Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 21:03:16 Player: Singularius Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (25) 125 Value Destroyed (766) 766 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (713) 713 TOTAL SCORE: 3324 Bonus ------- Follower Combat Kills 113 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 200/275 System Corruption 0% Temperature Critical (573) Movement Rolling (115) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (2) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (3) ------- Heavy Laser Beamcaster Slug Cannon > --- INVENTORY (10) --- Deuterium Engine Light Angular Momentum Engine Armored Wheel 0b10 Decoder Chip [Generic] Advanced Targeting Computer Lightning Gun Slug Cannon Enhanced Flamer Phasing Sabre Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Medium Storage Unit Phasing AFG > --- WEAPON ----------- Heavy Laser Heavy Assault Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Trap Scanner Heavy Assault Rifle Minigun Rocket Launcher [Rating: 36] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Protection Power Shielding Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 39 | 6 5 7 12 . 7 2 Power 9 | 1 1 3 2 . 1 1 Engine 8 | 1 1 2 2 . 1 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 12 | 2 1 1 7 . 1 . Treads . | . . . . . . . Leg 3 | . . . 3 . . . Wheel 9 | 2 1 1 4 . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 2 . 2 . 2 . Device 3 | . . . 1 . 2 . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 11 | 2 1 3 1 . 3 1 Energy Gun 3 | . 1 . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . 1 1 . . . Ballistic Cannon 4 | . . 2 . . 1 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 4 | . . 4 . . . . System Corruption 14 | . . 14 . . . . Parts Lost 7 | . 3 . 2 . . 2 Power 1 | . 1 . . . . . Propulsion 4 | . 1 . 2 . . 1 Utility . | . . . . . . . Weapon 2 | . 1 . . . . 1 Highest Loss Streak 3 | . 3 . 2 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 93 78 85 88 84 87 Engine 11 | . 14 14 11 11 11 11 Leg 1 | . . . 8 . . . Wheel 23 | . 24 26 22 33 23 21 Device 8 | . . . 11 11 11 11 Storage 11 | . 13 14 11 11 11 11 Protection 2 | . 12 4 . . . . Energy Gun 12 | . 9 4 . . 17 22 Ballistic Gun 5 | . 18 4 11 11 . . Ballistic Cannon 9 | . . 9 11 11 11 11 Peak Build Rating 36 | 6 8 13 22 22 36 36 Average Rating 25 | 4 6 10 20 22 33 34 On Entrance 15 | . 6 7 13 22 22 36 Naked Turns . | . . . . . . . Heaviest Build 38 | 10 14 22 35 35 38 38 Greatest Support 42 | 32 32 26 42 40 40 40 Greatest Overweight (x) 2 | . . 2 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 7 8 8 10 10 10 Most Carried 10 | 4 8 8 9 9 10 10 Average Carried 8 | 2 5 6 7 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 4 5 8 9 9 10 9 Class Distribution -------------------- 78% | Gunner 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1004 | 199 151 73 421 . 94 66 Remotely . | . . . . . . . Salvage Created 928 | . 178 59 287 . 45 359 Parts 46 | . 14 1 15 . 2 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . 2 16 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 6 . 7 . . 9 Guns 12 | . 6 . 2 . . 4 Cannons 10 | . . . 5 . . 5 Classes Destroyed 6 | . 2 1 2 . . 1 Recycler 2 | . . 1 1 . . . Operator 1 | . . . 1 . . . Swarmer 10 | . 3 . 2 . . 5 Grunt 7 | . 3 . 2 . . 2 Brawler 1 | . . . . . . 1 Sentry 4 | . . . 3 . . 1 Best Kill Streak 4 | . 2 1 4 . . 3 Combat Bots Only 3 | . 2 . 3 . . 3 Max Kills in Single Turn 2 | . 1 1 1 . . 2 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 224 | . 64 . 62 . . 98 Missed 61 | . 19 . 11 . . 31 Damage Taken 2176 | . 469 59 628 . . 1020 Core 510 | . 92 . 158 . . 260 Absorbed by Shields . | . . . . . . . Redirected to Shielding 17 | . 17 . . . . . Regen/Repaired (Parts) 420 | . 58 . . . 362 . Core Remaining (%) 81 | 100 . 63 . . . . Volleys Fired 78 | . 35 2 24 . 3 14 Largest 3 | . 2 1 2 . 2 3 Hottest 201 | . 60 60 85 . 129 201 Shots Fired 168 | . 70 2 48 . 6 42 Gun 125 | . 70 . 24 . 3 28 Cannon 43 | . . 2 24 . 3 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 123 | . 