Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.06 @ 12:37:57

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (157)     785
Value Destroyed (6106)     6106
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (2676)               2676
              TOTAL SCORE: 18087

 Bonus
-------
High Alert Combat Kills    91
Follower Combat Kills      1502
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -817

 Cogmind 
---------
Core Integrity             1244/1300
Matter                     42/300
Energy                     735/770
System Corruption          6%
Temperature                Cool (38)
Movement                   Treading (186) Ox1
Location                   -3/Testing

 Parts 
-------
>               --- POWER (3) --------
          Micro Fission Core
                Vortex Chain Reactor
>               --- PROPULSION (5) ---
         Medium Treads
         Medium Treads
       Improved Medium Treads
         Spiked Medium Treads
        Armored Medium Treads
>               --- UTILITY (11) -----
   Experimental Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Improved Power Shielding
        Zionite Weapon Casing
        Layered Heavy Armor Plating
       Advanced Remote Shield
>               --- WEAPON (2) -------
                Proton Burst Cannon
                Falx
>               --- INVENTORY (24) ---
       Enhanced Fission Core
       Improved Treads
         Spiked Medium Treads
       Advanced Medium Treads
       Advanced Cooling System
   Experimental Energy Well (1000)
        Zionite Biocell (1000)
                Matter Compressor (250)
       Advanced Sensor Array
       Improved Core Analyzer
       Advanced Armor Integrity Analyzer
       Improved Power Shielding
        Zionite Weapon Casing
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Focal Shield
       Advanced Thermal Shield
       Improved Force Field
       Advanced Force Field
      Makeshift System Restoration Module
        Compact Ion Cannon
         Cooled Nova Cannon
          Heavy Proton Missile Launcher
                Tiamat Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Vortex Chain Reactor
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
       Improved Medium Treads
         Spiked Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
   Experimental Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Improved Power Shielding
        Zionite Weapon Casing
        Layered Heavy Armor Plating
       Advanced Remote Shield
>               --- WEAPON -----------
         Cooled Nova Cannon
                Falx
>               --- INVENTORY --------
       Enhanced Fission Core
       Improved Treads
         Spiked Medium Treads
       Advanced Medium Treads
       Advanced Cooling System
   Experimental Energy Well
        Zionite Biocell
                Matter Compressor
       Advanced Sensor Array
       Improved Core Analyzer
       Advanced Armor Integrity Analyzer
       Improved Power Shielding
        Zionite Weapon Casing
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Focal Shield
       Advanced Thermal Shield
       Improved Force Field
       Advanced Force Field
      Makeshift System Restoration Module
                Proton Burst Cannon
        Compact Ion Cannon
          Heavy Proton Missile Launcher
                Tiamat Missile Launcher
[Rating: 131]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Layered Medium Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Heavy Proton Missile Launcher
  Slashing Weapon          Falx

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes 
Slots Evolved              14   | .   .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  9    | .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             264  | 6   1   2   26  24  12  9   20  5   10  5   2   3   1   32  26  12  12  17  3   14  10  12  
  Power                    17   | 1   .   .   3   .   2   1   2   .   2   .   .   .   .   1   3   .   .   2   .   .   .   .   
    Engine                 10   | 1   .   .   3   .   1   1   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Propulsion               33   | 2   .   .   7   7   2   .   3   1   .   .   .   .   .   2   2   2   .   3   .   2   .   .   
