Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 21:55:18 Player: PTS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3203) 3203 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 7566 Bonus ------- High Alert Combat Kills 218 Cogmind --------- Core Integrity 0/850 Matter 78/300 Energy 350/350 System Corruption 16% Temperature Cool (9) Movement Rolling (95) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Wheel Wheel > --- UTILITY (6) ------ Advanced Heat Sink Target Analyzer Advanced ECM Suite > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (5) ---- Advanced Heat Sink Weapon Cycler Heavy EM Pulse Gun Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Power Amplifier Cryofiber Web Target Analyzer Matter Filter Hardened Heavy Armor Plating > --- WEAPON ----------- Precision Shock Rifle Plasma Rifle Coil Gun > --- INVENTORY -------- Angular Momentum Engine Weapon Cycler Heavy EM Pulse Gun Heavy Laser Gauss Cannon [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . Utility 4 | . . 1 1 1 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 130 | 6 17 10 48 10 11 2 26 Power 20 | 1 1 1 10 1 2 . 4 Engine 10 | 1 . 1 5 1 . . 2 Core 10 | . 1 . 5 . 2 . 2 Reactor . | . . . . . . . . Propulsion 30 | 2 5 1 10 1 4 . 7 Treads . | . . . . . . . . Leg 14 | . 3 . 3 1 4 . 3 Wheel 16 | 2 2 1 7 . . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 1 3 2 6 6 3 1 6 Device 15 | . 2 1 3 5 1 1 2 Storage 1 | 1 . . . . . . . Processor 4 | . 1 1 . . 1 . 1 Hackware . | . . . . . . . . Protection 8 | . . . 3 1 1 . 3 Artifact . | . . . . . . . . Weapon 52 | 2 8 6 22 2 2 1 9 Energy Gun 22 | . 4 4 10 2 . . 2 Energy Cannon 3 | . . . 2 . 1 . . Ballistic Gun 11 | 2 1 2 3 . 1 1 1 Ballistic Cannon 9 | . 2 . 3 . . . 4 Launcher 3 | . . . 3 . . . . Special Weapon 2 | . 1 . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 4 . . . 1 Corrupted Parts 1 | . . . 1 . . . . System Corruption 5 | . . . 5 . . . . Parts Lost 39 | . 1 5 6 4 5 1 17 Power 6 | . . 1 . 1 2 . 2 Propulsion 12 | . 1 1 5 . . . 5 Utility 9 | . . . 1 2 1 . 5 Weapon 12 | . . 3 . 1 2 1 5 Highest Loss Streak 11 | . 1 2 2 2 3 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 98 98 95 84 90 87 72 Engine 4 | . 4 2 8 4 2 . . Core 9 | . 9 7 9 8 9 13 9 Leg 12 | . 10 . 2 21 24 24 18 Wheel 8 | . 16 21 13 . . . . Device 15 | . 9 17 18 15 18 18 15 Storage 7 | . 14 11 9 7 4 . . Processor 3 | . 3 4 . . 2 6 6 Protection 4 | . . . 7 2 5 6 4 Energy Gun 11 | . 12 17 12 7 12 4 7 Energy Cannon 1 | . . . 2 1 . 6 . Ballistic Gun 5 | . 9 14 3 4 . 6 2 Ballistic Cannon 4 | . 5 . 6 7 5 . 2 Peak Build Rating 63 | 6 10 14 33 41 54 58 63 Average Rating 30 | 3 8 12 25 33 47 54 46 On Entrance 25 | . 6 10 12 30 40 53 54 Naked Turns . | . . . . . . . . Heaviest Build 60 | 11 17 21 38 39 53 57 60 Greatest Support 74 | 20 26 26 34 44 74 74 64 Greatest Overweight (x) 6 | . 1 1 3 . . . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 8 8 8 7 5 5 Most Carried 8 | 2 7 8 8 8 8 5 5 Average Carried 5 | . 3 5 7 7 6 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | . 5 8 8 8 4 5 4 Class Distribution -------------------- 26% | Gunner 21% | Mutant 17% | Scavenger-Tank 13% | Scavenger-Mutant 8% | Scavenger-Skirmisher 7% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 2528 | 37 546 243 746 379 140 . 437 Remotely . | . . . . . . . . Salvage Created 3885 | . 353 655 1638 477 354 . 408 Parts 248 | . 35 48 95 25 16 . 29 Haulers Intercepted 4 | . 1 . 3 . . . . Recyclers Shooed 4 | . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 64 | . 5 11 27 10 4 . 7 Melee 5 | . . . 3 . . . 2 Guns 31 | . 4 11 11 3 2 . . Cannons 23 | . 1 . 10 7 1 . 4 AOE 5 | . . . 3 . 1 . 1 Classes Destroyed 14 | . 8 3 1 1 . . 1 Worker 9 | . 1 2 4 . . . 2 Builder 9 | . 1 1 5 . . . 2 Tunneler 1 | . 1 . . . . . . Hauler 4 | . 1 . 3 . . . . Recycler 6 | . 1 2 2 . 1 . . Mechanic 1 | . . . . . . . 1 Operator 5 | . 1 1 . 1 1 . 1 Watcher 6 | . 2 2 2 . . . . Swarmer 8 | . . 