Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 23:05:23 Player: celerysam Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (22) 110 Value Destroyed (674) 674 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8564 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 2/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- Centrium Leg > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Myomer Leg Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Improved Fusion Compressor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Linear Gravjet Linear Gravjet Linear Gravjet Improved Cesium-ion Thruster > --- UTILITY ---------- Power Amplifier Improved Coolant Injector Advanced Reaction Control System Layered Light Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Improved Heavy Machine Gun KE Penetrator Great Axe > --- INVENTORY -------- Flexi-carbon Leg Nuclear Pulse Array Nuclear Pulse Array [Rating: 107] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Hackware Hacking Suite Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Gamma Bomb Array Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 2 . 2 2 2 2 Power 3 | . . . . . 1 . . . 1 . . 1 Propulsion 6 | . . . . . 2 1 1 . . 1 1 . Utility 5 | . . . . . 1 1 . . . 1 1 1 Weapon 2 | . . . . . . . 1 . 1 . . . Parts Attached 126 | 7 1 5 1 3 6 41 1 12 25 5 14 5 Power 21 | 2 . . . 1 2 5 . 3 2 2 4 . Engine 7 | 2 . . . 1 2 2 . . . . . . Core 12 | . . . . . . 3 . 3 2 2 2 . Reactor 2 | . . . . . . . . . . . 2 . Propulsion 55 | 2 . 2 1 1 3 20 . 7 8 1 8 2 Treads 5 | . . . . . 2 3 . . . . . . Leg 13 | . . 2 1 1 1 6 . . . . . 2 Wheel 5 | 2 . . . . . 2 . . . . 1 . Hover 22 | . . . . . . 5 . 7 8 . 2 . Flight 10 | . . . . . . 4 . . . 1 5 . Utility 23 | 1 . 1 . 1 1 6 . . 8 2 1 2 Device 17 | . . 1 . 1 1 3 . . 7 2 1 1 Storage 1 | 1 . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware 3 | . . . . . . 2 . . . . . 1 Protection 2 | . . . . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 27 | 2 1 2 . . . 10 1 2 7 . 1 1 Energy Gun 6 | 1 . 1 . . . 3 1 . . . . . Energy Cannon 10 | . . . . . . 5 . . 4 . . 1 Ballistic Gun 8 | 1 1 1 . . . . . 2 3 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 4 . . 2 . . . Parts Lost 48 | . . 3 . . . 5 . 12 2 2 21 3 Power 8 | . . . . . . 1 . 3 . . 4 . Propulsion 23 | . . 2 . . . 3 . 6 . 1 10 1 Utility 11 | . . . . . . 1 . 1 2 1 4 2 Weapon 6 | . . 1 . . . . . 2 . . 3 . Highest Loss Streak 20 | . . 3 . . . 3 . 12 1 2 20 3 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 84 | . 85 89 100 100 93 92 86 68 87 92 50 11 Engine 10 | . 14 14 14 14 18 12 . . . . . . Core 2 | . . . . . . 1 13 7 10 15 2 . Treads 3 | . . . . . 17 3 20 11 . . . . Leg 17 | . . 20 28 28 18 22 . . . . . 3 Wheel 1 | . 28 1 . . . 2 13 4 . . . . Hover 5 | . . . . . . 4 . 12 35 30 9 . Device 12 | . . 9 14 14 12 14 13 9 18 19 14 2 Storage 6 | . 14 14 14 14 9 2 . . . . . . Hackware 2 | . . . . . . 6 6 6 2 . . 2 Energy Gun 6 | . 14 14 14 14 9 1 13 7 . . . . Energy Cannon 1 | . . . . . . 5 . . 2 . . 1 Ballistic Gun 7 | . 14 14 14 14 9 . . 1 9 10 2 . Slashing Weapon 2 | . . . . . . 6 6 6 5 5 1 . Naked Turns 6 | . . . . . . . . . . . 6 . Heaviest Build 63 | 12 13 15 15 16 24 50 25 29 63 63 31 16 Greatest Support 84 | 20 20 20 20 23 40 84 84 84 64 60 41 30 Greatest Overweight (x) 6 | 1 . 3 . . 1 6 . 1 1 1 2 5 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 7 8 8 8 8 8 8 4 5 5 5 5 2 Average Carried 5 | 3 7 7 8 8 6 5 4 3 4 4 4 . Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 8 8 8 8 5 4 4 5 5 1 1 Class Distribution -------------------- 68% | Mutant 17% | Scavenger-Mutant 6% | Assassin 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Matter Collected 1078 | 221 45 102 . 42 . 378 . . 234 19 37 . Remotely . | . . . . . . . . . . . . . Salvage Created 781 | . 45 94 . 13 . 542 . . 87 . . . Parts 46 | . 4 6 . 1 . 34 . . 1 . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Combat Hostiles Destroyed 17 | . 3 2 . 1 . 10 . . 1 . . . Melee 10 | . . . . . . 9 . . 1 . . . Guns 7 | . 3 2 . 1 . 1 . . . . . . Classes Destroyed 7 | . 1 1 . . . 5 . . . . . . Worker 3 | . . . . . . 3 . . . . . . Builder 1 | . . . . . . 1 . . . . . . Watcher 1 | . . . . . . 1 . . . . . . Swarmer 7 | . 3 . . 1 . 3 . . . . . . Grunt 5 | . . 2 . . . 3 . . . . . . Sentry 2 | . . . . . . 1 . . 1 . . . Programmer 3 | . . . . . . 3 . . . . . . Best Kill Streak 5 | . 3 2 . 1 . 5 . . 1 . . . Combat Bots Only 3 | . 3 2 . 1 . 3 . . 1 . . . Max Kills in Single Turn 1 | . 1 1 . 1 . 1 . . 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Hostile Shots Fired 768 | . 28 33 . 13 12 139 . 101 61 8 222 151 Missed 283 | . 5 9 . 5 3 43 . 34 27 1 101 55 Damage Taken 8624 | . 198 315 . 63 131 1273 . 1037 585 217 2558 2247 Core 3052 | . 56 151 . 25 . 187 . 110 46 . 1007 1470 Absorbed by Shields 16 | . . . . . . 16 . . . . . . Ignored by Resistances 116 | . . . . . . . . . . 30 86 . Regen/Repaired (Parts) 140 | . . . . . . 140 . . . . . . Core Remaining (%) 73 | 100 . . . 7 100 73 . 87 95 100 22 . Volleys Fired 61 | . 8 12 . 2 5 21 . 1 . 1 6 5 Largest 2 | . 2 2 . 2 2 1 . 2 . 1 1 1 Hottest 130 | . 60 60 . 85 85 80 . 130 . 15 15 120 Shots Fired 88 | . 16 23 . 4 10 21 . 2 . 1 6 5 Gun 79 | . 16 23 . 4 10 17 . 2 . 1 6 . Cannon 9 | . . . . . . 4 . . . . . 5 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 33 | . 8 11 . 2 5 . . . . 1 6 . Thermal 48 | . 8 12 . 2 5 15 . 1 . . . 5 Explosive . | . . . . . . . . . . . . . Electromagnetic 7 | . . . . . . 6 . 1 . . . . Robot Hit Streak 8 | . 7 4 . 1 1 8 . 6 . . 2 1 Robot Miss Streak 5 | . 1 4 . 1 5 4 . . . . 1 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 76 | . 11 13 . 2 2 39 . 2 3 . 3 1 Core Hits 32 | . 3 4 . 1 1 20 . . 2 . 1 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . 2 . . 1 . . . Sever 3 | . . . . . . 2 . . 1 . . . Melee Attacks 69 | . . . . . . 40 . . 23 6 . . Impact . | . . . . . . . . . . . . . Slashing 69 | . . . . . . 40 . . 23 6 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2028 | . 142 178 . 16 13 1299 . 49 152 . 78 101 Guns 734 | . 142 178 . 16 13 273 . 49 . . 63 . Cannons 127 | . . . . . . 26 . . . . . 101 Explosions . | . . . . . . . . . . . . . Melee 1152 | . . . . . . 1000 . . 152 . . . Ramming 15 | . . . . . . . . . . . 15 . Kinetic 228 | . 65 71 . 16 13 . . . . . 63 . Thermal 579 | . 77 107 . . . 261 . 33 . . . 101 Explosive . | . . . . . . . . . . . . . Electromagnetic 54 | . . . . . . 38 . 16 . . . . Impact . | . . . . . . . . . . . . . Slashing 1152 | . . . . . . 1000 . . 152 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 3 . . . . . 14 Average Corruption 2 | . . . . . . 1 . . . . . 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 12 | . . . . . . 7 . . . . . 5 Message Errors 4 | . . . . . . 2 . . . . . 2 Matter Fused 3 | . . . . . . 1 . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 129 | . . . . . . 129 . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 129 | . . . . . . 129 . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . . . 7 . Shots . | . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . 3 . Targets Rammed 3 | . . . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 394 | . . 