Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.24 @ 23:52:39

Player: alice_fexa

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (21)       4200
Robots Destroyed (224)     1120
Value Destroyed (8873)     8873
Prototype IDs (18)         360
Alien Tech Used (1)        200
Bonus (920)                920
              TOTAL SCORE: 18673

 Bonus
-------
High Alert Combat Kills    412
Follower Combat Kills      208
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     23/300
Energy                     325/325
System Corruption          11%
Temperature                Cool (61)
Location                   -4/Factory

 Parts 
-------
Power (2)
  Antimatter Reactor
Propulsion (4)
Utility (12)
  High-capacity Storage Unit
  High-capacity Storage Unit
  Long-range Sensor Array
  Experimental Signal Interpreter
  Improved Target Analyzer
  Armor Integrity Analyzer
  Hacking Suite
  System Shield
Weapon (2)
  Compact Ion Cannon
Inventory (20)
  Improved Heavy Treads
  Improved Heavy Treads
  Improved Heavy Treads
  High-capacity Storage Unit
  Experimental Signal Interpreter
  Advanced Transmission Jammer
  System Backup Module
  Matter Neutralizer
  Matter Neutralizer
  Matter Neutralizer
  KE Penetrator
  Makeshift Axe

 Peak State 
------------
Power
  Neutrino Core
  Light Antimatter Reactor
Propulsion
  Improved Medium Treads
  Armored Medium Treads
  Improved Heavy Treads
Utility
  Advanced Heat Sink
  Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  Long-range Sensor Array
  Experimental Signal Interpreter
  Advanced Targeting Computer
  Improved Target Analyzer
  Armor Integrity Analyzer
  Advanced Transmission Jammer
  Hacking Suite
  System Shield
Weapon
  KE Penetrator
  Micro-nuke Launcher
Inventory
  Antimatter Reactor
  Light Antimatter Reactor
  Heavy Treads
  Improved Heavy Treads
  Improved Heavy Treads
  Improved Heavy Treads
  Improved Heavy Treads
  Large Storage Unit
  Long-range Sensor Array
  Experimental Signal Interpreter
  Hacking Suite
  System Backup Module
  Long-range Proton Cannon
  Long-range Proton Cannon
  Compact Ion Cannon
  Matter Neutralizer
  Matter Neutralizer
  Matter Neutralizer
  KE Penetrator
  Railgun
  Makeshift Axe
[Rating: 107]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Wave Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  9    | .   .   2   2   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             330  | 6   1   30  21  8   2   .   2   4   24  3   10  11  1   .   5   59  15  34  .   8   86  
  Power                    46   | 1   .   6   2   1   .   .   .   .   4   .   .   .   1   .   1   5   2   6   .   1   16  
    Engine                 19   | 1   .   6   2   .   .   .   .   .   4   .   .   .   1   .   .   1   2   2   .   .   .   
    Core                   19   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   1   10  
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   6   
  Propulsion               45   | 2   .   6   4   2   .   .   .   1   2   .   2   2   .   .   1   5   .   8   .   .   10  
    Treads                 42   | 2   .   6   4   2   .   .   .   1   2   .   2   2   .   .   1   5   .   8   .   .   7   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  139  | 1   1   13  11  1   .   .   .   3   10  2   5   4   .   .   1   35  8   7   .   4   33  
    Device                 85   | .   .   6   5   1   .   .   .   2   4   1   3   3   .   .   .   20  6   6   .   4   24  
    Storage                14   | 1   1   1   .   .   .   .   .   .   3   .   1   .   .   .   1   4   .   .   .   .   2   
    Processor              10   | .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   3   
    Hackware               7    | .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   3   
    Protection             23   | .   .   6   3   .   .   .   .   1   2   .   .   .   .   .   .   8   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   100  | 2   .   5   4   4   2   .   2   .   8   1   3   5   .   .   2   14  5   13  .   3   27  
    Energy Gun             19   | 1   .   .   1   .   .   .   .   .   2   .   1   .   .   .   1   3   .   5   .   .   5   
    Energy Cannon          28   | .   .   3   2   2   .   .   1   .   1   .   .   1   .   .   .   7   1   1   .   .   9   
    Ballistic Gun          27   | 1   .   2   1   2   .   .   .   .   3   .   1   .   .   .   1   3   1   3   .   2   7   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   2   3   .   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   1   .   .   .   1   1   1   2   .   .   .   1   1   1   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   1   
Parts Lost                 83   | .   .   6   .   .   .   .   .   2   3   .   2   .   .   .   1   22  1   16  .   1   29  
  Power                    13   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   2   .   1   6   
  Propulsion               21   | .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   1   5   .   5   .   .   6   
  Utility                  28   | .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   8   1   3   .   .   12  
  Weapon                   21   | .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   6   .   .   5   
  Highest Loss Streak      11   | .   .   2   .   .   .   .   .   1   2   .   2   .   .   .   1   10  1   11  .   1   9   
Average Slot Usage (%)     95   | .   91  98  99  100 100 100 100 98  98  99  99  99  100 100 99  97  94  83  83  88  88  
  Engine                   3    | .   14  11  9   3   .   .   .   .   4   6   6   6   6   6   5   1   4   4   .   .   .   
