Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 20:17:36 Player: Person Guy Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (248) 1240 Value Destroyed (9013) 9013 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1942) 1942 TOTAL SCORE: 18435 Bonus ------- High Alert Combat Kills 882 Follower Combat Kills 189 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -129 Cogmind --------- Core Integrity 0/1150 Matter 289/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Targeting Computer Improved Target Analyzer Improved Kinecellerator Improved Weapon Cycler Advanced Reaction Control System Layered Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Wave Gun Enhanced Coil Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Micro Fission Core Improved Treads Medium Treads Improved Kinecellerator Layered Light Armor Plating Improved Field Recycling Unit Matter Neutralizer Enhanced Coil Gun Enhanced Gauss Cannon Hypervelocity Gauss Cannon Heavy Proton Missile Launcher Smartbomb Launcher [Rating: 95] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Large Storage Unit Device Improved Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Wave Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Proton Missile Launcher Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Slots Evolved 12 | . . . 2 . . . 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 9 | . . . 1 . . . 1 2 . . 1 2 2 . Weapon 1 | . . . . . . . 1 . . . . . . . Parts Attached 229 | 6 8 2 19 . 2 . 14 20 20 12 34 40 24 28 Power 24 | 1 2 1 1 . . . 1 1 2 . 6 3 3 3 Engine 13 | 1 2 1 1 . . . . . 2 . 4 2 . . Core 9 | . . . . . . . 1 1 . . 2 1 2 2 Reactor 2 | . . . . . . . . . . . . . 1 1 Propulsion 58 | 2 2 . 6 . 1 . 5 2 5 3 12 4 5 11 Treads 42 | 2 2 . 6 . 1 . 5 2 5 3 8 4 3 1 Leg 4 | . . . . . . . . . . . 3 . . 1 Wheel 1 | . . . . . . . . . . . . . 1 . Hover 3 | . . . . . . . . . . . 1 . 1 1 Flight 8 | . . . . . . . . . . . . . . 8 Utility 81 | 1 . . 6 . 1 . 3 9 6 7 13 24 8 3 Device 52 | . . . . . 1 . . 5 5 4 8 19 7 3 Storage 5 | 1 . . 2 . . . . 1 . . 1 . . . Processor 5 | . . . . . . . 1 1 . . 2 1 . . Hackware 2 | . . . . . . . . . . 1 1 . . . Protection 17 | . . . 4 . . . 2 2 1 2 1 4 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 66 | 2 4 1 6 . . . 5 8 7 2 3 9 8 11 Energy Gun 4 | 1 . . . . . . 1 . . . . 2 . . Energy Cannon 7 | . . . . . . . . 2 2 . 1 . 2 . Ballistic Gun 25 | 1 2 . 6 . . . 4 1 1 . 1 5 2 2 Ballistic Cannon 13 | . 1 1 . . . . . 1 3 1 1 2 3 . Launcher 9 | . 1 . . . . . . 4 1 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . 8 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 . 1 5 . . 2 2 1 . Parts Lost 57 | . . . 1 . . . . 6 8 3 . 2 18 19 Power 8 | . . . . . . . . 1 1 . . 1 2 3 Propulsion 21 | . . . 1 . . . . 2 4 . . 1 4 9 Utility 20 | . . . . . . . . 2 2 3 . . 8 5 Weapon 8 | . . . . . . . . 1 1 . . . 4 2 Highest Loss Streak 10 | . . . 1 . . . . 3 3 2 . 2 10 8 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 83 85 87 88 88 88 95 91 80 87 95 99 82 38 Engine 6 | . 14 14 11 11 11 11 7 . 4 7 5 9 2 . Core 2 | . . . . . . . 1 7 2 . 4 1 4 3 Treads 21 | . 26 28 32 33 33 33 27 20 14 22 19 16 8 . Device 11 | . . . . . . . . 