Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.06 @ 12:37:57 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (157) 785 Value Destroyed (6106) 6106 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2676) 2676 TOTAL SCORE: 18087 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 1502 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -817 Cogmind --------- Core Integrity 1244/1300 Matter 42/300 Energy 735/770 System Corruption 6% Temperature Cool (38) Movement Treading (186) Ox1 Location -3/Testing Parts ------- > --- POWER (3) -------- Micro Fission Core Vortex Chain Reactor > --- PROPULSION (5) --- Medium Treads Medium Treads Improved Medium Treads Spiked Medium Treads Armored Medium Treads > --- UTILITY (11) ----- Experimental Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Improved Power Shielding Zionite Weapon Casing Layered Heavy Armor Plating Advanced Remote Shield > --- WEAPON (2) ------- Proton Burst Cannon Falx > --- INVENTORY (24) --- Enhanced Fission Core Improved Treads Spiked Medium Treads Advanced Medium Treads Advanced Cooling System Experimental Energy Well (1000) Zionite Biocell (1000) Matter Compressor (250) Advanced Sensor Array Improved Core Analyzer Advanced Armor Integrity Analyzer Improved Power Shielding Zionite Weapon Casing Improved Medium Armor Plating Improved Medium Armor Plating Improved Focal Shield Advanced Thermal Shield Improved Force Field Advanced Force Field Makeshift System Restoration Module Compact Ion Cannon Cooled Nova Cannon Heavy Proton Missile Launcher Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Vortex Chain Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Spiked Medium Treads Armored Medium Treads > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Improved Power Shielding Zionite Weapon Casing Layered Heavy Armor Plating Advanced Remote Shield > --- WEAPON ----------- Cooled Nova Cannon Falx > --- INVENTORY -------- Enhanced Fission Core Improved Treads Spiked Medium Treads Advanced Medium Treads Advanced Cooling System Experimental Energy Well Zionite Biocell Matter Compressor Advanced Sensor Array Improved Core Analyzer Advanced Armor Integrity Analyzer Improved Power Shielding Zionite Weapon Casing Improved Medium Armor Plating Improved Medium Armor Plating Improved Focal Shield Advanced Thermal Shield Improved Force Field Advanced Force Field Makeshift System Restoration Module Proton Burst Cannon Compact Ion Cannon Heavy Proton Missile Launcher Tiamat Missile Launcher [Rating: 131] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Proton Missile Launcher Slashing Weapon Falx Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Slots Evolved 14 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . Power 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 . . Utility 9 | . . . 2 1 . . . . . 2 . . . . 1 . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 264 | 6 1 2 26 24 12 9 20 5 10 5 2 3 1 32 26 12 12 17 3 14 10 12 Power 17 | 1 . . 3 . 2 1 2 . 2 . . . . 1 3 . . 2 . . . . Engine 10 | 1 . . 3 . 1 1 2 . 1 . . . . 1 . . . . . . . . Core 5 | . . . . . 1 . . . 1 . . . . . 2 . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . Propulsion 33 | 2 . . 7 7 2 . 3 1 . . . . . 2 2 2 . 3 . 2 . . Treads 33 | 2 . . 7 7 2 . 3 1 . . . . . 2 2 2 . 3 . 2 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 112 | 1 1 . 9 9 1 4 4 1 4 3 2 3 1 20 8 5 7 8 1 10 8 2 Device 60 | . 1 . 1 4 . 4 3 . 2 1 1 2 . 15 4 2 6 3 1 3 6 1 Storage 14 | 1 . . 4 3 . . . . . . . . . . 1 . . 2 . 2 1 . Processor 3 | . . . . . . . . . 1 . . . . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 35 | . . . 4 2 1 . 1 1 1 2 1 1 1 5 3 3 1 2 . 4 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 . 2 7 8 7 4 11 3 4 2 . . . 9 13 5 5 4 2 2 2 10 Energy Gun 17 | 1 . 2 . 4 2 2 3 . . . . . . 1 2 . . . . . . . Energy Cannon 48 | . . . 3 4 4 . 7 1 1 . . . . 5 7 2 2 2 1 2 2 5 Ballistic Gun 5 | 1 . . 4 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 25 | . . . . . 