Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 12:01:02 Player: Donhimself Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (2722) 2722 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7457 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 5/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array ECM Suite Power Shielding System Guard > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Advanced Heat Sink 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Remote Force Field Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Medium Armor Plating Remote Force Field System Guard > --- WEAPON ----------- Improved Arc Projector Wave Gun Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Advanced Heat Sink Compact Matter Pod Improved Sensor Array Advanced Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] ECM Suite Cloaking Device Power Shielding Layered Light Armor Plating Drone Bay Proton Missile Launcher [Rating: 73] Favorites ----------- Power Hybrid Fission Core Engine Improved Ion Engine Power Core Hybrid Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 4 | . . . 2 1 1 . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 77 | . 7 6 8 19 17 8 6 . 6 Power 5 | . . 2 1 1 1 . . . . Engine 4 | . . 2 1 1 . . . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 22 | . 2 1 2 9 5 1 1 . 1 Treads . | . . . . . . . . . . Leg 22 | . 2 1 2 9 5 1 1 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | . 2 1 3 4 9 3 1 . 4 Device 13 | . 1 . 2 2 4 1 1 . 2 Storage 3 | . 1 . . 1 . 1 . . . Processor 6 | . . 1 1 1 2 . . . 1 Hackware 1 | . . . . . 1 . . . . Protection 4 | . . . . . 2 1 . . 1 Artifact . | . . . . . . . . . . Weapon 23 | . 3 2 2 5 2 4 4 . 1 Energy Gun 5 | . 1 . 1 1 . . 1 . 1 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 12 | . 2 2 1 2 . 3 2 . . Ballistic Cannon 2 | . . . . . 1 . 1 . . Launcher 1 | . . . . 1 . . . . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 33 | . . 1 1 6 4 6 2 . 13 Power 3 | . . 1 . 1 1 . . . . Propulsion 11 | . . . 1 2 1 2 . . 5 Utility 9 | . . . . 1 2 1 1 . 4 Weapon 10 | . . . . 2 . 3 1 . 4 Highest Loss Streak 12 | . . 1 1 3 4 3 2 . 12 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | . 8 9 9 9 12 14 14 15 14 Power . | . 1 1 1 . . 1 1 1 1 Propulsion 1 | . 3 1 1 . 1 1 1 1 . Utility 6 | . . 2 3 4 7 9 10 12 11 Weapon 2 | . 2 2 2 2 2 2 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 32 | . 12 6 2 3 4 . . . 5 Power 7 | . 1 2 1 . 2 . . . 1 Propulsion 7 | . 7 . . . . . . . . Utility 11 | . 1 3 . 1 2 . . . 4 Weapon 5 | . 3 . 1 1 . . . . . Tool/Special 2 | . . 1 . 1 . . . . . Average Slot Usage (%) 98 | . 94 99 99 99 98 99 99 100 94 Engine 4 | . 14 10 9 7 1 . . . . Core 2 | . . . . . 4 6 6 6 5 Leg 27 | . 28 33 26 29 26 25 26 26 24 Device 10 | . 10 5 11 14 13 5 5 6 5 Storage 7 | . 14 11 9 7 6 6 6 6 5 Processor 13 | . . 5 15 15 9 20 20 20 19 Hackware 3 | . . . . . 6 6 6 6 4 Energy Gun 6 | . 5 10 6 8 5 2 . 6 8 Energy Cannon 1 | . . . . . 5 3 . . . Ballistic Gun 13 | . 20 21 20 12 8 12 19 13 8 Ballistic Cannon 2 | . . . . . 4 3 2 6 5 Peak Build Rating 73 | . 11 14 18 39 61 65 65 65 73 Average Rating 40 | . 8 13 17 27 52 60 62 65 64 On Entrance 34 | 6 6 9 14 18 39 59 63 65 65 Avg Prop Armor Cover (%) 3 | . . . . . 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 65 | 12 18 25 27 43 55 50 54 54 65 Greatest Support 72 | 20 20 30 30 56 72 66 66 66 69 Greatest Overweight (x) 1 | . . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | . 10 10 10 15 15 15 15 15 15 Average Capacity 12 | . 