Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 19:18:09

Player: golanco

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (37)      185
Value Destroyed (724)      724
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1849

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             249/400
Matter                     270/300
Energy                     265/265
System Corruption          0%
Temperature                Warning (300)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY (15) ---
           Ion Engine
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
     Large Storage Unit
  Improved Signal Interpreter
  Improved Signal Interpreter
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
           Ion Engine
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
     Light Armor Plating
     Light Assault Rifle
           Grenade Launcher
     Heavy Mace
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Hover Unit
  Treads                   Light Treads
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 6   4   25  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               19   | 2   3   14  
    Treads                 9    | 2   1   6   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  9    | .   2   7   
    Flight                 1    | .   .   1   
  Utility                  5    | 1   1   3   
    Device                 .    | .   .   .   
    Storage                3    | 1   1   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   .   6   
    Energy Gun             7    | 2   .   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 7    | .   .   7   
  Power                    .    | .   .   .   
  Propulsion               5    | .   .   5   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     81   | .   85  80  
  Engine                   11   | .   14  11  
  Treads                   12   | .   16  11  
  Hover                    15   | .   11  16  
  Storage                  11   | .   14  11  
  Processor                6    | .   .   8   
  Protection               2    | .   .   2   
  Energy Gun               19   | .   28  18  
  Impact Weapon            1    | .   .   1   
Peak Build Rating          18   | 6   7   18  
  Average Rating           11   | 4   6   13  
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             36   | 14  19  36  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  7    | .   2   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   10  15  
  Average Capacity         9    | 6   8   10  
  Most Carried             10   | 2   10  10  
  Average Carried          7    | 1   4   9   
  Final Capacity           15   | 8   10  15  
  Final Carried            10   | 2   10  10  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           522  | 191  63   268  
  Remotely                 .    | .    .    .    
Salvage Created            1228 | .    159  1069 
  Parts                    59   | .    6    53   
Haulers Intercepted        4    | .    .    4    
Recyclers Shooed           2    | .    .    2    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  27   | .   6   21  
  Guns                     26   | .   5   21  
Classes Destroyed          7    | .   2   5   
  Hauler                   4    | .   .   4   
  Recycler                 3    | .   .   3   
  Operator                 1    | .   .   1   
  Watcher                  2    | .   .   2   
  Swarmer                  14   | .   3   11  
  Grunt                    8    | .   3   5   
  Sentry                   5    | .   .   5   
Best Kill Streak           7    | .   5   7   
  Combat Bots Only         7    | .   5   7   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        123  | .    23   100  
  Missed                   24   | .    7    17   
Damage Taken               1118 | .    148  970  
  Core                     208  | .    57   151  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         88   | 100  77   .    
Volleys Fired              98   | .    11   87   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    100  112  
Shots Fired                156  | .    22   134  
  Gun                      156  | .    22   134  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  154  | .    22   132  
  Explosive                .    | .    .    .    
  Electromagnetic          2    | .    .    2    
  Robot Hit Streak         12   | .    12   9    
  Robot Miss Streak        6    | .    1    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        6    | .    2    4    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           100  | .    16   84   
  Core Hits                54   | 1    9    44   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         11   | .    4    7    
    Burn                   11   | .    4    7    
Melee Attacks              2    | .    .    2    
  Impact                   2    | .    .    2    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1457 | 4    198  1255 
  Guns                     1453 | .    198  1255 
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  4    | 4    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  1432 | .    198  1234 
  Explosive                .    | .    .    .    
  Electromagnetic          21   | .    .    21   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | 2    .    .    
Targets Rammed             2    | 2    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        586  | .    343  586  
  Average Temperature      178  | .    141  184  
  Received Heat Transfer   327  | .    30   297  
  Effects                  18   | .    .    18   
    Shutdowns              6    | .    .    6    
    Energy Bleed           3    | .    .    3    
    Interference           2    | .    .    2    
    Matter Decay           1    | .    .    1    
    Short Circuit          2    | .    .    2    
    Damage (minor)         2    | .    .    2    
    Damage (major)         2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Melted             10   | .    1    9    
  Heat Transferred         4551 | .    888  3663 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             380  | .   156 380 
  Initial                  65   | .   .   65  
  Average                  190  | .   101 233 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         55   | 100 100 40  
  Level 1                  44   | .   .   59  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              40   | .   9   31  
  Peak Tracking Total      8    | .   5   8   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   .   2   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   .   3   
  Successful               3    | .   .   3   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   .   2   
  Locate Traps             1    | .   .   1   
  Hauler Manifests         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   .   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   .   3   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1139 | 104 187 848 
Spaces Moved               640  | 58  100 482 
  Core                     3    | 2   .   1   
  Treads                   313  | 56  49  208 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    324  | .   51  273 
  Flight                   .    | .   .   .   
  Fastest Speed            48   | 50  116 48  
  Average Speed            117  | 156 138 108 
  Slowest Speed            400  | 160 200 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 6   19  35  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 1    | .   .   1   
Terrain Destroyed          1    | .   .   1   
  Melee                    1    | .   .   1   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      867  | 67  126 674 
  Wait                     37   | .   .   37  
  Move                     638  | 57  99  482 
  Hop                      .    | .   .   .   
  Pick Up                  28   | 2   8   18  
  Fast Attach              17   | 6   4   7   
  Attach                   8    | .   .   8   
  Detach                   1    | .   .   1   
  Swap                     10   | .   .   10  
  Drop                     26   | .   4   22  
  Fire                     98   | .   11  87  
  Melee                    2    | .   .   2   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | 2   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  105 | -11/Scrapyard | Entered Materials
  273 | -10/Materials | Discovered new exit (range 16)
  292 | -10/Materials | Entered another Materials area
  292 | -9/Materials  | Evolved 2 slots: Propulsion x2
  346 | -9/Materials  | Build established: Mutant
  453 | -9/Materials  | Lost 5 parts (4n1w)
  454 | -9/Materials  | Destroyed 7 combat bots
  667 | -9/Materials  | Discovered new exit (range 11)
 1140 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Dropped Broken Lgt. Treads.
K-01 Serf collects debris.
Dropped Broken Lgt. Treads. <x2>
K-01 Serf collects debris. <x5>
Dropped Med. Storage Unit.
Acquired Lrg. Storage Unit.
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x3>
Flight Unit melted.
S-10 Pest destroyed. <x3>
Lgt. Treads destroyed.
K-01 Serf collects debris.
S-10 Pest destroyed.
K-01 Serf collects debris.
Acquired 25 matter.
Overheating: Energy bleed (-34).
W-16 Scout destroyed.
R-06 Scavenger collects Flight Unit.
K-01 Serf collects debris. <x2>
Overheating: Imp. Ion Engine damaged (-8).

 Map 
-----
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|            #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
| ### ########?????????????????????????????????????? |
| ###########??????????????????????????????????????? |
| #=        #??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PropulsionBraceMeganuke
  Manual?         0
Play Time         00:10:26
  Cumulative      46.6 hours
  Start           2025.04.02 @ 19:07:59
  End             2025.04.02 @ 19:18:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          122
  Rogue           122
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          29
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d9f0d805-afb7-4766-8e98-9b841757b706