Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 01:43:39 Player: ShuSh Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (113) 565 Value Destroyed (3452) 3452 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 7087 Bonus ------- High Alert Combat Kills 370 Cogmind --------- Core Integrity 309/700 Matter 290/300 Energy 290/290 System Corruption 8% Temperature Cool (0) Movement Treading (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (20) --- Light Nuclear Core Light Angular Momentum Engine Armored Treads Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Long-range Sensor Array ECM Suite Shock Rifle EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Mini Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Armored Treads Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Long-range Sensor Array ECM Suite Improved Light Armor Plating Shock Rifle EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Plasma Cannon Mini Grenade Launcher Heavy Rocket Launcher Great Axe [Rating: 43] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 . 2 2 Weapon . | . . . . . . Parts Attached 88 | . 8 30 . 17 33 Power 10 | . . 5 . 1 4 Engine 10 | . . 5 . 1 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | . 2 10 . 4 8 Treads 6 | . . . . . 6 Leg 17 | . 2 9 . 4 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 17 | . 2 3 . 5 7 Device 5 | . . 2 . . 3 Storage 6 | . 2 1 . 2 1 Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 37 | . 4 12 . 7 14 Energy Gun 2 | . . 1 . 1 . Energy Cannon 15 | . 2 6 . 4 3 Ballistic Gun 12 | . 1 4 . 1 6 Ballistic Cannon . | . . . . . . Launcher 6 | . 1 1 . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 3 . 2 1 Parts Lost 19 | . 2 11 . 2 4 Power 1 | . . 1 . . . Propulsion 9 | . . 6 . 2 1 Utility 2 | . . 1 . . 1 Weapon 7 | . 2 3 . . 2 Highest Loss Streak 5 | . 1 5 . 1 2 Average Slot Usage (%) 98 | . 99 97 100 96 99 Engine 9 | . 14 11 11 9 6 Treads 7 | . . . . . 17 Leg 19 | . 28 32 33 26 5 Device 5 | . . 8 . . 6 Storage 24 | . 27 22 33 27 23 Processor 8 | . . . . 10 15 Protection 3 | . . . . 4 6 Energy Gun 2 | . 6 3 . 1 1 Energy Cannon 7 | . 6 11 11 11 2 Ballistic Gun 8 | . 13 6 11 4 10 Naked Turns . | . . . . . . Heaviest Build 70 | 13 43 54 54 70 65 Greatest Support 60 | 20 26 39 39 39 60 Greatest Overweight (x) 4 | . 2 3 1 4 3 Average Overweight (x) 1 | . 1 1 1 1 . Largest Inventory Capacity 32 | . 16 20 20 32 20 Average Capacity 18 | . 15 16 20 20 20 Most Carried 20 | . 13 16 15 20 20 Average Carried 17 | . 10 15 15 17 19 Final Capacity 20 | 6 16 20 20 20 20 Final Carried 20 | 6 13 15 15 20 17 Class Distribution -------------------- 61% | Hauler-Mutant 29% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1487 | 185 141 395 . 208 558 Remotely . | . . . . . . Salvage Created 4404 | . 261 1895 . 585 1663 Parts 230 | . 14 106 . 37 73 Haulers Intercepted 8 | . 1 3 . 2 2 Recyclers Shooed 3 | . . 2 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 90 | . 8 38 . 14 30 Melee 3 | . . . . . 3 Guns 27 | . 4 7 . 2 14 Cannons 40 | . 1 27 . 7 5 AOE 19 | . 3 4 . 5 7 Classes Destroyed 12 | . 3 4 . 2 3 Worker 3 | . . . . 1 2 Builder 3 | . . 1 . 1 1 Tunneler 2 | . . . . 1 1 Hauler 8 | . 1 3 . 2 2 Recycler 7 | . . 3 . . 4 Swarmer 29 | . 3 11 . 7 8 Grunt 40 | . 5 18 . 4 13 Brawler 1 | . . . . . 1 Duelist 3 | . . 2 . 1 . Sentry 13 | . . 7 . 2 4 Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 10 | . 3 7 . 6 10 Combat Bots Only 7 | . 3 7 . 4 4 Max Kills in Single Turn 6 | . 1 4 . 3 6 Gunslinging 1 | . . 1 . . . Exploded 4 | . 1 4 . 2 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 4740 | . 419 1368 . 373 2580 Core 725 | . 71 193 . 70 391 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 71 . 51 87 . Volleys Fired 196 | . 24 91 . 20 61 Largest 2 | . 2 2 . 2 2 Hottest 145 | . 76 136 . 