Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 15:15:54 Player: Zamshi Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (687) 687 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2497 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 214/300 Energy 71/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Recoil Stabilizer Utility Shielding > --- WEAPON (2) ------- Field Laser Rocket Launcher > --- INVENTORY (5) ---- Improved Sensor Array Recoil Stabilizer Hardlight Generator Precision Beam Rifle Precision Beam Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Sensor Array ECM Suite Hardlight Generator > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Improved Sensor Array Recoil Stabilizer Improved Weapon Shielding Improved Weapon Shielding Shock Rifle Grenade Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility ECM Suite Device ECM Suite Storage Small Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 59 | 6 6 26 21 Power 12 | 1 . 4 7 Engine 7 | 1 . 4 2 Core 5 | . . . 5 Reactor . | . . . . Propulsion 21 | 2 2 10 7 Treads 4 | 2 . . 2 Leg 11 | . 2 8 1 Wheel . | . . . . Hover . | . . . . Flight 6 | . . 2 4 Utility 11 | 1 1 5 4 Device 7 | . 1 3 3 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 15 | 2 3 7 3 Energy Gun 4 | 1 . 2 1 Energy Cannon . | . . . . Ballistic Gun 6 | 1 2 3 . Ballistic Cannon . | . . . . Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 7 | . . 3 4 Power 3 | . . 1 2 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Highest Loss Streak 3 | . . 2 3 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 95 94 83 Engine 10 | . 14 10 6 Core 2 | . . . 9 Leg 20 | . 28 21 8 Flight 2 | . . . 10 Device 16 | . 10 19 19 Storage 11 | . 14 11 8 Protection 4 | . . 8 4 Energy Gun 5 | . . 2 15 Ballistic Gun 14 | . 22 17 . Launcher 1 | . . 1 . Impact Weapon 1 | . 5 . . Naked Turns 5 | . . . 5 Heaviest Build 31 | 12 16 25 31 Greatest Support 40 | 40 20 20 21 Greatest Overweight (x) 3 | 1 . 3 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 3 8 8 8 Average Carried 7 | 2 7 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 3 8 6 5 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 870 | 215 148 304 203 Remotely . | . . . . Salvage Created 1064 | . 201 652 211 Parts 61 | . 8 47 6 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 4 14 3 Guns 11 | . 2 8 1 AOE 7 | . . 6 1 Classes Destroyed 9 | . 2 6 1 Worker 1 | . . 1 . Builder 1 | . . 1 . Hauler 1 | . . . 1 Recycler 3 | . . 3 . Operator 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 8 | . . 8 . Grunt 8 | . 4 3 1 Sentry 5 | . . 3 2 Best Kill Streak 9 | . 2 9 1 Combat Bots Only 5 | . 2 5 1 Max Kills in Single Turn 4 | . 1 4 1 Gunslinging . | . . . . Exploded 4 | . . 4 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 216 | . 19 109 88 Missed 60 | . 6 33 21 Damage Taken 2364 | . 176 861 1327 Core 766 | . 70 132 564 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 72 67 . Volleys Fired 95 | . 10 58 27 Largest 2 | . 2 2 2 Hottest 122 | . 46 122 122 Shots Fired 161 | . 17 93 51 Gun 152 | . 17 88 47 Cannon . | . . . . Launcher 9 | . . 5 4 Special . | . . . . Kinetic 99 | . 17 82 . Thermal 53 | . . 6 47 Explosive 9 | . . 5 4 Electromagnetic . | . . . . Robot Hit Streak 24 | . 3 5 24 Robot Miss Streak 5 | . 2 5 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 112 | . 20 51 41 Core Hits 42 | . 5 28 9 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 1 . 2 Burn 2 | . . . 2 Smash 1 | . 1 . . Melee Attacks 15 | . 15 . . Impact 15 | . 15 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2463 | . 435 1164 864 Guns 1626 | . 114 814 698 Cannons . | . . . . Explosions 509 | . . 343 166 Melee 311 | . 311 . . Ramming 17 | . 10 7 . Kinetic 862 | . 114 748 . Thermal 764 | . . 66 698 Explosive 509 | . . 343 166 Electromagnetic . | . . . . Impact 311 | . 311 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . . 11 . Message Errors 3 | . . 3 . Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . . 2 . Parts Rejected 1 | . . 1 . Data Loss (minor) 3 | . . 3 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 44 | . 43 1 . Projectiles . | . . . . Explosions 1 | . . 1 . Melee 43 | . 43 . . Knockbacks 7 | . 6 1 . Impact 6 | . 5 1 . Kinetic . | . . . . Secondary 1 | . 1 . . Self-Inflicted Damage 107 | . . 24 83 Shots 4 | . . 1 3 Rammed . | . . . . Targets Rammed 3 | . 2 1 . Kicked 3 | . 2 1 . Crushed . | . . . . Highest Temperature 648 | . 9 102 648 Average Temperature 190 | . 3 27 234 Received Heat Transfer 660 | . 120 135 405 Effects 15 | . . . 15 Shutdowns 4 | . . . 4 Energy Bleed 3 | . . . 3 Interference 2 | . . . 2 Short Circuit 3 | . . . 3 Damage (major) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions 3 | . 3 . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 10 | . . . 10 Heat Transferred 1813 | . . 148 1665 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 308 | . 137 308 237 Initial 86 | . . 24 86 Average 107 | . 