Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 01:45:32

Player: Cog

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (111)     555
Value Destroyed (4235)     4235
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1135)               1135
              TOTAL SCORE: 9965

 Bonus
-------
High Alert Combat Kills    168
Follower Combat Kills      167
Entered DSFs               500
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/850
Matter                     77/300
Energy                     41/100
System Corruption          3%
Temperature                Warm (125)
Movement                   Core (700) Ox13
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
           Fusion Compressor
           Fusion Compressor
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
     Large Storage Unit
           Encrypted Comm Array
           Graphene Brace
           Thermal Defense Suite
>          --- WEAPON (2) -------
           Gatling Laser
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
           Triangulator
  Improved Signal Interpreter
           Recalibrator
           Drone Bay (2/2)
     Heavy Laser
           Magnetic Acceleration Cannon

 Peak State 
------------
>           --- POWER ------------
      Light Fission Core
            Fusion Compressor
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
   Improved Carbon-fiber Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
   Improved Heat Sink
      Large Storage Unit
            Triangulator
   Advanced Targeting Computer
   Improved Reaction Control System
            Graphene Brace
            Hardlight Generator
>           --- WEAPON -----------
            Coil Gun
            Magnetic Acceleration Cannon
>           --- INVENTORY --------
   Improved Deuterium Engine
            Fission Core
            Fusion Compressor
   Advanced Heat Sink
   Improved Signal Interpreter
            Thermal Defense Suite
            Recalibrator
            Drone Bay
  Precision Beam Rifle
      Heavy Laser
      Heavy Laser
            Gatling Laser
      Heavy Assault Rifle
      Heavy Flak Cannon
[Rating: 68]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Falx

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low 
Slots Evolved              8    | .   .   .   2   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   1   .   1   .   .   .   
  Utility                  5    | .   .   .   2   1   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             163  | 8   8   3   17  13  40  6   12  41  15  
  Power                    27   | 2   .   .   2   1   8   .   2   8   4   
    Engine                 17   | 2   .   .   2   .   5   .   2   5   1   
    Core                   10   | .   .   .   .   1   3   .   .   3   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   .   .   7   2   10  .   4   12  1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    38   | 2   .   .   7   2   10  .   4   12  1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  56   | 1   7   .   7   6   12  1   4   14  4   
    Device                 29   | .   2   .   3   4   5   .   3   8   4   
    Storage                9    | 1   4   .   1   1   .   .   .   2   .   
    Processor              7    | .   .   .   1   1   4   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   1   .   2   .   3   .   1   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 3   1   3   1   4   10  5   2   7   6   
    Energy Gun             10   | 1   .   .   1   .   2   2   .   1   3   
    Energy Cannon          3    | .   .   .   .   .   .   2   1   .   .   
    Ballistic Gun          18   | 2   1   1   .   4   3   1   1   3   2   
    Ballistic Cannon       5    | .   .   1   .   .   1   .   .   2   1   
    Launcher               3    | .   .   .   .   .   3   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   .   .   .   1   3   .   .   1   
Parts Lost                 67   | .   2   .   .   1   18  .   6   23  17  
  Power                    12   | .   .   .   .   .   2   .   2   5   3   
  Propulsion               22   | .   .   .   .   .   8   .   2   7   5   
  Utility                  17   | .   1   .   .   1   2   .   2   6   5   
  Weapon                   16   | .   1   .   .   .   6   .   .   5   4   
  Highest Loss Streak      17   | .   1   .   .   1   8   .   3   17  15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 97  99  92  81  86  94  94  
  Engine                   9    | .   14  14  11  5   6   7   7   10  .   
  Core                     1    | .   .   .   .   3   2   .   .   1   12  
  Leg                      24   | .   28  28  21  27  25  15  18  23  22  
  Device                   17   | .   12  14  12  20  13  7   5   24  32  
  Storage                  11   | .   14  14  22  14  9   7   7   6   6   
  Processor                10   | .   .   .   2   9   19  30  29  12  5   
  Protection               1    | .   .   .   6   .   2   .   1   .   .   