112 145 Shots Fired 372 | . 45 178 . 38 111 Gun 160 | . 38 39 . 12 71 Cannon 200 | . 4 137 . 24 35 Launcher 12 | . 3 2 . 2 5 Special . | . . . . . . Kinetic 111 | . 21 26 . 12 52 Thermal 187 | . 17 147 . 12 11 Explosive 12 | . 3 2 . 2 5 Electromagnetic 62 | . 4 3 . 12 43 Robot Hit Streak 25 | . 9 18 . 15 25 Robot Miss Streak 4 | . 2 3 . 2 4 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 2 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 276 | . 33 116 . 27 100 Core Hits 164 | . 18 52 . 24 70 Critical Hits 2 | . . . . . 2 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Melee Attacks 16 | . . . . . 16 Impact . | . . . . . . Slashing 16 | . . . . . 16 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8250 | . 619 2524 . 930 4177 Guns 2010 | . 334 466 . 98 1112 Cannons 3058 | . 89 1880 . 443 646 Explosions 2737 | . 185 178 . 389 1985 Melee 434 | . . . . . 434 Ramming 11 | . 11 . . . . Kinetic 1303 | . 159 245 . 98 801 Thermal 4103 | . 175 2048 . 387 1493 Explosive 1357 | . 185 178 . 238 756 Electromagnetic 1042 | . 89 53 . 207 693 Impact . | . . . . . . Slashing 434 | . . . . . 434 Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 3 | . . . . . 3 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 384 | . 10 20 . . 354 Projectiles 22 | . . 20 . . 2 Explosions 344 | . 10 . . . 334 Melee 18 | . . . . . 18 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 63 | . 5 22 . 36 . Shots 2 | . . 1 . 1 . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 315 | . 234 315 . 228 306 Average Temperature 90 | . 92 90 . 77 121 Received Heat Transfer 1695 | . 168 456 . 117 954 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 6 | . . . . 1 5 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 6049 | . 518 3589 . 607 1335 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 979 | . 230 638 248 410 979 Initial 248 | . . 17 248 96 146 Average 336 | . 90 386 248 217 400 Maximum Alert Level 3 | . 1 2 1 2 3 Low Security (%) 26 | . 76 18 . 41 16 Level 1 42 | . 23 17 100 57 56 Level 2 22 | . . 63 . . 8 Level 3 8 | . . . . . 19 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 3 5 . 1 11 Investigation 2 | . 2 . . . . Extermination 3 | . . . . . 3 Reinforcement 8 | . 1 4 . 1 2 Assault 4 | . . 1 . . 3 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 5 | . . 3 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 132 | . 11 54 . 17 50 Peak Tracking Total 9 | . 3 9 . 5 9 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 27 | . 2 . . 1 24 Max in Single Turn 24 | . 2 . . 1 24 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 11 | . 2 4 . 2 3 Terminals 11 | . 2 4 . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 7 10 . 3 3 Successful 8 | . 3 4 . 1 . Failed 15 | . 4 6 . 2 3 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 13 | . 5 7 . . 1 Terminals 23 | . 7 10 . 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 4 . 1 . Robot Analysis 3 | . 2 1 . . . Prototype ID Bank 2 | . 1 1 . . . Locate Traps 3 | . . 2 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 3 . 2 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4907 | . 497 1447 105 690 2168 Spaces Moved 2358 | 1 247 672 71 351 1016 Core . | . . . . . . Treads 742 | . . . . . 742 Legs 1616 | 1 247 672 71 351 274 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 150 150 150 150 Average Speed 163 | 120 159 150 150 151 178 Slowest Speed 240 | 120 180 210 150 240 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 2 45 68 25 40 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . . 3 . . Spaces Dug 10 | . . . . . 10 Terrain Destroyed 180 | . . 15 . 15 150 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 179 | . . 15 . 15 149 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3026 | . 303 933 70 481 1239 Wait 229 | . 12 104 . 