Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 23:35:08

Player: CanadianCogs

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (570)      570
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (42)                 42
              TOTAL SCORE: 1587

 Bonus
-------
Follower Combat Kills      42

 Cogmind 
---------
Core Integrity             0/250
Matter                     289/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Heat Sink
                Heat Sink
                Sensor Array
       Improved Salvage Targeting Computer
                Targeting Computer
                Targeting Computer
                Targeting Computer
                Targeting Computer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Advanced Beam Cannon
       Advanced Beam Cannon
          Light Cannon
          Light Cannon
          Light Cannon
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
                Heat Sink
                Heat Sink
                Sensor Array
       Improved Salvage Targeting Computer
                Targeting Computer
                Targeting Computer
                Targeting Computer
                Targeting Computer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
       Advanced Beam Cannon
       Advanced Beam Cannon
          Light Cannon
          Light Cannon
          Light Cannon
                Grenade Launcher
                Grenade Launcher
                Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 7   22  1   .   1   
  Power                    3    | 1   2   .   .   .   
    Engine                 3    | 1   2   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   9   .   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  10   | .   9   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   4   1   .   .   
    Device                 3    | 1   2   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   7   .   .   .   
    Energy Gun             1    | .   1   .   .   .   
    Energy Cannon          6    | .   6   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   2   .   .   .   
Parts Lost                 3    | .   .   .   .   3   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      3    | .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 100 92  
  Engine                   13   | .   13  14  14  14  
  Wheel                    26   | .   25  28  28  22  
  Device                   10   | .   13  12  .   .   
  Storage                  14   | .   14  14  14  14  
  Processor                3    | .   .   1   14  14  
  Energy Cannon            27   | .   27  28  28  26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             54   | 13  54  54  53  53  
  Greatest Support         28   | 20  20  20  20  28  
  Greatest Overweight (x)  5    | 1   5   2   2   2   
  Average Overweight (x)   1    | .   .   2   2   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         16   | 7   14  20  20  20  
  Most Carried             20   | 4   19  19  19  20  
  Average Carried          13   | 1   10  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 2   19  19  19  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           605  | 189 387 29  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            901  | 71  830 .   .   .   
  Parts                    61   | 7   54  .   .   .   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  15   | .   15  .   .   .   
  Cannons                  14   | .   14  .   .   .   
Classes Destroyed          8    | 1   7   .   .   .   
  Builder                  2    | .   2   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 2    | .   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    12   | .   12  .   .   .   
Best Kill Streak           4    | 3   4   .   .   .   
  Combat Bots Only         3    | .   3   .   .   .   
Max Kills in Single Turn   1    | 1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        62   | .    45   6    .    11   
  Missed                   18   | .    15   3    .    .    
Damage Taken               776  | .    316  27   .    433  
  Core                     285  | .    66   9    .    210  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              42   | 4    37   .    1    .    
  Largest                  2    | 2    2    .    2    .    
  Hottest                  136  | 40   136  .    136  .    
Shots Fired                84   | 8    74   .    2    .    
  Gun                      8    | 8    .    .    .    .    
  Cannon                   76   | .    74   .    2    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  8    | 8    .    .    .    .    
  Thermal                  76   | .    74   .    2    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | 4    8    .    .    .    
  Robot Miss Streak        2    | 1    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           50   | 5    45   .    .    .    
  Core Hits                27   | 3    24   .    .    .    
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Meltdown               1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1010 | 62   948  .    .    .    
  Guns                     62   | 62   .    .    .    .    
  Cannons                  944  | .    944  .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    4    .    .    .    
  Kinetic                  62   | 62   .    .    .    .    
  Thermal                  944  | .    944  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    2    2    2    
  Average Corruption       1    | .    1    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  31   | .    17   9    3    2    
    Message Errors         4    | .    2    1    1    .    
    Matter Fused           14   | .    9    4    .    1    
    Heat Flow Errors       3    | .    1    1    .    1    
    Energy Discharges      3    | .    2    1    .    .    
    Parts Fused            1    | .    .    .    1    .    
    Data Loss (minor)      5    | .    2    2    1    .    
    Data Loss (major)      1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1    | .    1    .    .    .    
  Projectiles              1    | .    1    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      2    | .    2    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        348  | .    348  142  75   207  
  Average Temperature      106  | .    109  72   42   107  
  Received Heat Transfer   132  | .    132  .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             5    | .    5    .    .    .    
  Heat Transferred         1702 | .    1702 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             272  | 15  272 216 .   .   
  Initial                  88   | .   9   88  .   .   
  Average                  104  | 4   116 129 .   .   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         84   | 100 86  71  .   100 
  Level 1                  15   | .   13  28  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   7   .   .   1   
  Investigation            7    | .   6   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   29  4   .   2   
  Peak Tracking Total      3    | .   3   3   .   2   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            6    | .   6   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          1    | .   1   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          10   | .   8   1   .   1   
  Terminals                7    | .   6   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                26   | .   23  2   .   1   
  Successful               21   | .   18  2   .   1   
