Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.13 @ 14:36:49 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2396) 2396 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 5035 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 382/550 Matter 229/300 Energy 280/280 System Corruption 0% Temperature Cool (89) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (15) --- Light Deuterium Engine Improved Aluminum Leg Wheel Improved Heat Sink Improved Sensor Array Medium Armor Plating Medium Armor Plating Authchip [Device] Drone Bay (2/2) Improved Medium Laser Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Light Armor Plating Drone Bay > --- WEAPON ----------- Flail Flail > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Wheel Improved Targeting Computer Medium Armor Plating Medium Armor Plating Improved Medium Laser Autogun Autogun Improved Assault Rifle Grenade Launcher Mini Grenade Launcher Flail [Rating: 26] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 85 | 6 11 2 27 22 17 Power 9 | 1 2 1 4 . 1 Engine 8 | 1 2 . 4 . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 23 | 2 1 . 10 4 6 Treads 6 | . . . . . 6 Leg 17 | 2 1 . 10 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 29 | 1 3 1 6 11 7 Device 16 | . 2 1 2 6 5 Storage 3 | 1 1 . 1 . . Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 7 | . . . 2 4 1 Artifact . | . . . . . . Weapon 24 | 2 5 . 7 7 3 Energy Gun 6 | . 4 . 2 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | 2 1 . . . 2 Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon 9 | . . . 4 5 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 15 | . 1 . 4 7 3 Power 2 | . 1 . 1 . . Propulsion 6 | . . . 2 3 1 Utility 5 | . . . 1 4 . Weapon 2 | . . . . . 2 Highest Loss Streak 3 | . 1 . 2 2 3 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 98 | . 98 100 97 99 99 Engine 10 | . 14 8 6 11 9 Core 1 | . . 5 4 . . Treads 5 | . . . . . 29 Leg 26 | . 28 28 32 32 6 Device 9 | . 12 14 7 9 9 Storage 11 | . 14 14 11 11 9 Processor 3 | . . . 8 1 8 Protection 5 | . . . 4 10 9 Energy Gun 6 | . 16 14 1 2 . Ballistic Gun 6 | . 11 14 . . 17 Launcher 1 | . . . 5 1 . Impact Weapon 8 | . . . 15 17 . Naked Turns . | . . . . . . Heaviest Build 45 | 12 20 20 38 38 45 Greatest Support 80 | 20 20 20 39 39 80 Greatest Overweight (x) 3 | 3 . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 12 | 7 9 10 14 15 15 Most Carried 15 | 2 10 10 15 15 15 Average Carried 11 | 1 7 10 13 14 14 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 2 10 10 15 15 14 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Sto Mat Matter Collected 1463 | 248 291 44 212 308 360 Remotely . | . . . . . . Salvage Created 3115 | . 529 75 975 940 596 Parts 148 | . 31 4 38 34 41 Haulers Intercepted 7 | . 2 . 2 2 1 Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Combat Hostiles Destroyed 59 | . 12 2 13 23 9 Melee 15 | . . . 6 9 . Guns 24 | . 12 2 . 1 9 AOE 5 | . . . . 5 . Classes Destroyed 11 | . 4 . 5 2 . Worker 2 | . . . . 2 . Tunneler 1 | . . . 1 . . Hauler 7 | . 2 . 2 2 1 Recycler 5 | . . . 4 . 1 Mechanic 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 6 | . 2 . 2 1 1 Swarmer 8 | . 3 . 1 4 . Grunt 30 | . 9 2 6 9 4 Duelist 2 | . . . 2 . . Sentry 19 | . . . 4 10 5 Best Kill Streak 5 | . 3 2 4 5 4 Combat Bots Only 5 | . 3 2 3 5 3 Max Kills in Single Turn 3 | . 1 1 1 3 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Sto Mat Damage Taken 3943 | . 679 146 853 1241 1024 Core 719 | . 174 35 144 198 168 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . 11 39 . Regen/Repaired (Parts) 45 | . 31 . . 14 . Core Remaining (%) 43 | 100 . 16 . 14 . Volleys Fired 114 | . 57 8 5 8 36 Largest 2 | . 2 2 2 2 2 Hottest 101 | . 100 70 101 101 98 Shots Fired 221 | . 111 16 10 12 72 Gun 214 | . 