  Energy Gun               1    | .   .   .   8   .   .   7   1   .   1   
  Ballistic Gun            9    | .   28  14  2   17  9   .   3   6   5   
  Ballistic Cannon         3    | .   .   12  8   .   1   .   .   4   5   
Peak Build Rating          68   | 6   12  12  20  28  36  29  44  67  68  
  Average Rating           33   | 4   10  11  17  25  28  27  36  59  63  
  On Entrance              23   | .   6   12  12  16  26  23  29  44  67  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  32  33  37  37  47  36  42  61  57  
  Greatest Support         68   | 20  20  20  30  39  45  20  51  65  68  
  Greatest Overweight (x)  15   | 1   1   1   2   1   2   1   13  15  15  
  Average Overweight (x)   .    | .   .   1   1   .   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   15  15  15  15  15  11  15  15  15  
  Average Carried          13   | 3   9   14  14  14  13  9   13  13  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   14  15  15  14  11  11  15  15  6   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  
Matter Collected           3519 | 205  115  266  338  347  924  .    252  761  311  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4299 | .    127  .    329  617  1366 .    560  1020 280  
  Parts                    232  | .    12   .    35   33   62   .    32   51   7    
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    .    13   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low 
Combat Hostiles Destroyed  92   | .   5   .   9   11  30  .   13  17  7   
  Melee                    10   | .   .   .   .   .   3   .   .   7   .   
  Guns                     43   | .   5   .   6   11  12  .   3   3   3   
  Cannons                  27   | .   .   .   3   .   3   .   10  7   4   
  AOE                      10   | .   .   .   .   .   10  .   .   .   .   
Classes Destroyed          17   | .   2   .   5   2   5   .   2   1   .   
  Worker                   5    | .   .   .   .   .   3   .   .   2   .   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   1   1   .   .   2   .   
  Mechanic                 2    | .   .   .   .   .   1   .   .   1   .   
  Operator                 2    | .   .   .   1   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   .   1   .   
  Swarmer                  15   | .   3   .   3   .   .   .   4   3   2   
  Grunt                    48   | .   2   .   5   7   17  .   5   7   5   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   15   | .   .   .   .   4   8   .   1   2   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   .   1   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           18   | .   3   .   4   3   18  .   7   6   4   
  Combat Bots Only         13   | .   3   .   3   3   13  .   7   4   4   
Max Kills in Single Turn   3    | .   2   .   2   1   3   .   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  
Hostile Shots Fired        1161  | .    34   6    51   66   211  .    124  509  160  
  Missed                   325   | .    10   2    11   14   60   .    47   154  27   
Damage Taken               10202 | .    177  37   355  561  2266 .    1298 3512 1996 
  Core                     1637  | .    26   26   53   97   333  .    241  437  424  
  Absorbed by Shields      805   | .    71   14   81   214  145  .    .    40   240  
  Ignored by Resistances   176   | .    .    .    .    .    .    .    .    .    176  
  Regen/Repaired (Parts)   211   | .    .    .    34   21   .    .    .    156  .    
Core Remaining (%)         70    | 100  .    79   86   .    21   .    65   .    .    
Volleys Fired              329   | .    17   9    34   44   112  .    40   46   27   
  Largest                  2     | .    2    2    2    2    2    .    2    2    2    
  Hottest                  130   | .    43   100  100  46   92   .    128  83   130  
Shots Fired                576   | .    34   13   67   88   160  .    80   86   48   
  Gun                      397   | .    34   4    34   88   131  .    30   46   30   
  Cannon                   162   | .    .    4    33   .    17   .    50   40   18   
  Launcher                 12    | .    .    .    .    .    12   .    .    .    .    
  Special                  5     | .    .    5    .    .    .    .    .    .    .    
  Kinetic                  434   | .    34   8    45   88   128  .    19   84   28   
  Thermal                  118   | .    .    5    22   .    10   .    61   .    20   
  Explosive                12    | .    .    .    .    .    12   .    .    .    .    
  Electromagnetic          12    | .    .    .    .    .    10   .    .    2    .    
  Robot Hit Streak         40    | .    7    7    5    14   13   .    40   10   8    
  Robot Miss Streak        6     | .    3    3    4    3    2    .    1    6    4    
  Penetration Max          1     | .    .    .    .    .    1    .    .    1    1    
  Secondary Targets        4     | .    1    .    .    1    1    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    .    .    .    1    
Shots Hit Robots           442   | .    20   7    35   68   116  .    68   91   37   
  Core Hits                226   | .    7    2    17   27   72   .    23   59   19   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    1    
  Critical Strikes         12    | .    .    1    .    .    1    .    .    6    4    
    Burn                   3     | .    .    .    .    .    .    .    .    .    3    
    Destroy                3     | .    .    .    .    .    1    .    .    1    1    
    Blast                  2     | .    .    1    .    .    .    .    .    1    .    