16 16 21 11 21 19 9 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 6 5 5 1 Processor 6 | . . . . . . . 4 7 7 7 13 6 10 . Hackware 3 | . . . . . . . . . . 2 8 11 6 . Protection 6 | . . . 10 11 11 11 17 7 3 1 2 5 5 . Energy Cannon 2 | . . . . . . . . 4 9 . 4 . 1 . Ballistic Gun 10 | . 20 8 18 22 22 22 26 10 3 . 4 10 2 . Ballistic Cannon 5 | . 3 19 3 . . . . 6 7 14 7 3 7 . Naked Turns 33 | . . . . . . . . . . . . . . 33 Heaviest Build 97 | 11 14 19 42 42 42 42 49 66 67 67 77 81 97 54 Greatest Support 86 | 40 40 40 60 60 60 60 60 76 76 70 78 86 75 28 Greatest Overweight (x) 17 | . . . . . . . . 1 17 1 1 1 5 14 Average Overweight (x) . | . . . . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 11 15 15 15 15 15 15 15 15 15 15 8 Most Carried 15 | 5 8 8 13 12 12 11 15 15 15 15 15 15 15 14 Average Carried 11 | 1 4 6 9 12 10 11 13 14 13 14 12 13 9 6 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 7 6 12 12 11 11 12 15 15 13 15 15 11 3 Class Distribution -------------------- 30% | Mutant 22% | Scavenger-Gunner 22% | Gunner 7% | Skirmisher 5% | Hacker-Gunner 4% | Scavenger-Skirmisher 3% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Skirmisher | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Matter Collected 6563 | 237 209 55 1084 60 . 45 615 482 615 360 628 977 901 295 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9687 | . 531 46 1489 41 . 45 788 639 681 450 815 1875 2043 244 Parts 496 | . 30 . 97 . . 5 55 55 22 16 45 80 84 7 Haulers Intercepted 16 | . 2 . 5 . . . 3 1 . . 1 3 1 . Recyclers Shooed 8 | . . . 2 . . . . . . . 2 1 3 . Parts Field Recycled 38 | . . . . . . . . 10 . . 12 6 10 . Retrieved Matter 747 | . . . . . . . . 294 . . 170 206 77 . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Combat Hostiles Destroyed 187 | . 13 2 32 3 . 3 18 19 21 12 15 24 21 4 Melee 3 | . . . . . . . . . . . . . . 3 Guns 88 | . 13 . 21 3 . 3 18 3 3 . 1 19 3 1 Cannons 76 | . . 2 11 . . . . 8 17 10 13 5 10 . AOE 16 | . . . . . . . . 8 1 2 1 . 4 . Classes Destroyed 22 | . 4 . 6 1 . . 2 3 2 1 . . 2 1 Worker 9 | . . . 2 . . . . . . . 2 1 4 . Builder 11 | . . . . . . . 2 3 . . . . 6 . Tunneler 2 | . . . . . . . . 2 . . . . . . Hauler 16 | . 2 . 5 . . . 3 1 . . 1 3 1 . Recycler 10 | . . . 2 . . . . 1 . . 2 2 3 . Mechanic 2 | . . . . . . . . . . 2 . . . . Operator 9 | . 2 1 4 . . . 1 . . 1 . . . . Watcher 5 | . . . 2 . . . . 1 1 . 1 . . . Swarmer 43 | . 6 . 5 . . 3 10 3 4 . 8 4 . . Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 73 | . 7 2 16 . . . 5 2 9 8 3 11 8 2 Brawler 5 | . . . 1 . . . . . 1 3 . . . . Duelist 2 | . . . 1 . . . . . 1 . . . . . Protector 3 | . . . . . . . . 2 1 . . . . . Sentry 19 | . . . 9 . . . 2 . 2 1 1 2 2 . Demolisher 2 | . . . . . . . . . 1 . . . . 1 Specialist 2 | . . . . . . . . . . . . . 2 . Hunter 12 | . . . . . . . 1 6 1 . . . 4 . Programmer 20 | . . . . . . . . 6 . . 3 7 4 . Heavy 1 | . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . 1 . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . Best Kill Streak 16 | . 4 2 5 2 . 3 6 16 6 8 6 5 11 1 Combat Bots Only 13 | . 4 2 4 2 . 3 5 13 6 6 4 5 6 1 Max Kills in Single Turn 5 | . 1 1 2 1 . 