Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 13:42:03 Player: ldi (hl). (hl) Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (66) 330 Value Destroyed (2131) 2131 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (793) 793 TOTAL SCORE: 9154 Bonus ------- Follower Combat Kills 464 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -171 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 89/100 System Corruption 0% Temperature Cool (0) Movement Hovering (76) Location -5/Extension Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (5) --- Backup Propulsion III Backup Propulsion III > --- UTILITY (9) ------ Improved Salvage Targeting Computer Backup Plating III Backup Plating III > --- WEAPON (2) ------- Heavy Laser Heavy Laser > --- INVENTORY (5) ---- Light Angular Momentum Engine Backup Laser III Backup Laser III Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooled VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Makeshift Cloaking Device > --- WEAPON ----------- Powered Hammer Katana > --- INVENTORY -------- Light Deuterium Engine Improved Hover Unit Improved Cesium-ion Thruster Improved Focal Shield Improved Grenade Launcher [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Battle Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Slots Evolved 10 | . . 2 . 2 . . . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . . . 1 1 . . . . . . Utility 7 | . . 1 . 2 . . . 1 1 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 86 | 6 2 7 1 5 5 6 7 6 6 3 7 . 2 4 19 Power 10 | 1 . 2 . 1 2 . . 1 1 . 1 . . . 1 Engine 5 | 1 . 2 . . 2 . . . . . . . . . . Core 4 | . . . . 1 . . . 1 . . 1 . . . 1 Reactor 1 | . . . . . . . . . 1 . . . . . . Propulsion 26 | 2 . 3 1 . 2 3 4 1 2 1 2 . 1 1 3 Treads 5 | . . 2 1 . . . . . . . . . . . 2 Leg 5 | 2 . 1 . . 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 5 | . . . . . . 3 1 . . . . . . . 1 Flight 11 | . . . . . . . 3 1 2 1 2 . 1 1 . Utility 31 | 1 2 2 . 3 . 1 2 4 2 2 3 . 1 3 5 Device 16 | . 1 . . 2 . . 1 3 1 2 1 . . 1 4 Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 8 | . . . . . . 1 1 . 1 . 2 . 1 1 1 Hackware 2 | . . . . 1 . . . . . . . . . 1 . Protection 3 | . . 2 . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 . . . 1 1 2 1 . 1 . 1 . . . 10 Energy Gun 6 | 2 . . . 1 . . . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 7 | . . . . . . . . . . . . . . . 7 Ballistic Cannon 2 | . . . . . . 2 . . . . . . . . . Launcher 2 | . . . . . 1 . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 2 . 2 . . . . 1 1 Parts Lost 47 | . . . . 8 10 . 5 . 1 . 1 . 2 10 10 Power 7 | . . . . 1 3 . 1 . . . . . . 1 1 Propulsion 15 | . . . . 3 3 . 1 . . . . . 1 3 4 Utility 14 | . . . . 2 2 . 2 . 1 . 1 . 1 5 . Weapon 11 | . . . . 2 2 . 1 . . . . . . 1 5 Highest Loss Streak 9 | . . . . 8 9 . 2 . 1 . 1 . 2 5 5 To Critical Strikes 2 | . . . . 1 . . . . . . . . . 1 . Average Backups 4 | . 1 4 8 8 2 2 4 4 4 5 5 5 4 4 3 Power . | . 1 1 1 . . . . . . 1 1 1 1 1 1 Propulsion 1 | . . . 1 3 . . 3 2 2 3 3 3 2 1 . Utility . | . . 1 3 1 1 2 . . . . . . . . . Weapon 1 | . . 1 3 2 . . . 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 15 | . . 1 . 3 . . 2 6 . . . . . . 3 Power 3 | . . . . 1 . . . . . . . . . . 2 Propulsion 6 | . . . . . . . 2 4 . . . . . . . Utility 2 | . . 1 . . . . . 1 . . . . . . . Weapon 4 | . . . . 2 . . . 1 . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 95 84 100 97 53 21 66 73 89 85 93 100 93 73 61 Engine 3 | . 