Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.20 @ 21:55:36

Player: didyousaycookie

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (149)     745
Value Destroyed (5565)     5565
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (67)                 67
              TOTAL SCORE: 11317

 Bonus
-------
High Alert Combat Kills    129
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -4/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (8) ------
   Improved Coolant Injector
      Large Storage Unit
            Targeting Computer
>           --- WEAPON (5) -------
                (None)
>           --- INVENTORY (15) ---
   Advanced Heat Sink
   Improved Cooling System
   Improved Cooling System
   Advanced Coolant Injector
            Matter Compressor (250)
   Improved Target Analyzer
   Improved Target Analyzer
  Precision Energy Filter
            Heart of Steel

 Peak State 
------------
>           --- POWER ------------
      Micro Fission Core
>           --- PROPULSION -------
            Flexi-carbon Leg
            Myomer Leg
            Myomer Leg
            Myomer Leg
>           --- UTILITY ----------
   Improved Heat Sink
   Advanced Heat Sink
   Improved Coolant Injector
   Improved Coolant Injector
   Advanced Coolant Injector
      Large Storage Unit
            Targeting Computer
   Improved Target Analyzer
>           --- WEAPON -----------
            Tesla Rifle
            Dispersion Rifle
            Dispersion Rifle
      Heavy Pick
>           --- INVENTORY --------
            Carbon-fiber Leg
            Myomer Leg
   Advanced Heat Sink
   Improved Cooling System
   Improved Cooling System
   Advanced Coolant Injector
            Matter Compressor
   Improved Target Analyzer
   Improved Target Analyzer
  Precision Energy Filter
            Heart of Steel
            Disruptor Cannon
      Heavy Plasma Cannon
[Rating: 99]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Armored Medium Treads
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Hammer
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   .   .   .   2   1   1   
  Weapon                   3    | .   .   .   .   2   .   .   .   .   1   
Parts Attached             253  | 7   11  21  18  25  5   1   64  66  35  
  Power                    29   | 2   1   1   1   7   .   .   6   9   2   
    Engine                 7    | 2   1   1   .   .   .   .   2   1   .   
    Core                   22   | .   .   .   1   7   .   .   4   8   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               79   | 2   6   5   8   6   1   .   22  16  13  
    Treads                 4    | .   .   .   .   .   .   .   .   4   .   
    Leg                    75   | 2   6   5   8   6   1   .   22  12  13  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  81   | 1   1   7   5   4   3   .   24  26  10  
    Device                 57   | .   1   4   2   3   2   .   14  21  10  
    Storage                5    | 1   .   2   .   .   .   .   .   2   .   
    Processor              4    | .   .   1   1   .   .   .   1   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             14   | .   .   .   2   1   1   .   9   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | 2   3   8   4   8   1   1   12  15  10  
    Energy Gun             25   | 1   .   3   .   4   1   .   4   5   7   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   2   2   
    Ballistic Gun          28   | 1   3   5   4   4   .   1   5   5   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   1   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   2   .   .   2   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   1   .   
Parts Lost                 96   | .   .   1   1   5   .   .   36  15  38  
  Power                    11   | .   .   .   .   1   .   .   3   3   4   
  Propulsion               23   | .   .   .   1   .   .   .   8   6   8   
  Utility                  31   | .   .   1   .   2   .   .   11  5   12  
  Weapon                   31   | .   .   .   .   2   .   .   14  1   14  
  Highest Loss Streak      17   | .   .   1   1   3   .   .   10  4   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   100 92  99  99  99  100 90  90  76  
  Engine                   2    | .   14  11  .   .   .   .   1   2   .   
  Core                     5    | .   .   .   8   7   7   7   3   6   6   
  Leg                      24   | .   28  32  35  30  30  30  25  17  16  
  Device                   13   | .   14  9   9   7   10  7   14  17  18  
  Storage                  6    | .   14  11  9   7   7   7   6   4   5   
  Processor                7    | .   .   5   9   7   7   7   7   9   9   
  Hackware                 1    | .   .   .   .   .   .   .   .   3   .   
