Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.27 @ 01:37:52 Player: blelm Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (150) 750 Value Destroyed (6290) 6290 Prototype IDs (134) 2680 Alien Tech Used (12) 2400 Bonus (47023) 47023 TOTAL SCORE: 70643 Bonus ------- High Alert Combat Kills 1447 Follower Combat Kills 1396 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -120 Cogmind --------- Core Integrity 1220/1600 Matter 240/300 Energy 606/630 System Corruption 0% Temperature Cool (40) Movement Hovering (25) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Large Storage Unit Advanced Terrain Scan Processor Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Microactuators Nanoactuators Advanced Reaction Control System Heavy Regenerative Plating Experimental Force Field > --- WEAPON (4) ------- Sigix Broadsword Lance Kinetic Spear > --- INVENTORY (15) --- Zero-point Reactor Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well (600) Long-range Terrain Scanner Advanced Melee Analysis Suite Zionite Weapon Casing Zionite Shade Carapace Zionite Shade Armor Zionite Shade Armor Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced Reaction Control System Advanced Cloaking Device Heavy Regenerative Plating Experimental Force Field Matter Drive > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword Kinetic Spear > --- INVENTORY -------- Improved Quantum Reactor Combat Linear Gravjet Combat Linear Gravjet Long-range Terrain Scanner Advanced Armor Integrity Analyzer Quantum Capacitor Microactuators Nanoactuators Zionite Shade Armor Antimissile System Transdimensional Reconstructor Compact HERF Cannon [Rating: 237] Favorites ----------- Power Zero-point Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Heavy Regenerative Plating Artifact Matter Drive Weapon Kinetic Spear Energy Gun Zionite Laser-S Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . Utility 9 | . . . . . 2 1 . . . . . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 555 | 1 5 . 3 1 66 12 1 2 7 4 14 15 1 . 20 25 . 18 3 . 4 2 19 3 1 8 2 2 24 10 30 82 43 115 12 Power 31 | . . . . 1 5 1 . . . . 3 1 . . . 1 . . . . . . . . . 1 . . 2 . . 4 4 8 . Engine 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 3 1 . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 20 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 . . 4 4 8 . Propulsion 84 | . 2 . 2 . 19 5 . . . 2 1 2 . . 2 3 . 11 1 . . . 4 . . 2 . . 1 2 5 4 . 10 6 Treads 15 | . 1 . 1 . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . 1 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 63 | . . . . . 2 5 . . . 2 1 2 . . 2 3 . 11 1 . . . 4 . . 2 . . 1 2 5 4 . 10 6 Flight 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 320 | . 2 . 1 . 10 4 . 2 3 2 9 7 1 . 12 14 . 3 2 . 4 2 10 2 1 5 2 2 16 5 22 59 30 85 3 Device 220 | . . . . . 1 1 . 1 1 1 3 3 1 . 8 7 . 1 2 . . 2 6 2 1 2 2 2 14 4 19 50 27 57 2 Storage 21 | . 1 . 1 . . 2 . . . . 1 1 . . . . . . . . 1 . . . . . . . . . 1 4 1 8 . Processor 20 | . 1 . . . 2 1 . . . . 1 . . . . 2 . . . . . . . . . 1 . . 1 1 . 2 1 7 . Hackware 9 | . . . . . 3 . . . . . . . . . . 1 . 1 . . . . 3 . . . . . 1 . . . . . . Protection 43 | . . . . . 4 . . 1 2 1 4 3 . . 4 4 . 1 . . 3 . 1 . . 2 . . . . 1 2 1 8 1 Artifact 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 5 . Weapon 120 | 1 1 . . . 32 2 1 . 4 . 1 5 . . 6 7 . 4 . . . . 5 1 . . . . 5 3 3 15 9 12 3 Energy Gun 18 | 1 . . . . 9 1 . . . . . 2 . . 2 . . . . . . . . . . . . . . . . 1 2 . . Energy Cannon 34 | . . . . . . . . . . . . . . . 1 2 . 3 . . . . 2 1 . . . . 2 1 1 8 6 6 1 Ballistic Gun 15 | . . . . . 11 1 . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . Ballistic Cannon 4 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 11 | . . . . . 7 . . . . . . 1 . . 1 1 . . . . . . . . . . . . 1 . . . . . . Special Weapon 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . 1 4 . 1 . Piercing Weapon 24 | . . . . . . . . . 1 . 1 2 . . 2 3 . 1 . . . . . . . . . . 1 2 1 2 1 5 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 63 | . . . . . 5 1 . . 1 . 1 6 . . 1 1 . 2 . . 3 . 1 . . 5 . . 7 1 3 4 5 15 1 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 25 | . . . . . 14 . . . . 3 . . . . 2 . . . . . . . 1 . . . . . . . . 1 . 1 3 Power 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . . . . . 5 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Utility 9 | . . . . . 4 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . . 2 Weapon 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 4 | . . . . . 4 . . . . 3 . . . . 2 . . . . . . . 1 . . . . . . . . 1 . 1 1 Average Slot Usage (%) 95 | . 91 100 100 100 93 94 100 100 100 98 99 100 100 100 100 100 100 99 100 100 99 100 99 100 100 99 94 95 94 95 93 88 87 90 92 Engine 1 | . 14 14 14 14 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 4 7 7 7 7 7 12 7 6 6 6 5 5 5 5 5 5 5 5 5 5 4 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 4 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 7 8 Treads 4 | . 12 14 13 14 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 12 14 15 14 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 27 | . . . . . . 38 38 38 38 37 39 40 40 40 40 35 35 34 35 35 35 35 31 31 31 31 31 28 28 34 34 34 32 32 32 Device 12 | . . . . . 6 6 7 6 7 5 6 11 13 13 12 16 17 14 17 17 17 17 20 15 15 15 15 23 22 21 19 19 19 14 16 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 7 5 4 4 4 Processor 10 | . 5 14 14 14 3 7 7 7 7 7 9 13 13 13 13 11 11 11 11 11 11 11 10 10 10 10 10 9 13 13 13 13 12 12 12 Hackware 3 | . . . . . 6 15 15 15 8 7 2 . . . . 4 5 6 . . . . 7 10 10 10 10 9 4 4 . . . . . Protection 3 | . . . . . 5 . . . 5 7 5 1 . . . . . . 5 5 4 5 2 5 5 5 5 4 4 4 2 . 4 6 8 Energy Gun 1 | . 2 . . . 6 . . . . . . 4 6 6 5 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 5 5 5 4 3 4 3 2 4 3 2 Ballistic Gun 2 | . 14 14 14 14 8 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . 11 14 14 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 7 12 15 8 7 1 . . . . . . . . . . . . . . . . . . . . 1 4 4 4 Piercing Weapon 3 | . . . . . . . . . 5 7 11 7 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 3 4 3 2 4 4 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 12 18 18 28 30 44 32 32 30 33 37 45 50 43 43 54 55 50 57 63 57 57 61 63 61 61 77 81 83 84 98 99 104 118 135 121 Greatest Support 146 | 20 20 12 24 20 89 40 40 40 40 40 49 53 53 49 60 59 59 66 64 61 61 61 82 82 96 88 105 88 108 124 144 125 125 136 146 Greatest Overweight (x) 3 | . 1 1 2 2 3 . . . . 1 1 1 1 . 1 . . 1 1 . . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 15 15 Average Capacity 14 | 8 8 10 11 15 15 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 10 10 12 14 15 14 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 6 7 10 10 12 14 9 12 14 14 14 14 14 15 15 14 14 15 14 15 15 15 15 14 15 15 14 15 13 14 14 14 14 14 14 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 10 11 14 14 11 14 15 15 14 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Class Distribution -------------------- 17% | Mutant 17% | Alien-Sprinter 8% | Scavenger-Scout 8% | Scout 7% | Alien-Ninja 6% | Hacker-Scout 6% | Messiah-Scout 6% | Hacker-Mutant 6% | Scavenger-Mutant 4% | Hacker-Ninja 3% | Machinist-Ninja 3% | Messiah-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Data Miner Messiah-Assassin | -5/Proximity Caves Messiah-Scout | -5/Factory Messiah-Scout | -5/Waste Messiah-Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Machinist-Ninja | -2/Research Machinist-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 5849 | 228 131 36 109 141 1380 94 41 20 70 25 80 230 20 . 205 247 . 20 24 186 40 40 227 55 20 . 100 . 265 17 245 658 195 700 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8240 | 51 247 36 . 159 2952 12 . 16 . . 25 . . . 176 307 . 144 . 210 392 45 281 26 . 62 142 . 457 17 245 797 238 990 213 Parts 378 | . 22 5 . 7 135 3 . 3 . . 2 . . . 3 30 . 2 . 4 3 . 10 1 . 4 4 . 24 . 13 40 12 43 8 Haulers Intercepted 8 | . 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . 5 5 . . . 14 . . 11 . . . . . 3 . . . . . 4 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 91 | . 7 3 . 7 47 . . 1 . . 1 . . . 3 2 . . . . . . . . . . . . 3 . . 5 2 9 1 Melee 12 | . . . . . . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . 3 . . 2 2 . 1 Guns 32 | . 4 2 . 5 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 16 | . 3 1 . 2 4 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 4 . AOE 17 | . . . . . 16 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 18 | 1 4 . . . 7 . . 1 . . . . . . . 3 . . . 1 . . . . . . . . . . . 1 . . . Worker 11 | . . . . . 4 1 . . . . . . . . . 2 . . . . . . . . . . . . 2 1 . . 1 . . Builder 7 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . 3 . . . Hauler 8 | . 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycler 8 | 1 . . . . 1 . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . 1 1 . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 6 | . . . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Watcher 16 | . 2 . . . 3 . . . . . . . . . . 3 . . . . . . 1 . . . . . 1 . 1 1 3 1 . Swarmer 19 | . 6 3 . 4 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . Grunt 35 | . 1 . . 3 28 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 13 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Hunter 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmer 8 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . 2 1 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | 1 4 3 . 4 6 1 . 1 . . 1 . . . 3 4 . 1 . . . . 1 . . . . . 5 1 2 3 2 3 1 Combat Bots Only 4 | . 3 3 . 4 4 . . 1 . . 1 . . . 3 2 . . . . . . . . . . . . 2 . . 2 1 3 1 Max Kills in Single Turn 3 | 1 2 1 . 1 3 1 . 1 . . 1 . . . 1 1 . 1 . 1 . 1 1 1 . 1 . . 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . 1 . . 1 1 . 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 7715 | . 85 69 . 176 2935 . . 84 . 536 75 119 30 . 257 71 . . . . . 136 17 . 16 . 134 . 225 . 46 122 106 1052 1424 Core 802 | . 14 8 . 13 328 . . 17 . 59 . 44 . . 98 . . . . . . 18 . . . . . . . . . 19 . 56 128 Absorbed by Shields 2809 | . . . . . . . . . . . . . . . . 21 . . . . . 19 . . 6 . 25 . 83 . 48 128 110 976 1393 Core Remaining (%) 85 | 100 . . . 86 40 . . . . 89 . . . . 83 . . . . . . 90 . . . . 100 . 100 . . 92 . . 76 Volleys Fired 684 | 6 34 5 1 16 187 1 . . . . . 41 19 . 30 45 . 12 36 35 . 12 29 5 13 2 6 2 7 8 10 43 18 56 5 Largest 2 | 2 2 2 1 2 2 1 . . . . . 1 1 . 1 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 120 | 60 55 55 35 55 106 28 . . . . . 60 60 . 63 90 . 90 90 90 . 90 90 90 90 90 90 90 90 120 120 120 120 120 120 Shots Fired 880 | 12 53 10 1 31 338 1 . . . . . 41 19 . 30 45 . 12 36 35 . 12 29 5 13 2 6 2 7 8 10 43 18 56 5 Gun 463 | 12 34 5 . 15 293 1 . . . . . 39 19 . 26 8 . . . . . . 11 . . . . . . . . . . . . Cannon 387 | . 19 5 1 16 20 . . . . . . . . . 3 36 . 12 36 35 . 12 17 5 13 2 6 2 7 8 10 43 18 56 5 Launcher 23 | . . . . . 20 . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Special 7 | . . . . . 5 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Kinetic 284 | 6 53 10 1 31 171 1 . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Thermal 397 | 6 . . . . 27 . . . . . . 39 19 . 26 44 . 12 36 35 . 12 17 5 13 2 6 2 7 8 10 26 18 22 5 Explosive 5 | . . . . . 2 . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Electromagnetic 192 | . . . . . 138 . . . . . . . . . 3 . . . . . . . . . . . . . . . . 17 . 34 . Robot Hit Streak 14 | 5 7 6 . 6 14 . . . . . . . . . 3 2 . 1 . . . . 4 . . . . . . . 1 7 . 7 . Robot Miss Streak 6 | 1 2 4 . 4 6 . . . . . . . . . 1 4 . . . . . . 3 . . . . 1 . . . 1 . 2 . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 41 . Shots Hit Robots 542 | 9 35 4 . 18 247 3 . 4 . . 1 1 . . 8 19 . 3 . 6 7 1 14 2 . 1 3 . 25 3 6 32 10 51 29 Core Hits 243 | 2 14 3 . 10 107 1 . 1 . . 1 . . . 6 13 . 1 . 4 5 1 5 2 . 1 1 . 11 1 4 14 6 16 13 Critical Hits 19 | . . . . . 2 . . . . . 1 . . . . . . . . 1 . . 2 . . . . . 2 . . . 2 5 4 Critical Kills 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . Critical Parts Destroyed 11 | . . . . . 1 . . . . . . . . . . . . . . 1 . . 2 . . . . . 1 . . . 1 3 2 Melee Attacks 654 | . . . . . 6 24 7 13 . 6 30 7 . . 7 76 . 33 . 20 7 7 39 5 6 8 5 9 56 26 23 67 55 73 39 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 211 | . . . . . 6 24 7 13 . 4 1 . . . . . . . . . . . . . . . . . . . 1 28 41 59 27 Piercing 443 | . . . . . . . . . . 2 29 7 . . 7 76 . 33 . 20 7 7 39 5 6 8 5 9 56 26 22 39 14 14 12 Sneak Attacks 50 | . . . . . 3 2 . . . . . 1 . . . 6 . 1 . 5 . 1 2 2 . 1 . . 14 2 2 6 2 . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Follow-up Attacks 19 | . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . 3 2 11 Damage Inflicted 23798 | 107 524 87 . 306 6303 230 . 130 . . 32 144 . . 462 921 . 185 . 634 950 134 628 299 . 98 361 . 2254 315 608 2223 1197 3087 1579 Guns 4292 | 107 270 37 . 138 3609 . . . . . . 28 . . 55 . . . . . . . 48 . . . . . . . . . . . . Cannons 2534 | . 245 50 . 144 275 . . . . . . . . . 80 78 . 37 . . . . 73 . . . . . . . 41 409 . 1102 . Explosions 2255 | . . . . . 1983 . . . . . . 32 . . 240 . . . . . . . . . . . . . . . . . . . . Melee 14628 | . . . . . 380 230 . 130 . . 32 84 . . 