    Treads                 33   | 2   .   .   7   7   2   .   3   1   .   .   .   .   .   2   2   2   .   3   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  112  | 1   1   .   9   9   1   4   4   1   4   3   2   3   1   20  8   5   7   8   1   10  8   2   
    Device                 60   | .   1   .   1   4   .   4   3   .   2   1   1   2   .   15  4   2   6   3   1   3   6   1   
    Storage                14   | 1   .   .   4   3   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   1   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             35   | .   .   .   4   2   1   .   1   1   1   2   1   1   1   5   3   3   1   2   .   4   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | 2   .   2   7   8   7   4   11  3   4   2   .   .   .   9   13  5   5   4   2   2   2   10  
    Energy Gun             17   | 1   .   2   .   4   2   2   3   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
    Energy Cannon          48   | .   .   .   3   4   4   .   7   1   1   .   .   .   .   5   7   2   2   2   1   2   2   5   
    Ballistic Gun          5    | 1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               25   | .   .   .   .   .   1   2   .   2   2   1   .   .   .   3   3   2   3   2   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   1   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   2   4   .   .   .   1   .   .   .   .   .   2   2   .   .   4   .   4   1   1   
Parts Lost                 11   | .   .   1   1   3   1   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   1   1   2   1   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 96  99  99  100 99  100 99  100 100 100 100 100 99  100 99  96  94  94  90  90  
  Engine                   8    | .   14  14  10  9   11  8   15  15  7   6   6   6   6   8   10  5   5   2   .   .   .   .   
  Core                     3    | .   .   .   .   .   3   5   .   .   6   6   6   6   6   3   .   11  11  8   5   5   4   4   
  Treads                   25   | .   28  28  21  26  29  30  29  30  30  26  26  26  26  26  23  23  23  23  23  26  23  23  
  Device                   11   | .   11  14  10  9   7   7   7   7   6   12  12  11  13  12  15  13  15  14  11  9   14  13  
  Storage                  20   | .   14  14  23  27  23  23  23  23  23  20  20  20  20  20  16  17  17  17  17  15  14  14  
  Processor                3    | .   .   .   .   .   .   .   .   .   6   6   6   6   6   6   5   5   5   7   11  10  9   9   
  Protection               6    | .   .   .   7   8   7   7   7   7   .   6   6   7   6   6   6   8   6   4   5   10  9   9   
  Energy Gun               1    | .   14  14  .   .   4   14  2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Energy Cannon            6    | .   .   .   2   17  9   .   11  14  10  5   .   .   .   7   8   10  .   3   .   4   7   4   
  Ballistic Gun            2    | .   14  14  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   6   6   6   2   .   .   4   1   4   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   3   6   6   6   6   2   .   .   5   5   5   5   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             164  | 10  11  11  60  69  80  79  95  98  98  97  97  97  97  111 143 136 136 125 125 131 155 164 
  Greatest Support         141  | 40  40  40  40  60  80  80  110 118 118 118 118 118 118 118 118 117 117 117 113 141 141 141 
  Greatest Overweight (x)  1    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   1   1   1   1   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   
Largest Inventory Capacity 24   | 6   6   6   20  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  24  24  
  Average Capacity         20   | 5   6   6   14  20  22  22  22  22  22  22  22  22  22  22  21  22  22  22  22  22  22  24  
  Most Carried             24   | 4   4   6   20  21  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  24  24  
  Average Carried          20   | 2   4   5   13  18  20  22  21  21  22  21  22  22  22  21  21  21  21  21  22  21  21  24  
  Final Capacity           24   | 6   6   6   20  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  24  24  
  Final Carried            24   | 4   4   6   19  20  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  22  24  24  

 Class Distribution 
--------------------
 58% | Messiah-Mutant
 24% | Scavenger-Mutant
 11% | Mutant
  4% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
   Messiah-Mutant | -6/Proximity Caves
   Messiah-Mutant | -6/Factory
   Messiah-Mutant | -6/Lower Caves
   Messiah-Mutant | -6/Lower Caves
   Messiah-Mutant | -6/Data Miner
   Messiah-Mutant | -5/Proximity Caves
   Messiah-Mutant | -5/Factory
   Messiah-Mutant | -5/Upper Caves
   Messiah-Mutant | -5/Upper Caves
   Messiah-Mutant | -5/Warlord
   Messiah-Mutant | -4/Proximity Caves
   Messiah-Mutant | -4/Factory
   Messiah-Mutant | -3/Research
   Messiah-Mutant | -3/Testing

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Matter Collected           4066 | 272  .    44   682  228  110  228  180  50   121  .    60   134  .    379  346  59   654  170  68   120  122  39   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7356 | 77   .    162  1313 1086 522  120  100  .    114  .    .    118  .    486  1196 16   776  .    204  311  293  462  
  Parts                    336  | 2    .    4    67   62   27   4    11   .    4    .    .    4    .    17   48   3    25   .    9    11   16   22   
Haulers Intercepted        9    | .    .    .    3    2    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
Recyclers Shooed           11   | .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      128  | .    .    .    .    .    .    2    .    4    14   .    5    3    .    14   .    2    13   71   .    .    .    .    