  Protection               3    | .   .   .   8   7   3   7   7   .   2   
  Energy Gun               7    | .   4   8   2   15  15  15  6   6   7   
  Ballistic Gun            10   | .   23  13  15  14  15  15  12  5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 11  15  33  40  49  46  47  57  122 64  
  Greatest Support         95   | 20  26  33  50  68  68  68  74  69  95  
  Greatest Overweight (x)  13   | .   .   .   1   .   .   .   13  4   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   15  15  15  15  15  15  25  15  
  Average Capacity         15   | 5   8   14  15  15  15  15  15  17  15  
  Most Carried             23   | 5   8   15  15  15  15  15  15  23  15  
  Average Carried          13   | 3   6   12  14  14  14  15  13  12  13  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   8   15  15  15  15  15  5   15  11  

 Class Distribution 
--------------------
 31% | Scavenger-Gunner
 22% | Scavenger-Mutant
 18% | Mutant
 13% | Scavenger-Tank
 12% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
             Tank | -7/Factory
       Skirmisher | -7/Lower Caves
             Tank | -7/Lower Caves
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Matter Collected           5735 | 269  144  398  440  777  93   123  1650 1209 632  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7109 | 62   230  434  696  949  54   92   2211 1701 680  
  Parts                    357  | 4    24   29   46   49   1    8    104  51   41   
Haulers Intercepted        5    | .    .    .    3    1    .    .    .    1    .    
Recyclers Shooed           12   | .    .    3    .    .    .    .    5    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    1    8    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac 
Combat Hostiles Destroyed  114  | .   9   10  12  18  1   4   34  17  9   
  Melee                    4    | .   .   .   .   .   .   .   .   2   2   
  Guns                     89   | .   9   10  12  17  1   4   22  10  4   
  Cannons                  3    | .   .   .   .   .   .   .   .   2   1   
  AOE                      14   | .   .   .   .   .   .   .   11  2   1   
Classes Destroyed          15   | 2   2   1   3   3   .   .   4   .   .   
  Worker                   8    | .   .   .   1   .   .   .   5   1   1   
  Builder                  7    | .   .   .   .   1   .   .   3   .   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   3   1   .   .   .   2   .   
  Recycler                 12   | 1   .   1   1   1   .   .   4   4   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   
  Swarmer                  30   | .   5   4   4   4   .   4   5   4   .   
  Grunt                    41   | .   4   3   4   11  .   .   10  7   2   
  Brawler                  4    | .   .   .   .   .   .   .   3   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   11   | .   .   3   3   1   .   .   3   1   .   
  Specialist               4    | .   .   .   .   .   .   .   4   .   .   
  Hunter                   9    | .   .   .   1   1   1   .   3   .   3   
  Programmer               13   | .   .   .   .   1   .   .   4   4   4   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           14   | 1   3   5   5   6   1   4   14  4   4   
  Combat Bots Only         7    | .   3   4   4   5   1   4   7   4   3   
Max Kills in Single Turn   5    | 1   2   1   2   1   1   1   5   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   4   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Damage Taken               14920 | .    209  527  478  1130 87   277  5801 1739 4672 
  Core                     2362  | .    36   57   30   32   .    12   729  258  1208 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  85   85   94   .    .    93   14   74   .    
Volleys Fired              381   | 2    20   29   44   46   4    5    135  44   52   
  Largest                  4     | 2    2    2    2    4    4    4    4    4    4    
  Hottest                  241   | 60   60   126  88   176  174  184  209  233  241  
Shots Fired                1044  | 4    40   58   88   174  15   20   378  145  122  
  Gun                      967   | 4    40   58   88   174  15   20   359  109  100  
  Cannon                   58    | .    .    .    .    .    .    .    .    36   22   
  Launcher                 19    | .    .    .    .    .    .    .    19   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  606   | 2    35   44   82   89   7    10   247  71   19   
  Thermal                  341   | 2    5    14   6    85   8    10   70   67   74   
  Explosive                19    | .    .    .    .    .    .    .    19   .    .    