1 2 . 2 2 1 . . . 3 3 2 3 2 1 . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 1 . 1 1 . . . . 1 1 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 2 4 . . . 1 . . . . . 2 2 . . 4 . 4 1 1 Parts Lost 11 | . . 1 1 3 1 . 2 . . . . . . . 3 . . . . . . . Power 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . 2 . . . . . . . 1 . . . . . . . Utility 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Weapon 4 | . . 1 . 2 . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 3 | . . 1 1 2 1 . 2 . . . . . . . 3 . . . . . . . Average Slot Usage (%) 98 | . 97 100 96 99 99 100 99 100 99 100 100 100 100 100 99 100 99 96 94 94 90 90 Engine 8 | . 14 14 10 9 11 8 15 15 7 6 6 6 6 8 10 5 5 2 . . . . Core 3 | . . . . . 3 5 . . 6 6 6 6 6 3 . 11 11 8 5 5 4 4 Treads 25 | . 28 28 21 26 29 30 29 30 30 26 26 26 26 26 23 23 23 23 23 26 23 23 Device 11 | . 11 14 10 9 7 7 7 7 6 12 12 11 13 12 15 13 15 14 11 9 14 13 Storage 20 | . 14 14 23 27 23 23 23 23 23 20 20 20 20 20 16 17 17 17 17 15 14 14 Processor 3 | . . . . . . . . . 6 6 6 6 6 6 5 5 5 7 11 10 9 9 Protection 6 | . . . 7 8 7 7 7 7 . 6 6 7 6 6 6 8 6 4 5 10 9 9 Energy Gun 1 | . 14 14 . . 4 14 2 . . . . . . . 1 . . . . . . . Energy Cannon 6 | . . . 2 17 9 . 11 14 10 5 . . . 7 8 10 . 3 . 4 7 4 Ballistic Gun 2 | . 14 14 18 . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 6 6 6 2 . . 4 1 4 . . . Slashing Weapon 1 | . . . . . . . . . 3 6 6 6 6 2 . . 5 5 5 5 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 164 | 10 11 11 60 69 80 79 95 98 98 97 97 97 97 111 143 136 136 125 125 131 155 164 Greatest Support 141 | 40 40 40 40 60 80 80 110 118 118 118 118 118 118 118 118 117 117 117 113 141 141 141 Greatest Overweight (x) 1 | . . . 1 1 . . 1 . . . . . . . 1 1 1 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Largest Inventory Capacity 24 | 6 6 6 20 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 24 24 Average Capacity 20 | 5 6 6 14 20 22 22 22 22 22 22 22 22 22 22 21 22 22 22 22 22 22 24 Most Carried 24 | 4 4 6 20 21 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 24 24 Average Carried 20 | 2 4 5 13 18 20 22 21 21 22 21 22 22 22 21 21 21 21 21 22 21 21 24 Final Capacity 24 | 6 6 6 20 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 24 24 Final Carried 24 | 4 4 6 19 20 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 24 24 Class Distribution -------------------- 58% | Messiah-Mutant 24% | Scavenger-Mutant 11% | Mutant 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -3/Testing Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Matter Collected 4066 | 272 . 44 682 228 110 228 180 50 121 . 60 134 . 379 346 59 654 170 68 120 122 39 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7356 | 77 . 162 1313 1086 522 120 100 . 114 . . 118 . 486 1196 16 776 . 204 311 293 462 Parts 336 | 2 . 4 67 62 27 4 11 . 4 . . 4 . 17 48 3 25 . 9 11 16 22 Haulers Intercepted 9 | . . . 3 2 1 . . . . . . . . . 2 . . . . 1 . . Recyclers Shooed 11 | . . . 1 1 2 . . . . . . . . . 3 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 128 | . . . . . . 2 . 4 14 . 5 3 . 14 . 2 13 71 . . . . Prevented 70 | . . . . . . 4 11 . 5 . . 1 . 16 . . 13 13 7 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Combat Hostiles Destroyed 117 | . . 2 18 24 6 4 1 . 3 . . 3 . 11 16 3 14 . 3 2 3 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Guns 19 | . . 2 13 . . 2 . . . . . . . 1 1 . . . . . . . Cannons 53 | . . . 5 24 6 . . . . . . . . 5 6 . . . . 2 1 4 AOE 31 | . . . . . . 2 . . 2 . . 3 . 2 8 3 10 . 1 . . . Classes Destroyed 22 | 1 . 1 6 . 4 . 1 . . . . 1 . 3 1 . 1 . . . 1 2 Worker 5 | . . . 2 . . . . . . . . . . . 2 . . . . . 1 . Builder 6 | . . . . . 1 . . . . . . . . . 4 . . . . . . 1 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 9 | . . . 3 2 1 . . . . . . . . . 2 . . . . 1 . . Recycler 9 | 1 . 1 3 . 2 . . . . . . . . . 1 . . . . . . 