Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.20 @ 21:55:36 Player: didyousaycookie Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (149) 745 Value Destroyed (5565) 5565 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (67) 67 TOTAL SCORE: 11317 Bonus ------- High Alert Combat Kills 129 Friendly Fire -62 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Coolant Injector Large Storage Unit Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Improved Cooling System Improved Cooling System Advanced Coolant Injector Matter Compressor (250) Improved Target Analyzer Improved Target Analyzer Precision Energy Filter Heart of Steel Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Coolant Injector Improved Coolant Injector Advanced Coolant Injector Large Storage Unit Targeting Computer Improved Target Analyzer > --- WEAPON ----------- Tesla Rifle Dispersion Rifle Dispersion Rifle Heavy Pick > --- INVENTORY -------- Carbon-fiber Leg Myomer Leg Advanced Heat Sink Improved Cooling System Improved Cooling System Advanced Coolant Injector Matter Compressor Improved Target Analyzer Improved Target Analyzer Precision Energy Filter Heart of Steel Disruptor Cannon Heavy Plasma Cannon [Rating: 99] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Armored Medium Treads Leg Titanium Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Disruptor Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . . . Utility 6 | . . 1 1 . . . 2 1 1 Weapon 3 | . . . . 2 . . . . 1 Parts Attached 253 | 7 11 21 18 25 5 1 64 66 35 Power 29 | 2 1 1 1 7 . . 6 9 2 Engine 7 | 2 1 1 . . . . 2 1 . Core 22 | . . . 1 7 . . 4 8 2 Reactor . | . . . . . . . . . . Propulsion 79 | 2 6 5 8 6 1 . 22 16 13 Treads 4 | . . . . . . . . 4 . Leg 75 | 2 6 5 8 6 1 . 22 12 13 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 81 | 1 1 7 5 4 3 . 24 26 10 Device 57 | . 1 4 2 3 2 . 14 21 10 Storage 5 | 1 . 2 . . . . . 2 . Processor 4 | . . 1 1 . . . 1 1 . Hackware 1 | . . . . . . . . 1 . Protection 14 | . . . 2 1 1 . 9 1 . Artifact . | . . . . . . . . . . Weapon 64 | 2 3 8 4 8 1 1 12 15 10 Energy Gun 25 | 1 . 3 . 4 1 . 4 5 7 Energy Cannon 4 | . . . . . . . . 2 2 Ballistic Gun 28 | 1 3 5 4 4 . 1 5 5 . Ballistic Cannon 2 | . . . . . . . 1 1 . Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 2 . . 2 2 . Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 96 | . . 1 1 5 . . 36 15 38 Power 11 | . . . . 1 . . 3 3 4 Propulsion 23 | . . . 1 . . . 8 6 8 Utility 31 | . . 1 . 2 . . 11 5 12 Weapon 31 | . . . . 2 . . 14 1 14 Highest Loss Streak 17 | . . 1 1 3 . . 10 4 17 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 92 99 99 99 100 90 90 76 Engine 2 | . 14 11 . . . . 1 2 . Core 5 | . . . 8 7 7 7 3 6 6 Leg 24 | . 28 32 35 30 30 30 25 17 16 Device 13 | . 14 9 9 7 10 7 14 17 18 Storage 6 | . 14 11 9 7 7 7 6 4 5 Processor 7 | . . 5 9 7 7 7 7 9 9 Hackware 1 | . . . . . . . . 3 . Protection 3 | . . . 8 7 3 7 7 . 2 Energy Gun 7 | . 4 8 2 15 15 15 6 6 7 Ballistic Gun 10 | . 23 13 15 14 15 15 12 5 3 Naked Turns . | . . . . . . . . . . Heaviest Build 122 | 11 15 33 40 49 46 47 57 122 64 Greatest Support 95 | 20 26 33 50 68 68 68 74 69 95 Greatest Overweight (x) 13 | . . . 1 . . . 13 4 12 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 25 15 Average Capacity 15 | 5 8 14 15 15 15 15 15 17 15 Most Carried 23 | 5 8 15 15 15 15 15 15 23 15 Average Carried 13 | 3 6 12 14 14 14 15 13 12 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 5 8 15 15 15 15 15 5 15 11 Class Distribution -------------------- 31% | Scavenger-Gunner 22% | Scavenger-Mutant 18% | Mutant 13% | Scavenger-Tank 12% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 5735 | 269 144 398 440 777 93 123 1650 1209 632 Remotely . | . . . . . . . . . . Salvage Created 7109 | 62 230 434 696 949 54 92 2211 1701 680 Parts 357 | 4 24 29 46 49 1 8 104 51 41 Haulers Intercepted 5 | . . . 