    Sever                  4     | .    .    .    .    .    .    .    .    4    .    
Melee Attacks              35    | .    .    .    .    .    7    .    .    28   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 35    | .    .    .    .    .    7    .    .    28   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    7    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10643 | .    300  115  620  1033 3355 .    1422 2919 879  
  Guns                     4809  | .    300  44   298  1022 1707 .    384  633  421  
  Cannons                  3028  | .    .    71   311  .    249  .    1038 901  458  
  Explosions               1192  | .    .    .    .    .    1192 .    .    .    .    
  Melee                    1548  | .    .    .    .    .    195  .    .    1353 .    
  Ramming                  66    | .    .    .    11   11   12   .    .    32   .    
  Kinetic                  5776  | .    300  115  413  1022 1585 .    208  1501 632  
  Thermal                  1976  | .    .    .    196  .    319  .    1214 .    247  
  Explosive                1025  | .    .    .    .    .    1025 .    .    .    .    
  Electromagnetic          252   | .    .    .    .    .    219  .    .    33   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1548  | .    .    .    .    .    195  .    .    1353 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    8    .    .    3    3    
  Average Corruption       2     | .    .    .    .    .    4    .    .    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  46    | .    .    .    .    .    16   .    .    19   11   
    Message Errors         10    | .    .    .    .    .    4    .    .    4    2    
    Matter Fused           10    | .    .    .    .    .    3    .    .    5    2    
    Heat Flow Errors       8     | .    .    .    .    .    3    .    .    3    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    2    1    
    Parts Rejected         2     | .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    2    .    .    4    3    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            210   | .    .    .    9    .    .    .    4    177  20   
  Projectiles              41    | .    .    .    9    .    .    .    4    8    20   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    
  Melee                    169   | .    .    .    .    .    .    .    .    169  .    
Knockbacks                 39    | .    .    .    5    .    5    .    .    22   7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33    | .    .    .    4    .    4    .    .    19   6    
  Secondary                6     | .    .    .    1    .    1    .    .    3    1    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6     | .    .    .    1    2    1    .    .    2    .    
  Kicked                   6     | .    .    .    1    2    1    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        454   | .    .    40   341  11   246  .    395  209  454  
  Average Temperature      88    | .    .    16   101  4    71   .    90   57   166  
  Received Heat Transfer   3441  | .    64   20   80   284  927  .    288  958  820  
  Effects                  8     | .    .    .    .    .    .    .    3    .    5    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    2    .    1    
    Interference           3     | .    .    .    .    .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    2    .    1    .    2    
  Heat Transferred         3639  | .    .    .    481  .    346  .    2072 .    740  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low 
Peak Influence             607  | .   125 121 182 293 607 275 451 303 .   
  Initial                  275  | .   .   48  .   21  66  275 196 236 .   
  Average                  161  | .   34  63  89  115 315 275 316 144 .   
Maximum Alert Level        2    | .   .   .   .   1   2   1   2   1   .   
  Low Security (%)         67   | 100 100 100 100 81  15  .   12  77  .   
  Level 1                  28   | .   .   .   .   18  71  100 62  22  .   
  Level 2                  3    | .   .   .   .   .   12  .   25  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   
Squads Dispatched          26   | .   .   .   3   4   7   .   2   10  .   
  Investigation            7    | .   .   .   1   1   2   .   .   3   .   
  Extermination            4    | .   .   .   .   .   .   .   .   4   .   
  Reinforcement            13   | .   .   .   2   3   3   .   2   3   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low 
Distress Signals           6    | .   1   .   3   2   .   .   .   .   .   
Communications Jammed      5    | .   .   .   .   .   .   .   .   5   .   
  Distress Signals         5    | .   .   .   .   .   .   .   .   5   .   
Times Spotted              147  | .   11  2   17  16  50  .   14  26  11  
  Peak Tracking Total      9    | .   5   2   3   4   9   .   4   5   6   
  Tactical Retreats        7    | .   .   .   1   2   1   .   1   2   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low 
Traps Triggered            7    | .   .   .   1   .   5   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low 
Machines Disabled          8    | .   .   .   .   1   7   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low 
Machines Accessed          23   | .   1   .   3   6   5   1   .   7   .   
