Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.21 @ 18:15:45 Player: Three_crows Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2368) 2368 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 5497 Bonus ------- Follower Combat Kills 54 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 100/100 System Corruption 4% Temperature Cool (56) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Carbon-fiber Leg Improved Signal Interpreter Heavy Assault Rifle Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Matter Pod Advanced Targeting Computer Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Minigun Flak Gun Grenade Launcher > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Improved Signal Interpreter Heavy Assault Rifle Advanced EMP Blaster [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility High-capacity Matter Pod Device Hardlight Generator Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . 1 . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 1 . . 2 . Weapon 1 | . . . 1 . . . Parts Attached 50 | 4 4 17 3 19 3 . Power 11 | 1 . 4 1 4 1 . Engine 6 | 1 . 4 . 1 . . Core 5 | . . . 1 3 1 . Reactor . | . . . . . . . Propulsion 16 | 2 . 6 1 7 . . Treads . | . . . . . . . Leg 16 | 2 . 6 1 7 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 1 3 1 3 1 . Device 2 | . . 1 1 . . . Storage 1 | . 1 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 5 | . . 2 . 2 1 . Artifact . | . . . . . . . Weapon 14 | 1 3 4 . 5 1 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 1 2 3 . 5 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 9 | . . 1 1 2 . 5 Power 4 | . . 1 . 1 . 2 Propulsion 1 | . . . . . . 1 Utility 3 | . . . 1 1 . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . 1 1 1 . 4 To Critical Strikes . | . . . . . . . Average Backups 4 | . 3 5 3 4 5 5 Power 1 | . 1 1 1 1 1 1 Propulsion 1 | . 2 2 1 . 1 1 Utility . | . . . . . 1 1 Weapon 1 | . . 1 1 2 2 2 Tool/Special . | . . . . . . . Unused Backups 5 | . . . . 1 . 4 Power 1 | . . . . . . 1 Propulsion 2 | . . . . 1 . 1 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 66 87 95 98 84 63 Engine 9 | . 14 17 16 7 . . Core 6 | . . . 1 10 15 8 Leg 25 | . 28 22 27 26 23 14 Device 6 | . . 5 9 9 7 5 Storage 8 | . 6 11 9 9 7 5 Processor 3 | . . . . 5 7 5 Protection 3 | . . 9 5 2 . 2 Ballistic Gun 22 | . 16 22 26 26 15 11 Launcher 1 | . . . . . 7 5 Peak Build Rating 33 | 4 6 15 19 30 33 33 Average Rating 19 | 3 4 11 17 25 30 22 On Entrance 15 | . 4 6 14 19 30 33 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 18 | . . . . . . 18 Heaviest Build 34 | 6 11 28 29 33 34 34 Greatest Support 45 | 20 20 26 39 45 45 45 Greatest Overweight (x) 1 | . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 4 5 5 5 Average Carried 4 | 1 3 4 3 4 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 4 5 5 5 Class Distribution -------------------- 29% | Scavenger-Gunner 21% | Scavenger-Tank 21% | Mutant 15% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Matter Collected 1959 | 240 55 494 169 958 43 . Remotely . | . . . . . . . Salvage Created 2509 | . 108 719 173 1365 144 . Parts 168 | . 13 61 6 77 11 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Combat Hostiles Destroyed 59 | . 5 18 3 28 5 . Guns 53 | . 5 18 3 24 3 . AOE 6 | . . . . 4 2 . Classes Destroyed 9 | . 2 4 . 3 . . Worker 3 | . . 1 1 1 . . Builder 1 | . . . . 1 . . Watcher 4 | . . 2 . 2 . . Swarmer 12 | . 3 6 . 1 2 . Grunt 29 | . 2 6 3 16 2 . Duelist 2 | . . 1 . 1 . . Protector 1 | . . . . 1 . . Sentry 14 | . . 5 . 8 1 . Hunter 1 | . . . . 1 . . Best Kill Streak 8 | . 2 5 2 8 2 . Combat Bots Only 8 | . 2 5 2 8 2 . Max Kills in Single Turn 2 | . 1 1 1 2 2 . Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Hostile Shots Fired 460 | . 39 114 19 167 97 24 Missed 133 | . 9 38 3 44 38 1 Hits 327 | . 30 76 16 123 59 23 Melee 29 | . . 2 . 4 . 23 Projectile 298 | . 30 74 16 119 59 . Critical Strikes 17 | . . 3 . 4 . 10 Damage Taken 2990 | . 251 607 124 1090 168 750 Core 1050 | . 88 111 19 118 9 705 Absorbed by Shields 874 | . . 114 64 448 236 12 Ignored by Resistances 1116 | . 78 208 54 439 134 203 Regen/Repaired (Parts) 126 | . . . . 126 . . Core Remaining (%) 77 | 100 64 72 . 75 . . Volleys Fired 208 | . 43 53 11 80 21 . Largest 3 | . 1 2 3 3 2 . Hottest 73 | . 20 46 66 73 55 . Shots Fired 408 | . 43 106 33 194 32 . Gun 399 | . 