Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 18:12:23 Player: mecharm Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (133) 665 Value Destroyed (4378) 4378 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 8352 Bonus ------- High Alert Combat Kills 89 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 32/100 System Corruption 8% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Lightning Gun > --- INVENTORY (15) --- Improved Carbon-fiber Leg Improved Heat Sink Medium Matter Pod (100) Proton Cannon Proton Cannon Proton Cannon Plasma Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Layered Light Armor Plating Drone Bay > --- WEAPON ----------- Plasma Cannon Cooled Plasma Cannon Gauss Cannon > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Heat Sink Medium Matter Pod Lightning Gun Proton Cannon Proton Cannon Proton Cannon Proton Cannon Heavy Ion Cannon Heavy Ion Cannon [Rating: 56] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Utility Shielding Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 5 | . . . 2 2 1 Weapon 1 | . . . 1 . . Parts Attached 117 | 6 19 . 40 38 14 Power 8 | 1 . . 5 1 1 Engine 5 | 1 . . 2 1 1 Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 35 | 2 8 . 10 9 6 Treads . | . . . . . . Leg 35 | 2 8 . 10 9 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 36 | 1 6 . 12 15 2 Device 16 | . 2 . 5 8 1 Storage 6 | 1 2 . 1 2 . Processor 6 | . 2 . 1 3 . Hackware 1 | . . . 1 . . Protection 7 | . . . 4 2 1 Artifact . | . . . . . . Weapon 38 | 2 5 . 13 13 5 Energy Gun 17 | 1 4 . 9 2 1 Energy Cannon 10 | . . . 3 4 3 Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 5 | . . . . 4 1 Launcher 2 | . 1 . . 1 . Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 41 | . 1 4 10 5 21 Power 4 | . . 1 1 . 2 Propulsion 19 | . 1 . 7 2 9 Utility 9 | . . . 1 2 6 Weapon 9 | . . 3 1 1 4 Highest Loss Streak 17 | . 1 4 4 1 17 To Critical Strikes 1 | . . 1 . . . Average Backups 11 | 1 5 4 10 14 13 Power . | . . . . . . Propulsion 2 | . . . 2 3 3 Utility 2 | . 2 3 3 2 1 Weapon 6 | . 2 . 4 8 8 Tool/Special . | . . . . . . Unused Backups 31 | . 8 . 8 8 7 Power 1 | . 1 . . . . Propulsion 4 | . 2 . . 1 1 Utility 12 | . 2 . 4 4 2 Weapon 11 | . . . 4 3 4 Tool/Special 3 | . 3 . . . . Average Slot Usage (%) 96 | . 97 85 92 98 93 Engine 7 | . 14 9 3 6 4 Leg 24 | . 27 28 24 22 24 Device 13 | . 9 14 8 17 9 Storage 9 | . 14 14 12 7 6 Processor 10 | . 2 . 3 17 19 Protection 3 | . . . 10 1 6 Energy Gun 10 | . 15 18 17 5 5 Energy Cannon 4 | . . . 5 5 7 Ballistic Cannon 3 | . . . . 8 1 Launcher 2 | . 10 . . . . Peak Build Rating 56 | 6 9 7 31 51 56 Average Rating 30 | 3 7 6 22 43 49 On Entrance 16 | . 6 7 4 29 50 Avg Prop Armor Cover (%) 8 | . 8 . . . . Naked Turns . | . . . . . . Heaviest Build 91 | 14 91 30 55 63 58 Greatest Support 58 | 20 20 20 35 50 58 Greatest Overweight (x) 8 | 1 8 1 5 2 7 Average Overweight (x) 1 | . 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 15 | 6 18 15 15 15 15 Most Carried 15 | 3 10 6 15 15 15 Average Carried 11 | . 5 5 10 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 4 5 15 15 8 Class Distribution -------------------- 41% | Mutant 25% | Gunner 18% | Scavenger-Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 2804 | 246 536 18 608 1331 65 Remotely . | . . . . . . Salvage Created 4877 | . 649 . 1713 1566 949 Parts 240 | . 52 . 79 76 33 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 4 | . 1 . 2 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 95 | . 20 . 31 32 12 Melee 3 | . . . . 2 1 Guns 44 | . 12 . 21 8 3 Cannons 34 | . . . 7 21 6 AOE 8 | . 8 . . . . Classes Destroyed 15 | . 6 . 4 3 2 Worker 12 | . 1 . 3 8 . Builder 6 | . 1 . 2 3 . Tunneler 1 | . . . . 1 . Hauler 2 | . . . 1 1 . Recycler 6 | . 1 . 1 2 2 Mechanic 1 | . . . . . 1 Operator 1 | . . . . . 1 Watcher 9 | . 3 . 1 4 1 Swarmer 22 | . 9 . 4 7 2 Grunt 43 | . 11 . 19 10 3 Brawler 1 | . . . . 1 . Sentry 9 | . . . 4 3 2 Specialist 2 | . . . 2 . . Hunter 6 | . . . 2 3 1 Programmer 12 | . . . . 