3 1 . . . 1 . Recyclers Shooed 12 | . . 3 . . . . 5 1 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 1 8 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 114 | . 9 10 12 18 1 4 34 17 9 Melee 4 | . . . . . . . . 2 2 Guns 89 | . 9 10 12 17 1 4 22 10 4 Cannons 3 | . . . . . . . . 2 1 AOE 14 | . . . . . . . 11 2 1 Classes Destroyed 15 | 2 2 1 3 3 . . 4 . . Worker 8 | . . . 1 . . . 5 1 1 Builder 7 | . . . . 1 . . 3 . 3 Tunneler 1 | 1 . . . . . . . . . Hauler 6 | . . . 3 1 . . . 2 . Recycler 12 | 1 . 1 1 1 . . 4 4 . Watcher 1 | . . . . 1 . . . . . Swarmer 30 | . 5 4 4 4 . 4 5 4 . Grunt 41 | . 4 3 4 11 . . 10 7 2 Brawler 4 | . . . . . . . 3 1 . Duelist 1 | . . . . . . . 1 . . Sentry 11 | . . 3 3 1 . . 3 1 . Specialist 4 | . . . . . . . 4 . . Hunter 9 | . . . 1 1 1 . 3 . 3 Programmer 13 | . . . . 1 . . 4 4 4 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 14 | 1 3 5 5 6 1 4 14 4 4 Combat Bots Only 7 | . 3 4 4 5 1 4 7 4 3 Max Kills in Single Turn 5 | 1 2 1 2 1 1 1 5 2 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . . . . . . . 4 2 1 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Damage Taken 14920 | . 209 527 478 1130 87 277 5801 1739 4672 Core 2362 | . 36 57 30 32 . 12 729 258 1208 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 77 | 100 85 85 94 . . 93 14 74 . Volleys Fired 381 | 2 20 29 44 46 4 5 135 44 52 Largest 4 | 2 2 2 2 4 4 4 4 4 4 Hottest 241 | 60 60 126 88 176 174 184 209 233 241 Shots Fired 1044 | 4 40 58 88 174 15 20 378 145 122 Gun 967 | 4 40 58 88 174 15 20 359 109 100 Cannon 58 | . . . . . . . . 36 22 Launcher 19 | . . . . . . . 19 . . Special . | . . . . . . . . . . Kinetic 606 | 2 35 44 82 89 7 10 247 71 19 Thermal 341 | 2 5 14 6 85 8 10 70 67 74 Explosive 19 | . . . . . . . 19 . . Electromagnetic 78 | . . . . . . . 42 7 29 Robot Hit Streak 27 | 2 8 8 10 22 5 6 27 15 10 Robot Miss Streak 9 | 1 5 9 4 4 1 8 5 3 5 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 13 | . . 4 3 2 . 1 2 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . 1 Shots Hit Robots 650 | 2 24 35 52 104 11 6 230 107 79 Core Hits 315 | 2 13 16 26 41 2 5 120 65 25 Critical Kills 10 | . . . 1 . . . 4 4 1 Critical Parts Destroyed 22 | . . . . . . . 8 7 7 Critical Strikes 45 | . . 1 1 4 . . 15 13 11 Burn 9 | . . 1 . 4 . . 1 2 1 Destroy 34 | . . . 1 . . . 14 11 8 Corrupt 1 | . . . . . . . . . 1 Impale 1 | . . . . . . . . . 1 Melee Attacks 21 | . . . . . . . 1 15 5 Impact 1 | . . . . . . . 1 . . Slashing . | . . . . . . . . . . Piercing 20 | . . . . . . . . 15 5 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15845 | 26 350 637 853 1970 162 99 6929 2756 2063 Guns 10684 | 26 350 608 846 1840 162 99 3570 1698 1485 Cannons 1095 | . . . . . . . . 708 387 Explosions 3634 | . . . . 130 . . 3302 202 . Melee 305 | . . . . . . . . 122 183 Ramming 127 | . . 29 7 . . . 57 26 8 Kinetic 5939 | 15 308 409 744 723 61 47 2319 1153 160 Thermal 6523 | 11 42 199 102 1117 101 52 2231 1346 1322 Explosive 1997 | . . . . 130 . . 1867 . . Electromagnetic 954 | . . . . . . . 455 109 390 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 305 | . . . . . . . . 122 183 Highest Corruption 9 | . . . 6 2 2 2 9 5 7 Average Corruption 3 | . . . 4 1 2 2 5 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . . . 12 9 5 . 