Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.24 @ 15:28:59 Player: TheSkyeDoctor Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (110) 550 Value Destroyed (4217) 4217 Prototype IDs (31) 620 Alien Tech Used (2) 400 Bonus (1929) 1929 TOTAL SCORE: 14716 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 808 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/1150 Matter 294/300 Energy 98/100 System Corruption 2% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Advanced Terrain Scanner 0b10 Decoder Chip [Scout] Hacking Drone Bay (1/1) Dimensional Node Initializer Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Targeting Computer Phasing AFG > --- WEAPON ----------- Beamcaster Heavy Battle Rifle KE Penetrator Bore Cannon > --- INVENTORY -------- Improved Cooling System High-capacity Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Experimental Targeting Computer Remote Force Field Hacking Drone Bay Dimensional Node Initializer Transdimensional Reconstructor Mass Driver Datajack [Rating: 94] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Precision Shock Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . 1 . . . . . Utility 6 | . . . . 2 . . . . . 1 . . . . 1 . . . . 2 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 110 | 8 1 2 2 8 1 2 3 . 4 18 8 3 3 2 10 . 5 6 10 14 Power 13 | 2 . . . . . . 1 . . 4 . . . 1 1 . 1 . . 3 Engine 5 | 2 . . . . . . 1 . . 2 . . . . . . . . . . Core 6 | . . . . . . . . . . 1 . . . 1 1 . 1 . . 2 Reactor 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 30 | 2 . . . 2 . 2 . . 3 4 2 3 1 . 5 . . . 1 5 Treads 9 | 1 . . . . . 2 . . 3 1 . 1 . . . . . . 1 . Leg 10 | . . . . . . . . . . . 2 2 1 . 5 . . . . . Wheel 6 | 1 . . . 2 . . . . . 3 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . . 5 Utility 30 | 2 1 . . 3 1 . . . . 7 1 . . 1 2 . 1 5 4 2 Device 14 | 1 . . . 1 . . . . . 2 1 . . . 2 . 1 4 1 1 Storage 3 | 1 1 . . . . . . . . . . . . . . . . . 1 . Processor 8 | . . . . . 1 . . . . 3 . . . 1 . . . . 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 5 | . . . . 2 . . . . . 2 . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 37 | 2 . 2 2 3 . . 2 . 1 3 5 . 2 . 2 . 3 1 5 4 Energy Gun 7 | 1 . 1 2 1 . . . . . . . . . . . . 1 . 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 12 | 1 . 1 . . . . 2 . . 1 1 . . . 2 . . 1 1 2 Ballistic Cannon 11 | . . . . 2 . . . . . 2 2 . 2 . . . 2 . 1 . Launcher 1 | . . . . . . . . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . 1 . . . . . . . 1 1 Unidentified Prototypes 12 | . . . . 1 . . . . . 3 . . . . 1 . . 5 1 1 Parts Lost 69 | . . . 3 . . 2 3 . 7 6 9 . . 1 3 . 4 . 22 9 Power 8 | . . . 1 . . . 1 . . 2 . . . . 1 . 1 . 1 1 Propulsion 25 | . . . . . . 1 . . 4 4 4 . . . 2 . . . 6 4 Utility 15 | . . . . . . 1 . . 2 . 2 . . 1 . . 1 . 6 2 Weapon 21 | . . . 2 . . . 2 . 1 . 3 . . . . . 2 . 9 2 Highest Loss Streak 8 | . . . 3 . . 1 3 . 3 3 5 . . 1 2 . 3 . 8 6 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . 2 . Average Backups 12 | 1 7 9 10 13 14 14 14 13 12 14 10 9 14 14 15 15 14 13 11 5 Power . | . 1 1 1 . . . . . . 1 . 1 . . . . . . . . Propulsion . | 1 3 5 5 5 3 2 1 1 . . . . . . . . . . . . Utility 6 | . 1 2 3 2 2 3 5 5 5 4 5 5 6 7 8 10 9 9 8 4 Weapon 4 | . . . . 5 7 7 7 6 6 7 3 2 6 5 4 4 3 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . . . . . . . . . . 4 . . 4 3 . 1 1 . . 4 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . Utility 6 | . . . . . . . . . . 1 . . . 1 . 1 . . . 3 Weapon 9 | . . . . . . . . . . 3 . . 3 2 . . 1 . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 100 96 96 96 92 95 98 100 86 89 75 75 97 100 92 94 90 94 72 37 Engine 6 | . 14 11 8 7 7 7 6 7 7 3 13 13 13 7 4 . . . . . Core 1 | . . . . . . . . . . 3 . . . 4 5 5 2 5 1 . Treads 6 | . 14 11 11 4 . 6 15 15 21 16 . 1 4 . . . . . . . Leg 11 | . . . . . . . . . . . 5 7 21 26 23 29 29 29 20 . Wheel 3 | . 14 11 11 13 23 19 15 15 2 2 3 . . . . . . . . . Device 8 | . 14 11 11 17 15 13 7 7 5 12 7 6 10 7 10 11 10 8 3 2 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 8 . Processor 11 | . . . . . 1 7 7 7 5 9 13 13 13 18 17 17 17 17 17 17 Protection 1 | . . . . 9 5 1 7 7 5 2 1 . . . . . . 2 1 . Energy Gun 2 | . 