53 148 119 Maximum Alert Level 1 | . . 1 1 Low Security (%) 83 | 100 100 66 92 Level 1 16 | . . 33 7 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 12 31 8 Peak Tracking Total 6 | . 4 6 5 Tactical Retreats 6 | . 2 3 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 4 5 3 Terminals 8 | . 3 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 1 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 35 | . 12 14 9 Successful 26 | . 7 11 8 Failed 9 | . 5 3 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 24 | . 10 8 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 9 | . 2 4 3 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 15 | . 5 5 5 Record 2 | . 1 1 . Robot Analysis 1 | . . 1 . Branch Access Points 2 | . 1 . 1 Emergency Access Points 2 | . 1 . 1 Unreport Threat 1 | . . 1 . Locate Traps 1 | . . . 1 Dispatch Records 2 | . 1 . 1 Transport Status 1 | . . 1 . Recall Investigation 1 | . 1 . . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 9 | . 2 4 3 Recycle Component 2 | . . 2 . Process 1 | . . . 1 Report Inventory 3 | . 1 1 1 Retrieve Matter 3 | . 1 1 1 Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 4 4 2 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . . 2 . Recycled Matter 176 | . . . 176 Retrieved Matter 176 | . . . 176 Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1841 | 80 537 789 435 Spaces Moved 978 | 45 367 358 208 Core 24 | 5 . . 19 Treads 47 | 40 . . 7 Legs 818 | . 367 357 94 Wheels . | . . . . Hover . | . . . . Flight 89 | . . 1 88 Fastest Speed 50 | 50 120 120 50 Average Speed 139 | 148 120 156 144 Slowest Speed 330 | 160 120 260 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 48 41 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 28 | . . 8 20 Melee . | . . . . Projectile . | . . . . AOE 28 | . . 8 20 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1261 | 55 420 491 295 Wait 50 | 2 5 28 15 Move 975 | 44 366 357 208 Hop . | . . . . Pick Up 31 | 3 11 8 9 Fast Attach 19 | 6 . 3 10 Attach 10 | . 1 3 6 Detach 3 | . . . 3 Swap 30 | . 5 20 5 Drop 30 | . 5 13 12 Fire 95 | . 10 58 27 Melee 15 | . 15 . . Ram . | . . . . Kick 3 | . 2 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 12) 322 | -10/Materials | Build established: Mutant 353 | -10/Materials | Identified exit to Mines 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Utility x2 900 | -9/Materials | Discovered new exit (range 8) 921 | -9/Materials | Discovered new exit (range 10) 1345 | -9/Materials | Discovered new exit (range 15) 1407 | -9/Materials | Entered another Materials area 1407 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1801 | -8/Materials | Core integrity fell below 50% 1811 | -8/Materials | Released all parts (5) 1824 | -8/Materials | Core integrity fell below 20% 1842 | -8/Materials | Destroyed self with Rocket Launcher Last Messages --------------- U-05 Engineer lays Concrete. T-07 Excavator is excavating. Acquired Utility Shielding. T-07 Excavator is excavating. Slug penetrates Wall. Knocked back. U-05 Engineer builds a Wall. Acquired Lgt. Deuterium Engine. Lgt. Deuterium Engine destroyed. Knocked back. Acquired Field Laser. Acquired Lgt. Treads. U-05 Engineer lays Concrete. Penetrated by Slug. Electrolysis Chamber disabled. U-05 Engineer lays Concrete. Acquired 6 matter. Acquired Recoil Stabilizer. Acquired Rocket Launcher. [Achievement: Let's See Who's Tougher] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ????????????????????# ! ;##########????????????? | | ????????????????????# T !@; #????????????? | | ????????????????????# gg#Y #????????????? | | ????????????????????# ""t + [% ######???????# | | ????????????????????# """ #= ; ##### | | ????????????????????# """%#[ + H | | ????????????????????# # % % # | | ????????????????????####/## ] # #####= | | ?????????????????????? k / ] ## ##???????? | | ??????????????????????## ## ######### # ##?????? | | ???????????????????????# ### ### #?????? | | ???????????????????????# # #?????? | | ???????????????????????# !=!= # #?????? | | ???????????????????????# ## [*= ##### #?##?????? | | ???????????????????????# #+*! #?# #????????? | | ?????????????????????? + *!! ##?# #????????? | | ???????????????????????# ! #?# #????????? | | ???????????????????????# # "" ##?# #????????? | | ???????????????????????# # "" #??# #????????? | | ???????? #????######## # =""" #??# #????????? | | ????????####???????????# # #??# ????????? | | ???????? #?????????????# # """ #??# #????????? | | ???????? #??????######## # """ #??# #????????? | | ???????? #??????# T # # """ ####+#?????????? | | ???????? #??????# # # # ??????????? | | ???????? #??????# """ + # # ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Let's See Who's Tougher Challenges ------------ None Game ------ Seed AdvancedGammaFacilitator Manual? 0 Play Time 00:38:00 Cumulative 4.1 hours Start 2024.07.12 @ 14:26:27 End 2024.07.12 @ 15:15:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 75f50855-27fe-4415-9eb2-1407ba77ae8a