Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 17:42:24 Player: pakman Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (674) 674 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1664 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 255/300 Energy 125/125 System Corruption 2% Temperature Cool (22) Movement Treading (240) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Seismic Detector > --- WEAPON (2) ------- Subdweller Laser Light Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Treads Large Matter Pod (150) Signal Interpreter Power Shielding Light Assault Rifle Grenade Launcher Datajack Flamer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Subdweller Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Large Matter Pod Signal Interpreter Power Shielding Light Assault Rifle Grenade Launcher Datajack Flamer [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 18 | 1 9 2 3 3 Power 4 | . 2 1 1 . Engine 4 | . 2 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | . 2 . 2 . Treads 4 | . 2 . 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 1 . 1 Device 2 | 1 . . . 1 Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 1 . . Artifact . | . . . . . Weapon 5 | . 3 . . 2 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 3 | . 2 . . 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . 1 . 5 1 Power 1 | . . . 1 . Propulsion 2 | . . . 2 . Utility 2 | . 1 . 1 . Weapon 2 | . . . 1 1 Highest Loss Streak 3 | . 1 . 3 1 To Critical Strikes . | . . . . . Average Backups 10 | 6 8 12 12 9 Power 1 | 1 1 1 1 1 Propulsion 2 | 4 3 3 2 1 Utility 2 | . . 3 3 3 Weapon 2 | 1 1 2 3 3 Tool/Special . | . . . . . Unused Backups 19 | . 11 3 . 5 Power 2 | . 1 1 . . Propulsion 7 | . 6 . . 1 Utility 4 | . 1 1 . 2 Weapon 4 | . 3 . . 1 Tool/Special 2 | . . 1 . 1 Average Slot Usage (%) 98 | . 98 100 97 100 Engine 13 | . 14 14 13 14 Treads 26 | . 24 28 28 28 Leg 1 | . 3 . . . Device 10 | . 9 12 9 12 Storage 14 | . 14 14 14 14 Protection 2 | . 3 1 3 1 Energy Gun 1 | . 2 . . . Ballistic Gun 21 | . 23 17 17 27 Launcher 4 | . . 10 10 . Peak Build Rating 9 | 7 8 8 8 9 Average Rating 7 | 6 7 8 7 8 On Entrance 7 | 6 7 8 8 7 Naked Turns . | . . . . . Heaviest Build 49 | 14 46 48 48 49 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 15 | 8 11 20 20 20 Most Carried 14 | 7 11 14 13 10 Average Carried 10 | 6 8 12 12 9 Final Capacity 20 | 8 20 20 20 20 Final Carried 13 | 7 11 13 11 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1019 | 210 363 326 34 86 Remotely . | . . . . . Salvage Created 988 | 114 614 18 69 173 Parts 76 | 4 52 5 7 8 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 8 | . 8 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 13 | . . . 13 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 27 | . 11 7 5 4 Guns 9 | . 4 . 1 4 AOE 18 | . 7 7 4 . Classes Destroyed 14 | 2 8 1 1 2 Worker 1 | . 1 . . . Builder 1 | . 1 . . . Tunneler 2 | 1 1 . . . Hauler 2 | . 2 . . . Recycler 4 | 1 3 . . . Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 3 | . 3 . . . Swarmer 13 | . 6 3 4 . Grunt 6 | . 5 . . 1 Protector 1 | . . . . 1 Programmer 2 | . . . . 2 Subdweller 1 | . . . 1 . Assembled 4 | . . 4 . . Best Kill Streak 12 | 2 12 3 4 4 Combat Bots Only 7 | . 7 3 4 4 Max Kills in Single Turn 3 | 1 3 2 3 1 Gunslinging . | . . . . . Exploded 3 | . 2 2 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 184 | . 56 11 94 23 Missed 65 | . 18 2 37 8 Hits 119 | . 38 9 57 15 Projectile 119 | . 38 9 57 15 Damage Taken 1299 | . 393 122 574 210 Core 263 | . 58 15 94 96 Absorbed by Shields . | . . . . . Redirected to Shielding 12 | . . 5 7 . Regen/Repaired (Parts) 41 | . 41 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 120 | 4 73 12 19 12 Largest 2 | 2 2 2 2 2 Hottest 90 | 90 90 40 40 80 Shots Fired 202 | 8 124 15 32 23 Gun 177 | 8 112 7 27 23 Cannon . | . . . . . Launcher 25 | . 