Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 08:08:43 Player: Exp. Geonium Core Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (60) 300 Value Destroyed (1822) 1822 Prototype IDs (243) 4860 Alien Tech Used (0) 0 Bonus (6719) 6719 TOTAL SCORE: 21801 Bonus ------- Follower Combat Kills 579 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Pursued by Intercept 1000 Friendly Fire -60 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (21) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Spectral Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Peak State ------------ > --- POWER ------------ Micro Fission Core Zionite Light DM Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Array Electron Diverter > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Large Storage Unit Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Reaction Control System Experimental Phase Shifter Experimental Propulsion Shielding System Mapper > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Field Propulsion Array Field Propulsion Array Electron Diverter Energy Well Spectral Analyzer Experimental Signal Interpreter Improved Salvage Targeting Computer Improved Cloaking Device Advanced Remote Shield Point Defense System Vortex Shotgun CR-A16's Pointy Stick [Rating: 140] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Cooled Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Experimental Propulsion Shielding Weapon Light Assault Rifle Energy Gun Vortex Shotgun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 5 | . . . . . 3 1 . . . . . . . . . 1 . . . . . . . Utility 8 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 141 | 4 4 5 4 . 13 10 2 4 3 . 21 6 1 2 3 10 10 . 3 . 18 3 15 Power 14 | . 1 1 . . . 1 . . . . 2 1 . . 2 2 3 . . . 1 . . Engine 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Core 12 | . . 1 . . . 1 . . . . 2 1 . . 2 2 2 . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 38 | 2 . 1 2 . 6 5 . 2 . . 7 4 . . . 2 . . 2 . 1 . 4 Treads 10 | 2 . 1 1 . 6 . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . 1 . . 5 . 2 . . 7 4 . . . 2 . . 2 . 1 . 4 Utility 58 | . 2 1 2 . 4 3 1 . 1 . 9 . 1 1 . 6 4 . . . 13 3 7 Device 24 | . . 1 . . . 2 . . . . 2 . . 1 . 1 2 . . . 9 3 3 Storage 6 | . 1 . 2 . . . . . . . . . 1 . . . . . . . 1 . 1 Processor 7 | . . . . . . 1 . . . . 3 . . . . 1 . . . . . . 2 Hackware 4 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . Protection 17 | . 1 . . . 4 . 1 . 1 . 2 . . . . 3 2 . . . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 1 2 . . 3 1 1 2 2 . 3 1 . 1 1 . 3 . 1 . 3 . 4 Energy Gun 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 2 1 2 . . 3 . . 1 . . . . . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 1 1 . . 2 1 . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . . 1 . . 1 . 1 . . 1 . . . . . . 1 . 4 Slashing Weapon 3 | . . . . . . . . . 1 . . . . . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . 1 . . . . . . . . . . 2 . 1 . 1 . . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . System Corruption 10 | . . . . . . . . . . . . . . 10 . . . . . . . . . Parts Lost 36 | . 2 2 . . 2 . . . 3 . 2 1 . . . 3 1 . . . 3 1 16 Power 7 | . 1 1 . . . . . . 1 . . . . . . 2 . . . . 1 . 1 Propulsion 12 | . . . . . 1 . . . 1 . 1 . . . . . . . . . 1 . 8 Utility 13 | . . . . . 1 . . . 1 . 1 . . . . 1 . . . . 1 1 7 Weapon 4 | . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . Highest Loss Streak 16 | . 2 2 . . 2 . . . 3 . 1 1 . . . 2 1 . . . 2 1 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 85 98 100 100 81 75 76 76 78 38 88 100 93 86 86 92 92 88 88 88 91 90 74 Core 9 | . . 10 14 14 9 7 7 7 6 . 11 13 13 13 13 10 9 5 5 5 5 4 3 Treads 10 | . 28 28 27 28 27 . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . . 22 23 23 30 23 34 40 40 40 40 41 41 41 41 41 35 33 25 Device 10 | . . 12 14 14 7 13 7 7 6 . 4 6 6 12 13 10 11 11 11 11 13 19 16 Storage 8 | . 14 14 14 14 9 7 7 7 4 . . . 