Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.31 @ 23:34:52 // Winter2021/Sauler Player: Minty Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1146) 1146 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2731 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 93/100 System Corruption 16% Temperature Cool (6) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Medium Matter Pod (100) Grenade Launcher Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Seismic Detector Hacking Suite > --- WEAPON ----------- EM Shotgun Autogun > --- INVENTORY -------- Ion Engine Wheel Small Storage Unit Medium Matter Pod Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Datajack Flail [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 24 | . 11 . 11 2 Power 1 | . 1 . . . Engine . | . . . . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 7 | . 2 . 4 1 Treads . | . . . . . Leg 6 | . 2 . 4 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 7 | . 5 . 2 . Device 3 | . 2 . 1 . Storage 2 | . 2 . . . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | . 3 . 5 1 Energy Gun 2 | . . . 2 . Energy Cannon . | . . . . . Ballistic Gun 3 | . 2 . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . 2 . System Corruption 10 | . . . 10 . Parts Lost 12 | . 3 . . 9 Power 2 | . 1 . . 1 Propulsion 4 | . . . . 4 Utility 3 | . 1 . . 2 Weapon 3 | . 1 . . 2 Highest Loss Streak 6 | . 1 . . 6 To Critical Strikes . | . . . . . Average Backups 9 | . 9 10 9 9 Power . | . . . . 1 Propulsion 1 | . 2 2 1 . Utility 2 | . 2 4 2 1 Weapon 4 | . 4 4 5 6 Tool/Special . | . . . . . Unused Backups 12 | . 8 . 1 3 Power 3 | . 2 . . 1 Propulsion 4 | . 4 . . . Utility 1 | . . . 1 . Weapon 4 | . 2 . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 91 100 97 60 Engine 4 | . 7 . . . Core 7 | . 6 14 9 8 Leg 27 | . 28 28 31 12 Device 8 | . 6 14 12 7 Storage 13 | . 14 14 11 11 Hackware 2 | . . . 9 3 Energy Gun 2 | . . . 9 3 Ballistic Gun 17 | . 25 14 8 . Launcher 2 | . 1 14 1 . Impact Weapon 1 | . . . 2 10 Peak Build Rating 16 | . 10 10 16 15 Average Rating 9 | . 8 10 14 9 On Entrance 9 | 6 6 10 10 15 Naked Turns 1 | . . . . 1 Heaviest Build 23 | 12 21 21 23 21 Greatest Support 30 | 20 20 20 30 10 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 10 | . 10 10 10 10 Average Capacity 9 | . 9 10 10 9 Most Carried 10 | . 10 10 10 10 Average Carried 9 | . 9 10 9 9 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 6 10 10 10 5 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1176 | 200 579 13 350 34 Remotely . | . . . . . Salvage Created 1599 | . 851 60 477 211 Parts 95 | . 57 8 27 3 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 33 | . 18 3 8 4 Melee 1 | . . . . 1 Guns 23 | . 13 2 6 2 AOE 7 | . 5 1 . 1 Classes Destroyed 9 | . 7 . 1 1 Worker 3 | . 1 2 . . Hauler 2 | . 1 . 1 . Recycler 5 | . 2 . 2 1 Operator 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 7 | . 3 3 1 . Grunt 23 | . 15 . 5 3 Brawler 1 | . . . . 1 Sentry 2 | . . . 2 . Best Kill Streak 5 | . 5 5 4 2 Combat Bots Only 5 | . 5 3 2 2 Max Kills in Single Turn 4 | . 2 4 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 1 . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 238 | . 109 5 35 89 Missed 65 | . 36 . 7 22 Damage Taken 2176 | . 803 41 295 1037 Core 621 | . 198 15 7 401 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 225 | . 95 . 130 . Core Remaining (%) 57 | 100 . 14 . . Volleys Fired 111 | . 78 2 19 12 Largest 2 | . 2 2 2 1 Hottest 63 | . 50 50 63 45 Shots Fired 209 | . 155 4 38 12 Gun 201 | . 151 2 38 10 Cannon . | . . . . . Launcher 8 | . 4 2 . 2 Special . | . . . . . Kinetic 172 | . 151 2 19 . Thermal . | . . . . . Explosive 8 | . 4 2 . 2 Electromagnetic 29 | . . . 19 10 Robot Hit Streak 7 | . 7 3 6 4 Robot Miss Streak 3 | . 3 . 3 2 Penetration Max . | . . . . . Secondary Targets 5 | . 5 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 144 | . 90 2 27 25 Core Hits 68 | . 42 5 12 9 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 . . 1 Destroy 1 | . 1 . . . Smash 1 | . . . . 1 Melee Attacks 34 | . . . 8 26 Impact 34 | . . . 