Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 14:52:15 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3066) 3066 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (988) 988 TOTAL SCORE: 6884 Bonus ------- High Alert Combat Kills 288 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 101/550 Matter 227/300 Energy 176/265 System Corruption 9% Temperature Danger (421) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ Medium Storage Unit Recoil Stabilizer Light Armor Plating Reactive Plating > --- WEAPON (3) ------- Shock Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Light Deuterium Engine Light Angular Momentum Engine Improved Aluminum Leg Improved Heat Sink Enhanced Autogun Enhanced Autogun Gauss Rifle Assault Cannon Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Medium Storage Unit System Shield > --- WEAPON ----------- Beamcaster Assault Cannon Makeshift Hammer > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Beam Rifle Light Assault Rifle Heavy Assault Rifle Grenade Launcher Heavy Mace [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Utility System Shield Device Improved Heat Sink Storage Medium Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Makeshift Hammer Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . 2 . . . . Weapon 1 | . . . . 1 . . Parts Attached 100 | 6 15 8 9 23 19 20 Power 13 | 1 2 1 1 4 3 1 Engine 7 | 1 . 1 1 2 1 1 Core 6 | . 2 . . 2 2 . Reactor . | . . . . . . . Propulsion 28 | 2 7 2 . 5 7 5 Treads 6 | . 2 2 . 2 . . Leg 22 | 2 5 . . 3 7 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 3 2 6 4 5 Device 5 | . . 2 . . 2 1 Storage 6 | 1 1 . 1 2 . 1 Processor . | . . . . . . . Hackware 3 | . 1 . . 2 . . Protection 9 | . . 1 1 2 2 3 Artifact . | . . . . . . . Weapon 36 | 2 4 2 6 8 5 9 Energy Gun 9 | 1 1 . . 3 3 1 Energy Cannon . | . . . . . . . Ballistic Gun 18 | 1 3 1 6 1 . 6 Ballistic Cannon 4 | . . 1 . 1 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . 2 1 1 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 1 | . . . . . 1 . System Corruption 9 | . . . . . 9 . Parts Lost 10 | . . . 1 1 7 1 Power 1 | . . . . . 1 . Propulsion 3 | . . . . . 3 . Utility 5 | . . . 1 1 2 1 Weapon 1 | . . . . . 1 . Highest Loss Streak 5 | . . . 1 1 5 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 98 97 99 98 99 Engine 5 | . 6 3 11 6 1 9 Core 4 | . 7 7 . 2 7 . Treads 8 | . 6 21 22 6 . . Leg 17 | . 21 . . 20 26 26 Device 10 | . . 19 22 6 10 10 Storage 11 | . 14 11 18 11 9 9 Hackware 7 | . 12 2 . 10 9 3 Protection 6 | . . 10 1 6 6 13 Energy Gun 4 | . 10 . . 8 4 3 Ballistic Gun 10 | . 17 13 19 3 4 11 Ballistic Cannon 5 | . . 8 1 6 8 4 Impact Weapon 4 | . . . . 4 9 7 Naked Turns . | . . . . . . . Heaviest Build 46 | 13 16 29 29 44 36 46 Greatest Support 66 | 20 46 46 46 66 55 55 Greatest Overweight (x) 1 | 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 Most Carried 10 | 4 8 8 8 10 10 10 Average Carried 8 | 2 6 7 7 8 8 9 Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 10 | 4 8 7 8 9 10 9 Class Distribution -------------------- 48% | Scavenger-Mutant 37% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 2814 | 246 300 360 290 416 588 614 Remotely . | . . . . . . . Salvage Created 3290 | . 435 487 230 785 541 812 Parts 219 | . 26 36 33 45 27 52 Haulers Intercepted 8 | . . . . 4 . 4 Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 85 | . 9 18 11 13 20 14 Melee 3 | . . . . 1 1 1 Guns 52 | . 9 6 9 5 12 11 Cannons 28 | . . 12 2 7 6 1 Classes Destroyed 13 | . 4 3 2 3 . 1 Worker 3 | . 1 . 1 . . 1 Tunneler 3 | . . . 1 1 . 1 Hauler 8 | . . . . 4 . 4 Recycler 1 | . . . 1 . . . Operator 3 | . 1 1 . . . 1 Watcher 3 | . 2 . . 1 . . Swarmer 29 | . . 7 11 3 8 . Cutter 2 | . . . . . . 2 Grunt 31 | . 9 6 . 5 5 6 Brawler 3 | . . 1 . . . 2 Duelist 2 | . . . . 1 1 . Sentry 16 | . . 4 . 3 6 3 Hunter 2 | . . . . 1 . 1 Best Kill Streak 5 | . 4 4 4 5 4 4 Combat Bots Only 4 | . 3 4 4 4 4 3 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 514 | . 70 67 64 69 153 91 Missed 148 | . 18 26 17 21 36 30 Damage Taken 4550 | . 659 450 376 725 1487 853 Core 710 | . 82 105 74 130 194 125 Absorbed by Shields . | . . . . . . . Ignored by Resistances 99 | . . . . . . 99 Regen/Repaired (Parts) 53 | . . 53 . . . . Core Remaining (%) 74 | 100 67 . 55 . . . Volleys Fired 268 | . 44 36 27 42 57 62 Largest 3 | . 2 2 2 2 2 3 Hottest 119 | . 70 67 67 94 109 119 Shots Fired 531 | . 88 72 54 82 105 130 Gun 388 | . 88 37 46 52 59 106 Cannon 143 | . . 