26 23 14 Message Errors 20 | . . . 4 2 1 . 5 5 3 Matter Fused 18 | . . . 3 1 1 . 4 8 1 Heat Flow Errors 15 | . . . 3 3 1 . 4 2 2 Energy Discharges 10 | . . . . . 1 . 5 2 2 Parts Fused 2 | . . . . . . . . 1 1 Data Loss (minor) 7 | . . . 2 1 . . 2 1 1 Data Loss (major) 5 | . . . . 1 . . . 2 2 Misfires 6 | . . . . . . . 4 1 1 Alerts 3 | . . . . . . . 1 1 1 Weapon Failures 3 | . . . . 1 1 . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 392 | . . . . 2 . . 154 187 49 Projectiles 1 | . . . . . . . . . 1 Explosions 343 | . . . . 2 . . 154 187 . Melee 48 | . . . . . . . . . 48 Knockbacks 17 | . . 1 . . . . 2 14 . Impact 3 | . . 1 . . . . 2 . . Kinetic 14 | . . . . . . . . 14 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 297 | . . . . 20 . . 106 171 . Shots 6 | . . . . 1 . . 2 3 . Rammed 13 | . . . . . . . . . 13 Targets Rammed 27 | . . 2 1 . . . 8 3 13 Kicked 14 | . . 2 1 . . . 8 3 . Crushed . | . . . . . . . . . . Highest Temperature 570 | . 24 78 329 570 246 469 434 378 198 Average Temperature 116 | . 13 24 84 177 132 300 96 74 88 Received Heat Transfer 1815 | . 60 114 72 381 . . 564 291 333 Effects 33 | . . . 1 23 3 4 2 . . Shutdowns 4 | . . . . 3 . . 1 . . Energy Bleed 7 | . . . . 3 1 2 1 . . Interference 12 | . . . 1 9 2 . . . . Matter Decay 6 | . . . . 4 . 2 . . . Damage (major) 4 | . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 2 | . . . . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . 1 . . 1 1 . Combat Hostiles 3 | . . . . 1 . . 1 1 . Parts Melted 21 | . . . . 10 . . 3 5 3 Heat Transferred 10607 | 25 100 481 222 2664 222 111 2641 2098 2043 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Peak Influence 594 | 10 153 280 276 501 . . 594 328 115 Initial 263 | . 6 20 52 125 . . 203 263 103 Average 170 | 5 57 129 138 329 . . 211 160 62 Maximum Alert Level 2 | . . 1 1 2 . . 2 1 . Low Security (%) 69 | 100 100 76 83 15 . . 60 77 100 Level 1 22 | . . 23 16 60 . . 21 22 . Level 2 7 | . . . . 24 . . 18 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 41 | . 1 2 3 7 . . 17 3 8 Investigation 5 | . . 1 2 1 . . 1 . . Extermination 9 | . . . . 1 . . 3 2 3 Reinforcement 17 | . 1 1 1 2 . . 9 1 2 Assault 1 | . . . . . . . 1 . . Garrison 9 | . . . . 3 . . 3 . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 12 | . 1 1 2 . . . 4 3 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 194 | . 15 13 17 23 1 4 63 38 20 Peak Tracking Total 13 | . 4 4 5 5 1 4 13 6 4 Tactical Retreats 11 | . . . . 1 . . 7 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 6 | . . . 4 . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 23 | . . 1 1 7 . . 6 5 3 Max in Single Turn 5 | . . 1 1 4 . . 5 4 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 25 | . 3 3 6 5 1 . 1 3 3 Terminals 22 | . 3 3 5 4 . . 1 3 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 59 | . 7 8 11 17 1 . 3 6 6 Successful 21 | . 3 3 5 5 1 . 1 2 1 Failed 38 | . 4 5 6 12 . . 2 4 5 Catastrophic 5 | . . . 1 2 . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 25 | . 4 5 4 6 . . . 1 5 Terminals 51 | . 7 8 10 11 . . 3 6 6 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers 6 | . . . . 6 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 2 2 3 3 1 . 1 1 1 Record 2 | . . . . 2 . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 2 | . . . . . . . . 1 1 Branch Access Points 1 | . . . 1 . . . . . . Alert Level 4 | . . 1 1 1 . . 1 . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 1 | . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 1 1 1 1 . . . 1 . Terminals 5 | . 1 1 1 1 . . . 1 . Assimilate 5 | . 