Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.07 @ 23:37:53 Player: Palikka Result: Destroyed by as-93044 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (183) 915 Value Destroyed (6585) 6585 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (4252) 4252 TOTAL SCORE: 17512 Bonus ------- High Alert Combat Kills 1406 Follower Combat Kills 303 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -57 Cogmind --------- Core Integrity 0/850 Matter 115/300 Energy 65/100 System Corruption 13% Temperature Cool (6) Movement Walking (150) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (8) ------ Large Storage Unit GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- High-capacity Storage Unit Heavy Particle Gun Heavy Ion Cannon Heavy Ion Cannon Plasma Cannon Enhanced Autogun Coil Gun Improved Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Zionite Composite Leg I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Lightpack 2.0 Advanced Signal Interpreter Zionite Heavy Carapace > --- WEAPON ----------- Bore Cannon Advanced EMP Blaster > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Glidesys I Zionite Glidesys I Experimental Heat Sink Large Storage Unit Zionite Biocell Zionite Biocell Matter Compressor Long-range Sensor Array Kinecellerator Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Makeshift System Shield Shock Rifle Heavy Particle Gun Heavy Ion Cannon Heavy Ion Cannon Plasma Cannon Plasma Cannon Plasma Cannon Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Precision Assault Rifle Coil Gun Bore Cannon Advanced EMP Blaster Proton Missile Launcher Rocket Launcher Improved Grenade Launcher Improved Grenade Launcher Axe Falx [Rating: 97] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Advanced EMP Blaster Slashing Weapon Falx Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . Utility 6 | . . . . . 3 1 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 208 | 6 23 2 4 1 25 38 6 2 2 3 29 5 4 58 Power 22 | 1 5 1 . 1 1 4 . . . . 4 . 1 4 Engine 16 | 1 5 1 . . 1 2 . . . . 4 . 1 1 Core 3 | . . . . 1 . 2 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 3 Propulsion 55 | 2 6 . 1 . 8 13 3 1 . 1 6 3 1 10 Treads 37 | 2 6 . 1 . 8 13 3 1 . 1 . . . 2 Leg 8 | . . . . . . . . . . . . 3 1 4 Wheel 3 | . . . . . . . . . . . 3 . . . Hover 7 | . . . . . . . . . . . 3 . . 4 Flight . | . . . . . . . . . . . . . . . Utility 57 | 1 5 . 3 . 8 4 1 . . . 11 1 . 23 Device 14 | . . . . . 2 . . . . . 4 1 . 7 Storage 13 | 1 5 . 3 . 1 . . . . . . . . 3 Processor 1 | . . . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 29 | . . . . . 5 3 1 . . . 7 . . 13 Artifact . | . . . . . . . . . . . . . . . Weapon 74 | 2 7 1 . . 8 17 2 1 2 2 8 1 2 21 Energy Gun 2 | . . . . . . . . . . . . . . 2 Energy Cannon 4 | . . . . . . 2 . . . . 2 . . . Ballistic Gun 33 | 2 4 1 . . 5 10 1 . 1 1 3 . . 5 Ballistic Cannon 9 | . . . . . . . . . . . 2 . 1 6 Launcher 24 | . 3 . . . 3 5 1 1 1 1 1 1 1 6 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 . . . . . . . . 8 Parts Lost 59 | . 3 . . . 1 7 2 1 . 2 11 2 . 30 Power 6 | . 2 . . . . 1 . . . . . . . 3 Propulsion 24 | . . . . . . 5 1 1 . 2 5 2 . 8 Utility 18 | . . . . . 1 . 1 . . . 4 . . 12 Weapon 11 | . 1 . . . . 1 . . . . 2 . . 7 Highest Loss Streak 7 | . 2 . . . 1 2 1 1 . 