Cogmind - Beta 17 *** ADVENTURER MODE // 2026.09.06 @ 20:21:55 Player: ChrisPBacon Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1303) 1303 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5573 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 484/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Light Nuclear Core Light Angular Momentum Engine Ion Cannon Improved Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag System Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Cloaking Device Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Improved Datajack Power Sword > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Hardened Light Armor Plating Shock Bomb Launcher [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 5 | . . . . . 5 Weapon . | . . . . . . Parts Attached 70 | 7 7 11 3 5 37 Power 9 | 1 1 2 . 1 4 Engine 8 | 1 1 2 . 1 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 . 1 1 1 10 Treads 5 | 2 . 1 1 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 9 | . . . . . 9 Utility 29 | 2 2 3 2 1 19 Device 9 | 1 . . . . 8 Storage 3 | 1 1 . 1 . . Processor 7 | . 1 . . . 6 Hackware 3 | . . . . . 3 Protection 7 | . . 3 1 1 2 Artifact . | . . . . . . Weapon 17 | 2 4 5 . 2 4 Energy Gun 4 | 1 2 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 4 | . 2 2 . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . . 1 . 1 . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 20 | . 1 . . . 19 Power 3 | . 1 . . . 2 Propulsion 10 | . . . . . 10 Utility 6 | . . . . . 6 Weapon 1 | . . . . . 1 Highest Loss Streak 8 | . 1 . . . 8 To Critical Strikes . | . . . . . . Average Backups 10 | 1 20 6 7 7 4 Power . | . 1 . . . 2 Propulsion 4 | 1 5 3 3 5 . Utility 2 | . 8 1 1 1 . Weapon 2 | . 4 1 2 1 1 Tool/Special . | . . . . . . Unused Backups 31 | . 8 14 1 4 4 Power 4 | . 1 1 . . 2 Propulsion 6 | . 2 2 1 1 . Utility 8 | . . 8 . . . Weapon 12 | . 4 3 . 3 2 Tool/Special 1 | . 1 . . . . Average Slot Usage (%) 91 | . 99 86 95 94 76 Engine 11 | . 13 14 14 11 3 Treads 24 | . 28 28 28 28 . Flight 2 | . . . . . 19 Device 2 | . . . . . 19 Storage 9 | . 14 1 11 14 2 Processor 4 | . 13 1 . . 7 Protection 8 | . . 12 12 14 1 Energy Gun 5 | . 18 3 . . . Energy Cannon 3 | . . 2 14 1 . Ballistic Cannon 11 | . 5 21 14 14 . Slashing Weapon 3 | . . . . 9 7 Peak Build Rating 60 | 7 9 11 14 26 60 Average Rating 15 | 5 8 9 13 15 39 On Entrance 9 | . 7 9 11 14 17 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 91 | 11 91 91 34 29 24 Greatest Support 42 | 40 40 40 42 42 42 Greatest Overweight (x) 4 | . 2 2 . . 4 Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 25 | 8 25 25 8 8 8 Average Capacity 11 | 7 23 6 7 8 6 Most Carried 25 | 3 25 25 8 8 8 Average Carried 10 | 1 20 6 7 7 4 Final Capacity 25 | 8 25 5 8 8 5 Final Carried 25 | 3 25 5 8 8 5 Class Distribution -------------------- 81% | Mutant 6% | Subdweller-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1346 | 185 175 404 128 35 419 Remotely . | . . . . . . Salvage Created 1639 | 114 487 296 174 . 568 Parts 106 | 3 34 31 8 . 30 Haulers Intercepted 4 | . 2 . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . 20 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 34 | . 10 15 2 . 7 Melee 6 | . . . . . 6 Guns 15 | . 10 5 . . . Cannons 12 | . . 10 2 . . AOE 1 | . . . . . 1 Classes Destroyed 13 | 2 4 3 1 . 3 Tunneler 2 | 1 . . . . 