Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.11 @ 11:31:54 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (182) 910 Value Destroyed (7886) 7886 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 13556 Bonus ------- None Cogmind --------- Core Integrity 645/1150 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY (8) ------ Improved Coolant Injector Advanced Coolant Injector Huge Storage Unit Advanced Targeting Computer Improved Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Cooled Phase Gun Cooled Phase Gun Cooled Phase Gun Neutron Cannon > --- INVENTORY (25) --- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Enhanced Biometal Leg Enhanced Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Matter Pod (150) Matter Compressor (250) Matter Compressor (250) Seismic Detector Advanced System Restoration Module Backup Laser VII Backup Laser VII Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core Improved Fusion Compressor Improved Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- Huge Storage Unit Advanced Quantum Shading Machine Experimental Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Particle Accelerator Advanced Kinecellerator > --- WEAPON ----------- Heavy Laser Flak Gun KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Enhanced Biometal Leg Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Improved Coolant Injector Large Matter Pod Matter Compressor Matter Compressor Seismic Detector Medium Laser Heavy Mace [Rating: 140] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Minigun Energy Gun Cooled Phase Gun Energy Cannon Neutron Cannon Ballistic Gun Minigun Ballistic Cannon Hypervelocity Gauss Cannon Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 3 | . . 1 . . 1 1 . Propulsion 2 | . . . 1 1 . . . Utility 6 | . 1 1 1 . . 1 2 Weapon 2 | . . . . 1 1 . . Parts Attached 153 | 7 5 12 16 5 34 16 58 Power 33 | 1 1 4 1 1 10 5 10 Engine 21 | 1 . 4 1 1 10 2 2 Core 5 | . 1 . . . . 2 2 Reactor 7 | . . . . . . 1 6 Propulsion 46 | 2 2 3 10 1 10 6 12 Treads . | . . . . . . . . Leg 46 | 2 2 3 10 1 10 6 12 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 41 | 2 2 3 1 2 5 4 22 Device 20 | . . . 1 1 4 1 13 Storage 7 | 1 1 1 . 1 1 . 2 Processor 10 | . 1 2 . . . 1 6 Hackware . | . . . . . . . . Protection 4 | 1 . . . . . 2 1 Artifact . | . . . . . . . . Weapon 33 | 2 . 2 4 1 9 1 14 Energy Gun 7 | . . . . . . . 7 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 23 | 2 . 2 4 1 9 1 4 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . . . . . 12 Parts Lost 49 | . . 7 . . 11 1 30 Power 14 | . . 2 . . 3 . 9 Propulsion 6 | . . 2 . . 1 . 3 Utility 13 | . . 2 . . 2 1 8 Weapon 16 | . . 1 . . 5 . 10 Highest Loss Streak 8 | . . 2 . . 3 1 8 To Critical Strikes 1 | . . . . . 1 . . Average Slot Usage (%) 96 | . 99 94 100 100 99 99 88 Engine 11 | . 3 13 16 14 17 11 3 Core 3 | . 8 4 . . . 10 3 Reactor 1 | . . . . . . . 7 Leg 22 | . 24 19 25 28 25 21 17 Device 8 | . . . 8 7 8 10 12 Storage 13 | . 12 10 16 14 15 16 10 Processor 8 | . 12 19 16 14 5 . 13 Protection 2 | . 12 7 . . . 4 2 Ballistic Gun 20 | . 25 18 16 21 24 21 10 Naked Turns . | . . . . . . . . Heaviest Build 176 | 16 28 35 38 108 138 176 176 Greatest Support 130 | 20 20 20 51 68 72 72 130 Greatest Overweight (x) 5 | 1 5 3 2 1 3 3 5 Average Overweight (x) 1 | . . 1 . 1 1 2 1 Largest Inventory Capacity 25 | 10 15 15 15 25 25 25 25 Average Capacity 22 | 8 13 15 15 24 25 25 25 Most Carried 25 | 4 10 9 15 15 25 25 25 Average Carried 19 | 2 7 8 13 12 21 24 23 Final Capacity 25 | 10 15 15 15 25 25 25 25 Final Carried 25 | 4 10 9 15 15 25 25 22 Class Distribution -------------------- 50% | Scavenger-Gunner 21% | Hacker-Mutant 15% | Hacker-Gunner 6% | Generator-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 7928 | 155 195 467 549 250 2535 797 2980 Remotely . | . . . . . . . . Salvage Created 9888 | . 