14 11 11 4 4 . 2 . . . . . . . . Core 2 | . . . . 4 . . . 5 6 6 6 6 6 4 2 Treads 3 | . . 3 22 26 . . . . . . . . . . 3 Leg 6 | . 28 19 10 . 16 . . . . . . . . . . Hover 2 | . . . . . . 12 17 . . . . . . . 4 Flight 10 | . . . . . . . 6 29 32 33 33 33 30 24 6 Device 10 | . 10 11 11 15 10 . . 9 17 12 17 20 15 9 9 Storage 4 | . 14 11 11 9 6 . 2 . . . . . . . . Processor 9 | . . . . . . 3 15 15 13 13 15 20 23 21 20 Hackware 1 | . . . . 3 9 1 . . . . . . . 1 . Protection 4 | . . 7 11 15 . . 5 5 6 6 6 6 3 . . Energy Gun 7 | . 28 21 22 17 6 . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . . . . . 8 Ballistic Cannon 1 | . . . . . . 3 13 . . . . . . . . Impact Weapon 1 | . . . . . . . . . 5 6 6 6 2 4 . Slashing Weapon 1 | . . . . . . . 2 7 6 6 5 6 6 4 . Peak Build Rating 61 | 6 7 10 10 18 14 20 28 36 52 50 58 58 60 61 61 Average Rating 26 | 4 6 7 10 13 9 9 22 29 45 45 52 58 55 51 41 On Entrance 26 | . 6 7 10 10 11 3 20 18 36 42 50 58 58 57 33 Avg Prop Armor Cover (%) 6 | . . 5 5 . 9 27 5 7 . . . . . 3 6 Naked Turns 79 | . . . . . . 46 . . . . . . . . 33 Heaviest Build 26 | 10 16 21 21 25 20 6 18 18 22 26 26 26 26 16 22 Greatest Support 60 | 20 20 40 60 60 30 18 27 20 25 26 27 27 27 26 23 Greatest Overweight (x) 3 | . . 1 . . 3 . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 10 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 10 10 10 8 5 6 5 5 5 5 5 5 5 5 Most Carried 10 | 1 3 8 10 10 4 3 10 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 8 8 2 2 4 4 4 5 4 5 4 4 3 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 1 3 8 10 5 2 2 5 5 5 5 5 5 4 4 3 Class Distribution -------------------- 47% | Mutant 16% | Scavenger-Mutant 12% | Scout 8% | Sprinter 7% | Derelict-Ninja 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Derelict-Ninja | -6/Lower Caves Derelict-Ninja | -6/Data Miner Derelict-Ninja | -5/Proximity Caves Scout | -5/Factory Mutant | -5/Extension Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Matter Collected 1627 | 177 79 101 10 47 67 83 226 152 92 8 67 . 150 123 245 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1913 | . 79 342 86 233 107 . 279 152 154 8 32 . 94 119 228 Parts 94 | . 4 19 3 7 4 . 11 8 9 . 5 . 10 4 10 Haulers Intercepted 4 | . 1 1 . . . . . 2 . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 3 . . 6 . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Combat Hostiles Destroyed 53 | . 2 6 2 6 7 . 10 1 . . 4 . 10 3 2 Melee 3 | . . . . 1 . . . 1 . . . . . 1 . Guns 22 | . 2 6 2 5 6 . . . . . . . . . 1 Cannons 10 | . . . . . . . 10 . . . . . . . . AOE 15 | . . . . . 1 . . . . . 4 . 10 . . Classes Destroyed 10 | . 2 3 . . . . 2 . 2 1 . . . . . Builder 3 | . . . . . . . . . 1 . . . . 1 1 Hauler 4 | . 1 1 . . . . . 2 . . . . . . . Recycler 1 | . . . . . . . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . Watcher 4 | . . . . . . . 1 . 1 . . . . 1 1 Swarmer 24 | . 2 . . . 3 . 2 . . . 4 . 10 3 . Grunt 19 | . . 3 2 6 4 . 3 1 . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . . Sentry 9 | . . 3 . . . . 4 . . . . . . . 2 Tinkerer 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . 2 3 2 2 2 . 4 2 2 . 4 . 5 4 2 Combat Bots Only 5 | . 2 2 2 2 2 . 4 1 . . 4 . 5 3 1 Max Kills in Single Turn 2 | . 1 1 1 1 1 . 2 1 1 1 2 . 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . . . . 2 . 2 . . Melee 1 | . . . . 1 . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Hostile Shots Fired 683 | . 