Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.29 @ 02:54:23 Player: Big Pilgrim Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2956) 2956 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 6126 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 252/400 Energy 60/100 System Corruption 3% Temperature Cool (0) Movement Flying (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (4) ------ Coolant Injector Medium Matter Pod Weight Redist. System Utility Shielding > --- WEAPON (4) ------- Particle Gun Gauss Rifle > --- INVENTORY (5) ---- Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Visual Processing Unit Microactuators Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- EM Shotgun Gatling Laser Improved Light Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Improved Deuterium Engine Flak Gun [Rating: 38] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Impact Weapon Mace Build | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . . 2 Weapon 2 | . . . 2 . . Parts Attached 135 | 6 4 10 14 28 73 Power 15 | 1 . 1 1 2 10 Engine 12 | 1 . 1 1 1 8 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 41 | 2 . 3 4 10 22 Treads 11 | . . . 2 5 4 Leg 24 | 2 . 3 2 3 14 Wheel . | . . . . . . Hover . | . . . . . . Flight 6 | . . . . 2 4 Utility 30 | 1 2 2 3 5 17 Device 17 | . 2 1 1 4 9 Storage 5 | 1 . . 1 . 3 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 6 | . . 1 . 1 4 Artifact . | . . . . . . Weapon 49 | 2 2 4 6 11 24 Energy Gun 19 | 2 . . 1 4 12 Energy Cannon 11 | . 2 4 2 1 2 Ballistic Gun 12 | . . . 2 5 5 Ballistic Cannon 4 | . . . . . 4 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . 6 . Parts Lost 61 | . . 2 11 5 43 Power 10 | . . 1 1 1 7 Propulsion 18 | . . . 7 . 11 Utility 13 | . . 1 1 3 8 Weapon 20 | . . . 2 1 17 Highest Loss Streak 9 | . . 2 7 2 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 94 94 89 85 77 Engine 7 | . 14 10 9 8 5 Treads 8 | . . . 1 18 7 Leg 15 | . 28 39 25 6 11 Flight 1 | . . . . . 2 Device 11 | . 8 9 2 10 14 Storage 5 | . 14 11 13 4 2 Processor 1 | . . . 1 . 2 Protection 1 | . . 1 . 1 2 Energy Gun 8 | . 23 . 1 7 10 Energy Cannon 6 | . 4 21 17 8 1 Ballistic Gun 8 | . . . 13 16 6 Ballistic Cannon 2 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 42 | 13 17 19 24 35 42 Greatest Support 80 | 20 20 46 46 80 80 Greatest Overweight (x) 9 | . . . 2 6 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 6 | 6 8 8 8 6 5 Most Carried 8 | 6 8 8 8 8 5 Average Carried 4 | 2 7 7 6 5 2 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 6 8 7 2 5 1 Class Distribution -------------------- 36% | Scavenger-Gunner 24% | Mutant 18% | Tank 9% | Gunner 5% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Sto Fac Matter Collected 2371 | 218 35 214 120 645 1139 Remotely . | . . . . . . Salvage Created 3208 | . 35 340 509 1049 1275 Parts 177 | . 3 24 21 68 61 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Combat Hostiles Destroyed 67 | . 1 9 6 21 30 Guns 36 | . 1 . 4 14 17 Cannons 29 | . . 9 1 7 12 AOE 1 | . . . 1 . . Classes Destroyed 13 | . 1 3 2 3 4 Worker 8 | . . . . 3 5 Builder 1 | . . . . 1 . Recycler 3 | . . . 3 . . Mechanic 1 | . . . 1 . . Watcher 3 | . . 1 . . 2 Swarmer 16 | . . 4 . 4 8 Grunt 25 | . 1 1 5 8 10 Brawler 2 | . . . . . 2 Duelist 2 | . . . . . 2 Sentry 15 | . . 4 1 8 2 Hunter 3 | . . . . 1 2 Programmer 3 | . . . . . 3 Heavy 1 | . . . . . 1 Best Kill Streak 7 | . 1 7 4 4 6 Combat Bots Only 7 | . 1 7 2 4 5 Max Kills in Single Turn 3 | . 1 1 3 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Damage Taken 8039 | . 107 534 1024 1258 5116 Core 1220 | . 22 64 106 295 733 Absorbed by Shields 108 | . . . . . 108 Regen/Repaired (Parts) 53 | . . . . . 53 Core Remaining (%) 75 | 100 91 84 . 27 . Volleys Fired 211 | 3 5 24 16 55 108 Largest 4 | 1 2 2 4 4 4 Hottest 212 | 40 90 120 168 179 212 Shots Fired 612 | 3 10 46 54 200 299 Gun 413 | 3 10 . 30 151 219 Cannon 199 | . . 46 24 49 80 Launcher . | . . . . . . Special . | . . . . . . Kinetic 268 | . . . 22 107 139 Thermal 294 | 3 10 46 24 93 118 Explosive . | . . . . . . Electromagnetic 50 | . . . 8 . 42 Robot Hit Streak 18 | 2 3 9 8 12 18 Robot Miss Streak 6 | 1 2 4 4 6 6 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 344 | 2 6 26 35 91 184 Core Hits 172 | 1 2 14 16 43 96 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . . . 1 2 4 Burn 2 | . . . . 2 . Meltdown 1 | . . . . . 1 Blast 2 | . . . . . 2 Corrupt 1 | . . . 1 . . Smash 1 | . . . . . 1 Melee Attacks 2 | . . . 1 . 1 Impact 2 | . . . 1 . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 1 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6446 | 22 73 521 776 1591 3463 Guns 3767 | 22 73 . 340 1147 2185 Cannons 2297 | . . 507 265 440 1085 Explosions 206 | . . . 105 . 101 Melee 156 | . . . 66 . 90 Ramming 20 | . . 14 . 4 2 Kinetic 2321 | . . . 245 647 1429 Thermal 3277 | 22 73 507 370 940 1365 Explosive . | . . . . . . Electromagnetic 672 | . . . 95 . 577 Impact 156 | . . . 66 . 90 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 . . 2 7 Average Corruption 2 | . 1 . . 2 2 Corruption Purged 5 | . . . . . 5 Corruption Blocked 8 | . . . . . 8 Effects 42 | . 3 . . 5 34 Message Errors 8 | . . . . . 8 Matter Fused 14 | . 2 . . 1 11 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 6 | . 1 . . 2 3 Data Loss (minor) 6 | . . . . 1 5 Misfires 1 | . . . . . 1 Alerts 2 | . . . . . 2 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 154 | . . . 36 . 118 Projectiles 14 | . . . . . 14 Explosions 14 | . . . . . 14 Melee 126 | . . . 36 . 90 Knockbacks 12 | . . 1 . . 11 Impact 1 | . . 1 . . . Kinetic 11 | . . . . . 11 Secondary . | . . . . . . Self-Inflicted Damage 140 | . . . . . 140 Shots 4 | . . . . . 4 Rammed 2 | . . . . 2 . Targets Rammed 6 | . . 2 . 3 1 Kicked 4 | . . 2 . 1 1 Crushed . | . . . . . . Highest Temperature 993 | . 144 492 452 993 624 Average Temperature 200 | . 82 188 161 238 202 Received Heat Transfer 2440 | . 60 102 594 450 1234 Effects 74 | . . 10 1 30 33 Shutdowns 12 | . . 2 . 5 5 Energy Bleed 8 | . . . . 4 4 Interference 16 | . . 4 1 3 8 Matter Decay 8 | . . 1 . 5 2 Short Circuit 9 | . . 1 . 1 7 Damage (minor) 6 | . . 2 . . 4 Damage (major) 12 | . . . . 10 2 Damage (core) 3 | . . . . 2 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 1 . 2 Impact Corruptions 4 | . . . 2 . 2 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . . 1 . . 4 Heat Transferred 6747 | 50 210 1073 605 1887 2922 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Peak Influence 519 | . 64 319 230 519 382 Initial 235 | . . 26 134 78 235 Average 209 | . 36 144 163 302 209 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 50 | 100 100 58 78 28 48 Level 1 40 | . . 41 21 36 51 Level 2 9 | . . . . 35 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 . 2 2 12 Investigation 6 | . 1 . 1 1 3 Extermination 4 | . . . . . 4 Reinforcement 7 | . . . 1 1 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Distress Signals 7 | . 1 . . 3 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 5 11 13 29 40 Peak Tracking Total 7 | . 5 6 7 5 5 Tactical Retreats 4 | . 1 1 . . 2 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Traps Triggered 7 | . 1 . 1 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Sto Fac Machines Disabled 10 | . . . . 3 7 Max in Single Turn 3 | . . . . 1 3 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Machines Accessed 14 | . 1 1 1 5 6 Terminals 8 | . 1 . 1 2 4 Fabricators . | . . . . . . Repair Stations 3 | . . . . 1 2 Recycling Units 3 | . . 1 . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 42 | . 3 1 4 16 18 Successful 14 | . 1 . 2 3 8 Failed 28 | . 2 1 2 13 10 Catastrophic 6 | . . . 1 2 3 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 25 | . 3 . 4 8 10 Fabricators . | . . . . . . Repair Stations 11 | . . . . 3 8 Recycling Units 6 | . . 1 . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 . 2 2 3 Record 2 | . . . . 1 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . . . . 1 1 Locate Traps 2 | . 1 . . . 1 Surveillance Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . . 1 5 Scan Component 5 | . . . . 1 4 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 1 1 1 5 6 Full Trace Events 4 | . 1 . . 1 2 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Sto Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Sto Fac Turns Passed 3962 | 93 227 392 310 1047 1893 Spaces Moved 2135 | 62 151 232 171 492 1027 Core 71 | 3 . . . . 68 Treads 624 | . . . 