Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 12:26:17 Player: Darsidian Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (157) 785 Value Destroyed (3836) 3836 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (271) 271 TOTAL SCORE: 10192 Bonus ------- High Alert Combat Kills 6 Met Imprinter 300 Friendly Fire -35 Cogmind --------- Core Integrity 0/1000 Matter 185/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Weight Redist. System Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Hover Unit Huge Storage Unit Improved Transmission Jammer System Shield Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg Improved Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Thermal Shield Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Enhanced Gauss Cannon Long-range Missile Launcher > --- INVENTORY -------- Cooled Cesium-ion Thruster Huge Storage Unit Point Defense System System Restoration Module Power Sword [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Thruster Utility Huge Storage Unit Device Tactical Coordination Suite Storage Huge Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware System Shield Protection Improved Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . . 1 . . . Utility 7 | . . 2 1 2 . . . . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 272 | 8 11 23 41 22 7 7 11 15 89 7 . 31 Power 40 | 2 1 2 5 5 1 1 1 2 11 1 . 8 Engine 29 | 2 1 2 5 5 1 1 1 2 3 1 . 5 Core 11 | . . . . . . . . . 8 . . 3 Reactor . | . . . . . . . . . . . . . Propulsion 61 | 2 2 4 11 1 2 1 . 2 24 . . 12 Treads 2 | . . . 2 . . . . . . . . . Leg 3 | . . . . . . . . . 2 . . 1 Wheel 44 | 2 2 4 9 1 2 1 . 2 18 . . 3 Hover 7 | . . . . . . . . . 1 . . 6 Flight 5 | . . . . . . . . . 3 . . 2 Utility 67 | 2 3 6 9 6 3 1 7 1 23 1 . 5 Device 38 | 1 1 4 5 3 1 . 2 1 16 . . 4 Storage 9 | 1 2 . . 2 1 1 . . 1 . . 1 Processor 12 | . . 2 1 . . . 3 . 6 . . . Hackware 4 | . . . 1 . . . 2 . . 1 . . Protection 4 | . . . 2 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 104 | 2 5 11 16 10 1 4 3 10 31 5 . 6 Energy Gun 26 | 1 3 7 8 3 . 1 . 1 1 1 . . Energy Cannon 16 | . 1 . . . . . . 2 11 2 . . Ballistic Gun 19 | 1 . 1 1 2 . 2 3 4 5 . . . Ballistic Cannon 3 | . . . . . . . . . . 1 . 2 Launcher 13 | . . 2 2 1 1 1 . 1 2 1 . 2 Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon 12 | . . . 1 3 . . . 2 6 . . . Slashing Weapon 10 | . . 1 2 . . . . . 5 . . 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 4 | . . . 2 1 . . . . 1 . . . Unidentified Prototypes 11 | . . 4 2 1 . . 1 1 2 . . . Parts Lost 84 | . 2 4 14 . 5 10 . 7 20 . . 22 Power 14 | . . . 1 . 1 . . 2 3 . . 7 Propulsion 32 | . 2 3 6 . 2 2 . 2 6 . . 9 Utility 22 | . . . 3 . 2 6 . . 7 . . 4 Weapon 16 | . . 1 4 . . 2 . 3 4 . . 2 Highest Loss Streak 9 | . 2 2 5 . 2 5 . 3 9 . . 7 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Slot Usage (%) 82 | . 99 98 91 93 88 57 67 76 78 86 86 77 Engine 6 | . 14 11 8 7 7 7 7 6 2 . . 1 Core 1 | . . . . . . . . . 6 6 6 4 Leg 1 | . . . . . . . . . . 13 13 7 Wheel 10 | . 27 21 22 17 14 11 7 2 11 . . 1 Hover 1 | . . . . . . . . . . 6 6 7 Device 15 | . 14 11 16 24 24 7 5 12 18 20 20 16 Storage 8 | . 14 11 9 13 10 14 13 7 5 . . 3 Processor 15 | . . 21 10 7 7 . 12 23 16 20 20 17 Hackware 2 | . . . . . . . 5 7 . 5 6 5 Protection 1 | . . . 5 7 6 . . . . . . . Energy Gun 4 | . 11 20 10 5 7 11 1 . . 1 . . Energy Cannon 2 | . 1 . . . . . . 5 4 3 . . Ballistic Gun 4 | . 14 . . 3 4 1 13 7 3 . . . Slashing Weapon 1 | . . . 