1 Hauler 4 | . 2 . . . 2 Recycler 2 | 1 . . 1 . . Operator 3 | . . . . . 3 Turret 2 | . . 2 . . . Watcher 3 | . 2 . . . 1 Swarmer 14 | . 3 7 . . 4 Grunt 7 | . 7 . . . . Duelist 1 | . . . . . 1 Sentry 2 | . . . 2 . . Programmer 2 | . . . . . 2 Artisan 1 | . . 1 . . . Subdweller 8 | . . 8 . . . Best Kill Streak 9 | 2 3 9 2 . 2 Combat Bots Only 7 | . 3 7 1 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 364 | . 52 121 . . 191 Missed 146 | . 18 44 . . 84 Hits 218 | . 34 77 . . 107 Melee 2 | . . . . . 2 Projectile 216 | . 34 77 . . 105 AOE 8 | . . 8 . . . Critical Strikes 6 | . . 1 . . 5 Damage Taken 2427 | . 295 978 . . 1154 Core 508 | . 46 96 . . 366 Absorbed by Shields . | . . . . . . Ignored by Resistances 713 | . 96 286 . . 331 Regen/Repaired (Parts) 19 | . . . . . 19 Core Remaining (%) 71 | 100 . . . 43 . Volleys Fired 117 | 2 39 71 3 . 2 Largest 2 | 2 2 2 2 . 1 Hottest 110 | 60 80 110 110 . 36 Shots Fired 224 | 4 77 135 6 . 2 Gun 119 | 4 77 38 . . . Cannon 99 | . . 93 6 . . Launcher 2 | . . . . . 2 Special 4 | . . 4 . . . Kinetic 125 | 2 29 91 3 . . Thermal 77 | 2 28 44 3 . . Explosive . | . . . . . . Electromagnetic 22 | . 20 . . . 2 Robot Hit Streak 29 | 3 16 29 5 . 1 Robot Miss Streak 3 | . 3 3 . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 173 | 3 55 82 3 . 30 Core Hits 74 | 3 28 25 4 . 14 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 4 . . 1 Destroy 1 | . . 1 . . . Blast 3 | . . 3 . . . Corrupt 1 | . 1 . . . . Sever 1 | . . . . . 1 Melee Attacks 89 | . . . . . 89 Impact . | . . . . . . Slashing 88 | . . . . . 88 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 3720 | 32 664 1605 91 . 1328 Guns 1187 | 32 596 559 . . . Cannons 1127 | . . 1046 81 . . Explosions 154 | . 68 . . . 86 Melee 1242 | . . . . . 1242 Ramming 10 | . . . 10 . . Kinetic 1216 | 9 188 1019 . . . Thermal 978 | 23 288 586 81 . . Explosive . | . . . . . . Electromagnetic 274 | . 188 . . . 86 Impact . | . . . . . . Slashing 1242 | . . . . . 1242 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 124 | . 5 . . . 119 Projectiles . | . . . . . . Explosions 5 | . 5 . . . . Melee 119 | . . . . . 119 Knockbacks 7 | . . 7 . . . Impact . | . . . . . . Kinetic 7 | . . 7 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 78 | 20 74 8 78 . 9 Average Temperature 28 | 15 29 4 38 . 5 Received Heat Transfer 516 | . 186 183 . . 147 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1473 | 50 600 712 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 117 | 5 90 . 25 . 117 Initial 6 | . . . 6 . . Average 15 | 1 10 . . . 42 Influence Increases 1415 | 10 312 295 52 . 746 Destroy 0b10 Robot/C 560 | . 200 180 40 . 140 Destroy 0b10 Robot/NC 75 | 10 25 . 5 . 35 Destroy Leader 96 | . 50 10 . . 36 Successful Hack 98 | . 7 . 7 . 84 Disable Machine 9 | . . . . . 9 Destroy Structure 52 | . . . . . 52 Partial Spotted 105 | . . . . . 105 Lose Combat Pursuer 420 | . 30 105 . . 285 Influence Decreases 1401 | 10 312 280 67 . 732 Entered New Map 9 | . . . 9 . . Time Decay 1210 | 10 302 280 58 . 560 Lost Part 182 | . 10 . . . 172 Squads Dispatched 15 | . 1 . . . 14 Investigation 10 | . 1 . . . 9 Extermination 4 | . . . . . 4 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 26 17 1 . 40 Peak Tracking Total 8 | . 4 3 1 . 8 Tactical Retreats 17 | . 2 4 . . 11 Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 8 | . 