Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.08 @ 22:36:53 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (110) 550 Value Destroyed (2545) 2545 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2164) 2164 TOTAL SCORE: 10139 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 2709 Met Data Miner 300 Friendly Fire -855 Cogmind --------- Core Integrity 17/850 Matter 292/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Rolling (125) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY (5) ------ Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Improved Utility Shielding High-powered Tractor Beam > --- WEAPON (5) ------- Beam Rifle Improved Assault Rifle Advanced Assault Cannon Katana Scythe > --- INVENTORY (25) --- Enhanced Nuclear Core Enhanced Nuclear Core Armored Treads Wheel Armored Huge Wheel Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Experimental Sensor Array Improved Terrain Scan Processor Core Shielding Hardened Heavy Armor Plating System Restoration Module High-powered Tractor Beam Pulse Rifle Advanced Beam Cannon Plasma Cannon Plasma Cannon Assault Rifle Improved Assault Rifle Improved Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Experimental Sensor Array Improved Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon Plasma Cannon Katana Scythe > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Armored Treads Wheel Armored Huge Wheel Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Improved Terrain Scan Processor Core Shielding Hardened Heavy Armor Plating System Restoration Module High-powered Tractor Beam High-powered Tractor Beam Pulse Rifle Plasma Cannon Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 61] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . . . 1 Utility 3 | . . . . . . . 1 1 . . . . 1 Weapon 3 | . . . 2 . . . . 1 . . . . . Parts Attached 83 | 3 11 2 20 2 . 3 16 10 1 . . 4 11 Power 6 | . 1 . 1 1 . . 1 1 . . . . 1 Engine 3 | . 1 . 1 1 . . . . . . . . . Core 3 | . . . . . . . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 22 | 2 1 . 5 . . 2 6 . . . . 1 5 Treads 5 | . . . 2 . . . 2 . . . . . 1 Leg 4 | 2 1 . 1 . . . . . . . . . . Wheel 13 | . . . 2 . . 2 4 . . . . 1 4 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 23 | 1 5 1 1 . . . 6 4 1 . . 2 2 Device 8 | . 2 1 . . . . 3 . 1 . . 1 . Storage 4 | 1 2 . . . . . . 1 . . . . . Processor 4 | . . . . . . . 2 . . . . 1 1 Hackware 1 | . . . . . . . . 1 . . . . . Protection 6 | . 1 . 1 . . . 1 2 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 32 | . 4 1 13 1 . 1 3 5 . . . 1 3 Energy Gun 3 | . . . 2 . . . . . . . . . 1 Energy Cannon 4 | . . . 1 . . . . 1 . . . 1 1 Ballistic Gun 13 | . 3 . 6 1 . . 2 1 . . . . . Ballistic Cannon 6 | . . 1 4 . . . . 1 . . . . . Launcher 4 | . 1 . . . . 1 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 . . . . . . System Corruption 4 | . . . . . . . 4 . . . . . . Parts Lost 13 | . 1 1 2 . . . 5 . . . . 3 1 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . . . . 2 1 Utility 5 | . 1 1 . . . . 2 . . . . 1 . Weapon 4 | . . . 1 . . . 3 . . . . . . Highest Loss Streak 2 | . 1 1 1 . . . 2 . . . . 1 1 To Critical Strikes 1 | . . . 1 . . . . . . . . . . Average Backups 18 | 4 7 11 15 18 19 18 19 21 23 23 23 20 20 Power . | . . 1 1 . . . 