  Failed                   4    | .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   26   | .   25  1   .   .   
  Terminals                17   | .   15  2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          8    | .   8   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   4   1   .   1   
  Robot Schematic          4    | .   4   .   .   .   
  Open Door                1    | .   .   .   .   1   
  Dispatch Records         1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         14   | .   13  1   .   .   
  Terminals                8    | .   7   1   .   .   
    Botnet                 7    | .   6   1   .   .   
    Search                 1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   
    Reject                 2    | .   2   .   .   .   
    Mask                   2    | .   2   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     1    | .   1   .   .   .   
Hacking Detections         4    | .   4   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  4    | .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               2    | .   .   2   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               12   | .   .   12  .   .   
  Total Damage             169  | .   .   169 .   .   
  Kills                    6    | .   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               2842 | 86   1558 579  368  251  
Spaces Moved               2047 | 51   936  526  332  202  
  Core                     18   | 13   5    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     84   | 38   46   .    .    .    
  Wheels                   1945 | .    885  526  332  202  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  110  
  Average Speed            103  | 113  95   110  110  111  
  Slowest Speed            300  | 190  300  110  110  115  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       62   | 4    95   87   78   48   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    2    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Total                      2684 | 72   1525 526  332  229  
  Wait                     503  | .    483  .    .    20   
  Move                     2043 | 50   935  525  331  202  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  43   | 10   30   .    .    3    
  Fast Attach              7    | .    7    .    .    .    
  Attach                   13   | 7    5    .    .    1    
  Detach                   .    | .    .    .    .    .    
  Swap                     11   | .    10   1    .    .    
  Drop                     21   | 1    17   .    .    3    
  Fire                     42   | 4    37   .    1    .    
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 14)
   87 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 9)
  304 | -10/Materials | Build established: Mutant
  881 | -10/Materials | Discovered new exit (range 12)
 1180 | -10/Materials | Discovered new exit (range 8)
 1287 | -10/Materials | Derelicts attacked the area
 1288 | -10/Materials | Discovered new exit (range 15)
 1462 | -10/Materials | Discovered new exit (range 10)
 1554 | -10/Materials | Central database locked down
 1645 | -10/Materials | Entered Mines
 1647 | -10/Mines     | Met a Derelict bent on vengeance
 1727 | -10/Mines     | Discovered new exit (range 15)
 2145 | -10/Mines     | Discovered new exit (range 10)
 2158 | -10/Mines     | Identified exit to Materials
 2215 | -10/Mines     | Learned 8 Materials zone layouts
 2220 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2220 | -10/Mines     | Discovered new exit (range 5)
 2223 | -10/Mines     | Identified exit to Exiles
 2224 | -10/Mines     | Entered Exiles
 2224 | -10/Exiles    | Found Exiles lab abandoned
 2240 | -10/Exiles    | Discovered new exit (range 15)
 2254 | -10/Exiles    | Identified exit to Mines
 2582 | -10/Exiles    | Discovered exit to Mines (range 10)
 2592 | -10/Exiles    | Entered Mines
 2745 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2804 | -9/Mines      | Assembled infested the area
 2828 | -9/Mines      | Core integrity fell below 50%
 2837 | -9/Mines      | Core integrity fell below 20%
 2843 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  investigation squad.
02749_ OS-4ZO(g): "Well, take what you want I guess, I've had enough of
  this place!"
02751_ Dropped Wheel.
02752_ Discarded Wheel.
02752_ Dropped Heat Sink.
02753_ Acquired Arm. Huge Wheel.
02756_ Acquired Heat Sink.
02758_ Acquired Imp. Salvage Targeting Computer.
02783_ System corrupted: Matter fused (-6).
02804_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02824_ C-30 ARC bursts open, deploying its payload.
02824_ D-53 Grenadier unfolds itself.
02826_ Adv. Beam Cannon destroyed. <x2>
02836_ U-05 Engineer lays Concrete. <x4>
02840_ Ion Engine destroyed.
02840_ Matter Pump disabled.
02841_ U-05 Engineer lays Concrete.
02842_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|        #???????????    ###???????????????????????? |
| ########???????????       #??????????????????????? |
| ###????????????????        ??????????????????????? |
|   ##?????????????# ?       ??????????????????????? |
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|    #???????????##  """"   ##?????????????????????? |
|    #??????????##  "%"""    ######????????????????? |
|    #??????????#    "            #????????????????? |
|   ##???????????                 ##???????????????? |
|   #???????????????????#          #???????????????? |
|  ##???????????????????##         #???????????????? |
|  #???????????????????##         ##???????????????? |
|  ##??????????????????#         ##????????????????? |
|   ##?????######??????#         #?????????????????? |
|    ####    $    ????##      ####?????????????????? |
|         #??????????##    dd  #???????????????????? |
|     #####??????????#         #???????????????????? |
|     ##?????????????#         #???????????????????? |
|      ##????????????#         #???????????????????? |
|       ######??????##         #???????????????????? |
|            #??????#         ##???????????????????? |
|            #?#######        #????????????????????? |
|     ###### #?#      u       #????????????????????? |
|     #????# #?#      ""     ###???????????????????? |
|     #????# ### ###  "        #???????????????????? |
|     #???##  ## #?#  ""   @   #???????????????????? |
|    ##???#      ####         ##???????????????????? |
|   ##????#       #?##   ## ###????????????????????? |
|   #?????#       #??# ######??????????????????????? |
|   #?????#      ##??# #???????????????????????????? |
| ###?????##   ###???# #???????????????????????????? |
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| ????????    #??????? #???????????????????????????? |
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| ??????       ????????#???????????????????????????? |
| ?????        ????????????????????????????????????? |
| ????#        ????????????????????????????????????? |
| ????#####    ????????????????????????????????????? |
| ????????##   ????????????????????????????????????? |
| ?????????##  ????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
  G-34 Mercenary | -10/Materials | Hacked
       S-10 Pest | -10/Materials | Hacked
      W-16 Scout | -10/Materials | Hacked
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeBiocellPod
  Manual?         0
Play Time         00:30:11
  Cumulative      39.5 hours
  Start           2024.06.04 @ 22:21:01
  End             2024.06.04 @ 23:35:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          30
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          92%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 73d437fa-8344-441f-8298-862e2b03e9e5