8 4 Best Kill Streak 6 | . 5 . 5 6 4 Combat Bots Only 4 | . 4 . 4 4 3 Max Kills in Single Turn 4 | . 3 . 2 4 1 Gunslinging . | . . . . . . Exploded 3 | . 3 . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 952 | . 80 18 245 212 397 Missed 304 | . 26 7 61 71 139 Hits 648 | . 54 11 184 141 258 Melee 2 | . . . . 2 . Projectile 646 | . 54 11 184 139 258 AOE 3 | . . . . 2 1 Critical Strikes 27 | . 1 1 10 5 10 Damage Taken 8819 | . 610 214 2585 1847 3563 Core 1624 | . 84 34 498 155 853 Absorbed by Shields 509 | . . . . 384 125 Redirected to Shielding 18 | . . . 18 . . Ignored by Resistances 48 | . . . 48 . . Regen/Repaired (Parts) 85 | . . . 85 . . Core Remaining (%) 59 | 100 . 52 9 77 . Volleys Fired 342 | . 60 6 130 107 39 Largest 3 | . 2 2 3 3 3 Hottest 195 | . 90 90 195 192 155 Shots Fired 669 | . 91 11 288 222 57 Gun 408 | . 83 11 243 46 25 Cannon 242 | . . . 45 165 32 Launcher 12 | . 8 . . 4 . Special 7 | . . . . 7 . Kinetic 188 | . 14 . 34 137 3 Thermal 447 | . 69 6 254 71 47 Explosive 8 | . 8 . . . . Electromagnetic 19 | . . 5 . 7 7 Robot Hit Streak 31 | . 6 7 14 31 21 Robot Miss Streak 6 | . 5 1 6 3 2 Penetration Max 1 | . . . 1 . . Secondary Targets 7 | . 2 . 5 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 478 | . 54 8 190 170 56 Core Hits 210 | . 35 1 78 69 27 Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . . . 3 2 1 Critical Strikes 18 | . 2 . 7 6 3 Burn 9 | . 2 . 4 1 2 Destroy 3 | . . . 3 . . Blast 2 | . . . . 2 . Corrupt 1 | . . . . 1 . Smash 3 | . . . . 2 1 Melee Attacks 19 | . . . . 6 13 Impact 19 | . . . . 6 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 1 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10885 | . 1259 96 3077 4815 1638 Guns 4356 | . 620 96 2464 776 400 Cannons 4424 | . . . 613 3109 702 Explosions 1255 | . 638 . . 617 . Melee 786 | . . . . 250 536 Ramming 64 | . 1 . . 63 . Kinetic 3264 | . 96 . 564 2545 59 Thermal 5346 | . 524 51 2513 1275 983 Explosive 1044 | . 638 . . 406 . Electromagnetic 381 | . . 45 . 276 60 Impact 786 | . . . . 250 536 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 3 3 . 2 8 Average Corruption 1 | . 2 3 . 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 63 | . 31 3 . 25 4 Message Errors 21 | . 10 2 . 8 1 Matter Fused 14 | . 5 1 . 8 . Heat Flow Errors 4 | . 2 . . 1 1 Energy Discharges 4 | . 2 . . 1 1 Data Loss (minor) 9 | . 7 . . 2 . Data Loss (major) 4 | . 2 . . 2 . Misfires 4 | . 1 . . 3 . Alerts 3 | . 2 . . . 1 Overload Shots . | . . . . . . Overflow Damage 506 | . 10 . 24 323 149 Projectiles 108 | . . . 24 74 10 Explosions 125 | . 10 . . 115 . Melee 273 | . . . . 134 139 Knockbacks 35 | . . . . 33 2 Impact 6 | . . . . 4 2 Kinetic 27 | . . . . 27 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 205 | . 51 . . 154 . Shots 5 | . 2 . . 3 . Rammed . | . . . . . . Targets Rammed 10 | . 1 . . 9 . Kicked 10 | . 1 . . 9 . Crushed . | . . . . . . Highest Temperature 507 | . 414 . 507 437 215 Average Temperature 98 | . 82 . 119 92 32 Received Heat Transfer 1927 | . 192 30 1116 382 207 Effects 27 | . . . 21 6 . Shutdowns 4 | . . . 3 1 . Energy Bleed 1 | . . . 1 . . Interference 14 | . . . 9 5 . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Damage (minor) 4 | . . . 4 . . Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . . . 1 3 Combat Hostiles 2 | . . . . . 2 Parts Fried 7 | . . . . 3 4 Impact Corruptions 9 | . . . . 5 4 Robots Melted 4 | . . . 3 1 . Combat Hostiles 4 | . . . 3 1 . Parts Melted 23 | . 3 . 9 5 6 Heat Transferred 12610 | . 1631 148 6586 2430 1815 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Maximum Alert Level 2 | . 1 . 1 2 1 Low Security (%) 59 | 100 99 . 58 41 48 Level 1 28 | . . . 41 31 51 Level 2 12 | . . . . 27 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 548 | . 201 . 331 548 262 Initial 262 | . . . . 146 262 Average 188 | . 71 . 168 257 196 Influence Increases 3002 | . 644 . 918 1073 367 Destroy 0b10 Robot/C 1900 | . 400 . 620 640 240 Destroy 0b10 Robot/NC 190 | . 30 . 40 95 25 Destroy Leader 472 | . 