4 3 . . . 1 Grunt 37 | . 5 3 16 9 1 . 3 Duelist 2 | . . 1 . . . . 1 Sentry 13 | . . 3 7 . 2 . 1 Hunter 1 | . . . 1 . . . . Programmer 3 | . . . . 1 1 . 1 Best Kill Streak 6 | . 3 6 6 5 3 . 3 Combat Bots Only 5 | . 2 4 4 5 1 . 1 Max Kills in Single Turn 3 | . 1 2 3 1 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . 3 . 1 . 1 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 552 | . 29 77 114 68 72 2 190 Missed 157 | . 8 22 32 20 19 1 55 Damage Taken 6479 | . 270 698 1481 763 732 50 2485 Core 1508 | . 34 213 278 128 39 . 816 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 358 | . . . 98 . 260 . . Core Remaining (%) 72 | 100 86 46 49 81 . . . Volleys Fired 304 | . 53 42 93 33 29 . 54 Largest 3 | . 2 3 3 3 3 . 3 Hottest 186 | . 100 165 186 168 168 . 178 Shots Fired 676 | . 102 112 225 67 84 . 86 Gun 460 | . 64 112 151 26 59 . 48 Cannon 206 | . 34 . 70 41 25 . 36 Launcher 4 | . . . 4 . . . . Special 6 | . 4 . . . . . 2 Kinetic 304 | . 51 48 93 42 26 . 44 Thermal 319 | . 51 64 127 23 36 . 18 Explosive . | . . . . . . . . Electromagnetic 51 | . . . 5 2 22 . 22 Robot Hit Streak 20 | . 12 20 11 13 10 . 8 Robot Miss Streak 7 | . 4 4 7 3 3 . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . 3 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 410 | . 50 66 139 48 50 . 57 Core Hits 177 | . 19 28 64 23 18 . 25 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 31 | . 6 1 9 1 1 . 13 Burn 12 | . 6 1 4 . . . 1 Destroy 2 | . . . 1 . . . 1 Blast 11 | . . . 3 1 1 . 6 Corrupt 2 | . . . . . . . 2 Sever 1 | . . . 1 . . . . Impale 3 | . . . . . . . 3 Melee Attacks 25 | . . . 13 . . . 12 Impact . | . . . . . . . . Slashing 13 | . . . 13 . . . . Piercing 12 | . . . . . . . 12 Sneak Attacks 2 | . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8408 | . 735 849 3074 1048 997 . 1705 Guns 4100 | . 413 849 1420 265 570 . 583 Cannons 2908 | . 318 . 840 783 372 . 595 Explosions 643 | . . . 465 . 55 . 123 Melee 720 | . . . 349 . . . 371 Ramming 33 | . . . . . . . 33 Kinetic 3545 | . 400 408 994 615 411 . 717 Thermal 3368 | . 335 441 1427 428 460 . 277 Explosive 109 | . . . 109 . . . . Electromagnetic 633 | . . . 195 5 126 . 307 Impact . | . . . . . . . . Slashing 349 | . . . 349 . . . . Piercing 371 | . . . . . . . 371 Highest Corruption 16 | . . . 8 . . 5 16 Average Corruption 11 | . . . 7 . . 5 15 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 76 | . . . 25 . . 4 47 Message Errors 8 | . . . 5 . . . 3 Matter Fused 24 | . . . 5 . . 2 17 Heat Flow Errors 9 | . . . 4 . . . 5 Energy Discharges 6 | . . . 4 . . . 2 Parts Rejected 5 | . . . 2 . . 1 2 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 9 | . . . 1 . . . 8 Data Loss (major) 1 | . . . . . . . 1 Misfires 4 | . . . 1 . . . 3 Alerts 1 | . . . 1 . . . . Misdirections 2 | . . . . . . . 2 Weapon Failures 5 | . . . 2 . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 97 | . . . 66 12 . . 19 Projectiles 35 | . . . 23 12 . . . Explosions 43 | . . . 43 . . . . Melee 19 | . . . . . . . 19 Knockbacks 22 | . 3 . 3 8 2 . 6 Impact 1 | . . . . . . . 1 Kinetic 20 | . 3 . 3 7 2 . 5 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 317 | . . . 316 . . . 1 Shots 8 | . . . 8 . . . . Rammed 2 | . . . . . . . 2 Targets Rammed 13 | . . . . . . . 13 Kicked 11 | . . . . . . . 11 Crushed . | . . . . . . . . Highest Temperature 552 | . 311 469 288 29 531 . 552 Average Temperature 136 | . 106 126 77 10 249 . 178 Received Heat Transfer 2626 | . 159 195 567 414 225 . 1066 Effects 36 | . . 7 . . 7 . 22 Shutdowns 3 | . . 2 . . . . 1 Energy Bleed 6 | . . 1 . . 1 . 4 Interference 14 | . . 4 . . 2 . 8 Matter Decay 2 | . . . . . 2 . . Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . 2 . . Damage (major) 7 | . . . . . . . 7 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 2 . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . 1 2 6 . 1 . . Heat Transferred 7694 | . 1320 1258 3073 703 790 . 