1 Operator 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Drone 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Watcher 3 | . . . . . . . . . . . . . . . 1 . . . . . 2 . Swarmer 24 | . . . 1 6 . 3 . . 2 . . . . . 4 3 4 . 1 . . . Grunt 56 | . . 2 11 14 2 . . . 1 . . 3 . 5 8 . 7 . 1 2 . . Brawler 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 14 | . . . 6 2 1 1 . . . . . . . . 2 . 1 . 1 . . . Demolisher 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 3 | . . . . . 1 . . . . . . . . . 1 . 1 . . . . . Programmer 7 | . . . . . 2 . . . . . . . . . 1 . . . . . 2 2 Behemoth 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | 1 . 2 3 10 6 2 1 . 2 . . 3 . 3 8 3 6 . 3 2 2 6 Combat Bots Only 9 | . . 2 3 9 2 2 1 . 2 . . 3 . 3 5 3 6 . 3 2 2 4 Max Kills in Single Turn 3 | 1 . 1 2 2 1 1 1 . 2 . . 1 . 2 3 2 2 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . 2 . . 1 . 2 3 2 2 . 1 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Damage Taken 6660 | . . 175 855 833 640 213 375 . 79 . 32 182 . 667 876 36 149 9 100 55 339 1045 Core 369 | . . 34 104 57 18 11 . . . . . 8 . 12 38 . . . 25 6 . 56 Absorbed by Shields 1392 | . . . . . . . . . . . 13 71 . 163 167 32 158 8 96 51 325 308 Core Remaining (%) 91 | 100 . 86 74 89 . . . . 95 . . . . 97 . . . . 93 99 . . Volleys Fired 415 | 4 . 7 80 56 40 13 8 . 3 . . 8 . 48 46 7 24 . 5 14 16 36 Largest 2 | 2 . 2 2 2 2 2 2 . 2 . . 1 . 2 2 1 1 . 1 1 2 2 Hottest 180 | 60 . 60 91 136 136 100 95 . 138 . . 36 . 138 180 90 81 . 81 100 180 146 Shots Fired 689 | 8 . 13 160 111 73 21 16 . 5 . . 8 . 85 70 7 24 . 5 14 32 37 Gun 230 | 8 . 13 141 . 8 16 16 . . . . . . 9 19 . . . . . . . Cannon 396 | . . . 19 111 62 . . . 4 . . . . 73 41 3 5 . 1 14 32 31 Launcher 63 | . . . . . 3 5 . . 1 . . 8 . 3 10 4 19 . 4 . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 146 | 4 . 7 135 . . . . . . . . . . . . . . . . . . . Thermal 291 | 4 . 6 25 111 62 . . . . . . . . 14 11 3 . . . . 32 23 Explosive 30 | . . . . . 3 5 . . 1 . . 8 . 3 2 4 . . . . . 4 Electromagnetic 222 | . . . . . 8 16 16 . 4 . . . . 68 57 . 24 . 5 14 . 10 Robot Hit Streak 47 | 4 . 9 25 23 13 10 14 . 3 . . 4 . 17 8 1 8 . 4 15 32 47 Robot Miss Streak 4 | 2 . 2 4 3 3 3 1 . 1 . . 1 . 2 2 3 1 . 1 2 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 498 | 5 . 10 123 77 52 10 16 . 3 . 1 6 . 55 47 1 12 . 5 13 33 29 Core Hits 269 | 2 . 5 45 39 20 10 5 . 3 . . 7 . 32 39 4 18 . 3 12 9 16 Critical Hits 18 | . . . 4 9 4 . . . . . . . . 1 . . . . . . . . Critical Kills 9 | . . . 1 5 3 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . 3 4 1 . . . . . . . . . . . . . . . . . Melee Attacks 44 | . . . . . . . 17 . 2 6 2 . . . 3 . 1 4 2 3 2 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 44 | . . . . . . . 17 . 2 6 2 . . . 3 . 1 4 2 3 2 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16562 | 83 . 132 2038 1840 1122 373 286 . 221 . 42 725 . 1721 2508 405 1232 . 435 478 1193 1728 Guns 2681 | 83 . 115 1737 . 97 139 206 . . . . . . 34 270 . . . . . . . Cannons 8559 | . . . 296 1813 1006 . . . 124 . . . . 1305 1044 . 139 . 29 478 1043 1282 Explosions 4875 | . . . . . . 234 80 . 87 . . 725 . 382 1136 405 1093 . 287 . . 446 Melee 294 | . . . . . . . . . . . 42 . . . . . . . 119 . 133 . Ramming 153 | . . 17 5 27 19 . . . 10 . . . . . 58 . . . . . 17 . Kinetic 1815 | 48 . 73 1694 . . . . . . . . . . . . . . . . . . . Thermal 6248 | 35 . 42 339 1813 1006 . 80 . . . . . . 243 486 . 90 . . . 1043 1071 Explosive 2609 | . . . . . . 234 . . 87 . . 725 . 256 660 405 . . . . . 242 Electromagnetic 5443 | . . . . . 97 139 206 . 124 . . . . 1222 1304 . 1142 . 316 478 . 415 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 294 | . . . . . . . . . . . 42 . . . . . . . 119 . 133 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . . . . . 1 3 . . 6 6 Average Corruption 3 | . . . . . . . . . . . . . . . . . 1 2 . . 4 3 Corruption Purged 7 | . . . . . . . . . . . . . . . . . 1 1 . . 2 3 Effects 33 | . . . . . . . . . . . . . . . . . 4 1 . . 18 10 Message Errors 8 | . . . . . . . . . . . . . . . . . 