1 1 1 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 1 3 4 5 . . 1 2 2 Full Trace Events 5 | . . 1 2 1 . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies 2 | . 1 . . . . . . 1 . Largest Group 1 | . 1 1 . . . . . 1 . Highest-Rated Group 22 | . 10 10 . . . . . 22 . Highest-Rated Ally 22 | . 10 10 . . . . . 22 . Total Orders 8 | . 2 . . . . . 3 3 . STAY 1 | . 1 . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . DROP 1 | . . . . . . . . 1 . EXPLORE 4 | . . . . . . . 3 1 . RETURN 1 | . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 17 | . . . . . . . 15 2 . Drone Recoveries 6 | . . . . . . . 5 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 8612 | 110 448 626 799 1011 391 101 1921 2323 882 Spaces Moved 4500 | 74 283 394 502 608 272 58 901 1020 388 Core 20 | 8 . . . . . . 7 . 5 Treads 18 | . . . . . . . . 18 . Legs 4462 | 66 283 394 502 608 272 58 894 1002 383 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 130 100 110 120 Average Speed 140 | 112 120 120 120 124 130 130 136 177 148 Slowest Speed 700 | 120 120 120 190 130 130 130 700 425 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 46 29 43 14 47 10 22 21 12 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . 1 1 . Scrap Searched 2 | . . . . . 1 1 . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 202 | . . . . 13 . . 154 33 2 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE 199 | . . . . 13 . . 153 33 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Total 5985 | 94 359 492 632 781 301 73 1315 1396 542 Wait 530 | 5 20 12 42 61 16 9 148 182 35 Move 4491 | 73 282 393 501 607 271 57 900 1019 388 Hop . | . . . . . . . . . . Pick Up 109 | 6 12 15 8 18 1 . 12 34 3 Fast Attach 88 | 6 . 6 2 2 . . 22 28 22 Attach 48 | . 1 1 3 6 1 . 20 11 5 Detach 15 | . . 3 1 . 1 . 5 5 . Swap 117 | 1 10 14 13 17 4 1 22 27 8 Drop 135 | 1 14 17 17 24 3 1 25 22 11 Fire 381 | 2 20 29 44 46 4 5 135 44 52 Melee 21 | . . . . . . . 1 15 5 Ram 13 | . . . . . . . . . 13 Kick 14 | . . 2 1 . . . 8 3 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 18 | . . . . . . . 12 6 . Trap . | . . . . . . . . . . Miscellaneous 5 | . . . . . . . 5 . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 111 | -11/Junkyard | Entered Materials 349 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 5) 559 | -10/Materials | Entered another Materials area 559 | -9/Materials | Accompanied by 1 ally 559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1034 | -9/Materials | Build established: Scavenger-Mutant 1037 | -9/Materials | Discovered new exit (range 4) 1040 | -9/Materials | Identified exit to Materials 1185 | -9/Materials | Entered another Materials area 1185 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1538 | -8/Materials | Build established: Mutant 1684 | -8/Materials | Identified exit to Storage 1780 | -8/Materials | Discovered new exit (range 12) 1983 | -8/Materials | Identified exit to Factory 1984 | -8/Materials | Entered Factory 1984 | -7/Factory | Evolved 2 slots: Weapon x2 2216 | -7/Factory | Garrison activated, responded to threat 2322 | -7/Factory | Lost 3 parts (1p2w) 2909 | -7/Factory | Discovered new exit (range 15) 2991 | -7/Factory | Identified exit to Lower Caves 2995 | -7/Factory | Entered Lower Caves 3272 | -7/Lower Caves | Found Prototype Device 3356 | -7/Lower Caves | Discovered new exit (range 6) 3361 | -7/Lower Caves | Identified exit to Lower Caves 3386 | -7/Lower Caves | Entered another Lower Caves area 3458 | -7/Lower Caves | Discovered new exit (range 7) 3486 | -7/Lower Caves | Identified exit to Factory 