14 20 22 19 7 7 5 . . . . . . . . . . 5 2 . Ballistic Gun 9 | . 14 19 20 9 7 7 7 15 15 12 7 6 6 6 5 11 11 13 9 3 Ballistic Cannon 8 | . . . . 6 15 15 15 15 13 6 8 13 13 13 10 5 4 3 1 . Impact Weapon 3 | . . . . . . . . . . 6 4 6 5 5 5 5 4 . . . Peak Build Rating 94 | 7 8 12 12 28 30 33 37 37 40 63 56 63 70 70 90 86 89 94 91 87 Average Rating 56 | 5 7 11 11 19 29 30 33 37 34 55 51 53 67 68 77 86 85 88 70 52 On Entrance 43 | . 7 8 12 9 28 30 33 37 37 32 55 52 63 69 69 86 86 87 91 26 Avg Prop Armor Cover (%) 9 | 14 12 9 9 7 . 11 10 10 10 15 . 5 6 . . . . . 14 . Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 80 | 15 30 36 36 53 53 52 66 66 66 80 80 73 78 74 71 56 59 59 49 30 Greatest Support 100 | 10 10 10 10 20 30 30 20 20 88 68 42 45 65 65 100 100 100 100 100 32 Greatest Overweight (x) 22 | 1 2 3 3 3 1 2 3 3 3 4 22 4 1 1 2 . . . 2 1 Average Overweight (x) 1 | . 1 2 2 2 1 1 2 3 1 1 2 3 1 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 6 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 4 9 10 12 15 15 15 15 13 15 15 14 9 15 15 15 15 15 15 15 5 Average Carried 12 | 1 7 9 10 13 14 14 14 13 12 14 10 9 14 14 14 14 14 13 11 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 9 10 12 15 15 15 13 13 15 13 9 9 15 15 15 15 12 15 5 5 Class Distribution -------------------- 30% | Skirmisher 28% | Gunner 14% | Derelict-Skirmisher 8% | Mutant 7% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Skirmisher | -6/Zion Derelict-Skirmisher | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Zhirov Mutant | -4/Proximity Caves Sprinter | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 4459 | 307 43 104 267 48 . 197 88 . 398 615 205 287 169 307 145 140 332 217 402 188 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4982 | 149 43 143 234 46 . 116 130 . 251 1475 321 119 . 280 214 101 319 285 602 154 Parts 178 | 9 3 10 15 2 . 4 5 . 8 40 10 6 . 6 5 5 21 4 13 12 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . . 4 4 . 8 . 10 8 1 20 . 8 17 . 11 . Prevented 11 | . . . . . . 1 1 . . . 3 . . 6 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 80 | . . 2 6 1 . 3 3 . 9 9 11 4 . 6 3 3 6 . 9 5 Guns 33 | . . 2 6 . . 2 1 . 2 4 4 . . . 1 2 4 . 2 3 Cannons 37 | . . . . 1 . 1 2 . 7 5 . 4 . 6 2 1 1 . 7 . AOE 9 | . . . . . . . . . . . 7 . . . . . . . . 2 Classes Destroyed 16 | 2 1 3 4 . . . 1 . 1 . 1 . . . 1 . 2 . . . Worker 4 | . . . 1 . . . . . . . . . . . 3 . . . . . Builder 5 | . . . 1 . . . . . . 3 . . . . . . . . . 1 Tunneler 5 | 3 . . . . . . . . . 2 . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . . . . Recycler 9 | 1 . . . . . . . . . 8 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . Operator 2 | . . 1 . . . . . . . 1 . . . . . . . . . . Watcher 2 | . . 1 . . . . . . . 1 . . . . . . . . . . Swarmer 23 | . . . 1 . . 2 . . . 3 2 2 . 2 . 3 . . 4 4 Grunt 31 | . . . 5 . . . 2 . 7 3 4 2 . 1 1 1 . . 4 1 Brawler 4 | . . . . . . . 1 . . . 1 . . 2 . . . . . . Duelist 3 | . . . . . . . . . . . 2 . . 1 . . . . . . Sentry 10 | . . 2 . 1 . 1 . . 1 2 1 . . . 2 . . . . . Hunter 5 | . . . . . . . . . . . . . . . . . 5 . . . Programmer 4 | . . . . . . . . . 1 1 1 . . . . . . . 1 . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 9 | 4 1 4 3 1 . 3 3 . 4 9 8 2 . 2 2 3 3 . 4 4 Combat Bots Only 8 | . . 1 3 1 . 3 3 . 4 4 8 2 . 2 2 3 3 . 4 3 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 1 . 1 1 2 1 . 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 893 | . . 18 45 2 . 16 15 . 112 97 68 18 . 24 22 15 75 . 199 167 Missed 296 | . . 8 11 2 . 6 4 . 28 37 16 5 . 8 8 9 17 . 60 77 Hits 597 | . . 10 34 . . 10 11 . 84 60 52 13 . 16 14 6 58 . 139 90 Melee 14 | . . . . . . . . . . . 4 . . . . . . . 1 9 Projectile 583 | . . 10 34 . . 10 11 . 84 60 48 13 . 16 14 6 58 . 138 81 AOE 3 | . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 19 | . . . . . . . . . 1 . 3 . . . . . 1 . 5 9 Damage Taken 10633 | . . 147 383 . . 174 174 . 1353 896 1126 110 . 312 306 89 926 . 2649 1988 Core 2425 | . . 15 32 . . 33 43 . 98 69 231 24 . 18 . . 104 . 605 1153 Absorbed by Shields 482 | . . . . . . . . . . . 222 113 . 139 . . . . 8 . Redirected to Shielding 153 | . . . . . . . . . . . . . . . . . . . 153 . Core Remaining (%) 77 | 100 100 . 88 100 . . . . 