Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.28 @ 23:07:06 Player: REtard.exe Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (87) 435 Value Destroyed (3114) 3114 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8769 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 205/300 Energy 98/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Visual Processing Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Matter Filter Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Visual Processing Unit Enhanced Optical Array Improved Transmission Jammer Shield Generator > --- WEAPON ----------- Autogun Gauss Rifle Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Matter Filter Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Enhanced Optical Array Device ECM Suite Storage Compact Matter Pod Processor Enhanced Optical Array Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Shotgun Energy Cannon HERF Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power 2 | . . 1 . 1 . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 6 | . . 1 1 . 2 . . . . 2 . Weapon 3 | . . . 1 . . . . . . . 2 Parts Attached 87 | 5 1 6 19 7 10 2 2 . 4 30 1 Power 20 | 1 . 2 3 2 2 1 1 . . 8 . Engine 12 | 1 . 2 1 1 . . 1 . . 6 . Core 8 | . . . 2 1 2 1 . . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 13 | 2 . . 2 2 . . . . 1 6 . Treads 10 | 2 . . 2 2 . . . . 1 3 . Leg 3 | . . . . . . . . . . 3 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | . 1 2 8 3 4 . . . 3 8 . Device 16 | . . . 4 2 2 . . . 1 7 . Storage 2 | . 1 . 1 . . . . . . . . Processor 3 | . . . . . 1 . . . 1 1 . Hackware . | . . . . . . . . . . . . Protection 8 | . . 2 3 1 1 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 25 | 2 . 2 6 . 4 1 1 . . 8 1 Energy Gun 6 | 2 . . 3 . . . 1 . . . . Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 11 | . . 2 2 . 2 1 . . . 4 . Ballistic Cannon 6 | . . . . . 2 . . . . 4 . Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 39 | . . . . 1 2 . 1 . 5 14 16 Power 8 | . . . . . . . . . 1 4 3 Propulsion 7 | . . . . . . . 1 . 2 2 2 Utility 17 | . . . . 1 2 . . . 1 6 7 Weapon 7 | . . . . . . . . . 1 2 4 Highest Loss Streak 13 | . . . . 1 2 . 1 . 3 9 13 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 83 94 99 86 96 93 88 86 84 63 65 Engine 6 | . 14 22 9 1 6 6 6 6 6 4 3 Core 9 | . . . 8 14 13 13 13 13 8 5 7 Treads 14 | . 28 22 18 16 20 20 15 13 15 1 . Leg 1 | . . . . . . . . . . 8 6 Device 12 | . . . 9 7 16 13 13 13 13 15 25 Storage 5 | . 12 11 8 7 6 6 6 6 6 . . Processor 4 | . . . . . 2 6 6 6 6 9 9 Protection 7 | . . 17 17 14 9 6 6 6 6 . . Energy Gun 3 | . 28 . 3 . . . 3 6 6 . . Ballistic Gun 11 | . . 21 22 23 16 11 9 6 5 6 6 Ballistic Cannon 3 | . . . . . 3 7 6 6 6 4 2 Peak Build Rating 65 | 5 6 15 28 33 52 52 52 50 55 65 65 Average Rating 40 | 4 5 13 22 28 42 52 50 50 51 41 51 On Entrance 33 | . 5 6 15 27 33 52 52 50 50 44 65 Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 8 13 29 37 42 65 65 62 61 61 42 42 Greatest Support 72 | 40 40 40 42 62 62 62 62 42 72 30 30 Greatest Overweight (x) 10 | . . . . . 1 1 1 1 1 10 6 Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 8 | 5 8 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 7 8 6 5 5 5 5 5 5 5 5 Most Carried 7 | 3 3 7 7 5 5 5 5 4 5 5 5 Average Carried 4 | 1 2 5 4 4 4 5 4 4 4 4 5 Final Capacity 8 | 5 8 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 2 2 6 5 5 5 5 4 4 3 5 5 Class Distribution -------------------- 54% | Scavenger-Tank 24% | Tank 15% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 2819 | 196 64 181 464 275 87 514 399 . 