337 827 866 436 3494 1205 2723 Parts 500 | . 19 59 48 30 177 58 109 Haulers Intercepted 10 | . 1 1 2 . 3 1 2 Recyclers Shooed 4 | . 1 1 . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 145 | . 4 16 14 6 52 18 35 Melee 1 | . . . . . . . 1 Guns 134 | . 4 16 14 6 52 18 24 Cannons 7 | . . . . . . . 7 Classes Destroyed 19 | . 4 4 2 1 3 1 4 Worker 7 | . . . . . 3 2 2 Builder 6 | . . . . 1 4 . 1 Tunneler 1 | . . . . . . 1 . Hauler 10 | . 1 1 2 . 3 1 2 Recycler 6 | . 1 1 . . 1 . 3 Mechanic 2 | . . . 1 . . . 1 Operator 2 | . . 2 . . . . . Watcher 10 | . 1 2 1 2 3 . 1 Swarmer 15 | . . 3 2 . 6 . 4 Grunt 76 | . 4 8 9 3 28 9 15 Brawler 4 | . . 1 . . 1 1 1 Duelist 1 | . . . . . 1 . . Sentry 15 | . . 4 2 3 4 2 . Specialist 1 | . . . . . . . 1 Hunter 6 | . . . 1 . 5 . . Programmer 24 | . . . . . 7 6 11 Heavy 1 | . . . . . . . 1 Behemoth 1 | . . . . . . . 1 Executioner 1 | . . . . . . . 1 Best Kill Streak 8 | . 3 6 6 3 8 4 7 Combat Bots Only 7 | . 2 5 6 3 7 4 6 Max Kills in Single Turn 3 | . 1 2 1 2 3 2 2 Gunslinging 1 | . . 1 . . 1 . 1 Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 7622 | . 107 636 291 168 1971 833 3616 Core 876 | . 18 65 40 23 164 61 505 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 250 | . 17 25 . . . 107 101 Regen/Repaired (Parts) 187 | . . . . . 44 143 . Core Remaining (%) 90 | 100 92 83 92 96 80 93 . Volleys Fired 429 | . 26 78 51 16 130 47 81 Largest 4 | . 2 2 2 3 4 4 4 Hottest 191 | . 40 43 50 75 113 113 191 Shots Fired 1342 | . 52 151 102 48 513 189 287 Gun 1307 | . 52 151 102 48 513 189 252 Cannon 35 | . . . . . . . 35 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 1285 | . 52 151 102 48 513 189 230 Thermal 57 | . . . . . . . 57 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 59 | . 16 30 57 29 59 32 27 Robot Miss Streak 5 | . 1 2 3 1 5 3 4 Penetration Max 2 | . . . . . 2 1 1 Secondary Targets 23 | . 2 3 4 . 6 3 5 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 Shots Hit Robots 1102 | . 43 129 90 41 410 141 248 Core Hits 524 | . 20 49 36 20 189 50 160 Critical Kills 10 | . . . . . 4 1 5 Critical Parts Destroyed 17 | . . 2 2 . 5 . 8 Critical Strikes 28 | . . 2 2 . 9 1 14 Burn 1 | . . . . . . . 1 Destroy 25 | . . 2 2 . 9 1 11 Smash 2 | . . . . . . . 2 Melee Attacks 12 | . . . . . . . 12 Impact 12 | . . . . . . . 12 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 21601 | . 383 1169 1486 686 7657 3597 6623 Guns 20531 | . 374 1169 1482 686 7616 3597 5607 Cannons 463 | . . . . . . . 463 Explosions . | . . . . . . . . Melee 510 | . . . . . . . 510 Ramming 97 | . 9 . 4 . 41 . 43 Kinetic 20039 | . 374 1169 1482 686 7616 3597 5115 Thermal 955 | . . . . . . . 955 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 510 | . . . . . . . 510 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 1 . . 2 3 6 Average Corruption 1 | . . 1 . . 1 1 3 Corruption Purged 7 | . . . . . . . 7 Corruption Blocked . | . . . . . . . . Effects 80 | . . 5 . . 29 16 30 Message Errors 16 | . . . . . 8 4 4 Matter Fused 15 | . . 3 . . 4 4 4 Heat Flow Errors 15 | . . . . . 7 1 7 Energy Discharges 13 | . . . . . 4 3 6 Parts Fused 2 | . . . . . 1 1 . Data Loss (minor) 9 | . . 1 . . 4 1 3 Data Loss (major) 2 | . . . . . . 1 1 Misfires 3 | . . . . . 1 1 1 Alerts 2 | . . . . . . . 2 Weapon Failures 3 | . . 1 . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 180 | . . . . . . . 180 Projectiles 21 | . . . . . . . 21 Explosions . | . . . . . . . . Melee 159 | . . . . . . . 159 Knockbacks 7 | . 1 . . . . . 6 Impact 5 | . 1 . . . . . 4 Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 8 | . 1 . 1 . 4 . 2 Kicked 8 | . 1 . 1 . 4 . 2 Crushed . | . . . . . . . . Highest Temperature 589 | . 40 134 21 28 264 356 589 Average Temperature 96 | . 12 35 9 8 48 126 153 Received Heat Transfer 2532 | . 