1 2 3 2 4 3 2 5 1 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . Exploded 4 | . . . . . . . . 2 1 1 1 . 4 . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Hostile Shots Fired 1110 | . 71 11 95 11 . 11 82 112 135 59 50 116 203 154 Missed 323 | . 16 . 23 3 . 2 29 33 29 14 19 28 70 57 Damage Taken 13344 | . 591 187 872 163 . 70 594 1247 1734 721 535 1739 3010 1881 Core 1938 | . 92 15 84 . . 12 75 59 214 15 79 133 344 816 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 46 | . . . . . . . 26 20 . . . . . . Core Remaining (%) 79 | 100 . 57 . . . 76 86 . . 58 90 86 . . Volleys Fired 510 | . 54 10 96 10 . 5 46 36 70 23 29 54 67 10 Largest 3 | . 2 2 2 2 . 2 3 3 3 2 3 3 3 1 Hottest 223 | . 70 79 79 46 . 46 74 141 178 123 141 172 223 35 Shots Fired 1251 | . 109 20 192 20 . 10 137 102 168 45 82 164 192 10 Gun 708 | . 107 2 146 20 . 10 137 44 19 . 24 130 59 10 Cannon 517 | . 1 18 46 . . . . 48 144 43 58 34 125 . Launcher 26 | . 1 . . . . . . 10 5 2 . . 8 . Special . | . . . . . . . . . . . . . . . Kinetic 1009 | . 80 20 192 20 . 10 137 80 76 43 58 154 129 10 Thermal 216 | . 28 . . . . . . 12 87 . 24 10 55 . Explosive 18 | . 1 . . . . . . 10 5 2 . . . . Electromagnetic 8 | . . . . . . . . . . . . . 8 . Robot Hit Streak 30 | . 21 6 16 7 . 6 30 16 13 7 16 14 8 8 Robot Miss Streak 7 | . 4 4 7 3 . 1 3 3 4 4 6 3 4 1 Penetration Max 1 | . . . . . . . 1 1 1 1 1 1 1 . Secondary Targets 13 | . 3 . 1 1 . . 4 . . . . 4 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 . . . . 1 . . Shots Hit Robots 818 | . 74 15 152 12 . 7 90 61 96 26 53 104 104 24 Core Hits 475 | . 35 10 102 6 . 3 35 48 38 20 53 53 64 8 Critical Kills 20 | . . . 2 . . . 1 . 1 . . 7 9 . Critical Parts Destroyed 26 | . 1 . . . . . 1 . . . . 5 19 . Critical Strikes 74 | . 3 . 3 . . . 2 1 7 4 1 14 36 3 Burn 5 | . 2 . . . . . . . . . . . 3 . Meltdown 2 | . . . . . . . . . . . . 1 1 . Destroy 48 | . 1 . 3 . . . 2 . 1 . . 13 28 . Blast 16 | . . . . . . . . 1 6 4 1 . 4 . Impale 3 | . . . . . . . . . . . . . . 3 Melee Attacks 20 | . . . . . . . . . . . . . . 20 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 20 | . . . . . . . . . . . . . . 20 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . 5 Damage Inflicted 24440 | . 717 250 2486 197 . 122 1430 2939 2911 1925 1622 4313 4710 818 Guns 10668 | . 676 17 1824 197 . 122 1430 535 295 . 344 3810 1200 218 Cannons 9077 | . 18 233 662 . . . . 720 2322 1359 1226 453 2084 . Explosions 4071 | . 21 . . . . . . 1671 294 566 43 50 1426 . Melee 600 | . . . . . . . . . . . . . . 600 Ramming 24 | . 2 . . . . . . 13 . . 9 . . . Kinetic 16183 | . 437 250 2486 197 . 122 1430 964 1294 1359 1071 4102 2253 218 Thermal 3967 | . 257 . . . . . . 291 1323 . 499 175 1422 . Explosive 2552 | . 21 . . . . . . 1671 294 566 . . . . Electromagnetic 1114 | . . . . . . . . . . . 43 36 1035 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 600 | . . . . . . . . . . . . . . 600 Highest Corruption 12 | . 1 1 . . . . 4 2 . 1 1 4 8 12 Average Corruption 3 | . 1 1 . . . . 2 1 . 1 1 3 6 9 Corruption Purged 3 | . . . . . . . . 2 . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 142 | . 11 . . . . . 4 5 . . 12 34 46 30 Message Errors 35 | . 4 . . . . . 