1 1 1 1 1 1 1 Propulsion 2 | 3 2 2 1 2 2 1 1 3 4 4 4 2 2 Utility 6 | . 2 4 5 5 6 6 6 9 9 9 9 7 7 Weapon 8 | . 2 4 7 10 11 11 10 7 9 9 9 9 9 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 33 | . 7 . 12 . . . 2 1 . . . . 11 Power 3 | . . . 1 . . . . . . . . . 2 Propulsion 5 | . 2 . 1 . . . . . . . . . 2 Utility 9 | . 1 . 1 . . . . 1 . . . . 6 Weapon 16 | . 4 . 9 . . . 2 . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 81 98 99 100 100 100 97 99 100 100 100 99 94 Engine 4 | . 4 14 11 11 11 11 . . . . . . . Core 3 | . . . . . . . 8 7 7 7 7 7 6 Treads 7 | . . . 8 11 11 11 9 7 7 7 7 7 6 Leg 3 | . 28 28 3 . . . . . . . . . . Wheel 11 | . . . 9 11 11 11 18 15 15 15 15 14 14 Device 6 | . 3 12 6 11 . . 13 4 5 6 7 6 14 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 Processor 1 | . . . . . . . 2 3 . . . 2 4 Hackware 1 | . . . . . . . . 2 7 7 7 4 . Protection 6 | . 7 . 4 . 11 11 . 10 9 7 7 7 6 Energy Gun 4 | . . . 10 . . . 8 7 . . . . 3 Energy Cannon 4 | . . . . 8 . . . 5 7 7 7 10 11 Ballistic Gun 18 | . 18 14 21 24 33 33 21 16 15 15 15 13 5 Ballistic Cannon 6 | . . 13 10 11 11 11 6 . 7 7 7 7 2 Slashing Weapon 3 | . . . . . . . . 6 7 7 7 5 7 Peak Build Rating 61 | 3 8 10 22 21 18 20 27 42 47 47 47 47 61 Average Rating 28 | 2 6 9 17 19 18 18 25 35 45 46 46 44 51 On Entrance 24 | . 3 8 10 20 18 18 18 27 42 42 47 42 45 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 116 | 5 48 50 67 66 66 70 68 114 109 109 109 114 116 Greatest Support 40 | 20 20 20 22 10 10 10 28 22 22 22 22 22 40 Greatest Overweight (x) 11 | . 2 2 6 6 6 6 3 5 4 4 4 11 11 Average Overweight (x) 3 | . . 2 5 5 6 6 2 4 4 4 4 4 3 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 21 | 6 11 20 20 20 20 20 20 24 25 25 25 25 25 Most Carried 25 | 6 12 11 20 19 19 20 20 25 25 25 25 25 25 Average Carried 19 | 4 7 11 15 18 19 18 19 23 25 25 25 22 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 6 11 11 18 19 19 19 20 25 25 25 25 21 25 Class Distribution -------------------- 33% | Tank 18% | Gunner 18% | Skirmisher 12% | Scavenger-Gunner 11% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -9/Exiles Tank | -8/Mines Scavenger-Gunner | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 3901 | 205 489 169 613 52 . 236 731 425 122 50 . 327 482 Remotely 1486 | . . . . . . . 426 344 . . . 327 389 Salvage Created 4152 | . 368 86 1061 31 . 277 838 489 114 64 . 275 549 Parts 220 | . 18 1 54 4 . 21 58 20 6 3 . 12 23 Haulers Intercepted 6 | . 1 . 3 . . . 1 1 . . . . . Recyclers Shooed 4 | . 2 . . . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . 6 18 . 26 . Prevented 1 | . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 64 | . 8 . 13 2 . 7 14 1 3 3 . 7 6 Guns 30 | . 2 . 9 . . 3 9 1 2 . . 3 1 Cannons 15 | . . . 4 2 . . 1 . . 3 . 2 3 AOE 17 | . 6 . . . . 4 4 . 1 . . 2 . Classes Destroyed 17 | . 5 . 4 . . . 5 . 1 . . 1 1 Worker 10 | . . . 2 . . 1 2 . . . . . 5 Builder 3 | . . . . . . . 3 . . . . . . Tunneler 4 | . . . 1 . . 2 1 . . . . . . Hauler 6 | . 1 . 3 . . . 1 1 . . . . . Recycler 15 | . 2 1 5 . . 2 1 3 . . . . 1 Mechanic 1 | . . . . . . . 1 . . . . . . Operator 3 | . . . . . . . 2 1 . . . . . Watcher 4 | . 1 . 1 . . . 1 1 . . . . . Swarmer 26 | . 3 . 4 2 . 7 3 . 2 2 . 2 1 Grunt 19 | . 5 . 3 . . . 7 1 . . . 2 1 Brawler 1 | . . . 