3 . . . 4 1 Matter Fused 10 | . . . . . . . . . . . . . . . . . . . . . 7 3 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . 1 . . 2 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Targeting Errors 6 | . . . . . . . . . . . . . . . . . . . . . 3 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 582 | . . . 4 46 16 . . . . . . 37 . 61 132 37 10 . 53 13 46 127 Projectiles 389 | . . . 4 46 16 . . . . . . . . 61 83 . . . . 13 46 120 Explosions 149 | . . . . . . . . . . . . 37 . . 24 37 10 . 34 . . 7 Melee 44 | . . . . . . . . . . . . . . . 25 . . . 19 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . . . . . . . 34 . . 20 . 70 . 4 . . 59 Shots 10 | . . . . . . . . . . . . 1 . . 2 . 5 . 1 . . 1 Rammed 14 | . . 3 2 2 3 . . . 2 . . . . . 1 . . . . . 1 . Targets Rammed 20 | . . 4 3 2 4 . . . 2 . . . . . 3 . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . 1 1 . 1 . . . . . . . . . 2 . . . . . 1 . Highest Temperature 339 | . . 56 108 339 288 57 24 . 161 . . 96 . 232 209 269 108 116 44 143 165 284 Average Temperature 65 | . . 34 23 98 116 19 12 . 82 . . 50 . 56 63 140 30 62 16 46 76 80 Received Heat Transfer 1434 | . . 96 384 405 90 30 12 . 9 . . 62 . 60 230 . 20 . 18 10 8 . Effects 4 | . . . . 1 1 . . . . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Interference 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . 1 . 1 . . . . 3 2 . 4 . 2 1 . . Combat Hostiles 12 | . . . . . . . 1 . 1 . . . . 3 1 . 4 . 2 . . . Parts Fried 39 | . . . . . . . 1 . . . . . . 15 11 . 7 . 1 1 . 3 Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 20 | . . 1 1 2 5 . . . . . . . . . 4 . . . . 2 4 1 Heat Transferred 8440 | 75 . 100 618 3034 1702 . 50 . . . . . . 267 546 . 50 . . . 1184 814 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 1 . . . . . . 1 4 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Peak Influence 608 | 5 3 61 316 414 225 . . . . 71 . . . . 348 . . . . 608 421 479 Average Influence 148 | 1 3 51 91 202 114 . . . . 52 . . . . 130 . . . . 208 324 305 Maximum Alert Level 2 | . . . 1 2 1 . . . . . . . . . 1 . . . . 2 2 2 Low Security (%) 68 | 100 100 100 87 52 97 . . . . 100 . . . . 64 . . . . 65 . . Level 1 25 | . . . 12 23 2 . . . . . . . . . 35 . . . . 18 90 85 Level 2 5 | . . . . 23 . . . . . . . . . . . . . . . 16 9 14 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 2 4 2 . . . . 2 . . . . 8 . . . . 3 2 3 Investigation 4 | . . . 1 . . . . . . . . . . . 2 . . . . 1 . . Extermination 6 | . . . . . 1 . . . . 1 . . . . . . . . . 1 2 1 Reinforcement 16 | . 1 . 1 4 1 . . . . 1 . . . . 5 . . . . 1 . 2 Assault 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Distress Signals 40 | . . . 2 2 1 . . . . . . . . 24 9 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 235 | . 1 2 30 39 12 5 1 1 5 1 3 4 . 18 20 1 17 36 3 14 9 13 Peak Tracking Total 16 | . 1 2 3 10 3 3 1 1 3 1 3 4 . 3 7 1 4 16 3 5 4 6 Tactical Retreats 11 | . . . 1 4 . . . . . . . . . 2 . . 1 1 . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Traps Triggered 5 | . . . . . 2 . . . . . . . . . 3 . . . . . . . Indirectly 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . 4 . . . . 2 . 7 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Machines Disabled 27 | . . . 1 . 3 . . . . . . . . 3 2 . . . . 15 . 3 Max in Single Turn 2 | . . . 1 . 1 . . . . . . . . 1 2 . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Machines Accessed 24 | . 1 1 7 4 2 1 . . . . . . 3 . 1 1 3 . . . . . Terminals 14 | . 1 1 6 2 2 1 . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 1 . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 82 | . 3 3 26 17 5 2 . . . . . . 19 . 2 1 4 . . . . . Successful 63 | . . 1 22 12 3 1 . . . . . . 19 . 2 1 2 . . . . . Failed 18 | . 3 2 3 5 2 1 . . . . . . . . . . 2 . . . . . Catastrophic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Manual 63 | . 3 3 13 7 4 2 . . . 3 . . . . 9 . 2 1 . 6 5 5 Terminals 38 | . 3 3 16 7 5 2 . . . . . . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 19 | . . . 10 7 . . . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 36 | . . 1 7 3 2 1 . . . . . . 19 . . 1 2 . . . . . Record 6 | . . . . . . . . . . . . . 6 . . . . . . . . . Part Schematic 5 | . . . 1 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . Robot Analysis 5 | . . 1 1 2 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 18 | . . . 10 6 . . . . . . . . . . 2 . . . . . . . Scan Component 9 | . . . 5 3 . . . . . . . . . . 1 . . . . . . . Repair 9 | . . . 5 3 . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . 5 1 1 . . . . . . . . . . . . . . . . . Terminals 7 | . . . 5 1 1 . . . . . . . . . . . . . . . . . Botnet 7 | . . . 5 1 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 1 5 3 2 1 . . . . . . . . 1 . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 1 . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 9 | . . . 5 3 . . . . . . . . . . 1 . . . . . . . Time 259 | . . . 155 78 . . . . . . . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Total Allies 25 | . . 3 . . 2 . . 4 . . . . . 3 7 . . . . 4 2 . Largest Group 4 | . . 3 3 . 2 2 . 4 4 3 2 2 . 2 4 3 1 . . 3 2 1 Highest-Rated Group 295 | . . 40 40 . 62 62 . 156 156 115 76 76 . 98 112 84 24 . . 288 295 268 Highest-Rated Ally 268 | . . 16 16 . 31 31 . 41 41 40 40 40 . 94 28 28 24 . . 96 268 268 Zionite Dispatches 7 | . . . . . . . . . . . . . . . 3 . . . . 2 2 . Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Fire 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 10 | . . . . . . . . . . . . . . 1 5 1 1 . . 1 1 . STAY 2 | . . . . . . . . . . . . . . . 2 . . . . . . . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . EXPLORE 4 | . . . . . . . . . . . . . . . 2 1 1 . . . . . Ally Attacks 186 | . . . 29 . 2 14 . . 26 . 5 3 . 26 18 12 . . . 34 14 3 Total Damage 7441 | . . . 372 . 42 148 . . 713 . 134 68 . 1308 226 244 . . . 2670 1264 252 Kills 59 | . . . 9 . 1 2 . . 8 . 3 . . 6 1 5 . . . 16 7 1 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Robot Analysis Total 5 | . . 1 1 2 . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . 2 . . 2 . 1 2 . 1 . 1 2 . . . . . Drone Launches 22 | . . . . . . . . . . . . . . . 10 . 12 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Turns Passed 16882 | 88 58 379 1968 825 906 632 785 1676 650 552 316 432 125 1671 1068 625 1411 639 310 643 778 345 Spaces Moved 8369 | 45 36 213 863 275 454 358 392 1033 381 233 192 253 78 784 425 322 731 322 155 344 349 131 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . Treads 8362 | 38 36 213 863 275 454 358 392 1033 381 233 192 253 78 784 425 322 731 322 155 344 349 131 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 176 162 162 187 162 162 186 Average Speed 168 | 142 160 160 171 179 160 160 174 160 160 160 160 160 160 160 182 177 181 172 187 162 175 186 Slowest Speed 187 | 160 160 160 180 180 160 160 180 160 160 160 160 160 160 160 185 182 182 187 187 162 186 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 12 52 69 25 17 48 60 89 57 9 48 43 69 67 42 79 93 47 35 13 12 23 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 7 | . . . . . . . . 3 . . 1 . 1 1 . 1 . . . . . . Known Exits Taken 15 | . . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . . . . . . . . . . . . . Scrap Searched 28 | . . 2 . . . 2 11 3 1 . . . . 1 . 3 4 . 1 . . . Spaces Dug 174 | . . . . . 4 31 17 . 2 6 . . . . 15 57 8 3 1 3 1 26 Terrain Destroyed 371 | . . . . . 13 58 17 . 18 6 . 33 . 16 67 67 8 3 1 3 1 60 Melee 38 | . . . . . . . 17 . 2 6 . . . . 3 . 1 3 1 3 1 1 Projectile 4 | . . . . . . . . . . . . . . . 1 2 . . . . . 1 AOE 329 | . . . . . 13 58 . . 16 . . 33 . 16 63 65 7 . . . . 58 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Total 10410 | 58 36 237 1209 497 561 396 455 1065 407 400 196 273 78 1119 639 368 783 396 164 413 478 182 Wait 949 | . . 4 175 99 27 12 . 6 8 153 1 6 . 204 96 17 . 38 . 