2 6 6 5 5 5 5 5 7 9 4 Processor 5 | . . . . . . 6 7 7 7 7 13 13 9 6 6 7 11 11 11 11 10 9 8 Hackware 1 | . . . . . . . . . . . 6 6 6 6 6 2 . . . . 5 4 4 Protection 3 | . 1 1 . . 10 1 7 7 7 7 4 6 6 . . 5 4 5 5 5 3 4 3 Ballistic Gun 11 | . 27 28 28 28 18 8 . 1 3 . . . . . . . 2 . . . . . . Launcher 1 | . . . . . . . 7 7 5 . 4 6 3 . . . . . . . . . . Impact Weapon 1 | . . . . . . 5 7 5 1 . 5 6 3 . . . . . . . 2 . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 13 22 18 48 48 55 54 56 56 55 2 20 19 32 32 35 38 39 39 39 39 62 45 48 Greatest Support 80 | 40 40 40 40 40 80 61 61 61 22 16 31 33 33 33 33 43 39 39 55 46 55 46 59 Greatest Overweight (x) 4 | . . . 1 1 2 . . 4 2 . 3 . . . 1 1 . . . . 1 . 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 5 5 5 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 8 8 10 17 20 20 20 20 20 14 5 5 5 9 15 15 15 15 15 15 15 15 15 13 Most Carried 20 | 6 9 10 17 20 20 20 20 20 17 5 5 5 12 14 15 14 15 15 15 15 15 11 15 Average Carried 13 | 3 5 9 12 17 19 19 20 19 12 5 3 4 7 13 14 13 14 15 14 15 13 10 11 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 5 5 5 5 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 2 9 10 17 20 19 20 20 17 5 5 5 5 12 14 15 14 15 15 15 15 12 10 1 Class Distribution -------------------- 32% | Scavenger-Mutant 27% | Mutant 13% | Scavenger-Sprinter 10% | Scavenger-Scout 7% | Sprinter 3% | Machinist-Scout 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Machinist-Scout | -5/Warlord Machinist-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Scavenger-Scout | -3/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Matter Collected 2228 | 200 218 70 . 54 328 90 . 183 . . 249 79 160 46 38 93 99 . 55 . 116 . 150 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1639 | . 466 99 . 67 452 45 35 68 . . 76 24 . . . 119 92 . . . 96 . . Parts 102 | . 23 9 . 1 22 . 2 15 . . 10 5 . . . 6 7 . . . 2 . . Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 1 1 . . 3 . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 1 12 . . . 3 . . 1 . 11 . . . . . . Prevented 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Combat Hostiles Destroyed 50 | . 12 3 . 2 6 . 4 7 . . 6 4 . . . 2 3 . . . 1 . . Melee 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . Guns 25 | . 12 3 . 2 6 . . 1 . . . . . . . . . . . . 1 . . AOE 22 | . . . . . . . 4 6 . . 6 4 . . . . 2 . . . . . . Classes Destroyed 11 | . 4 . . . 2 2 . 1 . . . . . . . 2 . . . . . . . Worker 4 | . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . Hauler 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Recycler 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Swarmer 29 | . 6 1 . . . . 4 6 . . 6 4 . . . . 2 . . . . . . Grunt 15 | . 6 2 . 2 4 . . . . . . . . . . . . . . . 1 . . Sentry 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Master Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 4 | . 4 2 . 2 3 1 4 3 . . 3 4 . . . 2 2 . . . 2 . . Combat Bots Only 4 | . 4 2 . 2 2 . 4 3 . . 3 4 . . . 2 2 . . . 1 . . Max Kills in Single Turn 2 | . 1 1 . 1 1 1 2 2 . . 2 1 . . . 1 2 . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 2 . . 2 1 . . . . 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Damage Taken 6692 | . 678 188 . 110 482 60 58 235 880 . 145 77 18 . . 501 126 . . . 577 101 2456 Core 2706 | . 197 45 . . 90 16 . 89 544 . 16 30 . . . 137 56 . . . 169 . 1317 Absorbed by Shields 63 | . . . . . . . . . . . . . . . . . . . . . 63 . . Redirected to Shielding 663 | . . . . . 49 . 29 56 89 . 26 11 16 . . 78 13 . . . 49 90 157 Core Remaining (%) 64 | 100 . . . 3 83 . . . . 7 . . . . 94 . . . . 80 85 . . Volleys Fired 156 | . 56 15 . 7 37 . 5 16 . . 5 6 . . . . 1 . . . 8 . . Largest 2 | . 2 2 . 2 2 . 1 2 . . 1 1 . . . . 1 . . . 1 . . Hottest 63 | . 40 40 . 40 46 . 33 63 . . 33 33 . . . . 30 . . . 60 . . Shots Fired 263 | . 102 30 . 14 74 . 5 18 . . 5 6 . . . . 1 . . . 8 . . Gun 232 | . 102 30 . 14 74 . . 4 . . . . . . . . . . . . 8 . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 31 | . . . . . . . 