Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 17:57:17 Player: Flufflewump Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2618) 2618 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (174) 174 TOTAL SCORE: 7442 Bonus ------- Follower Combat Kills 327 Friendly Fire -153 Cogmind --------- Core Integrity 347/1000 Matter 79/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Experimental Signal Interpreter > --- WEAPON (4) ------- Neutron Cannon Great Maul Great Maul > --- INVENTORY (16) --- Advanced Heat Sink System Backup Module Gauss Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Heavy Machine Gun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Leg Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Precision Assault Rifle Precision Assault Rifle Antimatter Cannon > --- INVENTORY -------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Kinecellerator System Backup Module Neutron Cannon Gauss Rifle Precision Assault Rifle Precision Assault Rifle Heavy Machine Gun Remote Datajack [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Guided EMP Blaster Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . . 2 2 . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . 1 . 1 Utility 4 | . . . 1 1 . . 1 1 Weapon 2 | . . . . 1 . 1 . . Parts Attached 105 | 2 6 5 16 8 13 23 17 15 Power 11 | . . 1 3 1 . 1 5 . Engine 6 | . . 1 1 . . 1 3 . Core 5 | . . . 2 1 . . 2 . Reactor . | . . . . . . . . . Propulsion 25 | 2 1 . 8 . 2 4 4 4 Treads 1 | 1 . . . . . . . . Leg 22 | 1 1 . 8 . 2 4 2 4 Wheel 2 | . . . . . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | . 1 2 3 3 3 8 8 4 Device 20 | . 1 2 1 2 2 4 5 3 Storage 2 | . . . 1 . . . 1 . Processor 3 | . . . . 1 . . 1 1 Hackware . | . . . . . . . . . Protection 7 | . . . 1 . 1 4 1 . Artifact . | . . . . . . . . . Weapon 37 | . 4 2 2 4 8 10 . 7 Energy Gun 7 | . 1 . 1 . 3 1 . 1 Energy Cannon 3 | . 1 . . . 1 . . 1 Ballistic Gun 14 | . 2 1 . 4 1 6 . . Ballistic Cannon 6 | . . . . . 2 3 . 1 Launcher 1 | . . . . . 1 . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 4 | . . . . . . . . 4 Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 3 1 . 2 Parts Lost 32 | . 2 . 1 4 7 . 3 15 Power 6 | . . . 1 1 . . 2 2 Propulsion 8 | . 1 . . . 1 . . 6 Utility 8 | . . . . 2 2 . 1 3 Weapon 10 | . 1 . . 1 4 . . 4 Highest Loss Streak 6 | . 1 . 1 2 6 . 2 5 Average Slot Usage (%) 92 | . 96 100 97 78 96 94 95 79 Engine 5 | . 14 14 7 . . 6 4 3 Core 3 | . . . 3 8 9 . 5 4 Leg 23 | . 28 28 33 27 26 28 21 5 Wheel 2 | . . . . . . . 2 10 Device 13 | . 11 14 17 5 15 16 12 7 Storage 9 | . 14 14 11 9 9 7 6 11 Processor 2 | . . . . . 9 1 1 5 Protection 4 | . . . 2 6 1 4 10 4 Energy Gun 2 | . 4 . 6 . 5 . . 3 Ballistic Gun 14 | . 18 23 1 17 10 13 26 8 Ballistic Cannon 2 | . . . . . 7 7 . 3 Slashing Weapon 2 | . . 4 11 3 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 72 | 9 12 12 31 31 36 54 65 72 Greatest Support 73 | 20 20 20 51 51 51 67 73 56 Greatest Overweight (x) 16 | . . . . . 1 . 1 16 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 16 | 6 6 6 12 10 10 10 16 16 Average Capacity 10 | 6 6 6 7 10 10 10 10 16 Most Carried 16 | 6 6 6 10 10 10 10 10 16 Average Carried 8 | 6 5 5 6 7 7 8 9 11 Final Capacity 16 | 6 6 6 10 10 10 10 16 16 Final Carried 10 | 6 5 6 9 8 8 9 10 9 Class Distribution -------------------- 35% | Mutant 13% | Scavenger-Mutant 10% | Commander-Mutant 10% | Scavenger-Skirmisher 8% | Scavenger-Tank 8% | Gunner 7% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -8/Storage Commander-Mutant | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Matter Collected 2232 | 220 91 41 199 115 367 521 509 169 Remotely . | . . . . . . . . . Salvage Created 2949 | . 244 41 548 249 500 436 509 422 Parts 160 | . 14 4 29 16 25 29 32 11 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 8 | . 3 . 3 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 57 | . 5 3 9 4 8 8 11 9 Melee 11 | . . . 7 2 . . . 2 Guns 32 | . 3 3 1 2 5 5 11 2 Cannons 9 | . 2 . 1 . 3 3 . . Classes Destroyed 13 | . 2 1 2 . 2 2 2 2 Worker 4 | . . . . . 