2 4 2 . 7 Average Slot Usage (%) 90 | . 98 100 99 100 89 91 90 91 78 88 82 91 83 81 Engine 7 | . 13 14 14 4 2 5 7 7 7 7 6 6 6 4 Core 1 | . . . . 9 6 1 . . . . . . . . Treads 20 | . 27 28 28 28 26 29 28 29 30 27 10 4 . 2 Leg 4 | . . . . . . . . . . . . 3 25 17 Device 3 | . . . . . . . . . . . 5 13 13 9 Storage 23 | . 27 28 27 28 27 23 23 23 23 23 20 20 20 18 Processor 2 | . . . . . . 1 7 7 7 7 6 6 6 4 Protection 7 | . . . . . 8 13 7 7 7 7 13 6 6 6 Ballistic Gun 13 | . 25 24 28 28 17 14 14 8 . 9 10 6 . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 4 1 7 Launcher 1 | . 2 3 . . . . . 6 . 4 . 1 1 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 113 | 11 74 74 71 73 95 99 93 96 96 96 108 98 99 113 Greatest Support 82 | 40 40 40 40 40 60 82 82 82 82 82 62 60 80 80 Greatest Overweight (x) 10 | . 3 1 1 1 1 2 1 1 1 1 10 9 1 3 Average Overweight (x) 1 | . . 1 . 1 1 . 1 1 1 1 3 7 1 1 Largest Inventory Capacity 40 | 6 20 20 24 20 40 40 40 40 40 40 40 40 40 40 Average Capacity 32 | 5 15 20 19 20 39 40 40 40 40 40 40 40 40 29 Most Carried 40 | 2 20 20 20 20 40 40 40 40 40 40 40 39 40 40 Average Carried 31 | 1 14 19 19 20 36 39 39 39 40 39 37 37 39 26 Final Capacity 40 | 6 20 20 20 20 40 40 40 40 40 40 40 40 40 10 Final Carried 40 | 2 20 20 20 20 40 40 40 40 40 39 38 37 38 9 Class Distribution -------------------- 90% | Hauler-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Matter Collected 6769 | 205 1329 65 80 50 929 1373 222 97 . 54 946 195 112 1112 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9958 | . 1286 139 . . 1316 2890 307 245 . 61 892 140 . 2682 Parts 420 | . 74 10 . . 91 122 8 9 . 5 55 10 . 36 Haulers Intercepted 9 | . 2 . . . 6 1 . . . . . . . . Recyclers Shooed 7 | . 4 . . . . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 10 . . 16 . 5 1 . Prevented 12 | . . . . . . . . 10 . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Combat Hostiles Destroyed 193 | . 16 1 . . 28 53 5 4 . 4 15 2 . 65 Melee 3 | . . . . . . . . . . . . . . 3 Guns 87 | . 11 1 . . 18 36 5 2 . . 9 . . 5 Cannons 13 | . . . . . . . . . . . 4 . . 9 AOE 77 | . 5 . . . 10 15 . 2 . 4 2 2 . 37 Classes Destroyed 19 | . 8 . . . 2 4 2 . . . . . . 3 Worker 7 | . 3 . . . 2 1 . . . . 1 . . . Builder 9 | . 4 1 . . 1 1 . . . . 2 . . . Hauler 9 | . 2 . . . 6 1 . . . . . . . . Recycler 10 | . 7 1 . . 1 1 . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 8 | . 3 . . . 2 2 . . . . 1 . . . Swarmer 26 | . 3 1 . . 12 6 . . . 4 . . . . Grunt 61 | . 13 . . . 6 32 2 3 . . 5 . . . Brawler 3 | . . . . . . 3 . . . . . . . . Duelist 3 | . . . . . . . 1 1 . . 1 . . . Protector 1 | . . . . . . 1 . . . . . . . . Sentry 15 | . . . . . 9 4 . . . . 2 . . . Hunter 6 | . . . . . 1 2 1 . . . . 2 . . Programmer 12 | . . . . . . 5 . . . . 7 . . . Z-Light 8 | . . . . . . . . . . . . . . 8 Thief 1 | . . . . . . . 1 . . . . . . . Assembled 45 | . . . . . . . . . . . . . . 45 Golem 11 | . . . . . . . . . . . . . . 11 Best Kill Streak 49 | . 6 2 . . 8 9 2 4 . 3 4 2 . 49 Combat Bots Only 49 | . 4 1 . . 6 7 2 4 . 3 3 2 . 49 Max Kills in Single Turn 12 | . 2 1 . . 6 3 1 1 . 2 2 2 . 12 Gunslinging . | . . . . . . . . . . . . . . . Exploded 12 | . 1 . . . 4 2 . 1 . 2 1 2 . 12 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Damage Taken 13118 | . 890 48 . . 