18 85 . Move 8347 | 44 35 212 862 274 453 357 391 1032 380 232 191 252 77 783 424 321 730 321 154 343 348 131 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 163 | 4 . 5 33 20 15 1 7 9 . 3 . 2 . 12 21 5 5 4 . 9 8 . Fast Attach 44 | 6 1 . 8 4 . 1 4 2 2 . . . . 2 3 . 1 5 . 3 1 1 Attach 34 | . . 1 3 7 6 . 2 . . 3 . . . 1 5 2 . . . 2 2 . Detach . | . . . . . . . . . . . . . . . . . . . . . . . Swap 187 | . . 1 15 14 6 8 14 3 8 2 2 3 1 29 18 10 11 12 3 9 7 11 Drop 176 | . . 3 30 21 10 4 12 13 2 1 . 2 . 19 15 6 7 12 . 12 6 1 Fire 415 | 4 . 7 80 56 40 13 8 . 3 . . 8 . 48 46 7 24 . 5 14 16 36 Melee 44 | . . . . . . . 17 . 2 6 2 . . . 3 . 1 4 2 3 2 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . . 4 3 2 4 . . . 2 . . . . . 3 . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 22 | . . . . . . . . . . . . . . 21 . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . . . . . 5 . 4 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 7) 147 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 330 | -10/Mines | Learned Materials interactive machine intel 352 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 477 | -10/Mines | Discovered new exit (range 9) 526 | -10/Mines | Entered Materials 526 | -9/Materials | Accompanied by 3 allies 526 | -9/Materials | Evolved 2 slots: Utility x2 527 | -9/Materials | Loaded intel: 18 interactive machine locations 674 | -9/Materials | Discovered new exit (range 14) 817 | -9/Materials | Discovered new exit (range 15) 819 | -9/Materials | Central database locked down 1217 | -9/Materials | Discovered new exit (range 12) 1348 | -9/Materials | Discovered new exit (range 10) 1799 | -9/Materials | Repaired Lgt. Treads 1827 | -9/Materials | Repaired Lgt. Treads 1854 | -9/Materials | Repaired Lgt. Armor Plating 1907 | -9/Materials | Repaired Adv. Beam Cannon 1934 | -9/Materials | Repaired Lgt. Treads 2494 | -9/Materials | Entered another Materials area 2494 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2516 | -8/Materials | Build established: Hauler-Mutant 2569 | -8/Materials | Repaired Lgt. Treads 2608 | -8/Materials | Repaired Lgt. Treads 2635 | -8/Materials | Repaired Lgt. Treads 2857 | -8/Materials | Destroyed 9 combat bots 3313 | -8/Materials | Discovered new exit (range 4) 3319 | -8/Materials | Entered Factory 3319 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3341 | -7/Factory | Build established: Scavenger-Mutant 3761 | -7/Factory | Identified exit to Storage 3761 | -7/Factory | Identified exit to Lower Caves 4011 | -7/Factory | Allied Derelicts emerged from ambush trap array 4225 | -7/Factory | Entered Lower Caves 4225 | -7/Lower Caves | Accompanied by 2 allies 4403 | -7/Lower Caves | Encountered a Warlord checkpoint 4447 | -7/Lower Caves | Identified exit to Lower Caves 4706 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4819 | -7/Lower Caves | Learned 4 Factory zone layouts 4857 | -7/Lower Caves | Entered another Lower Caves area 5483 | -7/Lower Caves | Spotted B-75 Beast 5507 | -7/Lower Caves | Destroyed B-75 Beast 5636 | -7/Lower Caves | Discovered new exit (range 5) 5642 | -7/Lower Caves | Entered Zion 5783 | -7/Zion | Discovered new exit (range 16) 6068 | -7/Zion | Learned location of Recycling (-7) 6308 | -7/Zion | Found Prototype Launcher 6308 | -7/Zion | Identified Rocket Array 6312 | -7/Zion | Found Rocket Array 6410 | -7/Zion | Learned location of Data Miner (-6) 6437 | -7/Zion | Learned location of Warlord (-5) 6549 | -7/Zion | Given A8's code to call for help 6997 | -7/Zion | Imprinted 6999 | -7/Zion | Declared Zion's savior 7299 | -7/Zion | Build established: Messiah-Mutant 7318 | -7/Zion | Entered Proximity Caves 7318 | -6/Proximity Caves | Accompanied by 4 allies 7811 | -6/Proximity Caves | Learned Factory stockpile data 7875 | -6/Proximity Caves | Learned location of 1 exit from Factory 7954 | -6/Proximity Caves | Discovered new exit (range 3) 7957 | -6/Proximity Caves | Identified exit to Factory 7968 | -6/Proximity Caves | Entered Factory 7968 | -6/Factory | Accompanied