Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.11 @ 20:49:42

Player: j4nw

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (45)      225
Value Destroyed (1404)     1404
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (328)                328
              TOTAL SCORE: 3277

 Bonus
-------
High Alert Combat Kills    128
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (400) Ox7
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
  Improved Melee Analysis Suite
>          --- WEAPON (2) -------
           Great Axe
           Great Axe
>          --- INVENTORY (10) ---
  Improved Ion Engine
  Improved Ion Engine
  Improved Heat Sink
  Improved Lightning Gun
     Heavy Laser
     Heavy Laser
           Great Axe

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Melee Analysis Suite
>          --- WEAPON -----------
           Great Axe
           Great Axe
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
  Improved Lightning Gun
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             54   | 5   9   12  19  9   
  Power                    7    | 1   2   .   3   1   
    Engine                 7    | 1   2   .   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   3   6   8   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    24   | 2   3   6   8   5   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | .   2   3   3   1   
    Device                 .    | .   .   .   .   .   
    Storage                2    | .   1   1   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             6    | .   1   2   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   14   | 2   2   3   5   2   
    Energy Gun             7    | .   .   2   5   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 11   | .   1   .   2   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               7    | .   .   .   .   7   
  Utility                  2    | .   1   .   1   .   
  Weapon                   1    | .   .   .   1   .   
  Highest Loss Streak      7    | .   1   .   1   7   
Average Slot Usage (%)     89   | .   69  94  99  92  
  Engine                   10   | .   8   11  11  10  
  Leg                      37   | .   22  44  44  37  
  Storage                  11   | .   11  11  11  11  
  Protection               7    | .   3   7   10  4   
  Energy Gun               12   | .   .   8   21  6   
  Ballistic Gun            8    | .   22  12  .   .   
  Slashing Weapon          1    | .   .   .   .   15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 6   17  30  34  35  
  Greatest Support         40   | 20  20  40  40  40  
  Greatest Overweight (x)  7    | 1   1   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 4   8   10  10  10  
  Average Capacity         8    | 4   7   8   10  10  
  Most Carried             10   | 4   8   10  10  10  
  Average Carried          8    | 1   5   7   9   9   
  Final Capacity           10   | 4   8   10  10  10  
  Final Carried            10   | 1   8   10  10  7   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  
Matter Collected           871  | 217  218  135  248  53   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1739 | .    218  171  1128 222  
  Parts                    114  | .    19   13   69   13   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           4    | 1    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Combat Hostiles Destroyed  39   | .   9   4   22  4   
  Melee                    4    | .   .   .   .   4   
  Guns                     34   | .   9   4   21  .   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          6    | .   2   1   3   .   
  Worker                   3    | .   .   .   3   .   
  Recycler                 2    | .   .   .   2   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  9    | .   6   .   3   .   
  Grunt                    13   | .   3   2   8   .   
  Sentry                   17   | .   .   2   11  4   
Best Kill Streak           7    | .   3   2   7   4   
  Combat Bots Only         4    | .   3   2   4   4   
Max Kills in Single Turn   4    | .   1   1   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  
Damage Taken               2421 | .    395  182  854  990  
  Core                     486  | .    77   28   59   322  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  69   .    .    .    
Volleys Fired              111  | 2    34   10   65   .    
  Largest                  2    | 1    2    2    2    .    
  Hottest                  126  | 20   40   126  126  .    
Shots Fired                185  | 2    56   20   107  .    
  Gun                      185  | 2    56   20   107  .    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  68   | 2    56   10   .    .    
  Thermal                  70   | .    .    10   60   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          47   | .    .    .    47   .    
  Robot Hit Streak         18   | 1    10   8    18   .    
  Robot Miss Streak        4    | 1    4    2    4    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           121  | 1    36   15   61   8    
  Core Hits                55   | .    14   6    31   4    
  Critical Hits            1    | .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              18   | .    .    .    .    18   
  Impact                   .    | .    .    .    .    .    
  Slashing                 18   | .    .    .    .    18   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    2    
Damage Inflicted           2587 | 8    393  245  1634 307  
  Guns                     1999 | 8    393  245  1353 .    
  Cannons                  .    | .    .    .    .    .    
  Explosions               281  | .    .    .    281  .    
  Melee                    307  | .    .    .    .    307  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  511  | 8    393  110  .    .    
  Thermal                  926  | .    .    135  791  .    
  Explosive                67   | .    .    .    67   .    
  Electromagnetic          776  | .    .    .    776  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 307  | .    .    .    .    307  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            22   | .    .    .    22   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               22   | .    .    .    22   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      98   | .    .    .    98   .    
  Shots                    3    | .    .    .    3    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        476  | .    12   210  476  .    
  Average Temperature      136  | .    5    93   145  .    
  Received Heat Transfer   561  | .    147  54   198  162  
  Effects                  8    | .    .    .    8    .    
    Shutdowns              3    | .    .    .    3    .    
    Energy Bleed           2    | .    .    .    2    .    
    Interference           1    | .    .    .    1    .    
    Matter Decay           1    | .    .    .    1    .    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    2    3    .    
  Heat Transferred         1804 | .    .    296  1508 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Peak Influence             546  | .   125 205 546 434 
  Average Influence        230  | .   31  106 369 389 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         49   | 100 100 85  13  .   
  Level 1                  23   | .   .   14  35  55  
  Level 2                  27   | .   .   .   50  44  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   2   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Distress Signals           8    | .   1   .   5   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              62   | .   15  7   33  7   
  Peak Tracking Total      6    | .   4   3   6   6   
  Tactical Retreats        3    | .   .   .   3   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Sto Gar 
Machines Disabled          5    | .   .   .   5   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Machines Accessed          11   | .   3   1   7   .   
  Terminals                7    | .   3   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                24   | .   7   2   15  .   
  Successful               10   | .   1   2   7   .   
  Failed                   14   | .   6   .   8   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                15   | .   7   .   8   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   .   2   5   .   
  Recycling Units          1    | .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             4    | .   1   .   3   .   
  Open Door                1    | .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   2   .   
  Scan Component           2    | .   .   1   1   .   
  Repair                   2    | .   .   1   1   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   
  Full Trace Events        2    | .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   
  Time                     106  | .   .   26  80  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  
Turns Passed               2326 | 52   658  326  1107 183  
Spaces Moved               1266 | 36   365  174  615  76   
  Core                     21   | 19   .    .    .    2    
  Treads                   .    | .    .    .    .    .    
  Legs                     1245 | 17   365  174  615  74   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  
  Average Speed            121  | 99   122  120  120  132  
  Slowest Speed            400  | 120  150  120  120  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    
Exploration Rate (%)       32   | 3    56   16   71   14   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    7    
Terrain Destroyed          21   | .    .    .    14   7    
  Melee                    7    | .    .    .    .    7    
  Projectile               .    | .    .    .    .    .    
  AOE                      14   | .    .    .    14   .    