12 43 15 55 79 16 80 71 53 . 16 . 24 103 116 Missed 298 | . 6 11 7 20 21 4 30 51 35 . 5 . 14 49 45 Hits 385 | . 6 32 8 35 58 12 50 20 18 . 11 . 10 54 71 Melee 4 | . . . . . . . 4 . . . . . . . . Projectile 381 | . 6 32 8 35 58 12 46 20 18 . 11 . 10 54 71 Critical Strikes 16 | . . . . 3 3 3 1 . . . . . . 1 5 Part Disruptions 1 | . . . . . . . . . 1 . . . . . . Damage Taken 6045 | . 49 429 104 633 897 180 757 218 167 . 177 . 143 966 1325 Core 1749 | . 10 70 . 6 312 71 146 27 25 . 55 . 26 498 503 Absorbed by Shields 431 | . . . . . 9 . . . . . 12 . . . 410 Regen/Repaired (Parts) 43 | . . 43 . . . . . . . . . . . . . Core Remaining (%) 77 | 100 96 . 82 . . . 2 96 . . . . 87 . . Volleys Fired 197 | . 8 25 11 34 41 . 45 . . . 3 . 8 . 22 Largest 2 | . 2 2 2 2 1 . 2 . . . 1 . 1 . 2 Hottest 105 | . 80 80 80 105 65 . 60 . . . 36 . 36 . 94 Shots Fired 333 | . 16 50 22 63 41 . 88 . . . 3 . 8 . 42 Gun 229 | . 16 50 22 63 36 . . . . . . . . . 42 Cannon 88 | . . . . . . . 88 . . . . . . . . Launcher 16 | . . . . . 5 . . . . . 3 . 8 . . Special . | . . . . . . . . . . . . . . . . Kinetic 128 | . . . . . . . 88 . . . . . . . 40 Thermal 189 | . 16 50 22 63 36 . . . . . . . . . 2 Explosive 16 | . . . . . 5 . . . . . 3 . 8 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 6 10 10 25 12 . 15 . . . 3 . 1 . 10 Robot Miss Streak 6 | . 1 2 1 3 6 . 3 . . . 1 . 5 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 283 | . 10 39 19 54 39 . 59 6 4 2 2 . 1 8 40 Core Hits 143 | . 4 16 5 23 38 . 20 3 1 . 5 . 11 1 16 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 1 1 Critical Strikes 9 | . . . . . . . 5 1 . . . . . 1 2 Destroy 1 | . . . . . . . . . . . . . . . 1 Blast 5 | . . . . . . . 5 . . . . . . . . Smash 2 | . . . . . . . . . . . . . . 1 1 Sever 1 | . . . . . . . . 1 . . . . . . . Melee Attacks 50 | . . . . . . . . 7 11 4 4 . . 18 6 Impact 19 | . . . . . . . . . 2 2 1 . . 8 6 Slashing 31 | . . . . . . . . 7 9 2 3 . . 10 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . 2 3 2 1 . . 1 2 Combat Hostiles 2 | . . . . . . . . . . . 1 . . . 1 Follow-up Attacks 4 | . . . . . . . . . . 1 . . . 3 . Damage Inflicted 6376 | . 109 425 203 623 667 9 1079 283 265 151 444 . 817 416 885 Guns 2377 | . 108 425 203 619 484 . . . . . . . . . 538 Cannons 1062 | . . . . . . . 1062 . . . . . . . . Explosions 1363 | . . . . . 174 . . . . . 372 . 817 . . Melee 1511 | . . . . . . . . 283 265 151 72 . . 416 324 Ramming 63 | . 1 . . 4 9 9 17 . . . . . . . 23 Kinetic 1562 | . . . . . . . 1062 . . . . . . . 500 Thermal 1877 | . 108 425 203 619 484 . . . . . . . . . 38 Explosive 1363 | . . . . . 174 . . . . . 372 . 817 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 640 | . . . . . . . . . . 90 . . . 226 324 Slashing 871 | . . . . . . . . 283 265 61 72 . . 190 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 1 1 2 . . . . . . Average Corruption 1 | . . . . . . 1 1 1 1 . . . . . . Corruption Purged 3 | . . . . . . . . 1 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . 3 . 1 . . . . . . Message Errors 1 | . . . . . . . 1 . . . . . . . . Matter Fused 1 | . . . . . . . 1 . . . . . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 447 | . . . . . 1 . . . 96 56 . . 54 159 81 Projectiles . | . . . . . . . . . . . . . . . . Explosions 55 | . . . . . 1 . . . . . . . 54 . . Melee 392 | . . . . . . . . . 96 56 . . . 159 81 Knockbacks 13 | . . . . . . 