  Core                     4    | .   .   .   .   3   7   7   7   7   1   .   .   .   .   .   .   6   5   5   11  10  7   
  Treads                   18   | .   28  21  18  23  23  23  23  22  19  20  20  20  20  20  19  16  16  15  16  16  13  
  Device                   13   | .   .   10  5   15  15  15  15  13  11  12  12  6   6   6   6   10  17  21  16  23  17  
  Storage                  17   | .   20  22  18  15  15  15  15  15  20  20  20  20  20  20  20  17  16  16  16  16  14  
  Processor                14   | .   .   .   13  15  15  15  15  15  15  20  20  20  20  20  20  15  11  11  11  11  16  
  Hackware                 6    | .   .   .   8   7   7   7   7   7   6   6   6   12  13  13  13  9   .   .   .   .   6   
  Protection               2    | .   .   10  8   .   .   .   .   .   4   .   .   .   .   .   .   2   7   .   .   .   .   
  Energy Gun               2    | .   14  3   .   .   .   .   .   .   2   6   10  .   .   .   1   1   .   2   5   5   1   
  Energy Cannon            3    | .   .   7   8   7   7   7   7   7   3   .   .   1   6   6   4   3   4   .   .   .   2   
  Ballistic Gun            4    | .   14  11  9   7   3   .   .   .   4   2   1   .   .   .   1   4   2   1   5   3   4   
  Slashing Weapon          1    | .   .   .   .   .   2   7   7   7   1   3   .   5   6   6   4   .   1   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             134  | 11  27  50  52  52  53  51  51  57  80  68  70  71  73  73  91  121 134 128 113 115 126 
  Greatest Support         145  | 40  40  40  40  60  60  60  60  60  60  60  60  63  63  63  66  79  79  88  88  88  145 
  Greatest Overweight (x)  35   | 2   .   2   1   .   .   .   .   1   1   1   1   1   1   1   1   3   1   3   1   1   35  
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   1   1   .   1   1   1   1   1   1   1   1   1   .   
Largest Inventory Capacity 26   | 6   12  18  16  16  16  16  16  16  22  22  22  22  22  22  24  26  26  26  26  26  26  
  Average Capacity         21   | 5   8   16  16  16  16  16  16  16  21  22  22  22  22  22  22  24  26  26  26  26  25  
  Most Carried             26   | 2   8   16  16  16  16  16  16  16  22  22  22  22  22  22  22  24  26  26  18  19  26  
  Average Carried          20   | .   6   14  15  15  15  16  16  15  20  22  21  21  22  22  21  21  23  22  18  17  24  
  Final Capacity           20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Final Carried            15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 28% | Hauler-Mutant
 21% | Hacker-Mutant
  3% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
    Hauler-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Data Miner
    Hacker-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Upper Caves
    Hauler-Mutant | -5/Warlord
    Hauler-Mutant | -4/Proximity Caves
    Hauler-Mutant | -4/Factory

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  
Matter Collected           5555  | 260  6    592  385  135  29   30   46   42   279  .    188  312  29   .    58   766  349  554  .    206  1289 
  Remotely                 58    | .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10516 | .    35   1510 823  298  8    .    .    116  507  .    243  130  62   .    24   1985 613  823  .    289  3050 
  Parts                    517   | .    6    84   51   16   1    .    .    3    28   .    10   11   3    .    3    90   16   30   .    16   149  
Haulers Intercepted        7     | .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           15    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    6    .    .    .    .    8    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      55    | .    .    .    .    .    1    .    .    .    .    .    .    11   3    .    12   .    1    15   .    12   .    
  Prevented                32    | .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    1    .    11   12   .    3    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac 
Combat Hostiles Destroyed  171  | .   1   27  12  4   3   .   .   2   14  .   5   5   .   .   1   23  10  16  .   7   41  
  Melee                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Guns                     59   | .   1   15  5   1   .   .   .   .   4   .   5   .   .   .   .   7   .   4   .   3   14  
  Cannons                  46   | .   .   9   6   3   .   .   .   1   1   .   .   2   .   .   1   12  .   2   .   .   9   
  AOE                      48   | .   .   3   .   .   3   .   .   .   8   .   .   2   .   .   .   1   7   7   .   3   14  
Classes Destroyed          15   | .   2   6   2   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Worker                   9    | .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   .   .   .   3   
  Builder                  6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   
  Hauler                   7    | .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  18   | .   1   4   2   .   .   .   .   .   1   .   1   .   .   .   .   5   .   .   .   .   4   
  Swarmer                  49   | .   1   8   3   .   3   .   .   .   8   .   .   5   .   .   1   1   2   5   .   4   8   
  Grunt                    52   | .   .   10  5   .   .   .   .   .   3   .   .   .   .   .   .   8   7   8   .   .   11  
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   23   | .   .   9   3   2   .   .   .   1   1   .   1   .   .   .   .   4   1   1   .   .   .   