1 . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . 1 2 Sentry 9 | . . . 5 . . . 2 . . . . 2 . Hunter 2 | . . . . . . . 1 . . 1 . . . Programmer 1 | . . . . . . . . . . . . . 1 Heavy 2 | . . . . . . . 1 . . . . . 1 Thief 1 | . . . . . . . . . 1 . . . . Best Kill Streak 6 | . 3 1 3 2 . 4 6 2 2 2 . 3 2 Combat Bots Only 5 | . 3 . 3 2 . 3 5 1 2 2 . 3 2 Max Kills in Single Turn 3 | . 2 1 1 1 . 2 3 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . 2 2 . 1 . . 1 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 304 | . 23 6 50 9 . 34 74 18 9 2 . 34 45 Missed 87 | . 5 3 12 2 . 11 19 4 4 . . 10 17 Hits 217 | . 18 3 38 7 . 23 55 14 5 2 . 24 28 Melee 1 | . . . . . . . . . 1 . . . . Projectile 216 | . 18 3 38 7 . 23 55 14 4 2 . 24 28 Critical Strikes 5 | . . 1 2 . . . 1 . . . . . 1 Damage Taken 3470 | . 285 43 542 59 . 205 910 252 156 27 . 524 467 Core 450 | . 59 . 42 10 . 10 110 47 60 . . 48 64 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 175 | . 14 . . . . . . 33 45 . . 62 21 Regen/Repaired (Parts) 99 | . . . 99 . . . . . . . . . . Core Remaining (%) 60 | 100 . 62 . . . 67 12 . . . . 59 . Volleys Fired 203 | . 23 4 41 3 . 13 46 26 5 3 . 12 27 Largest 5 | . 2 2 4 4 . 4 4 4 4 4 . 5 4 Hottest 284 | . 40 50 165 147 . 99 158 167 154 154 . 234 284 Shots Fired 678 | . 34 8 160 10 . 46 169 98 17 12 . 44 80 Gun 468 | . 22 5 125 6 . 33 137 75 8 6 . 19 32 Cannon 185 | . . 3 35 4 . 11 27 21 8 6 . 22 48 Launcher 25 | . 12 . . . . 2 5 2 1 . . 3 . Special . | . . . . . . . . . . . . . . Kinetic 462 | . 22 8 118 7 . 44 124 67 12 9 . 28 23 Thermal 191 | . . . 42 3 . . 40 29 4 3 . 13 57 Explosive 25 | . 12 . . . . 2 5 2 1 . . 3 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 26 | . 6 3 9 6 . 6 12 14 2 2 . 6 26 Robot Miss Streak 5 | . 5 1 3 2 . 2 4 5 2 3 . 5 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 390 | . 19 6 91 3 . 23 96 50 8 5 . 24 65 Core Hits 186 | . 24 3 41 2 . 14 44 19 4 4 . 13 18 Critical Kills 2 | . . . . . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 9 | . . . 3 . . . 2 . . 1 . 1 2 Burn 2 | . . . 1 . . . 1 . . . . . . Meltdown 2 | . . . . . . . . . . . . . 2 Blast 5 | . . . 2 . . . 1 . . 1 . 1 . Melee Attacks 73 | . . . . . . . . 31 2 4 . . 36 Impact . | . . . . . . . . . . . . . . Slashing 73 | . . . . . . . . 31 2 4 . . 36 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . 1 . . . . 9 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9181 | . 753 71 1479 79 . 673 2221 1071 326 106 . 645 1757 Guns 3844 | . 107 34 1065 17 . 288 1211 520 75 11 . 146 370 Cannons 2445 | . . 37 414 62 . 81 336 226 50 95 . 327 817 Explosions 2002 | . 646 . . . . 304 674 54 152 . . 172 . Melee 890 | . . . . . . . . 271 49 . . . 570 Ramming . | . . . . . . . . . . . . . . Kinetic 4038 | . 107 71 1116 17 . 369 1202 434 104 85 . 298 235 Thermal 2251 | . . . 363 62 . . 345 312 21 21 . 175 952 Explosive 2002 | . 646 . . . . 304 674 54 152 . . 172 . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 890 | . . . . . . . . 271 49 . . . 570 Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 . . . . . . Average Corruption 4 | . . . . . . . 4 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 345 | . . . . . . 2 72 116 13 . . . 142 Projectiles 24 | . . . . . . 