43 106 33 188 29 . Cannon . | . . . . . . . Launcher 9 | . . . . 6 3 . Special . | . . . . . . . Kinetic 399 | . 43 106 33 188 29 . Thermal . | . . . . . . . Explosive 9 | . . . . 6 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 44 | . 23 18 10 44 11 . Robot Miss Streak 4 | . 3 4 1 3 2 . Penetration Max . | . . . . . . . Secondary Targets 13 | . . 5 1 7 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 306 | . 33 67 23 157 26 . Core Hits 146 | . 11 30 11 83 11 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4941 | . 262 981 368 2677 653 . Guns 4516 | . 262 977 368 2467 442 . Cannons . | . . . . . . . Explosions 398 | . . . . 187 211 . Melee . | . . . . . . . Ramming 27 | . . 4 . 23 . . Kinetic 4516 | . 262 977 368 2467 442 . Thermal . | . . . . . . . Explosive 398 | . . . . 187 211 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 7 | . . 1 . 6 . . Kicked 7 | . . 1 . 6 . . Crushed . | . . . . . . . Highest Temperature 424 | . 9 56 98 424 51 124 Average Temperature 64 | . 8 18 47 100 14 66 Received Heat Transfer 1017 | . 135 266 90 435 91 . Effects 3 | . . . . 3 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 94 | 100 100 80 100 97 100 100 Level 1 5 | . . 19 . 2 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 240 | . 65 240 83 222 166 42 Initial 78 | . . 9 68 25 78 42 Average 60 | . 25 103 54 52 77 12 Influence Increases 1822 | . 154 519 75 896 178 . Destroy 0b10 Robot/C 1240 | . 100 360 60 620 100 . Destroy 0b10 Robot/NC 45 | . . 15 5 25 . . Destroy Leader 328 | . 20 104 10 164 30 . Allied During Kill 15 | . . . . 15 . . Successful Hack 13 | . 4 . . 9 . . Disable Machine 27 | . . 9 . 18 . . Destroy Structure 49 | . . 1 . 30 18 . Lose Combat Pursuer 105 | . 30 30 . 15 30 . Influence Decreases 1822 | . 129 354 192 767 234 146 Entered New Map 414 | . . 16 122 48 124 104 Time Decay 1310 | . 129 328 60 663 110 20 Lost Part 46 | . . 10 10 16 . 10 Lost Ally 52 | . . . . 40 . 12 Squads Dispatched 13 | . . 2 3 5 3 . Investigation 1 | . . . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 7 | . . 2 2 1 2 . Assault 3 | . . . 1 2 . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Distress Signals 3 | . . . . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 9 25 3 34 8 6 Peak Tracking Total 8 | . 3 5 2 8 6 6 Tactical Retreats 8 | . 2 2 . 1 2 1 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Traps Triggered 5 | . . 1 . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Machines Disabled 3 | . . 1 . 2 . . Max in Single Turn 1 | . . 1 . 1 . . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Machines Accessed 9 | . 1 1 . 7 . . Terminals 5 | . 1 . . 4 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 18 | . 3 3 . 12 . . Successful 16 | . 2 3 . 11 . . Failed 2 | . 1 . . 1 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 4 | . . . . 4 . . Terminals 10 | . 3 . . 7 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 3 | . . 3 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 8 | . 2 . . 6 . . Record 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . . . 2 . . Alert Level 2 | . . . . 2 . . Locate Traps 1 | . . . . 1 . . Investigation Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 4 . . Scan Component 2 | . . . . 2 . . Repair 2 | . . . . 2 . . Recycling Unit Hacks 3 | . . 3 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Matter 2 | . . 2 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 1 . 3 . . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . . 2 . . Time 70 | . . . . 70 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Was Total Allies 3 | . . . . 2 . 1 Largest Group 2 | . . . . 2 . 1 Highest-Rated Group 62 | . . . . 62 . 31 Highest-Rated Ally 31 | . . . . 31 . 31 Total Orders . | . . . . . . . Ally Attacks 31 | . . . . 18 . 13 Total Damage 324 | . . . . 198 . 126 Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Was Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Turns Passed 3263 | 81 344 758 126 1620 222 112 Spaces Moved 1795 | 46 205 399 73 858 142 72 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 1788 | 39 205 399 73 858 142 72 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 124 | 109 120 140 120 120 120 121 Slowest Speed 190 | 120 120 190 120 190 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 43 30 8 95 3 64 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . . . . 46 19 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 65 | . . . . 46 19 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Was Total 2490 | 76 268 492 88 1302 168 96 Wait 374 | 22 11 7 . 311 . 23 Move 1790 | 45 204 398 72 857 142 72 Hop . | . . . . . . . Pick Up 17 | 5 4 2 . 6 . . Fast Attach 19 | . 3 5 1 8 1 1 Attach 7 | 4 . . 2 1 . . Detach . | . . . . . . . Swap 33 | . 1 14 1 15 2 . Drop 35 | . 2 12 1 18 2 . Fire 208 | . 43 53 11 80 21 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 7 | . . 1 . 6 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 900 | -9/Materials | Discovered new exit (range 6) 938 | -9/Materials | Build established: Scavenger-Mutant 1184 | -9/Materials | Entered another Materials area 1184 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1246 | -8/Materials | Discovered new exit (range 15) 1310 | -8/Materials | Entered Storage 1363 | -8/Storage | Garrison activated, responded to threat 1488 | -8/Storage | Build established: Scavenger-Tank 2198 | -8/Storage | Build established: Scavenger-Gunner 2207 | -8/Storage | Repaired Imp. Aluminum Leg 2349 | -8/Storage | Repaired Lgt. Nuclear Core 2375 | -8/Storage | Met a pair of Derelict thieves 2671 | -8/Storage | Destroyed 8 combat bots 2910 | -8/Storage | Discovered new exit (range 16) 2930 | -8/Storage | Entered Factory 2930 | -7/Factory | Evolved 2 slots: Utility x2 3152 | -7/Factory | Sucked down chute 3152 | -7/Factory | Entered Waste 3153 | -7/Waste | Met a frightened Derelict 3158 | -7/Waste | Spotted C-40 Crusher 3162 | -7/Waste | Spotted C-40 Crusher 3166 | -7/Waste | Spotted C-40 Crusher 3167 | -7/Waste | EMP discharged 3181 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3198 | -7/Waste | Spotted C-40 Crusher 3220 | -7/Waste | Spotted C-40 Crusher 3227 | -7/Waste | Spotted C-40 Crusher 3237 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3243 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3246 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3246 | -7/Waste | Crushed by Compactor (1 part destroyed) 3256 | -7/Waste | Core integrity fell below 50% 3262 | -7/Waste | Core integrity fell below 20% 3264 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Carbon-fiber Leg crushed. Hrd. Light Armor Plating crushed. Broken Lrn. Tractor Beam crushed. X#C,, JXFSRW9VY9|3CJP&NY V|C&8 Flak Gun crushed. Hcp. Matter Pod crushed. Carbon-fiber Leg crushed. System corrupted: Heat flow error (+114). Acquired Carbon-fiber Leg. Hcp. Matter Pod crushed. Carbon-fiber Leg crushed. Grenade Launcher crushed. Minigun crushed. Lgt. Nuclear Core crushed. Carbon-fiber Leg crushed. Hardlight Generator crushed. Adv. Targeting Computer crushed. Carbon-fiber Leg crushed. ALERT: Foreign system detected. Charging EMP. System corrupted: Heat flow error (+158). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #??????????????????? ??????????????????????? | | #????????? ????????? #????????????????????? | | #??????? ???????? #????????????????????? | | #??????# ???????# #### ????????????????? | | #??????# ???????# ?????????????????? | | #??????# ???????# ??????????????????? | | #??????# ???????# ???????????????????? | | #??????# ???????# ????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# ######## ###??????????????????? | | #??????# CC #??????????????????? | | #??????# CC #??????????????????? | | #??????# C CCCCCC #??????????????????? | | #??????# CCCCCC #??????????????????? | | #??????# ######## @] ###??????????????????? | | #??????# #??????# CC #????????????????????? | | #??????# #??????# CC #????????????????????? | | #??????# #??????# #????????????????????? | | ######## #??????# #????????????????????? | | #??????# ???????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | #??????# #??????????????????? | | ######## #??????# ###??????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# #????????????????????? | | ???????######??????######????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 415 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 16% | -8/Storage Lgt. Nuclear Core | 16% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisintegrationPlatingMatter Manual? 0 Play Time 00:30:49 Cumulative 14.6 hours Start 2026.04.21 @ 17:14:50 End 2026.04.21 @ 18:15:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0ab2cec5-50df-4564-89c2-7a85b67c715e