  Hunter                   9    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   
  Programmer               31   | .   .   .   .   1   .   .   .   1   2   .   1   .   .   .   .   5   .   2   .   3   16  
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   1   7   5   2   3   .   .   1   9   .   2   4   .   .   1   7   5   6   .   4   13  
  Combat Bots Only         9    | .   1   7   5   1   3   .   .   1   8   .   2   4   .   .   1   7   5   6   .   4   9   
Max Kills in Single Turn   4    | .   1   2   1   1   2   .   .   1   2   .   2   1   .   .   1   2   2   2   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   2   .   .   .   2   .   .   1   .   .   .   1   2   2   .   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  
Damage Taken               17578 | .    6    1451 499  265  77   .    .    394  794  .    692  175  .    .    110  3290 576  1829 .    331  7089 
  Core                     2549  | .    .    162  59   22   30   .    .    76   118  .    123  16   .    .    18   430  32   252  .    61   1150 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    186   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    186  
Core Remaining (%)         74    | 100  100  59   89   .    .    .    .    81   .    .    .    .    .    .    67   .    .    .    .    22   .    
Volleys Fired              645   | .    5    102  48   13   3    .    .    4    41   .    19   10   1    .    10   137  13   46   .    14   179  
  Largest                  2     | .    2    2    2    2    1    .    .    1    2    .    2    1    1    .    2    2    2    2    .    2    2    
  Hottest                  150   | .    60   91   93   105  36   .    .    69   108  .    140  53   80   .    88   144  79   150  .    114  125  
Shots Fired                1040  | .    10   202  96   24   3    .    .    4    73   .    30   10   1    .    12   212  16   58   1    25   263  
  Gun                      614   | .    10   130  48   11   .    .    .    .    61   .    30   .    .    .    4    104  3    39   1    20   153  
  Cannon                   365   | .    .    72   48   13   .    .    .    4    5    .    .    5    1    .    8    108  .    5    .    .    96   
  Launcher                 61    | .    .    .    .    .    3    .    .    .    7    .    .    5    .    .    .    .    13   14   .    5    14   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  436   | .    5    102  48   11   .    .    .    .    32   .    13   5    .    .    2    58   3    19   .    10   128  
  Thermal                  297   | .    .    27   30   1    .    .    .    .    14   .    11   .    1    .    8    99   .    11   1    10   84   
  Explosive                15    | .    .    .    .    .    3    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          292   | .    5    73   18   12   .    .    .    4    20   .    6    5    .    .    2    55   13   28   .    5    46   
  Robot Hit Streak         47    | .    3    14   23   9    11   .    .    15   47   .    14   13   1    .    9    23   8    14   .    19   27   
  Robot Miss Streak        4     | .    2    4    1    1    .    .    .    .    3    .    1    3    .    .    1    2    1    4    .    1    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    
  Secondary Targets        5     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Shots Hit Robots           819   | .    5    150  76   18   2    .    .    13   55   .    24   9    1    .    11   152  14   59   .    20   210  
  Core Hits                373   | .    2    52   27   9    5    .    .    4    23   .    10   7    1    .    1    64   15   30   .    10   113  
  Critical Hits            34    | .    .    3    .    .    .    .    .    .    6    .    1    .    .    .    .    1    .    3    .    1    19   
  Critical Kills           16    | .    .    1    .    .    .    .    .    .    3    .    1    .    .    .    .    1    .    1    .    .    9    
  Critical Parts Destroyed 17    | .    .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    1    9    
Melee Attacks              80    | .    .    .    .    .    .    .    .    14   2    14   1    2    .    .    7    3    7    23   .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 80    | .    .    .    .    .    .    .    .    14   2    14   1    2    .    .    7    3    7    23   .    .    7    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25920 | .    42   2731 1508 485  352  .    .    443  1998 .    580  343  27   .    245  4739 1053 1812 .    714  8848 
  Guns                     10391 | .    42   1238 496  119  .    .    .    .    962  .    580  .    .    .    41   2056 43   595  .    494  3725 
  Cannons                  8337  | .    .    1307 1012 302  .    .    .    98   166  .    .    56   27   .    204  2325 .    155  .    .    2685 
  Explosions               6134  | .    .    181  .    64   352  .    .    .    870  .    .    287  .    .    .    358  1010 488  .    220  2304 
  Melee                    1048  | .    .    .    .    .    .    .    .    345  .    .    .    .    .    .    .    .    .    574  .    .    129  
  Ramming                  10    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  6875  | .    .    942  496  119  .    .    .    .    406  .    243  56   .    .    23   1032 43   297  .    225  2993 
  Thermal                  7253  | .    .    675  619  95   .    .    .    .    360  .    203  56   27   .    204  1900 130  256  .    269  2459 
  Explosive                3333  | .    .    .    .    .    352  .    .    .    870  .    .    .    .    .    .    358  .    .    .    .    1753 