8 10 10 10 15 15 15 15 14 Most Carried 15 | . 10 10 10 11 15 15 15 15 15 Average Carried 11 | . 8 9 9 9 12 14 14 15 14 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 5 Final Carried 15 | 6 10 10 10 11 15 15 15 15 5 Class Distribution -------------------- 49% | Scavenger-Skirmisher 32% | Skirmisher 10% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Matter Collected 3025 | 200 181 332 246 732 357 686 226 . 65 Remotely 152 | . . . 152 . . . . . . Salvage Created 3155 | . 283 534 310 928 503 438 159 . . Parts 137 | . 13 27 24 31 26 6 10 . . Haulers Intercepted 5 | . . 2 1 2 . . . . . Recyclers Shooed 8 | . . 3 . 1 4 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 8 6 . . Prevented 1 | . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 58 | . 5 3 7 16 11 11 5 . . Guns 38 | . 5 3 7 12 . 10 1 . . Cannons 9 | . . . . . 7 1 1 . . AOE 11 | . . . . 4 4 . 3 . . Classes Destroyed 12 | . 3 5 1 1 . 2 . . . Worker 2 | . . 1 . 1 . . . . . Builder 1 | . . 1 . . . . . . . Hauler 5 | . . 2 1 2 . . . . . Recycler 7 | . 1 3 . 2 1 . . . . Operator 1 | . 1 . . . . . . . . Watcher 5 | . . 3 . . 2 . . . . Swarmer 15 | . . . 3 4 4 . 4 . . Grunt 25 | . 5 2 1 9 . 8 . . . Brawler 1 | . . . . . . 1 . . . Sentry 10 | . . 1 3 2 4 . . . . Hunter 3 | . . . . . . 2 1 . . Programmer 4 | . . . . 1 3 . . . . Best Kill Streak 6 | . 2 6 4 5 5 4 4 . . Combat Bots Only 5 | . 2 2 4 5 5 4 4 . . Max Kills in Single Turn 5 | . 1 1 1 5 4 2 2 . . Gunslinging 1 | . . . . . . 1 . . . Exploded 4 | . . . . 4 4 . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Hostile Shots Fired 469 | . 27 15 33 119 97 94 26 . 58 Missed 120 | . 5 4 5 40 28 25 4 . 9 Hits 349 | . 22 11 28 79 69 69 22 . 49 Melee 2 | . . . . . . 2 . . . Projectile 347 | . 22 11 28 79 69 67 22 . 49 AOE 33 | . . . . . . . . . 33 Critical Strikes 3 | . . . . 1 . 2 . . . Part Disruptions 1 | . . . . . 1 . . . . Damage Taken 6218 | . 280 135 320 1080 866 1342 326 . 1869 Core 1117 | . 24 24 53 152 85 175 51 . 553 Absorbed by Shields 98 | . . . . . . . . . 98 Redirected to Shielding 5 | . . . . . . . . . 5 Core Remaining (%) 90 | 100 90 94 90 78 . . . . . Volleys Fired 188 | . 25 28 17 44 28 33 11 . 2 Largest 4 | . 2 3 3 3 4 4 4 . 4 Hottest 218 | . 85 105 108 138 205 205 125 . 218 Shots Fired 527 | . 49 84 51 121 91 96 28 . 7 Gun 458 | . 49 84 51 118 51 82 18 . 5 Cannon 61 | . . . . . 39 14 6 . 2 Launcher 7 | . . . . 2 1 . 4 . . Special 1 | . . . . 1 . . . . . Kinetic 365 | . 40 56 36 73 42 90 24 . 4 Thermal 149 | . 9 28 15 41 48 6 . . 2 Explosive . | . . . . . . . . . . Electromagnetic 12 | . . . . 6 1 . 4 . 1 Robot Hit Streak 15 | . 9 9 7 7 15 11 5 . 2 Robot Miss Streak 12 | . 2 3 5 7 12 9 5 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . 1 . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 333 | . 33 49 23 80 57 80 8 . 3 Core Hits 269 | . 12 23 13 69 58 85 9 . . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Critical Strikes 7 | . . 1 . 2 2 1 1 . . Burn 4 | . . . . 2 2 . . . . Destroy 2 | . . 1 . . . 1 . . . Blast 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6210 | . 440 642 331 1558 1403 1535 245 . 56 Guns 4628 | . 440 642 331 1304 577 1203 75 . 56 Cannons 1034 | . . . . . 628 332 74 . . Explosions 548 | . . . . 254 198 . 96 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 4421 | . 343 455 253 973 753 1463 149 . 32 Thermal 1475 | . 97 187 78 426 591 72 . . 24 Explosive . | . . . . . . . . . . Electromagnetic 314 | . . . . 159 59 . 96 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . 2 1 . . . . Average Corruption 1 | . . . . 1 1 . . . . Corruption Purged 2 | . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . 6 1 . . . . Message Errors 1 | . . . . 1 . . . . . Matter Fused 1 | . . . . 1 . . . . . Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . Misfires 2 | . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . 4 4 1 . . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . 4 3 1 . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 50 | . . . . 50 . . . . . Shots 1 | . . . . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 347 | . 2 78 233 347 294 327 51 . 183 Average Temperature 88 | . 2 27 91 107 109 70 27 . 103 Received Heat Transfer 1245 | . 156 60 81 444 120 372 . . 12 Effects 5 | . . . . 1 3 1 . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 2 | . . . . . 2 . . . . Interference 1 | . . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . . Heat Transferred 3278 | . 222 444 185 988 1273 148 . . 18 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 2 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | . 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 190 | . 85 42 113 190 167 . . . . Initial 48 | . . 3 . 11 48 . . . . Average 28 | . 30 12 57 29 23 . . . . Influence Increases 1843 | . 198 136 205 490 384 275 120 . 35 Destroy 0b10 Robot/C 1180 | . 100 60 140 320 220 220 100 . 20 Destroy 0b10 Robot/NC 105 | . 10 50 5 25 15 . . . . Destroy Leader 290 | . 20 20 42 64 84 40 20 . . Successful Hack 42 | . 5 5 . 6 26 . . . . Disable Machine 60 | . . . . 60 . . . . . Destroy Structure 31 | . 3 1 3 15 9 . . . . Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 120 | . 60 . 15 . 15 15 . . 15 Influence Decreases 1823 | . 188 146 178 418 322 415 141 . 15 Entered New Map 140 | . . 7 . 16 51 61 5 . . Time Decay 1350 | . 188 139 168 194 251 294 116 . . Lost Part 183 | . . . 10 58 20 60 20 . 15 Purge Threat 150 | . . . . 150 . . . . . Squads Dispatched 12 | . 1 . 2 3 6 . . . . Investigation 2 | . 1 . . . 1 . . . . Extermination 3 | . . . . 1 2 . . . . Reinforcement 7 | . . . 2 2 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Distress Signals 11 | . . 2 1 . 2 . . . 6 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 84 | . 8 10 10 16 12 12 5 . 11 Peak Tracking Total 6 | . 3 3 5 5 3 4 4 . 6 Tactical Retreats 7 | . 2 . 1 . 1 1 . . 2 ECM-based Alert Blocks 2 | . . . . . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Disabled 4 | . . . . 4 . . . . . Max in Single Turn 3 | . . . . 3 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Machines Accessed 28 | . 3 2 5 5 9 . . 4 . Terminals 19 | . 2 2 5 3 7 . . . . Fabricators 2 | . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 73 | . 6 3 10 13 14 . . 27 . Successful 47 | . 4 1 3 6 6 . . 27 . Failed 25 | . 2 2 7 6 8 . . . . Catastrophic 6 | . 1 . 1 1 3 . . . . Database Lockouts 1 | . . . . 1 . . . . . Manual 32 | . 5 3 11 8 5 . . . . Terminals 35 | . 4 3 10 7 11 . . . . Fabricators 4 | . . . . 2 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . Scanalyzers 4 | . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 40 | . 2 1 3 1 6 . . 27 . Record 14 | . . . . . 3 . . 11 . Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 4 | . . 1 . . . . . 3 . Open DSF 1 | . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 2 | . . . 1 . 1 . . . . Investigation Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Load Schematic 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Retrieve Study 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . . . . Terminals 1 | . . . . 