Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 16:26:59

Player: dwarfinator

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (31)      155
Value Destroyed (519)      519
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5054

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     227/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (6) ------
  Improved Corruption Screen
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           Seismic Detector
  Improved Shield Generator
  Advanced Hacking Suite

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
            Flight Unit
            Biomechanical Wings
>           --- UTILITY ----------
   Enhanced Optical Array
            Heart of Steel
>           --- WEAPON -----------
            Shock Maul
>           --- INVENTORY --------
            Seismic Detector
   Improved Shield Generator
  Makeshift System Shield
  Makeshift System Shield
  Makeshift System Shield
[Rating: 43]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Flight Unit
Utility                    Improved Light Armor Plating
  Device                   Improved Terrain Scanner
  Processor                Terrain Scan Processor
  Hackware                 Makeshift System Shield
  Protection               Improved Light Armor Plating
Weapon                     Shock Maul
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Shock Maul
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   .   .   6   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   2   .   .   .   3   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             50   | 1   1   8   5   .   .   21  2   3   9   
  Power                    3    | .   .   1   1   .   .   1   .   .   .   
    Engine                 3    | .   .   1   1   .   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 1   1   6   2   .   .   4   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | 1   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   1   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   3   .   .   .   2   .   .   1   
    Flight                 7    | .   .   3   2   .   .   2   .   .   .   
  Utility                  21   | .   .   .   .   .   .   10  2   3   6   
    Device                 8    | .   .   .   .   .   .   4   1   2   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   2   1   .   2   
    Hackware               3    | .   .   .   .   .   .   .   .   .   3   
    Protection             5    | .   .   .   .   .   .   4   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | .   .   1   2   .   .   6   .   .   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   1   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   4   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   2   .   1   1   
Parts Lost                 19   | .   .   2   1   .   2   7   .   .   7   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               10   | .   .   2   1   .   1   5   .   .   1   
  Utility                  5    | .   .   .   .   .   .   .   .   .   5   
  Weapon                   3    | .   .   .   .   .   1   1   .   .   1   
  Highest Loss Streak      7    | .   .   2   3   .   2   2   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     43   | .   16  41  74  77  60  47  46  41  29  
  Engine                   2    | .   .   1   11  11  11  1   .   .   .   
  Hover                    3    | .   .   20  1   .   .   4   .   .   1   
  Flight                   14   | .   .   9   41  44  35  14  13  13  6   
  Device                   5    | .   .   .   .   .   .   7   6   6   5   
  Processor                4    | .   .   .   .   .   .   3   8   7   6   
  Protection               4    | .   .   .   .   .   .   6   10  6   2   
  Ballistic Gun            1    | .   .   .   9   11  11  .   .   .   .   
  Launcher                 1    | .   .   4   11  11  2   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   4   6   6   3   
Naked Turns                79   | .   .   .   .   .   .   .   .   .   79  
Heaviest Build             12   | .   .   4   12  12  12  11  10  7   8   
  Greatest Support         16   | 3   3   13  16  16  16  12  10  10  10  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   1   5   5   5   5   5   5   5   4   
  Average Carried          3    | .   .   3   4   5   5   3   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   4   5   5   5   3   5   5   4   

 Class Distribution 
--------------------
 70% | Mutant
 14% | Scout
 12% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -7/Zion
             Mutant | -6/Proximity Caves
             Mutant | -6/Factory
             Mutant | -6/Lower Caves
             Mutant | -6/Lower Caves
              Scout | -5/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Matter Collected           698  | 123 59  .   37  .   .   374 26  28  51  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            731  | .   59  11  5   .   .   472 .   .   184 
  Parts                    27   | .   2   5   4   .   .   9   .   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   1   .   .   1   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Combat Hostiles Destroyed  19   | .   .   7   4   .   .   5   .   .   3   
  Melee                    4    | .   .   .   .   .   .   3   .   .   1   
  AOE                      13   | .   .   7   4   .   .   .   .   .   2   
Classes Destroyed          8    | .   1   1   .   .   .   3   .   .   3   
  Worker                   2    | .   .   .   .   .   .   1   .   .   1   
  Builder                  4    | .   .   .   .   .   .   4   .   .   .   