76 . 144 190 62 Successful Hack 89 | . 24 . 16 42 7 Disable Machine 120 | . 30 . . 75 15 Destroy Structure 111 | . 54 . 23 31 3 Lose Combat Pursuer 120 | . 30 . 75 . 15 Influence Decreases 2937 | . 565 79 595 859 839 Entered New Map 491 | . . 39 . 177 275 Time Decay 2046 | . 555 20 505 632 334 Lost Part 380 | . 10 20 90 50 210 Lost Ally 20 | . . . . . 20 Squads Dispatched 24 | . 3 . 7 12 2 Investigation 9 | . 2 . 5 1 1 Extermination 7 | . . . . 6 1 Reinforcement 7 | . 1 . 2 4 . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 7 | . 1 . 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 157 | . 27 2 47 52 29 Peak Tracking Total 11 | . 4 2 6 5 11 Tactical Retreats 7 | . 1 1 4 . 1 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 13 | . 3 . . 10 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 8 | . 2 . . 5 1 Max in Single Turn 3 | . 1 . . 3 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 30 | . 10 . 10 8 2 Terminals 19 | . 7 . 5 6 1 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 . 1 1 . Recycling Units 4 | . 2 . 2 . . Scanalyzers 3 | . . . 2 1 . Garrison Access . | . . . . . . Total Hacks 90 | . 24 . 40 20 6 Successful 68 | . 16 . 33 14 5 Failed 22 | . 8 . 7 6 1 Catastrophic 3 | . 1 . 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 50 | . 16 . 19 13 2 Fabricators 4 | . . . . . 4 Repair Stations 13 | . 3 . 7 3 . Recycling Units 8 | . 5 . 3 . . Scanalyzers 15 | . . . 11 4 . Garrison Access . | . . . . . . Terminal Hacks 38 | . 11 . 15 10 2 Record 22 | . 4 . 12 6 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 3 | . 2 . 1 . . Open DSF 3 | . . . . 3 . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 1 . . 1 . Locate Traps 1 | . . . . . 1 Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Recall Investigation 2 | . 1 . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 8 | . 2 . 6 . . Scan Component 5 | . 2 . 3 . . Repair 2 | . . . 2 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 5 | . 3 . 2 . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 3 | . 1 . 2 . . Scanalyzer 14 | . . . 10 4 . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Retrieve Study 8 | . . . 4 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 22 | . 6 . 10 5 1 Full Trace Events 11 | . 3 . 7 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 51 | . . . . . 51 Total Part Build Rating 2 | . . . . . 2 Part Studies Acquired 6 | . . . 2 4 . Parts Repaired 2 | . . . 2 . . Time 58 | . . . 58 . . Parts Recycled 1 | . 1 . . . . Recycled Matter 195 | . 195 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . 4 . Non-combat 3 | . . . . 3 . Combat 1 | . . . . 1 . Robot Hacks Applied 6 | . . . . 6 . parse_system 4 | . . . . 4 . no_distress 1 | . . . . 1 . check_alert 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Active Infowar (turns) 1435 | . 1435 . . . . Optics 323 | . 323 . . . . Structural 1112 | . 1112 . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 8978 | 58 1975 76 2131 3980 758 Spaces Moved 3832 | 40 738 31 831 1870 322 Core 19 | 15 . . . . 4 Treads . | . . . . . . Legs 3813 | 25 738 31 831 1870 318 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 120 175 112 Average Speed 190 | 105 237 190 189 181 142 Slowest Speed 680 | 190 680 190 470 245 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 97 5 61 54 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 99 | . 51 . 20 25 3 Melee . | . . . . . . Projectile 23 | . . . 20 . 3 AOE 76 | . 51 . . 25 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 4926 | 56 880 38 1152 2253 547 Wait 331 | 4 14 . 60 119 134 Move 3827 | 39 737 30 830 1869 322 Hop . | . . . . . . Pick Up 128 | 7 24 1 54 32 10 Fast Attach 11 | . 2 . . 8 1 Attach 71 | 6 9 1 30 12 13 Detach 8 | . 3 . 2 3 . Swap 61 | . 8 . 18 30 5 Drop 96 | . 22 . 28 38 8 Fire 342 | . 60 6 130 107 39 Melee 19 | . . . . 6 13 Ram . | . . . . . . Kick 10 | . 1 . . 9 . Crush . | . . . . . . Escape Stasis 20 | . . . . 20 . Rewire 2 | . . . . . 