Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.14 @ 00:20:24

Player: Beef

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (86)      430
Value Destroyed (2224)     2224
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (195)                195
              TOTAL SCORE: 4629

 Bonus
-------
High Alert Combat Kills    195

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     82/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (500) Ox9
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Utility Shielding
>          --- WEAPON (2) -------
           Power Maul
           Power Maul
>          --- INVENTORY (15) ---
  Improved Signal Interpreter
           Beam Rifle
     Light Assault Rifle
  Improved Assault Rifle
           Rocket Launcher
           Missile Launcher
           Power Maul

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Signal Interpreter
           System Shield
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved Assault Rifle
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Terrain Scanner
     Heavy Armor Plating
  Improved EM Shotgun
           Rocket Launcher
           Power Maul
           Power Maul
[Rating: 36]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             75   | 8   6   23  38  
  Power                    10   | 1   3   2   4   
    Engine                 9    | 1   3   2   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               34   | 4   .   14  16  
    Treads                 .    | .   .   .   .   
    Leg                    31   | 2   .   13  16  
    Wheel                  2    | 2   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  16   | 1   2   1   12  
    Device                 7    | .   1   .   6   
    Storage                2    | 1   .   1   .   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   .   .   1   
    Protection             5    | .   .   .   5   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   1   6   6   
    Energy Gun             9    | 2   .   5   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   1   1   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 30   | .   2   5   23  
  Power                    5    | .   1   1   3   
  Propulsion               12   | .   .   2   10  
  Utility                  8    | .   .   .   8   
  Weapon                   5    | .   1   2   2   
  Highest Loss Streak      10   | .   2   2   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   99  97  93  
  Engine                   8    | .   14  9   5   
  Core                     1    | .   .   .   2   
  Leg                      35   | .   28  43  34  
  Device                   7    | .   9   .   9   
  Storage                  10   | .   14  11  9   
  Processor                6    | .   4   11  5   
  Hackware                 1    | .   .   .   2   
  Protection               3    | .   .   .   6   
  Energy Gun               10   | .   22  13  6   
  Ballistic Gun            3    | .   .   3   3   
  Ballistic Cannon         2    | .   6   4   .   
  Impact Weapon            4    | .   .   .   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             49   | 12  15  34  49  
  Greatest Support         72   | 26  20  40  72  
  Greatest Overweight (x)  9    | .   .   3   9   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         13   | 7   8   13  15  
  Most Carried             15   | 4   8   15  15  
  Average Carried          11   | 2   6   11  12  
  Final Capacity           15   | 8   8   15  15  
  Final Carried            14   | 4   8   14  7   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1210 | 214  153  422  421  
  Remotely                 .    | .    .    .    .    
Salvage Created            3012 | .    405  936  1671 
  Parts                    162  | .    32   70   60   
Haulers Intercepted        6    | .    1    4    1    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  58   | .   9   21  28  
  Melee                    5    | .   .   .   5   
  Guns                     33   | .   7   12  14  
  Cannons                  8    | .   2   6   .   
  AOE                      6    | .   .   3   3   
Classes Destroyed          12   | .   7   3   2   
  Worker                   6    | .   1   2   3   
  Builder                  1    | .   1   .   .   
  Tunneler                 2    | .   1   1   .   
  Hauler                   6    | .   1   4   1   
  Recycler                 4    | .   .   .   4   
  Mechanic                 1    | .   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  7    | .   1   3   3   
  Swarmer                  17   | .   3   8   6   
  Grunt                    31   | .   6   10  15  
  Sentry                   8    | .   .   3   5   
  Specialist               2    | .   .   .   2   
Best Kill Streak           9    | .   8   9   9   
  Combat Bots Only         6    | .   5   6   6   
Max Kills in Single Turn   5    | .   2   3   5   
  Gunslinging              1    | .   .   1   .   
  Exploded                 3    | .   .   3   2   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        429  | .    62   99   268  
  Missed                   102  | .    15   27   60   
Damage Taken               4512 | .    489  878  3145 
  Core                     817  | .    138  123  556  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  64   | .    .    .    64   
  Regen/Repaired (Parts)   227  | .    .    .    227  
Core Remaining (%)         71   | 100  44   69   .    
Volleys Fired              142  | .    28   69   45   
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    90   90   90   
Shots Fired                273  | .    56   127  90   
  Gun                      224  | .    48   86   90   
  Cannon                   49   | .    8    41   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  91   | .    8    57   26   
  Thermal                  65   | .    28   37   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          117  | .    20   33   64   
  Robot Hit Streak         10   | .    7    10   7    
  Robot Miss Streak        7    | .    3    5    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           211  | .    31   81   99   
  Core Hits                114  | .    19   46   49   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 9    | .    .    .    9    
  Critical Strikes         15   | .    3    2    10   
    Burn                   1    | .    1    .    .    
    Blast                  4    | .    2    2    .    
    Smash                  10   | .    .    .    10   
Melee Attacks              61   | .    .    .    61   
  Impact                   61   | .    .    .    61   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        5    | .    .    .    5    
Damage Inflicted           5333 | .    542  1835 2956 
  Guns                     2232 | .    426  800  1006 
  Cannons                  535  | .    84   451  .    
  Explosions               1015 | .    32   584  399  
  Melee                    1551 | .    .    .    1551 
  Ramming                  .    | .    .    .    .    
  Kinetic                  1013 | .    84   628  301  
