Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 21:46:23 Player: Humbble Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (3397) 3397 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8057 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 88/300 Energy 53/100 System Corruption 22% Temperature Hot (295) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Advanced Terrain Scan Processor Gauss Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Gravmag Array Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Weapon Shielding Improved Shield Generator Improved Recalibrator > --- WEAPON ----------- Flak Gun KE Penetrator > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Nuclear Core Light Nuclear Core Fusion Compressor Carbon-fiber Leg Flexi-carbon Leg Advanced Terrain Scan Processor Heavy Laser Light Assault Rifle Gauss Rifle Gauss Cannon Heavy Mace [Rating: 76] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . 1 1 . . . . 1 Utility 7 | . . 1 1 2 . . 2 1 Weapon . | . . . . . . . . . Parts Attached 100 | 8 5 16 18 9 4 . 23 17 Power 13 | 2 . 2 2 1 1 . 2 3 Engine 8 | 2 . 2 2 1 1 . . . Core 5 | . . . . . . . 2 3 Reactor . | . . . . . . . . . Propulsion 34 | 2 . 7 5 4 . . 9 7 Treads 22 | 2 . 6 5 4 . . 5 . Leg 4 | . . 1 . . . . 1 2 Wheel . | . . . . . . . . . Hover 8 | . . . . . . . 3 5 Flight . | . . . . . . . . . Utility 29 | 2 3 4 7 2 . . 7 4 Device 10 | 1 2 . . 1 . . 3 3 Storage 2 | 1 1 . . . . . . . Processor 3 | . . . 1 1 . . 1 . Hackware . | . . . . . . . . . Protection 14 | . . 4 6 . . . 3 1 Artifact . | . . . . . . . . . Weapon 24 | 2 2 3 4 2 3 . 5 3 Energy Gun 4 | 1 . 1 1 . . . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 17 | 1 2 2 3 2 2 . 4 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Corrupted Parts 3 | . . . . . . . 3 . System Corruption 17 | . . . . . . . 17 . Parts Lost 64 | . 2 4 9 4 2 . 19 24 Power 6 | . 1 . 1 . . . . 4 Propulsion 27 | . . 2 4 3 . . 10 8 Utility 19 | . 1 1 2 1 . . 5 9 Weapon 12 | . . 1 2 . 2 . 4 3 Highest Loss Streak 17 | . 1 4 7 2 2 . 9 17 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 12 | 3 6 13 13 13 11 12 13 12 Power 4 | . . 1 4 5 5 5 5 4 Propulsion 2 | 1 2 3 3 3 3 3 3 2 Utility 1 | . 1 4 1 . . . 1 1 Weapon 3 | . 2 4 4 5 3 4 3 4 Tool/Special . | . . . . . . . . . Unused Backups 9 | . . 3 2 . . . . 4 Power 4 | . . 1 1 . . . . 2 Propulsion 2 | . . 2 . . . . . . Utility 1 | . . . . . . . . 1 Weapon 2 | . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 89 | . 99 98 96 87 91 92 81 76 Engine 6 | . 13 11 9 7 6 7 2 . Core 1 | . . . . . . . 3 4 Treads 24 | . 28 31 35 29 30 30 15 . Leg 1 | . . 1 . . . . 1 4 Hover 2 | . . . . . . . 2 14 Device 8 | . 13 11 2 4 7 7 10 10 Storage 8 | . 14 11 9 7 7 7 6 4 Processor 10 | . . . 4 15 15 15 18 16 Protection 7 | . . 9 16 6 7 7 4 4 Energy Gun 3 | . 14 9 . . . . . 1 Ballistic Gun 13 | . 14 12 16 15 10 15 12 8 Peak Build Rating 76 | 7 8 16 22 33 31 30 58 76 Average Rating 28 | 5 7 13 19 27 28 30 44 58 On Entrance 21 | . 7 8 16 22 31 30 30 45 Naked Turns 1 | . . . . . . . . 1 Heaviest Build 50 | 15 28 40 47 50 43 42 45 48 Greatest Support 110 | 40 40 60 80 80 80 80 110 55 Greatest Overweight (x) 10 | 1 . . . 1 . . 2 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 14 Most Carried 15 | 4 12 15 15 15 14 12 15 15 Average Carried 12 | 3 6 13 13 13 11 12 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 4 12 13 15 14 12 12 13 4 Class Distribution -------------------- 64% | Scavenger-Mutant 21% | Mutant 6% | Scout 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scout | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2574 | 228 187 356 453 309 239 . 