111 16 10 8 69 Cannon 3 | . . . . . 3 Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 135 | . 58 8 . . 69 Thermal 60 | . 40 8 5 4 3 Explosive 4 | . . . . 4 . Electromagnetic 22 | . 13 . 5 4 . Robot Hit Streak 14 | . 11 7 5 10 14 Robot Miss Streak 4 | . 4 1 3 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 274 | . 72 12 57 77 56 Core Hits 92 | . 28 7 13 19 25 Critical Kills 6 | . . . 3 3 . Critical Parts Destroyed 20 | . . . 6 14 . Critical Strikes 35 | . 5 . 11 19 . Burn 7 | . 5 . 1 1 . Smash 28 | . . . 10 18 . Melee Attacks 160 | . . . 61 99 . Impact 160 | . . . 61 99 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 13 | . . . 9 4 . Combat Hostiles . | . . . . . . Follow-up Attacks 14 | . . . 2 12 . Damage Inflicted 6835 | . 959 147 2002 2832 895 Guns 2109 | . 929 147 78 110 845 Cannons 50 | . . . . . 50 Explosions 347 | . 30 . . 317 . Melee 4323 | . . . 1924 2399 . Ramming 6 | . . . . 6 . Kinetic 1431 | . 502 84 . . 845 Thermal 587 | . 360 63 57 57 50 Explosive 317 | . . . . 317 . Electromagnetic 171 | . 97 . 21 53 . Impact 4323 | . . . 1924 2399 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . . . 10 . Message Errors 4 | . . . . 4 . Matter Fused 3 | . . . . 3 . Energy Discharges 1 | . . . . 1 . Parts Rejected 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 1028 | . . . 362 666 . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1028 | . . . 362 666 . Knockbacks 13 | . . . 8 5 . Impact 13 | . . . 8 5 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 63 | . 40 . . 23 . Shots 2 | . 1 . . 1 . Rammed . | . . . . . . Targets Rammed 2 | . . . . 2 . Kicked 2 | . . . . 2 . Crushed . | . . . . . . Highest Temperature 141 | . 72 2 141 7 133 Average Temperature 30 | . 19 2 62 4 53 Received Heat Transfer 1689 | . 330 81 252 513 513 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 32 | . . . 15 17 . Impact Corruptions 48 | . . . 23 25 . Robots Melted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 3 . 1 2 . Heat Transferred 2085 | . 1382 185 222 222 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Peak Influence 479 | . 221 113 356 479 390 Initial 187 | . . 48 43 73 187 Average 196 | . 114 73 194 295 245 Maximum Alert Level 2 | . 1 . 1 2 1 Low Security (%) 57 | 100 87 100 59 29 32 Level 1 35 | . 12 . 40 44 67 Level 2 6 | . . . . 25 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 . 1 2 3 Investigation 4 | . 3 . . . 1 Extermination . | . . . . . . Reinforcement 5 | . . . 1 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Mat Distress Signals 5 | . . . 2 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 22 6 26 27 17 Peak Tracking Total 7 | . 3 7 6 7 5 Tactical Retreats 7 | . . . 2 5 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Sto Mat Machines Disabled 4 | . 1 . . 3 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Mat Machines Accessed 29 | . 11 . 5 7 6 Terminals 23 | . 8 . 4 6 5 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 4 | . 2 . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 78 | . 31 . 17 15 15 Successful 32 | . 13 . 5 6 8 Failed 46 | . 18 . 12 9 7 Catastrophic 7 | . 3 . 1 2 1 Database Lockouts . | . . . . . . Manual 15 | . 8 . 4 . 3 Terminals 68 | . 27 . 16 12 13 Fabricators . | . . . . . . Repair Stations 5 | . 2 . . 3 . Recycling Units 5 | . 2 . 1 . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 9 . 4 4 6 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 5 | . 3 . . . 2 Open Door 3 | . . . . 3 . Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 . . . 1 Scanalyzer Index 1 | . . . 1 . . Alert Level 2 | . . . 1 1 . Locate Traps 4 | . 4 . . . . Hauler Manifests 1 | . . . 1 . . Registered Components 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . . 2 . Scan Component 2 | . 