2 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 4) 479 | -10/Materials | Discovered new exit (range 18) 609 | -10/Materials | Discovered new exit (range 9) 1537 | -10/Materials | Discovered new exit (range 10) 1912 | -10/Materials | Discovered new exit (range 6) 2034 | -10/Materials | Entered Subcaves 2035 | -10/Subcaves | Approached by a straggling Scientist 2044 | -10/Subcaves | Learned Materials terminal intel 2062 | -10/Subcaves | Discovered new exit (range 10) 2070 | -10/Subcaves | Learned location of Storage (-7) 2110 | -10/Subcaves | Entered Materials 2110 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2111 | -8/Materials | Loaded intel: 12 terminal locations 2119 | -8/Materials | Lost 4 parts (1p3w) 2372 | -8/Materials | Repaired Beam Rifle 2403 | -8/Materials | Repaired Aluminum Leg 2657 | -8/Materials | Discovered new exit (range 16) 2756 | -8/Materials | Build established: Scavenger-Tank 2892 | -8/Materials | Lost 4 parts (1p2n1w) 3334 | -8/Materials | Core integrity fell below 50% 3404 | -8/Materials | Lost 3 parts (3n) 3522 | -8/Materials | Core integrity fell below 20% 3765 | -8/Materials | Build established: Scavenger-Gunner 3909 | -8/Materials | Discovered new exit (range 5) 4241 | -8/Materials | Entered Factory 4241 | -7/Factory | Evolved 2 slots: Utility x2 4252 | -7/Factory | Identified exit to DSF 5051 | -7/Factory | Discovered new exit (range 7) 5102 | -7/Factory | Allied Derelicts emerged from ambush trap array 5208 | -7/Factory | Lost 3 allies 5530 | -7/Factory | Build established: Gunner 7225 | -7/Factory | Allied Derelicts emerged from ambush trap array 7322 | -7/Factory | Discovered new exit (range 11) 7698 | -7/Factory | Build established: Mutant 7841 | -7/Factory | First assault squad dispatched 8147 | -7/Factory | Discovered new exit (range 15) 8221 | -7/Factory | Entered another Factory area 8221 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8540 | -6/Factory | Fabricated Aluminum Leg (x2) 8885 | -6/Factory | Cargo convoy interrupted 8959 | -6/Factory | Core integrity fell below 50% 8966 | -6/Factory | Core integrity fell below 20% 8979 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08954_ Slug penetrates Terminal. 08957_ Wall collapses. 08957_ Penetrated by Slug. 08957_ Titanium Leg+ destroyed. 08957_ Penetrated by Slug. 08957_ Cld. Plasma Cannon destroyed. 08957_ Penetrated by Slug. 08961_ Proton Cannon destroyed. 08963_ I D:&T%,MEYJNVCGF| IDI:MPNRHR 08963_ Penetrated by Slug. 08963_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 08964_ Penetrated by Slug. 08965_ U-05 Engineer builds a Wall. 08967_ Slug penetrates Wall. 08972_ Slug penetrates Door. 08972_ Penetrated by Slug. 08973_ Slug penetrates Wall. 08974_ Penetrated by Slug. 08977_ Slug penetrates Wall. 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""#?????????????????? | | # # ;!= ""#?????????????????? | | # # # T"#?????????????????? | | # ! + ; ""#?????????????????? | | ############# ""#?????????????????? | | ????????????#@ #?????????????????? | | ????????????########?????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 800 Resistance: TH 10 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Hvy. Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x2 | -6/Factory Repaired ---------- Beam Rifle | 62% | -8/Materials Aluminum Leg | 36% | -8/Materials Studied --------- Beam Rifle | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Titanium Leg | -7/Factory | Hacked Assault Cannon | -7/Factory | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Bumper Bots Close Call DATA ERROR: Steam Global Achievement% Dynamic Key Fitting Room For Emergencies Only Hammer Time Heavy Suspicion I Have A Map? Item+ Jackpot Junior Dev Maybe Next Time I'll Detach My Launcher Organ Harvest Overwhelming Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed IonicMyomerHoverbase Manual? 0 Play Time 02:51:57 Cumulative 11.1 hours Start 2025.10.22 @ 09:47:25 End 2025.10.22 @ 18:12:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc752adb-0d24-43ab-80b5-a1cf8faf3766