Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 22:30:05 Player: Soul Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (831) 831 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 2260 Bonus ------- Follower Combat Kills 74 Cogmind --------- Core Integrity 305/400 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Sensor Array Core Shielding > --- WEAPON (2) ------- Heavy EM Pulse Gun Assault Rifle > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Small Laser Shotgun Datajack Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Core Shielding > --- WEAPON ----------- EM Pulse Gun Beam Rifle > --- INVENTORY -------- Ion Engine Small Laser Assault Rifle Assault Rifle Heavy Assault Rifle Datajack Hammer [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Core Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 29 | 5 7 12 5 Power 4 | 1 1 2 . Engine 2 | 1 1 . . Core 2 | . . 2 . Reactor . | . . . . Propulsion 10 | 2 1 4 3 Treads . | . . . . Leg 10 | 2 1 4 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | . 4 . 1 Device 3 | . 2 . 1 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | 2 1 6 1 Energy Gun 4 | 1 . 2 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 1 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes . | . . . . Parts Lost 7 | . 1 2 4 Power 2 | . 1 1 . Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 4 | . 1 1 4 To Critical Strikes . | . . . . Average Backups 6 | 2 5 7 6 Power . | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 4 | 1 3 5 3 Tool/Special . | . . . . Unused Backups 8 | . . 2 6 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 4 | . . 1 3 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 88 98 98 Engine 7 | . 12 9 . Core 4 | . . 4 11 Leg 29 | . 28 27 32 Device 6 | . 9 . 10 Storage 10 | . 7 14 11 Protection 10 | . 5 14 11 Energy Gun 9 | . 14 5 9 Ballistic Gun 15 | . 10 21 12 Peak Build Rating 12 | 5 9 11 12 Average Rating 8 | 3 6 8 11 On Entrance 5 | . 4 7 10 Naked Turns . | . . . . Heaviest Build 17 | 6 14 17 17 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 1 | 1 . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 5 8 8 8 Average Capacity 7 | 5 6 8 8 Most Carried 8 | 4 8 8 8 Average Carried 6 | 2 5 7 6 Final Capacity 8 | 5 8 8 8 Final Carried 8 | 4 6 8 8 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 959 | 207 173 352 227 Remotely . | . . . . Salvage Created 1137 | . 405 263 469 Parts 88 | . 30 20 38 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 33 | . 10 12 11 Guns 33 | . 10 12 11 Classes Destroyed 7 | . 4 . 3 Worker 1 | . . . 1 Builder 3 | . 2 . 1 Hauler 1 | . 1 . . Watcher 1 | . . . 1 Swarmer 16 | . 3 10 3 Grunt 14 | . 7 2 5 Sentry 3 | . . . 3 Best Kill Streak 7 | . 4 4 7 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 188 | . 53 74 61 Missed 53 | . 20 23 10 Hits 135 | . 33 51 51 Projectile 135 | . 33 51 51 Critical Strikes 3 | . . 1 2 Damage Taken 1459 | . 353 476 630 Core 247 | . 75 77 95 Absorbed by Shields . | . . . . Redirected to Shielding 34 | . . 15 19 Core Remaining (%) 69 | 100 . 39 . Volleys Fired 100 | . 41 33 26 Largest 2 | . 2 2 2 Hottest 96 | . 60 60 96 Shots Fired 193 | . 79 62 52 Gun 193 | . 79 62 52 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 148 | . 39 60 49 Thermal 44 | . 40 2 2 Explosive . | . . . . Electromagnetic 1 | . . . 1 Robot Hit Streak 18 | . 18 8 15 Robot Miss Streak 4 | . 3 4 2 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 119 | . 45 37 37 Core Hits 53 | . 22 13 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 4 | . . 4 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1545 | . 560 480 505 Guns 1540 | . 555 480 505 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 5 | . 5 . . Kinetic 1232 | . 269 468 495 Thermal 298 | . 286 12 . Explosive . | . . . . Electromagnetic 10 | . . . 10 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . 2 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 82 | . 82 16 42 Average Temperature 23 | . 30 5 12 Received Heat Transfer 462 | . 135 60 267 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 675 | . 650 25 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 170 | . 