3487 | -7/Lower Caves | Entered Factory 3487 | -6/Factory | Evolved 2 slots: Utility x2 3490 | -6/Factory | Identified Heart of Steel 3569 | -6/Factory | Build established: Tank 3966 | -6/Factory | Discovered new exit (range 49) 3982 | -6/Factory | Discovered new exit (range 79) 4096 | -6/Factory | Garrison activated, responded to threat 4139 | -6/Factory | Lost 5 parts (1p1n1u2w) 4285 | -6/Factory | Lost 3 parts (1p1n1w) 4295 | -6/Factory | Identified exit to Lower Caves 4474 | -6/Factory | Lost 4 parts (1n2u1w) 4522 | -6/Factory | Found Hvy. Reactive Plating 4821 | -6/Factory | Core integrity fell below 50% 4885 | -6/Factory | Build established: Scavenger-Tank 5067 | -6/Factory | Lost 4 parts (4w) 5075 | -6/Factory | Destroyed 7 combat bots 5237 | -6/Factory | First assault squad dispatched 5391 | -6/Factory | Core integrity fell below 20% 5402 | -6/Factory | Discovered new exit (range 5) 5405 | -6/Factory | Lost 10 parts (1p5n2u2w) 5408 | -6/Factory | Entered another Factory area 5408 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6358 | -5/Factory | Build established: Scavenger-Gunner 6427 | -5/Factory | Lost 4 parts (2n2u) 7620 | -5/Factory | Lost 3 parts (2n1u) 7649 | -5/Factory | Discovered new exit (range 5) 7731 | -5/Factory | Entered another Factory area 7731 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7739 | -4/Factory | Identified exit to DSF 8074 | -4/Factory | Lost 5 parts (2p2u1w) 8133 | -4/Factory | Lost 5 parts (2u3w) 8410 | -4/Factory | Garrison activated, responded to threat 8512 | -4/Factory | Lost 17 parts (1p5n3u8w) 8544 | -4/Factory | Core integrity fell below 50% 8579 | -4/Factory | Lost 9 parts (1p3n3u2w) 8600 | -4/Factory | Core integrity fell below 20% 8613 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 08569_ System corrupted: Energy discharge (-22). 08569_ Slammed into G-67 Veteran. 08579_ U-05 Engineer builds a Door. 08581_ Slammed into G-67 Veteran. 08583_ U-05 Engineer builds a Wall. 08585_ Slammed into G-67 Veteran. 08591_ System corrupted: Matter fused (-7). 08591_ Acquired 4 matter. 08593_ Slammed into G-67 Veteran. 08597_ Imp. Coolant Injector destroyed. 08597_ Slammed into G-67 Veteran. 08599_ Penetrated by Slug. 08599_ Knocked back. 08601_ Slammed into G-67 Veteran. 08601_ Destabilizing: Core damaged (-34). 08605_ Slammed into G-67 Veteran. 08608_ Penetrated by Slug. 08608_ Knocked back. 08613_ Adv. Coolant Injector destroyed. 08613_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????? ??????????????############ | | ????????????????????? ???????????????????# | | ????????????????????# #??????????????????# | | ????????????????????+ ^ #??????????????????# " | | ????????????????????# ^ ^ #??????????????????# " | | ????????????????????# #??????????????????# " | | ????????????????????# #??????????????????# | | ????????????????????# #??????????????????# | | ????????????#+??#+??# ######################## | | ????????????# ### ### | | ??????????+## | | ??????????? | | ????????????# """" | | ????????????# " F %" | | ????????????#! 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" ###############??????????????? | | ??????????????????""?????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 260 Energy Generation 28 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Power Corrupts Challenges ------------ None Game ------ Seed IntegratedRagnarokBiocell Manual? 0 Play Time 02:07:29 Cumulative 34.5 hours Start 2023.12.20 @ 16:49:38 End 2023.12.20 @ 21:55:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe4d50d5-1a8f-4f39-90e6-ee04eaf9e005