2 22 . . . . . . Explosions 63 | . . . . . . . 50 . 13 . . . . Melee 258 | . . . . . . . . 116 . . . . 142 Knockbacks 12 | . . 1 . . . 5 6 . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 8 | . . 1 . . . 3 4 . . . . . . Secondary 4 | . . . . . . 2 2 . . . . . . Self-Inflicted Damage 194 | . 65 . . . . . 50 17 . . . 62 . Shots 8 | . 4 . . . . . 2 1 . . . 1 . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 350 | . 5 29 225 45 . 149 197 201 350 72 . 328 321 Average Temperature 67 | . 2 17 61 12 . 43 45 68 125 41 . 123 100 Received Heat Transfer 914 | . 72 45 171 . . 9 360 102 32 . . 54 69 Effects 4 | . . . . . . . . . . . . 3 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Melted 17 | . . . 2 . . . . . . 1 . . 14 Heat Transferred 4893 | . . . 915 83 . . 934 629 37 37 . 322 1936 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . 2 1 . 1 1 2 . . . . 1 Low Security (%) 77 | 100 100 100 52 54 . 90 83 82 . . . . 78 Level 1 14 | . . . 22 45 . 9 16 2 . . . . 21 Level 2 8 | . . . 24 . . . . 15 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 563 | . 123 72 563 291 . 238 328 534 . . . . 281 Initial 204 | . . 20 . 204 . . 46 128 . . . . 157 Average 140 | . 56 27 227 184 . 124 124 137 . . . . 134 Influence Increases 5831 | . 455 68 1072 87 . 461 1098 940 133 158 . 586 773 Destroy 0b10 Robot/C 3040 | . 220 40 560 60 . 260 540 360 80 100 . 440 380 Destroy 0b10 Robot/NC 415 | . 35 5 85 . . 30 75 120 5 . . . 60 Destroy Leader 692 | . 48 10 166 10 . 40 138 108 10 20 . 30 112 Allied During Kill 974 | . 70 13 187 17 . 79 171 134 23 38 . 116 126 Successful Hack 84 | . . . 34 . . . 6 20 . . . . 24 Disable Machine 165 | . 30 . 30 . . 15 45 30 . . . . 15 Destroy Structure 341 | . 52 . 10 . . 22 48 153 . . . . 56 Lose Combat Pursuer 120 | . . . . . . 15 75 15 15 . . . . Influence Decreases 5581 | . 402 121 547 535 77 340 936 707 486 261 60 336 773 Entered New Map 1038 | . . 33 . 321 77 . 75 155 192 32 60 . 93 Time Decay 3703 | . 372 78 527 214 . 340 401 542 294 199 . 296 440 Lost Part 500 | . 30 10 20 . . . 160 10 . 10 . 40 220 Lost Ally 40 | . . . . . . . . . . 20 . . 20 Purge Threat 300 | . . . . . . . 300 . . . . . . Squads Dispatched 28 | . 3 . 2 . . . 9 7 . . . . 7 Investigation 3 | . 1 . . . . . 2 . . . . . . Extermination 5 | . . . . . . . . 3 . . . . 2 Reinforcement 13 | . 2 . 1 . . . 4 4 . . . . 2 Assault 1 | . . . 1 . . . . . . . . . . Garrison 6 | . . . . . . . 3 . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 8 | . 2 . 3 . . . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 158 | . 18 2 31 2 . 12 33 14 6 5 . 18 17 Peak Tracking Total 9 | . 7 2 6 2 . 4 6 5 3 4 . 9 4 Tactical Retreats 5 | . . . . . . 1 2 1 1 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 14 | . 2 . 2 . . 1 3 2 2 . . 1 1 Max in Single Turn 1 | . 1 . 1 . . 1 1 . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 42 | . 6 . 10 . 1 . 6 5 . . 2 . 12 Terminals 19 | . 4 . 7 . . . 4 1 . . . . 3 Fabricators 3 | . . . . . . . . 1 . . . . 2 Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units 8 | . 2 . 2 . . . . 1 . . . . 3 Scanalyzers 5 | . . . . . . . 1 1 . . . . 3 Garrison Access 3 | . . . . . . . 1 1 . . . . 1 Total Hacks 118 | . 12 . 23 . 1 . 22 28 . . 16 . 16 Successful 74 | . 3 . 13 . 1 . 12 21 . . 16 . 8 Failed 44 | . 9 . 