56 2 48 . 3 14 Thermal 31 | . . . . . 3 28 Explosive . | . . . . . . . Electromagnetic 14 | . 14 . . . . . Robot Hit Streak 9 | . 5 7 7 . 3 9 Robot Miss Streak 6 | . 3 . 3 . 2 6 Penetration Max 1 | . . . 1 . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 99 | . 38 2 32 . 3 24 Core Hits 41 | . 14 1 11 . 1 14 Critical Kills 5 | . . . 1 . . 4 Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 13 | . . 1 3 . . 9 Burn 2 | . . . . . . 2 Destroy 8 | . . . 1 . . 7 Blast 3 | . . 1 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2444 | . 401 108 1255 . 80 600 Guns 1066 | . 378 . 250 . 38 400 Cannons 1355 | . . 108 1005 . 42 200 Explosions 23 | . 23 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1854 | . 249 108 1255 . 42 200 Thermal 461 | . 23 . . . 38 400 Explosive . | . . . . . . . Electromagnetic 129 | . 129 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . 14 . . . . Average Corruption 7 | . . 7 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . 4 . . . . Message Errors 1 | . . 1 . . . . Matter Fused 1 | . . 1 . . . . Heat Flow Errors 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 50 | . . 8 32 . 10 . Projectiles 50 | . . 8 32 . 10 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . 1 2 . 1 1 Impact . | . . . . . . . Kinetic 5 | . . 1 2 . 1 1 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 564 | . 114 209 7 . 42 564 Average Temperature 105 | . 38 75 2 . 20 194 Received Heat Transfer 516 | . 135 . 213 . . 168 Effects 8 | . . . . . . 8 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . . 1 Heat Transferred 1012 | . 50 . . . 74 888 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 205 | . 180 23 205 42 . . Initial 42 | . . 18 8 42 . . Average 81 | . 104 18 109 42 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 99 | 100 100 100 97 100 . . Level 1 . | . . . 2 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 2 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 17 . 15 . . 24 Peak Tracking Total 11 | . 4 . 5 . . 11 Tactical Retreats 6 | . 1 . . . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . 1 . 1 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 10 | . 5 1 4 . . . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 13 1 10 . . . Successful 11 | . 4 1 6 . . . Failed 13 | . 9 . 4 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 8 . 3 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 2 . 3 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 1 1 . . . Open Door 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Patrol Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 2 . 1 . . . Scan Component 2 | . 1 . 1 . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . 2 4 . Largest Group 4 | . . . . 2 4 4 Highest-Rated Group 148 | . . . . 43 148 148 Highest-Rated Ally 38 | . . . . 31 38 38 Total Orders . | . . . . . . . Ally Attacks 23 | . . . . . . 23 Total Damage 299 | . . . . . . 299 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3198 | 55 434 233 521 114 1168 673 Spaces Moved 2720 | 44 293 233 367 123 1111 549 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 10 | . . . 10 . . . Wheels 2708 | 42 293 233 357 123 1111 549 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 93 93 93 95 Average Speed 96 | 97 95 91 106 93 94 95 Slowest Speed 120 | 100 100 110 120 93 95 95 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 56 38 34 26 90 67 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . 2 . 6 . 2 4 Melee . | . . . . . . . Projectile 12 | . . . 6 . 2 4 AOE 2 | . 2 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3149 | 53 387 250 442 122 1225 670 Wait 235 | . 49 . 21 . 64 101 Move 2714 | 43 292 232 366 122 1110 549 Hop . | . . . . . . . Pick Up 45 | 4 6 4 12 . 17 2 Fast Attach 12 | 6 3 2 . . 1 . Attach 14 | . 2 2 5 . 3 2 Detach 3 | . . 3 . . . . Swap 13 | . . 3 7 . 3 . Drop 28 | . . 2 7 . 17 2 Fire 78 | . 35 2 24 . 3 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 7 | . . . . . 