  Prevented                70   | .    .    .    .    .    .    4    11   .    5    .    .    1    .    16   .    .    13   13   7    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes 
Combat Hostiles Destroyed  117  | .   .   2   18  24  6   4   1   .   3   .   .   3   .   11  16  3   14  .   3   2   3   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     19   | .   .   2   13  .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Cannons                  53   | .   .   .   5   24  6   .   .   .   .   .   .   .   .   5   6   .   .   .   .   2   1   4   
  AOE                      31   | .   .   .   .   .   .   2   .   .   2   .   .   3   .   2   8   3   10  .   1   .   .   .   
Classes Destroyed          22   | 1   .   1   6   .   4   .   1   .   .   .   .   1   .   3   1   .   1   .   .   .   1   2   
  Worker                   5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Builder                  6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   .   3   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Recycler                 9    | 1   .   1   3   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Operator                 3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Swarmer                  24   | .   .   .   1   6   .   3   .   .   2   .   .   .   .   .   4   3   4   .   1   .   .   .   
  Grunt                    56   | .   .   2   11  14  2   .   .   .   1   .   .   3   .   5   8   .   7   .   1   2   .   .   
  Brawler                  3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   6   2   1   1   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   2   
  Behemoth                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   .   2   3   10  6   2   1   .   2   .   .   3   .   3   8   3   6   .   3   2   2   6   
  Combat Bots Only         9    | .   .   2   3   9   2   2   1   .   2   .   .   3   .   3   5   3   6   .   3   2   2   4   
Max Kills in Single Turn   3    | 1   .   1   2   2   1   1   1   .   2   .   .   1   .   2   3   2   2   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   .   .   2   .   .   1   .   2   3   2   2   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Damage Taken               6660  | .    .    175  855  833  640  213  375  .    79   .    32   182  .    667  876  36   149  9    100  55   339  1045 
  Core                     369   | .    .    34   104  57   18   11   .    .    .    .    .    8    .    12   38   .    .    .    25   6    .    56   
  Absorbed by Shields      1392  | .    .    .    .    .    .    .    .    .    .    .    13   71   .    163  167  32   158  8    96   51   325  308  
Core Remaining (%)         91    | 100  .    86   74   89   .    .    .    .    95   .    .    .    .    97   .    .    .    .    93   99   .    .    
Volleys Fired              415   | 4    .    7    80   56   40   13   8    .    3    .    .    8    .    48   46   7    24   .    5    14   16   36   
  Largest                  2     | 2    .    2    2    2    2    2    2    .    2    .    .    1    .    2    2    1    1    .    1    1    2    2    
  Hottest                  180   | 60   .    60   91   136  136  100  95   .    138  .    .    36   .    138  180  90   81   .    81   100  180  146  
Shots Fired                689   | 8    .    13   160  111  73   21   16   .    5    .    .    8    .    85   70   7    24   .    5    14   32   37   
  Gun                      230   | 8    .    13   141  .    8    16   16   .    .    .    .    .    .    9    19   .    .    .    .    .    .    .    