8 26 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 2800 | . 1380 167 566 687 Guns 1616 | . 1111 24 358 123 Cannons . | . . . . . Explosions 560 | . 269 138 53 100 Melee 617 | . . . 153 464 Ramming 7 | . . 5 2 . Kinetic 1329 | . 1111 24 194 . Thermal 53 | . . . 53 . Explosive 507 | . 269 138 . 100 Electromagnetic 287 | . . . 164 123 Impact 617 | . . . 153 464 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . . 10 16 Average Corruption 7 | . . . 2 15 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 2 8 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . 1 3 Parts Rejected 1 | . . . . 1 Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 62 | . . . 22 40 Projectiles . | . . . . . Explosions 16 | . . . 12 4 Melee 46 | . . . 10 36 Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 79 | . . . . 79 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 2 | . . 1 1 . Kicked 2 | . . 1 1 . Crushed . | . . . . . Highest Temperature 253 | . 4 . 57 253 Average Temperature 39 | . 1 . 24 69 Received Heat Transfer 954 | . 378 . 132 444 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 2 1 Combat Hostiles 2 | . . . 2 . Parts Fried 3 | . . . 2 1 Impact Corruptions 3 | . . . 2 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . . . 100 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . 1 . . . Low Security (%) 96 | . 93 100 100 100 Level 1 3 | . 6 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 249 | . 249 114 131 70 Initial 49 | . . 33 32 49 Average 59 | . 54 70 80 30 Influence Increases 1098 | . 568 91 286 153 Destroy 0b10 Robot/C 660 | . 360 60 160 80 Destroy 0b10 Robot/NC 60 | . 30 10 15 5 Destroy Leader 156 | . 84 10 42 20 Successful Hack 37 | . 5 . 32 . Select Force Hacks 50 | . 50 . . . Destroy Structure 60 | . 24 11 7 18 Lose Combat Pursuer 75 | . 15 . 30 30 Influence Decreases 856 | . 481 40 190 145 Time Decay 601 | . 301 40 190 70 Lost Part 105 | . 30 . . 75 Purge Threat 150 | . 150 . . . Squads Dispatched 7 | . 5 . 2 . Investigation 6 | . 4 . 2 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 5 | . 2 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 28 3 16 9 Peak Tracking Total 5 | . 5 2 4 5 Tactical Retreats 4 | . 1 . 2 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . . . 4 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged 1 | . 1 . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 13 | . 7 . 6 . Terminals 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 49 | . 22 . 27 . Successful 29 | . 11 . 18 . Failed 20 | . 11 . 9 . Catastrophic 6 | . 4 . 2 . Database Lockouts . | . . . . . Manual 25 | . 14 . 11 . Terminals 33 | . 16 . 17 . Fabricators . | . . . . . Repair Stations 8 | . 3 . 5 . Recycling Units 3 | . 3 . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 13 | . 4 . 9 . Record 1 | . . . 1 . Prototype ID Bank 2 | . . . 2 . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 3 | . 2 . 1 . Unreport Threat 1 | . 1 . . . Reprogram Traps 1 | . . . 1 . Hauler Manifests 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 2 . 5 . Scan Component 4 | . 1 . 3 . Repair 3 | . 1 . 2 . Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . 1 . Terminals 4 | . 3 . 1 . Botnet 2 | . 1 . 1 . Sabotage 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 7 . 5 . Full Trace Events 5 | . 2 . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 90 | . 26 . 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 976 | . 375 98 395 108 Structural 282 | . 135 98 49 . Seismic 742 | . 240 . 394 108 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1512 | . 853 98 395 166 Spaces Moved 757 | 1 440 48 201 67 Core 3 | . . . . 3 Treads . | . . . . . Legs 693 | 1 440 48 201 3 Wheels 61 | . . . . 61 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 190 120 50 Average Speed 127 | 120 128 190 121 103 Slowest Speed 260 | 120 190 190 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 60 14 24 21 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . 8 . . 1 Terrain Destroyed 64 | . 22 15 6 21 Melee 1 | . . . . 1 Projectile . | . . . . . AOE 63 | . 22 15 6 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1046 | . 