Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.24 @ 20:50:23 Player: Sixten Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (1908) 1908 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1018) 1018 TOTAL SCORE: 5046 Bonus ------- Follower Combat Kills 421 Met Imprinter 300 Was Imprinted 300 Friendly Fire -3 Cogmind --------- Core Integrity 0/400 Matter 278/300 Energy 275/275 System Corruption 0% Temperature Cool (2) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Medium Treads Medium Treads > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Slug Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Light Nuclear Core Cesium-ion Thruster Xenon Bombardment Thruster Improved Sensor Array 0b10 Decoder Chip [Scout] Phasing AFG Heavy Riot Gun Heavy Riot Gun Phasing Sabre Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Slug Cannon Enhanced Flamer > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Nuclear Core Light Treads Light Treads Cesium-ion Thruster Xenon Bombardment Thruster Improved Sensor Array 0b10 Decoder Chip [Scout] Improved Targeting Computer Improved Targeting Computer Phasing AFG Mini Grenade Launcher Phasing Sabre [Rating: 32] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Medium Laser Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 40 | 6 5 2 10 . . 17 Power 6 | 1 1 . 1 . . 3 Engine 6 | 1 1 . 1 . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 1 . 3 . . 6 Treads 8 | 2 1 . 3 . . 2 Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . . 2 Utility 10 | 1 2 . 4 . . 3 Device 1 | . . . 1 . . . Storage 2 | 1 1 . . . . . Processor 4 | . 1 . 1 . . 2 Hackware . | . . . . . . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 12 | 2 1 2 2 . . 5 Energy Gun 4 | 1 1 . 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . 1 1 . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 14 | . 1 . 1 . . 12 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 4 | . . . 1 . . 3 Weapon 6 | . 1 . . . . 5 Highest Loss Streak 6 | . 1 . 1 . . 6 To Critical Strikes . | . . . . . . . Average Backups 9 | . 3 5 11 15 14 9 Power 1 | . 1 2 2 2 2 1 Propulsion 1 | . . 1 1 2 3 1 Utility 2 | . . 1 3 5 4 4 Weapon 3 | . 1 1 4 6 4 2 Tool/Special . | . . . . . . . Unused Backups 16 | . 1 . 1 . 5 9 Power 2 | . . . 1 . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . 1 . . . 1 3 Weapon 7 | . . . . . 4 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 95 100 98 100 100 81 Engine 11 | . 14 14 10 11 11 10 Treads 19 | . 28 28 21 22 22 4 Leg 1 | . . . . . . 7 Device 5 | . . . 10 11 11 2 Storage 11 | . 14 14 11 11 11 11 Processor 13 | . 11 14 11 11 11 22 Protection 6 | . . . 10 11 11 5 Energy Gun 5 | . 17 7 2 . . 1 Ballistic Gun 13 | . 9 8 18 22 22 4 Launcher 2 | . . 12 . . . 5 Peak Build Rating 32 | 6 8 11 22 22 25 32 Average Rating 18 | 4 7 9 21 22 23 23 On Entrance 13 | . 6 8 11 22 22 25 Avg Prop Armor Cover (%) 5 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 45 | 12 29 30 40 40 40 45 Greatest Support 56 | 40 40 40 40 40 40 56 Greatest Overweight (x) 13 | 2 . . 10 . . 13 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 1 6 6 15 15 15 15 Average Carried 9 | . 3 5 11 15 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 5 6 15 15 15 9 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1675 | 199 251 60 683 105 . 377 Remotely . | . . . . . . . Salvage Created 2468 | . 712 25 1127 37 . 567 Parts 152 | . 52 1 67 6 . 26 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 4 | . 3 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 30 | . . . . . . 30 Prevented 21 | . . . . . . 21 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 48 | . 12 1 17 3 . 15 Guns 37 | . 12 . 