87 843 . 148 . 634 950 134 507 299 . 98 361 . 2254 315 567 1814 1197 1985 1579 Ramming 89 | . 9 . . 24 56 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3089 | 63 515 87 . 282 2094 . . . . . . . . . . . . . . . . . 48 . . . . . . . . . . . . Thermal 1291 | 44 . . . . 514 . . . . . . 28 . . 55 78 . 37 . . . . 73 . . . . . . . 41 44 . 377 . Explosive 788 | . . . . . 516 . . . . . . 32 . . 240 . . . . . . . . . . . . . . . . . . . . Electromagnetic 3913 | . . . . . 2743 . . . . . . . . . 80 . . . . . . . . . . . . . . . . 365 . 725 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6324 | . . . . . 380 230 . 130 . . . . . . . . . . . . . . . . . . . . . . 224 1094 1197 1886 1183 Piercing 8304 | . . . . . . . . . . . 32 84 . . 87 843 . 148 . 634 950 134 507 299 . 98 361 . 2254 315 343 720 . 99 396 Highest Corruption 10 | . . . . . 10 . . . . . . . . . . . . . . . . . 1 1 1 1 . . 7 . 1 1 . . . Average Corruption 2 | . . . . . 3 . . . . . . . . . . . . . . . . . 1 1 1 1 . . 4 . 1 1 . . . Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Effects 39 | . . . . . 21 . . . . . . . . . . . . . . . . . . 3 1 . . . 4 . 1 9 . . . Message Errors 16 | . . . . . 5 . . . . . . . . . . . . . . . . . . 2 1 . . . 2 . . 6 . . . Matter Fused 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Data Loss (minor) 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2169 | . . . . . 222 85 . . . . . 80 . . 9 123 . 69 . 62 115 . 94 . . . 211 . 300 195 18 424 67 95 . Projectiles 133 | . . . . . 9 . . . . . . . . . 9 19 . 7 . . . . 30 . . . . . . . . 4 . 55 . Explosions 116 | . . . . . 116 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1920 | . . . . . 97 85 . . . . . 80 . . . 104 . 62 . 62 115 . 64 . . . 211 . 300 195 18 420 67 40 . Knockbacks 7 | . 5 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . 4 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 445 | . . . . . 426 . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . Shots 15 | . . . . . 14 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 20 | . 5 . . 5 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 21 | . 5 . . 5 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 370 | . . . . 24 370 . . . . 29 43 75 9 . 40 57 . 18 80 95 . 64 40 42 56 14 . . . 16 . 152 . 20 . Average Temperature 35 | . . . . 14 74 . . . . 9 23 18 3 . 8 15 . 9 36 32 . 25 12 19 19 10 . . . 8 . 46 . 13 . Received Heat Transfer 1248 | . . . . 48 945 . . . . 90 . 18 . . 39 20 . . . . . . . . 9 . 6 . . . . 8 4 22 39 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 . Combat Hostiles 14 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 . Parts Fried 36 | . . . . . 18 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 . 13 . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1413 | 100 . . . . 744 . . . . . . 37 . . 74 50 . 25 . . . . 50 . . . . . . . 37 37 . 259 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1400 | 5 275 98 . 160 1216 690 . . . . 168 . . . . 195 45 295 . . . . 229 . . . . 113 341 249 360 442 422 1400 . Initial 553 | . 3 28 . . . 553 . . . . 84 . . . . . 15 31 . . . . 28 . . . . 43 51 105 139 92 264 269 . Average 321 | 1 123 91 . 45 591 595 . . . . 139 . . . . 62 21 144 . . . . 113 . . . . 76 179 177 235 312 315 928 . Maximum Alert Level 5 | . 1 . . . 4 2 . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 1 2 2 5 . Low Security (%) 37 | 100 72 100 . 100 12 . . . . . 100 . . . . 100 100 74 . . . . 80 . . . . 100 67 68 46 11 . . . Level 1 20 | . 27 . . . 24 . . . . . . . . . . . . 25 . . . . 19 . . . . . 32 31 53 67 93 3 . Level 2 9 | . . . . . 25 100 . . . . . . . . . . . . . . . . . . . . . . . . . 21 6 1 . Level 3 6 | . . . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 4 19 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . . . 11 3 . . . 1 1 . 1 . . 3 . 3 . . . . 3 . . . . 1 2 3 . 2 1 3 . Investigation 16 | . . . . . 4 1 . . . . 1 . . . . 2 . 2 . . . . 1 . . . . 1 1 2 . 1 . . . Extermination 8 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . . . . 1 . . 1 1 1 . Reinforcement 9 | . 1 . . . 5 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Assault 6 | . . . . . 2 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 32 | . 2 . . . 5 3 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 20 . Communications Jammed 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 19 25 4 . Distress Signals 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 18 25 4 . Times Spotted 343 | . 12 2 1 7 102 4 . 6 . 16 3 12 6 . 24 13 5 3 . . . 3 11 . 2 2 4 4 10 4 10 18 10 24 25 Peak Tracking Total 25 | . 4 2 10 4 5 7 . 4 . 6 3 7 8 . 15 3 5 2 . . . 3 4 . 3 4 4 2 3 3 4 3 5 4 25 Tactical Retreats 66 | . 3 . . . 24 1 . . . 8 2 4 1 . . 1 . 1 . . . 2 2 . 1 . 2 1 1 . 1 . 3 3 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 18 | . . . . . 2 . . . . . 2 . . . . 3 . 2 . . . . . . . . . . . . . 1 1 7 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . 1 . . . . . . 2 . . . . . . . 1 . . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 51 | . . . 1 . 11 . . . . . . . . . 1 . . . . . . . 3 . . 1 . . 5 . 4 14 . 6 5 Max in Single Turn 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . . . . 3 . . 1 . . 1 . 1 1 . 1 1 Garrison Access 8 | . . . . . 1 1 . . . . . . . . . 3 . 1 . . . . . . . . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 55 | . 4 . 2 . 11 6 . . . . . 1 . 4 1 6 . 2 1 1 4 . 2 1 . 4 . . 2 1 . 1 1 . . Terminals 15 | . 4 . . . 6 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 1 1 . . . . . . . . . 3 . 1 . . . . 1 . . . . . 1 1 . 1 1 . . Total Hacks 174 | . 16 . 2 . 37 15 . . . . . 1 . 25 1 17 . 6 1 1 16 . 9 1 . 12 . . 9 1 . 2 2 . . Successful 105 | . 2 . 2 . 13 9 . . . . . 1 . 25 1 7 . 4 1 1 16 . 6 1 . 12 . . 2 1 . . 1 . . Failed 68 | . 13 . . . 24 6 . . . . . . . . . 10 . 2 . . . . 3 . . . . . 7 . . 2 1 . . Catastrophic 9 | . . . . . 6 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 282 | . 16 . 1 . 19 10 . . . . 30 . . . . 54 . 17 . . . . 19 . . 2 . 18 28 14 9 9 24 12 . Terminals 49 | . 16 . . . 20 12 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 20 | . . . . . . 1 . . . . . . . . . 8 . 5 . . . . 6 . . . . . . . . . . . . Repair Stations 16 | . . . . . 5 . . . . . . . . . . 5 . . . . . . . . . . . . 6 . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 20 | . . . . . 2 2 . . . . . . . . . 4 . 1 . . . . 3 . . . . . 3 1 . 2 2 . . Terminal Hacks 70 | . 2 . 2 . 3 5 . . . . . 1 . 25 1 . . . 1 1 16 . . 1 . 12 . . . . . . . . . Record 28 | . . . 1 . . . . . . . . . . 11 . . . . . . 5 . . . . 11 . . . . . . . . . Part Schematic 9 | . 2 . . . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . . 1 . . 1 . . . 1 1 . . . 1 . 1 . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . . 1 . 2 . . . . 4 . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Build 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . Scan Component 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Repair 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . 1 1 . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . 1 . . Seal Access 7 | . . . . . 1 1 . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . 1 . . Unauthorized Hacks 11 | . . . . . 3 3 . . . . . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . Terminals 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Download 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 4 . . . 9 3 . . . . . . . . . 1 . 1 . . . . 2 . . . . . 1 . . 1 1 . . Full Trace Events 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . 4 . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 132 | . 2 . . . . 1 . . . . 26 . . 4 . 28 . . . . 3 . . . . . . . 36 10 8 . 14 . . Parts Built 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 6 . . . . . . . . . . . . Matter 942 | . . . . . . . . . . . . . . . . . . 318 . . . . 624 . . . . . . . . . . . . Time 446 | . . . . . . . . . . . . . . . . . . 169 . . . . 277 . . . . . . . . . . . . Total Part Build Rating 60 | . . . . . . . . . . . . . . . . . . 6 . . . . 54 . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Time 224 | . . . . . 136 . . . . . . . . . . 60 . . . . . . . . . . . . 28 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 61 | . . . . 2 . . . . 4 . 4 2 . . 1 5 . 1 . . . . 5 . . 4 . 4 . 2 . . 1 26 . Largest Group 15 | . . . . 2 2 . . . 4 4 4 3 . . 1 5 . 1 . . . . 5 . . 4 . 4 . 2 . . 1 15 . Highest-Rated Group 1574 | . . . . 45 45 . . . 153 153 237 210 . . 95 139 . 27 . . . . 171 . . 241 . 252 . 298 . . 32 1574 . Highest-Rated Ally 269 | . . . . 31 31 . . . 39 39 70 70 . . 95 28 . 27 . . . . 39 . . 65 . 75 . 269 . . 32 269 . Zionite Dispatches 14 | . . . . . . . . . . . 2 . . . . 3 . 1 . . . . 3 . . . . 2 . 2 . . 1 . . Light 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 22 | . . . . . . . . . . . 2 . . . . 6 . 1 . . . . 2 . . . . 1 . 1 . . 1 8 . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . ROAM 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . DROP 8 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . . 1 . 1 . . 1 . . EXPLORE 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 286 | . . . . . 13 . . . . 4 . 39 . . 21 1 . . . . . . 5 . . . . 4 . 1 . . . 198 . Total Damage 12813 | . . . . . 231 . . . . 61 . 690 . . 705 12 . . . . . . 100 . . . . 24 . 168 . . . 10822 . Kills 47 | . . . . . 1 . . . . . . 4 . . 5 . . . . . . . 1 . . . . . . . . . . 36 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 6 . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . . . 1 . . 2 2 1 2 . 2 2 . 2 . . . 1 2 . 1 . . 1 . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 36 | . . . . . . . . . . . 5 . . . . 7 . 2 . . . . . . . . . 2 8 1 2 2 5 2 . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Guard Positions 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Component Schematics 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . . . 1 . . Prototype Schematics 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 1 . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Trap Installations 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 6 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 . 1 . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 20734 | 31 436 68 420 759 2656 305 337 209 539 369 374 1060 154 26 1336 1092 27 614 388 392 95 245 754 191 178 330 176 195 573 352 420 984 598 3793 258 Spaces Moved 25613 | 10 278 51 378 517 1308 593 431 407 954 703 638 814 366 82 750 1739 82 1114 886 804 195 562 1023 460 282 697 349 360 832 607 650 1478 991 3611 611 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 708 | . . . . 26 682 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 56 | 10 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1778 | . 232 51 378 491 626 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 23071 | . . . . . . 593 431 407 954 703 638 814 366 82 750 1739 82 1114 886 804 195 562 1023 460 282 697 349 360 832 607 650 1478 991 3611 611 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 120 90 105 105 120 105 36 36 36 36 36 31 27 27 31 27 31 33 33 33 33 33 33 35 35 21 35 21 35 21 28 17 27 27 25 16 Average Speed 42 | 120 106 105 109 127 138 36 36 36 36 37 34 32 31 31 31 31 33 33 33 33 33 33 35 35 34 35 34 35 34 28 29 27 27 35 25 Slowest Speed 260 | 120 120 105 120 260 260 36 36 36 36 100 92 96 96 31 89 33 33 94 88 33 33 33 38 35 35 35 35 35 35 31 33 31 27 110 148 Overloaded Moves 248 | . . . . . . . . . . . . 35 12 . 49 . . . . . . . . . 11 . 23 . 25 . 43 . . . 50 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 59 | 2 51 12 72 91 96 21 60 65 87 81 22 67 62 75 68 49 78 25 89 87 61 86 24 72 59 83 56 15 89 25 65 72 28 89 44 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 26 | . . . 1 . 1 . . . 2 . 6 . 1 1 . 9 . . . . 3 . . . 1 1 . . . . . . . . . Known Exits Taken 27 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 33 | . . . . 2 . . 3 3 4 3 . 3 3 . 1 . . . 2 2 . 4 . 1 1 . 1 . . . . . . . . Spaces Dug 666 | . . . . . 5 21 7 6 . 4 19 69 15 . 34 77 . 42 36 33 . 18 42 8 17 8 8 9 27 29 21 37 42 24 8 Terrain Destroyed 788 | . . . . . 54 21 7 6 . 4 19 72 16 . 41 82 . 42 36 43 . 18 69 8 19 8 8 10 29 29 21 42 46 30 8 Melee 345 | . . . . . 2 21 7 6 . 4 19 5 . . . 46 . 31 . 9 . 6 30 3 6 6 2 8 24 21 14 27 28 16 4 Projectile 320 | . . . . . 7 . . . . . . 34 16 . 20 36 . 11 36 34 . 12 15 5 13 2 6 2 5 8 7 15 18 14 4 AOE 123 | . . . . . 45 . . . . . . 33 . . 21 . . . . . . . 24 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 33788 | 16 363 57 385 580 1817 649 603 453 1151 798 770 1561 385 81 1807 2161 81 1309 934 858 213 594 1321 474 337 768 389 412 1040 739 837 1922 1216 6023 684 Wait 5647 | . 25 . . 36 155 3 162 32 177 86 80 670 . . 998 223 . 99 9 . . 12 194 2 36 1 28 38 95 73 83 152 87 2066 25 Move 25578 | 9 277 50 377 516 1307 592 430 406 953 702 637 813 365 81 749 1739 81 1113 885 803 194 561 1022 459 281 696 348 359 831 606 649 1477 990 3610 610 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 176 | . 10 1 2 4 36 8 2 2 5 2 8 5 . . 1 15 . 7 . . 1 . 7 . . 1 . 2 5 7 7 19 1 18 . Fast Attach 286 | . 1 . . . 21 2 1 . 4 . 2 5 . . 2 5 . 11 . . 6 . 5 . . 8 . . 17 2 22 53 36 77 6 Attach 93 | . 2 . . . 15 8 . . 1 3 1 . . . 2 5 . 2 . . . . 3 . . . . 2 1 2 3 22 2 14 5 Detach 57 | . . . . . 5 1 1 . 1 . 1 1 . . . 4 . 