1 . . . . . Assimilate 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 4 2 4 4 8 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . . 1 . . . 8 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . parse_system 1 | . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders 30 | . . . . . 9 8 10 . 3 EXPLORE 17 | . . . . . 5 4 6 . 2 RETURN 13 | . . . . . 4 4 4 . 1 Ally Attacks 7 | . . . . . . . . . 7 Total Damage 157 | . . . . . . . . . 157 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Active Infowar (turns) 4774 | . . 248 417 1097 1191 872 438 117 394 Optics 4774 | . . 248 417 1097 1191 872 438 117 394 Sensors 2560 | . . . . 1025 969 520 . . 46 Terrain 1523 | . . . 417 672 411 . 23 . . ECM 92 | . . . . . 59 . . . 33 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 2 Drone Launches 23 | . . . . . 11 4 6 . 2 Drone Recoveries 20 | . . . . . 10 4 5 . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Turns Passed 5534 | . 527 481 417 1097 1191 872 438 117 394 Spaces Moved 3193 | 1 342 287 235 503 647 488 307 98 285 Core 29 | . . . . . . . . . 29 Treads . | . . . . . . . . . . Legs 3164 | 1 342 287 235 503 647 488 307 98 256 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 112 112 120 120 50 Average Speed 118 | 120 120 120 120 120 120 113 120 120 112 Slowest Speed 190 | 120 120 120 120 120 190 120 120 120 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 2 47 30 16 15 21 76 87 77 80 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 1 1 1 Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 6 | . . . . . . 3 1 . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 22 | . . . . 14 6 . 2 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . AOE 20 | . . . . 14 6 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Total 4542 | . 416 365 334 900 997 729 355 97 349 Wait 935 | . 19 28 64 306 270 183 20 . 45 Move 3184 | . 341 286 234 502 646 487 306 97 285 Hop . | . . . . . . . . . . Pick Up 61 | . 10 9 4 10 17 7 3 . 1 Fast Attach 11 | . 2 . 3 2 2 1 1 . . Attach 27 | . . 4 3 6 4 5 2 . 3 Detach 3 | . 2 . 1 . . . . . . Swap 76 | . 5 3 2 19 17 11 8 . 11 Drop 57 | . 12 7 6 11 13 2 4 . 2 Fire 188 | . 25 28 17 44 28 33 11 . 2 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 15) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 867 | -9/Materials | Discovered new exit (range 5) 932 | -9/Materials | Discovered new exit (range 8) 1009 | -9/Materials | Entered another Materials area 1009 | -8/Materials | Evolved 2 slots: Utility x2 1050 | -8/Materials | Build established: Scavenger-Skirmisher 1350 | -8/Materials | Discovered new exit (range 18) 1426 | -8/Materials | Entered Factory 1426 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1553 | -7/Factory | Central database locked down 2156 | -7/Factory | Lost 3 parts (1p1n1u) 2438 | -7/Factory | Discovered new exit (range 16) 2523 | -7/Factory | Entered another Factory area 2523 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2790 | -6/Factory | Lost 4 parts (1p1n2u) 3053 | -6/Factory | Allied Derelicts emerged from ambush trap array 3061 | -6/Factory | Build established: Skirmisher 3706 | -6/Factory | Discovered new exit (range 6) 3709 | -6/Factory | Identified exit to Lower Caves 3714 | -6/Factory | Entered Lower Caves 4271 | -6/Lower Caves | Learned Factory garrison access intel 4305 | -6/Lower Caves | Learned Factory stockpile data 4480 | -6/Lower Caves | Lost 3 parts (2n1w) 4532 | -6/Lower Caves | Discovered new exit (range 27) 4580 | -6/Lower Caves | Identified exit to Lower