  Electromagnetic          7401  | .    42   1109 393  271  .    .    .    98   362  .    134  231  .    .    18   1449 880  685  .    220  1509 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1048  | .    .    .    .    .    .    .    .    345  .    .    .    .    .    .    .    .    .    574  .    .    129  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    .    1    1    1    4    4    .    .    2    2    .    .    .    21   19   15   21   21   12   
  Average Corruption       8     | .    .    .    .    1    1    1    3    3    .    .    1    1    .    .    .    8    15   13   18   18   6    
  Corruption Purged        48    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    7    6    5    .    8    20   
  Effects                  383   | .    .    .    .    1    4    3    13   5    .    .    .    2    .    .    .    66   57   76   8    58   90   
    Message Errors         72    | .    .    .    .    1    1    1    1    2    .    .    .    .    .    .    .    13   14   10   1    11   17   
    Matter Fused           76    | .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    9    10   16   1    9    26   
    Heat Flow Errors       34    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    6    5    .    5    11   
    Energy Discharges      42    | .    .    .    .    .    1    .    4    1    .    .    .    .    .    .    .    5    9    9    .    9    4    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    
    Data Loss (minor)      41    | .    .    .    .    .    2    2    4    1    .    .    .    1    .    .    .    6    4    9    2    2    8    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    2    .    1    2    
    Misfires               10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    3    2    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    1    .    
    Misdirections          35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    9    9    2    7    3    
    Targeting Errors       43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    8    .    9    11   
    Weapon Failures        12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    1    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            559   | .    .    50   27   .    .    .    .    40   69   .    .    4    .    .    7    74   12   37   .    .    239  
  Projectiles              267   | .    .    50   27   .    .    .    .    .    30   .    .    .    .    .    7    30   .    .    .    .    123  
  Explosions               216   | .    .    .    .    .    .    .    .    .    39   .    .    4    .    .    .    44   12   1    .    .    116  
  Melee                    76    | .    .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    .    .    36   .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      687   | .    .    114  .    .    17   .    .    .    .    .    .    .    .    .    .    77   49   34   .    10   386  
  Shots                    23    | .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    1    5    3    .    1    9    
  Rammed                   3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        371   | .    .    57   371  6    .    .    .    5    108  .    15   133  20   .    132  357  241  188  38   182  360  
  Average Temperature      84    | .    .    19   106  4    .    .    .    5    53   .    7    73   15   .    59   83   77   58   38   57   122  
  Received Heat Transfer   2539  | .    .    441  189  54   12   .    .    18   198  .    190  .    .    .    .    324  150  531  .    .    432  
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Total Turns              184   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    184  
  Longest Duration         92    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   
Robots Corrupted           16    | .    .    1    2    .    .    .    .    .    1    .    .    1    .    .    .    2    3    .    .    1    5    
  Combat Hostiles          13    | .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    2    3    .    .    1    4    
  Parts Fried              51    | .    .    5    4    1    .    .    .    2    4    .    .    .    .    .    .    11   7    6    .    1    10   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             30    | .    .    3    1    1    .    .    .    2    2    .    2    .    .    .    .    11   .    .    .    .    8    
  Heat Transferred         9895  | .    .    1138 1036 100  .    .    .    .    444  .    296  50   50   .    400  2553 100  446  .    333  2949 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    .    4    .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    3    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac 
Peak Influence             830  | .   42  339 152 143 .   .   .   .   287 64  71  .   .   .   .   224 .   .   .   .   830 
  Average Influence        129  | .   23  165 65  75  .   .   .   .   84  54  35  .   .   .   .   90  .   .   .   .   218 
Maximum Alert Level        3    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   
  Low Security (%)         78   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          36   | .   .   3   3   1   .   .   .   .   5   .   1   .   .   .   .   8   .   .   .   .   15  
  Investigation            4    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   
  Extermination            15   | .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   3   .   .   .   .   8   
  Reinforcement            10   | .   .   2   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   4   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac 
