Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.03 @ 14:19:01 Player: Sooner535 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (576) 576 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (981) 981 TOTAL SCORE: 3217 Bonus ------- Follower Combat Kills 381 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 294/300 Energy 290/290 System Corruption 2% Temperature Warm (187) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (3) ------ Small Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Barrage Gun > --- INVENTORY (8) ---- Improved Sensor Array Advanced Terrain Scan Processor Makeshift ECM Suite Light Armor Plating Makeshift Light Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Heavy Riot Gun Barrage Gun > --- INVENTORY -------- Improved Sensor Array Advanced Terrain Scan Processor Makeshift ECM Suite Light Armor Plating Makeshift Light Armor Plating [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Barrage Gun Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 29 | 6 10 5 . . 8 Power 5 | 1 2 . . . 2 Engine 5 | 1 2 . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 3 . . 2 Treads . | . . . . . . Leg 7 | . 2 3 . . 2 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | 1 3 1 . . 1 Device 1 | . 1 . . . . Storage 2 | 1 . 1 . . . Processor 3 | . 2 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 3 1 . . 3 Energy Gun 5 | 1 2 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 4 4 . . 7 Power 2 | . 1 . . . 1 Propulsion 5 | . 2 . . . 3 Utility 1 | . . . . . 1 Weapon 7 | . 1 4 . . 2 Highest Loss Streak 5 | . 4 4 . . 5 To Critical Strikes . | . . . . . . Average Backups 6 | 1 3 5 6 8 6 Power . | . . . . . . Propulsion 1 | . . 1 2 2 . Utility 4 | . 1 2 4 6 5 Weapon . | . 1 1 . . . Tool/Special . | . . . . . . Unused Backups 11 | . 1 . . 1 9 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 8 | . . . . 1 7 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 76 | . 92 80 66 66 82 Engine 4 | . 11 . . . 10 Leg 27 | . 3 29 33 33 31 Wheel 3 | . 22 . . . . Device 1 | . 6 3 . . . Storage 10 | . 7 7 11 11 11 Processor 20 | . 12 22 22 22 22 Energy Gun 5 | . 26 18 . . . Special Weapon 2 | . . . . . 7 Peak Build Rating 24 | 6 8 9 7 10 24 Average Rating 9 | 4 7 8 7 8 13 On Entrance 6 | . 6 7 7 7 10 Naked Turns . | . . . . . . Heaviest Build 27 | 12 14 23 20 20 27 Greatest Support 35 | 26 26 30 30 30 35 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 11 | 6 6 12 15 15 8 Most Carried 13 | 4 5 9 6 12 13 Average Carried 7 | 1 3 5 6 9 6 Final Capacity 15 | 8 5 15 15 15 8 Final Carried 12 | 2 5 6 6 12 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 673 | 216 149 50 . 155 103 Remotely . | . . . . . . Salvage Created 799 | . 473 317 . . 9 Parts 35 | . 25 10 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 26 | . . . . 6 20 Prevented 11 | . . . . . 11 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 7 7 . . 2 Melee 1 | . . . . . 1 Guns 11 | . 4 6 . . 1 AOE 4 | . 3 1 . . . Classes Destroyed 7 | . 5 2 . . . Worker 1 | . 1 . . . . Builder 2 | . 2 . . . . Recycler 3 | . 1 2 . . . Watcher 2 | . 2 . . . . Swarmer 4 | . . 4 . . . Grunt 10 | . 7 1 . . 2 Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 3 4 . . 1 Combat Bots Only 4 | . 3 4 . . 1 Max Kills in Single Turn 2 | . 2 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 141 | . 39 37 . . 65 Missed 39 | . 9 14 . . 16 Hits 102 | . 30 23 . . 49 Melee 2 | . . . . . 2 Projectile 100 | . 30 23 . . 47 Critical Strikes 7 | . . 2 . . 5 Damage Taken 1839 | . 429 337 . . 1073 Core 535 | . 131 61 . . 343 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 124 | . . . . 124 . Core Remaining (%) 73 | 100 47 . . . . Volleys Fired 57 | . 28 16 . . 13 Largest 2 | . 2 2 . . 2 Hottest 90 | . 90 90 . . 88 Shots Fired 98 | . 54 28 . . 16 Gun 86 | . 