35 8 30 46 24 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 421 | . 54 72 54 42 89 110 Thermal 56 | . 24 . . . 16 16 Explosive . | . . . . . . . Electromagnetic 54 | . 10 . . 40 . 4 Robot Hit Streak 18 | . 9 8 13 7 18 7 Robot Miss Streak 11 | . 3 9 6 11 3 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 371 | . 47 46 37 69 88 84 Core Hits 221 | . 26 45 22 60 33 35 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 1 1 1 Critical Strikes 14 | . 2 . . 2 5 5 Burn 4 | . 2 . . . . 2 Blast 4 | . . . . . 2 2 Smash 5 | . . . . 1 3 1 Sever 1 | . . . . 1 . . Melee Attacks 63 | . . . . 15 37 11 Impact 55 | . . . . 7 37 11 Slashing 8 | . . . . 8 . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 3 . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7138 | . 652 792 359 1483 2029 1823 Guns 3732 | . 607 305 271 632 645 1272 Cannons 2203 | . . 487 88 456 827 345 Explosions 45 | . 45 . . . . . Melee 1157 | . . . . 395 557 205 Ramming 1 | . . . . . . 1 Kinetic 4612 | . 334 792 359 502 1282 1343 Thermal 654 | . 234 . . . 190 230 Explosive . | . . . . . . . Electromagnetic 714 | . 84 . . 586 . 44 Impact 1000 | . . . . 238 557 205 Slashing 157 | . . . . 157 . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 9 9 Average Corruption 9 | . . . . . 9 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 51 | . . . . . 25 26 Message Errors 14 | . . . . . 5 9 Matter Fused 13 | . . . . . 9 4 Heat Flow Errors 6 | . . . . . 3 3 Energy Discharges 5 | . . . . . . 5 Parts Fused 2 | . . . . . 2 . Data Loss (minor) 4 | . . . . . 2 2 Data Loss (major) 2 | . . . . . 2 . Misfires 2 | . . . . . 2 . Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 161 | . . . . 73 38 50 Projectiles 29 | . . . . 2 27 . Explosions . | . . . . . . . Melee 132 | . . . . 71 11 50 Knockbacks 39 | . . 8 3 14 10 4 Impact 1 | . . . . . 1 . Kinetic 36 | . . 8 2 14 8 4 Secondary 2 | . . . 1 . 1 . Self-Inflicted Damage 32 | . 32 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 444 | . 138 11 . 336 202 444 Average Temperature 70 | . 45 3 . 76 41 98 Received Heat Transfer 1731 | . 351 120 . 378 639 243 Effects 2 | . . . . 1 . 1 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 9 | . . . . 5 1 3 Impact Corruptions 6 | . . . . 1 3 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1691 | . 753 . . . 383 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Peak Influence 791 | . 214 475 439 373 791 683 Initial 385 | . . 90 184 92 242 385 Average 317 | . 98 192 275 200 551 554 Maximum Alert Level 3 | . 1 2 2 1 3 2 Low Security (%) 38 | 100 97 56 10 58 . . Level 1 32 | . 2 36 85 41 35 14 Level 2 22 | . . 7 3 . 29 85 Level 3 6 | . . . . . 34 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 3 1 . 4 . 3 Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 8 | . 2 1 . 2 . 3 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 14 | . 2 2 . 5 . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 127 | . 13 27 11 26 22 28 Peak Tracking Total 6 | . 5 5 4 5 5 6 Tactical Retreats 6 | . . 2 . 1 3 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 7 | . 2 . . 1 2 2 Max in Single Turn 1 | . 1 . . 1 1 1 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 19 | . 1 4 1 8 3 2 Terminals 15 | . 1 2 1 7 3 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 53 | . 3 10 1 24 8 7 Successful 17 | . 2 4 1 7 . 3 Failed 36 | . 1 6 . 17 8 4 Catastrophic 9 | . 1 2 . 2 2 2 Database Lockouts . | . . . . . . . Manual 10 | . 2 2 . 6 . . Terminals 40 | . 3 4 1 20 8 4 Fabricators . | . . . . . . . Repair Stations 6 | . . 6 . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . . 3 Garrison Access 4 | . . . . 4 . . Terminal Hacks 8 | . 1 . 1 4 . 2 Prototype ID Bank 1 | . . . . 1 . . Terminal Index 1 | . . . . . . 1 Repair Station Index 1 | . . . . . . 1 Hauler Manifests 2 | . 1 . . 1 . . Zone Layout 3 | . . . 1 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . . 1 Insert Component 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 4 | . 1 1 . 2 . . Terminals 4 | . 1 1 . 2 . . Assimilate 2 | . 1 . . 1 . . Operators 2 | . . 1 . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 17 | . 1 4 . 7 3 2 Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . 2 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 70 | . . . . . 70 . Highest-Rated Ally 39 | . . . . . 39 . Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . 11 . Total Damage 217 | . . . . . 217 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 4147 | 75 659 692 432 749 827 713 Spaces Moved 2218 | 54 368 336 210 416 449 385 Core 4 | 4 . . . . . . Treads 700 | . 