1 . . . 7 Indirectly . | . . . . . . Trap Hack Attempts 11 | . . . . . 11 Triggered . | . . . . . . Disarmed 3 | . . . . . 3 Reprogrammed 1 | . . . . . 1 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 41 | . 5 1 7 7 21 Terminals 20 | . 5 . 5 . 10 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . . . 2 Recycling Units 5 | . . . . . 5 Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Total Hacks 142 | . 16 4 36 30 56 Successful 106 | . 11 4 31 30 30 Failed 36 | . 5 . 5 . 26 Catastrophic 5 | . . . . . 5 Database Lockouts . | . . . . . . Manual 54 | . 12 . 12 . 30 Terminals 57 | . 16 . 12 . 29 Fabricators 4 | . . . . . 4 Repair Stations 7 | . . . . . 7 Recycling Units 9 | . . . . . 9 Scanalyzers 7 | . . . . . 7 Garrison Access . | . . . . . . Terminal Hacks 70 | . 4 4 25 30 7 Record 58 | . 1 4 24 29 . Part Schematic 3 | . . . . . 3 Prototype ID Bank 1 | . . . . . 1 Branch Access Points 1 | . . . . . 1 Emergency Access Points 1 | . 1 . . . . Terminal Index 3 | . 1 . 1 . 1 Fabricator Index 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Proto ID Catalog 1 | . . . . 1 . Fabricator Hacks 4 | . . . . . 4 Load Schematic 2 | . . . . . 2 Build 2 | . . . . . 2 Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . . 5 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Retrieve Study 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 24 | . 7 . 6 . 11 Terminals 19 | . 7 . 6 . 6 Botnet 8 | . 2 . 1 . 5 Operators 1 | . . . . . 1 Skim 10 | . 5 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . . 5 Fedlink 5 | . . . . . 5 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 3 | . . . . . 3 Used 2 | . . . . . 2 Hacking Detections 26 | . 5 . 3 . 18 Full Trace Events 3 | . . . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . . 4 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 141 | . . . . . 141 Total Part Build Rating 6 | . . . . . 6 Part Studies Acquired 3 | . . . . . 3 Parts Repaired 1 | . . . . . 1 Time 25 | . . . . . 25 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . 1 . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 . . . Highest-Rated Group 8 | . 8 8 . . . Highest-Rated Ally 8 | . 8 8 . . . Initial UFD Resources 33 | . . . . . 33 Total Orders . | . . . . . . Ally Attacks 3 | . 1 2 . . . Total Damage 34 | . 10 24 . . . Kills 1 | . 1 . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 3790 | 25 2366 179 . . 1220 Sensors 526 | . . . . . 526 Terrain 338 | . . . . . 338 Traps 49 | . . . . . 49 Seismic 1308 | 25 87 . . . 1196 T.N.C. 2458 | . 2279 179 . . . Cloaking 218 | . . . . . 218 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 9668 | 91 2366 1817 1429 2699 1266 Spaces Moved 6311 | 48 667 929 604 1705 2358 Core 22 | 3 . . . . 19 Treads 3956 | 45 667 929 604 1705 6 Legs . | . . . . . . Wheels . | . . . . . . Hover 6 | . . . . . 6 Flight 2327 | . . . . . 2327 Fastest Speed 27 | 50 160 160 152 152 27 Average Speed 127 | 153 307 167 152 155 33 Slowest Speed 320 | 160 320 320 160 157 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 9 | . . . . . 9 Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 3 78 53 67 92 61 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 . . 1 Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 8 | . . 3 . 5 . Spaces Dug 52 | . . . . . 52 Terrain Destroyed 52 | . . . . . 