  Terminals                11   | .   .   .   .   5   3   1   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          6    | .   .   .   1   1   1   .   .   3   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                51   | .   2   .   7   13  11  2   .   16  .   
  Successful               32   | .   .   .   5   11  6   1   .   9   .   
  Failed                   19   | .   2   .   2   2   5   1   .   7   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                21   | .   .   .   .   8   7   2   .   4   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   
  Repair Stations          18   | .   .   .   2   5   3   .   .   8   .   
  Recycling Units          5    | .   2   .   2   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             13   | .   .   .   .   6   3   1   .   3   .   
  Prototype ID Bank        3    | .   .   .   .   2   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   2   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       13   | .   .   .   2   5   2   .   .   4   .   
  Scan Component           8    | .   .   .   1   3   2   .   .   2   .   
  Repair                   5    | .   .   .   1   2   .   .   .   2   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   .   2   2   3   1   .   3   .   
  Full Trace Events        6    | .   .   .   1   1   1   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   2   .   .   .   2   .   
  Time                     159  | .   .   .   32  70  .   .   .   57  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   10  .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low 
Total Allies               3    | .   .   1   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   1   .   .   2   .   .   .   .   
  Highest-Rated Group      62   | .   .   31  .   .   62  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   4   .   .   22  .   .   .   .   
  Total Damage             415  | .   .   60  .   .   355 .   .   .   .   
  Kills                    6    | .   .   2   .   .   4   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac DSF Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   6   .   .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   6   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  
Turns Passed               7135 | 69   613  587  963  836  1336 208  356  1810 357  
Spaces Moved               3397 | 49   306  288  414  383  612  105  130  903  207  
  Core                     28   | 19   .    .    .    .    .    .    5    3    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     3369 | 30   306  288  414  383  612  105  125  900  206  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  120  120  190  97   97   120  
  Average Speed            155  | 100  168  190  190  131  134  190  155  156  123  
  Slowest Speed            800  | 120  190  190  260  190  260  190  700  800  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    37   47   30   28   95   4    87   25   34   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        3    | .    .    .    1    .    1    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    .    .    .    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    .    .    1    
Spaces Dug                 3    | .    .    3    .    .    .    .    .    .    .    
Terrain Destroyed          85   | .    .    5    .    .    75   .    .    4    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    5    .    .    2    .    .    4    1    
  AOE                      73   | .    .    .    .    .    73   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  DSF  Fac  Low  
Total                      4628 | 68   371  305  522  631  953  112  215  1193 258  
  Wait                     450  | 2    7    1    26   158  133  .    10   105  8    
  Move                     3388 | 48   305  287  413  382  611  104  129  902  207  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  166  | 10   23   3    17   18   30   2    18   44   1    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   102  | 6    3    .    5    8    27   2    9    32   10   
  Detach                   5    | .    .    .    .    1    .    .    .    4    .    
  Swap                     62   | 2    6    3    12   5    13   4    3    9    5    
  Drop                     76   | .    10   2    14   13   14   .    6    17   .    