3 . . . . 2 . . 1 . . 3 . 4 12 2 14 2 Swap 197 | 1 2 . 3 1 30 2 . 2 2 1 11 10 1 . 16 15 . 5 3 . . 2 12 3 1 . 2 . 6 6 7 21 5 25 2 Drop 382 | . 7 1 2 2 44 8 . 1 8 . 8 10 . . 2 16 . 17 1 . 5 . 8 . . 9 . . 19 9 29 56 34 84 2 Fire 684 | 6 34 5 1 16 187 1 . . . . . 41 19 . 30 45 . 12 36 35 . 12 29 5 13 2 6 2 7 8 10 43 18 56 5 Melee 598 | . . . . . 6 24 7 10 . 4 22 6 . . 7 74 . 33 . 20 7 7 39 5 6 8 5 9 56 26 23 67 41 59 27 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 21 | . 5 . . 5 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . . . . . . 20 . 7 . . . . . . . . . . . . . . . . . Rewire 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . 42 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 32 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Central database locked down 311 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 11) 417 | -10/Materials | Discovered new exit (range 18) 468 | -10/Materials | Entered Mines 530 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 531 | -10/Mines | Discovered new exit (range 5) 536 | -10/Mines | Entered Exiles 550 | -10/Exiles | Discovered new exit (range 16) 562 | -10/Exiles | Met 8R-AWN 580 | -10/Exiles | Met EX-HEX 653 | -10/Exiles | Met EX-BIN 668 | -10/Exiles | Aligned with FarCom system 669 | -10/Exiles | Given EX-Vault access code 699 | -10/Exiles | Opened EX-Vault 731 | -10/Exiles | Warned to stay clear of 0b10 Research branches 761 | -10/Exiles | Met EX-DEC 767 | -10/Exiles | Learned location of Zion (-7) 931 | -10/Exiles | Attacked by the Exiles 947 | -10/Exiles | Discovered new exit (range 10) 956 | -10/Exiles | Entered Mines 996 | -9/Mines | Discovered new exit (range 6) 1311 | -9/Mines | Learned location of 1 exit from Materials 1470 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1473 | -9/Mines | Found Prototype Device 1715 | -9/Mines | Entered Materials 1715 | -8/Materials | Accompanied by 2 allies 1715 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1716 | -8/Materials | Identified exit to Factory 1718 | -8/Materials | Discovered new exit (range 15) 1720 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2300 | -8/Materials | Identified exit to Storage 2422 | -8/Materials | Build established: Scavenger-Mutant 2470 | -8/Materials | Identified Exp. Sensor Array 2766 | -8/Materials | Discovered exit to Factory (range 4) 3056 | -8/Materials | Lost 3 parts (1p2u) 3384 | -8/Materials | Discovered exit to Factory (range 5) 3541 | -8/Materials | Build established: Mutant 3597 | -8/Materials | Core integrity fell below 50% 3715 | -8/Materials | First assault squad dispatched 3785 | -8/Materials | Lost 4 parts (1n2u1w) 3793 | -8/Materials | Repaired Broken Exp. Sensor Array? 4166 | -8/Materials | System corruption reached 10% 4359 | -8/Materials | Build established: Hacker-Mutant 4371 | -8/Materials | Entered Factory 4371 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4437 | -7/Factory | Identified exit to Lower Caves 4676 | -7/Factory | Entered Lower Caves 4792 | -7/Lower Caves | Learned Factory terminal intel 5000 | -7/Lower Caves | Encountered a Warlord checkpoint 5000 | -7/Lower Caves | Discovered new exit (range 6) 5006 | -7/Lower Caves | Learned 4 Factory zone layouts 5012 | -7/Lower Caves | Identified exit to Lower Caves 5013 | -7/Lower Caves | Entered another Lower Caves area 5043 | -7/Lower Caves | Discovered new exit (range 14) 5054 | -7/Lower Caves | Learned 8 Factory zone layouts 5063 | -7/Lower Caves | Encountered a Warlord checkpoint 5065 | -7/Lower Caves | Identified exit to Zion 5222 | -7/Lower Caves | Entered Zion 5242 | -7/Zion | Discovered new exit (range 15) 5262 | -7/Zion | Given A8's code to call for help 5316 | -7/Zion | Learned location of Quarantine (-2) 5377 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5406 | -7/Zion | Learned location of Warlord (-4) 5408 | -7/Zion | Given the Hacking Drone Bay 5409 | -7/Zion | Found Prototype Device 5409 | -7/Zion | Identified Hacking Drone Bay 5446 | -7/Zion | Visited the Megawrench Repair Shop 5504 | -7/Zion | Imprinted 5506 | -7/Zion | Declared Zion's savior 5548 | -7/Zion | Megawrench repaired 7 parts 5583 | -7/Zion | Identified exit to Proximity Caves 5664 | -7/Zion | Build established: Mutant 5761 | -7/Zion | Entered Proximity Caves 5761 | -6/Proximity Caves | Accompanied by 4 allies 5803 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5899 | -6/Proximity Caves | Spotted B-75 Beast 6001 | -6/Proximity Caves | Lost 3 parts (2n1u) 6087 | -6/Proximity Caves | Identified exit to Factory 6092 | -6/Proximity Caves | Learned Factory non-interactive machine intel 6130 | -6/Proximity Caves | Entered Factory 6130 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6131 | -6/Factory | Identified exit to Factory 6132 | -6/Factory | Loaded intel: 291 non-interactive machine locations 6133 | -6/Factory | Loaded intel: 20 terminal locations 6134 | -6/Factory | Zion Melee Resupply teleported in 6316 | -6/Factory | Retrieved Zion intel report: Trap Installations 6337 | -6/Factory | Retrieved Zion intel report: Guard Positions 6346 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6364 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6447 | -6/Factory | Discovered new exit (range 3) 6448 | -6/Factory | Identified exit to Lower Caves 6475 | -6/Factory | Retrieved Zion intel report: Component Schematics 6476 | -6/Factory | Zion Light squad teleported in 6504 | -6/Factory | Entered Lower Caves 6504 | -6/Lower Caves | Accompanied by 3 allies 6621 | -6/Lower Caves | Build established: Scout 6745 | -6/Lower Caves | Learned Factory terminal intel 6785 | -6/Lower Caves | Found Prototype Protection 6785 | -6/Lower Caves | Identified Zio. Weapon Casing 7011 | -6/Lower Caves | A Commander dispatched an escort 7081 | -6/Lower Caves | Build established: Scavenger-Scout 7150 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7253 | -6/Lower Caves | Learned 8 Factory zone layouts 7259 | -6/Lower Caves | Discovered new exit (range 16) 7564 | -6/Lower Caves | Identified exit to Lower Caves 7564 | -6/Lower Caves | Entered another Lower Caves area 7686 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7714 | -6/Lower Caves | Encountered a Warlord checkpoint 7714 | -6/Lower Caves | Discovered new exit (range 5) 7715 | -6/Lower Caves | Identified exit to Data Miner 7718 | -6/Lower Caves | Entered Data Miner 7718 | -6/Data Miner | Discovered new exit (range 6) 7723 | -6/Data Miner | Met Data Miner 7731 | -6/Data Miner | Learned location of Section 7 (-2) 7731 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7735 | -6/Data Miner | Received God Mode