Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 02:08:49 Player: RX86 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (1390) 1390 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 5017 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 110 Cogmind --------- Core Integrity 401/700 Matter 287/300 Energy 73/160 System Corruption 10% Temperature Cool (0) Movement Flying (30) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Cesium-ion Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY (7) ------ Experimental Optical Array Improved Terrain Scanner Target Analyzer Advanced ECM Suite System Shield > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Cooled VTOL Module Cooled VTOL Module Advanced Surge Thruster Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Cooled VTOL Module Advanced Surge Thruster > --- UTILITY ---------- Advanced Weight Redist. System Experimental Optical Array Target Analyzer Transmission Jammer Advanced ECM Suite Improved Medium Armor Plating System Shield > --- WEAPON ----------- Powered Hammer Chainsword > --- INVENTORY -------- Cesium-ion Thruster Xenon Bombardment Thruster Improved Terrain Scanner Datajack [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Improved Melee Analysis Suite Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Light Armor Plating Weapon Mace Energy Gun Medium Laser Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . 2 . 2 1 . . Weapon . | . . . . . . . . Parts Attached 92 | 3 4 5 10 26 35 4 5 Power 10 | 1 . . 2 2 4 . 1 Engine 7 | 1 . . 2 1 3 . . Core 3 | . . . . 1 1 . 1 Reactor . | . . . . . . . . Propulsion 28 | 2 1 . 2 9 11 2 1 Treads . | . . . . . . . . Leg 7 | 2 1 . 2 2 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 21 | . . . . 7 11 2 1 Utility 29 | . 1 3 3 7 13 1 1 Device 17 | . . 1 3 3 8 1 1 Storage 1 | . 1 . . . . . . Processor 7 | . . 1 . 3 3 . . Hackware 1 | . . . . 1 . . . Protection 3 | . . 1 . . 2 . . Artifact . | . . . . . . . . Weapon 25 | . 2 2 3 8 7 1 2 Energy Gun 2 | . 2 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 2 3 . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon 11 | . . 2 1 5 3 . . Slashing Weapon 4 | . . . . . 2 . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . 1 1 . Unidentified Prototypes 6 | . . . 1 2 3 . . Corrupted Parts 1 | . . . . 1 . . . System Corruption 6 | . . . . 6 . . . Parts Lost 23 | . . . 2 13 4 . 4 Power 4 | . . . . 3 . . 1 Propulsion 4 | . . . . 4 . . . Utility 11 | . . . 2 3 4 . 2 Weapon 4 | . . . . 3 . . 1 Highest Loss Streak 5 | . . . 1 5 1 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 79 93 98 77 95 96 85 Engine 5 | . 14 11 11 3 1 . . Core 2 | . . . . 1 4 7 5 Leg 10 | . 28 22 22 8 . . . Flight 11 | . . . . 8 23 23 23 Device 13 | . . 8 17 15 15 21 17 Storage 6 | . 11 11 11 9 2 . . Processor 12 | . . 8 3 13 19 15 15 Hackware 3 | . . . . 3 7 7 7 Protection 4 | . . 10 10 . 4 7 3 Energy Gun 3 | . 25 7 . . . . . Impact Weapon 9 | . . 15 20 9 7 7 4 Slashing Weapon 2 | . . . . . 5 3 4 Naked Turns . | . . . . . . . . Heaviest Build 25 | 5 14 17 20 19 23 25 25 Greatest Support 31 | 20 20 26 31 31 29 25 26 Greatest Overweight (x) 3 | 1 . . . 3 . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 5 5 Average Capacity 6 | 5 7 8 8 8 5 5 5 Most Carried 8 | 4 7 8 8 8 8 5 5 Average Carried 5 | 3 5 7 7 5 5 4 4 Final Capacity 8 | 5 8 8 8 8 5 5 5 Final Carried 8 | 4 7 7 7 8 5 5 4 Class Distribution -------------------- 47% | Mutant 43% | Sprinter 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Matter Collected 1188 | 216 43 61 140 165 498 . 65 Remotely . | . . . . . . . . Salvage Created 2001 | . 43 80 69 454 1265 . 90 Parts 62 | . 3 6 3 11 35 . 4 Haulers Intercepted 6 | . . 1 . 2 3 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 34 | . 3 1 5 11 11 . 3 Melee 10 | . . 1 . 2 5 . 2 Guns 3 | . 3 . . . . . . AOE 11 | . . . 4 7 . . . Classes Destroyed 11 | . 