  Thermal                  1488 | .    257  832  399  
  Explosive                .    | .    .    .    .    
  Electromagnetic          1281 | .    201  375  705  
  Impact                   1551 | .    .    .    1551 
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            772  | .    .    188  584  
  Projectiles              .    | .    .    .    .    
  Explosions               188  | .    .    188  .    
  Melee                    584  | .    .    .    584  
Knockbacks                 7    | .    1    1    5    
  Impact                   5    | .    .    .    5    
  Kinetic                  2    | .    1    1    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      166  | .    19   99   48   
  Shots                    6    | .    1    4    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        310  | .    310  120  153  
  Average Temperature      74   | .    127  37   62   
  Received Heat Transfer   1773 | .    171  198  1404 
  Effects                  2    | .    2    .    .    
    Energy Bleed           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              17   | .    .    .    17   
  Impact Corruptions       19   | .    .    .    19   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    2    .    1    
  Heat Transferred         2230 | .    790  1190 250  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      6    | .    1    3    2    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             728  | .   272 632 728 
  Initial                  207  | .   .   114 207 
  Average                  342  | .   153 404 370 
Maximum Alert Level        3    | .   1   2   3   
  Low Security (%)         23   | 100 60  8   18  
  Level 1                  38   | .   39  29  43  
  Level 2                  37   | .   .   61  37  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   2   4   
  Investigation            4    | .   1   1   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           9    | .   2   1   6   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              98   | .   12  33  53  
  Peak Tracking Total      8    | .   7   6   8   
  Tactical Retreats        10   | .   1   .   9   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          8    | .   2   4   2   
  Max in Single Turn       2    | .   1   2   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          13   | .   3   3   7   
  Terminals                11   | .   3   3   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                41   | .   10  8   23  
  Successful               15   | .   1   4   10  
  Failed                   26   | .   9   4   13  
    Catastrophic           9    | .   3   2   4   
  Database Lockouts        .    | .   .   .   .   
  Manual                   20   | .   10  5   5   
  Terminals                31   | .   10  8   13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          10   | .   .   .   10  
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   1   4   2   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        3    | .   1   1   1   
  Emergency Access Points  1    | .   .   .   1   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       8    | .   .   .   8   
  Scan Component           4    | .   .   .   4   
  Repair                   4    | .   .   .   4   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         13   | .   3   3   7   
  Full Trace Events        6    | .   2   1   3   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   .   .   4   
  Time                     156  | .   .   .   156 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2552 | 51   351  660  1490 
Spaces Moved               1341 | 42   196  325  778  
  Core                     6    | 5    .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     1300 | 2    196  325  777  
  Wheels                   35   | 35   .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            121  | 85   120  125  122  
  Slowest Speed            500  | 120  120  330  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 4    45   31   71   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 11   | .    .    .    11   
Terrain Destroyed          91   | .    2    57   32   
  Melee                    11   | .    .    .    11   
  Projectile               .    | .    .    .    .    
  AOE                      80   | .    2    57   21   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      1885 | 53   259  455  1118 
  Wait                     178  | .    9    1    168  
  Move                     1338 | 41   195  324  778  
  Hop                      .    | .    .    .    .    
  Pick Up                  56   | 4    13   19   20   
  Fast Attach              21   | 6    1    9    5    
  Attach                   25   | .    2    6    17   
  Detach                   6    | .    .    4    2    
  Swap                     29   | 2    3    8    16   
  Drop                     38   | .    8    15   15   
  Fire                     142  | .    28   69   45   
  Melee                    52   | .    .    .    52   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Core integrity fell below 50%
  289 | -10/Materials | Discovered new exit (range 16)
  323 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 15)
  402 | -10/Materials | Identified exit to Materials
  403 | -10/Materials | Entered another Materials area
  403 | -9/Materials  | Evolved 2 slots: Propulsion x2
  604 | -9/Materials  | Discovered new exit (range 10)
  774 | -9/Materials  | Build established: Scavenger-Mutant
  951 | -9/Materials  | Discovered new exit (range 16)
 1011 | -9/Materials  | Identified exit to Materials
 1063 | -9/Materials  | Entered another Materials area
 1063 | -8/Materials  | Evolved 2 slots: Utility x2
 1363 | -8/Materials  | Repaired Corrupted Carbon-fiber Leg
 1415 | -8/Materials  | Repaired Imp. EM Shotgun
 1443 | -8/Materials  | Repaired Aluminum Leg
 1470 | -8/Materials  | Repaired Aluminum Leg
 1817 | -8/Materials  | Build established: Mutant
 2041 | -8/Materials  | Lost 10 parts (1p3n4u2w)
 2358 | -8/Materials  | Core integrity fell below 50%
 2465 | -8/Materials  | Lost 5 parts (1p4n)
 2472 | -8/Materials  | Core integrity fell below 20%
 2553 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02540_ G-47 Trooper system corrupted by crushing effect.
02541_ G-47 Trooper system terminally corrupted.
02543_ Destroyed Imp. Heat Sink.
02543_ G-47 Trooper system corrupted by crushing effect.
02543_ Power Maul follow-up attack on G-47 Trooper.
02543_ G-47 Trooper suffers critical hit (Smash).
02543_ Destroyed Aluminum Leg.
02543_ G-47 Trooper system corrupted by crushing effect.
02543_ G-47 Trooper IFF system glitched.
02544_ G-47 Trooper system terminally corrupted.
02544_ Aluminum Leg fried.
02544_ Lgt. Nuclear Core fried.
02549_ W-25 Informer sends out distress signal.
02551_ Destroyed Imp. Hover Unit.
02551_ W-25 Informer system corrupted by crushing effect.
02551_ W-25 Informer knocked back.
02552_ W-25 Informer system terminally corrupted.
02552_ Imp. Hover Unit fried.
02552_ Lgt. Deuterium Engine fried.
02552_ Imp. Sensor Array fried.