10 . . . 10 7 . . . . 8 Catastrophic 11 | . 3 . . . . . 1 1 . . . . 6 Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . 4 . 1 . . . 2 2 . . . . 1 Terminals 50 | . 7 . 17 . . . 15 8 . . . . 3 Fabricators 6 | . . . . . . . . 2 . . . . 4 Repair Stations 4 | . . . 4 . . . . . . . . . . Recycling Units 14 | . 5 . 2 . . . . 3 . . . . 4 Scanalyzers 22 | . . . . . . . 5 13 . . . . 4 Garrison Access 5 | . . . . . . . 2 2 . . . . 1 Terminal Hacks 36 | . . . 8 . 1 . 6 4 . . 16 . 1 Record 7 | . . . . . 1 . . . . . 6 . . Part Schematic 9 | . . . . . . . . 2 . . 7 . . Prototype ID Bank 6 | . . . 2 . . . 1 . . . 3 . . Open DSF 1 | . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . 1 . . . 1 1 . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . Locate Traps 3 | . . . 3 . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . . . 2 . . . . 3 Network Status 2 | . . . . . . . . 1 . . . . 1 Load Schematic 3 | . . . . . . . . 1 . . . . 2 Repair Station Hacks 2 | . . . 2 . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 9 | . 3 . 2 . . . . 2 . . . . 2 Process 2 | . . . . . . . . 1 . . . . 1 Report Inventory 1 | . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 Retrieve Components 5 | . 3 . 2 . . . . . . . . . . Scanalyzer 19 | . . . . . . . 5 12 . . . . 2 Insert Component 10 | . . . . . . . 3 6 . . . . 1 Analyze 9 | . . . . . . . 2 6 . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . . 1 1 . . . . . Terminals 3 | . . . 1 . . . 1 1 . . . . . Botnet 3 | . . . 1 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 4 . 7 . . . 6 5 . . . . 10 Full Trace Events 2 | . . . 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 2 7 . . 7 . 1 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 90 | . . . . . . . . 54 . . . . 36 Retrieved Matter 36 | . . . . . . . . . . . . . 36 Retrieved Components 18 | . 11 . 7 . . . . . . . . . . Parts Scanalyzed 9 | . . . . . . . 2 6 . . . . 1 Part Schematics Acquired 8 | . . . . . . . 2 5 . . . . 1 Parts Damaged 2 | . . . . . . . . 2 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 2 . . 1 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 6 | . 1 . . 2 . . . . 2 . . 1 . Largest Group 3 | . 1 1 1 3 3 1 1 1 3 3 1 2 2 Highest-Rated Group 137 | . 58 58 66 113 113 67 83 95 137 137 95 109 127 Highest-Rated Ally 108 | . 58 58 66 66 66 67 83 95 97 97 95 96 108 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 318 | . 29 4 44 4 . 13 52 53 13 8 . 20 78 Total Damage 12104 | . 362 126 1084 82 . 360 1732 2804 540 219 . 2345 2450 Kills 126 | . 6 2 20 1 . 7 16 33 4 3 . 15 19 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 3058 | . 1 . . 86 . . 251 411 482 449 112 539 727 Optics 414 | . . . . . . . 3 411 . . . . . Sensors 2309 | . . . . . . . . . 482 449 112 539 727 Terrain 699 | . 1 . . 86 . . 248 364 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . 2 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 10296 | 66 1005 207 1657 441 341 888 1043 1555 658 501 114 727 1093 Spaces Moved 5694 | 50 600 75 791 249 128 491 598 863 419 326 78 426 600 Core 6 | 6 . . . . . . . . . . . . . Treads 1 | . . . . . . . . . . . . . 1 Legs 810 | 44 600 75 91 . . . . . . . . . . Wheels 4877 | . . . 