75 . . . . 59 . . . . 22 . Volleys Fired 250 | 9 4 9 20 2 1 3 5 . 22 26 21 8 . 16 13 6 17 6 47 15 Largest 4 | 2 2 4 4 4 4 4 4 . 4 3 3 3 . 3 3 3 3 4 4 2 Hottest 233 | 70 70 149 149 155 155 155 155 . 136 102 112 112 . 112 117 110 113 189 233 140 Shots Fired 707 | 18 8 30 74 8 4 12 15 . 84 78 46 24 1 48 39 18 50 24 106 20 Gun 459 | 18 8 30 74 4 2 6 5 . 44 52 29 8 . 16 13 12 34 21 67 16 Cannon 242 | . . . . 4 2 6 10 . 40 26 11 16 1 32 26 6 16 3 39 4 Launcher 6 | . . . . . . . . . . . 6 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 581 | 9 4 12 37 6 3 9 11 . 84 78 40 24 1 48 39 18 50 18 74 16 Thermal 110 | 9 4 18 37 . . . . . . . . . . . . . . 6 32 4 Explosive 6 | . . . . . . . . . . . 6 . . . . . . . . . Electromagnetic 10 | . . . . 2 1 3 4 . . . . . . . . . . . . . Robot Hit Streak 18 | 6 4 3 8 1 . 4 4 . 6 8 12 4 . 6 6 3 12 7 18 15 Robot Miss Streak 13 | 1 3 4 6 2 . 3 2 . 13 4 4 7 . 10 2 4 4 1 3 4 Penetration Max 1 | . . . . . . . . . . 1 . . . . 1 . . . 1 1 Secondary Targets 4 | . . 1 2 . . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 . . . . . . . . . Shots Hit Robots 472 | 11 4 12 39 2 . 4 9 . 65 68 44 17 . 41 29 8 29 14 69 7 Core Hits 297 | 5 2 7 14 1 . 3 6 . 56 53 42 11 . 29 10 4 14 10 23 7 Critical Kills 4 | . . . . . . 1 . . . 2 . . . . . . . . . 1 Critical Parts Destroyed 14 | . . . . . . . . . . 3 1 . . . 3 . 3 1 3 . Critical Strikes 42 | . 1 2 2 . . 1 2 . 4 5 2 3 . . 8 1 3 1 6 1 Burn 7 | . 1 2 2 . . . . . . . . . . . . . . . 2 . Destroy 15 | . . . . . . 1 . . . 3 1 . . . 3 . 2 1 3 1 Blast 17 | . . . . . . . 2 . 4 . 1 3 . . 5 1 . . 1 . Smash 3 | . . . . . . . . . . 2 . . . . . . 1 . . . Melee Attacks 45 | . . . . . . . . . . 13 9 . 1 8 8 . 4 . 1 1 Impact 28 | . . . . . . . . . . 13 1 . 1 1 8 . 4 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . . . . . . . . 8 8 . . 8 4 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12493 | 139 49 175 538 59 . 78 222 . 1361 2380 1459 453 . 973 1172 224 522 372 1906 411 Guns 5795 | 139 49 175 538 . . 49 51 . 681 930 452 129 . 289 241 161 377 332 973 229 Cannons 4143 | . . . . 59 . 29 171 . 680 542 123 324 . 578 495 63 106 40 933 . Explosions 1208 | . . . . . . . . . . 172 822 . . . 32 . . . . 182 Melee 1347 | . . . . . . . . . . 736 62 . . 106 404 . 39 . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 8811 | 88 24 26 287 59 . 43 184 . 1361 1472 575 453 . 867 736 224 483 289 1411 229 Thermal 1236 | 51 25 149 251 . . . . . . . . . . . . . . 83 495 182 Explosive 994 | . . . . . . . . . . 172 822 . . . . . . . . . Electromagnetic 105 | . . . . . . 35 38 . . . . . . . 32 . . . . . Impact 1347 | . . . . . . . . . . 736 62 . . 106 404 . 39 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . 2 2 2 . . . 1 1 2 2 Average Corruption 1 | . . . . . . . . . . . 1 2 2 . . . 1 1 2 2 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . . . . 6 11 5 . . . 4 . . . Message Errors 3 | . . . . . . . . . . . 3 . . . . . . . . . Matter Fused 6 | . . . . . . . . . . . . 4 . . . . 2 . . . Heat Flow Errors 2 | . . . . . . . . . . . 1 1 . . . . . . . . Energy Discharges 3 | . . . . . . . . . . . . 1 2 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 7 | . . . . . . . . . . . 1 4 2 . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Misfires 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1031 | . . . . . . . 7 . . 580 45 8 . 83 192 . 39 . 21 56 Projectiles 63 | . . . . . . . 7 . . 25 . 8 . 2 . . . . 21 . Explosions 215 | . . . . . . . . . . 131 28 . . . . . . . . 56 Melee 753 | . . . . . . . . . . 424 17 . . 81 192 . 39 . . . Knockbacks 32 | . . . . . . . 1 . 6 5 3 7 . 3 2 1 2 . 2 . Impact 3 | . . . . . . . . . . 1 1 . . . 1 . . . . . Kinetic 27 | . . . . . . . 1 . 6 4 2 5 . 3 1 1 2 . 2 . Secondary 2 | . . . . . . . . . . . . 2 . . . . . . . . Self-Inflicted Damage 358 | . . . . . . . . . . 114 171 . . . . . . . . 73 Shots 8 | . . . . . . . . . . 1 6 . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 617 | 36 56 317 516 84 39 24 66 . 486 367 617 249 . 168 285 48 60 66 102 . Average Temperature 114 | 15 35 123 147 43 19 16 30 . 167 131 218 96 . 69 141 21 23 23 27 . Received Heat Transfer 2143 | . . 54 183 . . 12 99 . 459 180 255 36 . 24 90 . . . 396 355 Effects 18 | . . . 