  Cannon                   396   | .    .    .    19   111  62   .    .    .    4    .    .    .    .    73   41   3    5    .    1    14   32   31   
  Launcher                 63    | .    .    .    .    .    3    5    .    .    1    .    .    8    .    3    10   4    19   .    4    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  146   | 4    .    7    135  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  291   | 4    .    6    25   111  62   .    .    .    .    .    .    .    .    14   11   3    .    .    .    .    32   23   
  Explosive                30    | .    .    .    .    .    3    5    .    .    1    .    .    8    .    3    2    4    .    .    .    .    .    4    
  Electromagnetic          222   | .    .    .    .    .    8    16   16   .    4    .    .    .    .    68   57   .    24   .    5    14   .    10   
  Robot Hit Streak         47    | 4    .    9    25   23   13   10   14   .    3    .    .    4    .    17   8    1    8    .    4    15   32   47   
  Robot Miss Streak        4     | 2    .    2    4    3    3    3    1    .    1    .    .    1    .    2    2    3    1    .    1    2    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           498   | 5    .    10   123  77   52   10   16   .    3    .    1    6    .    55   47   1    12   .    5    13   33   29   
  Core Hits                269   | 2    .    5    45   39   20   10   5    .    3    .    .    7    .    32   39   4    18   .    3    12   9    16   
  Critical Hits            18    | .    .    .    4    9    4    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Kills           9     | .    .    .    1    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    3    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              44    | .    .    .    .    .    .    .    17   .    2    6    2    .    .    .    3    .    1    4    2    3    2    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 44    | .    .    .    .    .    .    .    17   .    2    6    2    .    .    .    3    .    1    4    2    3    2    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16562 | 83   .    132  2038 1840 1122 373  286  .    221  .    42   725  .    1721 2508 405  1232 .    435  478  1193 1728 
  Guns                     2681  | 83   .    115  1737 .    97   139  206  .    .    .    .    .    .    34   270  .    .    .    .    .    .    .    
  Cannons                  8559  | .    .    .    296  1813 1006 .    .    .    124  .    .    .    .    1305 1044 .    139  .    29   478  1043 1282 
  Explosions               4875  | .    .    .    .    .    .    234  80   .    87   .    .    725  .    382  1136 405  1093 .    287  .    .    446  
  Melee                    294   | .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    119  .    133  .    
  Ramming                  153   | .    .    17   5    27   19   .    .    .    10   .    .    .    .    .    58   .    .    .    .    .    17   .    
  Kinetic                  1815  | 48   .    73   1694 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  6248  | 35   .    42   339  1813 1006 .    80   .    .    .    .    .    .    243  486  .    90   .    .    .    1043 1071 
  Explosive                2609  | .    .    .    .    .    .    234  .    .    87   .    .    725  .    256  660  405  .    .    .    .    .    242  
  Electromagnetic          5443  | .    .    .    .    .    97   139  206  .    124  .    .    .    .    1222 1304 .    1142 .    316  478  .    415  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 294   | .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    119  .    133  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    6    6    
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    4    3    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    3    
  Effects                  33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    18   10   
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    4    1    
    Matter Fused           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Targeting Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            582   | .    .    .    4    46   16   .    .    .    .    .    .    37   .    61   132  37   10   .    53   13   46   127  
  Projectiles              389   | .    .    .    4    46   16   .    .    .    .    .    .    .    .    61   83   .    .    .    .    13   46   120  
  Explosions               149   | .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    24   37   10   .    34   .    .    7    
  Melee                    44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    19   .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      187   | .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    20   .    70   .    4    .    .    59   
  Shots                    10    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    5    .    1    .    .    1    
  Rammed                   14    | .    .    3    2    2    3    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    
Targets Rammed             20    | .    .    4    3    2    4    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
Highest Temperature        339   | .    .    56   108  339  288  57   24   .    161  .    .    96   .    232  209  269  108  116  44   143  165  284  
  Average Temperature      65    | .    .    34   23   98   116  19   12   .    82   .    .    50   .    56   63   140  30   62   16   46   76   80   
  Received Heat Transfer   1434  | .    .    96   384  405  90   30   12   .    9    .    .    62   .    60   230  .    20   .    18   10   8    .    
  Effects                  4     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           14    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    2    .    4    .    2    1    .    .    
  Combat Hostiles          12    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    3    1    .    4    .    2    .    .    .    