12 8 5 . Special . | . . . . . Kinetic 139 | . 85 7 27 20 Thermal 38 | 8 27 . . 3 Explosive 25 | . 12 8 5 . Electromagnetic . | . . . . . Robot Hit Streak 13 | 4 9 9 13 6 Robot Miss Streak 4 | 2 4 1 2 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 127 | 5 74 11 24 13 Core Hits 90 | 3 50 16 12 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2384 | 61 1297 398 458 170 Guns 1075 | 61 627 45 172 170 Cannons . | . . . . . Explosions 1309 | . 670 353 286 . Melee . | . . . . . Ramming . | . . . . . Kinetic 774 | . 449 45 172 108 Thermal 301 | 61 178 . . 62 Explosive 1309 | . 670 353 286 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 10 | . 10 . . . Projectiles . | . . . . . Explosions 10 | . 10 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 40 | . 16 6 18 . Shots 3 | . 1 1 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 160 | 100 160 22 . 60 Average Temperature 38 | 56 39 11 . 23 Received Heat Transfer 507 | . 150 57 282 18 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 . 1 . Heat Transferred 731 | 161 495 . . 75 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level 1 | . 1 . . . Low Security (%) 97 | 100 94 100 . 100 Level 1 2 | . 5 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 245 | 10 245 85 . 38 Initial 14 | . . . . 14 Average 25 | 4 42 6 . 10 Influence Increases 838 | 10 480 99 140 109 Destroy 0b10 Robot/C 420 | . 220 60 80 60 Destroy 0b10 Robot/NC 80 | 10 65 . . 5 Destroy Leader 70 | . 60 10 . . Successful Hack 14 | . . . . 14 Select Force Hacks 30 | . . . . 30 Disable Machine 45 | . 45 . . . Destroy Structure 74 | . 45 29 . . Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 90 | . 30 . 60 . Influence Decreases 803 | 10 480 38 171 104 Entered New Map 49 | . . . 33 16 Time Decay 534 | 10 320 38 88 78 Lost Part 70 | . 10 . 50 10 Purge Threat 150 | . 150 . . . Squads Dispatched 3 | . 3 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 18 9 9 5 Peak Tracking Total 6 | . 4 3 6 4 Tactical Retreats 4 | . 2 . 2 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 4 | . 3 . 1 . Max in Single Turn 3 | . 3 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 6 | . 4 . . 2 Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 13 . . 5 Successful 10 | . 7 . . 3 Failed 8 | . 6 . . 2 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 10 | . 8 . . 2 Terminals 10 | . 7 . . 3 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 4 | . 2 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 2 | . 2 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 2 . . 1 Report Inventory 2 | . 1 . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . . 2 Terminals 2 | . 1 . . 1 Botnet 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . . 1 Full Trace Events 1 | . . . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1949 | 12 760 632 254 291 Seismic 1949 | 12 760 632 254 291 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 2500 | 29 1121 673 358 319 Spaces Moved 998 | 13 486 265 128 106 Core . | . . . . . Treads 927 | . 428 265 128 106 Legs 71 | 13 58 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 240 240 240 Average Speed 207 | 120 175 240 240 240 Slowest Speed 240 | 120 240 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 1 | . . . 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 2 72 76 6 25 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 107 | . 48 32 27 . Melee . | . . . . . Projectile . | . . . . . AOE 107 | . 48 32 27 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 1263 | 18 651 289 153 152 Wait 84 | . 53 . . 31 Move 994 | 12 485 264 127 106 Hop . | . . . . . Pick Up 21 | 1 13 5 2 . Fast Attach 4 | 1 3 . . . Attach 9 | . 3 . 4 2 Detach 2 | . 2 . . . Swap 13 | . 7 4 1 1 Drop 16 | . 