1 2 1 3 4 . . Worker 3 | . . . . . 3 . . Builder 25 | . . . 1 1 22 . 1 Hauler 6 | . . 1 . 2 3 . . Recycler 1 | . . . . . 1 . . Mechanic 1 | . . . . . 1 . . Operator 2 | . . . . 1 1 . . Watcher 7 | . . . . 2 5 . . Swarmer 19 | . 3 . 3 6 4 . 3 Grunt 10 | . . 1 2 4 3 . . Brawler 1 | . . . . 1 . . . Programmer 4 | . . . . . 4 . . Best Kill Streak 14 | . 3 1 4 6 14 . 4 Combat Bots Only 5 | . 3 1 4 5 2 . 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 2 . . . Melee 1 | . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Damage Taken 3472 | . 147 104 300 1598 1154 . 169 Core 921 | . 51 . 36 535 247 . 52 Absorbed by Shields 57 | . . . . . 57 . . Core Remaining (%) 68 | 100 79 . 91 2 . . . Volleys Fired 29 | . 10 3 6 5 5 . . Largest 2 | . 2 2 1 1 1 . . Hottest 100 | . 100 100 33 33 5 . . Shots Fired 42 | . 20 6 6 5 5 . . Gun 26 | . 20 6 . . . . . Cannon . | . . . . . . . . Launcher 11 | . . . 6 5 . . . Special 5 | . . . . . 5 . . Kinetic . | . . . . . . . . Thermal 26 | . 20 6 . . . . . Explosive 11 | . . . 6 5 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 4 | . 1 3 2 4 3 . . Robot Miss Streak 7 | . 7 3 1 2 1 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 134 | . 4 5 5 27 87 . 6 Core Hits 35 | . 3 3 4 12 11 . 2 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 18 | . . . 1 3 14 . . Critical Strikes 19 | . . . 1 3 15 . . Smash 19 | . . . 1 3 15 . . Melee Attacks 154 | . . 3 9 24 109 . 9 Impact 123 | . . 3 9 24 83 . 4 Slashing 28 | . . . . . 23 . 5 Piercing . | . . . . . . . . Sneak Attacks 39 | . . . 1 4 33 . 1 Combat Hostiles 3 | . . . . . 3 . . Follow-up Attacks 17 | . . . 1 3 13 . . Damage Inflicted 8054 | . 101 93 587 1536 5455 . 282 Guns 149 | . 101 48 . . . . . Cannons . | . . . . . . . . Explosions 880 | . . . 392 488 . . . Melee 7025 | . . 45 195 1048 5455 . 282 Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 149 | . 101 48 . . . . . Explosive 880 | . . . 392 488 . . . Electromagnetic . | . . . . . . . . Impact 5933 | . . 45 195 1048 4478 . 167 Slashing 1092 | . . . . . 977 . 115 Piercing . | . . . . . . . . Highest Corruption 10 | . . . . 9 1 10 10 Average Corruption 3 | . . . . 7 1 6 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . 8 1 2 1 Message Errors 1 | . . . . . 1 . . Matter Fused 4 | . . . . 3 . . 1 Heat Flow Errors 2 | . . . . 2 . . . Parts Rejected 3 | . . . . 1 . 2 . Data Loss (minor) 1 | . . . . 1 . . . Data Loss (major) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 3211 | . . . 131 289 2733 . 58 Projectiles 29 | . . . . . 29 . . Explosions 37 | . . . 37 . . . . Melee 3145 | . . . 94 289 2704 . 58 Knockbacks 24 | . . . 1 2 21 . . Impact 22 | . . . 1 2 19 . . Kinetic . | . . . . . . . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 69 | . . . 33 36 . . . Shots 3 | . . . 1 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 270 | . 235 42 2 270 8 . . Average Temperature 78 | . 88 20 2 118 4 . . Received Heat Transfer 1090 | . 9 69 72 741 199 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 72 | . . . . 14 54 . 4 Impact Corruptions 110 | . . . 5 11 92 . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 444 | . 296 148 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Peak Influence 557 | . 76 105 296 557 473 165 213 Initial 210 | . . 38 40 47 210 165 115 Average 198 | . 53 51 150 225 293 165 144 Maximum Alert Level 2 | . . . 1 2 2 . 1 Low Security (%) 51 | 100 100 100 62 57 13 100 92 Level 1 40 | . . . 37 25 72 . 7 Level 2 8 | . . . . 16 13 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . 2 1 3 6 . . Investigation 2 | . . 1 1 . . . . Extermination 2 | . . . . . 2 . . Reinforcement 5 | . . 1 . 3 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Distress Signals 7 | . . 1 . 3 3 . . Communications Jammed 12 | . . . . . 12 . . Distress Signals 10 | . . . . . 10 . . Times Spotted 111 | . 5 5 11 40 39 6 5 Peak Tracking Total 18 | . 