51 62 Move 2353 | . 246 671 70 350 1016 Hop . | . . . . . . Pick Up 73 | . 9 21 . 23 20 Fast Attach 22 | . 1 7 . 8 6 Attach 28 | . 2 11 . 5 10 Detach 1 | . . . . . 1 Swap 38 | . 5 12 . 4 17 Drop 69 | . 3 16 . 20 30 Fire 196 | . 24 91 . 20 61 Melee 16 | . . . . . 16 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 15) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 848 | -9/Materials | Destroyed 7 combat bots 886 | -9/Materials | Discovered new exit (range 5) 1328 | -9/Materials | Discovered new exit (range 4) 1566 | -9/Materials | Discovered new exit (range 9) 1698 | -9/Materials | First assault squad dispatched 1731 | -9/Materials | Discovered new exit (range 14) 1779 | -9/Materials | Lost 5 parts (1p2n1u1w) 1945 | -9/Materials | Entered Mines 2016 | -9/Mines | Learned Materials stockpile data 2038 | -9/Mines | Discovered new exit (range 9) 2050 | -9/Mines | Entered Materials 2050 | -8/Materials | Evolved 2 slots: Utility x2 2154 | -8/Materials | Build established: Hauler-Mutant 2636 | -8/Materials | Discovered new exit (range 10) 2654 | -8/Materials | Identified exit to Factory 2740 | -8/Materials | Entered Factory 2740 | -7/Factory | Evolved 2 slots: Utility x2 2894 | -7/Factory | Garrison activated, responded to threat 3584 | -7/Factory | Discovered new exit (range 10) 3599 | -7/Factory | Identified exit to Factory 4740 | -7/Factory | First assault squad dispatched 4795 | -7/Factory | Discovered exit to Factory (range 13) 4862 | -7/Factory | Core integrity fell below 50% 4908 | -7/Factory | Self-destructed Last Messages --------------- 04853_ R-06 Scavenger collects Aluminum Leg. 04860_ Destroyed Backup Power III. 04864_ G-47 Trooper destroyed. 04867_ Acquired 54 matter. 04869_ R-06 Scavenger collects Aluminum Leg. 04878_ Acquired 10 matter. 04878_ Dropped Hvy. Ion Cannon. 04880_ Acquired 10 matter. 04882_ C-30 ARC bursts open, deploying its payload. 04882_ G-50 Soldier unfolds itself. 04882_ B-48 Gladiator unfolds itself. 04892_ G-50 Soldier Hvy. Laser severed. 04894_ M-28 Smith fits Backup Laser III on G-50 Soldier. 04896_ Arm. Treads destroyed. 04896_ System corrupted by crushing effect (+5). 04897_ WNIL>>MYMO#WOACQ1KDC2HOQOP 04903_ R-06 Scavenger collects Hvy. Ion Cannon. 04906_ Great Axe destroyed. 04906_ System corrupted by crushing effect (+2). 04908_ ALERT: Rogue bot located, Programmers report to Factory Zone 6R. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ??????? ????????????????????? | | ??????? ???###??????????????? | | ??????? ??? ????????????? | | ??????# ### ##??????????? | | ??????# < ??????????? | | ??????# ?????????? | | ??????# ??????????? | | ####### ????????????? | | # ## ?????????????? | | # ## #??????????????? | | # ## #??????????????? | | # ## #??????????????? | | # ## #??????????????? | | #m @# #??????????????? | | # ggb #??????????????? | | # g# % #??????????????? | | # g#% #??????????????? | | ####/# g %#??????????????? | | ???# ####%#??????????????? | | ???# r #??# ###????????????? | | ???# #?? #????????????? | | ???# #? #????????????? | | ???#### #? ?????????????? | | ??????# #? ?????????????? | | ??????# #? ?????????????? | | ??????# #?# #?????????????? | | ??#####+### #?????????????? | | # # #######???????? | | # """ # +???????? | | # """ # #???????? | | # ![] """ # """" #???????? | | # ![ # """" #???????? | | # !] + """" #???????? | | # # """" #???????? | | ########### """" #???????? | | ????????# """" #???????? | | ????????# """" ##??????? | | ????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed WeightMassCompactor Manual? 0 Play Time 00:54:27 Cumulative 166.7 hours Start 2021.03.25 @ 00:47:33 End 2021.03.25 @ 01:43:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 72 Adventurer 5 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6fd90f4e-b837-4e65-a1ab-6a4b686218da