575 50 306 115 Wait 78 | . 27 . 51 . Move 753 | . 439 47 200 67 Hop . | . . . . . Pick Up 14 | . 9 . 4 1 Fast Attach 11 | . 7 . 4 . Attach 5 | . . . 2 3 Detach 3 | . 2 . . 1 Swap 14 | . 4 . 10 . Drop 21 | . 9 . 7 5 Fire 111 | . 78 2 19 12 Melee 34 | . . . 8 26 Ram . | . . . . . Kick 2 | . . 1 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [Sub]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 345 | -10/Materials | Identified exit to Mines 461 | -10/Materials | Core integrity fell below 50% 531 | -10/Materials | Repaired Assault Rifle 537 | -10/Materials | Discovered new exit (range 12) 819 | -10/Materials | Discovered new exit (range 17) 854 | -10/Materials | Entered Mines 885 | -10/Mines | Discovered new exit (range 13) 889 | -10/Mines | Core integrity fell below 20% 933 | -10/Mines | Learned Materials trap positions 952 | -10/Mines | Entered Materials 952 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 953 | -9/Materials | Loaded intel: 24 trap records 1016 | -9/Materials | Identified exit to Mines 1180 | -9/Materials | Repaired Aluminum Leg 1220 | -9/Materials | Repaired Lgt. Nuclear Core 1297 | -9/Materials | System corruption reached 10% 1317 | -9/Materials | Build established: Scavenger-Mutant 1347 | -9/Materials | Entered Mines 1412 | -9/Mines | Lost 3 parts (2n1u) 1486 | -9/Mines | Core integrity fell below 50% 1504 | -9/Mines | Core integrity fell below 20% 1513 | -9/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 01466_ Acquired 9 matter. 01470_ Lgt. Nuclear Core destroyed. 01473_ Aluminum Leg destroyed. 01476_ System corrupted: Heat flow error (+279). 01489_ Wheel destroyed. 01492_ G-47 Trooper suffers critical hit (Smash). 01492_ G-47 Trooper destroyed. 01497_ System corrupted: Energy discharge (-40). 01503_ Flail destroyed. 01505_ Acquired 10 matter. 01505_ G-34 Mercenary destroyed. 01507_ Grenade Launcher destroyed. 01507_ Destroyed Grenade Launcher. 01509_ Dropped EM Pulse Gun. 01510_ Dropped EM Shotgun. 01510_ R-06 Scavenger collects Ion Engine. 01511_ Dropped Datajack. 01511_ Dropped Autogun. 01512_ Dropped Med. Storage Unit. 01513_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ????????? | | ????????????????????????????#####???? ????????? | | ??????????????????????????### # ### ????????? | | ?????????????????????????## ??????????? | | ?????????????????????????# r gg ??????????????? | | ??????????????????????# ## [% #?????????????????? | | ??????????????????????# @[[[ #?????????????????? | | ????????????????????###### /g ##?????????????????? | | ????????????????##### ### % #??????????????????? | | ??????????????### ### #??????????????????? | | ????######???## ###k##??????????????????? | | ????# #???# ## #???????????????????? | | ????# ##### """ ## #???????????????????? | | ????# """ #???????????????????? | | ???## ## """ ####???????????????????? | | ???# ######## ### #??????????????????????? | | ???# #??????# #?## #?????????????????????? | | ???# ##?????# #??## ???????????????????? | | ???# #####?# ##??# ??????????????????? | | ???## ### "#??# ### ??????????????????? | | ????## ## ##?? ##?????????????????????? | | ????## #?# ##??????????????????????? | | ?#### #?## ##???????????????????????? | | ## ### #??###?????????????????????????? | | # ###?# #??????????????????????????????? | | # ## ###???# #??????????????????????????????? | | ## #### ##?????# #??????????????????????????????? | | ?####??# #?????## #####??????????????????????????? | | ???????# #????## ##?????????????????????????? | | ???????# ###### ##????????????????????????? | | ???????# ##???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 5% | -10/Materials Aluminum Leg | 8% | -9/Materials Lgt. Nuclear Core | 4% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactivePointyBoomstick Manual? 0 Play Time 00:13:09 Cumulative 967.2 hours Start 2024.12.29 @ 12:50:56 End 2024.12.31 @ 23:34:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 1187 Rogue 907 Adventurer 124 Explorer 156 Win Type - Total 42 Types 29/0/8/3/1/0/0/1/0 Lore% 85 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 778dd35d-c385-4276-8b83-9fcb08bc0908