1 11 . . . . . . 1 . Impact 2 | . . . . . . 1 . . . . . . . 1 . Kinetic 9 | . . . . . . . 9 . . . . . . . . Secondary 2 | . . . . . . . 2 . . . . . . . . Self-Inflicted Damage 163 | . . . . . 95 4 8 . . . 27 . 29 . . Shots 5 | . . . . . 3 . . . . . 1 . 1 . . Rammed 13 | . . . . 2 . 2 3 . . . . . . . 6 Targets Rammed 20 | . 1 . . 3 5 2 3 . . . . . . . 6 Kicked 6 | . 1 . . . 5 . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . Highest Temperature 210 | . 72 126 210 27 152 23 6 6 25 2 4 4 4 . 6 Average Temperature 32 | . 28 45 112 8 63 23 2 5 9 1 1 2 2 . 6 Received Heat Transfer 1819 | . . 171 60 279 471 117 252 54 39 . . . . 36 340 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . 3 2 Combat Hostiles 3 | . . . . . . . . . . . . . . 2 1 Parts Fried 4 | . . . . . . . . . . . . . . 3 1 Impact Corruptions 9 | . . . . . . . . . . 2 . . . 4 3 Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . 1 2 1 3 . . . . . . . . . . . Heat Transferred 3684 | . 250 975 475 1320 590 . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Maximum Alert Level 2 | . . . . . 1 . 2 1 1 . . . . 1 1 Low Security (%) 73 | 100 100 100 100 100 67 100 42 46 37 . . . . 89 42 Level 1 26 | . . . . . 32 . 55 53 62 . . . . 10 57 Level 2 . | . . . . . . . 2 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 450 | . 65 95 58 55 266 161 450 331 352 . . . . 269 341 Initial 204 | . . 1 33 18 . 129 63 204 156 . . . . 113 131 Average 123 | . 15 22 31 19 146 136 203 218 240 . . . . 150 207 Influence Increases 3586 | . 72 218 65 165 356 82 587 407 276 . 90 . 250 376 642 Destroy 0b10 Robot/C 1420 | . 40 120 40 120 140 . 300 20 . . 80 . 200 60 300 Destroy 0b10 Robot/NC 85 | . 5 10 . . . . 5 10 15 . . . . 10 30 Destroy Leader 288 | . 12 42 10 30 10 . 102 4 2 . 10 . 20 12 34 Allied During Kill 195 | . . . . . . . 25 . . . . . . . 170 Successful Hack 110 | . . 16 . . . 7 5 43 . . . . . 16 23 Disable Machine 45 | . . . . . . . 30 . . . . . . . 15 Anti-Garrison Action 200 | . . . . . 50 . . 150 . . . . . . . Destroy Structure 43 | . . . . . 21 . . . 4 . . . . 8 10 Partial Spotted 75 | . . . . . . 15 . . 60 . . . . . . Lose Combat Pursuer 1125 | . 15 30 15 15 135 60 120 180 195 . . . 30 270 60 Influence Decreases 3375 | . 67 136 104 213 90 197 288 536 255 207 117 108 70 287 700 Entered New Map 1191 | . . 4 54 30 . 137 88 246 165 127 27 108 . 67 138 Time Decay 1399 | . 67 132 50 128 . 60 150 140 80 80 80 . 50 120 262 Lost Part 435 | . . . . 55 90 . 50 . 10 . 10 . 20 100 100 Lost Ally 200 | . . . . . . . . . . . . . . . 200 Purge Threat 150 | . . . . . . . . 150 . . . . . . . Squads Dispatched 36 | . . 1 . 4 . 1 5 8 3 . . . . 9 5 Investigation 18 | . . . . 1 . . 1 5 3 . . . . 5 3 Extermination 1 | . . . . . . . . . . . . . . 1 . Reinforcement 8 | . . 1 . 1 . 1 1 1 . . . . . 1 2 Assault 4 | . . . . . . . . 2 . . . . . 2 . Garrison 5 | . . . . 2 . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Distress Signals 12 | . . 2 . 1 . 1 1 1 . . . . . 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 198 | . 5 12 3 16 14 7 24 18 23 . 4 . 13 41 18 Peak Tracking Total 20 | . 5 4 3 6 4 5 7 9 9 . 4 . 5 20 6 Tactical Retreats 36 | . 1 1 1 1 6 2 4 3 5 . . . 1 7 4 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Traps Triggered 4 | . . . . . 2 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Machines Disabled 5 | . . . . . . . 2 1 . 1 . . . . 1 Max in Single Turn 1 | . . . . . . . 1 1 . 1 . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Machines Accessed 48 | . 2 4 . 2 2 3 6 9 3 . 3 4 . 6 4 Terminals 30 | . 2 1 . 1 2 3 5 4 3 . . . . 6 3 Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 4 | . . 1 . . . . 1 1 . . . . . . 1 Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers 3 | . . 2 . . . . . 1 . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . . . Total Hacks 155 | . 5 17 . 4 4 5 14 27 9 . 7 30 . 20 13 Successful 78 | . 1 14 . 1 1 1 6 9 . . 7 30 . 4 4 Failed 75 | . 4 2 . 3 3 4 8 17 9 . . . . 16 9 Catastrophic 21 | . 1 1 . 3 1 1 2 5 2 . . . . 2 3 Database Lockouts 2 | . . 1 . . . . . 1 . . . . . . . Manual 55 | . 2 2 . 3 . 3 3 8 6 1 . . . 16 11 Terminals 88 | . 5 4 . 3 4 5 13 13 9 . . . . 20 12 Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 7 | . . 3 . . . . 1 2 . . . . . . 1 Recycling Units 2 | . . . . . . . . 2 . . . . . . . Scanalyzers 15 | . . 10 . . . . . 5 . . . . . . . Garrison Access 5 | . . . . 1 . . . 4 . . . . . . . Terminal Hacks 51 | . 1 3 . . 1 1 4 2 . . 7 30 . 1 1 Record 16 | . . . . . . . . . . . 5 11 . . . Part Schematic 12 | . . . . . . . . . . . . 12 . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 3 . . 1 Open Door 3 | . . . . . . . 1 . . . 2 . . . . Branch Access Points 4 | . 1 1 . . . 1 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . Zone Layout 3 | . . 1 . . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . 1 . . . . . . . 1 Scan Component 1 | . . 1 . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Refit 2 | . . . . . . . 1 . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . Scanalyzer 12 | . . 9 . . . . . 3 . . . . . . . Insert Component 4 | . . 3 . . . . . 1 . . . . . . . Analyze 4 | . . 3 . . . . . 1 . . . . . . . Retrieve Study 4 | . . 3 . . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . . . 1 3 . . . . . 3 2 Terminals 9 | . . . . . . . 1 3 . . . . . 3 2 Track 1 | . . . . . . . 1 . . . . . . . . Botnet 8 | . . . . . . . . 3 . . . . . 3 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 4 . 1 2 3 5 9 3 . . . . 6 3 Full Trace Events 23 | . . 2 . 1 1 2 1 5 3 . . . . 5 3 Feedback Events 1 | . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 3 . . . . . 1 . . . 12 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . 3 . . . . . 1 . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . . . 1 . . . . . . . Part Schematics Acquired 4 | . . 3 . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 4 . . . . . 3 . Machine Destruction 7 | . . . . . . . . 4 . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . 9 Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Total Allies 22 | . . . . . . . 10 . . . . . . . 12 Largest Group 11 | . . . . . . . 10 . . . . . . . 11 Highest-Rated Group 427 | . . . . . . . 173 . . . . . . . 427 Highest-Rated Ally 159 | . . . . . . . 29 . . . . . . . 159 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 121 | . . . . . . . 36 . . . . . . . 85 Total Damage 3179 | . . . . . . . 436 . . . . . . . 2743 Kills 22 | . . . . . . . 5 . . . . . . . 17 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Active Infowar (turns) 3036 | . 197 566 118 208 . . 231 287 179 174 166 30 111 254 515 Optics 1947 | . . . . . . . 231 287 179 174 166 30 111 254 515 Sensors 1901 | . 197 566 118 208 . . . . 139 174 166 30 111 192 . Decoding 366 | . . . . . . . . . . . 70 30 111 155 . Cloaking 5 | . . . . . . . . . . . 2 . 3 . . Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . . 2 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . 4 . Emergency Access 4 | . . . . . . . . . . . . . . 4 . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Turns Passed 3936 | 61 255 566 118 327 416 126 300 287 179 174 166 30 111 254 566 Spaces Moved 5221 | 49 186 286 48 123 340 217 307 742 446 584 494 108 297 667 327 Core 420 | 10 . . . . 198 176 . . . . . . . . 36 Treads 377 | . . 33 48 123 . . . . . . . . . . 173 Legs 620 | 39 186 253 . . 142 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 218 | . . . . . . 41 151 . . . . . . . 26 Flight 3586 | . . . . . . . 156 742 446 584 494 108 297 667 92 Fastest Speed 27 | 50 120 105 160 160 50 46 34 31 28 28 28 28 27 27 34 Average Speed 52 | 105 120 129 160 160 73 49 40 32 28 28 28 28 29 30 106 Slowest Speed 240 | 120 120 240 160 160 200 50 50 37 31 28 28 28 31 34 180 Overloaded Moves 3 | . . . . . . . . . . . . . . 3 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . 6 8 2 . . . . 29 . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 38 22 16 13 54 28 57 21 21 73 66 76 59 25 50 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . . . . 1 1 . . Known Exits Taken 11 | . . 1 . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . Scrap Searched 8 | . . . 1 . . . . . . 3 2 . 2 . . Spaces Dug 20 | . . . . . . . . . 4 . 12 . . 4 . Terrain Destroyed 164 | . . . . . 37 . . . 4 . 41 . 78 4 . Melee 10 | . . . . . . . . . 4 . 2 . . 4 . Projectile . | . . . . . . . . . . . . . . . . AOE 154 | . . . . . 37 . . . . . 39 . 78 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Fac Fac Low Low Dat Pro Fac Ext Total 5940 | 55 200 430 67 189 461 231 386 771 482 589 512 107 311 659 490 Wait 204 | . 3 100 6 15 40 5 9 9 15 . . . 1 1 . Move 5131 | 48 185 285 47 123 338 216 294 724 441 583 493 107 296 624 327 Hop 29 | . . . . . . . 6 8 2 . . . . 13 . Pick Up 45 | 1 1 5 1 3 1 1 11 9 4 . 1 . . 1 6 Fast Attach 48 | 6 1 5 1 . 1 6 3 3 3 2 3 . 1 3 10 Attach 26 | . . . . 6 5 . 2 3 3 . . . 1 1 5 Detach 5 | . . 2 1 . 1 . . . 1 . . . . . . Swap 24 | . 1 3 . 1 . . 3 . 1 1 5 . 3 1 5 Drop 38 | . . 5 . 4 . 1 6 7 3 1 4 . 1 . 6 Fire 197 | . 8 25 11 34 41 . 45 . . . 3 . 8 . 22 Melee 42 | . . . . . . . . 7 9 2 3 . . 15 6 Ram 5 | . . . . . . 2 3 . . . . . . . . Kick 6 | . 1 . . . 5 . . . . . . . . . . Crush 9 | . . . . 3 . . . . . . . . . . 6 Escape Stasis 45 | . . . . . 29 . . 1 . . . . . . 15 Rewire 86 | . . . . . . . 4 . . . . . . . 82 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Ext) -5/Extension History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Mines 271 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 547 | -9/Materials | Repaired Sml. Laser+ 778 | -9/Materials | Identified exit to Mines 834 | -9/Materials | Central database locked down 883 | -9/Materials | Entered Mines 884 | -9/Mines | Learned location of Storage (-8) 909 | -9/Mines | Learned Materials non-interactive machine intel 911 | -9/Mines | Discovered new exit (range 16) 1001 | -9/Mines | Entered Materials 1001 | -8/Materials | Evolved 2 slots: Utility x2 1002 | -8/Materials | Loaded intel: 35 non-interactive machine locations 1162 | -8/Materials | Build established: Scavenger-Mutant 1222 | -8/Materials | Garrison activated, responded to threat 1328 | -8/Materials | Identified exit to Garrison 1328 | -8/Materials | Entered Garrison 1358 | -8/Garrison | Lost 8 parts (1p3n2u2w) 1398 | -8/Garrison | Triggered checkpoint 