2 3 . . . 5 13 8 Matter Fused 32 | . 2 . . . . . . 1 . . 5 9 8 7 Heat Flow Errors 13 | . . . . . . . 1 1 . . 1 3 6 1 Energy Discharges 18 | . 2 . . . . . . . . . 3 2 7 4 Parts Rejected 5 | . 1 . . . . . 1 . . . . 1 2 . Parts Fused 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . . . . . . 2 5 . 5 Data Loss (major) 9 | . . . . . . . . . . . 1 3 1 4 Misfires 6 | . 1 . . . . . . . . . . 3 2 . Alerts 3 | . 1 . . . . . . . . . . 1 1 . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . . . . 1 6 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 420 | . . . . . . . . 53 30 140 60 . 113 24 Projectiles 296 | . . . . . . . . 53 22 120 60 . 41 . Explosions 100 | . . . . . . . . . 8 20 . . 72 . Melee 24 | . . . . . . . . . . . . . . 24 Knockbacks 67 | . . 3 22 . . . . 6 12 8 4 3 9 . Impact . | . . . . . . . . . . . . . . . Kinetic 61 | . . 3 20 . . . . 6 11 6 3 3 9 . Secondary 6 | . . . 2 . . . . . 1 2 1 . . . Self-Inflicted Damage 285 | . 38 . . . . . . . . 109 71 20 47 . Shots 10 | . 1 . . . . . . . . 2 2 1 4 . Rammed 4 | . 1 . . . . . . 1 . . 2 . . . Targets Rammed 4 | . 1 . . . . . . 1 . . 2 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 384 | . 202 258 123 . . . 264 244 223 154 384 318 197 171 Average Temperature 72 | . 60 122 30 . . . 40 23 69 37 123 77 104 85 Received Heat Transfer 2809 | . 201 90 363 . . . 153 90 387 210 72 575 387 281 Effects 1 | . . . . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . 3 . Parts Fried 3 | . . . . . . . . . . . 1 . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Parts Melted 11 | . 3 . . . . . . . . . . 4 4 . Heat Transferred 5666 | . 925 . . . . . . 352 1758 . 666 272 1693 . Parts Sabotaged 7 | . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . 1 . 5 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Peak Influence 1108 | . 222 50 457 161 . 70 283 322 1108 801 329 658 762 360 Initial 581 | . . . 19 161 . . 27 97 102 581 315 59 233 318 Average 278 | . 94 9 256 136 . 66 125 137 525 695 176 329 490 234 Maximum Alert Level 4 | . 1 . 2 . . . 1 1 4 3 1 2 3 1 Low Security (%) 50 | 100 89 100 33 100 . 100 77 70 33 . 71 34 2 40 Level 1 23 | . 10 . 39 . . . 22 29 3 . 28 22 31 59 Level 2 17 | . . . 26 . . . . . 26 44 . 42 51 . Level 3 7 | . . . . . . . . . 35 55 . . 14 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 33 | . 2 . 4 . . . 1 5 . 4 3 5 6 3 Investigation 4 | . 1 . . . . . . 1 . . . 1 1 . Extermination 13 | . . . . . . . . 3 . 1 3 3 2 1 Reinforcement 14 | . 1 . 4 . . . 1 1 . 1 . 1 3 2 Assault 2 | . . . . . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Distress Signals 20 | . 4 . 3 . . . 2 . 2 . 2 2 4 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 347 | . 29 3 61 3 . 2 28 31 29 24 38 28 43 28 Peak Tracking Total 19 | . 5 2 6 2 . 2 5 11 8 5 5 6 8 19 Tactical Retreats 14 | . . . 3 . . . 1 1 2 1 2 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Traps Triggered 17 | . . 1 1 . . . 4 1 2 2 3 . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . 4 . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . Objects Rigged 5 | . . . . . . . . . . 1 . 4 . . Exploded 3 | . . . . . . . . . . 1 . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Machines Disabled 40 | . . . . . . . 3 1 1 5 3 17 10 . Max in Single Turn 5 | . . . . . . . 1 1 1 2 2 5 3 . Garrison Access 3 | . . . . . . . . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Machines Accessed 45 | . 7 1 9 . . . 5 3 2 1 8 5 3 1 Terminals 40 | . 7 . 9 . . . 5 2 2 1 7 4 2 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . 1 1 1 . Total Hacks 120 | . 20 1 34 . . . 13 6 4 1 21 13 6 1 Successful 52 | . 8 1 14 . . . 5 3 1 . 12 7 1 . Failed 68 | . 12 . 20 . . . 8 3 3 1 9 6 5 1 Catastrophic 15 | . 2 . 5 . . . 1 . 1 1 2 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 51 | . 15 . 11 . 1 . 6 1 . 1 9 3 2 2 Terminals 114 | . 20 . 34 . . . 13 5 4 1 19 12 5 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . 2 1 1 . Terminal Hacks 40 | . 6 1 13 . . . 5 2 1 . 8 4 . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . Prototype ID Bank 9 | . 5 . 3 . . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . Alert Level 9 | . . . 5 . . . 3 . . . . 1 . . Unreport Threat 4 | . . . 2 . . . . . . . 1 1 . . Locate Traps 6 | . 1 . 2 . . . . . . . 2 1 . . Disarm Traps 1 | . . . . . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . . Registered Components 4 | . . . 1 . . . 1 . . . 1 1 . . Zone Layout 1 | . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 . . 2 1 1 . Unlock Access 1 | . . . . . . . . 1 . . . . . . Seal Access 3 | . . . . . . . . . . . 1 1 1 . Coupler Status 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 7 | . 2 . 1 . . . . . . . 2 2 . . Terminals 7 | . 2 . 1 . . . . . . . 2 2 . . Assimilate 4 | . 1 . . . . . . . . . 1 2 . . Operators 3 | . 1 . 1 . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 . 9 . . . 4 2 2 1 6 4 2 2 Full Trace Events 5 | . 1 . . . . . 1 . 1 . . 1 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Used RIF Installer 1 | . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . 3 . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Total Allies 8 | . 1 . . . . . . . 3 . 1 1 . 2 Largest Group 3 | . 1 1 . . . . . . 3 . 1 1 . 2 Highest-Rated Group 95 | . 10 10 . . . . . . 95 . 10 26 . 95 Highest-Rated Ally 48 | . 10 10 . . . . . . 39 . 10 26 . 48 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 53 | . . . . . . . . . 43 . . . . 10 Total Damage 1313 | . . . . . . . . . 983 . . . . 330 Kills 5 | . . . . . . . . . 4 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Turns Passed 19550 | 54 1223 192 2794 471 352 139 1279 2348 2245 947 3294 2206 1333 673 Spaces Moved 9822 | 41 616 99 1402 172 218 78 643 1202 898 410 1762 1174 543 564 Core 165 | 21 . . . . . . . . 5 . . . . 139 Treads 9054 | 20 616 99 1402 172 218 78 643 1202 893 410 1745 1174 377 5 Legs 28 | . . . . . . . . . . . 17 . . 11 Wheels 211 | . . . . . . . . . . . . . 166 45 Hover 2 | . . . . . . . . . . . . . . 2 Flight 362 | . . . . . . . . . . . . . . 362 Fastest Speed 34 | 50 160 160 160 160 160 160 160 160 160 160 160 155 130 34 Average Speed 163 | 103 160 160 160 160 160 160 160 180 196 168 161 157 198 89 Slowest Speed 900 | 160 160 160 160 160 160 160 163 240 900 240 240 235 400 750 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 97 29 94 46 62 23 55 15 85 11 38 24 13 27 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 321 | . 