2 . . . . . 1 6 6 4 Peak Build Rating 76 | 9 10 21 27 37 37 35 55 53 65 66 66 76 Average Rating 40 | 6 8 18 20 33 35 26 41 47 50 65 66 59 On Entrance 34 | . 9 8 21 26 37 35 24 51 46 63 66 66 Naked Turns 17 | . . . . . . . . . 17 . . . Heaviest Build 118 | 14 90 95 100 108 110 100 104 108 118 21 19 41 Greatest Support 49 | 26 32 32 42 38 38 38 28 44 49 19 19 41 Greatest Overweight (x) 34 | . 2 9 9 3 3 3 3 33 34 1 . 1 Average Overweight (x) 2 | . . 2 3 2 2 2 3 8 2 . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 5 10 Average Capacity 20 | 7 12 25 25 25 25 25 25 25 21 5 5 8 Most Carried 25 | 4 11 16 16 18 17 12 20 22 25 5 5 8 Average Carried 13 | 1 8 13 11 15 14 9 14 19 18 4 5 6 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 20 | 4 11 14 15 17 12 9 20 19 5 5 5 5 Class Distribution -------------------- 37% | Mutant 33% | Derelict-Mutant 15% | Scavenger-Mutant 4% | Scavenger-Skirmisher 4% | Scavenger-Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Matter Collected 4510 | 307 227 324 665 258 129 217 117 316 1383 188 28 351 Remotely . | . . . . . . . . . . . . . Salvage Created 5824 | 132 364 1036 1260 329 270 169 . 534 1245 50 38 397 Parts 271 | 6 27 60 69 8 17 5 . 12 30 2 . 35 Haulers Intercepted 8 | . 2 3 2 . . . . . 1 . . . Recyclers Shooed 7 | . 1 1 1 . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 16 5 . 9 . 1 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 80 | . 7 17 19 4 8 5 . 10 5 1 1 3 Melee 4 | . . . 4 . . . . . . . . . Guns 47 | . 7 13 11 4 2 1 . 6 3 . . . Cannons 3 | . . . . . . . . 1 1 . 1 . AOE 23 | . . 4 3 . 6 4 . 2 . 1 . 3 Classes Destroyed 14 | 2 5 5 . . . . . . 1 1 . . Worker 24 | . . 2 5 . . . . . 10 . . 7 Builder 10 | . . 1 1 1 . . . . 1 . . 6 Tunneler 2 | 2 . . . . . . . . . . . . Hauler 8 | . 2 3 2 . . . . . 1 . . . Recycler 17 | 1 1 3 4 1 . . . . 5 . . 2 Minesweeper 1 | . . . . . . . . . . 1 . . Operator 6 | . 1 1 1 1 . . . . . . . 2 Watcher 9 | . 2 3 3 . . . . . . . . 1 Swarmer 22 | . 6 4 6 . 3 . . 2 . . . 1 Grunt 32 | . 1 7 6 3 4 4 . 7 . . . . Brawler 3 | . . 1 1 . . 1 . . . . . . Duelist 4 | . . 1 1 1 . . . . . . 1 . Sentry 14 | . . 4 5 . 1 . . 1 3 . . . Programmer 5 | . . . . . . . . . 2 1 . 2 Decomposer 1 | . . . . . . . . . . 1 . . Best Kill Streak 12 | 2 6 9 6 3 4 3 . 3 2 1 1 12 Combat Bots Only 6 | . 6 6 6 3 4 3 . 3 1 1 1 2 Max Kills in Single Turn 4 | 1 1 3 2 1 2 2 . 2 1 1 1 4 Gunslinging 1 | . . 1 1 . . . . . . . . . Exploded 3 | . . 3 2 . 2 2 . 2 . 1 . 1 Melee 1 | . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Hostile Shots Fired 906 | . 40 34 124 31 101 69 . 88 193 12 11 203 Missed 298 | . 9 7 29 9 37 26 . 22 65 6 4 84 Damage Taken 10169 | . 263 349 1434 355 576 939 . 1309 1979 90 132 2743 Core 2705 | . 55 84 361 39 77 199 . 309 548 15 . 1018 Absorbed by Shields 275 | . . . . 64 164 44 . . 3 . . . Ignored by Resistances 36 | . . . . . . . . . 36 . . . Regen/Repaired (Parts) 669 | . . 3 24 . . . 170 . 472 . . . Core Remaining (%) 55 | 100 78 79 34 . . . . 10 . . 33 . Volleys Fired 353 | 10 39 60 70 21 14 12 . 46 47 14 2 18 Largest 2 | 2 2 2 2 2 2 2 . 2 2 1 1 1 Hottest 180 | 60 100 110 110 86 97 122 . 160 180 85 57 57 Shots Fired 612 | 20 76 109 117 41 26 24 . 91 74 14 2 18 Gun 477 | 20 75 105 109 41 22 18 . 65 22 . . . Cannon 92 | . . . . . . . . 25 51 8 2 6 Launcher 42 | . . 4 8 . 4 6 . 1 1 6 . 12 Special 1 | . 1 . . . . . . . . . . . Kinetic 187 | 10 38 10 19 21 10 5 . 46 20 . 2 6 Thermal 383 | 10 38 95 90 20 12 13 . 