 Map 
-----
+----------------------------------------------------+
| ?????????????##   * =#=*%* !   "##   [  #    """ # |
| ??????????????#     =#*%!      "#########    """ # |
| ????#?#?##????#      #!*=      "#???????#        # |
| ?????????????########"         ##?????############ |
| ???????????#????????##         ########            |
| ????#######??#########                             |
| #####     ####                     ^           [   |
|             ## ##############+#####  ^  """        |
|             ##   !!#?????#?     ??#    """""  !    |
|         [        !!#??????#  *   ##^   """""    ## |
|  """    %   ##   !!#??????#      ##    """""    ## |
|  """    ! # ##   !!#??????#     !##     """     #  |
|  """    %  ###   //#??#???#      ##             #  |
|         =  #?#   //#??#???#      ##   !            |
|        |   #?# #####??????#########     #"T"#####  |
| ###       #### ##????????????#????#     #####??##  |
| ??#     "##?#   ################################## |
| #?#     ##??#          %      =! %!!!           +  |
| ??#     ##??#   ################# ###############  |
| ??#     ?#??#####??####?????????#!#  """ ##????##  |
| ??#     ???????????????????????##%#  """ #??##?##! |
| ??##   #?#??????????????????????#*#  """ #?????##  |
| ?#?#   ??????#??#?#????##########=#      ##?????#  |
| ???#   ????????????????#%%        +  [   ##?????## |
| ???#   ??????????#???###g######## #      #?????#?# |
| ????  ???????????#???# %[@  #???# ##"T"###?????### |
| ?????????#??????#????#  %"""##??# ##"""#???#???#   |
| ?????????????????????#  = Y"#???# ######???????#/  |
| ?????????????????????#!! """#???# #?#?????????##   |
| ?????????????????????#!     #???# #?#?#????????# " |
| ?????????????????????#      #???# ##???????????# " |
| ?????????????????????### ####???# #????######### " |
| ???????????????????????###??????# #????#    ! ##   |
| ????????????????????????????????# #????#      ## " |
| ????????????????????????????????# #????#  """ ## " |
| ??????????????????????????????###+######  """ ## " |
| ?????????????????????????????##        #= """ ##   |
| ?????????????????????????????#"  """"" #      ##   |
| ?????????????????????????????##  """"" #+##+###### |
| ??????????????????????????????#  """"" #           |
| ??????????????????????????????#  """"" /           |
| ??????????????????????????????#  """"" #           |
| ??????????????????????????????#  """"" ########### |
| ??????????????????????????????#  """"" #???????#?? |
| ??????????????????????????????#        ??????????? |
| ?????????????????????????????#?########??????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             600
Utility Shielding          66
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicReactiveMicroactuators
  Manual?         0
Play Time         00:24:30
  Cumulative      45.9 hours
  Start           2024.07.13 @ 23:59:50
  End             2024.07.14 @ 00:20:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          47
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 807a5a76-f88b-4e3f-80a3-1c330fba5ab9