Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 13:32:53 Player: Noxul Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (719) 719 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 2786 Bonus ------- Follower Combat Kills 42 Cogmind --------- Core Integrity 380/550 Matter 260/300 Energy 280/280 System Corruption 0% Temperature Cool (12) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Cooled Ion Engine Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg EM Pulse Cannon Light Assault Rifle Light Assault Rifle Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg EM Pulse Cannon Light Assault Rifle Light Assault Rifle Hammer [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 39 | 6 2 4 16 11 Power 4 | 1 . . 2 1 Engine 4 | 1 . . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . . 5 3 Treads . | . . . . . Leg 10 | 2 . . 5 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 1 1 2 Device 2 | . . . 1 1 Storage 2 | 1 1 . . . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 18 | 2 . 3 8 5 Energy Gun 3 | 1 . . 1 1 Energy Cannon 2 | . . 1 1 . Ballistic Gun 10 | 1 . 2 3 4 Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 11 | . . 3 4 4 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility . | . . . . . Weapon 8 | . . 2 3 3 Highest Loss Streak 3 | . . 2 2 3 Average Slot Usage (%) 93 | . 86 90 97 95 Engine 11 | . 14 11 11 9 Leg 24 | . 28 22 21 27 Device 6 | . . . 10 14 Storage 11 | . 14 11 11 9 Processor 9 | . 1 14 11 9 Energy Gun 9 | . 14 7 7 7 Energy Cannon 4 | . . 9 3 3 Ballistic Gun 15 | . 14 14 17 15 Naked Turns . | . . . . . Heaviest Build 32 | 12 24 32 32 32 Greatest Support 30 | 20 20 20 23 30 Greatest Overweight (x) 2 | . 1 2 2 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 12 | 6 12 10 10 10 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 4 8 8 10 10 Average Carried 7 | 2 5 6 9 8 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 4 8 8 8 10 Class Distribution -------------------- 46% | Scavenger-Gunner 28% | Mutant 19% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 781 | 230 56 129 236 130 Remotely . | . . . . . Salvage Created 977 | . 110 204 386 277 Parts 81 | . 14 11 35 21 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 32 | . 3 7 16 6 Melee 1 | . . . 1 . Guns 19 | . 3 5 6 5 Cannons 8 | . . 2 5 1 AOE 4 | . . . 4 . Classes Destroyed 8 | . 3 1 1 3 Hauler 2 | . 1 1 . . Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 21 | . 3 6 10 2 Grunt 8 | . . 1 5 2 Duelist 2 | . . . 1 1 Sentry 1 | . . . . 1 Best Kill Streak 5 | . 3 3 5 3 Combat Bots Only 5 | . 3 3 5 2 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . . 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2147 | . 136 294 891 826 Core 395 | . 7 30 188 170 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 97 . 45 . Volleys Fired 102 | . 19 23 32 28 Largest 3 | . 2 3 3 3 Hottest 144 | . 70 133 128 144 Shots Fired 242 | . 38 56 66 82 Gun 193 | . 38 38 47 70 Cannon 46 | . . 18 16 12 Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 128 | . 19 28 37 44 Thermal 65 | . 19 10 10 26 Explosive 3 | . . . 3 . Electromagnetic 46 | . . 18 16 12 Robot Hit Streak 18 | . 9 7 18 14 Robot Miss Streak 3 | . 3 3 2 3 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 2 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 158 | . 21 28 52 57 Core Hits 58 | . 6 10 24 18 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 5 | . . . 5 . Impact 5 | . . . 5 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2481 | . 218 424 1053 786 Guns 1545 | . 218 224 486 617 Cannons 607 | . . 200 238 169 Explosions 285 | . . . 285 . Melee 44 | . . . 44 . Ramming . | . . . . . Kinetic 772 | . 79 128 338 227 Thermal 900 | . 139 96 275 390 Explosive 158 | . . . 158 . Electromagnetic 607 | . . 200 238 169 Impact 44 | . . . 44 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 13 | . . 