44 53 8 . . Explosive 42 | . . 4 8 . 4 6 . 1 1 6 . 12 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 26 | 5 12 8 8 26 5 6 . 21 16 7 2 4 Robot Miss Streak 6 | 2 4 3 6 2 1 2 . 3 2 5 . 3 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 5 | . . 2 2 . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . . . Shots Hit Robots 459 | 9 38 61 98 38 17 16 . 72 81 9 2 18 Core Hits 223 | 4 19 38 42 10 14 14 . 28 21 3 2 28 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . . 1 . . 1 . 1 1 . . . Critical Strikes 27 | . 1 4 8 1 2 3 . 3 4 . . 1 Burn 17 | . 1 4 6 1 1 2 . 2 . . . . Meltdown 1 | . . . . . . . . . 1 . . . Destroy 3 | . . . . . 1 1 . 1 . . . . Smash 2 | . . . 1 . . . . . 1 . . . Sever 4 | . . . 1 . . . . . 2 . . 1 Melee Attacks 125 | . . 1 38 11 . . . 2 37 2 . 34 Impact 31 | . . . 7 10 . . . 2 12 . . . Slashing 83 | . . 1 26 . . . . . 20 2 . 34 Piercing . | . . . . . . . . . . . . . Sneak Attacks 41 | . . . 14 3 . . . . 18 2 . 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14549 | 100 478 1467 2622 867 718 910 . 1697 2912 450 66 2262 Guns 5659 | 100 478 1139 1161 664 315 227 . 1166 409 . . . Cannons 1990 | . . . . . . . . 408 1246 95 66 175 Explosions 3603 | . . 328 351 . 403 683 . 123 . 202 . 1513 Melee 3297 | . . . 1110 203 . . . . 1257 153 . 574 Ramming . | . . . . . . . . . . . . . Kinetic 2476 | 57 273 63 113 324 153 67 . 826 359 . 66 175 Thermal 5713 | 43 205 1076 1048 340 162 160 . 748 1296 95 . 540 Explosive 3063 | . . 328 351 . 403 683 . 123 . 202 . 973 Electromagnetic . | . . . . . . . . . . . . . Impact 969 | . . . 279 203 . . . . 487 . . . Slashing 2328 | . . . 831 . . . . . 770 153 . 574 Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 1 3 7 1 1 9 9 . 4 4 4 13 Average Corruption 3 | . 1 3 3 1 1 8 9 . 3 4 4 3 Corruption Purged 6 | . . . . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . . . . Effects 121 | . 3 12 18 4 4 12 8 . 32 16 4 8 Message Errors 31 | . 2 3 4 . 2 5 2 . 7 4 1 1 Matter Fused 36 | . 1 4 6 1 . 2 1 . 13 4 1 3 Heat Flow Errors 20 | . . 3 2 1 1 3 2 . 3 3 1 1 Energy Discharges 17 | . . 1 2 . 1 2 3 . 1 4 1 2 Parts Rejected 1 | . . . 1 . . . . . . . . . Data Loss (minor) 8 | . . . 2 1 . . . . 5 . . . Data Loss (major) 2 | . . 1 . . . . . . 1 . . . Misfires 1 | . . . 1 . . . . . . . . . Alerts 3 | . . . . 1 . . . . 1 1 . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1262 | . . . 267 138 . 13 . 21 479 67 . 277 Projectiles 137 | . . . . . . . . 13 89 35 . . Explosions 227 | . . . 19 . . 13 . 8 . . . 187 Melee 898 | . . . 248 138 . . . . 390 32 . 90 Knockbacks 8 | . . . 1 . . . . . 4 . . 3 Impact 5 | . . . 1 . . . . . 4 . . . Kinetic 2 | . . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 586 | . . 9 . . 11 225 . . 4 . . 337 Shots 14 | . . 1 . . 1 6 . . 1 . . 5 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 328 | . 117 198 328 200 64 237 263 225 323 181 111 234 Average Temperature 61 | . 38 44 69 24 14 66 127 84 87 58 67 63 Received Heat Transfer 2268 | . 42 123 549 131 83 184 . 576 166 . 63 351 Effects 3 | . . . . . . . 1 . 2 . . . Energy Bleed 3 | . . . . . . . 1 . 2 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 7 | . . . 2 1 . . . . 4 . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 11 | . . . 2 4 . . . . 5 . . . Impact Corruptions 17 | . . . 3 6 . . . . 8 . . . Robots Melted 3 | . . . . . . . . 1 2 . . . Combat Hostiles 2 | . . . . . . . . 1 1 . . . Parts Melted 23 | . . 5 4 . . . . 6 7 . . 