Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.29 @ 16:48:56 Player: Nihil Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2111) 2111 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 5377 Bonus ------- High Alert Combat Kills 254 Follower Combat Kills 247 Friendly Fire -75 Cogmind --------- Core Integrity 0/700 Matter 177/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (800) Ox15 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (22) --- Nuclear Core Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Advanced Treads Medium Treads Medium Treads Aluminum Leg Medium Storage Unit Large Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Light Armor Plating Scythe Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Medium Matter Pod Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Gauss Cannon Gauss Cannon Precision Grenade Launcher > --- INVENTORY -------- Nuclear Core Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Advanced Treads Aluminum Leg Medium Storage Unit Large Storage Unit Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Light Armor Plating Gauss Cannon Scythe Scythe Great Axe [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 63 | 6 14 10 14 9 10 Power 6 | 1 1 . 1 2 1 Engine 4 | 1 1 . 1 1 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 16 | 2 3 2 4 2 3 Treads 11 | . . 2 4 2 3 Leg 5 | 2 3 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 3 4 2 . Device . | . . . . . . Storage 9 | 1 1 3 4 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 30 | 2 9 5 5 3 6 Energy Gun 10 | 1 5 2 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 4 3 3 . 1 Ballistic Cannon 4 | . . . 1 2 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 32 | . 2 5 4 7 14 Power 4 | . 1 . . 1 2 Propulsion 8 | . . 1 2 2 3 Utility 3 | . . . . 1 2 Weapon 17 | . 1 4 2 3 7 Highest Loss Streak 7 | . 1 4 2 6 7 Average Slot Usage (%) 90 | . 94 84 94 91 82 Engine 5 | . 12 . 6 5 . Treads 15 | . . 3 25 22 21 Leg 8 | . 27 17 . . . Storage 31 | . 26 33 36 30 28 Protection 1 | . . . . 5 2 Energy Gun 5 | . 13 9 1 2 . Ballistic Gun 13 | . 12 21 21 2 3 Ballistic Cannon 4 | . . . 2 12 12 Slashing Weapon 1 | . . . . 7 4 Naked Turns . | . . . . . . Heaviest Build 80 | 12 28 41 72 80 79 Greatest Support 84 | 20 20 43 63 76 84 Greatest Overweight (x) 19 | . 2 1 1 3 19 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 22 | 6 12 16 22 22 22 Average Capacity 18 | 4 11 14 21 22 22 Most Carried 22 | 4 12 15 18 19 22 Average Carried 13 | 2 9 12 13 15 20 Final Capacity 22 | 6 12 16 22 22 22 Final Carried 20 | 4 11 13 17 19 20 Class Distribution -------------------- 26% | Mutant 25% | Hauler-Gunner 22% | Hauler-Mutant 12% | Gunner 12% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hauler-Gunner | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 1871 | 236 129 165 485 439 417 Remotely . | . . . . . . Salvage Created 1770 | . 117 200 491 556 406 Parts 105 | . 9 10 22 32 32 Haulers Intercepted 3 | . . . 1 1 1 Recyclers Shooed 4 | . 1 . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 43 | . 6 4 9 15 9 Melee 2 | . . . . 2 . Guns 21 | . 6 4 9 2 . Cannons 13 | . . . . 9 4 AOE 7 | . . . . 2 5 Classes Destroyed 12 | . 2 2 3 3 2 Worker 8 | . . . 1 3 4 Builder 3 | . . . . 2 1 Tunneler 1 | . . . . 1 . Hauler 3 | . . . 1 1 1 Operator 1 | . . . . 1 . Watcher 1 | . . . . . 1 Swarmer 5 | . 5 . . . . Grunt 27 | . 1 1 5 13 7 Duelist 1 | . . 1 . . . Sentry 5 | . . 2 1 1 1 Hunter 4 | . . . 3 1 . Programmer 1 | . . . . . 1 Best Kill Streak 9 | . 2 2 4 8 9 Combat Bots Only 4 | . 2 2 3 4 3 Max Kills in Single Turn 7 | . 1 1 2 7 3 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 2 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 5400 | . 334 448 919 1656 2043 Core 878 | . 43 59 68 177 531 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 82 85 87 . . Volleys Fired 156 | . 25 13 39 48 31 Largest 4 | . 2 3 3 3 4 Hottest 152 | . 70 88 132 144 152 Shots Fired 351 | . 49 34 97 109 62 Gun 197 | . 49 34 87 20 7 Cannon 145 | . . . 10 89 46 Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 294 | . 25 25 91 102 51 Thermal 44 | . 24 5 6 7 2 Explosive 9 | . . . . . 9 Electromagnetic 4 | . . 4 . . . Robot Hit Streak 11 | . 5 11 9 6 7 Robot Miss Streak 7 | . 7 2 4 3 2 Penetration Max 1 | . . . 1 1 1 Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 207 | . 24 25 56 70 32 Core Hits 122 | . 10 9 26 37 40 Critical Hits 16 | . 1 1 2 8 4 Critical Kills 6 | . . 1 1 3 1 Critical Parts Destroyed 10 | . 1 . 1 5 3 Melee Attacks 11 | . . . . 10 1 Impact . | . . . . . . Slashing 11 | . . . . 10 1 Piercing . | . . . . . . Sneak Attacks 4 | . . . . 3 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6707 | . 248 290 821 3469 1879 Guns 1516 | . 248 290 724 232 22 Cannons 2464 | . . . 97 1500 867 Explosions 2189 | . . . . 1310 879 Melee 538 | . . . . 427 111 Ramming . | . . . . . . Kinetic 3619 | . 119 188 749 1674 889 Thermal 1611 | . 129 42 72 1368 . Explosive 879 | . . . . . 879 Electromagnetic 60 | . . 60 . . . Impact . | . . . . . . Slashing 538 | . . . . 427 111 Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . 1 Average Corruption 1 | . . . 2 . 1 Corruption Purged . | . . . . . . Effects 12 | . . . 12 . . Message Errors 1 | . . . 1 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 3 | . . . 