3 . . . . . 3 . 12 . . . . . . . . . Shutdowns 2 | . . . . . . . . . 2 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . Interference 4 | . . . . . . . . . . . 4 . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . . . . . . Short Circuit 2 | . . . . . . . . . 1 . 1 . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . 3 . . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . 2 . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Fried 12 | . . . . . . . . . . 10 1 . . . 1 . . . . . Impact Corruptions 19 | . . . . . . . . . . 8 1 . . 4 5 . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 2 1 . . . . . . . . . . . . . . . . 1 Heat Transferred 2915 | 148 148 555 815 . . . . . . . . . . . . . . 120 929 200 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 3 | . . . . . . . . . . 3 . . . . 1 . . . . 3 Low Security (%) 64 | 100 100 100 100 100 100 . . . . 35 . . . . 98 . . . . 50 Level 1 15 | . . . . . . . . . . 26 . . . . 1 . . . . 30 Level 2 10 | . . . . . . . . . . 19 . . . . . . . . . 10 Level 3 9 | . . . . . . . . . . 18 . . . . . . . . . 8 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 900 | 5 7 52 82 32 30 . . . . 900 . . . . 200 . . . . 834 Initial 900 | . 3 . 12 . . . . . . 900 . . . . 2 . . . . 25 Average 228 | 1 . 18 38 4 6 . . . . 400 . . . . 85 . . . . 235 Influence Increases 4943 | 20 12 86 170 32 30 75 70 . 225 1269 276 208 . 426 404 73 130 5 235 1197 Destroy 0b10 Robot/C 2120 | . . 40 120 20 . 60 60 . 180 180 240 160 . 300 100 60 100 . 180 320 Destroy 0b10 Robot/NC 175 | 20 5 10 10 . . . . . . 75 . . . . 20 . . 5 10 20 Destroy Leader 366 | . 2 22 10 10 . . 10 . 30 52 20 20 . 20 30 10 30 . 30 70 Allied During Kill 182 | . . . . . . . . . . . 1 28 . 91 8 3 . . . 51 Successful Hack 19 | . 5 14 . . . . . . . . . . . . . . . . . . Disable Machine 165 | . . . . . 30 . . . . 30 . . . . 30 . . . . 75 Anti-Garrison Action 350 | . . . . . . . . . . . . . . . 200 . . . . 150 Destroy Structure 186 | . . . . 2 . . . . . 32 . . . . 16 . . . . 136 Advance Influence 900 | . . . . . . . . . . 900 . . . . . . . . . . Lose Combat Pursuer 480 | . . . 30 . . 15 . . 15 . 15 . . 15 . . . . 15 375 Influence Decreases 4120 | 15 17 54 202 30 12 95 70 . 225 952 503 224 74 422 317 164 130 5 194 415 Entered New Map 296 | . 2 . 20 . 2 8 . . . . 119 18 74 . 2 35 . . . 16 Time Decay 2843 | 15 15 54 160 30 10 67 50 . 196 592 294 206 . 332 265 129 100 5 114 209 Search Patrol Dispatched 300 | . . . . . . . . . . 300 . . . . . . . . . . Lost Part 481 | . . . 22 . . 20 20 . 29 60 90 . . 10 30 . 30 . 80 90 Lost Ally 200 | . . . . . . . . . . . . . . 80 20 . . . . 100 Squads Dispatched 26 | . 1 1 . . . . . . . 10 . . . 1 3 . . . . 10 Investigation 5 | . . . . . . . . . . 2 . . . . 1 . . . . 2 Extermination 3 | . . . . . . . . . . 2 . . . . . . . . . 1 Reinforcement 12 | . 1 1 . . . . . . . 4 . . . . 2 . . . . 4 Assault 3 | . . . . . . . . . . . . . . 1 . . . . . 2 Garrison 3 | . . . . . . . . . . 2 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . 3 . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 2 . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 6 | . . 1 . . . . . . 2 . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 178 | . . 8 8 1 . 4 3 . 17 12 14 8 . 18 5 4 6 . 22 48 Peak Tracking Total 16 | . 1 4 3 1 . 3 2 . 4 3 9 4 . 7 2 4 2 . 7 16 Tactical Retreats 19 | . . . 1 . . 1 . . 1 3 2 . . 1 . . . . 1 9 ECM-based Alert Blocks 4 | . . . . . . . . . . 3 1 . . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 14 | . . . . . 2 . . . . 2 . . . . 2 . 2 . . 6 Max in Single Turn 2 | . . . . . 2 . . . . 1 . . . . 1 . 1 . . 2 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 22 | . 1 2 . . 2 1 1 3 . 3 . . . . 1 1 . 4 1 2 Terminals 8 | . 1 2 . . 1 . 1 . . 1 . . . . . 1 . . 1 . Fabricators 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 Total Hacks 65 | . 2 2 . . 2 1 1 27 . 6 . . . . 1 1 . 17 1 4 Successful 53 | . 1 2 . . . 1 1 27 . 1 . . . . 1 1 . 17 1 . Failed 12 | . 1 . . . 2 . . . . 5 . . . . . . . . . 4 Catastrophic 5 | . . . . . 1 . . . . 3 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 28 | . 2 2 . . 1 . . . . 1 . . . . 7 . . . . 15 Terminals 9 | . 2 2 . . 1 . 1 . . 1 . . . . . 