550 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 2 . . . 2 Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 770 | . 197 239 770 619 324 95 272 Initial 350 | . . . 62 350 205 80 45 Average 213 | . 63 98 378 492 195 77 90 Maximum Alert Level 3 | . . 1 3 2 1 . 1 Low Security (%) 56 | 100 100 89 12 . 46 100 82 Level 1 25 | . . 10 51 14 53 . 17 Level 2 16 | . . . 29 85 . . . Level 3 1 | . . . 6 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 1 7 5 4 . 3 Investigation 3 | . 1 . 2 . . . . Extermination 4 | . . . . 1 2 . 1 Reinforcement 10 | . . 1 2 3 2 . 2 Assault 1 | . . . . 1 . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 10 | . 2 2 4 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 11 16 39 12 9 6 24 Peak Tracking Total 7 | . 3 5 6 4 3 6 7 Tactical Retreats 12 | . . . 3 1 2 . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 7 | . . . 3 . 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 14 | . . . 8 . 3 . 3 Max in Single Turn 3 | . . . 2 . 3 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 25 | . 5 3 8 4 1 . 4 Terminals 19 | . 5 2 6 2 . . 4 Fabricators 2 | . . . . 2 . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 48 | . 8 4 16 5 6 . 9 Successful 26 | . 4 4 6 4 4 . 4 Failed 22 | . 4 . 10 1 2 . 5 Catastrophic 6 | . 1 . 3 . . . 2 Database Lockouts . | . . . . . . . . Manual 13 | . 1 . 7 2 . . 3 Terminals 30 | . 8 2 8 3 . . 9 Fabricators 2 | . . . . 2 . . . Repair Stations 9 | . . . 3 . 6 . . Recycling Units 2 | . . 2 . . . . . Scanalyzers 5 | . . . 5 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 4 2 2 2 . . 4 Record 4 | . 1 . . . . . 3 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . Open DSF 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . . 1 1 . . . Locate Traps 2 | . . 1 . . . . 1 Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 6 | . . . 2 . 4 . . Scan Component 3 | . . . 1 . 2 . . Repair 3 | . . . 1 . 2 . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 Used . | . . . . . . . . Hacking Detections 14 | . 2 1 6 1 1 . 3 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 53 | . . . . 53 . . . Total Part Build Rating 12 | . . . . 12 . . . Parts Repaired 3 | . . . 1 . 2 . . Time 102 | . . . 26 . 76 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . 6 . Total Damage 103 | . . . . . . 103 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 5191 | 36 882 489 1405 506 541 115 1217 Spaces Moved 2998 | 31 534 259 795 282 248 88 761 Core 186 | 3 . . . . . . 183 Treads . | . . . . . . . . Legs 1457 | . 191 . 116 282 248 88 532 Wheels 1355 | 28 343 259 679 . . . 46 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 90 126 125 125 50 Average Speed 109 | 77 99 91 107 126 125 125 114 Slowest Speed 350 | 80 120 115 200 130 126 126 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 66 24 65 9 6 88 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 109 | . . . 81 . 13 . 15 Melee . | . . . . . . . . Projectile 15 | . . . 12 . . . 3 AOE 94 | . . . 69 . 13 . 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 4271 | 42 782 424 1151 369 416 91 996 Wait 650 | . 145 103 136 35 123 1 107 Move 2992 | 30 533 258 794 281 248 87 761 Hop . | . . . . . . . . Pick Up 84 | 6 20 11 28 4 2 1 12 Fast Attach 40 | . . . 15 8 4 1 12 Attach 47 | 6 5 7 12 . 6 . 11 Detach 4 | . 2 . 2 . . . . Swap 43 | . 12 3 21 2 1 1 3 Drop 69 | . 12 . 37 6 3 . 11 Fire 304 | . 53 42 93 33 29 . 54 Melee 25 | . . . 13 . . . 12 Ram 2 | . . . . . . . 2 Kick 11 | . . . . . . . 11 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 8) 655 | -10/Materials | Discovered new exit (range 16) 919 | -10/Materials | Entered another Materials area 919 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1342 | -9/Materials | Core integrity fell below 50% 1394 | -9/Materials | Discovered new exit (range 7) 1408 | -9/Materials | Entered another Materials area 1408 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1476 | -8/Materials | Repaired Lgt. Cannon 2127 | -8/Materials | Build established: Scavenger-Tank 2290 | -8/Materials | Garrison activated, responded to threat 2613 | -8/Materials | Core integrity fell below 50% 2804 | -8/Materials | Discovered new exit (range 8) 2813 | -8/Materials | Entered Factory 2813 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2904 | -7/Factory | Fabricated Imp. Coolant Injector? 