  Recycler                 3    | .   1   .   .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   1   
  Swarmer                  16   | .   .   7   4   .   .   5   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   1   7   11  .   .   6   .   .   4   
  Combat Bots Only         11   | .   .   7   11  .   .   3   .   .   3   
Max Kills in Single Turn   2    | .   1   2   2   .   .   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  
Hostile Shots Fired        289  | .    .    29   7    .    18   160  3    .    72   
  Missed                   150  | .    .    14   4    .    11   93   3    .    25   
Damage Taken               2636 | .    8    166  144  .    64   878  .    .    1376 
  Core                     1384 | .    8    39   62   .    15   245  .    .    1015 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  96   .    .    .    71   .    .    71   .    
Volleys Fired              13   | .    .    6    4    .    .    2    .    .    1    
  Largest                  1    | .    .    1    1    .    .    1    .    .    1    
  Hottest                  100  | .    .    30   30   .    .    100  .    .    50   
Shots Fired                13   | .    .    6    4    .    .    2    .    .    1    
  Gun                      2    | .    .    .    2    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 9    | .    .    6    2    .    .    .    .    .    1    
  Special                  2    | .    .    .    .    .    .    2    .    .    .    
  Kinetic                  2    | .    .    .    2    .    .    .    .    .    .    
  Thermal                  2    | .    .    .    .    .    .    2    .    .    .    
  Explosive                8    | .    .    6    2    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         1    | .    .    .    1    .    .    .    .    .    1    
  Robot Miss Streak        2    | .    .    1    2    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           20   | .    .    .    1    .    .    15   .    .    4    
  Core Hits                25   | .    1    9    4    .    .    6    .    .    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    4    .    .    2    
  Critical Strikes         6    | .    .    .    .    .    .    4    .    .    2    
    Smash                  6    | .    .    .    .    .    .    4    .    .    2    
Melee Attacks              34   | .    .    .    .    .    .    28   1    .    5    
  Impact                   30   | .    .    .    .    .    .    24   1    .    5    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 4    | .    .    .    .    .    .    4    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    .    6    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    .    .    .    
Damage Inflicted           2613 | .    16   509  309  .    .    1228 .    .    551  
  Guns                     8    | .    .    .    8    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               1233 | .    .    509  301  .    .    152  .    .    271  
  Melee                    1344 | .    .    .    .    .    .    1076 .    .    268  
  Ramming                  28   | .    16   .    .    .    .    .    .    .    12   
  Kinetic                  8    | .    .    .    8    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                985  | .    .    509  301  .    .    .    .    .    175  
  Electromagnetic          248  | .    .    .    .    .    .    152  .    .    96   
  Impact                   1294 | .    .    .    .    .    .    1026 .    .    268  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 50   | .    .    .    .    .    .    50   .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    3    3    3    
  Average Corruption       2    | .    .    .    .    .    .    1    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    7    1    1    3    
    Matter Fused           4    | .    .    .    .    .    .    4    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    1    1    2    
    Data Loss (minor)      4    | .    .    .    .    .    .    3    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            955  | .    .    3    2    .    .    684  .    .    266  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               21   | .    .    3    2    .    .    16   .    .    .    
  Melee                    934  | .    .    .    .    .    .    668  .    .    266  
Knockbacks                 6    | .    .    .    .    .    .    6    .    .    .    
  Impact                   5    | .    .    .    .    .    .    5    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      92   | .    8    .    23   .    .    36   .    .    25   
  Shots                    3    | .    .    .    1    .    .    1    .    .    1    
  Rammed                   2    | .    1    .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    1    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        28   | .    .    .    5    .    12   28   .    .    .    