1 . . 1 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks 3 | . . . 1 . 2 Report Inventory 2 | . . . 1 . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 23 | . 8 . 5 5 5 Full Trace Events 5 | . 2 . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . 1 . Time 70 | . 32 . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . . . . . 7 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 5 | . . . . 1 4 EXPLORE 3 | . . . . 1 2 RETURN 2 | . . . . . 2 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches 5 | . . . . 2 3 Drone Recoveries 3 | . . . . . 3 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Sto Mat Turns Passed 5271 | 212 1492 110 1190 1393 874 Spaces Moved 2768 | 48 983 62 645 630 400 Core 15 | 15 . . . . . Treads 327 | . . . . . 327 Legs 2426 | 33 983 62 645 630 73 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 Average Speed 130 | 111 120 120 133 124 165 Slowest Speed 200 | 200 120 120 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 99 19 31 67 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . 2 . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . 5 . Terrain Destroyed 63 | . 4 . . 58 1 Melee 5 | . . . . 5 . Projectile 1 | . . . . . 1 AOE 57 | . 4 . . 53 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Mat Total 3979 | 203 1189 82 859 1084 562 Wait 738 | 148 109 9 92 301 79 Move 2763 | 47 982 61 644 629 400 Hop . | . . . . . . Pick Up 70 | 2 17 . 16 22 13 Fast Attach 18 | 6 4 . 5 2 1 Attach 21 | . 3 . 5 9 4 Detach 3 | . . . 2 1 . Swap 46 | . 4 2 17 11 12 Drop 64 | . 13 2 15 17 17 Fire 114 | . 57 8 5 8 36 Melee 140 | . . . 58 82 . Ram . | . . . . . . Kick 2 | . . . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 14) 213 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 5) 640 | -10/Materials | Discovered new exit (range 11) 796 | -10/Materials | Discovered new exit (range 16) 950 | -10/Materials | Core integrity fell below 50% 1041 | -10/Materials | Identified exit to Mines 1512 | -10/Materials | Discovered new exit (range 10) 1582 | -10/Materials | Repaired Particle Gun 1705 | -10/Materials | Entered Mines 1734 | -10/Mines | Discovered new exit (range 8) 1761 | -10/Mines | Core integrity fell below 20% 1799 | -10/Mines | Discovered new exit (range 9) 1802 | -10/Mines | Assembled infested the area 1815 | -10/Mines | Entered Materials 1815 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2102 | -9/Materials | Build established: Scavenger-Mutant 2391 | -9/Materials | Discovered new exit (range 10) 2423 | -9/Materials | Identified exit to Mines 2791 | -9/Materials | Discovered new exit (range 3) 3005 | -9/Materials | Entered Storage 3058 | -9/Storage | Repaired Imp. Heat Sink 3081 | -9/Storage | Build established: Mutant 3479 | -9/Storage | Core integrity fell below 50% 3868 | -9/Storage | Discovered new exit (range 45) 4299 | -9/Storage | Core integrity fell below 20% 4398 | -9/Storage | Entered Materials 4398 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4913 | -8/Materials | Build established: Scavenger-Mutant 4969 | -8/Materials | Identified exit to Factory 5272 | -8/Materials | Self-destructed Last Messages --------------- 05196_ Dropped Imp. Treads. 05197_ Acquired Imp. Sensor Array. 05198_ Acquired 23 matter. 05203_ Acquired 17 matter. 05203_ U-05 Engineer builds a Door. 05206_ Dropped Lgt. Treads. 05223_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Imp. Medium Laser Hvy. Deuterium Engine 05223_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation squad. 05225_ Acquired 10 matter. 05248_ G-50 Soldier destroyed. 05256_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 05261_ Autogun destroyed. 05267_ Lgt. Treads destroyed. 05271_ Autogun destroyed. 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