Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.29 @ 12:20:29 Player: viper Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (293) 293 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1243 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 84/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Propulsion Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Sensor Array Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Propulsion Shielding > --- WEAPON ----------- Medium Laser Medium Laser Medium Laser > --- INVENTORY -------- Sensor Array [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 1 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . 1 . Parts Attached 10 | 7 1 2 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 . 1 Device . | . . . Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection 1 | 1 . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun 3 | 2 1 . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . . 8 Power 2 | . . 2 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 3 | . . 3 Highest Loss Streak 7 | . . 7 Average Slot Usage (%) 86 | . 100 56 Engine 10 | . 12 7 Leg 20 | . 25 11 Storage 11 | . 12 10 Processor 2 | . . 8 Protection 11 | . 12 10 Energy Gun 28 | . 37 9 Naked Turns . | . . . Heaviest Build 23 | 18 20 23 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 1 . 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 4 | 4 3 2 Average Carried 2 | 1 3 1 Final Capacity 8 | 8 8 8 Final Carried 4 | 4 3 1 Class Distribution -------------------- 71% | Hacker-Tank 21% | Hacker-Mutant 7% | Hacker-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 347 | 208 72 67 Remotely . | . . . Salvage Created 388 | . 180 208 Parts 20 | . 10 10 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 8 | . 4 4 Melee 2 | . . 2 Guns 4 | . 4 . Classes Destroyed 4 | . 3 1 Watcher 2 | . 2 . Swarmer 2 | . 2 . Grunt 5 | . 2 3 Sentry 1 | . . 1 Best Kill Streak 4 | . 4 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 936 | . 50 886 Core 413 | . 9 404 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 22 | . 13 9 Largest 3 | . 3 3 Hottest 150 | . 150 150 Shots Fired 61 | . 39 22 Gun 61 | . 39 22 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 61 | . 39 22 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 21 | . 4 21 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 39 | . 19 20 Core Hits 36 | . 9 27 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 483 | . 161 322 Guns 416 | . 161 255 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 67 | . . 67 Kinetic . | . . . Thermal 416 | . 161 255 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . . 5 Average Corruption 3 | . . 3 Corruption Purged . | . . . Effects 1 | . . 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage 1 | . . 1 Projectiles . | . . . Explosions . | . . . Melee 1 | . . 1 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 25 | . . 25 Shots . | . . . Rammed 55 | . . 55 Targets Rammed 55 | . . 55 Kicked . | . . . Crushed . | . . . Highest Temperature 665 | . 484 665 Average Temperature 238 | . 159 376 Received Heat Transfer 483 | . 18 465 Effects 15 | . . 15 Shutdowns 4 | . . 4 Energy Bleed 2 | . . 2 Interference 1 | . . 1 Matter Decay 1 | . . 1 Short Circuit 5 | . . 5 Damage (minor) 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions 1 | . . 1 Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 2 | . . 2 Heat Transferred 1258 | . 481 777 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 152 | . 152 92 Initial 45 | . . 45 Average 81 | . 105 68 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 6 10 Peak Tracking Total 5 | . 2 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 5 | . 4 1 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 10 5 Successful 10 | . 7 3 Failed 5 | . 3 2 Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . 5 1 Terminals 15 | . 10 5 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 4 2 Emergency Access Points 1 | . . 1 Surveillance Status 1 | . 1 . Zone Layout 4 | . 3 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 3 1 Terminals 4 | . 3 1 Botnet 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 2 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 547 | 70 323 154 Spaces Moved 268 | 51 191 26 Core 19 | 9 . 10 Treads . | . . . Legs 249 | 42 191 16 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 121 | 110 120 150 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 3 42 7 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 408 | 61 255 92 Wait 51 | . 51 . Move 266 | 50 190 26 Hop . | . . . Pick Up 4 | 4 . . Fast Attach 7 | 7 . . Attach 3 | . 1 2 Detach . | . . . Swap . | . . . Drop . | . . . Fire 22 | . 13 9 Melee . | . . . Ram 55 | . . 55 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Weapon x1 125 | -10/Materials | Identified exit to Mines 125 | -10/Materials | Discovered exit to Mines (range 18) 301 | -10/Materials | Build established: Hacker-Tank 354 | -10/Materials | Discovered exit to Mines (range 10) 375 | -10/Materials | Identified exit to Materials 375 | -10/Materials | Discovered exit to Materials (range 15) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 401 | -9/Materials | Identified exit to Storage 401 | -9/Materials | Discovered exit to Storage (range 15) 503 | -9/Materials | Core integrity fell below 50% 518 | -9/Materials | Lost 7 parts (2p2n3w) 528 | -9/Materials | Core integrity fell below 20% 548 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00510_ Slammed into Y-45 Defender. 00515_ C-30 ARC bursts open, deploying its payload. 00515_ S-10 Pest unfolds itself. 00516_ Slammed into Y-45 Defender. 00519_ Y-45 Defender destroyed. 00519_ Destabilizing: System corrupted (+2). 00521_ Slammed into S-10 Pest. 00521_ Destabilizing: Core damaged (-20). 00522_ Slammed into S-10 Pest. 00525_ R-06 Scavenger collects Heat Sink. 00527_ Slammed into S-10 Pest. 00529_ Broken Targeting Computer destroyed. 00530_ Slammed into S-10 Pest. 00530_ R-06 Scavenger collects Beam Rifle. 00531_ Slammed into S-10 Pest. 00543_ Destabilizing: Core damaged (-8). 00545_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00545_ Slammed into S-10 Pest. 00547_ System corrupted: Energy discharge (-21). 00548_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????+???? | | ???????????????????????????????????? | | ?????????????????????? ?????????? | | ?????????????????????? > ????????? | | ?????????????? # #??# #??? | | ?????????????? # #??# #??? | | ?????????????? ## #####+#### | | ?????????????? ## # # | | ??????????????######### + # | | ??????????????????????# # # | | ??????????????????????# # # | | ??????????????????????# ## # | | ??????????????######### ## # | | ?????????????? + +%% ## # | | ??????????????## T #%%%########### | | ??????????????## #%%%#########?? | | ??????????????## +%%===% #?? | | ??????????????## [!#%%==%%% #?? | | ??????????????## *=%#%%%@s%%"" #?? | | ?????????## ??## %!%/s%%%%%%T" ### | | ?????????# ###+###%%%%%% "" ""# | | ?????????# %%%%%%%% T"# | | ??????? T %%%%%""" ""# | | ????? %=%%""" ### | | ????? % #### %%%""" #?? | | ??????######+?##### % #?? | | ?????????????? ## #?? | | ?????????????? ## ####o k #?? | | ??????????????"" ## #??# ####+###?? | | ??????????????"" ## #??# # #?? | | ??????????????"" ## #??# # """ #?? | | ?????????????? ## #??# # """ !#?? | | ?????????????? ## #??# # """ #?? | | ?????????????? ## #??# # #?? | | ??????????????###?# #??# # #?? | | ??????????????????# ?????????+????? | | ??????????????????? ??????????????? | | ??????????????????? ??????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????+????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakSwordHumpback Manual? 0 Play Time 00:08:28 Cumulative 881.9 hours Start 2021.01.29 @ 12:13:51 End 2021.01.29 @ 12:20:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 684 Rogue 62 Adventurer 0 Explorer 622 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 821659ab-e0bb-42e9-9921-4cdcd096d460