3 . . Data Loss (minor) 3 | . . . 3 . . Targeting Errors 2 | . . . 2 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 585 | . . . . 482 103 Projectiles 40 | . . . . 23 17 Explosions 348 | . . . . 333 15 Melee 197 | . . . . 126 71 Knockbacks 26 | . . . 1 16 9 Impact . | . . . . . . Kinetic 26 | . . . 1 16 9 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 349 | . 70 33 323 349 230 Average Temperature 93 | . 26 11 120 118 85 Received Heat Transfer 1977 | . 12 177 117 822 849 Effects 3 | . . . . 3 . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1595 | . 312 100 185 998 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 702 | . 145 105 233 588 702 Average Influence 177 | . 41 48 78 416 451 Maximum Alert Level 3 | . . . 1 2 3 Low Security (%) 69 | 100 100 100 88 23 . Level 1 9 | . . . 11 3 40 Level 2 21 | . . . . 72 58 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 . 3 4 7 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 12 | . 1 . 3 4 4 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . . . 2 1 Haulers Reinforced 4 | . . . . 1 3 Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 3 | . . . . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 11 8 13 23 28 Peak Tracking Total 7 | . 3 4 3 6 7 Tactical Retreats 10 | . . . 2 7 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 5 | . 4 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 16 | . . . . 15 1 Max in Single Turn 15 | . . . . 15 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 6 | . 2 2 . . 2 Terminals 6 | . 2 2 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 5 5 . . 7 Successful 9 | . 4 1 . . 4 Failed 8 | . 1 4 . . 3 Catastrophic 4 | . 1 2 . . 1 Database Lockouts . | . . . . . . Manual 9 | . 4 4 . . 1 Terminals 17 | . 5 5 . . 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 4 1 . . 4 Open Door 1 | . . . . . 1 Level Access Points 2 | . 1 . . . 1 Alert Level 2 | . 1 . . . 1 Reinforcement Status 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 2 | . . 1 . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 2 . . 2 Full Trace Events 4 | . 1 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 390 | . . . . . 390 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 2698 | 68 605 401 755 509 360 Spaces Moved 1295 | 49 344 227 351 188 136 Core 6 | 5 . . . . 1 Treads 704 | . . 30 351 188 135 Legs 585 | 44 344 197 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 160 160 160 Average Speed 160 | 112 145 152 174 170 177 Slowest Speed 1000 | 120 180 180 180 220 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 5 43 27 22 8 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 184 | . . . 5 98 81 Melee . | . . . . . . Projectile 46 | . . . 5 25 16 AOE 138 | . . . . 73 65 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 1594 | 58 401 255 414 260 206 Wait 24 | . 8 . . . 16 Move 1290 | 48 343 226 350 187 136 Hop . | . . . . . . Pick Up 39 | 4 9 6 9 5 6 Fast Attach 27 | 6 10 . 4 5 2 Attach 21 | . 2 6 6 4 3 Detach 1 | . . . . 1 . Swap 15 | . 2 4 4 . 5 Drop 10 | . 2 . 2 . 6 Fire 156 | . 25 13 39 48 31 Melee 11 | . . . . 10 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 13) 615 | -10/Materials | Discovered new exit (range 11) 669 | -10/Materials | Identified exit to Materials 674 | -10/Materials | Entered another Materials area 674 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 978 | -9/Materials | Build established: Gunner 1003 | -9/Materials | Discovered new exit (range 16) 1064 | -9/Materials | Lost 4 parts (1n3w) 1075 | -9/Materials | Entered another Materials area 1075 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1449 | -8/Materials | Build established: Hauler-Gunner 1811 | -8/Materials | Discovered new exit (range 11) 1830 | -8/Materials | Entered Factory 1830 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2096 | -7/Factory | Lost 6 parts (1p2n1u2w) 2229 | -7/Factory | Discovered new exit (range 8) 2339 | -7/Factory | Entered Storage 2351 | -7/Storage | Identified exit to Factory 2431 | -7/Storage | Met a pair of Derelict thieves 2602 | -7/Storage | Core integrity fell below 50% 2628 | -7/Storage | Lost 5 parts (1p1u3w) 2689 | -7/Storage | Core integrity fell below 20% 2699 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02682_ U-05 Engineer lays Concrete. 02682_ K-01 Serf collects debris. 02683_ U-05 Engineer lays Concrete. 02686_ K-01 Serf collects debris. 02686_ U-05 Engineer lays Concrete. 02687_ U-05 Engineer builds a Wall. 02688_ U-05 Engineer lays Concrete. 02689_ K-01 Serf collects debris. 02689_ U-05 Engineer lays Concrete. 02691_ U-05 Engineer builds a Wall. 02692_ U-05 Engineer lays Concrete. 02693_ K-01 Serf collects debris. 02693_ U-05 Engineer builds a Wall. 02695_ K-01 Serf collects debris. 02695_ U-05 Engineer builds a Wall. 02696_ K-01 Serf collects debris. 02697_ U-05 Engineer lays Concrete. 02697_ Great Axe destroyed. 02698_ U-05 Engineer lays Concrete. 02699_ U-05 Engineer builds a Wall. 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" # # """" | | ???????????????????????# ###! # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamAdvancedBlaster Manual? 0 Play Time 00:25:28 Cumulative 26.0 hours Start 2020.05.29 @ 16:23:27 End 2020.05.29 @ 16:48:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 415183b8-ae35-48df-ba9a-8babb370dbc0