52 Melee 52 | . . . . . 52 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 7562 | 59 918 1056 1102 1756 2671 Wait 807 | . 161 8 484 28 126 Move 6288 | 47 666 928 603 1704 2340 Hop 9 | . . . . . 9 Pick Up 46 | 3 29 . 4 5 5 Fast Attach 57 | 7 6 5 2 6 31 Attach 7 | . . . . . 7 Detach 2 | . 1 . . . 1 Swap 17 | . 1 7 1 1 7 Drop 79 | . 13 29 3 12 22 Fire 117 | 2 39 71 3 . 2 Melee 88 | . . . . . 88 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis 22 | . . . . . 22 Rewire 2 | . 2 . . . . Trap 11 | . . . . . 11 Miscellaneous 8 | . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 16) 455 | -10/Materials | Discovered new exit (range 16) 647 | -10/Materials | Discovered new exit (range 10) 708 | -10/Materials | Discovered new exit (range 12) 1536 | -10/Materials | Discovered new exit (range 5) 1603 | -10/Materials | Discovered new exit (range 17) 2101 | -10/Materials | Learned location of Subcaves (-10) 2131 | -10/Materials | Learned 2 Storage zone layouts 2133 | -10/Materials | Learned 2 Storage zone layouts 2136 | -10/Materials | Learned location of 1 exit from Recycling 2150 | -10/Materials | Learned 4 Subcaves zone layouts 2458 | -10/Materials | Entered Subcaves 2458 | -10/Subcaves | Accompanied by 1 ally 3493 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3792 | -10/Subcaves | Destroyed 7 combat bots 3792 | -10/Subcaves | Discovered new exit (range 12) 3954 | -10/Subcaves | Core integrity fell below 50% 4048 | -10/Subcaves | Visited Clippyterm 4053 | -10/Subcaves | Learned Factory stockpile data 4053 | -10/Subcaves | Learned location of Section 7 (-2) 4177 | -10/Subcaves | Build established: Subdweller-Mutant 4275 | -10/Subcaves | Entered Recycling 4276 | -8/Recycling | Identified exit to Scraptown 4609 | -8/Recycling | Scanned before Scraplab entrance 4819 | -8/Recycling | Build established: Mutant 5052 | -8/Recycling | Discovered new exit (range 5) 5164 | -8/Recycling | Learned Factory security intel 5236 | -8/Recycling | Learned Factory fabricator intel 5386 | -8/Recycling | Learned Storage trap positions 5704 | -8/Recycling | Entered Scraptown 6012 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 6016 | -8/Scraptown | Learned Research terminal intel 6018 | -8/Scraptown | Learned location of 1 exit from Factory 6034 | -8/Scraptown | Discovered new exit (range 13) 6162 | -8/Scraptown | Visited Cyclists 6211 | -8/Scraptown | Visited Awakened 6255 | -8/Scraptown | Visited Red Mages 6301 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6327 | -8/Scraptown | Visited TADAMA 6361 | -8/Scraptown | Visited Assassins FH 6675 | -8/Scraptown | Visited SPCMW 6746 | -8/Scraptown | Visited Shadow of the Wyrm 7123 | -8/Scraptown | Visited UFD Registry 7123 | -8/Scraptown | Registered with UFD as "Steamnuts" 7281 | -8/Scraptown | Entered Cyclist Reading Room 7385 | -8/Scraptown | Visited Scrap Suit Storage 7431 | -8/Scraptown | Visited Science Guys 7490 | -8/Scraptown | Visited Chapter 10 7754 | -8/Scraptown | Visited Junk Cannon Lab 7771 | -8/Scraptown | Found Prototype Special Weapon 7771 | -8/Scraptown | Identified Junk Cannon 7815 | -8/Scraptown | Visited Supply Room 7852 | -8/Scraptown | Visited Junk Repository 7891 | -8/Scraptown | Visited Scrapoid Pod Storage 8010 | -8/Scraptown | Discovered new exit (range 5) 8095 | -8/Scraptown | Visited Junk Repository 8137 | -8/Scraptown | Visited Modified Component R&D 8311 | -8/Scraptown | Met Optimus 8311 | -8/Scraptown | Accepted into 0bPrime 8403 | -8/Scraptown | Entered Factory 8403 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 8404 | -6/Factory | Identified exit to Lower Caves 8408 | -6/Factory | Loaded intel: 6 fabricator locations 8531 | -6/Factory | Loaded intel: 8 recycling unit locations 8628 | -6/Factory | Discovered new exit (range 16) 8661 | -6/Factory | Repaired Nuclear Pulse Thruster 8757 | -6/Factory | Learned location of Protoforge (-2) 8801 | -6/Factory | Identified exit to Factory 8903 | -6/Factory | Lost 4 parts (3n1u) 9005 | -6/Factory | Allied Derelicts emerged from ambush trap array 9280 | -6/Factory | Discovered exit to Factory (range 5) 9317 | -6/Factory | Found Prototype Processor 9317 | -6/Factory | Identified Exp. Targeting Computer 9356 | -6/Factory | Fabricated Adv. Hacking Suite? 9380 | -6/Factory | Spotted B-75 Beast 9520 | -6/Factory | Lost 5 parts (1p2n2u) 9669 | -6/Factory | Self-destructed Last Messages --------------- 09651_ U-05 Engineer lays Concrete. 09651_ R-10 Processor collects Corrupted VTOL Module. 09652_ Hrd. Light Armor Plating severed. 09652_ Seismic Detector destroyed. 09652_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 09653_ U-05 Engineer lays Concrete. 09653_ L-41 Fighter destroyed. 09654_ U-05 Engineer lays Concrete. 09655_ Adv. Weight Redist. System destroyed. 09656_ Acquired 78 matter. 09657_ U-05 Engineer lays Concrete. 09659_ Shock Bomb Launcher destroyed. 09659_ Lgt. Deuterium Engine destroyed. 09660_ U-05 Engineer lays Concrete. 09661_ K-01 Serf collects debris. 09664_ Hacking Suite destroyed. 09665_ K-01 Serf collects debris. 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" | | # #??##????###???## / ! | | # #??########?????#[%=!! # | | """ # ##?# [ #????## ######### # | | ###/########## #?????# #???????####+#### | | #?# %+[ " " #??#??# #???????????????? | | Y""" #?# ##### [# "Y" #######/####???#????????? | | """" ## #???# # """ ## !!! ]#????????????? | | ######## #???# # ## !!! #????????????? | | ??#????# #??##+##+######### !!! #????????????? | | ??!???# ##### # ! #?? ?????????? | | ?? ???+ + """" """" ######"####????????????? | | ???????# # """" """" # ##??????????????? | | ######## # """" """" # "#???????????????? | | # """" """" # """ "#???????????????? | | # """" """" # """ "#???????????????? | | + """" """" # """ T#???????????????? | | # """" """" # "#???????????????? | | # ? # """ "##########??????? | | ############ # ?? # """ "# ######### | | ## # ?? # """ # | | """"""""" ## + ?? # # | | ## ############## """ + | | """"""""" ## #### """ #??# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 64 Melee Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory Repaired ---------- Nuclear Pulse Thruster | 36% | -6/Factory Studied --------- Flight Unit | -6/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Art Critic Hehehe Overachiever Survival Of The Most Covered Challenges ------------ None Game ------ Seed DrainedMetafieldPlatform Manual? 0 Play Time 01:10:18 Cumulative 90.2 hours Start 2026.09.05 @ 17:10:02 End 2026.09.06 @ 20:21:55 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 5 Types 3/0/0/0/0/0/0/2/0/0 Lore% 40 Gallery% 46 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f993ab64-cb61-417e-b756-6787c2fb2e22