  Electromagnetic          78    | .    .    .    .    .    .    .    42   7    29   
  Robot Hit Streak         27    | 2    8    8    10   22   5    6    27   15   10   
  Robot Miss Streak        9     | 1    5    9    4    4    1    8    5    3    5    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        13    | .    .    4    3    2    .    1    2    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    1    1    .    1    
Shots Hit Robots           650   | 2    24   35   52   104  11   6    230  107  79   
  Core Hits                315   | 2    13   16   26   41   2    5    120  65   25   
  Critical Kills           10    | .    .    .    1    .    .    .    4    4    1    
  Critical Parts Destroyed 22    | .    .    .    .    .    .    .    8    7    7    
  Critical Strikes         45    | .    .    1    1    4    .    .    15   13   11   
    Burn                   9     | .    .    1    .    4    .    .    1    2    1    
    Destroy                34    | .    .    .    1    .    .    .    14   11   8    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    1    
    Impale                 1     | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              21    | .    .    .    .    .    .    .    1    15   5    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 20    | .    .    .    .    .    .    .    .    15   5    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15845 | 26   350  637  853  1970 162  99   6929 2756 2063 
  Guns                     10684 | 26   350  608  846  1840 162  99   3570 1698 1485 
  Cannons                  1095  | .    .    .    .    .    .    .    .    708  387  
  Explosions               3634  | .    .    .    .    130  .    .    3302 202  .    
  Melee                    305   | .    .    .    .    .    .    .    .    122  183  
  Ramming                  127   | .    .    29   7    .    .    .    57   26   8    
  Kinetic                  5939  | 15   308  409  744  723  61   47   2319 1153 160  
  Thermal                  6523  | 11   42   199  102  1117 101  52   2231 1346 1322 
  Explosive                1997  | .    .    .    .    130  .    .    1867 .    .    
  Electromagnetic          954   | .    .    .    .    .    .    .    455  109  390  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 305   | .    .    .    .    .    .    .    .    122  183  
Highest Corruption         9     | .    .    .    6    2    2    2    9    5    7    
  Average Corruption       3     | .    .    .    4    1    2    2    5    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  89    | .    .    .    12   9    5    .    26   23   14   
    Message Errors         20    | .    .    .    4    2    1    .    5    5    3    
    Matter Fused           18    | .    .    .    3    1    1    .    4    8    1    
    Heat Flow Errors       15    | .    .    .    3    3    1    .    4    2    2    
    Energy Discharges      10    | .    .    .    .    .    1    .    5    2    2    
    Parts Fused            2     | .    .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      7     | .    .    .    2    1    .    .    2    1    1    
    Data Loss (major)      5     | .    .    .    .    1    .    .    .    2    2    
    Misfires               6     | .    .    .    .    .    .    .    4    1    1    
    Alerts                 3     | .    .    .    .    .    .    .    1    1    1    
    Weapon Failures        3     | .    .    .    .    1    1    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            392   | .    .    .    .    2    .    .    154  187  49   
  Projectiles              1     | .    .    .    .    .    .    .    .    .    1    
  Explosions               343   | .    .    .    .    2    .    .    154  187  .    
  Melee                    48    | .    .    .    .    .    .    .    .    .    48   
Knockbacks                 17    | .    .    1    .    .    .    .    2    14   .    
  Impact                   3     | .    .    1    .    .    .    .    2    .    .    
  Kinetic                  14    | .    .    .    .    .    .    .    .    14   .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      297   | .    .    .    .    20   .    .    106  171  .    
  Shots                    6     | .    .    .    .    1    .    .    2    3    .    