5 14 . . 5 6 . . . . 1 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 224 | . 102 30 . 14 74 . . 4 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 31 | . . . . . . . 5 14 . . 5 6 . . . . 1 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Entropic 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . Robot Hit Streak 19 | . 9 10 . 12 19 . 3 5 . . 1 . . . . . . . . . 6 . . Robot Miss Streak 3 | . 3 3 . 1 3 . . 2 . . 2 2 . . . . . . . . 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 201 | . 66 21 . 13 61 2 1 8 5 . 3 . . . . 11 2 . . . 8 . . Core Hits 110 | . 25 9 . 3 19 . 7 13 . . 12 9 . . . 3 5 . . . 5 . . Critical Kills 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Critical Strikes 4 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 108 | . . . . . . 34 . . 5 . 15 . . 1 . 29 4 . . . 9 . 11 Impact 71 | . . . . . . 34 . . 1 . 15 . . 1 . . . . . . 9 . 11 Slashing 37 | . . . . . . . . . 4 . . . . . . 29 4 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 1 . . 1 . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5732 | . 594 185 . 122 953 143 381 780 82 . 663 276 . . . 492 162 . . . 893 . 6 Guns 2454 | . 594 183 . 122 943 . . 47 . . . . . . . . . . . . 565 . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2214 | . . . . . . . 381 733 . . 401 276 . . . . 95 . . . 328 . . Melee 1046 | . . . . . . 143 . . 82 . 262 . . . . 492 67 . . . . . . Ramming 18 | . . 2 . . 10 . . . . . . . . . . . . . . . . . 6 Kinetic 1889 | . 594 183 . 122 943 . . 47 . . . . . . . . . . . . . . . Thermal 328 | . . . . . . . . . . . . . . . . . . . . . 328 . . Explosive 1886 | . . . . . . . 381 733 . . 401 276 . . . . 95 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact 478 | . . . . . . 143 . . 73 . 262 . . . . . . . . . . . . Slashing 568 | . . . . . . . . . 9 . . . . . . 492 67 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Entropic 565 | . . . . . . . . . . . . . . . . . . . . . 565 . . Highest Corruption 10 | . . . . . . . . . . . . . . 10 . 6 6 6 6 . 5 . 8 Average Corruption 4 | . . . . . . . . . . . . . . 10 . 4 6 6 6 . 2 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . . . . . 1 . 5 5 1 . . 2 . . Message Errors 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Matter Fused 5 | . . . . . . . . . . . . . . 1 . 1 2 . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 279 | . . . . . . 68 51 14 63 . 7 2 . . . 39 . . . . 35 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 109 | . . . . . . . 51 14 . . 7 2 . . . . . . . . 35 . . Melee 170 | . . . . . . 68 . . 63 . . . . . . 39 . . . . . . . Knockbacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 220 | . . . . . . . . 112 . . . 37 . . . . . . . . 69 . 2 Shots 6 | . . . . . . . . 4 . . . 1 . . . . . . . . 1 . . Rammed 5 | . . 1 . . 1 . . . . . . . . . . . . . . . . . 3 Targets Rammed 6 | . . 1 . . 2 . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 236 | . 36 18 . 38 30 3 2 5 . . 144 232 214 236 . 146 55 94 186 209 95 . 233 Average Temperature 50 | . 9 7 . 17 12 3 1 2 . . 38 76 76 109 . 11 14 34 78 66 25 . 55 Received Heat Transfer 986 | . 300 102 . 60 261 12 . . . . 12 . . . . 18 39 . . . 40 . 142 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . . . 3 . . 2 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 188 | . . . . . . . . . . . . . . . . . . . . . 188 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Peak Influence 862 | . 354 155 . 40 167 311 . . . . 414 . . . . 289 . . . . 458 308 862 Initial 248 | . . 60 . . 15 21 . . . . . . . . . 86 . . . . . 248 156 Average 137 | . 207 116 . 3 83 108 . . . . 203 . . . . 158 . . . . 164 271 417 Maximum Alert Level 3 | . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 2 1 3 Low Security (%) 75 | 100 45 100 . 100 100 82 . . . . 43 . . . . 69 . . . . 64 . 34 Level 1 20 | . 54 . . . . 17 . . . . 45 . . . . 30 . . . . 24 100 21 Level 2 2 | . . . . . . . . . . . 11 . . . . . . . . . 10 . 