1277 2608 459 242 . 311 1677 127 . 5479 Core 1513 | . 95 . . . 89 369 30 14 . 65 177 16 . 658 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . . . 62 83 . . . . 31 . . . . Volleys Fired 613 | . 123 8 . . 109 171 28 8 . 7 69 4 . 86 Largest 2 | . 2 2 . . 2 2 2 2 . 1 2 1 . 2 Hottest 114 | . 40 40 . . 50 65 53 64 . 36 87 36 . 114 Shots Fired 1094 | . 221 15 . . 210 315 50 16 . 7 124 3 . 133 Gun 903 | . 213 15 . . 202 292 46 8 . . 82 . . 45 Cannon 99 | . . . . . . 5 . . . . 38 . . 56 Launcher 92 | . 8 . . . 8 18 4 8 . 7 4 3 . 32 Special . | . . . . . . . . . . . . . . . Kinetic 992 | . 213 15 . . 202 292 46 8 . . 116 . . 100 Thermal 9 | . . . . . . 5 . . . . 4 . . . Explosive 26 | . 8 . . . 8 6 . . . 4 . . . . Electromagnetic 67 | . . . . . . 12 4 8 . 3 4 3 . 33 Robot Hit Streak 22 | . 11 6 . . 21 21 12 5 . 1 22 6 . 6 Robot Miss Streak 12 | . 3 3 . . 4 3 4 2 . 2 7 . . 12 Penetration Max 1 | . . . . . . . . 1 . . 1 . . 1 Secondary Targets 7 | . . . . . 2 5 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . Shots Hit Robots 704 | . 146 8 . . 139 243 36 10 . 1 66 2 . 53 Core Hits 482 | . 65 3 . . 65 122 13 8 . 7 40 4 . 155 Critical Hits 31 | . 4 . . . . 2 . . . . 11 . . 14 Critical Kills 15 | . 1 . . . . . . . . . 6 . . 8 Critical Parts Destroyed 12 | . 3 . . . . 2 . . . . 5 . . 2 Melee Attacks 12 | . . . . . . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . . . . . . 12 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22423 | . 2299 103 . . 3252 5843 691 560 . 459 2101 168 . 6947 Guns 10482 | . 1551 103 . . 2199 3998 536 152 . . 1250 . . 693 Cannons 971 | . . . . . . . . . . . 366 . . 605 Explosions 10536 | . 748 . . . 1053 1845 155 408 . 459 485 168 . 5215 Melee 431 | . . . . . . . . . . . . . . 431 Ramming 3 | . . . . . . . . . . . . . . 3 Kinetic 11441 | . 1551 103 . . 2199 3998 536 152 . . 1616 . . 1286 Thermal 1561 | . . . . . . 163 52 . . . 248 . . 1098 Explosive 2522 | . 748 . . . 1053 465 . . . 256 . . . . Electromagnetic 6465 | . . . . . . 1217 103 408 . 203 237 168 . 4129 Impact . | . . . . . . . . . . . . . . . Slashing 431 | . . . . . . . . . . . . . . 431 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 1 1 1 1 1 10 10 10 13 Average Corruption 3 | . . . . . . 1 1 1 1 1 4 10 10 11 Corruption Purged . | . . . . . . . . . . . . . . . Effects 107 | . . . . . . 11 2 2 . 2 37 15 6 32 Message Errors 22 | . . . . . . 3 . . . 2 10 1 1 5 Matter Fused 16 | . . . . . . . . . . . 5 7 1 3 Heat Flow Errors 5 | . . . . . . . . . . . 4 . 1 . Energy Discharges 15 | . . . . . . 3 1 1 . . 5 1 1 3 Data Loss (minor) 9 | . . . . . . 1 . 1 . . 4 1 . 2 Data Loss (major) 4 | . . . . . . . . . . . 1 . 1 2 Misfires 3 | . . . . . . . . . . . . . . 3 Misdirections 6 | . . . . . . . . . . . 2 1 1 2 Targeting Errors 19 | . . . . . . 2 1 . . . 5 3 . 8 Weapon Failures 8 | . . . . . . 2 . . . . 1 1 . 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 556 | . 152 . . . 16 61 2 8 . 28 84 . . 205 Projectiles 11 | . . . . . . . . . . . . . . 11 Explosions 545 | . 152 . . . 16 61 2 8 . 28 84 . . 194 Melee . | . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . . 6 . . 6 Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . 5 . . 6 Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 564 | . 104 . . . . . . 66 . 