  Fire                     329  | .    17   9    34   44   112  .    40   46   27   
  Melee                    35   | .    .    .    .    .    7    .    .    28   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    .    1    2    1    .    .    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    5    .    .    4    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials
-8/Storage
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
   70 | -11/Scrapyard  | Entered Materials
  200 | -10/Materials  | Discovered new exit (range 15)
  306 | -10/Materials  | Build established: Mutant
  683 | -10/Materials  | Entered Mines
  686 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  870 | -10/Mines      | Discovered new exit (range 2)
 1020 | -10/Mines      | Learned 4 Materials zone layouts
 1155 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1238 | -10/Mines      | Discovered new exit (range 3)
 1270 | -10/Mines      | Entered Materials
 1270 | -9/Materials   | Evolved 2 slots: Utility x2
 1271 | -9/Materials   | Identified exit to Mines
 1271 | -9/Materials   | Identified exit to Materials
 1929 | -9/Materials   | Discovered exit to Materials (range 13)
 1986 | -9/Materials   | Repaired Imp. Aluminum Leg
 2233 | -9/Materials   | Entered another Materials area
 2233 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2740 | -8/Materials   | Repaired Com. Matter Pod
 2772 | -8/Materials   | Repaired Shield Generator
 2987 | -8/Materials   | Discovered new exit (range 7)
 3069 | -8/Materials   | Entered Storage
 3257 | -8/Storage     | Met a pair of Derelict thieves
 3722 | -8/Storage     | Lost 3 parts (1n1u1w)
 3774 | -8/Storage     | Core integrity fell below 50%
 3838 | -8/Storage     | Lost 8 parts (1p4n3w)
 4032 | -8/Storage     | Build established: Scavenger-Mutant
 4337 | -8/Storage     | Build established: Mutant
 4346 | -8/Storage     | Lost 5 parts (3n2w)
 4357 | -8/Storage     | Destroyed 13 combat bots
 4377 | -8/Storage     | Discovered new exit (range 16)
 4403 | -8/Storage     | Identified exit to Factory
 4405 | -8/Storage     | Entered Factory
 4405 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4613 | -7/Factory     | Identified exit to DSF
 4613 | -7/Factory     | Entered DSF
 4638 | -7/DSF         | Additional patrols routed to DSF
 4726 | -7/DSF         | Lost 3 parts (1p1n1u)
 4856 | -7/DSF         | Sterilization system engaged
 4876 | -7/DSF         | Ambient heat levels rising (+10)
 4891 | -7/DSF         | Ambient heat levels rising (+10)
 4905 | -7/DSF         | Destroyed 7 combat bots
 4906 | -7/DSF         | Ambient heat levels rising (+10)
 4921 | -7/DSF         | Ambient heat levels rising (+10)
 4936 | -7/DSF         | Ambient heat levels rising (+10)
 4951 | -7/DSF         | Ambient heat levels rising (+10)
 4954 | -7/DSF         | Discovered new exit (range 16)
 4966 | -7/DSF         | Ambient heat levels rising (+10)
 4968 | -7/DSF         | Identified exit to Factory
 4969 | -7/DSF         | Entered Factory
 4969 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 5036 | -6/Factory     | Build established: Scavenger-Mutant
 5822 | -6/Factory     | Repaired VSS Leg
 5915 | -6/Factory     | Repaired VSS Leg
 6069 | -6/Factory     | Build established: Mutant
 6373 | -6/Factory     | Lost 17 parts (4p6n3u4w)
 6505 | -6/Factory     | Lost 5 parts (1p3u1w)
 6680 | -6/Factory     | Build established: Scavenger-Mutant
 6749 | -6/Factory     | Core integrity fell below 50%
 6771 | -6/Factory     | Discovered new exit (range 6)
 6779 | -6/Factory     | Entered Lower Caves
 6855 | -6/Lower Caves | Met a Warlord Commander
 6856 | -6/Lower Caves | Learned location of Warlord (-4)
 6857 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 6865 | -6/Lower Caves | Encountered a Warlord checkpoint
 6876 | -6/Lower Caves | Found Encrypted Comm Array
 7075 | -6/Lower Caves | Attracted the attention of an 0b10 base
 7119 | -6/Lower Caves | Core integrity fell below 20%
 7136 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Fission Core destroyed.
Autogun fries itself beyond repair.
Lgt. Angular Momentum Engine fries itself beyond
  repair.
Imp. Heat Sink destroyed.
S-27 Virus knocked back. <x2>
S-27 Virus suffers critical hit (Burn).
VTOL Module melted.
S-27 Virus destroyed.
G-50 Soldier knocked back.
G-50 Soldier suffers critical hit (Burn).
Overheating: Matter decay (-3).
Imp. Deuterium Engine destroyed.
G-50 Soldier destroyed.
Acquired 68 matter.
Hvy. Flak Cannon destroyed.
Prc. Beam Rifle destroyed.
Overheating: Energy bleed (-9).
System corrupted: Component data lost.
Adv. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          38
Energy Capacity            490
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             150
Resistance: TH             20
Weapon Cycling             15
Evasion (%)                65
Targeting Accuracy         24
Recoil Reduction           4
Salvage Targeting          1

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateHelicalCompactor
  Manual?         0
Play Time         01:47:40
  Cumulative      18.9 hours
  Start           2025.03.23 @ 23:51:42
  End             2025.03.24 @ 01:45:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea855dfe-25b8-425d-b0d0-c94542f7f75c