52 23 . . 11 Cannon . | . . . . . . Launcher 7 | . 2 5 . . . Special 5 | . . . . . 5 Kinetic 8 | . . . . . 8 Thermal 67 | . 39 23 . . 5 Explosive 7 | . 2 5 . . . Electromagnetic 16 | . 13 . . . 3 Robot Hit Streak 18 | . 8 12 . . 18 Robot Miss Streak 3 | . 3 1 . . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 68 | . 33 20 . . 15 Core Hits 58 | . 20 14 . . 24 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 . . 1 Burn 2 | . . 2 . . . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1490 | . 743 360 . . 387 Guns 818 | . 447 207 . . 164 Cannons . | . . . . . . Explosions 558 | . 296 153 . . 109 Melee . | . . . . . . Ramming 60 | . . . . . 60 Kinetic 116 | . . . . . 116 Thermal 821 | . 451 207 . . 163 Explosive 304 | . 151 153 . . . Electromagnetic 189 | . 141 . . . 48 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . . 2 Average Corruption 1 | . 1 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . 19 24 . . . Projectiles . | . . . . . . Explosions 43 | . 19 24 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 203 | . 94 50 . . 59 Shots 8 | . 3 4 . . 1 Rammed . | . . . . . . Targets Rammed 33 | . . . . . 33 Kicked 33 | . . . . . 33 Crushed . | . . . . . . Highest Temperature 284 | . 284 54 . . 187 Average Temperature 75 | . 98 18 . . 54 Received Heat Transfer 810 | . 186 111 . . 513 Effects 2 | . 2 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2183 | . 927 706 . . 550 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 155 | . 73 155 52 . . Initial 52 | . . 25 52 . . Average 32 | . 21 56 47 . . Influence Increases 824 | . 222 270 . . 332 Destroy 0b10 Robot/C 520 | . 140 140 . . 240 Destroy 0b10 Robot/NC 50 | . 30 10 . . 10 Destroy Leader 74 | . 34 30 . . 10 Allied During Kill 57 | . . . . . 57 Successful Hack 12 | . . 12 . . . Destroy Structure 36 | . 18 18 . . . Lose Combat Pursuer 75 | . . 60 . . 15 Influence Decreases 824 | . 162 195 93 42 332 Entered New Map 160 | . . 35 83 42 . Time Decay 488 | . 122 120 10 . 236 Lost Part 136 | . 40 40 . . 56 Lost Ally 40 | . . . . . 40 Squads Dispatched 2 | . 2 . . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 15 13 . . 15 Peak Tracking Total 6 | . 3 6 . . 4 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 4 8 . . . Successful 7 | . 2 5 . . . Failed 5 | . 2 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 2 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 5 . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 159 | . . . . 159 159 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 47 | . . . . . 47 Total Damage 1439 | . . . . . 1439 Kills 13 | . . . . . 13 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2731 | . 369 240 35 1246 841 Optics 2558 | . 196 240 35 1246 841 ECM 211 | . 189 22 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2834 | 55 417 240 35 1246 841 Spaces Moved 1994 | 54 307 136 30 908 559 Core 23 | 17 6 . . . . Treads . | . . . . . . Legs 1658 | . 25 136 30 908 559 Wheels 313 | 37 276 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 120 120 120 120 Average Speed 114 | 77 91 120 120 120 121 Slowest Speed 200 | 90 120 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 47 19 17 88 65 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 58 | . 27 17 . . 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 58 | . 27 17 . . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2431 | 67 388 185 29 1065 697 Wait 262 | . 27 16 . 150 69 Move 1989 | 53 306 135 29 907 559 Hop . | . . . . . . Pick Up 42 | 8 12 8 . 7 7 Fast Attach . | . . . . . . Attach 23 | 6 4 5 . . 8 Detach . | . . . . . . Swap 9 | . 6 2 . . 1 Drop 16 | . 5 3 . 1 7 Fire 57 | . 28 16 . . 13 Melee . | . . . . . . Ram . | . . . . . . Kick 33 | . . . . . 