53 34 . . 307 Shots 23 | . 2 . . . . . . 3 . 2 1 . . 15 Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 388 | . 18 . . . 67 160 37 82 . . 259 . 221 388 Average Temperature 60 | . 8 . . . 19 38 9 55 . . 40 . 128 174 Received Heat Transfer 3020 | . 357 . . . 360 798 72 99 . . 315 . . 1019 Effects 8 | . . . . . . . . . . . . . . 8 Energy Bleed 2 | . . . . . . . . . . . . . . 2 Interference 6 | . . . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . 2 . . . . . . . 11 Combat Hostiles 13 | . . . . . . 2 . . . . . . . 11 Parts Fried 26 | . . . . . . 10 1 1 . . . 1 . 13 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 Heat Transferred 1500 | . . . . . . 200 50 . . . 250 . . 1000 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . . . 2 1 . . . . . . 12 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Peak Influence 1517 | . 191 159 . 92 602 1517 . . . . 524 . . . Initial 273 | . . 53 . . 35 273 . . . . 192 . . . Average 268 | . 83 55 . 84 179 550 . . . . 140 . . . Maximum Alert Level 4 | . . . . . 2 4 . . . . 2 . . . Low Security (%) 63 | 100 100 100 . 100 68 24 . . . . 74 . . . Level 1 11 | . . . . . 24 10 . . . . 19 . . . Level 2 11 | . . . . . 7 28 . . . . 6 . . . Level 3 9 | . . . . . . 27 . . . . . . . . Level 4 3 | . . . . . . 8 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 33 | . 4 . . . 1 19 . . . . 9 . . . Investigation 5 | . 3 . . . . 2 . . . . . . . . Extermination 10 | . . . . . . 5 . . . . 5 . . . Reinforcement 9 | . 1 . . . 1 6 . . . . 1 . . . Assault 6 | . . . . . . 6 . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Distress Signals 3 | . . . . . 1 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 315 | . 27 3 . 4 52 72 6 4 . 8 20 2 . 117 Peak Tracking Total 40 | . 4 3 . 3 9 7 3 4 . 4 4 2 . 40 Tactical Retreats 29 | . 1 1 . . 4 2 1 . . 1 2 . . 17 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Traps Triggered 7 | . 2 . . . . 4 . . . . 1 . . . Indirectly 2 | . . . . . . 2 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . 2 . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Machines Disabled 26 | . 5 . . . 3 4 . . . . 12 . . 2 Max in Single Turn 5 | . 2 . . . 1 2 . . . . 5 . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Machines Accessed 45 | . 7 2 4 . 13 9 1 . 4 . 5 . . . Terminals 24 | . 6 1 . . 9 4 . . . . 4 . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . Repair Stations 5 | . 1 . . . 1 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . Total Hacks 142 | . 28 3 19 . 32 17 1 . 26 . 16 . . . Successful 104 | . 17 3 19 . 21 8 1 . 26 . 9 . . . Failed 38 | . 11 . . . 11 9 . . . . 7 . . . Catastrophic 2 | . . . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 55 | . 22 . 1 . 15 7 . . . . 6 . 4 . Terminals 69 | . 24 2 . . 22 8 . . . . 13 . . . Fabricators 7 | . . . . . . 4 . . . . 3 . . . Repair Stations 10 | . 4 . . . 2 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 7 . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . Terminal Hacks 62 | . 4 3 19 . 5 . 1 . 26 . 4 . . . Record 30 | . . . 18 . . . . . 11 . 1 . . . Part Schematic 8 | . . . . . . . . . 7 . 1 . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . . . . Open Door 2 | . . 1 . . . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . Locate Traps 4 | . 1 . . . 2 . . . . . 