12 4 . . Fire 120 | 4 73 12 19 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 30 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 455 | -10/Materials | Destroyed 7 combat bots 536 | -10/Materials | Discovered new exit (range 16) 627 | -10/Materials | Discovered new exit (range 11) 705 | -10/Materials | Repaired Lgt. Assault Rifle 721 | -10/Materials | Discovered new exit (range 3) 1151 | -10/Materials | Entered Mines 1152 | -10/Mines | Assembled infested the area 1157 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1718 | -10/Mines | Learned location of Storage (-9) 1773 | -10/Mines | Discovered new exit (range 13) 1814 | -10/Mines | Discovered new exit (range 3) 1824 | -10/Mines | Entered Subcaves 1825 | -10/Subcaves | Approached by a straggling Scientist 1868 | -10/Subcaves | Discovered new exit (range 16) 2057 | -10/Subcaves | Discovered new exit (range 15) 2068 | -10/Subcaves | Ambushed by Subdweller buried in earth 2116 | -10/Subcaves | Core integrity fell below 50% 2144 | -10/Subcaves | Lost 3 parts (1p1n1u) 2182 | -10/Subcaves | Entered Recycling 2465 | -9/Recycling | Core integrity fell below 20% 2501 | -9/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. Feedback: System corruption (+1%). 02365_ System corrupted: Energy discharge (-46). 02446_ P-60 Hacker springs to life. 02447_ G-34 Mercenary springs to life. 02461_ P-60 Hacker destroyed. 02462_ R-06 Scavenger collects Target Analyzer. 02466_ R-06 Scavenger collects Imp. Heat Sink. 02469_ G-34 Mercenary destroyed. 02472_ Acquired 36 matter. 02476_ Acquired 50 matter. 02485_ Lgt. Assault Rifle destroyed. 02489_ P-60 Hacker destroyed. 02493_ R-06 Scavenger collects Shock Rifle. 02494_ Com. Battery fried. 02494_ I-25 Savior destroyed. 02501_ R-06 Scavenger destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????#####????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ????????????##########??# #????????????????????? | | ????????????# #??# #????????????????????? | | ????????????# #??# #????????????????????? | | ????????????# #??# #????????????????????? | | ????????????# #### #????????????????????? | | ????????????# ##= #????????????????????? | | ????????????# ## = #????????????????????? | | ???????????## #?== #????????????????????? | | ???????????# #??# #????????????????????? | | ?????????#??# #?## ##???????????????????? | | ????###### ########+#### #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ??????#####===### ###### #???????????????????? | | ??????????#==???# #??#####+########??????????????? | | ############????# #??# r% g #??????????????? | | ? #????# #??# % #??????????????? | | ??! [ ! %#????# #??# up ! Yl #??????????????? | | ??? % ?????# #??# %@ #??????????????? | | ???? ! [ ?????# #??# !=/ #??????????????? | | ?????!= ??????# #??#![ % #??????????????? | | ?????? ???#### ##?#=%* = #??????????????? | | ########+##### #?#!p ][ t #??????????????? | | T" ### ur #??????????????? | | " + ] ! i #??????????????? | | ###g ! d #??????????????? | | ########+##### #?# #??????????????? | | ??# #?## ##?##############??????????????? | | ??# #??# #??????????????????????????????? | | ??# #?# #??????????????????????????????? | | ??# ##?# #??????????????????????????????? | | ??# #??# ###????????????????????????????? | | ??# #??# ""#????????????????????????????? | | ??# #??# Y"#????????????????????????????? | | ??# #### ""#????????????????????????????? | | ??# ##== ###????????????????????????????? | | ??########### = ########???????????????????????? | | ????????????#== #???????????????????????? | | ????????????### #???????????????????????? | | ??????????????# #???????????????????????? | | ??????????????############???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 54 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 48% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalRecoilClaws Manual? 0 Play Time 00:22:45 Cumulative 91.7 hours Start 2025.06.21 @ 17:21:56 End 2025.06.21 @ 17:42:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4b48a4b-c546-43cf-9377-1f51ad2deed1