1 . 3 . Builder 1 | . . . . . . 1 . . Tunneler 1 | . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . Recycler 3 | . . . 2 . . 1 . . Operator 1 | . . . . . . . 1 . Watcher 5 | . 1 . . 1 2 . . 1 Swarmer 14 | . . 3 . . . 1 7 3 Grunt 30 | . 5 . 8 3 6 4 2 2 Duelist 1 | . . . . . . . . 1 Sentry 7 | . . . 1 1 2 2 1 . Hunter 1 | . . . . . . . 1 . Programmer 5 | . . . . . . 2 . 3 Best Kill Streak 6 | . 2 2 4 1 4 2 6 2 Combat Bots Only 6 | . 2 2 2 1 3 2 6 2 Max Kills in Single Turn 4 | . 1 2 1 1 1 1 4 1 Gunslinging 2 | . . 1 . . . . 2 . Exploded . | . . . . . . . . . Melee 1 | . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Damage Taken 6623 | . 289 271 440 639 841 527 720 2896 Core 1264 | . 54 76 114 157 114 28 68 653 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . 48 71 . 50 96 92 . Volleys Fired 215 | . 32 17 33 12 37 29 30 25 Largest 4 | . 2 2 1 3 3 4 4 2 Hottest 153 | . 100 40 65 63 153 112 112 95 Shots Fired 515 | . 62 34 33 36 111 90 117 32 Gun 432 | . 49 34 27 36 77 68 117 24 Cannon 75 | . 13 . . . 34 20 . 8 Launcher 2 | . . . . . . 2 . . Special 6 | . . . 6 . . . . . Kinetic 413 | . 36 34 1 36 94 88 117 7 Thermal 100 | . 26 . 32 . 17 . . 25 Explosive . | . . . . . . . . . Electromagnetic 2 | . . . . . . 2 . . Robot Hit Streak 21 | . 16 10 7 11 16 21 21 15 Robot Miss Streak 6 | . 4 4 2 1 4 2 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 . . . . 3 . Max Gunslinging Chain 2 | . . 1 . . . . 2 . Shots Hit Robots 404 | . 39 23 35 37 68 64 83 55 Core Hits 136 | . 16 4 14 11 27 22 30 12 Critical Hits 5 | . 1 . 1 1 . 1 1 . Critical Kills 5 | . 1 . 1 1 . 1 1 . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 84 | . . . 22 11 . . . 51 Impact 51 | . . . . . . . . 51 Slashing 33 | . . . 22 11 . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Follow-up Attacks 7 | . . . . . . . . 7 Damage Inflicted 7071 | . 555 40 962 580 1045 1191 1207 1491 Guns 3747 | . 254 40 242 242 584 793 1207 385 Cannons 976 | . 139 . . . 440 272 . 125 Explosions 309 | . 162 . . . 21 126 . . Melee 1981 | . . . 662 338 . . . 981 Ramming . | . . . . . . . . . Kinetic 3737 | . 157 40 . 242 901 1065 1207 125 Thermal 1128 | . 236 . 300 . 123 84 . 385 Explosive 183 | . 162 . . . 21 . . . Electromagnetic 42 | . . . . . . 42 . . Impact 981 | . . . . . . . . 981 Slashing 1000 | . . . 662 338 . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . 4 1 12 Average Corruption 3 | . . . . . . 4 1 4 Corruption Purged 1 | . . . . . . . 1 . Effects 24 | . . . . . . 12 . 12 Message Errors 5 | . . . . . . 2 . 3 Matter Fused 3 | . . . . . . 2 . 1 Heat Flow Errors 3 | . . . . . . 3 . . Energy Discharges 3 | . . . . . . 2 . 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . 2 Targeting Errors 7 | . . . . . . 2 . 5 Overload Shots . | . . . . . . . . . Overflow Damage 268 | . 73 . 82 23 20 5 . 65 Projectiles 25 | . . . . . 20 5 . . Explosions 73 | . 73 . . . . . . . Melee 170 | . . . 82 23 . . . 65 Knockbacks 6 | . . . . . 1 2 . 3 Impact 2 | . . . . . . . . 2 Kinetic 3 | . . . . . 1 2 . . Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 143 | . 86 . . . 41 16 . . Shots 3 | . 1 . . . 1 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 239 | . 191 . 108 29 170 239 225 177 Average Temperature 62 | . 77 . 29 13 64 67 69 62 Received Heat Transfer 1788 | . 114 . 228 261 423 126 78 558 Effects 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 7 | . . . . . . . . 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 2 . . . . 2 Heat Transferred 2360 | . 521 . 740 . 296 100 . 703 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Peak Influence 393 | . 222 156 220 220 321 393 322 101 Initial 147 | . . 86 60 92 92 54 147 84 Average 156 | . 111 116 132 143 176 241 202 56 Maximum Alert Level 1 | . 1 . 1 1 1 1 1 . Low Security (%) 70 | 100 90 100 87 86 63 31 50 100 Level 1 29 | . 9 . 12 13 36 68 49 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 . 3 . . 7 1 3 Investigation 2 | . 1 . 1 . . . . . Extermination 5 | . . . . . . 2 1 2 Reinforcement 6 | . 1 . 2 . . 2 . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Distress Signals 12 | . 2 . 4 1 1 . 1 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 12 6 20 9 14 16 18 19 Peak Tracking Total 12 | . 3 3 4 4 5 4 8 12 Tactical Retreats 13 | . 3 . 4 1 . . 2 3 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Traps Triggered 3 | . 1 . 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Machines Disabled 4 | . 1 . . . 1 2 . . Max in Single Turn 1 | . 1 . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Machines Accessed 10 | . . . . . 3 3 3 1 Terminals 7 | . . . . . 3 2 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 19 | . . . . . 6 6 5 2 Successful 11 | . . . . . 4 3 3 1 Failed 8 | . . . . . 2 3 2 1 Catastrophic 3 | . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . . 2 . Terminals 14 | . . . . . 6 4 4 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 9 | . . . . . 4 3 2 . Part Schematic 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 2 | . . . . . 2 . . . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . Surveillance Status 1 | . . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Assimilate 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 8 | . . . . . 2 2 3 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Total Allies 11 | . . . . . 10 . 1 . Largest Group 10 | . . . . . 10 10 1 . Highest-Rated Group 173 | . . . . . 173 173 26 . Highest-Rated Ally 29 | . . . . . 29 29 26 . Total Orders 1 | . . . . . . . 1 . STAY 1 | . . . . . . . 1 . Ally Attacks 74 | . . . . . . 74 . . Total Damage 868 | . . . . . . 868 . . Kills 10 | . . . . . . 10 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Turns Passed 5085 | 8 275 389 756 279 500 1043 922 913 Spaces Moved 2932 | 5 141 273 414 122 258 696 593 430 Core 2 | . . . . . . . . 2 Treads . | . . . . . . . . . Legs 2380 | 5 141 273 414 122 258 696 461 10 Wheels 550 | . . . . . . . 132 418 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 100 | 120 120 120 120 130 126 122 100 100 Average Speed 121 | 120 120 120 121 130 129 124 120 114 Slowest Speed 850 | 120 120 120 130 130 160 126 150 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 2 29 68 27 8 42 16 14 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 4 | . . . . . . . . 4 Terrain Destroyed 46 | . 18 . . . 20 1 . 7 Melee 3 | . . . . . . . . 3 Projectile 12 | . . . . . 8 . . 4 AOE 31 | . 18 . . . 12 1 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Total 3936 | 6 194 307 599 203 350 813 731 733 Wait 471 | . 4 4 90 45 20 30 71 207 Move 2922 | 4 140 272 413 121 257 693 592 430 Hop 1 | . . . . . . 1 . . Pick Up 49 | . 5 4 7 3 8 10 5 7 Fast Attach 41 | . 3 1 6 4 5 11 8 3 Attach 39 | . 3 . 2 3 7 7 6 11 Detach 29 | . 1 . 4 . 5 8 6 5 Swap 25 | 2 . 4 8 1 1 5 3 1 Drop 66 | . 6 5 14 3 7 19 10 2 Fire 215 | . 32 17 33 12 37 29 30 25 Melee 75 | . . . 22 11 . . . 42 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 6) 284 | -10/Materials | Entered Mines 319 | -10/Mines | Discovered new exit (range 15) 328 | -10/Mines | Build established: Mutant 456 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 459 | -10/Mines | Found Prototype Device 482 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 484 | -10/Mines | Identified Exp. Sensor Array 670 | -10/Mines | Core integrity fell below 50% 673 | -10/Mines | Entered Materials 673 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 962 | -9/Materials | Build established: Scavenger-Mutant 1140 | -9/Materials | Discovered new exit (range 10) 1429 | -9/Materials | Entered another Materials area 1429 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1561 | -8/Materials | Discovered new exit (range 15) 1708 | -8/Materials | Entered Storage 1953 | -8/Storage | Lost 6 parts (1n2u3w) 1974 | -8/Storage | Build established: Scavenger-Skirmisher 2086 | -8/Storage | Discovered new exit (range 17) 2186 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2208 | -8/Storage | Entered Factory 2208 | -7/Factory | Accompanied by 10 allies 2208 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2491 | -7/Factory | Build established: Commander-Mutant 2889 | -7/Factory | Identified exit to Lower Caves 2890 | -7/Factory | Garrison activated, responded to threat 3105 | -7/Factory | Discovered new exit (range 15) 3155 | -7/Factory | Build established: Gunner 3251 | -7/Factory | Entered another Factory area 3251 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3735 | -6/Factory | Build established: Scavenger-Tank 4056 | -6/Factory | Discovered new exit (range 6) 4062 | -6/Factory | Identified exit to Factory 4173 | -6/Factory | Entered another Factory area 4173 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4479 | -5/Factory | Build established: Mutant 4671 | -5/Factory | Found Prototype Processor 4833 | -5/Factory | Identified Exp. Signal Interpreter 4931 | -5/Factory | Lost 5 parts (1p3u1w) 5023 | -5/Factory | Core integrity fell below 50% 5026 | -5/Factory | System corruption reached 10% 5038 | -5/Factory | Lost 5 parts (1p3n1w) 5086 | -5/Factory | Self-destructed Last Messages --------------- 05006_ Arm. Leg destroyed. 05006_ Great Maul destroyed. 05007_ Arm. Huge Wheel destroyed. 05011_ System corrupted: Component data lost. 05031_ System corrupted: Energy discharge (-29). 05043_ Destroyed Adv. Heat Sink. 05043_ G-50 Soldier system corrupted by crushing effect. 05044_ G-50 Soldier system terminally corrupted. 05046_ Great Maul follow-up attack on P-70 Sage. 05049_ P-70 Sage destroyed. 05057_ System corrupted: Component data lost. 05058_ System corrupted: Great Maul targeting data glitched. 05061_ Acquired 51 matter. 05071_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 05077_ Titanium Leg destroyed. 05078_ Flexi-carbon Leg destroyed. 05080_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 05083_ V>SGUR3ZSQZ12ES47RIC1BCI 05085_ W-25 Informer sends out distress signal. 05086_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????w "????????????????????? | | ?????????????????????????? "????????????????????? | | ?????????????????????????? "????????????????????? | | ?????????????????????##### k??? ##??????????????? | | ?????????????????????# "??? #??????????????? | | ?????????????????????# "??? #??????????????? | | ?????????????????????# ??? #??????????????? | | ?????????????????????# ??? ???????????????? | | ?????????????????????# ??? ????????????????? | | ?????????????????????# w####/########?????????? | | ?????????????????????# # #?????????? | | ?????????????????????# # #?????????? | | ?????????????????????# # #?????????? | | ?????????????????????# # #?????????? | | ?????????????????????# @ p #?????????? | | ?????????????????????# # #?????????? | | ?????????????????????# # #?????????? | | ?????????????????????# # #?????????? | | ???????????????????? # #?????????? | | ?????????????????? # #?????????? | | ???????????????? # #?????????? | | ??????????????? # #?????????? | | ??????????????? # #?????????? | | ???????????????#########################?????????? | | ?????????????????????????#! *% #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# % #?????????????? | | ?????????????????????????# """" #?????????????? | | ?????????????????????????# """" #?????????????? | | ?????????????????????????# """" #?????????????? | | ?????????????????????????# "" " #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# " " #?????????????? | | ?????????????????????????# "T" #?????????????? | | ?????????????????????????# """ #?????????????? | | ?????????################# % #?????????????? | | ????????? #########/######+????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Thermal Conversion 30 Phase Shifting 5 Evasion (%) 45 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Neutrino Core | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Hey, That's Mine! Novice Programmer Troublemaker True Hacker Challenges ------------ None Game ------ Seed PropulsionHeatSlayer Manual? 0 Play Time 01:42:43 Cumulative 5.5 hours Start 2020.11.11 @ 15:09:53 End 2020.11.11 @ 17:57:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55d2fdb7-4c4b-4ce3-ba6b-30c669bb33e4