  Average Temperature      9    | .    .    .    3    .    8    16   .    .    .    
  Received Heat Transfer   246  | .    .    30   .    .    30   168  .    .    18   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              20   | .    .    .    .    .    .    14   .    .    6    
  Impact Corruptions       31   | .    .    .    .    .    .    21   .    .    10   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Peak Influence             411  | .   50  211 199 .   .   353 .   .   411 
  Initial                  91   | .   .   20  78  .   .   .   .   .   91  
  Average                  149  | .   15  76  197 .   .   150 .   .   188 
Maximum Alert Level        2    | .   .   1   .   .   .   1   .   .   2   
  Low Security (%)         72   | 100 100 79  100 .   .   68  .   .   64  
  Level 1                  24   | .   .   20  .   .   .   31  .   .   26  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   .   .   .   4   .   .   3   
  Investigation            3    | .   .   .   .   .   .   2   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   1   .   .   .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Distress Signals           3    | .   .   3   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              90   | .   2   16  11  .   1   32  3   .   25  
  Peak Tracking Total      19   | .   3   8   19  .   1   10  3   .   13  
  Tactical Retreats        14   | .   1   .   .   .   .   8   1   .   4   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   1   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Machines Disabled          3    | .   .   .   1   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Machines Accessed          7    | .   .   .   .   .   .   3   1   1   2   
  Terminals                5    | .   .   .   .   .   .   3   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                17   | .   .   .   .   .   .   7   1   1   8   
  Successful               4    | .   .   .   .   .   .   1   1   1   1   
  Failed                   13   | .   .   .   .   .   .   6   .   .   7   
    Catastrophic           4    | .   .   .   .   .   .   3   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   .   4   .   .   2   
  Terminals                15   | .   .   .   .   .   .   7   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   .   .   .   1   1   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   1   .   .   1   
  Terminals                2    | .   .   .   .   .   .   1   .   .   1   
    Assimilate             2    | .   .   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   .   3   .   .   2   
  Full Trace Events        3    | .   .   .   .   .   .   2   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Total Allies               3    | .   .   .   2   .   .   1   .   .   .   
  Largest Group            2    | .   .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      49   | .   .   .   49  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
-------------              Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Turns Passed               1154 | 11  52  81  77  18  43  446 126 36  264 
Spaces Moved               2228 | 18  96  107 188 56  131 839 314 74  405 
  Core                     333  | 18  96  24  .   .   .   26  .   .   169 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    33   | .   .   33  .   .   .   .   .   .   .   
  Flight                   1862 | .   .   50  188 56  131 813 314 74  236 
  Fastest Speed            31   | 50  50  34  31  31  31  34  37  37  37  
  Average Speed            38   | 50  50  48  31  31  32  36  37  37  42  
  Slowest Speed            120  | 50  50  75  37  31  34  120 37  37  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            21   | .   .   4   4   .   .   12  .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 3   32  26  53  9   35  23  56  18  20  
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   1   1   .   
Scrap Searched             4    | .   .   .   2   .   .   .   1   1   .   
Spaces Dug                 16   | .   .   6   .   .   .   8   1   .   1   
Terrain Destroyed          70   | .   .   24  20  .   .   8   1   .   17  
  Melee                    10   | .   .   .   .   .   .   8   1   .   1   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      60   | .   .   24  20  .   .   .   .   .   16  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Low Low Fac 
Total                      2421 | 18  98  123 197 55  130 914 321 82  483 
  Wait                     80   | .   .   .   .   .   .   22  .   .   58  
  Move                     2181 | 17  95  99  180 55  130 816 313 73  403 
  Hop                      17   | .   .   3   3   .   .   10  .   .   1   
  Pick Up                  17   | .   1   4   2   .   .   5   3   1   1   
  Fast Attach              29   | 1   1   6   3   .   .   10  1   3   4   
  Attach                   18   | .   .   2   .   .   .   10  1   .   5   
  Detach                   11   | .   .   2   .   .   .   6   .   .   3   
  Swap                     3    | .   .   .   2   .   .   1   .   .   .   