142 496 1 Remotely . | . . . . . . . . . . . . Salvage Created 2762 | . 132 261 592 293 46 271 329 . 217 563 58 Parts 176 | . 14 19 31 16 5 24 20 . 11 30 6 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . 23 22 . 5 . . Prevented 6 | . . . . . . . . . 6 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 78 | . 6 10 13 7 2 10 9 . 3 17 1 Melee 1 | . . . . . . . . . . 1 . Guns 58 | . 6 10 11 7 2 8 8 . 2 3 1 Cannons 13 | . . . . . . 2 1 . 1 9 . AOE 5 | . . . 2 . . . . . . 3 . Classes Destroyed 10 | . 2 4 2 1 . . . . . 1 . Worker 1 | . . . 1 . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 6 | . 2 . 3 . . . . . . 1 . Swarmer 38 | . 6 5 3 . 2 8 5 . . 9 . Grunt 17 | . . 1 7 3 . . 1 . 1 4 . Duelist 2 | . . 1 . . . . 1 . . . . Sentry 13 | . . 3 3 3 . . 2 . 1 1 . Hunter 5 | . . . . 1 . 2 . . 1 1 . Programmer 3 | . . . . . . . . . . 2 1 Best Kill Streak 9 | . 6 4 9 2 2 4 5 . 1 5 1 Combat Bots Only 6 | . 6 4 4 2 2 4 5 . 1 5 1 Max Kills in Single Turn 3 | . 2 1 3 1 1 2 2 . 1 3 1 Gunslinging 1 | . 1 . 1 . . . . . . . . Exploded 3 | . . . 1 . . . . . . 3 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 813 | . 31 44 48 110 40 63 60 . 60 187 170 Missed 237 | . 11 11 8 42 10 16 13 . 20 57 49 Damage Taken 7288 | . 116 337 465 446 335 542 712 . 715 1697 1923 Core 2144 | . 30 11 52 58 45 57 87 . 64 580 1160 Absorbed by Shields 398 | . . . . 49 13 . . . . 180 156 Ignored by Resistances 2162 | . 40 100 128 153 104 163 194 . 200 522 558 Regen/Repaired (Parts) 139 | . . . 139 . . . . . . . . Core Remaining (%) 82 | 100 88 97 90 91 . . . . 70 42 . Volleys Fired 183 | . 16 19 25 20 6 15 18 . 12 39 13 Largest 3 | . 2 2 3 3 3 3 3 . 3 3 3 Hottest 136 | . 80 50 100 75 80 136 113 . 133 103 108 Shots Fired 450 | . 32 38 71 60 18 45 51 . 33 81 21 Gun 351 | . 32 38 68 60 18 21 33 . 21 44 16 Cannon 96 | . . . . . . 24 18 . 12 37 5 Launcher 3 | . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 386 | . . 38 55 60 18 45 51 . 24 75 20 Thermal 16 | . 16 . . . . . . . . . . Explosive 3 | . . . 3 . . . . . . . . Electromagnetic 45 | . 16 . 13 . . . . . 9 6 1 Robot Hit Streak 22 | . 6 10 22 11 2 8 12 . 6 16 8 Robot Miss Streak 6 | . 2 5 3 3 6 6 3 . 2 3 5 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 6 | . 2 2 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 303 | . 21 31 51 51 8 21 29 . 23 56 12 Core Hits 170 | . 9 17 40 22 5 14 13 . 13 31 6 Critical Kills 2 | . . . . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 10 | . . . 1 . . 2 1 . . 6 . Destroy 3 | . . . 1 . . 1 1 . . . . Blast 7 | . . . . . . 1 . . . 6 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7021 | . 298 616 1384 735 190 424 748 . 493 1736 397 Guns 4656 | . 298 616 977 735 190 248 525 . 333 531 203 Cannons 1531 | . . . . . . 176 223 . 160 887 85 Explosions 679 | . . . 407 . . . . . . 272 . Melee . | . . . . . . . . . . . . Ramming 155 | . . . . . . . . . . 46 109 Kinetic 5435 | . . 616 824 735 190 424 748 . 325 1293 280 Thermal 196 | . 138 . 58 . . . . . . . . Explosive 621 | . . . 349 . . . . . . 272 . Electromagnetic 614 | . 160 . 153 . . . . . 168 125 8 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . 1 . . . . . 