700 249 128 491 598 863 419 326 78 426 599 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 115 155 170 170 115 145 145 145 145 145 125 Average Speed 150 | 111 144 260 172 166 170 170 115 145 145 145 145 151 141 Slowest Speed 545 | 120 260 260 260 170 170 170 125 160 145 145 145 245 545 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 76 34 72 46 48 92 52 24 69 60 68 63 20 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 1 . . . . . 1 . . Known Exits Taken 5 | . . 1 1 . . . 1 1 . . . 1 . Unknown Exits Taken 8 | 1 1 . . 1 1 1 . . 1 1 1 . . Scrap Searched 6 | . . 1 . 2 . . . . 1 1 . 1 . Spaces Dug 86 | . . . . . . . 13 43 . 4 . . 26 Terrain Destroyed 250 | . 53 . 1 . . 24 40 43 15 4 . 44 26 Melee 53 | . . . . . . . . 25 . 4 . . 24 Projectile 10 | . . . 1 . . . 2 . 3 . . 2 2 AOE 187 | . 53 . . . . 24 38 18 12 . . 42 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 6829 | 58 710 80 988 267 252 514 843 1057 452 338 78 470 722 Wait 528 | . 51 . 77 9 125 . 147 92 9 1 . 7 10 Move 5680 | 49 599 74 790 248 127 490 596 862 418 325 77 425 600 Hop . | . . . . . . . . . . . . . . Pick Up 66 | 6 9 . 19 1 . 2 8 14 . . . . 7 Fast Attach 36 | 3 6 1 11 1 . . 6 3 . . . . 5 Attach 24 | . 1 . 4 . . . 8 4 . . . 4 3 Detach 24 | . 2 . 9 1 . . 5 4 . . . 1 2 Swap 117 | . 10 1 13 3 . 6 16 11 6 5 1 20 25 Drop 65 | . 9 . 24 1 . 3 11 10 . . . . 7 Fire 203 | . 23 4 41 3 . 13 46 26 5 3 . 12 27 Melee 73 | . . . . . . . . 31 2 4 . . 36 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 13 | . . . . . . . . . 12 . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 16) 652 | -10/Materials | Discovered new exit (range 9) 1072 | -10/Materials | Entered Mines 1099 | -10/Mines | Identified exit to Materials 1279 | -10/Mines | Entered Materials 1279 | -9/Materials | Evolved 2 slots: Weapon x2 1624 | -9/Materials | Discovered new exit (range 13) 1788 | -9/Materials | Discovered new exit (range 12) 1873 | -9/Materials | Identified exit to Mines 2011 | -9/Materials | Repaired Med. Armor Plating 2249 | -9/Materials | Discovered new exit (range 13) 2312 | -9/Materials | Build established: Tank 2783 | -9/Materials | Build established: Gunner 2879 | -9/Materials | First assault squad dispatched 2936 | -9/Materials | Entered Mines 2970 | -9/Mines | Assembled infested the area 2986 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2996 | -9/Mines | Learned Materials stockpile data 3013 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3016 | -9/Mines | Found Prototype Device 3186 | -9/Mines | Learned location of 1 exit from Materials 3308 | -9/Mines | Learned location of Storage (-8) 3363 | -9/Mines | Discovered new exit (range 5) 3377 | -9/Mines | Entered Exiles 3377 | -9/Exiles | Accompanied by 2 allies 3407 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3420 | -9/Exiles | Met 8R-AWN 3449 | -9/Exiles | Met EX-HEX 3515 | -9/Exiles | Met EX-DEC 3524 | -9/Exiles | Learned location of Zion (-6) 3576 | -9/Exiles | Discovered new exit (range 11) 3676 | -9/Exiles | Build established: Tank 3718 | -9/Exiles | Entered Mines 4572 | -8/Mines | Discovered new exit (range 9) 4572 | -8/Mines | Discovered new exit (range 6) 4606 | -8/Mines | Entered Materials 4606 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4607 | -8/Materials | Identified exit to Factory 4636 | -8/Materials | Garrison activated, responded