  Rammed                   13    | .    .    .    .    .    .    .    .    .    13   
Targets Rammed             27    | .    .    2    1    .    .    .    8    3    13   
  Kicked                   14    | .    .    2    1    .    .    .    8    3    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        570   | .    24   78   329  570  246  469  434  378  198  
  Average Temperature      116   | .    13   24   84   177  132  300  96   74   88   
  Received Heat Transfer   1815  | .    60   114  72   381  .    .    564  291  333  
  Effects                  33    | .    .    .    1    23   3    4    2    .    .    
    Shutdowns              4     | .    .    .    .    3    .    .    1    .    .    
    Energy Bleed           7     | .    .    .    .    3    1    2    1    .    .    
    Interference           12    | .    .    .    1    9    2    .    .    .    .    
    Matter Decay           6     | .    .    .    .    4    .    2    .    .    .    
    Damage (major)         4     | .    .    .    .    4    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    
  Parts Fried              2     | .    .    .    .    .    .    .    1    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    1    .    .    1    1    .    
  Combat Hostiles          3     | .    .    .    .    1    .    .    1    1    .    
  Parts Melted             21    | .    .    .    .    10   .    .    3    5    3    
  Heat Transferred         10607 | 25   100  481  222  2664 222  111  2641 2098 2043 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac 
Peak Influence             594  | 10  153 280 276 501 .   .   594 328 115 
  Initial                  263  | .   6   20  52  125 .   .   203 263 103 
  Average                  170  | 5   57  129 138 329 .   .   211 160 62  
Maximum Alert Level        2    | .   .   1   1   2   .   .   2   1   .   
  Low Security (%)         69   | 100 100 76  83  15  .   .   60  77  100 
  Level 1                  22   | .   .   23  16  60  .   .   21  22  .   
  Level 2                  7    | .   .   .   .   24  .   .   18  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          41   | .   1   2   3   7   .   .   17  3   8   
  Investigation            5    | .   .   1   2   1   .   .   1   .   .   
  Extermination            9    | .   .   .   .   1   .   .   3   2   3   
  Reinforcement            17   | .   1   1   1   2   .   .   9   1   2   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   
  Garrison                 9    | .   .   .   .   3   .   .   3   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   3   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac 
Distress Signals           12   | .   1   1   2   .   .   .   4   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   15  13  17  23  1   4   63  38  20  
  Peak Tracking Total      13   | .   4   4   5   5   1   4   13  6   4   
  Tactical Retreats        11   | .   .   .   .   1   .   .   7   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac 
Traps Triggered            6    | .   .   .   4   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac 
Machines Disabled          23   | .   .   1   1   7   .   .   6   5   3   
  Max in Single Turn       5    | .   .   1   1   4   .   .   5   4   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac 
Machines Accessed          25   | .   3   3   6   5   1   .   1   3   3   
  Terminals                22   | .   3   3   5   4   .   .   1   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                59   | .   7   8   11  17  1   .   3   6   6   
  Successful               21   | .   3   3   5   5   1   .   1   2   1   
  Failed                   38   | .   4   5   6   12  .   .   2   4   5   
    Catastrophic           5    | .   .   .   1   2   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   4   5   4   6   .   .   .   1   5   
  Terminals                51   | .   7   8   10  11  .   .   3   6   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   6   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   2   2   3   3   1   .   1   1   1   
  Record                   2    | .   .   .   .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   1   1   .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   1   1   1   .   .   .   1   .   
  Terminals                5    | .   1   1   1   1   .   .   .   1   .   
    Assimilate             5    | .   1   1   1   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   3   4   5   .   .   1   2   2   
  Full Trace Events        5    | .   .   1   2   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
------------               Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
--------                   Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac 
Total Allies               2    | .   1   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   1   1   .   .   .   .   .   1   .   
  Highest-Rated Group      22   | .   10  10  .   .   .   .   .   22  .   