583 219 Remotely . | . . . . . . . . . Salvage Created 3674 | 25 328 920 597 468 167 . 756 413 Parts 238 | 3 20 62 42 32 5 . 41 33 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 6 | . . . 1 3 . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 84 | . 11 21 10 11 4 . 14 13 Melee 1 | . . . . . . . . 1 Guns 78 | . 10 21 10 11 4 . 11 11 AOE 3 | . . . . . . . 3 . Classes Destroyed 13 | 1 2 4 1 2 1 . 2 . Worker 2 | . . . . 1 . . 1 . Builder 3 | . . 2 . . . . 1 . Tunneler 3 | 1 1 . . . . . . 1 Hauler 1 | . . 1 . . . . . . Recycler 4 | . . 1 1 2 . . . . Mechanic 1 | . . . . . . . 1 . Watcher 2 | . . . . . . . 2 . Swarmer 30 | . 6 7 . 7 . . . 10 Grunt 24 | . 5 9 2 . 3 . 5 . Brawler 1 | . . . . . 1 . . . Sentry 16 | . . 5 6 1 . . 3 1 Hunter 6 | . . . 2 . . . 4 . Programmer 7 | . . . . 3 . . 2 2 Best Kill Streak 7 | 1 3 7 2 5 2 . 5 5 Combat Bots Only 5 | . 3 4 2 5 2 . 3 5 Max Kills in Single Turn 2 | 1 1 2 1 1 1 . 2 2 Gunslinging 1 | . . . . . . . . 1 Exploded 1 | . . . . . . . 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 1088 | . 63 169 132 189 37 . 303 195 Missed 314 | . 18 48 34 63 10 . 89 52 Hits 774 | . 45 121 98 126 27 . 214 143 Melee 13 | . . . . . 1 . . 12 Projectile 761 | . 45 121 98 126 26 . 214 131 AOE 2 | . . . . 1 . . . 1 Critical Strikes 19 | . . . 4 2 1 . 5 7 Part Disruptions 3 | . . . . . 2 . . 1 Damage Taken 10754 | . 479 1328 1513 1404 493 . 2805 2732 Core 2012 | . 120 203 92 148 63 . 386 1000 Absorbed by Shields 251 | . . . . . . . . 251 Redirected to Shielding 79 | . . . . . . . . 79 Core Remaining (%) 67 | 100 52 49 83 . . 69 54 . Volleys Fired 335 | 1 36 72 60 40 22 . 69 35 Largest 2 | 2 2 2 2 2 2 . 2 2 Hottest 102 | 70 70 79 76 51 51 . 56 102 Shots Fired 610 | 2 72 141 111 79 26 . 121 58 Gun 598 | 2 72 141 111 79 26 . 111 56 Cannon 2 | . . . . . . . . 2 Launcher 10 | . . . . . . . 10 . Special . | . . . . . . . . . Kinetic 484 | 1 36 80 107 79 26 . 111 44 Thermal 116 | 1 36 61 4 . . . . 14 Explosive 10 | . . . . . . . 10 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | 2 13 13 19 34 9 . 18 9 Robot Miss Streak 10 | . 5 5 3 5 3 . 5 10 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 10 | . 3 4 . 1 . . . 2 Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 Shots Hit Robots 454 | 2 47 85 85 66 25 . 93 51 Core Hits 253 | 1 17 38 35 53 19 . 61 29 Critical Kills 3 | . . . 1 . . . 1 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 7 | . 1 2 1 . . . 1 2 Burn 3 | . 1 2 . . . . . . Destroy 3 | . . . 1 . . . 1 1 Smash 1 | . . . . . . . . 1 Melee Attacks 18 | . . . . . . . . 18 Impact 18 | . . . . . . . . 18 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7904 | 24 625 1260 865 1106 462 . 2245 1317 Guns 6614 | 24 586 1254 852 1066 462 . 1563 807 Cannons 25 | . . . . . . . . 25 Explosions 700 | . 32 . . . . . 668 . Melee 419 | . . . . . . . . 419 Ramming 146 | . 7 6 13 40 . . 14 66 Kinetic 5614 | 11 284 710 823 1066 462 . 1563 695 Thermal 1025 | 13 302 544 29 . . . . 137 Explosive 642 | . . . . . . . 642 . Electromagnetic 58 | . 32 . . . . . 26 . Impact 419 | . . . . . . . . 419 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . . 2 2 2 19 22 Average Corruption 3 | . . . . 1 2 2 6 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 45 | . . . . 11 5 3 19 7 Message Errors 11 | . . . . 2 . 1 7 1 Matter Fused 12 | . . . . 6 1 . 3 2 Heat Flow Errors 6 | . . . . . 1 1 3 1 Energy Discharges 6 | . . . . 2 1 . 2 1 Parts Rejected 1 | . . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 1 1 Alerts 3 | . . . . . 1 . 1 1 Weapon Failures 2 | . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 75 | . . . . . . . 34 41 Projectiles . | . . . . . . . . . Explosions 34 | . . . . . . . 34 . Melee 41 | . . . . . . . . 41 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 138 | . 23 . . . . . 83 32 Shots 5 | . 1 . . . . . 4 . Rammed 17 | . 4 1 3 6 . . . 3 Targets Rammed 18 | . 4 1 3 6 . . 1 3 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 286 | 9 144 6 197 11 222 140 196 286 Average Temperature 44 | 6 47 3 31 7 103 83 83 46 Received Heat Transfer 2052 | . 165 417 270 186 252 . 519 243 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . 3 Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 7 | . 3 4 . . . . . . Heat Transferred 2899 | 37 962 1591 74 . . . . 235 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Maximum Alert Level 1 | . . 1 . . . . 1 . Low Security (%) 93 | 100 100 65 100 100 . . 91 100 Level 1 6 | . . 34 . . . . 8 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 252 | 5 132 252 105 180 . . 233 127 Initial 95 | . . . 95 . . . . 83 Average 49 | . 45 110 31 37 . . 48 46 Influence Increases 2612 | 5 335 569 294 325 105 . 530 449 Destroy 0b10 Robot/C 1680 | . 220 420 200 220 80 . 280 260 Destroy 0b10 Robot/NC 80 | 5 5 20 5 15 . . 25 5 Destroy Leader 406 | . 40 92 80 60 10 . 94 30 Successful Hack 22 | . 9 5 8 . . . . . Disable Machine 105 | . 30 . . . . . 75 . Destroy Structure 49 | . 1 2 1 . . . 41 4 Lose Combat Pursuer 270 | . 30 30 . 30 15 . 15 150 Influence Decreases 2584 | 5 335 342 521 194 236 . 360 591 Entered New Map 269 | . . . 132 . 50 . . 87 Time Decay 1809 | 5 315 302 349 164 166 . 244 264 Lost Part 506 | . 20 40 40 30 20 . 116 240 Squads Dispatched 17 | . 1 3 . 3 . . 6 4 Investigation 2 | . 1 . . . . . 1 . Extermination 6 | . . . . 2 . . 2 2 Reinforcement 8 | . . 3 . 1 . . 3 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 14 | . 2 6 2 2 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 153 | . 19 34 22 21 5 . 22 30 Peak Tracking Total 8 | . 6 5 5 4 4 . 5 8 Tactical Retreats 13 | . 2 2 . 2 1 . 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 4 | . . . . 1 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 7 | . 2 . . . . . 5 . Max in Single Turn 2 | . 2 . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 7 | . 1 2 2 . 1 . 1 . Terminals 5 | . 1 2 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 3 3 4 . 1 . 3 . Successful 10 | . 2 2 3 . 1 . 2 . Failed 4 | . 1 1 1 . . . 1 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 10 | . 3 3 4 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 2 3 . 1 . . . Record 1 | . . . 1 . . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 2 . . . 1 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . . . 9 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Active Infowar (turns) 4672 | 43 402 . . 1236 688 102 1441 760 Optics 4227 | . . . . 1236 688 102 1441 760 Sensors 1064 | . . . . . . . 308 756 Traps 785 | . . . . . . . 785 . Seismic 445 | 43 402 . . . . . . . Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 7292 | 209 894 835 1094 1236 688 102 1441 793 Spaces Moved 3893 | 121 469 357 519 652 386 63 726 600 Core 11 | 6 . . . . . . . 5 Treads 2991 | 115 469 357 519 652 386 63 430 . Legs 252 | . . . . . . . 100 152 Wheels . | . . . . . . . . . Hover 639 | . . . . . . . 196 443 Flight . | . . . . . . . . . Fastest Speed 43 | 50 160 160 160 160 162 162 111 43 Average Speed 148 | 155 160 160 160 161 162 162 164 77 Slowest Speed 550 | 160 160 160 160 240 163 162 260 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 7 60 31 39 17 55 11 12 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 66 | . . . . . . . 