Distress Signals           6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              270  | .   4   37  19  6   4   .   .   2   17  6   17  5   .   .   7   40  12  22  .   5   67  
  Peak Tracking Total      13   | .   3   5   4   2   2   .   .   1   4   5   10  4   .   .   3   13  5   6   .   3   7   
  Tactical Retreats        11   | .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   1   3   1   2   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac 
Traps Triggered            7    | .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac 
Machines Disabled          18   | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   1   .   11  
  Max in Single Turn       2    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac 
Machines Accessed          57   | .   1   8   3   5   .   .   .   .   7   .   2   1   .   4   .   12  .   .   .   .   14  
  Terminals                40   | .   1   8   3   3   .   .   .   .   5   .   1   .   .   .   .   9   .   .   .   .   10  
  Fabricators              7    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                159  | .   1   20  8   11  .   .   .   .   17  .   6   1   .   24  .   38  .   .   .   .   33  
  Successful               89   | .   1   9   5   5   .   .   .   .   8   .   4   1   .   24  .   17  .   .   .   .   15  
  Failed                   70   | .   .   11  3   6   .   .   .   .   9   .   2   .   .   .   .   21  .   .   .   .   18  
    Catastrophic           17   | .   .   3   1   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   8   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   1   19  5   4   .   .   .   .   5   .   1   .   .   .   .   8   .   .   .   .   11  
  Terminals                101  | .   1   20  8   8   .   .   .   .   15  .   3   .   .   .   .   26  .   .   .   .   20  
  Fabricators              26   | .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   12  .   .   .   .   9   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             61   | .   1   3   2   3   .   .   .   .   7   .   3   1   .   24  .   9   .   .   .   .   8   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   2   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   2   
  Unreport Threat          10   | .   1   3   2   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   
Fabricator Hacks           15   | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   5   
  Load Schematic           8    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   
  Build                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   .   15  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  5    | .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   .   7   3   4   .   .   .   .   6   .   2   .   .   .   .   10  .   .   .   .   13  
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   2   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   
    Matter                 1249 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   760 .   .   .   .   489 
    Time                   325  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   199 .   .   .   .   126 
  Total Part Build Rating  27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   7   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   94  .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   94  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   21  .   .   .   .   .   .   
  Total Damage             1065 | .   .   .   .   .   .   .   .   .   .   127 .   .   .   .   938 .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   1   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  
Turns Passed               21729 | 66   282  1672 1012 726  692  274  1052 459  1503 236  761  1007 498  141  1006 2900 1048 1399 130  928  3937 
Spaces Moved               9652  | 40   143  664  459  400  416  172  655  241  686  105  366  393  274  79   425  1204 542  611  73   376  1328 
  Core                     11    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   9486  | 31   143  664  459  400  416  172  655  241  686  105  366  393  274  79   425  1204 542  611  73   376  1171 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   155   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  180  160  160  160  160  160  180  180  160  180  180  180  180  180  180  180  180  180  130  
  Average Speed            174   | 141  160  178  180  160  160  160  160  160  180  180  179  180  180  180  180  180  180  180  180  180  168  
  Slowest Speed            1800  | 160  160  200  180  160  160  160  160  180  180  180  180  180  180  180  180  220  180  220  180  180  1800 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Exploration Rate (%)       44    | 5    28   67   45   12   52   41   77   43   22   67   10   59   46   69   66   34   77   71   15   49   28   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        16    | .    .    .    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    .    .    .    1    2    4    1    .    .    .    3    3    .    4    .    2    3    .    1    .    
Spaces Dug                 71    | .    .    .    .    .    .    .    .    .    2    14   1    2    .    .    7    27   7    5    .    .    6    
Terrain Destroyed          243   | .    .    17   .    .    29   .    .    .    16   14   1    7    .    .    7    46   16   12   .    6    72   
  Melee                    47    | .    .    .    .    .    .    .    .    .    2    14   1    2    .    .    7    3    7    5    .    .    6    