Caves 4586 | -6/Lower Caves | Entered another Lower Caves area 4617 | -6/Lower Caves | Learned location of Extension (-4) 4941 | -6/Lower Caves | Discovered new exit (range 24) 5023 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5023 | -6/Lower Caves | Identified exit to Data Miner 5024 | -6/Lower Caves | Entered Data Miner 5024 | -6/Data Miner | Accompanied by 1 ally 5024 | -6/Data Miner | Discovered new exit (range 6) 5030 | -6/Data Miner | Identified exit to Proximity Caves 5045 | -6/Data Miner | Met Data Miner 5086 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5086 | -6/Data Miner | Learned location of Section 7 (-3) 5106 | -6/Data Miner | Received God Mode back door access code from Data Miner 5141 | -6/Data Miner | Entered Proximity Caves 5141 | -5/Proximity Caves | Accompanied by 1 ally 5304 | -5/Proximity Caves | Learned 4 Factory zone layouts 5402 | -5/Proximity Caves | Spotted B-75 Beast 5504 | -5/Proximity Caves | Core integrity fell below 50% 5519 | -5/Proximity Caves | Core integrity fell below 20% 5535 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05481_ I-47 Archangel destroyed. 05482_ Target Drone destroyed. 05483_ Imp. Medium Armor Plating destroyed. 05483_ Carbon-fiber Leg destroyed. 05485_ The unstable cave ceiling collapses. 05489_ Gauss Rifle destroyed. 05496_ Wave Gun destroyed. 05503_ Magnetic Acceleration Cannon destroyed. 05505_ Carbon-fiber Leg destroyed. 05508_ Imp. Arc Projector destroyed. 05509_ Arm. Leg destroyed. 05511_ Dispatcher launches Target Drone into the air. 05514_ Flexi-carbon Leg destroyed. 05516_ Imp. Carbon-fiber Leg destroyed. 05516_ Imp. Sensor Array destroyed. 05516_ Target Drone destroyed. 05517_ Dropped Hyb. Fission Core. 05520_ Adv. Signal Interpreter destroyed. 05521_ Acquired 27 matter. Map ----- +----------------------------------------------------+ | ! #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | ## ######### ######??????????????????? | | ?# #???????# #???????????????????????? | | ?###########???????#++#???????????????????????? | | ???????????????????# #???????????????????????? | | ???????#???????????# #???????????????????????? | | ###????# ???####??# ###?????????????????????? | | ####?# ### ??# ##????????????????????? | | ### #?## ##???????????????????? | | ## ### #???????????????????? | | #?# #???????????????????? | | #?## #???????????????????? | | #??## ## ##???????????????????? | | #??## ### ##?????#??????????????? | | #??# ####### #??????????????? | | ?? #??# #??????????????? | | ??? #??# ##??????????????? | | ?? #### ###### #???????????????? | | ???????# ####????????????????????? | | ???????# s #????????????????????? | | ??????# % ### ss ### #???????????????? | | ??# ##??### s@ #???????????????? | | ?# #??????#### #???????????????? | | ? ??????????##########???????????????? | | ? ????????????????????????????????????? | | ?? ?????????????????????????????????????? | | ?? ###??????????????????????????????????????? | | ???#??????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 12 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Corruption Containment 8 Armor Coverage 225 Power Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- EM Shotgun | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- EM Shotgun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyInterdictionTrap Manual? 0 Play Time 02:50:10 Cumulative 25.9 hours Start 2026.04.11 @ 07:05:12 End 2026.04.12 @ 12:01:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 706d6a54-73d4-4989-a45c-c032b5130304