1478 | -8/Garrison | Triggered checkpoint 1644 | -8/Garrison | Lost 9 parts (2p3n2u2w) 1657 | -8/Garrison | Discovered new exit (range 12) 1663 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1678 | -8/Garrison | Triggered checkpoint 1723 | -8/Garrison | Core integrity fell below 50% 1737 | -8/Garrison | Discovered new exit (range 15) 1744 | -8/Garrison | Entered Materials 1821 | -8/Materials | Identified exit to Storage 1870 | -8/Materials | Entered Storage 1871 | -8/Storage | Build established: Mutant 1945 | -8/Storage | Garrison activated, responded to threat 1954 | -8/Storage | Core integrity fell below 20% 2116 | -8/Storage | Identified exit to Recycling 2120 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2161 | -8/Storage | Discovered new exit (range 18) 2167 | -8/Storage | Identified exit to Factory 2170 | -8/Storage | Entered Factory 2170 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2297 | -7/Factory | Central database locked down 2436 | -7/Factory | Discovered new exit (range 14) 2455 | -7/Factory | Identified exit to Factory 2457 | -7/Factory | Entered another Factory area 2457 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2632 | -6/Factory | Discovered new exit (range 18) 2636 | -6/Factory | Identified exit to Lower Caves 2636 | -6/Factory | Entered Lower Caves 2654 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2741 | -6/Lower Caves | Learned 4 Factory zone layouts 2751 | -6/Lower Caves | Learned Factory terminal intel 2804 | -6/Lower Caves | Build established: Scout 2808 | -6/Lower Caves | Discovered new exit (range 6) 2810 | -6/Lower Caves | Identified exit to Lower Caves 2810 | -6/Lower Caves | Entered another Lower Caves area 2814 | -6/Lower Caves | Discovered new exit (range 13) 2874 | -6/Lower Caves | Entered an active Warlord outpost 2899 | -6/Lower Caves | Found DCF Scrap (17 items) 2973 | -6/Lower Caves | Discovered new exit (range 9) 2975 | -6/Lower Caves | Identified exit to Data Miner 2976 | -6/Lower Caves | Entered Data Miner 2976 | -6/Data Miner | Discovered new exit (range 6) 2981 | -6/Data Miner | Met Data Miner 2989 | -6/Data Miner | Learned location of Section 7 (-2) 2989 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2992 | -6/Data Miner | Received God Mode back door access code from Data Miner 3006 | -6/Data Miner | Identified exit to Proximity Caves 3006 | -6/Data Miner | Entered Proximity Caves 3065 | -5/Proximity Caves | Spotted B-75 Beast 3069 | -5/Proximity Caves | Learned location of Armory (-3) 3110 | -5/Proximity Caves | Learned Factory trap positions 3114 | -5/Proximity Caves | Discovered new exit (range 16) 3117 | -5/Proximity Caves | Identified exit to Factory 3117 | -5/Proximity Caves | Entered Factory 3117 | -5/Factory | Evolved 2 slots: Utility x2 3118 | -5/Factory | Identified exit to Factory 3119 | -5/Factory | Loaded intel: 67 trap records 3120 | -5/Factory | Loaded intel: 28 terminal locations 3182 | -5/Factory | Build established: Derelict-Ninja 3220 | -5/Factory | Lost 3 parts (2n1u) 3356 | -5/Factory | Lost 5 parts (1p3u1w) 3368 | -5/Factory | Discovered new exit (range 12) 3371 | -5/Factory | Identified exit to Extension 3371 | -5/Factory | Entered Extension 3383 | -5/Extension | Rescued A7 3416 | -5/Extension | Core integrity fell below 50% 3450 | -5/Extension | Lost 3 parts (1n2w) 3659 | -5/Extension | Rescued a captive Derelict 3825 | -5/Extension | Lost 3 allies 3846 | -5/Extension | Spotted B-75 Beast 3856 | -5/Extension | Spotted B-75 Beast 3886 | -5/Extension | Released all parts (10) 3888 | -5/Extension | Core integrity fell below 20% 3916 | -5/Extension | Lost 5 parts (1p2n2w) 3921 | -5/Extension | Rescued a captive Derelict 3937 | -5/Extension | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03909_ Field strength at 40. 