to threat 4819 | -8/Materials | Discovered new exit (range 5) 4969 | -8/Materials | Identified Exp. Sensor Array 5043 | -8/Materials | Core integrity fell below 50% 5323 | -8/Materials | Build established: Scavenger-Gunner 5436 | -8/Materials | Core integrity fell below 20% 5539 | -8/Materials | Identified exit to Storage 5574 | -8/Materials | Discovered exit to Factory (range 16) 5649 | -8/Materials | Entered Factory 5649 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5919 | -7/Factory | Build established: Scavenger-Skirmisher 6351 | -7/Factory | Build established: Tank 6597 | -7/Factory | Identified exit to Lower Caves 7204 | -7/Factory | Entered Lower Caves 7435 | -7/Lower Caves | Learned Factory trap positions 7530 | -7/Lower Caves | Build established: Skirmisher 7737 | -7/Lower Caves | Discovered new exit (range 9) 7794 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7796 | -7/Lower Caves | Learned Factory stockpile data 7862 | -7/Lower Caves | Entered another Lower Caves area 7862 | -7/Lower Caves | Accompanied by 2 allies 8118 | -7/Lower Caves | Learned 8 Factory zone layouts 8165 | -7/Lower Caves | Encountered a Warlord checkpoint 8177 | -7/Lower Caves | Identified exit to Factory 8345 | -7/Lower Caves | Discovered new exit (range 8) 8363 | -7/Lower Caves | Entered Data Miner 8363 | -7/Data Miner | Discovered new exit (range 6) 8391 | -7/Data Miner | Met Data Miner 8417 | -7/Data Miner | Learned location of Section 7 (-3) 8417 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8439 | -7/Data Miner | Received God Mode back door access code from Data Miner 8477 | -7/Data Miner | Entered Proximity Caves 8495 | -6/Proximity Caves | Learned location of 1 exit from Factory 8805 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8926 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9156 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9204 | -6/Proximity Caves | Entered Factory 9204 | -6/Factory | Accompanied by 1 ally 9204 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9205 | -6/Factory | Identified exit to Lower Caves 9208 | -6/Factory | Loaded intel: 92 trap records 9293 | -6/Factory | Identified exit to DSF 9728 | -6/Factory | Discovered new exit (range 12) 9917 | -6/Factory | Garrison activated, responded to threat 10025 | -6/Factory | Core integrity fell below 50% 10126 | -6/Factory | Core integrity fell below 20% 10256 | -6/Factory | Build established: Gunner 10297 | -6/Factory | Self-destructed Last Messages --------------- 10107_ U-05 Engineer lays Concrete. 10123_ U-05 Engineer destroyed. 10126_ S-27 Virus destroyed. 10127_ Acquired 3 matter. 10130_ The unstable cave ceiling collapses. 10142_ Player 2 attaches Prototype Energy Gun. 10168_ Player 2 attaches Imp. Deuterium Engine. 10171_ Sneak attack on K-01 Serf. 10171_ Destroyed Wheel. 10174_ K-01 Serf destroyed. 10198_ Player 2 attaches Med. Matter Pod. 10224_ Connecting with Scanalyzer... 10262_ U-05 Engineer builds a Wall. 10290_ K-01 Serf cleans the Construction Platform. 10291_ Sneak attack on K-01 Serf. 10291_ K-01 Serf destroyed. 10292_ Acquired 27 matter. 10295_ Acquired 37 matter. 10296_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????^?????????? | | ???????????????????????????????????????