Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 18:52:43 Player: osman sinnoks Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (136) 136 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 986 Bonus ------- None Cogmind --------- Core Integrity 212/250 Matter 280/300 Energy 115/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Medium Storage Unit Faulty Experimental Sensor Array > --- WEAPON (2) ------- EM Pulse Gun Medium Laser > --- INVENTORY (10) --- Light Ion Engine Light Nuclear Core High-capacity Matter Pod (200) Medium Laser Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Light Ion Engine Light Nuclear Core High-capacity Matter Pod Medium Laser Light Assault Rifle Grenade Launcher [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 9 | 7 . . 1 1 Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 2 . . 1 1 Device 2 | 1 . . . 1 Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 2 | 2 . . . . Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 5 | 1 3 5 6 6 Power 1 | . 1 1 2 2 Propulsion . | . . . . . Utility . | . . 1 1 1 Weapon 2 | . 2 3 3 3 Tool/Special . | . . . . . Unused Backups 7 | . . 1 . 6 Power 2 | . . . . 2 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 100 | . 100 100 100 100 Engine 14 | . 14 14 14 14 Treads 28 | . 28 28 28 28 Device 14 | . 14 14 14 14 Storage 14 | . 14 14 14 14 Energy Gun 28 | . 28 28 28 28 Peak Build Rating 15 | 7 7 7 7 15 Average Rating 6 | 4 7 7 7 7 On Entrance 5 | . 7 7 7 7 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 18 | 13 13 13 18 18 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 10 Most Carried 7 | 5 5 7 7 7 Average Carried 5 | 1 3 5 6 6 Final Capacity 10 | 8 8 8 10 10 Final Carried 6 | 2 5 6 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 370 | 270 34 66 . . Remotely . | . . . . . Salvage Created 197 | 63 34 100 . . Parts 16 | 10 2 4 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 3 | . 1 2 . . Guns 3 | . 1 2 . . Classes Destroyed 2 | 1 1 . . . Tunneler 3 | 3 . . . . Grunt 3 | . 1 2 . . Best Kill Streak 3 | 3 1 2 . . Combat Bots Only 2 | . 1 2 . . Max Kills in Single Turn 1 | 1 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 14 | . . 14 . . Missed 1 | . . 1 . . Hits 13 | . . 13 . . Projectile 13 | . . 13 . . Damage Taken 199 | 34 . 165 . . Core 38 | 17 . 21 . . Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 93 . . . . Volleys Fired 16 | 7 3 6 . . Largest 2 | 2 2 2 . . Hottest 90 | 90 90 90 . . Shots Fired 32 | 14 6 12 . . Gun 32 | 14 6 12 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 16 | 7 3 6 . . Explosive . | . . . . . Electromagnetic 16 | 7 3 6 . . Robot Hit Streak 6 | 6 1 5 . . Robot Miss Streak 3 | 2 2 3 . . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 16 | 8 2 6 . . Core Hits 10 | 4 2 4 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 1 . 1 . . Burn 2 | 1 . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 257 | 147 28 82 . . Guns 227 | 117 28 82 . . Cannons . | . . . . . Explosions 30 | 30 . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic . | . . . . . Thermal 133 | 81 13 39 . . Explosive . | . . . . . Electromagnetic 124 | 66 15 43 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 35 | 35 . . . . Shots 1 | 1 . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 273 | 222 30 273 . . Average Temperature 111 | 112 18 145 . . Received Heat Transfer 93 | . . 93 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 494 | 272 37 185 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 53 | 15 20 53 . . Initial 3 | . . 3 . . Average 6 | 2 3 12 . . Influence Increases 95 | 15 30 50 . . Destroy 0b10 Robot/C 60 | . 20 40 . . Destroy 0b10 Robot/NC 15 | 15 . . . . Destroy Leader 20 | . 10 10 . . Influence Decreases 95 | 15 20 60 . . Entered New Map 7 | . . 7 . . Time Decay 88 | 15 20 53 . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 5 | . 3 2 . . Peak Tracking Total 2 | . 2 2 . . Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 1 | . . . 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . . 1 . Successful 1 | . . . 1 . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Record 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 2 | . . . 2 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 2 Highest-Rated Group 16 | . . . 16 16 Highest-Rated Ally 8 | . . . 8 8 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 1161 | 25 176 219 678 63 Seismic 1161 | 25 176 219 678 63 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1248 | 110 176 219 678 65 Spaces Moved 735 | 57 103 125 411 39 Core 18 | 18 . . . . Treads 717 | 39 103 125 411 39 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 157 | 125 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 24 31 88 9 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | 8 . . . . Melee . | . . . . . Projectile . | . . . . . AOE 8 | 8 . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 797 | 82 108 133 432 42 Wait 3 | 3 . . . . Move 731 | 56 102 124 410 39 Hop . | . . . . . Pick Up 16 | 9 3 2 1 1 Fast Attach . | . . . . . Attach 8 | 7 . . . 1 Detach . | . . . . . Swap 1 | . . . 1 . Drop 3 | . . 1 1 1 Fire 16 | 7 3 6 . . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 19 | . . . 19 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 322 | -10/Mines | Learned location of Zion (-6) 498 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 500 | -10/Mines | Discovered new exit (range 5) 506 | -10/Mines | Entered Exiles 506 | -10/Exiles | Found Exiles lab destroyed 1160 | -10/Exiles | Discovered new exit (range 14) 1184 | -10/Exiles | Entered Mines 1184 | -9/Mines | Accompanied by 2 allies 1244 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1247 | -9/Mines | Found Prototype Device 1248 | -9/Mines | Identified Exp. Sensor Array 1249 | -9/Mines | Self-destructed Last Messages --------------- 01153_ G-34 Mercenary rewired. 01160_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01207_ T-07 Excavator is excavating. 01244_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01247_ Dropped Seismic Detector. 01247_ Acquired Prototype Device. 01248_ Identified Exp. Sensor Array. 01248_ EM Pulse Gun broken. 01248_ Faulty integration triggers power surge. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????###??????????? | | ??????????????????????????# ####t###???? | | ???????????????????????### ##??? | | ???????????????######### #??? | | ???????????????# g g@! #??? | | ???????????????# #### t ### #??? | | ???????????????# #??# #####?????????? | | ???????????????# #??# ##?????????????? | | ??????????###### #??## ##??????????????? | | ??????????# #???####???????????????? | | ??####????# ######??????????????????????? | | ?## ##???# #???????????????????????????? | | ?# #???# #???????????????????????????? | | ?# #???# #???????????????????????????? | | ## #????# #???????????????????????????? | | # ##????# #???????????????????????????? | | # ##?##### #???????????????????????????? | | # #??# #???????????????????????????? | | # #### ### #???????????????????????????? | | # #?# #???????????????????????????? | | # #######?# ???????????????????????????? | | ##???????? #??????????????????????????? | | ??????????####??????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatRestorationMallet Manual? 0 Play Time 00:07:40 Cumulative 49.9 hours Start 2026.07.12 @ 17:53:03 End 2026.07.12 @ 18:52:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 305c85d8-84dc-4a3f-977f-71c8cdacce31