1 . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . Repair Station Hacks 8 | . 4 . . . 2 2 . . . . . . . . Scan Component 4 | . 2 . . . 1 1 . . . . . . . . Repair 4 | . 2 . . . 1 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . . . . Insert Component 4 | . . . . . 4 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . Unauthorized Hacks 24 | . 9 . . . 8 2 . . . . 5 . . . Terminals 24 | . 9 . . . 8 2 . . . . 5 . . . Track 13 | . 4 . . . 6 1 . . . . 2 . . . Assimilate 1 | . . . . . . . . . . . 1 . . . Botnet 9 | . 4 . . . 2 1 . . . . 2 . . . Sabotage 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 7 . . . 11 6 . . . . 5 . . . Full Trace Events 5 | . 4 . . . . 1 . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 1 . . . 7 . 1 . . . Parts Built 2 | . . . . . . 2 . . . . . . . . Matter 438 | . . . . . . 438 . . . . . . . . Time 116 | . . . . . . 116 . . . . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . . . . Parts Repaired 4 | . 2 . . . 1 1 . . . . . . . . Time 116 | . 52 . . . 26 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Total Allies 5 | . . 1 2 . . . . . . 1 1 . . . Largest Group 2 | . . 1 2 2 2 . . . . 1 1 . . . Highest-Rated Group 94 | . . 31 29 29 29 . . . . 94 26 . . . Highest-Rated Ally 94 | . . 31 21 21 21 . . . . 94 26 . . . Total Orders 1 | . . . . . 1 . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . Ally Attacks 37 | . . 8 . 8 4 . . . . 17 . . . . Total Damage 933 | . . 128 . 149 79 . . . . 577 . . . . Kills 14 | . . 2 . 3 2 . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . . 1 1 . 1 . . . . Drone Launches 2 | . . . . . 2 . . . . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Turns Passed 18902 | 68 2770 769 1006 56 2611 4108 467 511 145 297 1734 286 1476 2598 Spaces Moved 8964 | 41 1314 393 530 28 1155 1856 217 275 81 155 677 154 947 1141 Core 7 | 7 . . . . . . . . . . . . . . Treads 6605 | 34 1314 393 530 28 1155 1856 217 275 81 155 544 . . 23 Legs 2019 | . . . . . . . . . . . . 30 947 1042 Wheels 257 | . . . . . . . . . . . 133 124 . . Hover 76 | . . . . . . . . . . . . . . 76 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 180 180 158 175 176 176 176 120 150 150 110 Average Speed 177 | 141 176 180 179 180 180 179 177 176 176 176 206 170 154 172 Slowest Speed 280 | 160 220 180 180 180 180 200 178 178 176 178 270 240 155 280 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 5 97 65 90 12 96 37 34 50 69 37 14 22 83 74 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 5 | . . 1 1 . . . . . 1 . . . 2 . Known Exits Taken 10 | . 1 . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . . . . 1 2 . . . . 4 . Spaces Dug 46 | . 5 . . . . 3 . . . . 32 . . 6 Terrain Destroyed 385 | . 63 . . . 66 54 5 . . 36 132 . . 29 Melee . | . . . . . . . . . . . . . . . Projectile 32 | . . . . . . 4 1 . . . 12 . . 15 AOE 353 | . 63 . . . 66 50 4 . . 36 120 . . 14 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Dee Total 11111 | 48 1560 441 595 35 1531 2437 256 285 84 170 896 172 965 1636 Wait 992 | . 67 34 1 4 177 319 2 . . 6 117 7 . 258 Move 8950 | 40 1313 392 529 27 1154 1855 216 274 80 154 676 153 946 1141 Hop . | . . . . . . . . . . . . . . . Pick Up 153 | 2 22 2 20 1 42 26 3 1 . . 4 1 6 23 Fast Attach 51 | 6 7 . . 1 3 4 1 . 2 . 5 2 1 19 Attach 58 | . 