3 22 Average Corruption 2 | . . . . 1 . . . . . 2 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 22 | . . . . 6 . . . . . 9 7 Message Errors 4 | . . . . 1 . . . . . 1 2 Matter Fused 6 | . . . . 3 . . . . . 3 . Heat Flow Errors 6 | . . . . 1 . . . . . 2 3 Energy Discharges 1 | . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . 1 . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 105 | . . . . . . 10 . . . 95 . Projectiles 46 | . . . . . . 10 . . . 36 . Explosions 54 | . . . . . . . . . . 54 . Melee 5 | . . . . . . . . . . 5 . Knockbacks 12 | . . . . . . 4 2 . . 5 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 11 | . . . . . . 4 2 . . 5 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 215 | . . . . . . . . . . 167 48 Shots 2 | . . . . . . . . . . 2 . Rammed 48 | . . . . . . . . . . 13 35 Targets Rammed 49 | . . . . . . . . . . 14 35 Kicked 1 | . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 578 | . 90 214 405 372 12 299 578 . 212 219 213 Average Temperature 120 | . 40 72 146 138 5 120 223 . 74 50 105 Received Heat Transfer 1382 | . . 93 369 191 . . 288 . 111 324 6 Effects 30 | . . . 3 11 . . 16 . . . . Shutdowns 11 | . . . 2 3 . . 6 . . . . Energy Bleed 4 | . . . 1 2 . . 1 . . . . Interference 5 | . . . . 5 . . . . . . . Matter Decay 3 | . . . . . . . 3 . . . . Short Circuit 2 | . . . . 1 . . 1 . . . . Damage (minor) 2 | . . . . . . . 2 . . . . Damage (major) 3 | . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 4 | . 2 . 1 . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 325 | . 325 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 339 | . 169 231 339 210 50 . . . . 286 114 Initial 95 | . . 60 82 53 3 . . . . . 95 Average 124 | . 61 124 184 82 24 . . . . 196 65 Maximum Alert Level 1 | . . 1 1 1 . . . . . 1 . Low Security (%) 72 | 100 100 73 56 88 100 . . . . 39 100 Level 1 27 | . . 26 43 11 . . . . . 60 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . 2 1 . . 1 . . 6 2 Investigation 2 | . . . 1 1 . . . . . . . Extermination 2 | . . . . . . . . . . 1 1 Reinforcement 4 | . . . 1 . . . . . . 2 1 Assault 1 | . . . . . . . 1 . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 3 | . . 1 2 . . . . . . . . Communications Jammed 22 | . . . . . . . . . . . 22 Distress Signals 22 | . . . . . . . . . . . 22 Times Spotted 122 | . 8 17 19 8 4 12 12 . 4 27 11 Peak Tracking Total 9 | . 3 6 5 3 4 4 9 . 1 5 5 Tactical Retreats 11 | . . 3 . 1 . 1 2 . . 3 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 9 | . . 2 . 3 . . . . . 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 7 | . . . 1 . . . 1 . . 5 . Max in Single Turn 2 | . . . 1 . . . 1 . . 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 12 | . . . 4 4 1 . . . . 3 . Terminals 9 | . . . 3 2 1 . . . . 3 . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 28 | . . . 10 8 5 . . . . 5 . Successful 15 | . . . 7 4 1 . . . . 3 . Failed 13 | . . . 3 4 4 . . . . 2 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 20 | . . . 7 3 5 . . . . 5 . Fabricators 3 | . . . . 3 . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . . . 5 1 1 . . . . 3 . Record 4 | . . . 3 . . . . . . 1 . Open DSF 2 | . . . . . 1 . . . . 1 . Patrol Status 1 | . . . 1 . . . . . . . . Zone Layout 3 | . . . 1 1 . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . . . 4 2 1 . . . . 2 . Full Trace Events 3 | . . . 