  Highest-Rated Ally       22   | .   10  10  .   .   .   .   .   22  .   
Total Orders               8    | .   2   .   .   .   .   .   3   3   .   
  STAY                     1    | .   1   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   1   .   .   .   .   .   .   .   .   
  DROP                     1    | .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   3   1   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             17   | .   .   .   .   .   .   .   15  2   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   5   1   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Turns Passed               8612 | 110  448  626  799  1011 391  101  1921 2323 882  
Spaces Moved               4500 | 74   283  394  502  608  272  58   901  1020 388  
  Core                     20   | 8    .    .    .    .    .    .    7    .    5    
  Treads                   18   | .    .    .    .    .    .    .    .    18   .    
  Legs                     4462 | 66   283  394  502  608  272  58   894  1002 383  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  130  130  100  110  120  
  Average Speed            140  | 112  120  120  120  124  130  130  136  177  148  
  Slowest Speed            700  | 120  120  120  190  130  130  130  700  425  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    46   29   43   14   47   10   22   21   12   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    .    .    .    .    1    1    .    
Scrap Searched             2    | .    .    .    .    .    1    1    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    .    
Terrain Destroyed          202  | .    .    .    .    13   .    .    154  33   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    .    2    
  AOE                      199  | .    .    .    .    13   .    .    153  33   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  
Total                      5985 | 94   359  492  632  781  301  73   1315 1396 542  
  Wait                     530  | 5    20   12   42   61   16   9    148  182  35   
  Move                     4491 | 73   282  393  501  607  271  57   900  1019 388  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109  | 6    12   15   8    18   1    .    12   34   3    
  Fast Attach              88   | 6    .    6    2    2    .    .    22   28   22   
  Attach                   48   | .    1    1    3    6    1    .    20   11   5    
  Detach                   15   | .    .    3    1    .    1    .    5    5    .    
  Swap                     117  | 1    10   14   13   17   4    1    22   27   8    
  Drop                     135  | 1    14   17   17   24   3    1    25   22   11   
  Fire                     381  | 2    20   29   44   46   4    5    135  44   52   
  Melee                    21   | .    .    .    .    .    .    .    1    15   5    
  Ram                      13   | .    .    .    .    .    .    .    .    .    13   
  Kick                     14   | .    .    2    1    .    .    .    8    3    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   18   | .    .    .    .    .    .    .    12   6    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    .    .    .    .    .    5    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory
-4/Factory

 History 
---------
 Turn | Location       | Event
    6 | -11/Junkyard   | Discovered new exit (range 15)
  111 | -11/Junkyard   | Entered Materials
  349 | -10/Materials  | Build established: Mutant
  426 | -10/Materials  | Discovered new exit (range 5)
  559 | -10/Materials  | Entered another Materials area
  559 | -9/Materials   | Accompanied by 1 ally
  559 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1034 | -9/Materials   | Build established: Scavenger-Mutant
 1037 | -9/Materials   | Discovered new exit (range 4)
 1040 | -9/Materials   | Identified exit to Materials
 1185 | -9/Materials   | Entered another Materials area
 1185 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1538 | -8/Materials   | Build established: Mutant
 1684 | -8/Materials   | Identified exit to Storage