3213 | -7/Factory | First assault squad dispatched 3305 | -7/Factory | Discovered new exit (range 4) 3319 | -7/Factory | Entered another Factory area 3319 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3407 | -6/Factory | Repaired Titanium Leg 3446 | -6/Factory | Repaired Titanium Leg 3549 | -6/Factory | Lost 3 parts (2p1u) 3860 | -6/Factory | Sucked down chute 3860 | -6/Factory | Entered Waste 3861 | -6/Waste | Met a frightened Derelict 3875 | -6/Waste | EMP discharged 3909 | -6/Waste | Spotted C-40 Crusher 3910 | -6/Waste | Spotted C-40 Crusher 3911 | -6/Waste | Spotted C-40 Crusher 3918 | -6/Waste | Spotted C-40 Crusher 3928 | -6/Waste | Spotted C-40 Crusher 3939 | -6/Waste | Spotted C-40 Crusher 3940 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3950 | -6/Waste | Discovered new exit (range 15) 3975 | -6/Waste | EMP discharged 3975 | -6/Waste | System corruption reached 10% 3975 | -6/Waste | Entered Factory 4299 | -6/Factory | Build established: Gunner 4877 | -6/Factory | Lost 11 parts (2p3n4u2w) 4912 | -6/Factory | Core integrity fell below 50% 5061 | -6/Factory | Lost 5 parts (2n1u2w) 5117 | -6/Factory | Core integrity fell below 20% 5192 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier destroyed. G-50 Soldier suffers critical hit (Impale). System corrupted: Component data lost. Critical hit (Burn: +37). G-50 Soldier suffers critical hit (Impale). G-50 Soldier destroyed. Acquired Adv. Heat Sink. Acquired 45 matter. K-01 Serf collects debris. Acquired 63 matter. K-01 Serf collects debris. Sneak attack on K-01 Serf. K-01 Serf destroyed. Acquired Carbon-fiber Leg. Acquired 12 matter. Acquired Wheel. Dropped Carbon-fiber Leg. Acquired Unknown Engine. Identified Lgt. Angular Momentum Engine. System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ###### #???????????????? | | ????????????????????# @g #???????????????? | | ????????????????????# ! ######+#???????????????? | | ????????????????????# = #??????????????????????? | | ????????????????????### ###??????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????#*##############???????????? | | ??????????????????????# # ! #???????????? | | ??????????????????????# # #???????????? | | ??????????????????????# # """" """" #???????????? | | ??????????????????????# # """ """" #???????????? | | ??????????????????????# # """ """" #???????????? | | ??????????????????????# # %""" """" #???????????? | | ?????????????????######/# """ """" #???????????? | | ?????????????????# T # """ """" #???????????? | | ?????????????????# # """" """" #???????????? | | ?????????????????# """ # #???????????? | | ?????????????????# """ # #???????????? | | ?????????????????# """ # % #???????????? | | ?????????????????# ######/"######???????????? | | ?????????????????#####+##??# % #???????????????? | | ?????????????????????# #???# #???????????????? | | ?????????????????????# #???# #???????????????? | | ?????????????????????# ##### #???????????????? | | ?????????????????????# ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 38 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 30 Base Temperature (-) 100 Corruption Block 8 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Matter Filtering 30 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Coolant Injector | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed AntimissileDeepBay Manual? 0 Play Time 01:08:24 Cumulative 10.7 hours Start 2024.12.26 @ 20:45:41 End 2024.12.26 @ 21:55:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c8d5476-e36d-4e3f-836b-22edeb6c6bf4