2 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 32 | . . . 32 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 8951 | 148 334 557 847 827 291 1132 1648 195 1166 1197 609 Spaces Moved 4652 | 89 178 296 416 458 142 638 785 85 555 680 330 Core 202 | 5 . . . . . . . . . 79 118 Treads 3757 | 84 178 296 416 458 142 638 785 85 555 120 . Legs 693 | . . . . . . . . . . 481 212 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 152 152 155 155 155 232 155 50 50 Average Speed 171 | 153 160 160 158 152 172 163 199 232 202 150 154 Slowest Speed 550 | 160 160 160 160 155 235 235 232 232 240 550 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 5 28 28 29 9 5 65 67 10 71 17 5 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . 1 2 . 2 . . Spaces Dug 1 | . . . . . . . 1 . . . . Terrain Destroyed 95 | . . . 11 . . 14 8 . 6 54 2 Melee . | . . . . . . . . . . . . Projectile 42 | . . . . . . 14 7 . 6 13 2 AOE 52 | . . . 11 . . . . . . 41 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total 5268 | 100 195 341 551 544 176 694 831 84 574 772 406 Wait 220 | . . 12 69 51 . 39 15 . . 7 27 Move 4641 | 88 177 295 415 457 141 637 784 84 554 679 330 Hop . | . . . . . . . . . . . . Pick Up 48 | 7 1 8 10 4 11 . 3 . 2 2 . Fast Attach 34 | . . . . 3 . . . . 1 29 1 Attach 23 | 5 1 3 5 2 4 . 1 . 2 . . Detach 1 | . . . 1 . . . . . . . . Swap 30 | . . 3 14 2 6 2 1 . 1 1 . Drop 34 | . . 1 12 5 8 1 4 . 2 1 . Fire 183 | . 16 19 25 20 6 15 18 . 12 39 13 Melee . | . . . . . . . . . . . . Ram 45 | . . . . . . . . . . 10 35 Kick 1 | . . . . . . . . . . 1 . Crush 3 | . . . . . . . . . . 3 . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . . . . 5 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 16) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 979 | -9/Materials | Discovered new exit (range 15) 1040 | -9/Materials | Entered another Materials area 1040 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1339 | -8/Materials | Build established: Tank 1361 | -8/Materials | Repaired Hrd. Light Armor Plating 1859 | -8/Materials | Discovered new exit (range 16) 1887 | -8/Materials | Entered Factory 1887 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2705 | -7/Factory | Discovered new exit (range 6) 2714 | -7/Factory | Entered another Factory area 2714 | -6/Factory | Evolved 2 slots: Utility x2 2838 | -6/Factory | Build established: Scavenger-Tank 2920 | -6/Factory | Discovered new exit (range 18) 3005 | -6/Factory | Entered Lower Caves 3356 | -6/Lower Caves | Learned Factory garrison access intel 3989 | -6/Lower Caves | Encountered a Warlord checkpoint 4113 | -6/Lower Caves | Discovered new exit (range 15) 4137 | -6/Lower Caves | Entered another Lower Caves area 4138 | -6/Lower Caves | Encountered a Warlord checkpoint 4624 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4665 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5201 | -6/Lower Caves | Learned location of Zion (-6) 5748 | -6/Lower Caves | Discovered new exit (range 16) 5785 | -6/Lower Caves | Entered Zion 5929 | -6/Zion | Discovered new exit (range 22) 5980 | -6/Zion | Entered Proximity Caves 6108 | -5/Proximity Caves | Learned location of 1 exit from Factory 6465 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6679 | -5/Proximity Caves | Build established: Tank 7099 | -5/Proximity Caves | Spotted B-75 Beast 7121 | -5/Proximity Caves | Discovered