2 . 4 . 8 9 2 1 . 1 9 . 3 19 Detach 15 | . . . 2 . 1 1 . . . . . . 3 8 Swap 99 | . 14 2 . . 14 25 3 1 . 2 15 3 . 20 Drop 149 | . 12 3 21 2 23 27 1 . 2 . 1 2 6 49 Fire 613 | . 123 8 . . 109 171 28 8 . 7 69 4 . 86 Melee 12 | . . . . . . . . . . . . . . 12 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 18 | . . . 18 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 3) 327 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 9) 604 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Identified exit to Mines 1075 | -10/Materials | Discovered new exit (range 16) 1170 | -10/Materials | Repaired Lgt. Treads 1767 | -10/Materials | Build established: Hauler-Mutant 2065 | -10/Materials | Repaired Lgt. Treads 2839 | -10/Materials | Entered Mines 2842 | -10/Mines | Received a Mining Laser from a helpful Derelict 2891 | -10/Mines | Discovered new exit (range 8) 3092 | -10/Mines | Found the Drone Emporium 3096 | -10/Mines | Identified exit to Materials 3102 | -10/Mines | Found Prototype Device 3171 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3175 | -10/Mines | Found Prototype Device 3332 | -10/Mines | Learned location of Zion (-6) 3390 | -10/Mines | Learned Materials emergency access door positions 3406 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3406 | -10/Mines | Discovered new exit (range 5) 3608 | -10/Mines | Entered Exiles 3608 | -10/Exiles | Found Exiles lab destroyed 3824 | -10/Exiles | Opened EX-Vault 3849 | -10/Exiles | Found Prototype Storage 3919 | -10/Exiles | Identified Lightpack 2.0 4588 | -10/Exiles | Discovered new exit (range 14) 4614 | -10/Exiles | Entered Mines 4614 | -9/Mines | Accompanied by 2 allies 4647 | -9/Mines | Assembled infested the area 4652 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4657 | -9/Mines | Discovered new exit (range 8) 4670 | -9/Mines | Entered Materials 4670 | -8/Materials | Accompanied by 2 allies 4670 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4896 | -8/Materials | Identified Sensor Drone Bay 5476 | -8/Materials | Discovered new exit (range 11) 5558 | -8/Materials | Repaired Lgt. Treads 6505 | -8/Materials | Identified exit to Factory 6571 | -8/Materials | Identified exit to Storage 7281 | -8/Materials | Entered Factory 7281 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7917 | -7/Factory | Discovered new exit (range 15) 8031 | -7/Factory | Fabricated Enh. Autogun? 8126 | -7/Factory | Fabricated Enh. Autogun? 8644 | -7/Factory | Repaired Hrd. Medium Armor Plating 8691 | -7/Factory | Local fabrication network quarantined 8816 | -7/Factory | Discovered new exit (range 5) 9681 | -7/Factory | First assault squad dispatched 10587 | -7/Factory | Identified exit to Factory 11276 | -7/Factory | Discovered new exit (range 4) 11282 | -7/Factory | Identified exit to Lower Caves 11291 | -7/Factory | Core integrity fell below 50% 11376 | -7/Factory | Destroyed 7 combat bots 11389 | -7/Factory | Entered Lower Caves 11399 | -7/Lower Caves | Arm. Treads stolen by Master Thief 11744 | -7/Lower Caves | Learned Factory garrison access intel 11805 | -7/Lower Caves | Discovered new exit (range 8) 11855 | -7/Lower Caves | Identified exit to Lower Caves 11856 | -7/Lower Caves | Entered another Lower Caves area 11887 | -7/Lower Caves | Discovered