3 4 4 18 11 6 4 Tactical Retreats 12 | . 1 . 1 5 3 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Traps Triggered 4 | . . . . 2 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Accessed 26 | . 2 3 1 3 14 . 3 Terminals 22 | . 2 3 . 3 12 . 2 Fabricators 3 | . . . . . 2 . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 62 | . 7 10 1 10 29 . 5 Successful 28 | . 3 5 1 2 15 . 2 Failed 34 | . 4 5 . 8 14 . 3 Catastrophic 4 | . . 1 . 2 1 . . Database Lockouts . | . . . . . . . . Manual 35 | . 7 2 . 9 13 . 4 Terminals 56 | . 7 10 . 10 26 . 3 Fabricators 5 | . . . . . 3 . 2 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 3 5 1 1 13 . . Record 4 | . . . . . 4 . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . 1 . . . . Open DSF 3 | . . . . . 3 . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 2 | . . 1 . . 1 . . Transport Status 1 | . . . . . 1 . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 2 | . 1 . . . 1 . . Zone Layout 3 | . 1 . . 1 1 . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . . . 1 1 . 2 Terminals 3 | . . . . 1 1 . 1 Assimilate 2 | . . . . 1 . . 1 Botnet 1 | . . . . . 1 . . Fabricators 1 | . . . . . . . 1 Fabnet 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 21 | . 2 3 . 3 10 . 3 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 93 | . . . . . 93 . . Total Part Build Rating 7 | . . . . . 7 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Total Allies 3 | . . . . . 2 1 . Largest Group 1 | . . . . . 1 1 . Highest-Rated Group 32 | . . . . . 32 31 . Highest-Rated Ally 32 | . . . . . 32 31 . Total Orders 1 | . . . . . 1 . . STAY 1 | . . . . . 1 . . Ally Attacks 16 | . . . . . 11 5 . Total Damage 332 | . . . . . 268 64 . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Turns Passed 2489 | 42 292 215 421 435 992 38 54 Spaces Moved 3359 | 33 211 158 302 494 1968 111 82 Core 15 | 11 . . . 4 . . . Treads . | . . . . . . . . Legs 846 | 22 211 158 302 153 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2498 | . . . . 337 1968 111 82 Fastest Speed 23 | 50 120 120 120 32 23 25 25 Average Speed 53 | 102 120 120 120 63 29 27 28 Slowest Speed 200 | 120 120 120 120 200 34 29 30 Overloaded Moves 10 | . . . . . 10 . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 26 | . . . . 8 16 2 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 40 25 68 57 50 92 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 12 | . . . 12 . . . . Terrain Destroyed 104 | . . . 56 48 . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 104 | . . . 56 48 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Total 3765 | 40 229 174 340 568 2200 117 97 Wait 60 | . . . . 6 54 . . Move 3306 | 32 210 157 301 480 1937 107 82 Hop 21 | . . . . 5 15 1 . Pick Up 55 | 5 5 3 7 11 21 3 . Fast Attach 25 | 2 . 4 . 9 9 . 1 Attach 33 | 1 3 . 2 12 10 3 2 Detach 14 | . . . . 7 5 1 1 Swap 34 | . 1 1 8 5 16 1 2 Drop 47 | . . 4 8 7 27 1 . Fire 29 | . 10 3 6 5 5 . . Melee 132 | . . 2 8 21 92 . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . 9 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac x2]) -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 16) 250 | -10/Materials | Discovered new exit (range 10) 317 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered another Materials area 335 | -9/Materials | Evolved 2 slots: Utility x2 525 | -9/Materials | Identified exit to Mines 525 | -9/Materials | Identified exit to Storage 550 | -9/Materials | Entered Mines 585 | -9/Mines | Learned Materials emergency access door positions 593 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 691 | -9/Mines | Met a Derelict shopkeep closing up shop 828 | -9/Mines | Discovered new exit (range 13) 914 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 917 | -9/Mines | Found Prototype Device 918 | -9/Mines | Identified Exp. Sensor Array 971 | -9/Mines | Entered Materials 971 | -8/Materials | Evolved 2 slots: Utility