back door access code from Data Miner 7743 | -6/Data Miner | Identified exit to Proximity Caves 7744 | -6/Data Miner | Entered Proximity Caves 7975 | -5/Proximity Caves | Escorted by Enhanced Grunt 8030 | -5/Proximity Caves | Learned location of 1 exit from Factory 8036 | -5/Proximity Caves | Spotted B-75 Beast 8060 | -5/Proximity Caves | Learned 4 Factory zone layouts 8251 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8687 | -5/Proximity Caves | Build established: Messiah-Assassin 9031 | -5/Proximity Caves | Found Prototype Device 9031 | -5/Proximity Caves | Identified Exp. Thermal Shield 9063 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 9069 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 9075 | -5/Proximity Caves | Discovered exit to Factory (range 3) 9080 | -5/Proximity Caves | Entered Factory 9080 | -5/Factory | Evolved 2 slots: Utility x2 9081 | -5/Factory | Identified exit to Factory 9083 | -5/Factory | Loaded intel: 20 terminal locations 9097 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9111 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9112 | -5/Factory | Zion Recon squad teleported in 9340 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9409 | -5/Factory | Found Prototype Launcher 9409 | -5/Factory | Identified Scatter Rocket Array 9483 | -5/Factory | Retrieved Zion intel report: Branch Access 9483 | -5/Factory | Identified exit to Upper Caves 9500 | -5/Factory | Retrieved Zion intel report: Component Schematics 9514 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9561 | -5/Factory | Incoming investigation squad redirected 9565 | -5/Factory | Zion Heavy Resupply teleported in 9576 | -5/Factory | Build established: Messiah-Scout 9627 | -5/Factory | Discovered exit to Factory (range 4) 9633 | -5/Factory | Zion Fire squad teleported in 9721 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9753 | -5/Factory | Repaired Aerolev Unit 10172 | -5/Factory | Sucked down chute 10172 | -5/Factory | Entered Waste 10175 | -5/Waste | Spotted C-40 Crusher 10179 | -5/Waste | Spotted C-40 Crusher 10179 | -5/Waste | Spotted C-40 Crusher 10189 | -5/Waste | Spotted C-40 Crusher 10193 | -5/Waste | Spotted C-40 Crusher 10194 | -5/Waste | Spotted C-40 Crusher 10195 | -5/Waste | Discovered new exit (range 12) 10199 | -5/Waste | Identified exit to Factory 10199 | -5/Waste | Entered Factory 10261 | -5/Factory | Zion Hover Resupply teleported in 10415 | -5/Factory | Discovered exit to Upper Caves (range 3) 10420 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10428 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10546 | -5/Factory | Fabricated Kinetic Spear (x1) 10813 | -5/Factory | Entered Upper Caves 10861 | -5/Upper Caves | Spotted B-75 Beast 10955 | -5/Upper Caves | Identified exit to Upper Caves 11083 | -5/Upper Caves | Encountered a Warlord checkpoint 11141 | -5/Upper Caves | Build established: Scout 11201 | -5/Upper Caves | Entered another Upper Caves area 11221 | -5/Upper Caves | Discovered exit to Factory (range 3) 11281 | -5/Upper Caves | Learned Factory trap positions 11526 | -5/Upper Caves | Encountered a Warlord checkpoint 11587 | -5/Upper Caves | Discovered new exit (range 7) 11590 | -5/Upper Caves | Learned 4 Factory zone layouts 11593 | -5/Upper Caves | Identified exit to Zhirov 11593 | -5/Upper Caves | Entered Zhirov 11593 | -5/Zhirov | Discovered new exit (range 3) 11599 | -5/Zhirov | Met Zhirov 11606 | -5/Zhirov | Learned location of Testing (-3) 11606 | -5/Zhirov | Learned location of Command (-1) 11609 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11615 | -5/Zhirov | Found Alien Artifact 11615 | -5/Zhirov | Identified Integrated Reactor 11615 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11663 | -5/Zhirov | Found Alien Artifact 11663 | -5/Zhirov | Identified Transdimensional Reconstructor 11663 | -5/Zhirov | Warped through subspace 11687 | -5/Zhirov | Identified exit to Proximity Caves 11688 | -5/Zhirov | Entered Proximity Caves 11732 | -4/Proximity Caves | Spotted B-86 Titan 11846 | -4/Proximity Caves | Learned Research security intel 11930 | -4/Proximity Caves | Discovered exit to Factory (range 9) 11933 | -4/Proximity Caves | Entered Factory 11933 | -4/Factory | Evolved 2 slots: Utility x2 11934 | -4/Factory | Identified exit to Extension 11936 | -4/Factory | Loaded intel: 84 trap records 12039 | -4/Factory | Discovered new exit (range 18) 12112 | -4/Factory | Identified exit to Upper Caves 12436 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 12507 | -4/Factory | Fabricated Cmb. Linear Gravjet? 12557 | -4/Factory | Zion Infowar Resupply teleported in 12568 | -4/Factory | Zion Fire squad teleported in 12571 | -4/Factory | Zion Offense Resupply teleported in 12612 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 12687 | -4/Factory | Entered Upper Caves 12828 | -4/Upper Caves | Discovered new exit (range 7) 12852 | -4/Upper Caves | Identified exit to Upper Caves 12878 | -4/Upper Caves | Entered another Upper Caves area 12883 | -4/Upper Caves | Discovered new exit (range 7) 12983 | -4/Upper Caves | Learned location of Armory (-3) 12999 | -4/Upper Caves | Build established: Hacker-Scout 13023 | -4/Upper Caves | Spotted B-86 Titan 13053 | -4/Upper Caves | Discovered new exit (range 9) 13056 | -4/Upper Caves | Identified exit to Warlord 13056 | -4/Upper Caves | Entered Warlord 13078 | -4/Warlord | Discovered new exit (range 9) 13118 | -4/Warlord | System corruption cleaned by Quarantine Array 13136 | -4/Warlord | Learned 4 Armory zone layouts 13136 | -4/Warlord | Learned 4 Research zone layouts 13136 | -4/Warlord | Learned 4 Access zone layouts 13136 | -4/Warlord | Learned 4 Command zone layouts 13136 | -4/Warlord | Learned Factory fabricator intel 13136 | -4/Warlord | Learned Factory repair station intel 13136 | -4/Warlord | Learned Armory repair station intel 13136 | -4/Warlord | Learned Research terminal intel 13136 | -4/Warlord | Learned Research fabricator intel 13301 | -4/Warlord | Warlord's base attacked by MAIN.C 13310 | -4/Warlord | Rebuked by Warlord 13315 | -4/Warlord | Opened Warlord's prototype stash 13323 | -4/Warlord | Found Prototype Processor 13323 | -4/Warlord | Identified Exp. Core Analyzer 13326 | -4/Warlord | Found Prototype Device 13326 | -4/Warlord | Identified Exp. Focal Shield 13335 | -4/Warlord | Found Prototype Reactor 13335 | -4/Warlord | Identified Vortex Chain Reactor 13377 | -4/Warlord | Opened side exit 13385 | -4/Warlord | Identified exit to Proximity Caves 13386 | -4/Warlord | Entered Proximity Caves 13396 | -3/Proximity Caves | Spotted B-86 Titan 13554 | -3/Proximity