03910_ Field strength at 34. 03911_ Field strength at 28. 03912_ Field strength at 22. 03913_ Field strength at 16. 03914_ Field strength at 10. 03915_ Field strength at 4. 03916_ Stasis field depleted. 03919_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power III x1 Backup Propulsion III x2 Backup Plating III x2 Backup Laser III x2 Door Terminal flashes as you approach. 03921_ ZT-DJ4(g): "I find the accommodations here somewhat lacking." 03936_ Acquired Imp. Salvage Targeting Computer. 03937_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????########?????????????########???????????????? | | ###### #?????????????# ????????????????? | | + #?????????????# #????????????????? | | ###### [ #?????????????# #????????????????? | | ?????# [*#?????????????# #????????????????? | | ?????# #?????????????# #???? g??????????? | | ?????# % #?????????????# #??[g ??????????? | | ########+####????????###### # [ [???????????? | | ! %=%*% % #????????# h ??????????????? | | ######## #????????# o^ #????????????????? | | ???????# #????????# ##????????????????? | | ???????# #????????# !@ T#????????????????? | | ???????# #????????# ! ####??????????????? | | ????#### #???????## """#??????????????? | | ?#### ## #???????#" """#??????????????? | | ?# [ ## #???????#T ""T""g R"#??????????????? | | ?# [ ## #???????#" """"" p"""#??????????????? | | ?# ## #???????## ####??????????????? | | ?# # # #????????# #?????????????????? | | ?# [/ # #????????# ####### #?????????????????? | | ?#"" [# # #????????# #????#T #?????????????????? | | ?#"T !##### #????????# #????## #?????????????????? | | ?#"" #???# #????????# #?????# #?????????????????? | | ?# !#???# #????????# #?????###?????????????????? | | ?######???# #????????# #?????????????????????????? | | ??????????# #????????# #?????????????????????????? | | ????????###%#????????# #?????????????????????????? | | ????##??# #%#?######?# #?????????????????????????? | | ????# ####!%### ## ### ###???????????????????????? | | ?????# #""%%" "" "#???????????????????????? | | ??????# =!=!%!! " #???????????????????????? | | ??????# %%%%=%%[ #???????????????????????? | | ??????###%!%/=! % #???????????????????????? | | ??######!!%=%=* ##??????????????????????? | | %%!=**% % % ???????????????? | | [=[ ! ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 300 Resistance: KI 25 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 50 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Flight Unit | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Sml. Laser | 38% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Katana | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Challenges ------------ None Game ------ Seed NanofilamentsSwarmWheel Manual? 0 Play Time 00:57:16 Cumulative 662.7 hours Start 2026.07.07 @ 12:28:47 End 2026.07.07 @ 13:42:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 435 Rogue 435 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0/0 Lore% 72 Gallery% 69 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4156da2d-af62-4190-a737-80b2e0afdb1b