9 . . . . . . 34 33 44 10 112 79 . Melee . | . . . . . . . . . . . . . . . Projectile 152 | . . . . . . . . 5 2 11 6 71 57 . AOE 169 | . 9 . . . . . . 29 31 33 4 41 22 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Arm Total 12436 | 53 764 116 1772 348 223 82 801 1320 1276 631 2184 1466 700 700 Wait 1358 | . 61 1 205 167 . . 52 18 229 171 292 107 33 22 Move 9808 | 40 615 98 1401 171 217 77 642 1201 897 409 1761 1173 542 564 Hop . | . . . . . . . . . . . . . . . Pick Up 265 | 7 16 2 31 . 1 . 26 27 21 8 36 45 21 24 Fast Attach . | . . . . . . . . . . . . . . . Attach 191 | 6 6 2 17 . 2 . 14 12 18 9 31 26 21 27 Detach 16 | . . . . . 1 . . 1 . 2 4 3 2 3 Swap 38 | . 2 . 2 . . . . 8 2 3 3 14 3 1 Drop 184 | . 9 3 20 . 2 . 21 16 15 5 26 40 11 16 Fire 510 | . 54 10 96 10 . 5 46 36 70 23 29 54 67 10 Melee 15 | . . . . . . . . . . . . . . 15 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 4 | . 1 . . . . . . 1 . . 2 . . . Escape Stasis 5 | . . . . . . . . . 5 . . . . . Rewire 37 | . . . . . . . . . 19 . . . . 18 Trap 5 | . . . . . . . . . . 1 . 4 . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 16) 510 | -10/Materials | Discovered new exit (range 3) 752 | -10/Materials | Discovered new exit (range 10) 850 | -10/Materials | Discovered new exit (range 16) 1047 | -10/Materials | Discovered new exit (range 12) 1278 | -10/Materials | Entered Mines 1278 | -10/Mines | Accompanied by 1 ally 1370 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1445 | -10/Mines | Discovered new exit (range 8) 1470 | -10/Mines | Entered Materials 1470 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1503 | -9/Materials | Discovered new exit (range 15) 2152 | -9/Materials | Discovered new exit (range 16) 2919 | -9/Materials | Discovered new exit (range 5) 3259 | -9/Materials | Discovered new exit (range 16) 4021 | -9/Materials | Discovered new exit (range 12) 4264 | -9/Materials | Entered Mines 4265 | -9/Mines | Assembled infested the area 4729 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4729 | -9/Mines | Discovered new exit (range 5) 4735 | -9/Mines | Entered Exiles 4777 | -9/Exiles | Met 8R-AWN 4805 | -9/Exiles | Met EX-HEX 4851 | -9/Exiles | Met EX-BIN 4873 | -9/Exiles | Aligned with FarCom system 4875 | -9/Exiles | Given EX-Vault access code 4913 | -9/Exiles | Opened EX-Vault 4921 | -9/Exiles | Found Prototype Device 4922 | -9/Exiles | Identified PSU Rigger 4958 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5010 | -9/Exiles | Met EX-DEC 5066 | -9/Exiles | Discovered new exit (range 15) 5087 | -9/Exiles | Left Exiles lab with PSU Rigger 5087 | -9/Exiles | Entered Mines 5171 | -8/Mines | Discovered new exit (range 9) 5226 | -8/Mines | Entered Materials 5226 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5561 | -8/Materials | Build established: Tank 6001 | -8/Materials | Discovered new exit (range 15) 6197 | -8/Materials | Discovered new exit (range 9) 6240 | -8/Materials | Build established: Scavenger-Tank 6472 | -8/Materials | Discovered new exit (range 8) 6505 | -8/Materials | Entered Factory 6505 | -7/Factory | Evolved 2 slots: Utility