17 3 . 5 Cannons 2 | . . . . . . 2 AOE 8 | . . 1 . . . 7 Classes Destroyed 11 | . 8 . 2 . . 1 Worker 7 | . 2 . 5 . . . Builder 2 | . 2 . . . . . Hauler 5 | . 2 . 3 . . . Recycler 4 | . 1 . 3 . . . Operator 2 | . 1 . 1 . . . Watcher 8 | . 3 . 5 . . . Swarmer 15 | . 6 . . 3 . 6 Grunt 25 | . 6 1 12 . . 6 Brawler 1 | . . . 1 . . . Sentry 6 | . . . 4 . . 2 Hunter 1 | . . . . . . 1 Best Kill Streak 4 | . 4 1 4 3 . 4 Combat Bots Only 4 | . 3 1 2 3 . 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 256 | . 65 . 55 16 . 120 Missed 80 | . 20 . 21 7 . 32 Hits 176 | . 45 . 34 9 . 88 Melee 1 | . . . 1 . . . Projectile 175 | . 45 . 33 9 . 88 Critical Strikes 4 | . . . 1 . . 3 Damage Taken 2551 | . 464 10 484 66 . 1527 Core 453 | . 32 10 40 8 . 363 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 83 . . . . Volleys Fired 204 | . 71 2 77 7 . 47 Largest 2 | . 2 2 2 2 . 2 Hottest 120 | . 100 80 74 47 . 120 Shots Fired 354 | . 124 4 154 14 . 58 Gun 337 | . 124 2 154 14 . 43 Cannon 5 | . . . . . . 5 Launcher 9 | . . 2 . . . 7 Special 3 | . . . . . . 3 Kinetic 233 | . 45 . 131 14 . 43 Thermal 107 | . 79 2 23 . . 3 Explosive 9 | . . 2 . . . 7 Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 21 | . 6 3 15 2 . 21 Robot Miss Streak 8 | . 8 3 5 5 . 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 . . 2 . 2 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 239 | . 63 3 120 8 . 45 Core Hits 135 | . 36 5 58 4 . 32 Critical Kills 5 | . 1 . 1 . . 3 Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 6 . 1 . . 5 Burn 7 | . 5 . . . . 2 Destroy 5 | . 1 . 1 . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4610 | . 808 167 2092 106 . 1437 Guns 3672 | . 808 12 2092 106 . 654 Cannons 85 | . . . . . . 85 Explosions 822 | . . 155 . . . 667 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3004 | . 265 . 1931 106 . 702 Thermal 795 | . 543 12 161 . . 79 Explosive 774 | . . 155 . . . 619 Electromagnetic 37 | . . . . . . 37 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . 8 . . . . Message Errors 2 | . . 2 . . . . Matter Fused 2 | . . 2 . . . . Heat Flow Errors 2 | . . 2 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 85 | . . 33 . . . 52 Projectiles . | . . . . . . . Explosions 85 | . . 33 . . . 52 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 279 | . 145 279 150 . . 88 Average Temperature 37 | . 32 112 31 . . 23 Received Heat Transfer 660 | . 126 6 225 . . 303 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . 2 . . . . 1 Heat Transferred 3126 | . 1998 37 481 . . 610 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 155 | . 110 80 155 107 . . Initial 57 | . . . . 57 . . Average 35 | . 28 8 52 60 . . Influence Increases 1904 | . 403 90 601 70 . 740 Destroy 0b10 Robot/C 1240 | . 240 40 340 60 . 560 Destroy 0b10 Robot/NC 140 | . 55 . 85 . . . Destroy Leader 266 | . 70 10 126 10 . 50 Allied During Kill 133 | . . 3 . . . 130 Successful Hack 38 | . 6 . 32 . . . Disable Machine 30 | . . 30 . . . . Destroy Structure 12 | . 2 7 3 . . . Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 30 | . 30 . . . . . Influence Decreases 1904 | . 403 90 452 202 17 740 Entered New Map 109 | . . . . 92 17 . Time Decay 1555 | . 393 90 442 110 . 520 Lost Part 100 | . 10 . 10 . . 80 Lost Ally 140 | . . . . . . 140 Squads Dispatched 8 | . 2 . 5 . . 1 Investigation 6 | . 1 . 4 . . 1 Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 7 | . 1 . 6 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 24 2 29 3 . 32 Peak Tracking Total 11 | . 4 2 4 2 . 11 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 8 | . 2 . 6 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . 2 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 15 | . 