  Drop                     19   | .   .   1   3   .   .   7   2   5   1   
  Fire                     13   | .   .   6   4   .   .   2   .   .   1   
  Melee                    31   | .   .   .   .   .   .   25  1   .   5   
  Ram                      2    | .   1   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat] / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
   12 | -11/Scrapyard      | Entered Materials
   55 | -10/Materials      | Discovered new exit (range 16)
   64 | -10/Materials      | Entered another Materials area
   64 | -9/Materials       | Evolved 2 slots: Propulsion x2
  104 | -9/Materials       | Discovered new exit (range 16)
  137 | -9/Materials       | Discovered new exit (range 16)
  145 | -9/Materials       | Entered Mines
  168 | -9/Mines           | Destroyed 11 combat bots
  178 | -9/Mines           | Lost 3 parts (3n)
  213 | -9/Mines           | Assembled infested the area
  219 | -9/Mines           | Discovered new exit (range 12)
  220 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  222 | -9/Mines           | Entered Zion
  234 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  236 | -7/Zion            | Discovered new exit (range 11)
  240 | -7/Zion            | Entered Proximity Caves
  254 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  269 | -6/Proximity Caves | Learned Factory emergency access door positions
  280 | -6/Proximity Caves | Discovered new exit (range 9)
  283 | -6/Proximity Caves | Entered Factory
  283 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x3, Utility x2
  557 | -6/Factory         | Build established: Mutant
  724 | -6/Factory         | Discovered new exit (range 15)
  729 | -6/Factory         | Entered Lower Caves
  826 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  839 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  851 | -6/Lower Caves     | Discovered new exit (range 10)
  855 | -6/Lower Caves     | Entered another Lower Caves area
  862 | -6/Lower Caves     | Found Prototype Device
  862 | -6/Lower Caves     | Identified Heart of Steel
  885 | -6/Lower Caves     | Discovered new exit (range 21)
  891 | -6/Lower Caves     | Entered Factory
  891 | -5/Factory         | Evolved 2 slots: Utility x2
  892 | -5/Factory         | Loaded intel: 228 non-interactive machine locations
 1044 | -5/Factory         | Spotted B-75 Beast
 1080 | -5/Factory         | Core integrity fell below 50%
 1111 | -5/Factory         | Core integrity fell below 20%
 1113 | -5/Factory         | Lost 7 parts (1n5u1w)
 1155 | -5/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01078_ Imp. Reaction Control System fried.
01078_ C-35 Carver destroyed.
01082_ Shock Maul destroyed.
01085_ Acquired 27 matter.
01095_ System corrupted: Component data lost.
01099_ Knocked back.
01116_ System corrupted: Energy discharge (-35).
01122_ Slammed into C-35 Carver.
01122_ Destroyed Imp. Surge Thruster.
01122_ C-35 Carver system corrupted by crushing effect.
01124_ K-01 Serf collects debris. <x2>
01131_ System corrupted: Energy discharge (-28).
01144_ Acquired Adv. Hacking Suite.
01146_ Acquired Imp. Corruption Screen.
01147_ Power Conduit explodes. <x2>
01147_ P-70 Sage destroyed.
01147_ Power Conduit explodes. <x2>
01147_ P-70 Sage destroyed.
01147_ Power Conduit explodes.
01147_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       85
Corruption Block           15
Armor Coverage             300
Evasion (%)                71
Defensive Hacking          33

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicReactionInsulator
  Manual?         0
Play Time         00:59:54
  Cumulative      88.7 hours
  Start           2024.07.09 @ 15:18:31
  End             2024.07.09 @ 16:26:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           11
  Adventurer      3
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          67
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 638db0f2-29ac-40e6-bafc-449fd7ccf726