96 402 252 93 756 291 642 Effects 28 | . . . . . 4 3 21 Shutdowns 12 | . . . . . . 2 10 Energy Bleed 3 | . . . . . 1 . 2 Interference 4 | . . . . . 3 1 . Matter Decay 3 | . . . . . . . 3 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . . . . . 7 Impact Corruptions 7 | . . . . . . . 7 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . . . 7 Heat Transferred 1517 | . . . . . . . 1517 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 375 | . 64 330 375 170 346 142 195 Initial 61 | . . 19 13 61 49 14 1 Average 80 | . 26 104 137 99 106 50 59 Maximum Alert Level 1 | . . 1 1 . 1 . . Low Security (%) 94 | 100 100 77 83 100 91 100 100 Level 1 5 | . . 22 16 . 8 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 38 | . . 5 3 2 14 5 9 Investigation 14 | . . 1 2 1 6 2 2 Extermination 12 | . . . . . 5 3 4 Reinforcement 11 | . . 4 1 . 3 . 3 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . 1 1 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 188 | . 7 24 21 7 60 20 49 Peak Tracking Total 8 | . 5 5 7 2 6 4 8 Tactical Retreats 7 | . . . 3 . 3 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . 1 1 . . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . . . . 4 . . Reused 1 | . . . . . 1 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 11 | . . . . . 4 1 6 Max in Single Turn 1 | . . . . . 1 1 1 Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 25 | . 4 2 4 1 8 3 3 Terminals 14 | . 4 1 2 1 5 1 . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . 1 2 . 1 1 1 Garrison Access 2 | . . . . . 1 . 1 Total Hacks 98 | . 8 6 19 3 33 10 19 Successful 67 | . 5 3 15 2 19 6 17 Failed 31 | . 3 3 4 1 14 4 2 Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 49 | . 8 3 6 3 26 3 . Fabricators 4 | . . . . . . . 4 Repair Stations 7 | . . . . . 3 4 . Recycling Units . | . . . . . . . . Scanalyzers 36 | . . 3 13 . 3 3 14 Garrison Access 2 | . . . . . 1 . 1 Terminal Hacks 24 | . 5 . 2 2 14 1 . Record 4 | . . . . . 4 . . Robot Schematic 1 | . . . . . 1 . . Prototype ID Bank 3 | . 1 . 1 . 1 . . Branch Access Points 3 | . 1 . . 1 1 . . Emergency Access Points 2 | . . . 1 1 . . . Alert Level 1 | . . . . . 1 . . Locate Traps 2 | . . . . . 1 1 . Reprogram Traps 1 | . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . Security Status 1 | . . . . . 1 . . Surveillance Status 1 | . . . . . 1 . . Patrol Status 1 | . . . . . 1 . . Assault Status 1 | . . . . . 1 . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 6 | . . . . . 2 4 . Scan Component 3 | . . . . . 1 2 . Repair 3 | . . . . . 1 2 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 33 | . . 3 13 . 2 1 14 Insert Component 17 | . . 2 7 . 1 1 6 Analyze 16 | . . 1 6 . 1 . 8 Garrison Access Hacks 2 | . . . . . 1 . 1 Seal Access 2 | . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 1 2 4 1 7 3 2 Full Trace Events 17 | . 1 2 3 1 6 2 2 Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . 1 6 . 1 . 5 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 106 | . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired 3 | . . . . . 1 2 . Time 107 | . . . . . 13 94 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 14 | . . 1 6 . 1 1 5 Part Schematics Acquired 13 | . . 1 6 . 1 . 5 Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 11020 | 66 766 888 733 559 3490 2330 2188 Spaces Moved 4346 | 53 432 345 341 255 1509 758 653 Core 21 | 20 1 . . . . . . Treads . | . . . . . . . . Legs 4325 | 33 431 345 341 255 1509 758 653 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 200 192 265 185 Average Speed 207 | 98 157 192 151 200 196 268 242 Slowest Speed 470 | 120 300 330 260 200 335 360 470 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 54 42 36 7 31 16 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . . . . . 4 . 