x2 6570 | -7/Factory | Identified exit to Garrison 6735 | -7/Factory | Identified exit to DSF 6788 | -7/Factory | Build established: Scavenger-Skirmisher 7367 | -7/Factory | Cargo convoy interrupted 7452 | -7/Factory | Lost 3 parts (2n1u) 7461 | -7/Factory | Destroyed 13 combat bots 7481 | -7/Factory | Found Prototype Processor 7482 | -7/Factory | Identified Exp. Melee Analysis Suite 7708 | -7/Factory | Build established: Skirmisher 8853 | -7/Factory | Entered Garrison 9163 | -7/Garrison | Triggered checkpoint 9176 | -7/Garrison | Triggered checkpoint 9436 | -7/Garrison | Build established: Gunner 9607 | -7/Garrison | Triggered checkpoint 9841 | -7/Garrison | Lost 3 parts (1n2u) 10026 | -7/Garrison | Discovered new exit (range 15) 10303 | -7/Garrison | Discovered new exit (range 9) 10321 | -7/Garrison | Triggered checkpoint 10691 | -7/Garrison | Spotted B-75 Beast 10712 | -7/Garrison | Destroyed B-75 Beast 10797 | -7/Garrison | Lost 3 allies 10946 | -7/Garrison | Installed Relay Interface Framework 11074 | -7/Garrison | Discovered new exit (range 15) 11098 | -7/Garrison | Entered Factory 11498 | -7/Factory | First assault squad dispatched 11736 | -7/Factory | Discovered new exit (range 14) 12045 | -7/Factory | Entered another Factory area 12045 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12193 | -6/Factory | Discovered new exit (range 11) 12503 | -6/Factory | Spotted B-75 Beast 13124 | -6/Factory | Discovered new exit (range 4) 14106 | -6/Factory | Build established: Scavenger-Gunner 15078 | -6/Factory | Discovered new exit (range 10) 15339 | -6/Factory | Entered another Factory area 15339 | -5/Factory | Evolved 2 slots: Utility x2 16192 | -5/Factory | Build established: Hacker-Gunner 17285 | -5/Factory | Build established: Scavenger-Gunner 17537 | -5/Factory | Discovered new exit (range 5) 17545 | -5/Factory | Entered another Factory area 17545 | -4/Factory | Evolved 2 slots: Utility x2 18171 | -4/Factory | Lost 10 parts (2p3n2u3w) 18865 | -4/Factory | Discovered new exit (range 9) 18878 | -4/Factory | Entered Armory 18890 | -4/Armory | Found Unknown Piercing Weapon 18892 | -4/Armory | Identified Enh. Force Lance 18895 | -4/Armory | Found Enh. Force Lance 18897 | -4/Armory | Found Enh. Force Lance 18903 | -4/Armory | Found Enh. Force Lance 18906 | -4/Armory | Found Enh. Force Lance 18908 | -4/Armory | Lost 4 parts (3u1w) 19047 | -4/Armory | Lost 8 parts (1p3n4u) 19140 | -4/Armory | Found Enh. Force Lance 19150 | -4/Armory | Found Enh. Force Lance 19152 | -4/Armory | Found Enh. Force Lance 19154 | -4/Armory | Found Enh. Force Lance 19186 | -4/Armory | Build established: Mutant 19218 | -4/Armory | System corruption reached 10% 19375 | -4/Armory | Spotted B-86 Titan 19405 | -4/Armory | Core integrity fell below 50% 19447 | -4/Armory | Lost 7 parts (1p3n1u2w) 19496 | -4/Armory | Core integrity fell below 20% 19551 | -4/Armory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 19495_ Q-thruster destroyed. 19503_ ALERT: Rogue bot located, Programmers report to Armory Zone 7B. 19508_ Penetrated by Slug. 19508_ Critical hit (Destroy). 19508_ Lgt. Antimatter Reactor destroyed. 19511_ EKHZDPIS0WLX| SAHR5QNK