1 . . 1 . Fabricators 4 | . . . . . 1 . . . . 3 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 2 . . . . 1 . . . . 2 Terminal Hacks 48 | . . . . . . 1 1 27 . . . . . . . 1 . 17 1 . Record 13 | . . . . . . . 1 6 . . . . . . . 1 . 5 . . Part Schematic 15 | . . . . . . . . 11 . . . . . . . . . 4 . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . 4 . . Open Door 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 2 . . . . . . . . . . . . 1 . . . . . Terminals 3 | . 1 2 . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 2 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . 2 . . 2 . . . . 3 . . . . . . . . . 2 Full Trace Events 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . 7 . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . 11 . . . . 14 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 2 . . 2 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 15 | . . . . . . . . . . . 2 . 4 2 . . . . . 7 Largest Group 5 | . . . . . . . . . . . 2 2 5 5 2 1 . . . 5 Highest-Rated Group 480 | . . . . . . . . . . . 58 58 182 182 68 29 . . . 480 Highest-Rated Ally 103 | . . . . . . . . . . . 29 29 39 49 39 29 . . . 103 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 177 | . . . . . . . . . . . 7 35 . 63 14 1 . . . 57 Total Damage 4961 | . . . . . . . . . . . 59 450 . 1169 202 . . . . 3081 Kills 33 | . . . . . . . . . . . 1 4 . 10 2 . . . . 16 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 9036 | 26 227 144 347 191 99 357 . . . 1869 232 . 1252 773 643 449 703 262 1018 444 Sensors 5835 | . . . . . . . . . . 1669 . . 1252 773 643 449 458 262 329 . Seismic 1391 | 26 227 144 347 191 99 357 . . . . . . . . . . . . . . Decoding 4124 | . . . . . . . . . . . . . . 605 643 449 703 262 1018 444 ECM 2100 | . . . . . . . . . . 1868 232 . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 13 | . . . 1 . . 1 1 . 1 . 2 1 2 2 . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 14 | . . . . . . . . . . . . . . . 5 . . . . 9 Traps 10 | . . . . . . . . . . . . . . . 4 . . . . 6 Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 Exits 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Zionite Intel Received 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 12760 | 97 227 144 347 191 99 470 401 100 753 1875 649 1074 2031 773 643 449 703 262 1018 454 Spaces Moved 7158 | 64 214 90 224 143 94 424 336 81 369 826 200 285 1045 354 324 329 361 171 385 839 Core 201 | 4 . . . . . . . . . . 1 . . . . . . . 35 161 Treads 836 | . . . . . . . . . 265 519 . 22 . . . . . . 30 . Legs 3287 | . . . . . . . . . . . 120 263 1045 354 324 329 361 171 320 . Wheels 2156 | 60 214 90 224 143 94 424 336 81 104 307 79 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 678 | . . . . . . . . . . . . . . . . . . . . 678 Fastest Speed 32 | 50 95 110 110 95 95 95 110 125 125 108 108 190 190 195 120 120 120 120 50 32 Average Speed 151 | 86 97 123 121 112 95 100 112 125 181 208 272 365 191 195 175 120 120 120 129 35 Slowest Speed 1150 | 95 110 125 125 125 95 110 125 125 240 240 1150 400 195 195 260 120 120 120 260 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . . 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 40 | 4 37 13 55 12 3 58 49 68 57 25 37 50 89 50 9 54 48 60 43 25 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 8 | . . . . . . . . 1 . . . . 2 1 . . . 3 1 . Known Exits Taken 14 | . . . . . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . . . . . . . . . . . Scrap Searched 25 | . . . 1 . . 2 1 . 3 . 2 2 3 4 . 2 2 . 3 . Spaces Dug 10 | . . . . . . . . . . 5 . . . . 4 . . . . 1 Terrain Destroyed 191 | . . . . 3 . 2 8 . 12 40 14 6 . 6 8 3 19 1 21 48 Melee 9 | . . . . . . . . . . 5 . . . . 4 . . . . . Projectile 101 | . . . . 3 . 2 8 . 12 5 6 6 . 6 4 3 19 1 20 6 AOE 80 | . . . . . . . . . . 30 8 . . . . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 8470 | 83 224 101 248 167 102 458 346 80 399 912 262 296 1074 398 363 370 591 213 821 962 Wait 783 | . . . 1 . . 26 1 . 1 6 21 . 6 11 . 34 200 14 369 93 Move 7126 | 63 213 89 223 142 93 423 335 80 368 825 199 284 1044 353 323 328 360 170 384 827 Hop 6 | . . . . . . . . . . . . . . . . . . . . 6 Pick Up 60 | 3 5 1 2 8 3 3 . . 3 7 1 . 