exit to Factory (range 11) 11908 | -7/Lower Caves | Learned 12 Factory zone layouts 12355 | -7/Lower Caves | Discovered new exit (range 8) 12365 | -7/Lower Caves | Identified exit to Data Miner 12367 | -7/Lower Caves | Entered Data Miner 12367 | -7/Data Miner | Discovered new exit (range 6) 12376 | -7/Data Miner | Identified exit to Proximity Caves 12402 | -7/Data Miner | Met Data Miner 12434 | -7/Data Miner | Learned location of Section 7 (-2) 12434 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12446 | -7/Data Miner | Identified Exp. Sensor Array 12464 | -7/Data Miner | Received God Mode back door access code from Data Miner 12512 | -7/Data Miner | Entered Proximity Caves 12585 | -6/Proximity Caves | Escorted by Enhanced Grunt 12695 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12729 | -6/Proximity Caves | Learned 4 Factory zone layouts 12793 | -6/Proximity Caves | Discovered exit to Factory (range 7) 12809 | -6/Proximity Caves | Entered Factory 12809 | -6/Factory | Evolved 2 slots: Utility x2 12810 | -6/Factory | Identified exit to Lower Caves 12810 | -6/Factory | Identified exit to Factory 12811 | -6/Factory | Loaded intel: 4 garrison access locations 13846 | -6/Factory | Lost 4 parts (2n2u) 14104 | -6/Factory | Garrison activated, responded to threat 14399 | -6/Factory | System corruption reached 10% 14543 | -6/Factory | Entered Lower Caves 14810 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 14827 | -6/Lower Caves | Identified exit to Zion 14829 | -6/Lower Caves | Entered Zion 14934 | -6/Zion | Discovered new exit (range 15) 14992 | -6/Zion | System corruption cleaned by Quarantine Array 15330 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 15728 | -6/Zion | Learned location of Quarantine (-2) 16272 | -6/Zion | Opened final containment barrier to the Deep Caves 16300 | -6/Zion | Discovered new exit (range 3) 16300 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 16302 | -6/Zion | Identified exit to Deep Caves 16305 | -6/Zion | Entered Deep Caves 16580 | -6/Deep Caves | Attacked by Z-Imprinter 16639 | -6/Deep Caves | Destroyed Z-Imprinter 16669 | -6/Deep Caves | Lost 4 parts (2n1u1w) 16673 | -6/Deep Caves | Found Prototype Protection 16673 | -6/Deep Caves | Identified Zio. Weapon Casing 16826 | -6/Deep Caves | Z-Facility disabled 16892 | -6/Deep Caves | Found Zio. Weapon Casing 16903 | -6/Deep Caves | Found Zio. Weapon Casing 17044 | -6/Deep Caves | Found Prototype Protection 17044 | -6/Deep Caves | Identified Zio. Heavy Carapace 17510 | -6/Deep Caves | Found Zio. Heavy Carapace 18311 | -6/Deep Caves | Spotted as-78582 18313 | -6/Deep Caves | Exposed GOLEM chamber 18345 | -6/Deep Caves | Destroyed as-78582 18375 | -6/Deep Caves | Lost 7 parts (1p5u1w) 18381 | -6/Deep Caves | Triggered Deep Caves wall 18436 | -6/Deep Caves | Spotted AS-34428 18454 | -6/Deep Caves | Core integrity fell below 50% 18490 | -6/Deep Caves | Spotted AS-52079 18493 | -6/Deep Caves | Lost 5 parts (1p2u2w) 18552 | -6/Deep Caves | Destroyed 49 combat bots 18654 | -6/Deep Caves | Lost 3 parts (1p1n1u) 18713 | -6/Deep Caves | Found GOLEM Unit 18835 | -6/Deep Caves | Spotted as-93044 18852 | -6/Deep Caves | Spotted as-46217 18858 | -6/Deep Caves | Spotted as-48153 18858 | -6/Deep Caves | Spotted as-09969 18882 | -6/Deep Caves | Core integrity fell below 20% 18903 | -6/Deep Caves | Destroyed by as-93044 with Assembled Focal Cannon Last Messages --------------- 18851_ as-48153 GOLEM Unit beginning Prototype Device integration. 