33 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 18) 382 | -10/Materials | Identified exit to Materials 411 | -10/Materials | Core integrity fell below 50% 430 | -10/Materials | Lost 4 parts (1p2n1w) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 701 | -9/Materials | Discovered new exit (range 6) 706 | -9/Materials | Identified exit to Mines 713 | -9/Materials | Entered Mines 715 | -9/Mines | Lost 4 parts (4w) 742 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 747 | -9/Mines | Identified exit to Zion 748 | -9/Mines | Entered Zion 929 | -7/Zion | Given A8's code to call for help 1245 | -7/Zion | Found GAL Module 1318 | -7/Zion | Met Imprinter 1343 | -7/Zion | Imprinted 1345 | -7/Zion | Declared Zion's savior 1754 | -7/Zion | Discovered new exit (range 17) 1761 | -7/Zion | Learned Factory non-interactive machine intel 1773 | -7/Zion | Identified exit to Proximity Caves 1830 | -7/Zion | Visited the Megawrench Repair Shop 1830 | -7/Zion | Megawrench repaired 5 parts 1994 | -7/Zion | Entered Proximity Caves 1994 | -6/Proximity Caves | Accompanied by 4 allies 1996 | -6/Proximity Caves | Spotter reported a threat 1997 | -6/Proximity Caves | Spotter reported a threat 2344 | -6/Proximity Caves | Spotted B-75 Beast 2731 | -6/Proximity Caves | Core integrity fell below 50% 2758 | -6/Proximity Caves | Core integrity fell below 20% 2786 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 2820 | -6/Proximity Caves | Discovered new exit (range 15) 2835 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02782_ Acquired Rnf. Deuterium Engine. 02784_ Acquired 10 matter. 02792_ Acquired Hvy. Riot Gun. 02794_ Acquired 10 matter. 02802_ Acquired Carbon-fiber Leg. 02804_ Acquired 10 matter. 02820_ EXIT=FOUND 02822_ C-30 ARC bursts open, deploying its payload. 02822_ B-48 Gladiator unfolds itself. 02822_ G-50 Soldier unfolds itself. 02825_ B-48 Gladiator suffers critical hit (Destroy). 02830_ Critical hit (Burn: +37). 02831_ Chain reaction triggered in Rnf. Deuterium Engine. 02831_ Hvy. Riot Gun destroyed. 02834_ Signal Interpreter destroyed. 02834_ System corrupted by crushing effect (+2). 02834_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##???? ?????????? | | ????????????????????????????? ##?? ?????????? | | ????????????????????????????? ### ?????????? | | ????????????????????????????? < ??????????? | | ???????????????????????????? ???????????? | | ???????????????????????#???? ????????????? | | ??????????????????????? #??? ?????????????? | | ??????????????????????? ##? ???????????????? | | ???????????????????????? ## ????????????????? | | ########???????????????? ?????????????????? | | ???????????????? ??????????????????? | | ?????????????????? %g$ ???????????????????? | | " ???????????????????# #????????????????????? | | """ ?????????????????### ##????????????????????? | | """ #????????????????# ; ;#????????????????????? | | "" #???#????????????# ; ;#????????????????????? | | #### ????????????# ;bg;#????????????????????? | | #????????##; ;#????????????????????? | | # #????????# ;@ ;#????????????????????? | | ### #?? ??????????### ##????????????????????? | | #??# ##????????????## #????????????????????? | | ##??# ##?????????###" #????????????????????? | | ##???# %##?????####"" ##???????????????????? | | ???### #%%#?##### * ######??????????????? | | #### %%%####"""" % ; #?????????????? | | #%=#! ![ "";;;# ?????????? | | #######% ! %% %! ####### #????????? | | ??????########""""###??????# ##????????? | | ?????????????### #?????????## ########?????????? | | ???????????????####???????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalLinkedMount Manual? 0 Play Time 00:39:11 Cumulative 3.5 hours Start 2025.09.03 @ 12:57:29 End 2025.09.03 @ 14:19:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 63% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: faf5737d-0c4c-4240-9245-d56b89a33ecd