  Projectile               47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   1    1    .    6    10   
  AOE                      149   | .    .    17   .    .    29   .    .    .    14   .    .    5    .    .    .    14   8    6    .    .    56   

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  
Total                      13484 | 47   188  966  567  470  439  171  660  285  886  127  438  679  279  78   646  1719 593  819  72   606  2749 
  Wait                     2438  | .    28   109  8    35   17   .    .    20   93   4    33   257  1    .    198  279  2    91   .    205  1058 
  Move                     9631  | 39   142  663  458  399  415  171  654  240  686  104  365  392  273  78   424  1202 541  610  72   375  1328 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  142   | 2    9    28   8    7    1    .    1    2    21   .    3    1    1    .    .    22   2    3    .    .    31   
  Fast Attach              86    | 6    1    6    5    .    .    .    2    .    4    2    1    5    .    .    2    10   5    7    .    3    27   
  Attach                   96    | .    .    6    3    3    .    .    .    2    5    .    1    .    .    .    1    18   7    19   .    4    27   
  Detach                   32    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    6    8    .    4    11   
  Swap                     149   | .    .    18   13   5    2    .    .    2    15   1    8    6    1    .    2    31   4    8    .    1    32   
  Drop                     177   | .    3    33   23   8    1    .    3    1    18   2    7    6    2    .    2    11   6    4    .    .    47   
  Fire                     645   | .    5    102  48   13   3    .    .    4    41   .    19   10   1    .    10   137  13   46   .    14   179  
  Melee                    80    | .    .    .    .    .    .    .    .    14   2    14   1    2    .    .    7    3    7    23   .    .    7    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves (discovered 2 exits: *Upp / *War)
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm)

 History 
---------
  Turn | Location           | Event
    27 | -11/Scrapyard      | Discovered new exit (range 15)
    67 | -11/Scrapyard      | Entered Materials
   284 | -10/Materials      | Discovered new exit (range 15)
   313 | -10/Materials      | Build established: Mutant
   349 | -10/Materials      | Entered another Materials area
   349 | -9/Materials       | Evolved 2 slots: Utility x2
   705 | -9/Materials       | Destroyed 7 combat bots
   825 | -9/Materials       | Discovered new exit (range 9)
   968 | -9/Materials       | Discovered new exit (range 4)
  1097 | -9/Materials       | Build established: Scavenger-Mutant
  1293 | -9/Materials       | Discovered new exit (range 8)
  1919 | -9/Materials       | Discovered new exit (range 16)
  2021 | -9/Materials       | Entered another Materials area
  2021 | -8/Materials       | Evolved 2 slots: Utility x2
  2869 | -8/Materials       | Discovered new exit (range 15)
  2912 | -8/Materials       | Garrison activated, responded to threat
  3031 | -8/Materials       | Identified exit to Factory
  3033 | -8/Materials       | Entered Factory
  3033 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3592 | -7/Factory         | Identified exit to Storage
  3592 | -7/Factory         | Identified exit to Lower Caves
  3759 | -7/Factory         | Entered Lower Caves
  3760 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4432 | -7/Lower Caves     | Discovered new exit (range 9)
  4449 | -7/Lower Caves     | Identified exit to Lower Caves
  4450 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4451 | -7/Lower Caves     | Entered another Lower Caves area
  4672 | -7/Lower Caves     | Discovered new exit (range 8)
  4685 | -7/Lower Caves     | Learned Factory stockpile data
  4723 | -7/Lower Caves     | Identified exit to Zion
  4725 | -7/Lower Caves     | Entered Zion
  4818 | -7/Zion            | System corruption cleaned by Quarantine Array
  5271 | -7/Zion            | Learned location of 1 exit from Proximity Caves
  5284 | -7/Zion            | Found Prototype Launcher
  5284 | -7/Zion            | Identified Rocket Array
  5597 | -7/Zion            | Discovered new exit (range 15)
  5665 | -7/Zion            | Given A8's code to call for help
  5710 | -7/Zion            | System corruption cleaned by Quarantine Array
  5776 | -7/Zion            | Identified exit to Proximity Caves
  5777 | -7/Zion            | Entered Proximity Caves
  5778 | -6/Proximity Caves | Identified exit to Factory
  6066 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6236 | -6/Proximity Caves | Entered Factory
  6236 | -6/Factory         | Evolved 2 slots: Utility x2
  7102 | -6/Factory         | Destroyed 8 combat bots
  7307 | -6/Factory         | Identified exit to Lower Caves
  7447 | -6/Factory         | Discovered new exit (range 15)
  7739 | -6/Factory         | Sucked down chute
  7739 | -6/Factory         | Entered Waste
  7740 | -6/Waste           | Met a frightened Derelict
  7780 | -6/Waste           | Found Prototype Hackware
  7780 | -6/Waste           | Identified Exp. Hacking Suite
  7837 | -6/Waste           | Spotted C-40 Crusher
  7839 | -6/Waste           | Spotted C-40 Crusher
  7882 | -6/Waste           | Spotted C-40 Crusher
  7882 | -6/Waste           | Spotted C-40 Crusher
  7889 | -6/Waste           | Spotted C-40 Crusher
  7946 | -6/Waste           | Discovered new exit (range 16)
  7971 | -6/Waste           | Identified exit to Factory
