Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.15 @ 16:24:01

Player: JacenHan

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (2)       10
Value Destroyed (44)       44
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-3)                 -3
              TOTAL SCORE: 951

 Bonus
-------
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
   Small Storage Unit
  Medium Storage Unit
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (10) ---
         Ion Engine
         Heat Sink
         Transport Network Coupler
         Assault Rifle
         Mining Laser

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Armored Wheel
>         --- UTILITY ----------
    Small Storage Unit
   Medium Storage Unit
>         --- WEAPON -----------
          Beam Cannon
          Grenade Launcher
>         --- INVENTORY --------
          Ion Engine
          Aluminum Leg
          Aluminum Leg
          Heat Sink
          Transport Network Coupler
   Medium Laser
    Small Laser
          Assault Rifle
    Light Assault Rifle
          Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             19   | 6   7   6   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    2    | .   .   2   
    Wheel                  3    | 2   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   4   3   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          2    | .   2   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   2   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      9    | .   .   9   
Average Slot Usage (%)     90   | .   98  66  
  Engine                   12   | .   13  7   
  Leg                      1    | .   .   5   
  Wheel                    25   | .   28  16  
  Storage                  25   | .   26  22  
  Energy Gun               3    | .   3   2   
  Energy Cannon            10   | .   12  6   
  Ballistic Gun            1    | .   1   1   
  Launcher                 9    | .   10  6   
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 10  21  21  
  Greatest Support         22   | 20  20  22  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         8    | 5   9   10  
  Most Carried             10   | 4   10  10  
  Average Carried          7    | 3   9   8   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 4   10  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           330  | 189 141 .   
  Remotely                 .    | .   .   .   
Salvage Created            53   | .   41  12  
  Parts                    5    | .   3   2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  2    | .   1   1   
  Guns                     1    | .   .   1   
  Cannons                  1    | .   1   .   
Classes Destroyed          2    | .   1   1   
  Swarmer                  1    | .   .   1   
  Grunt                    1    | .   1   .   
Best Kill Streak           1    | .   1   1   
  Combat Bots Only         1    | .   1   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1198 | .    121  1077 
  Core                     400  | .    .    400  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              11   | .    7    4    
  Largest                  3    | .    2    3    
  Hottest                  110  | .    110  110  
Shots Fired                16   | .    10   6    
  Gun                      9    | .    3    6    
  Cannon                   7    | .    7    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  4    | .    .    4    
  Thermal                  12   | .    10   2    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         2    | .    2    2    
  Robot Miss Streak        2    | .    2    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           9    | .    5    4    
  Core Hits                8    | .    2    6    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           142  | .    51   91   
  Guns                     60   | .    12   48   
  Cannons                  39   | .    39   .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  43   | .    .    43   
  Kinetic                  26   | .    .    26   
  Thermal                  73   | .    51   22   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      12   | .    .    12   
  Shots                    .    | .    .    .    
  Rammed                   9    | .    .    9    
Targets Rammed             14   | .    .    14   
  Kicked                   5    | .    .    5    
  Crushed                  .    | .    .    .    
Highest Temperature        108  | .    108  24   
  Average Temperature      43   | .    46   16   
  Received Heat Transfer   156  | .    18   138  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         200  | .    138  62   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             72   | .   72  35  
  Average Influence        15   | .   23  6   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   13  19  
  Peak Tracking Total      10   | .   3   10  
  Tactical Retreats        9    | .   5   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          4    | .   3   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   4   1   
  Successful               5    | .   4   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                5    | .   4   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Record                   3    | .   3   .   
  Recall Reinforcements    1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1187 | 238 722 227 
Spaces Moved               914  | 50  656 208 
  Core                     13   | 10  .   3   
  Treads                   .    | .   .   .   
  Legs                     24   | .   .   24  
  Wheels                   877  | 40  656 181 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  85  
  Average Speed            87   | 74  86  91  
  Slowest Speed            200  | 80  90  200 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       29   | 5   59  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1280 | 249 794 237 
  Wait                     307  | 186 118 3   
  Move                     912  | 49  655 208 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 8   6   .   
  Fast Attach              6    | 2   4   .   
  Attach                   9    | 4   .   5   
  Detach                   .    | .   .   .   
  Swap                     4    | .   3   1   
  Drop                     3    | .   1   2   
  Fire                     11   | .   7   4   
  Melee                    .    | .   .   .   
  Ram                      7    | .   .   7   
  Kick                     7    | .   .   7   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
  239 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Discovered new exit (range 5)
  342 | -10/Materials | Build established: Mutant
  345 | -10/Materials | Discovered new exit (range 10)
  376 | -10/Materials | Met 8R-AWN
  384 | -10/Materials | Attacked by 8R-AWN
  463 | -10/Materials | Discovered new exit (range 15)
  928 | -10/Materials | Discovered new exit (range 15)
  961 | -10/Materials | Entered another Materials area
  961 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1056 | -9/Materials  | Discovered new exit (range 12)
 1152 | -9/Materials  | Core integrity fell below 50%
 1178 | -9/Materials  | Core integrity fell below 20%
 1188 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01090_ Slammed into S-10 Pest. <x3>
01099_ Grenade Launcher destroyed.
01102_ S-10 Pest destroyed.
01113_ Lgt. Ion Engine destroyed.
01120_ Slammed into G-34 Mercenary.
01120_ Destabilizing: Core damaged (-12).
01121_ Wheel destroyed.
01125_ Dropped Arm. Wheel.
01136_ S-10 Pest destroyed.
01136_ Switching to secondary target: G-47 Trooper.
01146_ Sml. Laser destroyed.
01147_ Med. Laser destroyed.
01157_ Lgt. Assault Rifle destroyed.
01158_ Kicked S-10 Pest out of the way. <x5>
01173_ Aluminum Leg destroyed.
01173_ Slammed into S-10 Pest. <x2>
01175_ Aluminum Leg destroyed.
01176_ Slammed into S-10 Pest.
01177_ W-16 Scout sends out distress signal.
01182_ Slammed into S-10 Pest. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              ProtonUltimateSabre
  Manual?         0
Play Time         00:26:29
  Cumulative      3.1 hours
  Start           2020.07.13 @ 15:06:25
  End             2020.07.15 @ 16:24:01
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d19600b3-1c8b-401e-9ed5-4978be5e81ab