x2 1189 | -8/Materials | Lost 5 parts (2p2n1u) 1269 | -8/Materials | Discovered new exit (range 10) 1331 | -8/Materials | Core integrity fell below 50% 1382 | -8/Materials | Core integrity fell below 20% 1403 | -8/Materials | Discovered new exit (range 9) 1406 | -8/Materials | Entered Factory 1406 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1429 | -7/Factory | Lost 4 parts (1p1u2w) 1808 | -7/Factory | Build established: Sprinter 1873 | -7/Factory | Fabricated Exp. Optical Array (x1) 1907 | -7/Factory | Discovered new exit (range 15) 2068 | -7/Factory | Garrison activated, responded to threat 2325 | -7/Factory | Cargo convoy interrupted 2381 | -7/Factory | Discovered new exit (range 22) 2398 | -7/Factory | Sucked down chute 2398 | -7/Factory | Entered Waste 2399 | -7/Waste | Met a frightened Derelict 2406 | -7/Waste | Spotted C-40 Crusher 2413 | -7/Waste | EMP discharged 2413 | -7/Waste | System corruption reached 10% 2416 | -7/Waste | Spotted C-40 Crusher 2420 | -7/Waste | Spotted C-40 Crusher 2424 | -7/Waste | Spotted C-40 Crusher 2425 | -7/Waste | Spotted C-40 Crusher 2430 | -7/Waste | Discovered new exit (range 23) 2431 | -7/Waste | Spotted C-40 Crusher 2436 | -7/Waste | Entered Factory 2490 | -7/Factory | Self-destructed Last Messages --------------- 02460_ U-05 Engineer system corrupted by crushing effect. 02461_ U-05 Engineer system terminally corrupted. 02461_ Structural Scanner fried. 02461_ Terrain Scanner fried. 02461_ Imp. Medium Armor Plating destroyed. 02465_ Adv. Weight Redist. System destroyed. 02469_ Destroyed VTOL Module. 02469_ S-27 Virus system corrupted by crushing effect. 02470_ S-27 Virus system terminally corrupted. 02470_ Lgt. Nuclear Core fried. 02470_ VTOL Module fried. 02472_ Acquired 22 matter. 02474_ Powered Hammer destroyed. 02477_ Enh. Nuclear Core destroyed. 02480_ Destroyed VTOL Module. 02482_ S-27 Virus destroyed. 02485_ Acquired 25 matter. 02485_ S-27 Virus destroyed. 02488_ Acquired 18 matter. 02489_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?##########+###??????????????#?#?????????????????? | | ?# +??? ??????????????????????????????? | | ?# #??????????????????????????????????? | | ## #??????????????????????????????????? | | "" """ #?????"????????????????????????????? | | "" """ #?????????????#????????????????????? | | F "" """ #??????????????????????????????????? | | "" "" ###+##########?????????????????????? | | "" "T """ ??????#???????????????? | | ## "" """ ##########???????????????? | | ?# "" """ # ! #???????????????? | | ?# #! #???????????????? | | ## # #???????????????? | | # ###########+####[#@ !!!#???????????????? | | # #= ### +% !!!#???????????????? | | # # """" """" #?#[#= [ !!!#???????????????? | | # # """" """" #?# # #???????????????? | | # # """" """" #?# # #???????????????? | | + + """" """" #?# # [ #??? ???????????? | | # # #?# ##########???????????????? | | # # #?# #???????#? ??????????????? | | # # ] ### #????????????????????????? | | ####### #?# #????????????????????????? | | #?????# #?# #????????????????????????? | | #?????# ""T"" #?# #????????????????????????? | | ##?????# """"" #?# #????????????????????????? | | ???????##############?# #????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ? ????????????????????? ?????????????????????????? | | ? ????? ????????? ????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: EX 25 Melee Speed Boost 20 Evasion (%) 72 Melee Accuracy 18 Target Analysis 7 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Optical Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Total Silence Challenges ------------ None Game ------ Seed CorruptionWardroneFalx Manual? 0 Play Time 02:29:32 Cumulative 34.2 hours Start 2022.05.14 @ 22:57:53 End 2022.05.15 @ 02:08:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 14 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 347e16f0-cff6-4285-ae10-a1b43e95a286