  7975 | -6/Waste           | Entered Factory
  8449 | -6/Factory         | Build established: Hauler-Mutant
  8673 | -6/Factory         | Assembled infested ambush trap array
  8736 | -6/Factory         | Entered Lower Caves
  9023 | -6/Lower Caves     | Build established: Hacker-Mutant
  9728 | -6/Lower Caves     | Discovered new exit (range 9)
  9741 | -6/Lower Caves     | Identified exit to Lower Caves
  9743 | -6/Lower Caves     | Entered another Lower Caves area
  9748 | -6/Lower Caves     | Discovered new exit (range 16)
 10225 | -6/Lower Caves     | Discovered new exit (range 11)
 10239 | -6/Lower Caves     | Identified exit to Data Miner
 10241 | -6/Lower Caves     | Entered Data Miner
 10241 | -6/Data Miner      | Discovered new exit (range 6)
 10276 | -6/Data Miner      | Met Data Miner
 10308 | -6/Data Miner      | Learned location of Section 7 (-2)
 10308 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 10337 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 10380 | -6/Data Miner      | Identified exit to Proximity Caves
 10382 | -6/Data Miner      | Entered Proximity Caves
 10868 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11325 | -5/Proximity Caves | Identified exit to Factory
 11388 | -5/Proximity Caves | Entered Factory
 11388 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 11633 | -5/Factory         | Discovered new exit (range 9)
 11647 | -5/Factory         | Identified exit to Upper Caves
 11792 | -5/Factory         | Discovered new exit (range 16)
 12155 | -5/Factory         | Garrison activated, responded to threat
 12323 | -5/Factory         | Destroyed 7 combat bots
 12373 | -5/Factory         | Lost 10 parts (2p2n2u4w)
 13084 | -5/Factory         | Fabricated Exp. Signal Interpreter (x1)
 13170 | -5/Factory         | Fabricated Exp. Signal Interpreter (x1)
 13218 | -5/Factory         | Fabricated Imp. Medium Treads (x2)
 13656 | -5/Factory         | Build established: Scavenger-Mutant
 13664 | -5/Factory         | Crushed by falling debris
 13677 | -5/Factory         | Crushed by falling debris
 13678 | -5/Factory         | System corruption reached 10%
 13681 | -5/Factory         | Crushed by falling debris
 13712 | -5/Factory         | Lost 7 parts (1n5u1w)
 14006 | -5/Factory         | Incoming investigation squad redirected
 14288 | -5/Factory         | Entered Upper Caves
 14503 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 14503 | -5/Upper Caves     | Identified exit to Warlord
 14852 | -5/Upper Caves     | Learned Factory terminal intel
 14878 | -5/Upper Caves     | Found Alien Artifact
 14878 | -5/Upper Caves     | Identified Core Expander
 14878 | -5/Upper Caves     | Installed Core Expander, added new Utility slot
 15037 | -5/Upper Caves     | Build established: Hauler-Mutant
 15325 | -5/Upper Caves     | Discovered new exit (range 4)
 15332 | -5/Upper Caves     | Identified exit to Upper Caves
 15336 | -5/Upper Caves     | Entered another Upper Caves area
 15370 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15492 | -5/Upper Caves     | Core integrity fell below 50%
 15545 | -5/Upper Caves     | Lost 4 parts (1n2u1w)
 15673 | -5/Upper Caves     | Learned Factory trap positions
 15878 | -5/Upper Caves     | Build established: Scavenger-Mutant
 15971 | -5/Upper Caves     | Learned Factory stockpile data
 16211 | -5/Upper Caves     | Build established: Hauler-Mutant
 16530 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16631 | -5/Upper Caves     | Lost 11 parts (2p4n1u4w)
 16666 | -5/Upper Caves     | Discovered exit to Warlord (range 14)
 16735 | -5/Upper Caves     | Entered Warlord
 16847 | -5/Warlord         | Discovered new exit (range 12)
 16863 | -5/Warlord         | Identified exit to Proximity Caves
 16865 | -5/Warlord         | Entered Proximity Caves
 17063 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 17776 | -4/Proximity Caves | Discovered new exit (range 10)
 17791 | -4/Proximity Caves | Identified exit to Factory
 17793 | -4/Proximity Caves | Entered Factory
 17793 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17794 | -4/Factory         | Identified exit to Armory
 17795 | -4/Factory         | Loaded intel: 101 trap records
 17797 | -4/Factory         | Loaded intel: 21 terminal locations
 18667 | -4/Factory         | System corruption reached 10%
 18697 | -4/Factory         | Lost 9 parts (1p3n3u2w)
 18764 | -4/Factory         | Build established: Scavenger-Mutant
 18799 | -4/Factory         | Discovered new exit (range 11)
 18819 | -4/Factory         | Identified exit to Extension
 19783 | -4/Factory         | Fabricated Exp. Signal Interpreter (x1)
 19810 | -4/Factory         | Build established: Hauler-Mutant
 20383 | -4/Factory         | Identified exit to Upper Caves
 20692 | -4/Factory         | Repaired Imp. Heavy Treads
 20971 | -4/Factory         | Incoming investigation squad redirected
 20972 | -4/Factory         | Fabricated Hcp. Storage Unit (x1)
 21026 | -4/Factory         | Fabricated Hcp. Storage Unit (x1)
 21196 | -4/Factory         | Destroyed 9 combat bots
 21204 | -4/Factory         | Lost 4 parts (1n2u1w)
 21293 | -4/Factory         | First assault squad dispatched
 21500 | -4/Factory         | Core integrity fell below 50%
 21532 | -4/Factory         | Lost 7 parts (2p2n2u1w)
 21699 | -4/Factory         | Core integrity fell below 20%
 21705 | -4/Factory         | Lost 3 parts (1p2u)
 21730 | -4/Factory         | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
21691_ System corrupted: Com. Ion Cannon targeting data glitched.