11 3 2 1 2 4 1 . Fast Attach 65 | 7 . 2 2 4 1 . 1 . 3 10 2 4 3 . 4 . 1 3 4 14 Attach 42 | . . . . 5 1 3 2 . 1 6 5 . 1 1 1 . 3 4 9 . Detach 9 | . . . . . . . . . 1 2 1 . . . . . . 5 . . Swap 28 | 1 1 . . 2 . . . . . 6 2 . 1 3 5 . 1 4 2 . Drop 53 | . 1 . . 4 3 . . . . 11 1 . 7 3 7 1 3 2 4 6 Fire 250 | 9 4 9 20 2 1 3 5 . 22 26 21 8 . 16 13 6 17 6 47 15 Melee 45 | . . . . . . . . . . 13 9 . 1 8 8 . 4 . 1 1 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . 2 . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Ext) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Weapon x2 447 | -9/Materials | Discovered new exit (range 12) 469 | -9/Materials | Entered Mines 624 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 634 | -9/Mines | Build established: Gunner 785 | -9/Mines | Lost 3 parts (1p2w) 813 | -9/Mines | Discovered new exit (range 3) 816 | -9/Mines | Entered Materials 816 | -8/Materials | Evolved 2 slots: Utility x2 817 | -8/Materials | Identified exit to Storage 976 | -8/Materials | Discovered new exit (range 8) 1007 | -8/Materials | Entered Factory 1007 | -7/Factory | Evolved 2 slots: Propulsion x2 1050 | -7/Factory | Discovered new exit (range 14) 1105 | -7/Factory | Identified exit to Lower Caves 1106 | -7/Factory | Entered Lower Caves 1224 | -7/Lower Caves | Learned 4 Factory zone layouts 1350 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1439 | -7/Lower Caves | Encountered a Warlord checkpoint 1463 | -7/Lower Caves | Spotted B-75 Beast 1521 | -7/Lower Caves | Discovered new exit (range 16) 1565 | -7/Lower Caves | Identified exit to Lower Caves 1576 | -7/Lower Caves | Entered another Lower Caves area 1734 | -7/Lower Caves | Learned Factory stockpile data 1782 | -7/Lower Caves | Build established: Tank 1923 | -7/Lower Caves | Lost 3 parts (1p2w) 1923 | -7/Lower Caves | Discovered new exit (range 12) 1937 | -7/Lower Caves | Identified exit to Data Miner 1977 | -7/Lower Caves | Entered Data Miner 1977 | -7/Data Miner | Discovered new exit (range 6) 2001 | -7/Data Miner | Met Data Miner 2025 | -7/Data Miner | Learned location of Section 7 (-2) 2025 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2046 | -7/Data Miner | Received God Mode back door access code from Data Miner 2076 | -7/Data Miner | Identified exit to Proximity Caves 2077 | -7/Data Miner | Entered Proximity Caves 2079 | -6/Proximity Caves | Spotter reported a threat 2081 | -6/Proximity Caves | Spotter reported a threat 2095 | -6/Proximity Caves | Spotted B-75 Beast 2189 | -6/Proximity Caves | Build established: Scavenger-Tank 2230 | -6/Proximity Caves | Spotter reported a threat 2283 | -6/Proximity Caves | Spotter reported a threat 2339 | -6/Proximity Caves | Spotter reported a threat 2342 | -6/Proximity Caves | Learned Factory stockpile data 2583 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2586 | -6/Proximity Caves | Spotter reported a threat 2662 | -6/Proximity Caves | Lost 3 parts (1n2u) 2688 | -6/Proximity Caves | Spotter reported a threat 2713 | -6/Proximity Caves | Spotter reported a threat 2741 | -6/Proximity Caves | Spotter reported a threat 2766 | -6/Proximity Caves | Spotter reported a threat 2788 | -6/Proximity Caves | Discovered new exit (range 14) 2830 | -6/Proximity Caves | Entered Factory 2830 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3130 | -6/Factory | Build established: Tank 3180 | -6/Factory | Search patrols dispatched 3441 | -6/Factory | Found Prototype Processor 3441 | -6/Factory | Identified Exp. Targeting Computer 3453 | -6/Factory | Found Exp. Targeting Computer 3473 | -6/Factory | Found Exp. Targeting Computer 3504 | -6/Factory | Build established: Skirmisher 3530 | -6/Factory | Search patrols dispatched 3835 | -6/Factory | Incoming investigation squad redirected 3880 | -6/Factory | Search patrols dispatched 4176 | -6/Factory | Discovered new exit (range 9) 4197 | -6/Factory | Identified exit to Factory 4521 | -6/Factory | Garrison activated, responded to threat 4540 | -6/Factory | Lost 3 parts (1p2n) 4701 | -6/Factory | Discovered new exit (range 4) 4704 | -6/Factory | Identified exit to Lower Caves 4705 | -6/Factory | Entered Lower Caves 4723 | -6/Lower Caves | Learned Factory emergency access door positions 