35 Melee . | . . . . . . . . Projectile 25 | . . . . . 4 . 21 AOE 14 | . . . . . . . 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 5467 | 63 474 443 484 277 1740 951 1035 Wait 420 | . 3 3 53 . 50 118 193 Move 4339 | 52 431 344 340 254 1508 757 653 Hop . | . . . . . . . . Pick Up 55 | 4 6 5 9 1 10 3 17 Fast Attach 31 | 7 3 1 . . 5 4 11 Attach 53 | . 1 8 2 2 12 3 25 Detach 4 | . 1 . . . . . 3 Swap 69 | . 1 3 14 3 17 9 22 Drop 47 | . 1 1 14 1 4 10 16 Fire 429 | . 26 78 51 16 130 47 81 Melee 12 | . . . . . . . 12 Ram . | . . . . . . . . Kick 8 | . 1 . 1 . 4 . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 5 | -11/Junkyard | Identified exit to Materials 5 | -11/Junkyard | Discovered exit to Materials (range 15) 67 | -11/Junkyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 414 | -10/Materials | Identified exit to Mines 561 | -10/Materials | Identified exit to Materials 561 | -10/Materials | Discovered exit to Materials (range 3) 833 | -10/Materials | Entered another Materials area 833 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1173 | -9/Materials | Identified exit to Mines 1173 | -9/Materials | Discovered exit to Mines (range 10) 1427 | -9/Materials | Discovered exit to Mines (range 15) 1668 | -9/Materials | Identified exit to Materials 1668 | -9/Materials | Discovered exit to Materials (range 8) 1721 | -9/Materials | Entered another Materials area 1721 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2439 | -8/Materials | Identified exit to Factory 2439 | -8/Materials | Discovered exit to Factory (range 11) 2454 | -8/Materials | Entered Factory 2454 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2611 | -7/Factory | Garrison activated, responded to threat 2764 | -7/Factory | Build established: Hacker-Gunner 2913 | -7/Factory | Identified exit to Lower Caves 2982 | -7/Factory | Identified exit to Factory 2982 | -7/Factory | Discovered exit to Factory (range 7) 3013 | -7/Factory | Entered another Factory area 3013 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3052 | -6/Factory | Repaired Ion Engine 4296 | -6/Factory | Lost 3 parts (1p2w) 4647 | -6/Factory | Build established: Scavenger-Gunner 4937 | -6/Factory | Destroyed 7 combat bots 4946 | -6/Factory | Lost 3 parts (1p2w) 5262 | -6/Factory | Identified exit to Lower Caves 6484 | -6/Factory | Identified exit to Factory 6484 | -6/Factory | Discovered exit to Factory (range 7) 6503 | -6/Factory | Entered another Factory area 6503 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6934 | -5/Factory | Repaired Coil Gun 6979 | -5/Factory | Repaired Kinecellerator 8771 | -5/Factory | Identified exit to Factory 8771 | -5/Factory | Discovered exit to Factory (range 15) 8833 | -5/Factory | Entered another Factory area 8833 | -4/Factory | Evolved 2 slots: Utility x2 9160 | -4/Factory | Build established: Generator-Gunner 9247 | -4/Factory | Lost 3 parts (1u2w) 9265 | -4/Factory | Spotted B-86 Titan 9308 | -4/Factory | Destroyed B-86 Titan 9337 | -4/Factory | Lost 3 parts (1p1u1w) 9573 | -4/Factory | Build established: Scavenger-Gunner 9702 | -4/Factory | Cargo convoy interrupted 9703 | -4/Factory | Spotted Executioner 9747 | -4/Factory | Destroyed Executioner 9772 | -4/Factory | Found Prototype Processor 9779 | -4/Factory | Lost 8 parts (3p3u2w) 9784 | -4/Factory | Found Prototype Processor 9804 | -4/Factory | Identified Exp. Targeting Computer 9807 | -4/Factory | Identified Exp. Core Analyzer 9812 | -4/Factory | Found Prototype Processor 9813 | -4/Factory | Identified Exp. Signal Interpreter 9824 | -4/Factory | Found Prototype Device 9825 | -4/Factory | Identified Adv. Kinecellerator 9837 | -4/Factory | Found Prototype Device 9838 | -4/Factory | Identified Imp. Particle Accelerator 10188 | -4/Factory | Identified exit to Upper Caves 10188 | -4/Factory | Discovered exit to Upper Caves (range 9) 10241 | -4/Factory | Lost 6 parts (2p2u2w) 10422 | -4/Factory | Lost 7 parts (1p2n1u3w) 10638 | -4/Factory | Build established: Scavenger-Mutant 10964 | -4/Factory | Fabricated KE Penetrator? 