1 Heat Transferred 11528 | 100 643 2442 2664 703 370 444 . 1577 2124 111 . 350 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Peak Influence 609 | 15 216 344 399 126 . . . . 88 . . 609 Initial 105 | . 9 16 68 105 . . . . . . . 86 Average 132 | 5 55 181 263 67 . . . . 24 . . 231 Maximum Alert Level 2 | . 1 1 1 . . . . . . . . 2 Low Security (%) 73 | 100 95 48 26 100 . . . . 100 . . 64 Level 1 21 | . 4 51 73 . . . . . . . . 2 Level 2 5 | . . . . . . . . . . . . 33 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . . 1 4 1 . 1 . 1 5 . . 6 Investigation 3 | . . . . . . . . 1 1 . . 1 Extermination 6 | . . . . 1 . . . . 3 . . 2 Reinforcement 5 | . . 1 1 . . . . . 1 . . 2 Assault 2 | . . . . . . 1 . . . . . 1 Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Distress Signals 6 | . 2 2 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 161 | . 13 24 28 6 9 17 . 8 10 1 11 34 Peak Tracking Total 11 | . 5 7 6 4 5 9 . 5 3 1 8 11 Tactical Retreats 17 | . . 1 3 . 1 2 . . 1 . 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Traps Triggered 14 | . . . . 1 . . . . 11 . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Disabled 26 | . . 2 1 . . . . 4 2 . . 17 Max in Single Turn 9 | . . 1 1 . . . . 1 1 . . 9 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Machines Accessed 48 | . 9 6 7 3 . . . 2 12 1 . 8 Terminals 29 | . 7 3 4 2 . . . 1 7 . . 5 Fabricators 3 | . . . . 1 . . . . 2 . . . Repair Stations 3 | . . 1 1 . . . . . 1 . . . Recycling Units 7 | . 2 1 1 . . . . . 1 . . 2 Scanalyzers 2 | . . 1 . . . . . . 1 . . . Garrison Access 2 | . . . 1 . . . . . . . . 1 Total Hacks 104 | . 19 14 14 6 . . . 5 28 1 . 17 Successful 59 | . 12 8 9 5 . . . 5 12 1 . 7 Failed 45 | . 7 6 5 1 . . . . 16 . . 10 Catastrophic 3 | . . . . . . . . . 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 65 | . 14 6 10 4 . . . . 19 . . 12 Terminals 67 | . 16 7 8 4 . . . 4 18 . . 10 Fabricators 4 | . . . . 2 . . . . 2 . . . Repair Stations 7 | . . 2 3 . . . . . 2 . . . Recycling Units 14 | . 3 1 1 . . . . . 4 . . 5 Scanalyzers 6 | . . 4 . . . . . . 2 . . . Garrison Access 4 | . . . 2 . . . . . . . . 2 Terminal Hacks 14 | . 4 1 1 . . . . 5 2 1 . . Record 5 | . . . . . . . . 5 . . . . Open Door 1 | . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . 1 . . . Network Status 2 | . . . . 1 . . . . 1 . . . Repair Station Hacks 7 | . . 2 3 . . . . . 2 . . . Scan Component 4 | . . 1 2 . . . . . 1 . . . Repair 3 | . . 1 1 . . . . . 1 . . . Recycling Unit Hacks 5 | . 2 1 . . . . . . . . . 2 Report Inventory 5 | . 2 1 . . . . . . . . . 2 Scanalyzer 3 | . . 2 . . . . . . 1 . . . Insert Component 2 | . . 1 . . . . . . 1 . . . Analyze 1 | . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 27 | . 6 2 4 4 . . . . 6 . . 5 Terminals 23 | . 5 2 3 4 . . . . 6 . . 3 Track 2 | . . . 1 . . . . . 1 . . . Assimilate 4 | . . . . 2 . . . . . . . 2 Botnet 15 | . 5 2 1 2 . . . . 4 . . 1 Operators 2 | . . . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . . . . . 2 Reject 4 | . 1 . 1 . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . 1 Hacking Detections 37 | . 6 5 5 2 . . . 1 10 . . 8 Full Trace Events 4 | . 1 . . . . . . 1 1 . . 1 Feedback Events 1 | . 1 . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . 1 1 . . . . . 1 . . . Time 77 | . . 38 26 . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 7 | . . . 3 1 . . . . 3 . . . Non-combat 7 | . . . 3 1 . . . . 3 . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 9 | . . . 