3 10 . Projectiles 11 | . . 3 8 . Explosions 2 | . . . 2 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 84 | . . . 84 . Shots 4 | . . . 4 . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 269 | . 130 269 93 207 Average Temperature 66 | . 60 105 20 63 Received Heat Transfer 555 | . . 30 147 378 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 1 1 Heat Transferred 1852 | . 407 259 483 703 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 258 | . 120 135 242 258 Initial 66 | . . 50 12 66 Average 93 | . 91 55 96 139 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 90 | 100 100 100 96 63 Level 1 9 | . . . 3 36 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 . 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 4 | . . 2 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 5 19 19 23 Peak Tracking Total 8 | . 3 6 7 8 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 3 | . 1 1 . 1 Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 5 6 . 2 Successful 8 | . 3 4 . 1 Failed 5 | . 2 2 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 8 | . 3 5 . . Terminals 11 | . 5 6 . . Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 2 2 . . Record 1 | . . 1 . . Robot Analysis 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 2 . . Terminals 3 | . 1 2 . . Track 2 | . 1 1 . . Botnet 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 2 Highest-Rated Group 46 | . . . 46 46 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 20 | . . . . 20 Total Damage 338 | . . . . 338 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2001 | 57 392 472 584 496 Spaces Moved 964 | 39 219 225 258 223 Core 9 | 9 . . . . Treads . | . . . . . Legs 955 | 30 219 225 258 223 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 150 120 Average Speed 144 | 103 148 150 150 133 Slowest Speed 180 | 120 150 180 180 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 37 28 50 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 30 | . . . 30 . Melee . | . . . . . Projectile . | . . . . . AOE 30 | . . . 30 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1369 | 55 251 313 387 363 Wait 207 | 2 5 51 60 89 Move 960 | 38 218 224 257 223 Hop . | . . . . . Pick Up 39 | 9 5 7 10 8 Fast Attach 4 | 1 1 . 2 . Attach 20 | 5 1 4 6 4 Detach . | . . . . . Swap 15 | . . . 8 7 Drop 16 | . 1 4 7 4 Fire 102 | . 19 23 32 28 Melee 5 | . . . 5 . Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 4) 449 | -10/Materials | Identified exit to Materials 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 791 | -9/Materials | Discovered new exit (range 6) 920 | -9/Materials | Identified exit to Mines 922 | -9/Materials | Entered Mines 1266 | -9/Mines | Build established: Scavenger-Gunner 1420 | -9/Mines | Discovered new exit (range 8) 1437 | -9/Mines | Core integrity fell below 50% 1506 | -9/Mines | Entered Materials 1506 | -8/Materials | Accompanied by 2 allies 1506 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1514 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2002 | -8/Materials | Self-destructed Last Messages --------------- 01839_ Acquired Hvy. Assault Rifle. 01840_ K-01 Serf collects debris. 01858_ Dropped Aluminum Leg. 01859_ Acquired Prototype Engine. 01860_ Identified Cld. Ion Engine. 01863_ Acquired Cld. Ion Engine. 01898_ K-01 Serf cleans the Neutrino Reactor. 01906_ K-01 Serf collects debris. 01907_ K-01 Serf cleans the Neutrino Reactor. 01967_ Triggered Alarm Trap. 01967_ An alarm sounds. 01967_ ALERT: Alarm triggered, dispatching investigation squad. 01981_ U-05 Engineer lays Concrete. 01984_ Melee Analysis Suite melted. 01984_ L-31 Rogue destroyed. 01984_ Switching to secondary target: G-47 Trooper. 01987_ U-05 Engineer lays Concrete. 01997_ Lgt. Assault Rifle destroyed. 02001_ Adv. Beam Rifle destroyed. 02001_ Aluminum Leg destroyed. 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