7 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Lost 3 parts (1p1n1w) 330 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 10) 441 | -10/Materials | Repaired Sml. Storage Unit 482 | -10/Materials | Discovered new exit (range 6) 490 | -10/Materials | Entered Mines 523 | -10/Mines | Learned location of Zion (-7) 560 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 618 | -10/Mines | Discovered new exit (range 3) 698 | -10/Mines | System corruption reached 10% 723 | -10/Mines | Entered Materials 723 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 993 | -9/Materials | Build established: Gunner 1102 | -9/Materials | Discovered new exit (range 10) 1233 | -9/Materials | Discovered new exit (range 11) 1244 | -9/Materials | Entered Mines 1313 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1358 | -9/Mines | Entered Zion 1358 | -7/Zion | Accompanied by 2 allies 1408 | -7/Zion | Led the pair of lost Derelicts to a safe place 1497 | -7/Zion | Found Prototype Device 1498 | -7/Zion | Identified Phasing AFG 1515 | -7/Zion | Discovered new exit (range 15) 1555 | -7/Zion | Visited the Megawrench Repair Shop 1555 | -7/Zion | Megawrench repaired 6 parts 1700 | -7/Zion | Found GAL Module 2065 | -7/Zion | Learned location of Armory (-3) 2145 | -7/Zion | Given the Hacking Drone Bay 2269 | -7/Zion | Met Imprinter 2286 | -7/Zion | Imprinted 2288 | -7/Zion | Declared Zion's savior 2526 | -7/Zion | Entered Proximity Caves 2526 | -6/Proximity Caves | Accompanied by 4 allies 2541 | -6/Proximity Caves | Learned Factory garrison access intel 2550 | -6/Proximity Caves | Identified exit to Factory 2642 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2658 | -6/Proximity Caves | Core integrity fell below 50% 3178 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3191 | -6/Proximity Caves | Core integrity fell below 20% 3199 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Adv. Heat Sink melted. G-50 Soldier destroyed. Penetrated by Slug. Bore Cannon destroyed. Arm. Wheel destroyed. Lgt. Nuclear Core fries itself beyond repair. G-50 Soldier knocked back. Overheating: Energy bleed (-37). Penetrated by Slug. Lgt. Angular Momentum Engine fries itself beyond repair. Penetrated by Slug. Power failure, Deuterium Engine shutdown. Overheating: Deuterium Engine damaged (-42). VTOL Module fries itself beyond repair. Y-64 Sentinel heat damages Imp. Treads. Overheating: Med. Storage Unit damaged (-80). Overheating: Deuterium Engine damaged (-7). Overheating: Imp. Heat Sink damaged (-19). Overheating: Arm. Huge Wheel damaged (-34). Map ----- +----------------------------------------------------+ | ?????????### # < #### #? | | ????????## ### # #? | | ????????# ### #?##### #### # ##? | | ????????# #?## #?????## #?### #?? | | ???###### ## #########??????## #??# #?? | | ??## ## ##???????##???##??# #? | | ### # ###????? ###????## # # #? | | ?? ######## #? | | # ?? ##### #? | | ## #######++###???# # #### ### | | ?## #??????????????# ## ##?# ?# | | ??## #??????????????# ## ##?#### | | ???## #?????????#????# ## ##?## | | ????# #????????? ????# ## ### | | ????# #????????? ????# ## ## | | ######## ## +?????????""???# # ## | | ##??# ?# +???????? """??# | | #??###?# +???????? ""???# | | ##?????# + ??????? ""???# ### | | ##???## #" ?????? ????# ## #####?# | | ##?## #"" ????? ????# #### #?????# | | ### #" ####/#????# #??## ##?????### | | #"" #????# #???# ##???????? | | # #?? #????# #???### #???????? | | #### ###### #######//####;## #?????# #???????? | | #?## ##??# g%g @ #????# #???????? | | ?## #### gYs% #????## #???????? | | ## %g;#########?????####???????? | | ### #?????????????????????????? | | ######?## #?????????????????????????? | | ######???????### ##?????????????????????????? | | ##???????????????######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 45 Item Schematics ----------------- Trap Scanner | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricWeightMediator Manual? 0 Play Time 00:47:36 Cumulative 26.8 hours Start 2025.03.31 @ 20:10:20 End 2025.03.31 @ 21:03:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b14a86ea-13cd-447d-9efb-79c56a6d3a10