6 . 7 . 1 1 Terminals 13 | . 5 . 7 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 49 | . 19 . 24 . 3 3 Successful 20 | . 3 . 11 . 3 3 Failed 29 | . 16 . 13 . . . Catastrophic 7 | . 4 . 3 . . . Database Lockouts . | . . . . . . . Manual 32 | . 10 . 22 . . . Terminals 43 | . 16 . 24 . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 2 . 11 . 3 3 Record 4 | . . . 1 . . 3 Part Schematic 3 | . . . . . 3 . Branch Access Points 1 | . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 3 | . . . 3 . . . Disarm Traps 1 | . 1 . . . . . Patrol Status 1 | . . . 1 . . . Coupling Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 6 . 7 . . 1 Full Trace Events 3 | . 1 . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . 1 . 3 4 . Largest Group 7 | . . 1 . 3 7 7 Highest-Rated Group 199 | . . 31 . 40 199 199 Highest-Rated Ally 41 | . . 31 . 16 41 41 Total Orders . | . . . . . . . Ally Attacks 64 | . . 8 . . . 56 Total Damage 1599 | . . 104 . . . 1495 Kills 14 | . . 1 . . . 13 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 6179 | . 1392 758 1685 229 1766 349 Optics 3142 | . 1392 758 992 . . . Sensors 4022 | . . . 1678 229 1766 349 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 3 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 8021 | 111 1743 758 1704 229 1766 1710 Spaces Moved 4015 | 67 956 451 757 131 1096 557 Core 147 | 17 . . 3 . . 127 Treads 3642 | 50 956 451 754 131 1096 204 Legs 225 | . . . . . . 225 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Fastest Speed 50 | 50 160 160 160 160 160 120 Average Speed 177 | 152 160 160 161 160 160 281 Slowest Speed 700 | 160 160 160 550 160 160 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 4 82 95 45 33 84 43 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 5 | . . 1 . 1 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 85 | . . 13 . . . 72 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 85 | . . 13 . . . 72 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4571 | 73 1044 483 1080 137 1113 641 Wait 245 | . 9 28 208 . . . Move 4009 | 66 955 450 756 130 1095 557 Hop . | . . . . . . . Pick Up 31 | 1 2 1 13 . 9 5 Fast Attach 27 | 6 1 . 10 . . 10 Attach 10 | . 1 . 1 . . 8 Detach 3 | . . . . . . 3 Swap 16 | . 4 2 8 . . 2 Drop 26 | . 1 . 7 . 9 9 Fire 204 | . 71 2 77 7 . 47 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 822 | -10/Materials | Discovered new exit (range 4) 1014 | -10/Materials | Discovered new exit (range 6) 1799 | -10/Materials | Discovered new exit (range 17) 1855 | -10/Materials | Entered Mines 1858 | -10/Mines | Received a Mining Laser from a helpful Derelict 1910 | -10/Mines | Learned Materials garrison access intel 1991 | -10/Mines | Discovered new exit (range 17) 2169 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2251 | -10/Mines | Learned Materials stockpile data 2302 | -10/Mines | Discovered new exit (range 17) 2371 | -10/Mines | Learned location of Zion (-7) 2389 | -10/Mines | Discovered new exit (range 5) 2613 | -10/Mines | Entered Materials 2613 | -9/Materials | Evolved 2 slots: Utility x2 2956 | -9/Materials | Discovered new exit (range 10) 3984 | -9/Materials | Identified exit to Mines 4317 | -9/Materials | Entered Mines 4428 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4528 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4542 | -9/Mines | Discovered new exit (range 12) 4546 | -9/Mines | Entered Zion 4546 | -7/Zion | Accompanied by 3 allies 4783 | -7/Zion | Identified exit to Proximity Caves 5207 | -7/Zion | Met Imprinter 5243 | -7/Zion | Imprinted 5245 | -7/Zion | Declared Zion's savior 5434 | -7/Zion | Learned Factory interactive