Caves | Discovered new exit (range 15) 13559 | -3/Proximity Caves | Identified exit to Research 13562 | -3/Proximity Caves | Entered Research 13562 | -3/Research | Evolved 2 slots: Utility x2 13563 | -3/Research | Identified exit to Testing 13564 | -3/Research | Identified exit to Research 13566 | -3/Research | Loaded intel: 18 terminal locations 13567 | -3/Research | Loaded intel: 4 fabricator locations 13624 | -3/Research | Incoming investigation squad redirected 13648 | -3/Research | Retrieved Zion intel report: Component Stockpiles 13653 | -3/Research | Retrieved Zion intel report: Active Garrisons 13654 | -3/Research | Zion Heavy Resupply teleported in 13665 | -3/Research | Zion Hacker squad teleported in 13717 | -3/Research | Found Antimissile System 13757 | -3/Research | Entered Testing 13787 | -3/Testing | Found Prototype Launcher 13787 | -3/Testing | Identified Hellfire Missile Launcher 13806 | -3/Testing | Found Prototype Hackware 13806 | -3/Testing | Identified Ghost Barrier 13868 | -3/Testing | Retrieved Zion intel report: Trap Installations 13878 | -3/Testing | Build established: Hacker-Ninja 13879 | -3/Testing | Retrieved Zion intel report: Active Garrisons 13887 | -3/Testing | Found Prototype Ballistic Cannon 13887 | -3/Testing | Identified Omega Cannon 13918 | -3/Testing | Spotted Striker 13918 | -3/Testing | Spotted Striker 13923 | -3/Testing | Retrieved Zion intel report: Emergency Access 13925 | -3/Testing | Retrieved Zion intel report: Guard Positions 13933 | -3/Testing | Retrieved Zion intel report: Component Schematics 13934 | -3/Testing | Retrieved Zion intel report: Component Schematics 13936 | -3/Testing | Found Prototype Device 13936 | -3/Testing | Identified Adv. Kinecellerator 13953 | -3/Testing | Spotted PG-2CVFL7C54Y 13969 | -3/Testing | Destroyed PG-2CVFL7C54Y 14151 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 14184 | -3/Testing | Repaired Adv. Cooling System 14243 | -3/Testing | Discovered exit to Research (range 24) 14243 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 14330 | -3/Testing | Entered Research 14330 | -2/Research | Evolved 2 slots: Propulsion x2 14354 | -2/Research | Zion Experimental squad teleported in 14379 | -2/Research | Incoming investigation squad redirected 14433 | -2/Research | Zion Melee Resupply teleported in 14442 | -2/Research | Found Enh. Force Lance 14447 | -2/Research | Found Quantum Capacitor 14501 | -2/Research | Spotted B-90 Cyclops 14518 | -2/Research | Spotted B-90 Cyclops 14602 | -2/Research | Retrieved Zion intel report: Prototype Schematics 14626 | -2/Research | Build established: Machinist-Ninja 14671 | -2/Research | Discovered new exit (range 18) 14678 | -2/Research | Discovered new exit (range 13) 14682 | -2/Research | Identified exit to Quarantine 14682 | -2/Research | Entered Quarantine 14703 | -2/Quarantine | Found Alien Artifact 14703 | -2/Quarantine | Identified Core Reset Matrix 14703 | -2/Quarantine | Used Core Reset Matrix 14707 | -2/Quarantine | Detected hypermatrix surge 14707 | -2/Quarantine | Sensed 14 artifacts in vicinity 14748 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 14773 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 14781 | -2/Quarantine | Found Prototype Device 14781 | -2/Quarantine | Identified Exp. Force Field 14874 | -2/Quarantine | Found Subatomic Replicator 14906 | -2/Quarantine | Found Sigix Broadsword 14988 | -2/Quarantine | Found Matter Drive 15004 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 15079 | -2/Quarantine | Spotted Fortress 15099 | -2/Quarantine | Discovered new exit (range 5) 15100 | -2/Quarantine | Identified exit to Section 7 15102 | -2/Quarantine | Entered Section 7 15103 | -2/Section 7 | Sensed 21 artifacts in vicinity 15131 | -2/Section 7 | Found Integrated Mediator 15131 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 15217 | -2/Section 7 | Found Integrated Reactor 15217 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15343 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 15347 | -2/Section 7 | Discovered new exit (range 13) 15383 | -2/Section 7 | Found Integrated Dissipator 15383 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15414 | -2/Section 7 | Spotted S7 Guard 15425 | -2/Section 7 | Build established: Alien-Ninja 15451 | -2/Section 7 | Destroyed S7 Guard 15458 | -2/Section 7 | Found Corrupted Prototype Protection 15486 | -2/Section 7 | Found Core Membrane 15486 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 15509 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 15529 | -2/Section 7 | Found Integrated Reactor 15529 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15559 | -2/Section 7 | Spotted S7 Guard 15581 | -2/Section 7 | Found Integrated Heat Negator 15585 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Heat Negator 15587 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 15589 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 15608 | -2/Section 7 | Warped through subspace 15698 | -2/Section 7 | Spotted Alpha 7 15700 | -2/Section 7 | Spotted Alpha 7 15766 | -2/Section 7 | Spotted Executioner 15772 | -2/Section 7 | Spotted Executioner 15784 | -2/Section 7 | Found Transdimensional Reconstructor 15863 | -2/Section 7 | Spotted B-99 Colossus 15896 | -2/Section 7 | Identified Hvy. Regenerative Plating 15927 | -2/Section 7 | Found Integrated Reactor 15927 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15929 | -2/Section 7 | Found Integrated Reactor 15929 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15931 | -2/Section 7 | Found Integrated Reactor 15931 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15950 | -2/Section 7 | Found LRC Energy Well 15950 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 15965 | -2/Section 7 | Found Integrated Reactor 15965 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16080 | -2/Section 7 | Identified exit to Access 16086 | -2/Section 7 | Entered Access 16086 | -1/Access | Evolved 2 slots: Weapon x2 16092 | -1/Access | Zion Zionite Resupply teleported in 16101 | -1/Access | Found Prototype Protection 16101 | -1/Access | Identified Zio. Shade Armor 16163 | -1/Access | Retrieved Zion intel report: Emergency Access 16303 | -1/Access | Retrieved Zion intel report: Unaware Analyses 16366 | -1/Access | Retrieved Zion intel report: Active Garrisons 16421 | -1/Access | Spotted B-99 Colossus 16562 | -1/Access | Retrieved Zion intel report: Unaware Schematics 16641 | -1/Access | Found Antimissile System 16662 | -1/Access | Discovered new exit (range 19) 16665 | -1/Access | Retrieved Zion intel report: Component Schematics 16684 | -1/Access | Identified exit to Command 16684 | -1/Access | Entered Command 16718 | -1/Command | Disengaged cave seal 16924 | -1/Command | Retrieved Zion intel report: Active Terminals 16934 | -1/Command | First assault squad dispatched 16989 | -1/Command | Incoming assault squad redirected 17007 | -1/Command | Spotted M Guard 17007 | -1/Command | Spotted M Guard 17007 | -1/Command | Spotted Combat Programmer 17009 | -1/Command | Spotted Combat Programmer 17011 | -1/Command | Build established: Alien-Mutant 17024 | -1/Command | Destroyed M Guard 17026 | -1/Command | Combat Programmer assimilated allied IO-K24(i) 17031 | -1/Command | Allies destroyed Combat Programmer 17035 | -1/Command | Destroyed M Guard 17035 | -1/Command | Destroyed Combat Programmer 17035 | -1/Command | All MAIN.C guards destroyed 17045 | -1/Command | Retrieved Zion intel report: Trap Installations 17051 | -1/Command | Found Corrupted Prototype Reactor 17051 | -1/Command | Identified Zero-point Reactor 17053 | -1/Command | Found Corrupted Zero-point Reactor 17057 | -1/Command | Found Corrupted Prototype Device 17057 | -1/Command | Identified AEGIS Remote Shield 17060 | -1/Command | Found Corrupted Zero-point Reactor 17063 | -1/Command | Found Corrupted Zero-point Reactor 17090 | -1/Command | Found Prototype Protection 17090 | -1/Command | Identified Zio. Weapon Casing 17117 | -1/Command | Found Prototype Protection 17117 | -1/Command | Identified Zio. Shade Carapace 17290 | -1/Command | Met MAIN.C 17293 | -1/Command | 0b10 Conduit disabled 17306 | -1/Command | Allies destroyed MAIN.C Shell 17307 | -1/Command | MAIN.C activated Command garrisons 17330 | -1/Command | Allies destroyed MAIN.C 17331 | -1/Command | Found Prototype Device 17331 | -1/Command | Identified Beam Splitter 17398 | -1/Command | Build established: Alien-Sprinter 19386 | -1/Command | Found Prototype Device 19386 | -1/Command | Identified Exp. Focal Shield 19460 | -1/Command | Found Prototype Processor 19460 | -1/Command | Identified Exp. Targeting Computer 19462 | -1/Command | Found Prototype Processor 19462 | -1/Command | Identified Exp. Melee Analysis Suite 19464 | -1/Command | Found Prototype Device 19464 | -1/Command | Identified Adv. Kinecellerator 19467 | -1/Command | Found Prototype Device 19467 | -1/Command | Identified Exp. Weapon Cycler 19537 | -1/Command | Spotted B-99 Colossus 19668 | -1/Command | Spotted B-99 Colossus 19931 | -1/Command | Spotted B-99 Colossus 19987 | -1/Command | Discovered new exit (range 8) 20111 | -1/Command | Found Zio. Shade Armor 20114 | -1/Command | Found Zio. Shade Carapace 20260 | -1/Command | Discovered new exit (range 18) 20331 | -1/Command | Found Exp. Melee Analysis Suite 20473 | -1/Command | Warped through subspace to slip node 20473 | -1/Command | Discovered new exit (range 5) 20477 | -1/Command | Entered Access_0 20478 | -1/Access_0 | Sensed 1 artifact in vicinity 20478 | -1/Access_0 | Met Architect 20499 | -1/Access_0 | Subspace Access Node disabled 20525 | -1/Access_0 | Subspace Access Node disabled 20548 | -1/Access_0 | A6 warped into view 20552 | -1/Access_0 | Subspace Access Node disabled 20588 | -1/Access_0 | A5 warped into view 20611 | -1/Access_0 | Subspace Access Node disabled 20729 | -1/Access_0 | Destroyed Architect 20730 | -1/Access_0 | Architect triggered a singularity event 20732 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 20732 | -1/Access_0 | Warped through subspace to slip node 20732 | -1/Access_0 | Discovered new exit (range 8) 20735 | *** | Escaped singularity! Last Messages --------------- 20723_ Quantum Shear penetrates Earth. 20723_ Destroyed Prototype Device. 20725_ Quantum Shear penetrates Wall. 20726_ Architect Prototype Protection severed. 20728_ Kinetic Spear follow-up attack on Architect. 20728_ Quantum Shear penetrates Wall. 20729_ Lance follow-up attack on Architect. 20729_ Architect: "If I can't win, no one wins!" 20729_ Architect destroyed. 20730_ A0_COM: Initiating irreversible singularity event. Goodbye. 20731_ A0_COM: 10. 20732_ A0_COM: 9. 20732_ Core Membrane filtered system corruption (1). 20732_ Acquired Hpw. Transdimensional Reconstructor. 20732_ Warped through subspace, drawn to slip node. 20732_ EXIT=FOUND 20733_ A0_COM: 8. 20734_ A0_COM: 7. 20735_ A0_COM: 6. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 131 Energy Capacity 1550 Matter Stores 317 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 66 Point Defense Rating 240 Thermal Conversion 90 Melee Speed Boost 50 Phase Shifting 5 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 12 Armor Integrity Analysis 45 Recoil Reduction 4 Offensive Hacking 28 Defensive Hacking 20 Item Schematics ----------------- Neutron Missile Launcher | -2/Quarantine | Z-intel Graviton Cannon | -2/Quarantine | Z-intel Graviton Reactor | -2/Quarantine | Z-intel Exp. Terrain Scan Processor | -2/Quarantine | Z-intel Mni. Smartbomb Launcher | -2/Quarantine | Z-intel Cld. Impulse Thruster | -2/Quarantine | Z-intel Coolant Network | -2/Quarantine | Z-intel Adv. Power Amplifier | -2/Quarantine | Z-intel Imp. Heat Shielding | -1/Access | Z-intel Stasis Beam | -1/Access | Z-intel Imp. Focal Shield | -1/Access | Z-intel Energy Filter | -1/Access | Z-intel Hvy. Disruptor Cannon | -1/Access | Z-intel Adv. Sensor Array | -1/Access | Z-intel Tesla Rifle | -1/Access | Z-intel Adv. Terrain Scan Processor | -1/Access | Z-intel Adv. Medium Treads | -1/Access | Z-intel Imp. Targeting Computer | -1/Access | Z-intel Point Defense Array | -1/Access | Z-intel Cmb. Linear Gravjet | -1/Access | Z-intel System Restoration Module | -1/Access | Z-intel Q-thruster | -1/Access | Z-intel Robot Schematics ------------------ G-73 Enforcer | -1/Access | Z-intel Y-72 Warden | -1/Access | Z-intel A-02 Transporter | -1/Access | Z-intel Fabricated ------------ Kinetic Spear | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -4/Factory Cmb. Linear Gravjet | x2 | -4/Factory Cmb. Linear Gravjet | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Matter Drive Sigix Broadsword Integrated Mediator Integrated Dissipator Core Membrane Integrated Heat Negator High-powered Transdimensional Reconstructor LRC Energy Well Achievements -------------- Derelict Escape Friend Of Zion Whoosh! Challenges ------------ None Game ------ Seed ChipLinearScrap Manual? 0 Play Time 08:33:48 Cumulative 376.8 hours Start 2021.03.24 @ 22:37:29 End 2021.03.27 @ 01:37:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type 6 Total 13 Types 1/5/2/0/0/0/4/1/0 Lore% 87 Gallery% 90 Achievement% 71 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30d654d8-28c1-4998-8157-9bbfb767d219