5 287 332 Legs 1319 | 59 151 232 166 196 515 Wheels . | . . . . . . Hover . | . . . . . . Flight 121 | . . . . 9 112 Fastest Speed 39 | 50 120 120 120 120 39 Average Speed 134 | 116 120 120 127 157 131 Slowest Speed 500 | 120 120 120 260 475 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 7 | . . . . . 7 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 26 18 13 59 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . 3 . 10 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 7 | . . . 3 . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Sto Fac Total 2764 | 76 187 297 223 660 1321 Wait 190 | . 19 21 15 52 83 Move 2117 | 61 150 231 170 491 1014 Hop 6 | . . . . . 6 Pick Up 45 | 6 5 4 4 8 18 Fast Attach 81 | 6 2 4 3 23 43 Attach 35 | . 1 2 8 4 20 Detach 8 | . . . . 7 1 Swap 19 | . 1 4 3 1 10 Drop 44 | . 4 5 3 16 16 Fire 211 | 3 5 24 16 55 108 Melee 2 | . . . 1 . 1 Ram . | . . . . . . Kick 4 | . . 2 . 1 1 Crush 2 | . . . . 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 94 | -11/Junkyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Propulsion x2 580 | -9/Materials | Destroyed 7 combat bots 658 | -9/Materials | Discovered new exit (range 12) 713 | -9/Materials | Entered another Materials area 713 | -8/Materials | Evolved 2 slots: Weapon x2 971 | -8/Materials | Discovered new exit (range 16) 1007 | -8/Materials | Build established: Gunner 1023 | -8/Materials | Entered Storage 1053 | -8/Storage | Lost 7 parts (1p4n2w) 1231 | -8/Storage | Core integrity fell below 50% 1585 | -8/Storage | Build established: Scavenger-Gunner 2046 | -8/Storage | Discovered new exit (range 14) 2070 | -8/Storage | Entered Factory 2070 | -7/Factory | Evolved 2 slots: Utility x2 2323 | -7/Factory | Lost 3 parts (1p1u1w) 2477 | -7/Factory | Lost 3 parts (1n1u1w) 2601 | -7/Factory | Lost 9 parts (3n1u5w) 2857 | -7/Factory | Repaired VSS Leg? 3021 | -7/Factory | Build established: Tank 3228 | -7/Factory | Lost 4 parts (1n2u1w) 3311 | -7/Factory | Core integrity fell below 50% 3414 | -7/Factory | Lost 3 parts (1n1u1w) 3500 | -7/Factory | Lost 5 parts (1p2n2w) 3542 | -7/Factory | Core integrity fell below 20% 3637 | -7/Factory | Build established: Scavenger-Gunner 3744 | -7/Factory | Cargo convoy interrupted 3845 | -7/Factory | Lost 5 parts (1p2n1u1w) 3949 | -7/Factory | Discovered new exit (range 15) 3963 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03885_ G-47 Trooper destroyed. 03889_ Acquired 49 matter. 03890_ Acquired 43 matter. 03897_ Acquired 2 matter. 03905_ Triggered Blade Trap. 03905_ Massive razor-sharp blades shoot up from within the floor. 03905_ Assault Cannon severed. 03905_ Particle Gun severed. 03907_ Acquired Particle Gun. 03909_ Acquired Assault Cannon. 03914_ Acquired Imp. Weapon Shielding. 03920_ System corrupted: Matter fused (-5). 03944_ System corrupted: Matter fused (-9). 03949_ EXIT=FOUND 03950_ Assembly Bed disabled. 03955_ Particle Gun destroyed. 03955_ Assault Cannon destroyed. 03955_ Lgt. Ion Engine destroyed. 03963_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????+##+???????????????? | | ?????????????# ????????????? | | ?????????????# ?????######## | | ???????????? < ?????# # | | ?????????????# ?????# # | | ??????????# ?????# # | | ?????????# #????# # | | ####?????????# H;##### # | | ?????????????# # # | | ?????????????+ # # | | ??????????????? 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""" """ # """" #####""" # | | ???# """ """ # """" #""" # | | ???# """ """ # #""" # | | ???# "" "" # + # | | #### "" "" # #"" # | | # ! # #"" # | | # =# #""" # | | #######+### #""" # | | "T" #""" # | | ! # !# | | + # | | ############### | | #?????????????? | | ###+############+###?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 385 Matter Capacity 450 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Utility Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 8 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Made in Tau Ceti IV Novice Programmer Please Form A Line Challenges ------------ None Game ------ Seed TrapDeuteriumRipper Manual? 0 Play Time 01:15:16 Cumulative 6.8 hours Start 2023.06.29 @ 01:35:40 End 2023.06.29 @ 02:54:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a494100-2ce5-4d6b-8dbc-13b327839e51