63 3 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 63 | . . . . . . . 63 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 4772 | 136 538 484 686 753 422 63 852 838 Wait 289 | 4 13 12 48 37 10 1 8 156 Move 3885 | 120 468 356 518 651 385 62 725 600 Hop . | . . . . . . . . . Pick Up 57 | 3 9 11 17 2 1 . 10 4 Fast Attach 37 | 7 . 1 3 5 . . 15 6 Attach 42 | . 2 5 14 4 3 . 5 9 Detach 5 | . . . 4 . . . 1 . Swap 46 | 1 4 12 7 6 1 . 9 6 Drop 40 | . 2 14 12 2 . . 9 1 Fire 335 | 1 36 72 60 40 22 . 69 35 Melee 18 | . . . . . . . . 18 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 15 | . 4 1 3 6 . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 210 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 587 | -10/Materials | Discovered new exit (range 9) 870 | -10/Materials | Discovered new exit (range 6) 1104 | -10/Materials | Entered another Materials area 1104 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1609 | -9/Materials | Discovered new exit (range 9) 1679 | -9/Materials | Build established: Scavenger-Mutant 1817 | -9/Materials | Discovered new exit (range 13) 1911 | -9/Materials | Lost 4 parts (2n1u1w) 1912 | -9/Materials | Core integrity fell below 50% 1939 | -9/Materials | Entered another Materials area 1939 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2333 | -8/Materials | Lost 7 parts (1p3n2u1w) 2516 | -8/Materials | Discovered new exit (range 4) 3033 | -8/Materials | Entered Factory 3033 | -7/Factory | Evolved 2 slots: Utility x2 4172 | -7/Factory | Discovered new exit (range 18) 4269 | -7/Factory | Entered Lower Caves 4603 | -7/Lower Caves | Encountered a Warlord checkpoint 4921 | -7/Lower Caves | Discovered new exit (range 14) 4957 | -7/Lower Caves | Entered another Lower Caves area 4971 | -7/Lower Caves | Encountered a Warlord checkpoint 5030 | -7/Lower Caves | Discovered new exit (range 11) 5059 | -7/Lower Caves | Entered Factory 5059 | -6/Factory | Evolved 2 slots: Utility x2 5200 | -6/Factory | Discovered new exit (range 11) 5581 | -6/Factory | Lost 3 parts (2n1u) 5838 | -6/Factory | Lost 3 parts (1n1u1w) 6262 | -6/Factory | System corruption reached 10% 6320 | -6/Factory | Lost 9 parts (4n2u3w) 6484 | -6/Factory | Discovered new exit (range 6) 6497 | -6/Factory | Identified exit to Factory 6500 | -6/Factory | Entered another Factory area 6500 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7062 | -5/Factory | Build established: Scout 7152 | -5/Factory | Lost 5 parts (2n3u) 7234 | -5/Factory | Garrison activated, responded to threat 7261 | -5/Factory | System corruption reached 10% 7273 | -5/Factory | Core integrity fell below 50% 7290 | -5/Factory | Core integrity fell below 20% 7293 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Engine. 07280_ K-01 Serf destroyed. 07281_ Knocked back. 07283_ Penetrated by Slug. 07283_ Fusion Compressor destroyed. 07285_ Critical hit (Burn: +37). 07286_ Penetrated by Slug. 07289_ Critical hit (Burn: +37). 07289_ Hvy. Mace destroyed. 07289_ M-13 Machinist repairs P-70 Sage. 07290_ Penetrated by Slug. 07291_ System corrupted: Heat flow error (+259). 07291_ P-70 Sage heat spikes uncontrollably. 07291_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8O. 07291_ Penetrated by Slug. 07291_ U-05 Engineer lays Concrete. 07292_ Slug penetrates Wall. 07293_ P-70 Sage heat damages Antigrav System. 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