11007 | -4/Factory | Build established: Scavenger-Gunner 11021 | -4/Factory | Self-destructed Last Messages --------------- 10870_ K-01 Serf collects debris. 10872_ U-05 Engineer builds a Wall. 10874_ K-01 Serf collects debris. 10892_ System corrupted: Heat flow error (+171). 10947_ System corrupted: Component data lost. 10964_ >> FABRICATOR: Completed KE Penetrator? 10980_ Kicked U-05 Engineer out of the way. 10980_ Destroyed Structural Scanner. 10980_ U-05 Engineer system corrupted by crushing effect. 11009_ Nuclear Reactor explodes. 11009_ Imp. Quantum Reactor destroyed. 11010_ K-01 Serf collects debris. 11012_ U-05 Engineer lays Concrete. 11012_ K-01 Serf collects debris. 11013_ U-05 Engineer lays Concrete. 11014_ K-01 Serf collects debris. 11014_ U-05 Engineer lays Concrete. 11015_ W-44 Eye distress signal alerts nearby ally. 11016_ U-05 Engineer lays Concrete. 11017_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????## ###????????????????????????? | | ?????????????? #????????????????????????? | | ???????????? ! #????????????????????????? | | ??????????# /! #????????????????????????? | | ??????????# /! +????????????????????????? | | ??????????# ! #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# !! #????????????????????????? | | ??????????# ! #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# #????????????????????????? | | ????????????# #????????????????????????? | | ????????????# ##### #??????????????????? | | ????????????# +??????????????????? | | ?????????????# ########?????############## | | ?????????????#A ############## | | ?????? + kg @ g w/ ^ ^ | | ?????? #### ##############g# #### | | ?????????????#????????# # ##?# | | ??????????????????????# """" # #### | | ??????????????????????# """" # % # | | ??????????????????????# """" # = ###+####+#+### | | ??????????????????????# """" + #? | | ??????????????????????# """" # # | | ??????????????????????# """" # "" # | | ??????????????????????# """" # " """" + ! | | ??????????????????????# # "F """" # | | ??????????????????????# # "" """" # | | ??????????????????????# # """" ///#? | | ??????????????????????######### """" ///#? | | ??????????????????????????? """" ///#?? | | ??????????????????????????? [ #?? | | ??????????????????????????? = #?? | | ???????????????????????????############### #?? | | ?????????????????????????????????????????# !!] ### | | ?????????????????????????????????????????# !%/!# | | ?????????????????????????????????????? # !!! | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 180 Energy Generation 78 Energy Capacity 785 Matter Stores 700 Matter Capacity 950 Sight Range 23 Terrain Scan Density 10 Additional Mass Support 25 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 20 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 40 Kinecelleration 50 Offensive Hacking 20 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed EM Pulse Gun | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Rnf. Fission Core | -4/Factory | Scanalyzed Flak Gun | -4/Factory | Scanalyzed Flexi-carbon Leg | -4/Factory | Scanalyzed KE Penetrator | -4/Factory | Scanalyzed Imp. Titanium Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ L-41 Fighter | -6/Factory | Hacked Fabricated ------------ KE Penetrator | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingFrostField Manual? 0 Play Time 01:18:18 Cumulative 1273.8 hours Start 2023.03.09 @ 19:42:22 End 2023.03.11 @ 11:31:54 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 822 Rogue 62 Adventurer 0 Explorer 760 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f47fb697-7f96-4ce7-bc6b-bf57c35e2664