new exit (range 11) 7146 | -5/Proximity Caves | Entered Factory 7146 | -5/Factory | Evolved 2 slots: Utility x2 7147 | -5/Factory | Identified exit to Factory 7148 | -5/Factory | Loaded intel: 4 garrison access locations 7162 | -5/Factory | Lost 3 parts (1n1u1w) 7227 | -5/Factory | Garrison activated, responded to threat 7299 | -5/Factory | Lost 9 parts (2p1n4u2w) 7358 | -5/Factory | Core integrity fell below 50% 7893 | -5/Factory | Build established: Scavenger-Tank 8267 | -5/Factory | Discovered exit to Factory (range 20) 8343 | -5/Factory | Entered another Factory area 8343 | -4/Factory | Evolved 2 slots: Weapon x2 8646 | -4/Factory | Spotted B-86 Titan 8739 | -4/Factory | Lost 3 parts (1n2w) 8882 | -4/Factory | System corruption reached 10% 8909 | -4/Factory | Core integrity fell below 50% 8948 | -4/Factory | Lost 13 parts (3p1n7u2w) 8949 | -4/Factory | Core integrity fell below 20% 8952 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08911_ Door malfunctions. 08912_ Slammed into P-70 Sage. 08917_ TALUPXSMSFYPYE9HQA5 =57BEEZ%8CN2R 08917_ Slammed into P-70 Sage. 08917_ Imp. Transmission Jammer destroyed. 08918_ Slammed into P-70 Sage. 08924_ Destabilizing: System corrupted (+2). 08925_ Slammed into P-70 Sage. 08928_ Destabilizing: System corrupted (+1). 08931_ Slammed into P-70 Sage. 08938_ Terminal disabled. 08940_ CJNC O8FSMZYXDS>CGX4 08945_ ALERT: Cargo convoy en route, clear transfer corridor. 08948_ Nuclear Reactor explodes. 08949_ Slug penetrates Wall. 08949_ Penetrated by Slug. 08951_ The unstable cave ceiling collapses. 08952_ Slug penetrates Earth. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ^ ##### #""" # #??????? #?????? | | + # #??????? #?????? | | ##### # # ! #??????? ??????? | | ###???# # # % #??""""" ??????? | | ??????# # # # """""" ???????? | | ??????# ###############+####### ???????? | | ??????#+############# + """""" ????????? | | ??????# ! # ##### """""" ????????? | | ??????# # #???# """""" ?????????? | | ??????# ! + #?????"""""" ?????????? | | ??????# # #?????? ??????????? | | ??????# # #??????? ??????????? | | ??????# # ###########+############ | | ??????############### # | | ????????????????????# # | | ????????????????????# # | | ????????????????????# # | | ????????????????????# h h # | | ????????????????????###+ ########## | | ????????????????????# #????????? | | ????????????????????# p #????????? | | ????????????????????# " +????????? | | ????????????????????# " R#????????? | | ????????????????????# """ #????????? | | ????????????????????# #????????? | | ????????????????????#### @ #????????? | | ???????????????????????# #????????? | | ?????????????????????? o #????????? | | ???????????????????? #????????? | | ?????????????????? #????????? | | ????????????????? #????????? | | ?????????????????k t #????????? | | ????????????????#########################????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 37 Energy Capacity 490 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More I'm Back, Baby! Leap Before You Look Total Silence Challenges ------------ None Game ------ Seed RainbowCoordinationExpander Manual? 0 Play Time 01:10:31 Cumulative 26.4 hours Start 2025.02.28 @ 21:55:44 End 2025.02.28 @ 23:07:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 12 Adventurer 29 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 287a650f-8bf4-4bbd-b6f4-5204c72cba65