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Total                      1854 | 50  522 271 878 133 
  Wait                     339  | 2   98  62  160 17  
  Move                     1261 | 35  364 173 614 75  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  39   | 6   11  9   8   5   
  Fast Attach              4    | .   2   .   1   1   
  Attach                   21   | 5   4   6   3   3   
  Detach                   1    | .   1   .   .   .   
  Swap                     29   | .   3   6   15  5   
  Drop                     28   | .   5   5   12  6   
  Fire                     111  | 2   34  10  65  .   
  Melee                    15   | .   .   .   .   15  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   6   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  579 | -10/Materials | Discovered new exit (range 14)
  696 | -10/Materials | Discovered new exit (range 12)
  711 | -10/Materials | Entered another Materials area
  711 | -9/Materials  | Evolved 2 slots: Propulsion x2
  752 | -9/Materials  | Repaired Assault Rifle
  975 | -9/Materials  | Discovered new exit (range 7)
 1037 | -9/Materials  | Entered Storage
 1292 | -9/Storage    | Repaired Imp. Lightning Gun
 1713 | -9/Storage    | Build established: Scavenger-Mutant
 1778 | -9/Storage    | Identified exit to Garrison
 2144 | -9/Storage    | Entered Garrison
 2262 | -9/Garrison   | Spotted B-75 Beast
 2306 | -9/Garrison   | Crushed by falling debris
 2310 | -9/Garrison   | Core integrity fell below 50%
 2325 | -9/Garrison   | Core integrity fell below 20%
 2327 | -9/Garrison   | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
02220_ Acquired 30 matter.
02223_ Y-45 Defender destroyed.
02230_ Great Axe follow-up attack on Y-45 Defender.
02230_ Y-45 Defender destroyed.
02236_ Great Axe follow-up attack on Y-45 Defender.
02236_ Y-45 Defender destroyed.
02243_ Dropped Imp. Ion Engine.
02244_ Dropped Aluminum Leg.
02245_ Acquired 23 matter.
02248_ Acquired Great Axe.
02255_ Acquired Hvy. Laser.
02258_ Dropped Aluminum Leg.
02259_ Acquired Hvy. Laser.
02263_ Aluminum Leg destroyed. <x2>
02306_ The unstable cave ceiling collapses.
02306_ Crushed by falling debris.
02309_ Aluminum Leg destroyed. <x2>
02315_ Imp. Ion Engine destroyed.
02318_ Aluminum Leg destroyed. <x3>
02321_ Knocked back. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Melee Accuracy             6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedIonicClaw
  Manual?         0
Play Time         00:32:43
  Cumulative      9.4 hours
  Start           2020.02.11 @ 20:17:30
  End             2020.02.11 @ 20:49:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ba4a484-f996-4331-a032-10d6931a0482