Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 18:24:05

Player: Gambingle

Result: Destroyed by 5N-8NM(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (909)      909
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1684

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     285/300
Energy                     55/100
System Corruption          0%
Temperature                Cool (32)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Beam Cannon
           Beam Cannon
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Heat Sink
  Improved Heat Sink
           Signal Interpreter
  Improved Terrain Scanner
           Targeting Computer
           Propulsion Shielding
           Weapon Shielding
     Light Armor Plating
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
           Beam Cannon
           Beam Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Nuclear Core
           Heat Sink
           Signal Interpreter
           Signal Interpreter
  Improved Terrain Scanner
           Targeting Computer
           EM Pulse Gun
           EM Pulse Gun
           Particle Gun
           Beam Cannon
           Beam Cannon
           Beam Cannon
           Beam Cannon
           Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 7   6   7   3   
  Power                    4    | 1   2   1   .   
    Engine                 2    | 1   1   .   .   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   2   1   
    Treads                 5    | 2   .   2   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   2   2   .   
    Device                 3    | 1   1   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   2   2   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          6    | .   2   2   2   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   1   2   5   
  Power                    2    | .   1   .   1   
  Propulsion               4    | .   .   2   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      5    | .   1   2   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  94  98  
  Engine                   3    | .   6   1   .   
  Core                     10   | .   7   12  13  
  Treads                   25   | .   28  22  27  
  Device                   10   | .   14  9   .   
  Storage                  14   | .   14  14  14  
  Processor                3    | .   .   4   14  
  Energy Gun               3    | .   8   .   .   
  Energy Cannon            24   | .   19  28  27  
Peak Build Rating          12   | 9   11  12  11  
  Average Rating           9    | 5   9   10  10  
  On Entrance              7    | .   9   8   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 15  32  32  31  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   11  15  15  
  Most Carried             15   | 3   15  15  15  
  Average Carried          11   | 1   9   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 3   15  15  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           400  | 216 114 70  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1138 | 26  769 193 150 
  Parts                    74   | 7   47  14  6   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      9    | .   .   .   9   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  27   | .   17  6   4   
  Guns                     3    | .   3   .   .   
  Cannons                  22   | .   12  6   4   
  AOE                      1    | .   1   .   .   
Classes Destroyed          8    | 1   5   .   2   
  Worker                   1    | .   1   .   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   1   .   .   
  Turret                   2    | .   .   .   2   
  Watcher                  2    | .   2   .   .   
  Swarmer                  8    | .   3   3   2   
  Grunt                    17   | .   14  3   .   
  Subdweller               2    | .   .   .   2   
Best Kill Streak           4    | 2   4   3   4   
  Combat Bots Only         4    | .   4   3   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        204  | .    63   31   110  
  Missed                   53   | .    15   9    29   
Damage Taken               1789 | 32   540  276  941  
  Core                     265  | .    65   49   151  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              107  | 3    51   20   33   
  Largest                  2    | 2    2    2    2    
  Hottest                  120  | 80   120  120  120  
Shots Fired                208  | 6    102  34   66   
  Gun                      38   | 6    32   .    .    
  Cannon                   170  | .    70   34   66   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  170  | .    70   34   66   
  Explosive                .    | .    .    .    .    
  Electromagnetic          38   | 6    32   .    .    
  Robot Hit Streak         19   | 2    7    5    19   
  Robot Miss Streak        4    | 1    3    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           131  | 4    59   18   50   
  Core Hits                42   | 2    24   7    9    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    2    .    .    
    Meltdown               1    | .    1    .    .    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2116 | 100  1073 314  629  
  Guns                     396  | 58   338  .    .    
  Cannons                  1607 | .    664  314  629  
  Explosions               113  | 42   71   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  1720 | 42   735  314  629  
  Explosive                .    | .    .    .    .    
  Electromagnetic          396  | 58   338  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            25   | .    4    15   6    
  Projectiles              25   | .    4    15   6    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      32   | 32   .    .    .    
  Shots                    1    | 1    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        327  | 36   327  326  204  
  Average Temperature      93   | 20   98   150  52   
  Received Heat Transfer   732  | .    246  132  354  
  Effects                  4    | .    3    1    .    
    Shutdowns              1    | .    .    1    .    
    Interference           3    | .    3    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             6    | .    2    3    1    
  Heat Transferred         3604 | 100  1506 666  1332 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | 1    1    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             226  | 10  206 226 .   
  Initial                  66   | .   6   66  .   
  Average                  95   | 2   102 97  .   
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         87   | 100 98  74  .   
  Level 1                  12   | .   1   25  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   23  7   9   
  Peak Tracking Total      5    | .   5   3   4   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   7   1   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   17  1   .   
  Successful               8    | .   7   1   .   
  Failed                   10   | .   10  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   9    | .   9   .   .   
  Terminals                12   | .   12  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   1   .   
  Part Schematic           2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2387 | 94   1040 895  358  
Spaces Moved               1134 | 46   492  442  154  
  Core                     3    | 3    .    .    .    
  Treads                   1131 | 43   492  442  154  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            168  | 152  160  183  160  
  Slowest Speed            240  | 160  160  240  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       38   | 4    54   83   12   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          5    | 3    2    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      5    | 3    2    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1404 | 60  645 499 200 
  Wait                     93   | 2   75  7   9   
  Move                     1131 | 45  491 441 154 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 3   14  11  .   
  Fast Attach              13   | 7   3   3   .   
  Attach                   5    | .   1   1   3   
  Detach                   3    | .   2   1   .   
  Swap                     5    | .   2   3   .   
  Drop                     19   | .   6   12  1   
  Fire                     107  | 3   51  20  33  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 1 exit: *Rec)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   95 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  611 | -10/Materials | Discovered new exit (range 15)
  615 | -10/Materials | Identified exit to Mines
  975 | -10/Materials | Discovered new exit (range 16)
 1135 | -10/Materials | Entered Mines
 1220 | -10/Mines     | Learned 8 Materials zone layouts
 1530 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1679 | -10/Mines     | Discovered new exit (range 8)
 1722 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1746 | -10/Mines     | Identified exit to Materials
 1923 | -10/Mines     | Discovered exit to Materials (range 12)
 1957 | -10/Mines     | Found the Drone Emporium
 2025 | -10/Mines     | Discovered new exit (range 4)
 2028 | -10/Mines     | Identified exit to Subcaves
 2030 | -10/Mines     | Entered Subcaves
 2106 | -10/Subcaves  | Discovered new exit (range 13)
 2107 | -10/Subcaves  | Core integrity fell below 50%
 2156 | -10/Subcaves  | Identified exit to Recycling
 2370 | -10/Subcaves  | Core integrity fell below 20%
 2388 | -10/Subcaves  | Destroyed by 5N-8NM(R) with Subdweller Laser