4792 | -6/Lower Caves | Build established: Gunner 4860 | -6/Lower Caves | Lost 5 parts (3n1u1w) 4945 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4992 | -6/Lower Caves | Lost 4 parts (1n1u2w) 4993 | -6/Lower Caves | Destroyed 8 combat bots 5298 | -6/Lower Caves | Learned Factory garrison access intel 5326 | -6/Lower Caves | Discovered new exit (range 6) 5350 | -6/Lower Caves | Identified exit to Lower Caves 5354 | -6/Lower Caves | Entered another Lower Caves area 5354 | -6/Lower Caves | Accompanied by 2 allies 5367 | -6/Lower Caves | Encountered a Warlord checkpoint 6390 | -6/Lower Caves | Discovered new exit (range 14) 6412 | -6/Lower Caves | Identified exit to Zion 6428 | -6/Lower Caves | Entered Zion 6428 | -6/Zion | Accompanied by 1 ally 6584 | -6/Zion | Learned Factory terminal intel 6596 | -6/Zion | Discovered new exit (range 12) 6763 | -6/Zion | System corruption cleaned by Quarantine Array 7001 | -6/Zion | Identified exit to Deep Caves 7212 | -6/Zion | Found Prototype Device 7285 | -6/Zion | Given A8's code to call for help 7304 | -6/Zion | Learned Factory emergency access door positions 7454 | -6/Zion | Received a hallucinogenic algorithm 7506 | -6/Zion | Build established: Skirmisher 7558 | -6/Zion | Given the Hacking Drone Bay 7559 | -6/Zion | Found Prototype Device 7746 | -6/Zion | Learned location of Quarantine (-3) 7885 | -6/Zion | Met Imprinter 7920 | -6/Zion | Imprinted 7922 | -6/Zion | Declared Zion's savior 8451 | -6/Zion | Identified exit to Proximity Caves 8459 | -6/Zion | Entered Proximity Caves 8459 | -5/Proximity Caves | Accompanied by 5 allies 8471 | -5/Proximity Caves | Learned location of 1 exit from Factory 8503 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8539 | -5/Proximity Caves | Crushed by falling debris 8548 | -5/Proximity Caves | Lost 3 allies 8739 | -5/Proximity Caves | Learned location of Warlord (-4) 8919 | -5/Proximity Caves | Build established: Derelict-Skirmisher 9213 | -5/Proximity Caves | Discovered exit to Factory (range 9) 9232 | -5/Proximity Caves | Entered Factory 9232 | -5/Factory | Accompanied by 2 allies 9232 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9233 | -5/Factory | Identified exit to Factory 9236 | -5/Factory | Loaded intel: 26 terminal locations 9237 | -5/Factory | Loaded intel: 4 garrison access locations 9314 | -5/Factory | Identified exit to Upper Caves 9568 | -5/Factory | Retrieved Zion intel report: Branch Access 9875 | -5/Factory | Entered Upper Caves 9875 | -5/Upper Caves | Accompanied by 1 ally 9876 | -5/Upper Caves | Encountered a Warlord checkpoint 9926 | -5/Upper Caves | Build established: Skirmisher 10307 | -5/Upper Caves | Discovered new exit (range 13) 10323 | -5/Upper Caves | Identified exit to Upper Caves 10324 | -5/Upper Caves | Entered another Upper Caves area 10396 | -5/Upper Caves | Found DCF Scrap (12 items) 10467 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10550 | -5/Upper Caves | Found Alien Artifact 10691 | -5/Upper Caves | Build established: Derelict-Skirmisher 10979 | -5/Upper Caves | Lost 3 parts (1u2w) 11018 | -5/Upper Caves | Discovered new exit (range 8) 11025 | -5/Upper Caves | Identified exit to Zhirov 11027 | -5/Upper Caves | Entered Zhirov 11029 | -5/Zhirov | Discovered new exit (range 3) 11052 | -5/Zhirov | Met Zhirov 11075 | -5/Zhirov | Learned location of Testing (-2) 11075 | -5/Zhirov | Learned location of Command (-1) 11086 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11109 | -5/Zhirov | Found Alien Artifact 11125 | -5/Zhirov | Found Alien Artifact 11125 | -5/Zhirov | Identified Integrated Dissipator 11125 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11127 | -5/Zhirov | Identified Hacking Drone Bay 11129 | -5/Zhirov | Identified Phasing AFG 11288 | -5/Zhirov | Identified exit to Proximity Caves 11289 | -5/Zhirov | Entered Proximity Caves 11456 | -4/Proximity Caves | Build established: Skirmisher 11572 | -4/Proximity Caves | Learned Research terminal intel 11618 | -4/Proximity Caves | Identified Transdimensional Reconstructor 11618 | -4/Proximity Caves | Warped through subspace 11649 | -4/Proximity Caves | Lost 8 parts (1p1n2u4w) 11889 | -4/Proximity Caves | Build established: Mutant 