machine intel 5836 | -7/Zion | Found Prototype Device 6312 | -7/Zion | Entered Proximity Caves 6312 | -6/Proximity Caves | Accompanied by 7 allies 6613 | -6/Proximity Caves | Lost 5 allies 6703 | -6/Proximity Caves | Lost 5 parts (1p2u2w) 6844 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6874 | -6/Proximity Caves | Identified exit to Factory 7025 | -6/Proximity Caves | Build established: Scavenger-Mutant 7165 | -6/Proximity Caves | Core integrity fell below 50% 7190 | -6/Proximity Caves | Core integrity fell below 20% 7217 | -6/Proximity Caves | Lost 6 parts (1p1n1u3w) 7417 | -6/Proximity Caves | Build established: Mutant 8020 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8022 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07302_ VTOL Module fries itself beyond repair. 07307_ The unstable cave ceiling collapses. 07325_ Acquired 12 matter. 07382_ The unstable cave ceiling collapses. 07515_ Acquired 61 matter. 07595_ Acquired 20 matter. 07600_ Acquired 21 matter. 07620_ Acquired Slug Cannon. 07635_ Acquired Hvy. Riot Gun. 07649_ Acquired 10 matter. 07694_ Acquired Hvy. Riot Gun. 07780_ Acquired Cesium-ion Thruster. 07787_ Acquired Xenon Bombardment Thruster. 07796_ Acquired 10 matter. 07809_ Acquired Med. Treads. 07811_ Acquired 20 matter. 07835_ Acquired Med. Treads. 07838_ Acquired 10 matter. 08020_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 08020_ Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | # ##### #???????????????????????????????????? | | #????????????#??????????????????????? | | # #??????????? ##?????????????????????? | | # # ## ##??????????? #?????????????????????? | | %## #???##???????????? #?????????????????????? | | ## ###???????????????? #?????????????????????? | | # # ##??????????????? #?????????????????????? | | # % # ##?????????????# #?????????????????????? | | ## #??####?????## #?????????????????????? | | ?# ##### ##?#### #??????????????????????? | | ?# % #?# ### #??????????????????????? | | ?# ### ##?????????????????????? | | ## #### #?????????????????????? | | # ## #??## #?????????????????????? | | ##### #???# ##?????????????????????? | | ##???## #??## ##?????????????????????? | | ##?????# #?## #?????????????????????? | | #???????# ##?# ###?????????????????????? | | ????????## #??# #???????????????????????? | | %?????????###??# ##??????#???????????????? | | ??????????????## #????? #???????????????? | | ????????????????## #??? ????????????????? | | ?????????????????# #?? #?????????????????? | | ????????????????# ### ## ## ## #???????????? | | ????????????????# ### #??????????? | | ????????????????# @ ????????? | | ???????????????# s s????????? | | ???????????????# # Y ????????? | | ??????????????# %% #???? gg?????????? | | ??????????????# % #????????????????? | | ????????????? %## #???????????????? | | ??????????? %%#?## ## #???????????????? | | ??????????? % #???# ##? #???????????????? | | ???????????? % ????? % ##??? #???????????????? | | ???????????? ????? ?????% ???????????????? | | ??????????????????? % ?????? ??????????????? | | ?????????????????? ?????? ?????????????? | | ????????????????? % ??????? ??????????????? | | ?????????????????? ###????????????????????????? | | ????????????????????% ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 2 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Focal Shield | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Flak Gun | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserParticleInsulator Manual? 0 Play Time 00:40:09 Cumulative 40.7 hours Start 2026.10.24 @ 12:17:55 End 2026.10.24 @ 20:50:23 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4642bf14-f7c3-4e8b-bbaa-59462d35f65e