^?????????? | | ???????????????????????????????????????^^????????? | | ???????????????????????????????????????^^????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####+###??????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???????????????????????? | | ??????????????????## ??????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????#T ???????????????????????? | | ???????????????????# ######+##???????????????? | | ??????????##########ggg R# ! #???????????????? | | ?????????? # = #???????????????? | | ????????? @ @= #???????????????? | | ????????? # *"""" #???????????????? | | ???????? # """" #???????????????? | | ????????? # """" #???????????????? | | ???????????#### #### # """" #???????????????? | | ????????#######+#### # """" #???????????????? | | ???????? # # """" #???????????????? | | ???????? """" """" #u # """" #???????????????? | | ???????? """" """" # # #???????????????? | | ???????? """" """" # #########???????????????? | | ??????? """" """" # #???????????????????????? | | ??????# #^^^^^#???????????????????????? | | ??????? """" """" # #???????????????????????? | | ???????? """" """" # #???????????????????????? | | ???????? """" """" + #???????????????????????? | | ???????? """" """" # #???????????????????????? | | ???????? # #???????????????????????? | | ???????? + #???????????????????????? | | ????????##############+#+#####???????????????????? | | ????????# #?????# #???????????????????? | | ????????# #?????# """""" #???????????????????? | | ???????? #?????# ""S""" #???????????????????? | | ????????###?????# """ #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Hpw. Tractor Beam | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Nuclear Core | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Hacked Arm. Medium Treads | -7/Factory | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Med. Armored Exoskeleton | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free Hvy. Missile Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 17% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . . . 2 2 . . . . 2 . Power 2 | . . . . . . . 1 . . . . 1 . Propulsion 3 | . . 1 . . . 1 1 . . . . . . Utility 1 | . . 1 . . . . . . . . . . . Weapon 2 | . . . . . . 1 . . . . . 1 . Parts Attached 155 | . 16 . 25 . . 1 38 28 4 5 . 9 29 Parts Lost 38 | . 2 . . . . . 11 1 . 1 . 2 21 Damage Taken 7489 | . 311 . 644 21 . 96 1663 1231 80 192 . 646 2605 Core 1376 | . 34 . 55 . . 15 374 79 . . . 50 769 Player 2/Cogmind (%) 75 | . 36 . 56 . . 60 77 62 . . . 51 92 Absorbed by Shields . | . . . . . . . . . . . . . . Damage Inflicted 12074 | . 362 126 1084 82 . 360 1732 2804 540 219 . 2345 2420 Player 2/Cogmind (%) 56 | . 32 63 42 50 . 34 43 72 62 67 . 78 57 Combat Hostiles Destroyed 90 | . 3 2 15 1 . 6 13 17 3 2 . 15 13 Player 2/Cogmind (%) 58 | . 27 100 53 33 . 46 48 94 50 40 . 68 68 Game ------ Seed TitaniumSuspensionFragment Manual? 0 Play Time 01:51:37 Cumulative 1075.1 hours Start 2025.09.08 @ 20:42:50 End 2025.09.08 @ 22:36:53 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 298 Rogue 262 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 54 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 48% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7e45a465-c656-4fe0-8cff-ff00fa992e43