18 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . 25 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . . . . 3 . . . . 5 . . . . 1 . . . . 2 3 5 Investigation 8 | . 2 . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Reinforcement 8 | . 1 . . . . . . . . . 2 . . . . . . . . . 1 2 2 Assault 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Distress Signals 8 | . 2 . . . 1 . . . . . 1 . . . . 1 . . . . . 1 2 Communications Jammed 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Distress Signals 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Times Spotted 242 | . 20 5 . 2 10 18 2 8 4 . 17 7 3 1 4 4 14 . 7 . 33 12 71 Peak Tracking Total 35 | . 5 2 . 2 3 5 2 4 4 . 6 4 . . 3 3 7 . 7 . 14 14 35 Tactical Retreats 29 | . 2 . . . . 3 . . . . 3 1 . . 1 2 2 . 1 . 4 1 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Traps Triggered 5 | . 1 . . . 1 . . . . . . . . . . 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . Triggered 13 | . . . . . . 1 . . . . . . 2 . . . 1 . 9 . . . . Most Traps Carried 3 | . . . . 3 3 3 2 2 2 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Machines Disabled 5 | . . . . . . 3 . . . . . . . . . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Machines Accessed 46 | . 3 1 1 . 1 20 1 . 4 . 7 . 1 . . 1 . . 3 . 1 1 1 Terminals 23 | . 3 1 . . 1 14 . . . . 3 . . . . . . . . . . . 1 Fabricators 7 | . . . . . . 2 . . . . 3 . . . . 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . Total Hacks 138 | . 11 7 1 . 4 45 1 . 32 . 21 . 1 . . 3 . . 4 . 4 3 1 Successful 89 | . 5 2 1 . 2 21 1 . 32 . 13 . 1 . . 2 . . 4 . 3 1 1 Failed 49 | . 6 5 . . 2 24 . . . . 8 . . . . 1 . . . . 1 2 . Catastrophic 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 91 | . 9 7 1 . 4 28 . . . . 11 . . . . 5 . . 1 . 6 5 14 Terminals 67 | . 11 7 . . 4 35 . . . . 9 . . . . . . . . . . . 1 Fabricators 21 | . . . . . . 4 . . . . 10 . . . . 3 . . . . 4 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 3 . . . . 2 . . . . . . . . . . 3 . Terminal Hacks 54 | . 3 2 1 . 1 7 1 . 32 . 1 . 1 . . . . . 4 . . . 1 Record 13 | . . . . . . . . . 11 . . . . . . . . . 2 . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 5 | . 2 1 . . 1 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . 3 . . . . . . . . . . . . . . Open Door 5 | . . . . . . . 1 . . . . . 1 . . . . . 2 . . . 1 Branch Access Points 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . 1 . . . . 7 . . . . 2 . . . . 2 . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . . 4 . . . . 1 . . . . 1 . . Build 5 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Seal Access 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Unauthorized Hacks 18 | . 2 . . . 1 10 . . . . 4 . . . . . . . . . 1 . . Terminals 13 | . 2 . . . 1 8 . . . . 2 . . . . . . . . . . . . Track 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . Botnet 7 | . 1 . . . 1 4 . . . . 1 . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 2 1 . . 1 17 . . . . 6 . . . . 1 . . . . 1 1 . Full Trace Events 6 | . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 6 . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 12 . . . . 14 . . . . . . . . . Parts Built 5 | . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . Authchips 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Time 316 | . . . . . . . . . . . 202 . . . . 76 . . . . 38 . . Total Part Build Rating 25 | . . . . . . . . . . . 15 . . . . 5 . . . . 5 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Total Allies 44 | . . 2 . . . 2 . . . . 4 . . 9 . 3 . . 4 . 8 5 7 Largest Group 9 | . . 2 2 . . 1 . . . . 4 . . 9 9 3 3 . 4 . 4 5 4 Highest-Rated Group 494 | . . 49 49 . . 26 . . . . 97 . . 274 274 210 210 . 180 . 288 494 288 Highest-Rated Ally 103 | . . 31 31 . . 26 . . . . 29 . . 40 40 70 70 . 49 . 96 103 96 Zionite Dispatches 9 | . . . . . . . . . . . . . . . . 1 . . . . 2 2 4 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Light 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 Demo 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 127 | . . 