3 1 . . . . 5 . . . no_distress 8 | . . . 3 1 . . . . 4 . . . find_fabricator 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Total Allies 2 | . . . . 1 . . . . . . . 1 Largest Group 1 | . . . . 1 . . . . . . . 1 Highest-Rated Group 26 | . . . . 10 . . . . . . . 26 Highest-Rated Ally 26 | . . . . 10 . . . . . . . 26 Total Orders 14 | . . . . 2 . . . . 1 . . 11 STAY 6 | . . . . 1 . . . . . . . 5 FOLLOW 6 | . . . . 1 . . . . . . . 5 RETURN 2 | . . . . . . . . . 1 . . 1 Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 . 1 2 . 1 1 . Drone Launches 4 | . . . . . . . . . 2 . . 2 Drone Recoveries 3 | . . . . . . . . . 2 . . 1 Decoded 0b10 Intel 169 | . . . . . . . . . 85 . . 84 Traps 10 | . . . . . . . . . 10 . . . Emergency Access 3 | . . . . . . . . . 3 . . . Items 104 | . . . . . . . . . 50 . . 54 Machines 5 | . . . . . . . . . 5 . . . Garrisons 1 | . . . . . . . . . 1 . . . Patrols 7 | . . . . . . . . . 3 . . 4 Investigations 5 | . . . . . . . . . . . . 5 Reinforcements 6 | . . . . . . . . . . . . 6 Guards 28 | . . . . . . . . . 13 . . 15 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Turns Passed 14234 | 114 673 1282 1390 873 521 437 1569 2681 2465 642 150 1437 Spaces Moved 8230 | 76 509 674 635 398 383 299 1063 604 1263 716 156 1454 Core 293 | 2 . . . . . . . 104 108 . . 79 Treads 4 | . . . 4 . . . . . . . . . Legs 108 | . . . . . . . . . . . . 108 Wheels 5388 | 74 509 674 631 398 383 299 1063 500 782 . . 75 Hover 2098 | . . . . . . . . . 309 716 156 917 Flight 339 | . . . . . . . . . 64 . . 275 Fastest Speed 35 | 50 90 130 110 120 120 120 145 130 35 80 80 35 Average Speed 138 | 89 100 136 134 121 120 127 145 414 158 82 80 68 Slowest Speed 1750 | 100 130 215 480 125 145 145 145 1700 1750 130 80 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 78 48 46 8 59 51 83 67 26 72 31 25 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . . . 2 . 1 1 . . . . Known Exits Taken 8 | . . 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . . . . 1 1 . . . . . Scrap Searched 13 | . . . . . . 2 2 5 . 3 1 . Spaces Dug 58 | . 1 1 5 8 . . . . 23 . . 20 Terrain Destroyed 402 | . 1 14 64 8 32 49 . 7 29 34 1 163 Melee 47 | . . 1 5 8 . . . . 13 . . 20 Projectile 13 | . 1 . . . . 1 . . 6 4 1 . AOE 342 | . . 13 59 . 32 48 . 7 10 30 . 143 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Total 10193 | 97 596 927 993 727 420 332 1089 701 1571 749 178 1813 Wait 1021 | 1 13 142 188 266 17 15 . 27 77 . 21 254 Move 8216 | 75 508 673 634 397 382 298 1062 603 1262 715 155 1452 Hop 1 | . . . . . . . . . . . . 1 Pick Up 119 | 3 14 14 12 4 . . 13 4 40 4 . 11 Fast Attach 107 | 7 1 5 15 1 . 1 3 4 51 4 . 15 Attach 73 | . 2 8 12 4 5 3 4 7 15 . . 13 Detach 19 | . . 3 3 3 . . 1 2 2 . . 5 Swap 94 | 1 8 11 14 17 2 3 4 5 23 3 . 3 Drop 65 | . 11 10 7 3 . . 2 1 17 7 . 7 Fire 353 | 10 39 60 70 21 14 12 . 46 47 14 2 18 Melee 125 | . . 1 38 11 . . . 2 37 2 . 34 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 16) 186 | -10/Materials | Discovered new exit (range 12) 189 | -10/Materials | Identified exit to Mines 334 | -10/Materials | Build established: Mutant 788 | -10/Materials | Entered another Materials area 788 | -9/Materials | Evolved 2 slots: Utility x2 1298 | -9/Materials | Discovered new exit (range 7) 1304 | -9/Materials | Identified exit to Materials 1551 | -9/Materials | Repaired Katana 1600 | -9/Materials | Discovered new exit (range 19) 2009 | -9/Materials | Build established: Skirmisher 2070 | -9/Materials | Entered another Materials area 2070 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2114 | -8/Materials | Repaired Com. Wheel 2229 | -8/Materials | Garrison activated, responded to threat 2387 | -8/Materials | Build established: Scavenger-Skirmisher 2392 | -8/Materials | Lost 3 parts (1n1u1w) 2393 | -8/Materials | Identified exit to Garrison 2570 | -8/Materials | Core integrity fell below 50% 2608 | -8/Materials | Lost 5 parts (1p2n1u1w) 2709 | -8/Materials | Build established: Scavenger-Mutant 2793 | -8/Materials | Lost 5 parts (2n1u2w) 2943 | -8/Materials | Discovered new exit (range 17) 3149 | -8/Materials | Discovered new exit (range 9) 3160 | -8/Materials | Identified exit to Storage 3258 | -8/Materials | Identified exit to Factory 3408 | -8/Materials | Build established: Scavenger-Assassin 3460 | -8/Materials | Entered Factory 3460 | -7/Factory | Evolved 2 slots: Utility x2 3573 | -7/Factory | Discovered new exit (range 5) 3578 | -7/Factory | Identified exit to Lower Caves 4333 | -7/Factory | Entered Lower Caves 4404 | -7/Lower Caves | Spotted B-75 Beast 4438 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4461 | -7/Lower Caves | Learned location of Extension (-4) 4741 | -7/Lower Caves | Discovered new exit (range 15) 4760 | -7/Lower Caves | Build established: Mutant 4767 | -7/Lower Caves | Identified exit to Lower Caves 4854 | -7/Lower Caves | Entered another Lower Caves area 4894 | -7/Lower Caves | Lost 5 parts (1n4u) 5073 | -7/Lower Caves | Encountered a Warlord checkpoint 5264 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5272 | -7/Lower Caves | Discovered new exit (range 15) 5291 | -7/Lower Caves | Entered Zion 5364 | -7/Zion | Given the Hacking Drone Bay 5364 | -7/Zion | Found Prototype Device 5365 | -7/Zion | Identified Hacking Drone Bay 5387 | -7/Zion | Discovered new exit (range 13) 5439 | -7/Zion | System corruption cleaned by Quarantine Array 5525 | -7/Zion | Learned Factory stockpile data 6118 | -7/Zion | Met Imprinter 6268 | -7/Zion | Learned location of Quarantine (-2) 6316 | -7/Zion | Build established: Derelict-Mutant 6860 | -7/Zion | Entered Proximity Caves 7132 | -6/Proximity Caves | Found Alien Artifact 7132 | -6/Proximity Caves | Identified Dimensional Node Initializer 7132 | -6/Proximity Caves | Initialized slip node 7423 | -6/Proximity Caves | Learned location of 1 exit from Factory 7425 | -6/Proximity Caves | Identified exit to Factory 7518 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7530 | -6/Proximity Caves | Core integrity fell below 50% 7641 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 7669 | -6/Proximity Caves | Learned location of Armory (-4) 7761 | -6/Proximity Caves | Core integrity fell below 20% 9541 | -6/Proximity Caves | Entered Factory 9541 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9542 | -6/Factory | Identified exit to Factory 9543 | -6/Factory | Identified exit to Lower Caves 9893 | -6/Factory | Lost 4 parts (1p2u1w) 10405 | -6/Factory | Released all parts (10) 10747 | -6/Factory | Build established: Scavenger-Mutant 11669 | -6/Factory | Core integrity fell below 50% 11673 | -6/Factory | Released all parts (4) 11704 | -6/Factory | Lost 9 parts (2p2n4u1w) 11803 | -6/Factory | Repaired Huge Storage Unit 11961 | -6/Factory | Build established: Mutant 11995 | -6/Factory | Discovered exit to Lower Caves (range 8) 12006 | -6/Factory | Entered Lower Caves 12183 | -6/Lower Caves | Learned Factory garrison