21699_ Power failure, Antimatter Reactor shutdown.
21701_ L-61 Swordsman heat short circuits Unknown Device.
21701_ System corrupted: Railgun targeting data glitched.
21702_ Overheating: Short circuit.
21702_ Lrn. Sensor Array permanently disabled.
21702_ L-61 Swordsman heat short circuits Lgt. Antimatter Reactor.
21703_ Slug penetrates Door.
21704_ System corrupted: Component data lost.
21705_ Slug penetrates L-61 Swordsman.
21706_ Overheating: Armor Integrity Analyzer damaged (-1).
21711_ Dropped Hvy. Treads.
21711_ Dropped Imp. Heavy Treads.
21713_ U-05 Engineer builds a Door.
21713_ Slammed into L-61 Swordsman.
21717_ U-05 Engineer builds a Wall.
21720_ Railgun destroyed.
21723_ Lrg. Storage Unit destroyed.
21723_ Lgt. Antimatter Reactor destroyed.
21724_ System corrupted: Heat flow error (+247).

 Map 
-----
+----------------------------------------------------+
| #     #  %% %%%=!   !!  #???????????^????????????? |
| #     #| !%%"""""   !!  #????????????????????????? |
| +^^^^^#  !   """"      ??????????????????????????? |
| #     # [%  """         ?????????????????????????? |
| #     # *               ?????????????????????????? |
| #     #    |            ?????????????????????????? |
| #     # !%              ?????????????????????????? |
| #     ###+#############??????????????????????????? |
| #            ##?????????????#????????????????????? |
| #             ##???????????? ?? ?????????????????? |
| #              #???????????# ??"?????????????????? |
| #              ##??????????# ? "?????????????????? |
| #               #??????????# ? "?????????????????? |
| #   #        # #????????##?# " " "?#?????????????? |
|  ]]]   #       ##########"## " " " #?????????????? |
|  ]]]   #               %"  + " " " #?????????????? |
|  ]]                        # " " " #?????????????? |
|                            + " " " #?????????????? |
|                            # " " " #?????????????? |
|    "                       #       #?????????????? |
|     R" #    ####+######### #       #?????????????? |
|    """ ######        #???# # =     #?????????????? |
|        #????#        #???# #       #?????????????? |
| ########????#        #???#g#       #?????????????? |
| ?????? ?????#        #####g#       #?????????????? |
| ?????? ?????#        + ==@lu       #????????????+# |
| ??????#?????#        ###############??????????^ ^^ |
| ????????????#        #???????????????????????#^^ ^ |
| ????????????#        #???????????????????????#     |
| ????????????#        #???????????????????????#     |
| ????????????##########???????????????????????#     |
| ?????????????????????????????????????????????#     |
| ??????????????????????^??????????????????????#     |
| ????????????????^????????????????????????????#     |
| ????????????????????^????????????????????????#     |
| ????????????^????????????????????????????????#     |
| ?????????????????????????????????????????????#     |
| ??????????????????????????????###########????#     |
| ??????????????????????????????#=!       #????#     |
| ??????????????????????????????#!![      #????#     |
| ?????"""""""""""??????????????# !!      #????#     |
| ??????""""T""""???????????????#% |      ######     |
| ??????????????????????????????#         +       "T |
| ??????????????????????????????#         ######     |
| ??????????????????????????????#         #????#     |
| ??????????????????????????????#         #????#     |
| ??????##????????????????###########+##########     |
| ???????  ????????????                        ^     |
| ???????  ????????????                        ^     |
| ???????  "???????????                        ^     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           104
Coolant Potential          65
Energy Generation          37
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       110
Jamming Range              16
Armor Coverage             600
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         8
Target Analysis            6
Armor Integrity Analysis   33
Recoil Reduction           4
Particle Charging          20
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
           Hcp. Storage Unit | -7/Factory    | Hacked
          Imp. Medium Treads | -7/Factory    | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free
     Exp. Signal Interpreter | -5/Factory    | Hacked
           Exp. Sensor Array | -4/Factory    | Hacked
   Dynamic Insulation System | -4/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Exp. Signal Interpreter | x1 | -5/Factory 
 Exp. Signal Interpreter | x1 | -5/Factory 
      Imp. Medium Treads | x2 | -5/Factory 
 Exp. Signal Interpreter | x1 | -4/Factory 
       Hcp. Storage Unit | x1 | -4/Factory 
       Hcp. Storage Unit | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableFactoryShredder
  Manual?         0
Play Time         01:53:56
  Cumulative      540.2 hours
  Start           2019.10.24 @ 21:10:51
  End             2019.10.24 @ 23:52:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          481
  Rogue           401
  Adventurer      40
  Explorer        0
Win Type          -
  Total           33
  Types           22/0/11/0/0/0/0
Lore%             84
Gallery%          89
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12eecd6d-e6ba-4056-b3d0-f612ad03f55c