4 . . . . . . . . 29 . . . 30 11 20 . . . 31 . 2 Total Damage 2927 | . . 22 . . . . . . . . 380 . . . 750 262 425 . . . 1025 . 63 Kills 26 | . . 1 . . . . . . . . 4 . . . 8 1 5 . . . 7 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Robot Analysis Total 133 | . 2 1 . . 1 1 . . 128 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . 1 . . . . 2 2 2 . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Turns Passed 7109 | 7 412 383 742 626 476 908 166 290 182 77 404 270 127 445 208 266 146 115 271 78 195 68 247 Spaces Moved 11290 | 1 154 204 348 227 163 1971 395 525 148 186 739 523 369 1033 325 577 485 414 648 290 418 342 805 Core 67 | . . . . . . . . . . . 3 . . . . . . . . . . . 64 Treads 1097 | 1 154 204 348 227 163 . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 10126 | . . . . . . 1971 395 525 148 186 736 523 369 1033 325 577 485 414 648 290 418 342 741 Fastest Speed 6 | 160 160 160 160 240 160 34 34 34 28 30 20 20 20 20 20 11 17 17 7 17 7 17 6 Average Speed 42 | 160 160 160 211 240 183 36 34 40 91 30 24 20 21 20 23 21 17 17 16 17 21 17 20 Slowest Speed 320 | 160 160 160 240 240 320 37 34 320 174 30 200 20 29 20 95 95 17 17 17 17 89 17 89 Overloaded Moves 208 | . . . . . . . . . . . . . . . . 22 . . 11 . 7 . 168 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 41 | . . . . . . 7 . . . 1 2 . . . . . 2 . 1 . 5 5 18 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 1 28 45 69 69 18 61 56 62 78 41 20 72 60 88 44 15 49 67 92 59 17 10 58 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 29 | . . 1 . 1 . . . . 25 . . . 1 . . . . . . 1 . . . Known Exits Taken 17 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . . 1 . Scrap Searched 21 | . . 1 . 1 . . 1 1 . . . 3 7 2 1 . . 1 . 3 . . . Spaces Dug 170 | . . . . . . 25 18 59 . . 22 8 . . . 14 8 . . . 9 . 7 Terrain Destroyed 296 | . . . . . . 25 39 108 . . 39 36 . . . 14 8 . . . 20 . 7 Melee 68 | . . . . . . 25 . . . . 13 . . . . 14 . . . . 9 . 7 Projectile 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . AOE 226 | . . . . . . . 39 108 . . 26 36 . . . . 8 . . . 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Arm Total 13117 | 8 233 236 357 298 266 2096 420 583 188 205 928 679 415 1268 457 674 538 457 810 317 490 345 849 Wait 1249 | . 10 5 . 62 35 52 17 36 16 21 129 145 38 230 125 51 32 44 116 28 37 6 14 Move 11190 | . 153 203 347 226 162 1956 394 524 147 183 734 522 368 1032 324 576 480 413 645 289 407 333 772 Hop 36 | . . . . . . 7 . . . 1 2 . . . . . 2 . 1 . 5 3 15 Pick Up 90 | . 9 4 3 3 6 18 1 2 6 . 12 . 5 2 2 3 2 . 5 . 2 . 5 Fast Attach 36 | . 2 1 . . 8 2 . 1 1 . 8 . 1 . 1 4 2 . 3 . . . 2 Attach 49 | 2 2 1 1 . 2 4 . 1 1 . 9 1 . 1 . 5 1 . . . 8 2 8 Detach 19 | . . . . . . 1 . . . . 1 . 2 1 . 2 2 . . . 3 . 7 Swap 56 | 2 . 3 3 . 3 4 2 2 1 . 4 5 . 1 2 1 7 . . . 10 1 5 Drop 85 | 4 1 3 3 . 11 17 1 1 9 . 9 . 1 . 3 3 5 . 8 . 1 . 5 Fire 156 | . 56 15 . 7 37 . 5 16 . . 5 6 . . . . 1 . . . 8 . . Melee 108 | . . . . . . 34 . . 5 . 15 . . 1 . 29 4 . . . 9 . 11 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 34 | . . . . . . . . . . . . . . . . . . . 32 . . . 2 Trap 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Armory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 0) 8 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Core integrity fell below 50% 268 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 420 | -10/Materials | Entered Mines 467 | -10/Mines | Discovered new exit (range 10) 483 | -10/Mines | Core integrity fell below 20% 627 | -10/Mines | Learned location of Zion (-6) 796 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 796 | -10/Mines | Discovered new exit (range 5) 803 | -10/Mines | Entered Exiles 803 | -10/Exiles | Accompanied by 2 allies 817 | -10/Exiles | Build established: Scavenger-Mutant 829 | -10/Exiles | Discovered new exit (range 15) 833 | -10/Exiles | Led the pair of