158 . 68 136 199 . 6 199 394 21 340 Average Temperature 113 | . . 79 . 36 53 63 . 6 122 161 6 121 Received Heat Transfer 2104 | . . 198 . . 63 306 . 129 102 27 384 895 Effects 1 | . . . . . . . . . . 1 . . Shutdowns 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . . . . . . Heat Transferred 1124 | . 175 250 . . . 550 . 75 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Peak Influence 192 | . 70 65 . 20 38 192 65 45 130 88 115 24 Initial 65 | . . . . . 7 . 65 45 . 63 35 . Average 32 | . 21 41 . . 9 50 65 16 61 67 47 5 Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . . 3 . . 3 1 2 1 Investigation 3 | . . . . . . 1 . . . 1 1 . Extermination 3 | . . . . . . 2 . . . . . 1 Reinforcement 5 | . 1 . . . . . . . 3 . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Distress Signals 9 | . . . . . 1 1 . . 2 1 1 3 Communications Jammed 24 | . . . . . . 24 . . . . . . Distress Signals 22 | . . . . . . 22 . . . . . . Times Spotted 103 | . 3 3 . 3 4 28 . 5 17 5 22 13 Peak Tracking Total 19 | . 3 2 . 3 2 4 . 5 12 5 19 10 Tactical Retreats 11 | . . . . . . 5 . . 2 1 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Traps Triggered 4 | . . . . . . 4 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Machines Accessed 15 | . 1 . 4 1 2 3 1 . . 1 1 1 Terminals 7 | . 1 . . 1 2 1 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 55 | . 2 . 34 1 2 5 1 . . 3 5 2 Successful 42 | . 1 . 34 . 2 4 1 . . . . . Failed 13 | . 1 . . 1 . 1 . . . 3 5 2 Catastrophic 5 | . 1 . . . . 1 . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . 1 . 1 . . . . . . . . . Terminals 12 | . 2 . . 1 2 1 1 . . . 5 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . Recycling Units 3 | . . . . . . 1 . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . Terminal Hacks 39 | . 1 . 34 . 2 1 1 . . . . . Record 34 | . . . 33 . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . . 1 3 . . . 1 1 1 Full Trace Events 4 | . 1 . . . . 1 . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 19 | . . . . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Turns Passed 4502 | 59 102 160 944 433 438 1133 56 94 350 156 147 430 Spaces Moved 3760 | 51 89 91 785 334 249 669 34 71 611 185 252 339 Core 59 | 7 . 3 . . . 1 . . . . 8 40 Treads 116 | . . . . . . 56 34 26 . . . . Legs 2323 | . . 86 785 334 249 570 . . . . . 299 Wheels 173 | 44 89 2 . . . 38 . . . . . . Hover 848 | . . . . . . 4 . 45 611 185 3 . Flight 241 | . . . . . . . . . . . 241 . Fastest Speed 30 | 50 80 80 120 120 120 68 160 44 30 30 31 50 Average Speed 97 | 77 80 123 120 120 137 125 160 93 38 67 35 104 Slowest Speed 350 | 100 80 200 120 120 190 350 160 160 99 104 200 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . 7 . Cave-ins Triggered . | . . . . . . . . . . . . . Time Travels 1 | . . . . . . . . 1 . . . . Exploration Rate (%) 27 | 3 22 17 90 64 25 20 1 79 19 4 7 7 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . 3 . . . . . . . . Spaces Dug 27 | . . . . . . 2 . . 19 6 . . Terrain Destroyed 30 | . . . . . . 2 . . 19 6 . 3 Melee 27 | . . . . . . 2 . . 19 6 . . Projectile 3 | . . . . . . . . . . . . 3 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res Total 4376 | 69 103 115 787 363 335 872 35 92 688 206 302 409 Wait 244 | . 2 6 . 21 71 65 . 1 4 3 16 55 Move 3736 | 50 88 90 784 333 248 668 34 70 610 184 238 339 Hop 6 | . . . . . . . . . . . 6 . Pick Up 57 | 12 3 1 1 1 4 7 . 7 5 2 9 5 Fast Attach 56 | . . 3 . 1 1 25 . 7 17 1 1 . Attach 40 | 6 . 1 . . 4 4 1 5 . 1 13 5 Detach 6 | . . . . . . 1 . . . . 5 . Swap 30 | 1 1 1 1 2 1 12 . . 8 3 . . Drop 64 | . 