76 336 210 78 . . Legs 1514 | 50 292 . . 338 449 385 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 120 120 120 Average Speed 132 | 116 128 160 160 127 120 120 Slowest Speed 190 | 120 160 160 160 160 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 50 37 46 33 46 47 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 15 | . . . . 5 3 7 Terrain Destroyed 21 | . 2 . . 5 3 11 Melee 15 | . . . . 5 3 7 Projectile 4 | . . . . . . 4 AOE 2 | . 2 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 2882 | 63 473 427 263 537 595 524 Wait 65 | . 14 32 9 3 5 2 Move 2212 | 53 367 335 209 415 448 385 Hop . | . . . . . . . Pick Up 67 | 4 13 8 1 16 8 17 Fast Attach 35 | 6 4 3 4 5 6 7 Attach 12 | . . 2 . 3 5 2 Detach . | . . . . . . . Swap 53 | . 11 3 5 15 8 11 Drop 98 | . 20 8 8 23 13 26 Fire 268 | . 44 36 27 42 57 62 Melee 63 | . . . . 15 37 11 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min x2 / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 6) 716 | -10/Materials | Discovered new exit (range 10) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Utility x2 866 | -9/Materials | Discovered new exit (range 15) 972 | -9/Materials | Repaired Imp. Treads 1360 | -9/Materials | Discovered new exit (range 11) 1408 | -9/Materials | Discovered new exit (range 13) 1427 | -9/Materials | Entered Mines 1458 | -9/Mines | Discovered new exit (range 7) 1627 | -9/Mines | Learned location of Storage (-9) 1713 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1797 | -9/Mines | Discovered new exit (range 7) 1859 | -9/Mines | Entered Materials 1859 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1881 | -8/Materials | Build established: Scavenger-Mutant 2537 | -8/Materials | Build established: Hacker-Mutant 2578 | -8/Materials | Garrison activated, responded to threat 2604 | -8/Materials | Identified exit to Garrison 2608 | -8/Materials | Entered Garrison 2710 | -8/Garrison | Lost 5 parts (1p2n1u1w) 2740 | -8/Garrison | Triggered checkpoint 2852 | -8/Garrison | Triggered checkpoint 2990 | -8/Garrison | Triggered checkpoint 2991 | -8/Garrison | Core integrity fell below 50% 3004 | -8/Garrison | Build established: Scavenger-Mutant 3067 | -8/Garrison | Garrison Relay disabled 3375 | -8/Garrison | Installed Relay Interface Framework 3410 | -8/Garrison | Triggered checkpoint 3419 | -8/Garrison | Discovered new exit (range 12) 3435 | -8/Garrison | Entered Materials 4147 | -8/Materials | Core integrity fell below 20% 4148 | -8/Materials | Self-destructed Last Messages --------------- 04105_ Dropped Hvy. Mace. 04106_ K-01 Serf collects debris. 04106_ U-05 Engineer builds a Wall. 04107_ Acquired Gauss Rifle. 04108_ System corrupted: Energy discharge (-100). 04110_ Acquired 2 matter. 04112_ K-01 Serf collects debris. 04112_ Acquired 35 matter. 04112_ W-25 Informer sends out distress signal. 04114_ Dropped Aluminum Leg. 04115_ Acquired Imp. Aluminum Leg. 04115_ K-01 Serf collects debris. 04116_ Terminal disabled. 04118_ Carbon-fiber Leg blasted off. 04121_ K-01 Serf collects debris. 04131_ System corrupted: Heat flow error (+280). 04143_ Power failure, Rnf. Ion Engine shutdown. 04147_ System corrupted: Energy discharge (-57). 04147_ Acquired 4 matter. 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[ ?????????# | | ??????# #### ? ?????????# | | ??????# T ?????????# | | ????#####+## ?????????# | | ????# # ###+######??## ???????????##### | | ????# ! ####### #########??????????????? | | ????# #???###=*/ """# """" #####??????????? | | ????# """ #?????# """# """" # ############ | | ????# """ #?????# """# """" / ! | | ????# """ #?????# " # ## ##### | | ????########?????#!% """#! ## #?# ##??? | | ?????????????????# """########"# #?# "#??? | | ?????????????????# ""## ### ### ##??? | | ?????????????????# ## # # #???? | | ?????????????????########### """ # # #???? | | ???????????????????????????# """ # % # #???? | | ???????????????????????????# """ # ! # #???? | | ???????????????????????????? #* == # ##### | | ?????????????????????????????? ## ! ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 18 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageGyrokineticPlating Manual? 0 Play Time 00:37:35 Cumulative 78.2 hours Start 2024.06.05 @ 14:15:24 End 2024.06.05 @ 14:52:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 105 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d73ee27e-293f-4d0b-ab08-ddd966ce126f