105 170 125 Initial 44 | . . 8 44 Average 58 | . 45 72 63 Influence Increases 1032 | . 280 442 310 Destroy 0b10 Robot/C 740 | . 200 320 220 Destroy 0b10 Robot/NC 30 | . 15 . 15 Destroy Leader 164 | . 42 60 62 Allied During Kill 17 | . . 17 . Successful Hack 34 | . 23 . 11 Destroy Structure 2 | . . . 2 Lose Combat Pursuer 45 | . . 45 . Influence Decreases 955 | . 257 349 349 Entered New Map 87 | . . 15 72 Time Decay 768 | . 247 274 247 Lost Part 40 | . 10 20 10 Lost Ally 60 | . . 40 20 Squads Dispatched 6 | . 3 . 3 Investigation 4 | . 3 . 1 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 19 19 15 Peak Tracking Total 7 | . 7 4 5 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 4 | . 3 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 10 | . 5 . 5 Terminals 8 | . 5 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 26 | . 13 . 13 Successful 17 | . 9 . 8 Failed 9 | . 4 . 5 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 3 | . . . 3 Terminals 22 | . 13 . 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 13 | . 9 . 4 Record 6 | . 4 . 2 Robot Analysis 1 | . . . 1 Prototype ID Bank 2 | . 2 . . Branch Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . . . 1 Dispatch Records 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Process 2 | . . . 2 Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 . 4 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . 2 . Non-combat 1 | . . 1 . Combat 1 | . . 1 . Robot Hacks Applied 4 | . . 4 . parse_system 3 | . . 3 . no_distress 1 | . . 1 . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 1 Highest-Rated Group 40 | . . 40 16 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 28 | . . 25 3 Total Damage 222 | . . 209 13 Kills 4 | . . 4 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 950 | . 342 . 608 Sensors 608 | . . . 608 Terrain 342 | . 342 . . Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2140 | 73 703 727 637 Spaces Moved 1206 | 48 431 437 290 Core 5 | 5 . . . Treads . | . . . . Legs 1201 | 43 431 437 290 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 115 120 122 120 Slowest Speed 190 | 120 120 190 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 3 58 59 35 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1700 | 66 539 569 526 Wait 301 | 5 45 59 192 Move 1203 | 47 430 436 290 Hop . | . . . . Pick Up 36 | 8 10 11 7 Fast Attach 2 | . . 2 . Attach 26 | 5 7 7 7 Detach 2 | 1 . 1 . Swap 9 | . . 6 3 Drop 15 | . 4 10 1 Fire 100 | . 41 33 26 Melee 4 | . . 4 . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 6) 530 | -10/Materials | Discovered new exit (range 3) 560 | -10/Materials | Identified exit to Mines 777 | -10/Materials | Entered Mines 779 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 985 | -10/Mines | Core integrity fell below 50% 1007 | -10/Mines | Found DCF Scrap (13 items) 1248 | -10/Mines | Learned location of Recycling (-7) 1254 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1427 | -10/Mines | Learned location of Storage (-7) 1470 | -10/Mines | Discovered new exit (range 4) 1504 | -10/Mines | Entered Materials 1504 | -9/Materials | Accompanied by 1 ally 1504 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1780 | -9/Materials | Build established: Scavenger-Mutant 1898 | -9/Materials | Discovered new exit (range 12) 1901 | -9/Materials | Lost 4 parts (1n3w) 2141 | -9/Materials | Self-destructed Last Messages --------------- 02034_ K-01 Serf collects debris. 02038_ K-01 Serf cleans the Fusion Modulator. 02040_ Acquired 12 matter. 02040_ K-01 Serf cleans the Fusion Modulator. 02052_ Acquired Shotgun. 02061_ Acquired Hvy. EM Pulse Gun. 02062_ Dropped Hvy. Assault Rifle. 02069_ Acquired Aluminum Leg. 02077_ Connecting with Terminal... >>Analysis(Assembler) Downloading analysis... Assembler Tier: 4 An emerging threat in Complex 0b10, serving no purpose but to collect matter and construct new Assembled specifically to wreak havoc in low-security areas. The appearance of Assemblers represents an apparent offensive turn by whatever built the first Demented and Furnace models. 02141_ Connecting with Terminal... 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