 Last Messages 
---------------
Dropped EM Pulse Gun.
EXIT=FOUND
Lgt. Assault Rifle fries itself beyond repair.
Subatomizers dissect the Sub. Optics.
Autobeam Turret destroyed.
Machine disabled.
Destroyed Autobeam.
Subatomizers dissect the Sub. Optics.
Autobeam Turret destroyed.
EXIT=IDENTIFIED: RECYCLING
Sub. Laser melted.
VT-MN4(R) destroyed.
VO-1YP(R) affixes Scrap Shield Fragment to Scrap
  Shield.
VO-1YP(R) destroyed.
Beam Cannon destroyed.
Lgt. Treads destroyed.
Beam Cannon destroyed.
Lgt. Treads destroyed.
Lgt. Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????? ??????????????????????????????????????? |
| ?????????#  ????????????????????##???????????????? |
| ??????????  ###???????????????#  ????????????????? |
| ???????????    ##????????????"" ""???????????????? |
| ???????????     ##???????????  ""????????????????? |
| ??????????#?     #??????????    ?????????????????? |
| ??????????# ?    #####?????   #??????????????????? |
| ??????????# ##   ##  ###??#   ##?????????????????? |
| ??????????#      ##    ###     ##????????????????? |
| ???????????      ##           " #????????????????? |
| ?????????????#   ##    R     """?????????????????? |
| ?????????????#           #???""""#???????????????? |
| ??????????####           ## R"  #????????????????? |
| ?????????##          "   @      #????????????????? |
| ?????????#             "         #???????????????? |
| ?????????##          "           #???????????????? |
| ??????????#   ####   ##          #???????????????? |
| ??????????#    #?## ####          #??????????????? |
| ??????????##   #??###??##         #??????????????? |
| ???????####   ##????????##       ##??????????????? |
| ??????## # #   ##?????????#      #???????????????? |
| ??????#         ##?????????      #???????????????? |
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| ??????##      # ##       ????????????????????????? |
| ??????#                  ????????????????????????? |
| ??#####"                #????????????????????????? |
| ??# #""   ###   ########?????????????????????????? |
| ??#       #??####????????????????????????????????? |
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| ??# =#"   ##?????????????????????????????????????? |
| ?###%##    #?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
  Grenade Launcher | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugLightpackCarapace
  Manual?         0
Play Time         00:21:17
  Cumulative      22.2 hours
  Start           2025.04.04 @ 18:03:10
  End             2025.04.04 @ 18:24:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          25
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: e6ea41d4-c9e8-462c-8346-8a7cf2f94533