lost Derelicts to a safe place 842 | -10/Exiles | Met 8R-AWN 871 | -10/Exiles | Met EX-HEX 914 | -10/Exiles | Met EX-BIN 1129 | -10/Exiles | Aligned with FarCom system 1131 | -10/Exiles | Given EX-Vault access code 1189 | -10/Exiles | Opened EX-Vault 1204 | -10/Exiles | Found Flying Fortress v7 1210 | -10/Exiles | Found AWS/Autocannon 1218 | -10/Exiles | Found 0b10 Alert Chip 1267 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1420 | -10/Exiles | Met EX-DEC 1523 | -10/Exiles | Discovered new exit (range 10) 1545 | -10/Exiles | Stole three prototypes: Flying Fortress v7, 0b10 Alert Chip, AWS/Autocannon 1545 | -10/Exiles | Entered Mines 1947 | -9/Mines | Found a hidden stash of uninstalled traps 2045 | -9/Mines | Excavation squad dispatched 2045 | -9/Mines | A large section of the Mines collapsed 2135 | -9/Mines | Discovered new exit (range 7) 2161 | -9/Mines | Learned location of Recycling (-9) 2171 | -9/Mines | Entered Materials 2171 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2631 | -8/Materials | Discovered new exit (range 7) 2647 | -8/Materials | Entered Factory 2647 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2649 | -7/Factory | FarCom data flow suspended 2744 | -7/Factory | Discovered new exit (range 6) 2747 | -7/Factory | Identified exit to Factory 2855 | -7/Factory | Identified exit to Lower Caves 2952 | -7/Factory | Build established: Mutant 3128 | -7/Factory | Discovered exit to Factory (range 16) 3555 | -7/Factory | Entered Lower Caves 3590 | -7/Lower Caves | Encountered a Warlord checkpoint 3688 | -7/Lower Caves | Learned 4 Factory zone layouts 3717 | -7/Lower Caves | Discovered new exit (range 12) 3721 | -7/Lower Caves | Identified exit to Lower Caves 3721 | -7/Lower Caves | Entered another Lower Caves area 3729 | -7/Lower Caves | Discovered exit to Factory (range 8) 3939 | -7/Lower Caves | Discovered new exit (range 16) 3940 | -7/Lower Caves | Spotted 0D-S0D(f) 3941 | -7/Lower Caves | Spotted SD-R4B(f) 3942 | -7/Lower Caves | Encountered a Master Thief 3942 | -7/Lower Caves | Encountered a Master Thief 3942 | -7/Lower Caves | Spotted CG-7F5(f) 3943 | -7/Lower Caves | Encountered a Master Thief 3944 | -7/Lower Caves | 0b10 Alert Chip stolen by Master Thief 3945 | -7/Lower Caves | AWS/Autocannon stolen by Master Thief 3947 | -7/Lower Caves | Flying Fortress v7 stolen by Master Thief 3950 | -7/Lower Caves | Spotted SE-FWX(f) 3951 | -7/Lower Caves | Encountered a Master Thief 3964 | -7/Lower Caves | Destroyed SE-FWX(f) 3991 | -7/Lower Caves | Identified exit to Data Miner 4011 | -7/Lower Caves | Entered Data Miner 4011 | -7/Data Miner | Discovered new exit (range 6) 4045 | -7/Data Miner | Met Data Miner 4088 | -7/Data Miner | Learned location of Section 7 (-2) 4088 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4105 | -7/Data Miner | Received God Mode back door access code from Data Miner 4151 | -7/Data Miner | Interfaced with the Data Conduit 4181 | -7/Data Miner | Core integrity fell below 50% 4187 | -7/Data Miner | Core integrity fell below 20% 4192 | -7/Data Miner | Identified exit to Proximity Caves 4193 | -7/Data Miner | Entered Proximity Caves 4222 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 4267 | -6/Proximity Caves | Discovered exit to Factory (range 11) 4270 | -6/Proximity Caves | Entered Factory 4270 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4272 | -6/Factory | Loaded intel: 333 machine locations 4382 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 4468 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 4531 | -6/Factory | Identified exit to Lower Caves 4631 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 4674 | -6/Factory | Entered Lower Caves 4689 | -6/Lower Caves | Learned Factory trap positions 4716 | -6/Lower Caves | Learned Factory emergency access door positions 4941 | -6/Lower Caves | Discovered new exit (range 11) 4943 | -6/Lower Caves | Identified exit to Lower Caves 4944 | -6/Lower Caves | Entered another Lower Caves area 4954 | -6/Lower Caves | Build established: Sprinter 4955 | -6/Lower Caves | Discovered new exit (range 7) 4956 | -6/Lower Caves | Identified exit to Factory 5001 | -6/Lower Caves | Learned Factory garrison access intel 5070 | -6/Lower Caves | Discovered new exit (range 8) 5071 | -6/Lower Caves | Identified exit to Zion 5071 | -6/Lower Caves | Entered Zion 5080 | -6/Zion | Gained Derelict followers 5081 | -6/Zion | Discovered new exit (range 11) 5088 | -6/Zion | Identified exit to Proximity Caves 5100 | -6/Zion | System corruption reached 10% 5103 | -6/Zion | System corruption cleaned by Quarantine Array 5137 | -6/Zion | Learned Factory interactive machine intel 5173 | -6/Zion | Found CR-A16's Pointy Stick 5218 | -6/Zion | Identified exit to Deep Caves 5252 | -6/Zion | Given the Hacking Drone Bay 5263 | -6/Zion | Imprinted 5265 | -6/Zion | Declared Zion's savior 5400 | -6/Zion | Build established: Scavenger-Sprinter 5516 | -6/Zion | Entered Proximity Caves 5516 | -5/Proximity Caves | Accompanied by 9 allies 5716 | -5/Proximity Caves | Discovered exit to Factory (range 9) 5724 | -5/Proximity Caves | Entered Factory 5724 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5725 | -5/Factory | Loaded intel: 106 trap records 5727 | -5/Factory | Loaded intel: 251 machine locations 5728 | -5/Factory | Loaded intel: 52 interactive machine locations 5729 | -5/Factory | Loaded intel: 4 garrison access locations 5850 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 5927 | -5/Factory | Discovered new exit (range 9) 5928 | -5/Factory | Identified exit to Upper Caves 5956 | -5/Factory | Zion Light squad teleported in 5990 | -5/Factory | Entered Upper Caves 5990 | -5/Upper Caves | Accompanied by 3 allies 6010 | -5/Upper Caves | Learned Factory terminal intel 6022 | -5/Upper Caves | Spotted B-75 Beast 6135 | -5/Upper Caves | Discovered new exit (range 8) 6136 | -5/Upper Caves | Identified exit to Upper Caves 6136 | -5/Upper Caves | Entered another Upper Caves area 6160 | -5/Upper Caves | Identified exit to Factory 6208 | -5/Upper Caves | Build established: Scavenger-Scout 6250 | -5/Upper Caves | Discovered new exit (range 6) 6251 | -5/Upper Caves | Identified exit to Warlord 6251 | -5/Upper Caves | Entered Warlord 6257 | -5/Warlord | System corruption cleaned by Quarantine Array 6338 | -5/Warlord | Rebuked by Warlord 6340 | -5/Warlord | Opened Warlord's prototype stash 6347 | -5/Warlord | Found Exp. Phase Shifter 6351 | -5/Warlord | Found Prototype Hackware 6363 | -5/Warlord | Warlord's base attacked by MAIN.C 6376 | -5/Warlord | Found Prototype Energy Gun 6376 | -5/Warlord | Identified Vortex Shotgun 6502 | -5/Warlord | Opened side exit 6522 | -5/Warlord | Discovered new exit (range 8) 6522 | -5/Warlord | Identified exit to Proximity Caves 6522 | -5/Warlord | Entered Proximity Caves 6596 | -4/Proximity Caves | Discovered exit to Factory (range 8) 6600 | -4/Proximity Caves | Entered Factory 6600 | -4/Factory | Evolved 2 slots: Utility x2 6601 | -4/Factory | Loaded intel: 309 machine locations 6601 | -4/Factory | Identified System Mapper 6602 | -4/Factory | Loaded intel: 28 terminal locations 6643 | -4/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 6694 | -4/Factory | Zion Light squad teleported in 6768 | -4/Factory | Zion Demo squad teleported in 6785 | -4/Factory | Allied Derelicts emerged from ambush trap array 6790 | -4/Factory | Discovered new exit (range 19) 6795 | -4/Factory | Identified exit to Research 6795 | -4/Factory | Entered Research 6795 | -3/Research | Evolved 2 slots: Utility x2 6796 | -3/Research | Loaded intel: 114 machine locations 6813 | -3/Research | Zion Light squad teleported in 6834 | -3/Research | Zion Heavy squad teleported in 6845 | -3/Research | Discovered new exit (range 15) 6855 | -3/Research | Intercept squad dispatched 6863 | -3/Research | Entered Armory 6864 | -3/Armory | Loaded intel: 80 machine locations 6896 | -3/Armory | Found Exp. Signal Interpreter 6898 | -3/Armory | Found Exp. Signal Interpreter 6899 | -3/Armory | Found Spectral Analyzer 6901 | -3/Armory | Found Spectral Analyzer 6969 | -3/Armory | Zion Demo squad teleported in 7013 | -3/Armory | Spotted B-86 Titan 7019 | -3/Armory | Zion Light squad teleported in 7031 | -3/Armory | Retrieved Zion intel report: Emergency Access 7032 | -3/Armory | Zion Defense Resupply teleported in 7032 | -3/Armory | Intercept squad dispatched 7048 | -3/Armory | Spotted Tracker 7049 | -3/Armory | Spotted Combat Programmer 7052 | -3/Armory | Spotted Tracker 7053 | -3/Armory | Discovered new exit (range 5) 7056 | -3/Armory | Zion Hacking Resupply teleported in 7084 | -3/Armory | Core integrity fell below 50% 7106 | -3/Armory | Core integrity fell below 20% 7110 | -3/Armory | Destroyed by Tracker with Linked Autogun Last Messages --------------- 07083_ Penetrated by EMDS Slug. 07084_ Field Propulsion Array temporarily disabled. 07097_ Penetrated by EMDS Slug. 07101_ Drone sends a signal. 07101_ Field Propulsion Array destroyed. 07103_ Field Propulsion Array temporarily disabled. 07103_ Slammed into B-74 Champion. 07103_ Destabilizing: System interference. 07103_ Spectral Analyzer temporarily disabled. 07104_ Slammed into B-74 Champion. 07105_ Field Propulsion Array destroyed. 07105_ System corrupted by crushing effect (+3). 07105_ Knocked back. 07105_ Slammed into Tracker. 07106_ Penetrated by EMDS Slug. 07106_ Exp. Signal Interpreter destroyed. 07108_ Attempting to rewire L-61 Swordsman. 07108_ Penetrated by EMDS Slug. 07109_ Attempting to rewire L-61 Swordsman. 07110_ System Mapper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????####+#####?????"""?# """ """??? | | ?????????????????# #?????????"""?# """ """??? | | ?????????????????# ]] #?????????????# """ """#?? | | ?????????????????# ]] ######????????# F"#?? | | ?????????????????# ]] / #????????# """#?? | | ?????????????????# ]] # #??????""#[[= "" #?? | | ?????????????????# ]] # #??????""#[!= ####?? | | ?????????????????# ]] + #??????T"#[== #????? | | ?????????????????# #### #??????""# #????? | | ?????????????????+ #??# #??????""# #????? | | ?????????????????######??# #????????# #????? | | ?????????????????????????# ##+####+## #??### | | ??????????????????######## | | ??????????????????# + | | ??????????????????# !!! # #####+###########+##### | | ??????????????????# !! # #?????????????????????? | | ??????##?##+##????# !! ?# #?????"""?????""??+???? | | ??????# ?? #????# ?# #?????"""????"""??????? | | ??????# """" ###### ??# #?????"""????"F???????? | | ??????# + #####??# #????????????"""??????? | | ##????# # #??????#b#?????"""????"""??????? | | #????# """" # ########g#?????"""????"""??????? | | #????# + s#?????"""?????????????? | | ##???##+##### #####/##????????????????????? | | ###### ##### # p #???+????????????????? | | + " @" #????????????????????? | | ###+################?"ll" #????????????????????? | | ### ???????????????"ll" +????????????????????? | | ??# ?????????????" " #????????????????????? | | ??# ??????????? ? #????????????????????? | | ??# #??????????###?#?????????????????????? | | ??###########????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 37 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Armor Coverage 400 Propulsion Shielding 90 Utility Shielding 66 Phase Shifting 20 Evasion (%) 85 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Angular Momentum Engine | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Y-72 Warden | -6/Zion | Archive Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Cld. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveFieldCalibrator Manual? 0 Play Time 02:35:42 Cumulative 246.8 hours Start 2022.06.16 @ 09:16:06 End 2022.06.17 @ 08:08:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 298 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 70 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abe395ce-36d8-449b-b2f2-591b807d205d