access intel 12205 | -6/Lower Caves | Encountered a Warlord checkpoint 12401 | -6/Lower Caves | Build established: Derelict-Mutant 12457 | -6/Lower Caves | Discovered new exit (range 16) 12647 | -6/Lower Caves | Identified exit to Lower Caves 12648 | -6/Lower Caves | Entered another Lower Caves area 12664 | -6/Lower Caves | Learned location of 1 exit from Factory 12695 | -6/Lower Caves | Ambushed by wild Derelicts 12740 | -6/Lower Caves | Build established: Mutant 12792 | -6/Lower Caves | Discovered exit to Factory (range 9) 12798 | -6/Lower Caves | Entered Factory 12798 | -5/Factory | Evolved 2 slots: Utility x2 12799 | -5/Factory | Identified exit to Factory 12800 | -5/Factory | Loaded intel: 4 garrison access locations 13849 | -5/Factory | Lost 6 parts (2p1n2u1w) 13998 | -5/Factory | First assault squad dispatched 14093 | -5/Factory | Core integrity fell below 50% 14184 | -5/Factory | System corruption reached 10% 14189 | -5/Factory | Lost 7 parts (3p3n1u) 14204 | -5/Factory | Core integrity fell below 20% 14235 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 14162_ Assembly Bed disabled. 14163_ Acquired Imp. Titanium Leg. 14184_ P-70 Sage Imp. Remote Datajack severed. 14189_ Linear Gravjet destroyed. 14195_ >> DECODED: Reinforcement location. 14197_ System corrupted: Matter fused (-10). 14199_ Imp. Titanium Leg destroyed. 14202_ Com. Wheel destroyed. 14205_ Adv. Sensor Array destroyed. 14205_ Critical hit (Burn: +37). 14208_ >> DECODED: Hacking Suite location. 14218_ >> DECODED: System Shield location. 14219_ Slug penetrates Wall. 14221_ >> DECODED: Patrol location. 14222_ Penetrated by Slug. 14227_ System corrupted: Heat flow error (+272). 14229_ >> DECODED: Lgt. Deuterium Engine location. 14229_ Power Sword destroyed. 14229_ Penetrated by Slug. 14230_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????#! | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????#######+# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????#^ | | ????????????????????????????????????????????# """ | | ????????????????????###################?????# """ | | ????????????????????# @ ! # #?????# """ | | ????????????????????#"""" # #?????# """ | | ##??????????????????#"""" ] # #?????# """ | | #??????????????????#"""" # #?????# """ | | #??????????????????#"""" ; #?????# """ | | #??????????????????#"""" # #?????# """ | | #??????????????????#"""" # h #?????# """ | | #??????????????????# # #?????# | | #??????????????????# p #? #?????# ^ | | ##########################p######+########## | | ^h | | | | | | | | | | ######+#############+############+############## # | | # #???# #?# #??????# # | | # ]#???# """ #?# """""" #??????# # | | # #???# """ #?# """""" #??????# # | | # """" #???# """* ### """""" #??????# # | | # """" #??## /""" ### """""" #??????# # | | # """" ]#??#" !Y" ### ######## # | | # """" #??## !""" #?# """""" + # | | # #???# ] #?# """""" ######## # | | ###########???###########?# """""" #??????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 32 Energy Capacity 530 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 300 Resistance: TH 20 Resistance: EM 25 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Decoder Ring Slippery One Challenges ------------ None Game ------ Seed BiometalActuatorWarhead Manual? 0 Play Time 03:29:45 Cumulative 146.4 hours Start 2024.11.15 @ 20:32:19 End 2024.11.16 @ 12:26:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 751b1ddb-7aef-46a1-80a9-d9d1e9290f52