12085 | -4/Proximity Caves | Lost 6 parts (3n1u2w) 12203 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 12274 | -4/Proximity Caves | Core integrity fell below 50% 12304 | -4/Proximity Caves | Discovered exit to Factory (range 5) 12307 | -4/Proximity Caves | Entered Factory 12307 | -4/Factory | Evolved 2 slots: Utility x2 12325 | -4/Factory | Lost 7 parts (2n3u2w) 12370 | -4/Factory | Enhanced Grunt warped into view, answering call for help 12373 | -4/Factory | Enhanced Grunt warped into view, answering call for help 12422 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 12423 | -4/Factory | Zion Light squad teleported in 12463 | -4/Factory | Identified exit to Research 12490 | -4/Factory | Identified exit to Extension 12517 | -4/Factory | Discovered exit to Research (range 15) 12533 | -4/Factory | Lost 3 allies 12625 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 12626 | -4/Factory | Zion Heavy squad teleported in 12649 | -4/Factory | Garrison activated, responded to threat 12745 | -4/Factory | Core integrity fell below 50% 12758 | -4/Factory | Core integrity fell below 20% 12761 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12738_ Dropped Lgt. Nuclear Core. 12739_ K-01 Serf collects debris. 12739_ Dropped Matter Neutralizer. 12740_ C-45 Heavy ARC bursts open, deploying its payload. 12740_ G-73 Enforcer unfolds itself. 12740_ G-67 Veteran unfolds itself. 12740_ I-47 Archangel unfolds itself. 12741_ Critical hit (Burn: +37). 12742_ K-01 Serf collects debris. 12743_ Nuclear Pulse Array destroyed. 12744_ Adv. Cryofiber Web destroyed. 12745_ Dropped Mic. Fission Core. 12745_ Adv. Targeting Computer destroyed. 12751_ 0b10 Decoder Chip [Scout] severed. 12752_ Adv. Signal Interpreter severed. 12754_ K-01 Serf cleans the Fusion Modulator. 12757_ Exp. Targeting Computer severed. 12760_ K-01 Serf cleans the Fusion Modulator. 12760_ C-35 Carver destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????+???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ? ??????????????????? | | ????????????????????????# """ ??????????????????? | | ????????????????????????# """R??????????????????? | | ????????????????????????# """k""?? ????????????? | | ????????????????????????# kkk #???????????? | | ????????????????????????# """ """ #???????????? | | ????????????????????????# """A""" #???????????? | | ????????????????????????+ """g"""h ###?????????? | | ?????????????????????? ?# g ??????????? | | #########???????????? ?#@ """ """ ####????????? | | ] #??????????? ??# """h""" "#????????? | | [ #################c """ """ """#????????? | | ! # % c k G#????????? | | # """#????????? | | # "#????????? | | = / /%] ############# | | # g g # | | # ################## # | | # #? ?????????# # """""" | | # #? ""??????????#^ # """""" | | * # # """""?????????# # """""" | | = # # """"" #??????+ # """""" ! | | """"""""# / #??????# " " """""" | | # # #??????# "%" # """""" | | ## # #??????# " # """""" | | ######### #? #??????##### # """""" | | #?#########??????????# # """""" | | #????????????????????# # | | #????????????????????# ############# | | ###########??????????# #???????????? | | # #??????????? #???????????? | | #####+### # #??????????? #???????????? | | # *# #??????????? #???????????? | | # # ##?????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 34 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 225 Propulsion Shielding 90 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 24 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Lance | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Point Defense System | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive KE Penetrator | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Fission Core | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free H-77 Assassin | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive D-53 Grenadier | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GammaEnhancedJack Manual? 0 Play Time 01:07:22 Cumulative 171.8 hours Start 2026.08.24 @ 14:23:07 End 2026.08.24 @ 15:28:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 341 Rogue 341 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5304f56-c254-40b4-b886-8c2db1d9e3d3