1 1 1 3 1 25 . 1 21 5 5 . Fire 61 | . 8 12 . 2 5 21 . 1 . 1 6 5 Melee 69 | . . . . . . 40 . . 23 6 . . Ram 3 | . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 14) 162 | -10/Materials | Entered Mines 181 | -10/Mines | Core integrity fell below 50% 193 | -10/Mines | Core integrity fell below 20% 221 | -10/Mines | Lost 3 parts (2n1w) 265 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 317 | -10/Mines | Discovered new exit (range 5) 322 | -10/Mines | Entered Exiles 352 | -10/Exiles | Met 8R-AWN 373 | -10/Exiles | Met EX-HEX 422 | -10/Exiles | Met EX-BIN 441 | -10/Exiles | Aligned with FarCom system 442 | -10/Exiles | Given EX-Vault access code 482 | -10/Exiles | Opened EX-Vault 507 | -10/Exiles | Build established: Scavenger-Mutant 593 | -10/Exiles | Found Chronowheel 633 | -10/Exiles | Warned to stay clear of 0b10 Research branches 699 | -10/Exiles | Met EX-DEC 750 | -10/Exiles | Learned location of Zion (-6) 806 | -10/Exiles | Visited The Gauntlet 899 | -10/Exiles | Build established: Mutant 978 | -10/Exiles | Discovered new exit (range 12) 1123 | -10/Exiles | Discovered new exit (range 14) 1266 | -10/Exiles | Left Exiles lab with Chronowheel 1266 | -10/Exiles | Entered Mines 1379 | -9/Mines | Learned Materials trap positions 1478 | -9/Mines | Identified exit to Materials 1699 | -9/Mines | Entered Materials 1699 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1700 | -8/Materials | Loaded intel: 19 trap records 2122 | -8/Materials | Discovered new exit (range 10) 2137 | -8/Materials | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2680 | -7/Factory | Build established: Assassin 2914 | -7/Factory | Repaired Titanium Leg 2971 | -7/Factory | Lost 3 parts (1p2n) 3254 | -7/Factory | Build established: Scavenger-Mutant 3265 | -7/Factory | Discovered new exit (range 4) 3270 | -7/Factory | Entered another Factory area 3270 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3326 | -6/Factory | Identified exit to DSF 3326 | -6/Factory | Entered DSF 3326 | -6/DSF | Activated Chronowheel 3326 | -6/DSF | Spacetime reconverged on an earlier point 3366 | -6/DSF | Additional patrols routed to DSF 3408 | -6/DSF | Discovered new exit (range 15) 3420 | -6/DSF | Lost 12 parts (3p6n1u2w) 3420 | -6/DSF | Entered Factory 3420 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3768 | -5/Factory | Discovered new exit (range 8) 3770 | -5/Factory | Entered another Factory area 3770 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3920 | -4/Factory | Discovered new exit (range 12) 3926 | -4/Factory | Entered Research 3926 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4026 | -3/Research | Found Gamma Bomb Array 4050 | -3/Research | Discovered new exit (range 16) 4068 | -3/Research | Core integrity fell below 50% 4073 | -3/Research | Entered another Research area 4073 | -2/Research | Evolved 2 slots: Power x1, Utility x1 4100 | -2/Research | Lost 20 parts (4p10n4u2w) 4307 | -2/Research | Build established: Mutant 4438 | -2/Research | Spotted B-90 Cyclops 4447 | -2/Research | Core integrity fell below 50% 4462 | -2/Research | System corruption reached 10% 4463 | -2/Research | Core integrity fell below 20% 4489 | -2/Research | Lost 3 parts (1n2u) 4503 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04433_ Biometal Leg destroyed. 04436_ System corrupted: Enh. Nova Cannon rejected. 04443_ Door malfunctions. 04444_ Critical hit (Meltdown: +380). 04449_ B-90 Cyclops activates siege mode. 04449_ Adv. ECM Suite destroyed. 04451_ Acquired Centrium Leg. 04456_ Critical hit (Meltdown: +380). 04457_ O|&I6