 1780 | -8/Materials   | Discovered new exit (range 12)
 1983 | -8/Materials   | Identified exit to Factory
 1984 | -8/Materials   | Entered Factory
 1984 | -7/Factory     | Evolved 2 slots: Weapon x2
 2216 | -7/Factory     | Garrison activated, responded to threat
 2322 | -7/Factory     | Lost 3 parts (1p2w)
 2909 | -7/Factory     | Discovered new exit (range 15)
 2991 | -7/Factory     | Identified exit to Lower Caves
 2995 | -7/Factory     | Entered Lower Caves
 3272 | -7/Lower Caves | Found Prototype Device
 3356 | -7/Lower Caves | Discovered new exit (range 6)
 3361 | -7/Lower Caves | Identified exit to Lower Caves
 3386 | -7/Lower Caves | Entered another Lower Caves area
 3458 | -7/Lower Caves | Discovered new exit (range 7)
 3486 | -7/Lower Caves | Identified exit to Factory
 3487 | -7/Lower Caves | Entered Factory
 3487 | -6/Factory     | Evolved 2 slots: Utility x2
 3490 | -6/Factory     | Identified Heart of Steel
 3569 | -6/Factory     | Build established: Tank
 3966 | -6/Factory     | Discovered new exit (range 49)
 3982 | -6/Factory     | Discovered new exit (range 79)
 4096 | -6/Factory     | Garrison activated, responded to threat
 4139 | -6/Factory     | Lost 5 parts (1p1n1u2w)
 4285 | -6/Factory     | Lost 3 parts (1p1n1w)
 4295 | -6/Factory     | Identified exit to Lower Caves
 4474 | -6/Factory     | Lost 4 parts (1n2u1w)
 4522 | -6/Factory     | Found Hvy. Reactive Plating
 4821 | -6/Factory     | Core integrity fell below 50%
 4885 | -6/Factory     | Build established: Scavenger-Tank
 5067 | -6/Factory     | Lost 4 parts (4w)
 5075 | -6/Factory     | Destroyed 7 combat bots
 5237 | -6/Factory     | First assault squad dispatched
 5391 | -6/Factory     | Core integrity fell below 20%
 5402 | -6/Factory     | Discovered new exit (range 5)
 5405 | -6/Factory     | Lost 10 parts (1p5n2u2w)
 5408 | -6/Factory     | Entered another Factory area
 5408 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 6358 | -5/Factory     | Build established: Scavenger-Gunner
 6427 | -5/Factory     | Lost 4 parts (2n2u)
 7620 | -5/Factory     | Lost 3 parts (2n1u)
 7649 | -5/Factory     | Discovered new exit (range 5)
 7731 | -5/Factory     | Entered another Factory area
 7731 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 7739 | -4/Factory     | Identified exit to DSF
 8074 | -4/Factory     | Lost 5 parts (2p2u1w)
 8133 | -4/Factory     | Lost 5 parts (2u3w)
 8410 | -4/Factory     | Garrison activated, responded to threat
 8512 | -4/Factory     | Lost 17 parts (1p5n3u8w)
 8544 | -4/Factory     | Core integrity fell below 50%
 8579 | -4/Factory     | Lost 9 parts (1p3n3u2w)
 8600 | -4/Factory     | Core integrity fell below 20%
 8613 | -4/Factory     | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
08569_ System corrupted: Energy discharge (-22).
08569_ Slammed into G-67 Veteran. <x3>
08579_ U-05 Engineer builds a Door.
08581_ Slammed into G-67 Veteran.
08583_ U-05 Engineer builds a Wall.
08585_ Slammed into G-67 Veteran. <x2>
08591_ System corrupted: Matter fused (-7).
08591_ Acquired 4 matter.
08593_ Slammed into G-67 Veteran.
08597_ Imp. Coolant Injector destroyed.
08597_ Slammed into G-67 Veteran.
08599_ Penetrated by Slug.
08599_ Knocked back.
08601_ Slammed into G-67 Veteran.
08601_ Destabilizing: Core damaged (-34).
08605_ Slammed into G-67 Veteran.
08608_ Penetrated by Slug.
08608_ Knocked back.
08613_ Adv. Coolant Injector destroyed.
08613_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Coolant Potential          260
Energy Generation          28
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            6
Recoil Reduction           4
Energy Filtering           50
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              IntegratedRagnarokBiocell
  Manual?         0
Play Time         02:07:29
  Cumulative      34.5 hours
  Start           2023.12.20 @ 16:49:38
  End             2023.12.20 @ 21:55:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          28
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe4d50d5-1a8f-4f39-90e6-ee04eaf9e005