18852_ as-48153 Prototype Device integration complete. 18853_ as-48153 GOLEM Unit beginning Prototype Device integration. 18865_ as-46217 Prototype Energy Cannon integration complete. 18866_ as-46217 GOLEM Unit beginning Prototype Device integration. 18873_ Zio. Composite Leg I destroyed. 18874_ RFTKGLS| =OVVWREAM FS 7E>5G,V&KU,ZHGTN 18875_ Falx destroyed. 18878_ Machine disabled. 18879_ as-46217 misfires. 18883_ as-46217 Prototype Device integration complete. 18883_ as-46217 misfires. 18884_ as-46217 GOLEM Unit beginning Prototype Protection integration. 18889_ as-46217 IFF system glitched. 18891_ Proton Missile Launcher destroyed. 18892_ as-09969 Prototype Device integration complete. 18893_ as-09969 GOLEM Unit beginning Prototype Protection integration. 18895_ System corrupted: Substantial component data lost. 18896_ as-93044 Prototype Device integration complete. 18897_ as-93044 GOLEM Unit beginning Prototype Protection integration. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ????????????????????????????####?????????????# | | ???????????????????????????## ##???????????## # | | ???????????????????????????# #??????????## # | | ?????????????????????###??## ##???####??# ## | | ????????????????????##"##?#" ##### #### #? | | ???????????????????## "#### ## ## ## | | ??????????????????## # | | ?????????????????## # | | ?????????????### ###### # | | ???????????# #????#### # | | ???????## " #???????#### ## | | ### ##" ######?????## ##? | | " ##?????# ### | | "## #????## ## ## | | ??###### # #???## ## | | ???????## ## ##???# ### | | ???###?# ## #????## ##?## | | = ##?# ## ## #????## #???### | | #?# # ## ###### #?????# | | = = #??# ## G #?????# | | #??# @ ######### | | #??# ############### | | =[ #??## G ##?????????????# | | ] [ ! #???# ####?????????????## ####### | | #??## #?????##???????### ##????## | | [ [ #### ###?## #??????## ###???# | | / ## ## ??????# ##??# | | # # ?????## ##?# | | = / # ## #?????# ### ### | | # ### ####### #?# | | ##?# ## ## #?# | | / ##??# # #?## ##### | | ##???# # ##??####?# | | ### ###??# ## #???????# | | #?# #### ## ##??????# | | ##?### # #???????# ### | | # # #????# ##???????# #??? | | #### ## ## ##????##### ##????????###???? | | ###??# ## ###?????????## ##???????????????? | | ????#### ##????????????########????????????????? | | ##???????###?????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 1200 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free HERF Cannon | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Enh. Autogun | x1 | -7/Factory Enh. Autogun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Boltbath Killing Spree That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed AngularIntegrityModule Manual? 0 Play Time 02:05:30 Cumulative 325.2 hours Start 2021.02.07 @ 17:10:08 End 2021.02.07 @ 23:37:53 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 411 Rogue 411 Adventurer 0 Explorer 0 Win Type - Total 35 Types 25/0/7/3/0/0/0/0/0 Lore% 89 Gallery% 85 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65bc65b1-ccb7-4ae4-932d-d940e98ac7a2