by 3 allies 7968 | -6/Factory | Evolved 2 slots: Utility x2 7969 | -6/Factory | Identified exit to Lower Caves 8291 | -6/Factory | Discovered new exit (range 15) 8325 | -6/Factory | Identified exit to Factory 8520 | -6/Factory | Entered Lower Caves 8520 | -6/Lower Caves | Accompanied by 3 allies 8829 | -6/Lower Caves | Discovered new exit (range 3) 8832 | -6/Lower Caves | Identified exit to Lower Caves 8836 | -6/Lower Caves | Entered another Lower Caves area 8836 | -6/Lower Caves | Accompanied by 2 allies 9115 | -6/Lower Caves | Identified exit to Data Miner 9172 | -6/Lower Caves | Learned 12 Factory zone layouts 9268 | -6/Lower Caves | Entered Data Miner 9268 | -6/Data Miner | Discovered new exit (range 6) 9299 | -6/Data Miner | Met Data Miner 9326 | -6/Data Miner | Learned location of Section 7 (-2) 9326 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9352 | -6/Data Miner | Received God Mode back door access code from Data Miner 9390 | -6/Data Miner | Identified exit to Proximity Caves 9393 | -6/Data Miner | Entered Proximity Caves 10181 | -5/Proximity Caves | Spotted B-75 Beast 10243 | -5/Proximity Caves | Destroyed B-75 Beast 10835 | -5/Proximity Caves | Discovered exit to Factory (range 15) 11064 | -5/Proximity Caves | Entered Factory 11064 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11065 | -5/Factory | Identified exit to Extension 11238 | -5/Factory | Discovered new exit (range 51) 11248 | -5/Factory | Discovered new exit (range 69) 11264 | -5/Factory | Discovered new exit (range 94) 11312 | -5/Factory | Repaired Lrg. Storage Unit 11716 | -5/Factory | Zion Fire squad teleported in 11824 | -5/Factory | Zion Recon squad teleported in 11912 | -5/Factory | Identified exit to Factory 12007 | -5/Factory | Lost 3 parts (1p1n1w) 12054 | -5/Factory | Identified exit to Upper Caves 12103 | -5/Factory | Zion Fire squad teleported in 12132 | -5/Factory | Entered Upper Caves 12132 | -5/Upper Caves | Accompanied by 5 allies 12307 | -5/Upper Caves | Encountered a Warlord checkpoint 12727 | -5/Upper Caves | Discovered new exit (range 7) 12747 | -5/Upper Caves | Identified exit to Upper Caves 12757 | -5/Upper Caves | Entered another Upper Caves area 12757 | -5/Upper Caves | Accompanied by 1 ally 12774 | -5/Upper Caves | Discovered exit to Factory (range 13) 12775 | -5/Upper Caves | Learned 12 Factory zone layouts 12799 | -5/Upper Caves | Learned Factory security intel 14155 | -5/Upper Caves | Discovered new exit (range 10) 14166 | -5/Upper Caves | Identified exit to Warlord 14168 | -5/Upper Caves | Entered Warlord 14229 | -5/Warlord | System corruption cleaned by Quarantine Array 14464 | -5/Warlord | Rebuked by Warlord 14479 | -5/Warlord | Opened Warlord's prototype stash 14482 | -5/Warlord | Warlord's base attacked by MAIN.C 14485 | -5/Warlord | Found Prototype Reactor 14485 | -5/Warlord | Identified Vortex Chain Reactor 14499 | -5/Warlord | Found Prototype Processor 14499 | -5/Warlord | Identified Exp. Targeting Computer 14698 | -5/Warlord | Warlord forces counterattacked 14783 | -5/Warlord | P-70 Sage assimilated allied SC-EOK(g) 14783 | -5/Warlord | Discovered new exit (range 14) 14783 | -5/Warlord | Spotted Striker 14783 | -5/Warlord | Spotted Striker 14804 | -5/Warlord | Identified exit to Proximity Caves 14807 | -5/Warlord | Entered Proximity Caves 14809 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15067 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 15104 | -4/Proximity Caves | Discovered exit to Factory (range 7) 15117 | -4/Proximity Caves | Entered Factory 15117 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15118 | -4/Factory | Identified exit to Research 15305 | -4/Factory | Zion Light squad teleported in 15547 | -4/Factory | Found Prototype Protection 15547 | -4/Factory | Identified Zio. Weapon Casing 15627 | -4/Factory | Zion Infowar Resupply teleported in 15760 | -4/Factory | Entered Research 15760 | -3/Research | Accompanied by 2 allies 15760 | -3/Research | Evolved 2 slots: Utility x2 15923 | -3/Research | Found Zio. Weapon Casing 16037 | -3/Research | P-80 Master assimilated allied EB-MXC(z) 16321 | -3/Research | Zion Experimental squad teleported in 16393 | -3/Research | Discovered new exit (range 8) 16406 | -3/Research | Identified exit to Testing 16458 | -3/Research | Zion Defense Resupply teleported in 16538 | -3/Research | Entered Testing 16538 | -3/Testing | Accompanied by 1 ally 16588 | -3/Testing | Found Prototype Energy Cannon 16588 | -3/Testing | Identified Cld. Nova Cannon 16761 | -3/Testing | Retrieved Zion intel report: Active Garrisons 16883 | -3/Testing | Self-destructed Last Messages --------------- 16873_ Slug penetrates U-05 Engineer. 16873_ Penetrated by Slug. 16873_ Slug penetrates Wall. 16873_ U-05 Engineer lays Concrete. 16877_ H-77 Assassin misfires. 16877_ Slug penetrates Wall. 16877_ U-05 Engineer lays Concrete. 16877_ P-80 Master resets H-77 Assassin, system corruption cleaned. 16878_ Penetrated by Slug. 16878_ Slug penetrates R-10 Processor. 16878_ Critical hit. 16878_ R-10 Processor collects Hcp. Matter Pod. 16879_ U-05 Engineer lays Concrete. 16879_ W-44 Eye sends out distress signal. 16880_ U-05 Engineer lays Concrete. 16880_ Penetrated by Slug. 16881_ R-10 Processor collects Com. Wheel. 16882_ P-80 Master resets U-05 Engineer, system corruption cleaned. 16883_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal T001. Map ----- +----------------------------------------------------+ | ?????????# #??# #?????????????????????????????? | | ?????????# ####+####??????????????????????????? | | ?????????# #[ #??????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????# # #??????????????????????????? | | ?????????# # """ #??????????????????????????? | | ?????????# # """ #??????????????????????????? | | ?????????# + """ #??????????????????????????? | | ?????????# # """ #??????????????????????????? | | #######??# # """ #??????????????????????????? | | # ?# # """ #??????????????????????????? | | # ?# # """ #??????????????????????????? | | # # # #??????????????????????????? | | # # ###################????????????????? | | # + ##??# % ! =#????????????????? | | # # ###?# " """ #????????????????? | | # # # #?# """ !#????????????????? | | # # # #?## """ #????????????????? | | # # ###### #????????????????? | | ########## # ###+##########????????????????? | | ????????# # T" ] %##?????????????????????? | | ???????# # " R R########???????????????? | | ???????# #! #####p R ????????? | | ???????# ## ###??#% ########???????????????? | | ???????# ## #????#**#??????????????????????? | | ???????# # # #????#%@#??????????????????????? | | ???????# # # ????#%!#??????????????????????? | | ???????### # ????#!!#??????????????????????? | | ?????????# ## ???#!*%T?????????????????????? | | ?????????# ## ##??##*h%"#????????????????????? | | ?????????# ?# #????#=[###????????????????????? | | ?????????# ?# #????#h[#??????????????????????? | | ??????????? ?# #????#! #??????????????????????? | | ???????????????# #????#u #??????????????????????? | | ???????????????? ?????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# u#??????????????????????? | | ???????????????????????#u #??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ! ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 50 Energy Generation 68 Energy Capacity 1770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Power Shielding 66 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 5 Particle Charging 25 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Adv. Beam Cannon | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingNullReplicator Manual? 0 Play Time 01:37:28 Cumulative 559.0 hours Start 2020.06.06 @ 11:02:38 End 2020.06.06 @ 12:37:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 891 Rogue 891 Adventurer 0 Explorer 0 Win Type - Total 52 Types 33/1/7/8/3/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47c43dea-f9f6-4901-8a32-622c1fa730b5