  Parts Fried              39    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    15   11   .    7    .    1    1    .    3    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             20    | .    .    1    1    2    5    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    4    1    
  Heat Transferred         8440  | 75   .    100  618  3034 1702 .    50   .    .    .    .    .    .    267  546  .    50   .    .    .    1184 814  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    4    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes 
Peak Influence             608  | 5   3   61  316 414 225 .   .   .   .   71  .   .   .   .   348 .   .   .   .   608 421 479 
  Average Influence        148  | 1   3   51  91  202 114 .   .   .   .   52  .   .   .   .   130 .   .   .   .   208 324 305 
Maximum Alert Level        2    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   2   
  Low Security (%)         68   | 100 100 100 87  52  97  .   .   .   .   100 .   .   .   .   64  .   .   .   .   65  .   .   
  Level 1                  25   | .   .   .   12  23  2   .   .   .   .   .   .   .   .   .   35  .   .   .   .   18  90  85  
  Level 2                  5    | .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  9   14  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   .   2   4   2   .   .   .   .   2   .   .   .   .   8   .   .   .   .   3   2   3   
  Investigation            4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Extermination            6    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   1   
  Reinforcement            16   | .   1   .   1   4   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   1   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes 
Distress Signals           40   | .   .   .   2   2   1   .   .   .   .   .   .   .   .   24  9   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              235  | .   1   2   30  39  12  5   1   1   5   1   3   4   .   18  20  1   17  36  3   14  9   13  
  Peak Tracking Total      16   | .   1   2   3   10  3   3   1   1   3   1   3   4   .   3   7   1   4   16  3   5   4   6   
  Tactical Retreats        11   | .   .   .   1   4   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes 
Traps Triggered            5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   7   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes 
Machines Disabled          27   | .   .   .   1   .   3   .   .   .   .   .   .   .   .   3   2   .   .   .   .   15  .   3   
  Max in Single Turn       2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes 
Machines Accessed          24   | .   1   1   7   4   2   1   .   .   .   .   .   .   3   .   1   1   3   .   .   .   .   .   
  Terminals                14   | .   1   1   6   2   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                82   | .   3   3   26  17  5   2   .   .   .   .   .   .   19  .   2   1   4   .   .   .   .   .   
  Successful               63   | .   .   1   22  12  3   1   .   .   .   .   .   .   19  .   2   1   2   .   .   .   .   .   
  Failed                   18   | .   3   2   3   5   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   3   3   13  7   4   2   .   .   .   3   .   .   .   .   9   .   2   1   .   6   5   5   
  Terminals                38   | .   3   3   16  7   5   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   .   .   10  7   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   .   1   7   3   2   1   .   .   .   .   .   .   19  .   .   1   2   .   .   .   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   1   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       18   | .   .   .   10  6   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           9    | .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   9    | .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   5   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   .   .   5   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   .   5   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   1   5   3   2   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             9    | .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     259  | .   .   .   155 78  .   .   .   .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Total Allies               25   | .    .    3    .    .    2    .    .    4    .    .    .    .    .    3    7    .    .    .    .    4    2    .    
  Largest Group            4    | .    .    3    3    .    2    2    .    4    4    3    2    2    .    2    4    3    1    .    .    3    2    1    
  Highest-Rated Group      295  | .    .    40   40   .    62   62   .    156  156  115  76   76   .    98   112  84   24   .    .    288  295  268  
  Highest-Rated Ally       268  | .    .    16   16   .    31   31   .    41   41   40   40   40   .    94   28   28   24   .    .    96   268  268  
Zionite Dispatches         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    2    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Fire                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Defense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    1    1    .    .    1    1    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  EXPLORE                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    
Ally Attacks               186  | .    .    .    29   .    2    14   .    .    26   .    5    3    .    26   18   12   .    .    .    34   14   3    
  Total Damage             7441 | .    .    .    372  .    42   148  .    .    713  .    134  68   .    1308 226  244  .    .    .    2670 1264 252  
  Kills                    59   | .    .    .    9    .    1    2    .    .    8    .    3    .    .    6    1    5    .    .    .    16   7    1    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes 
Robot Analysis Total       5    | .   .   1   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   .   .   2   .   .   2   .   1   2   .   1   .   1   2   .   .   .   .   .   
Drone Launches             22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   12  .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Turns Passed               16882 | 88   58   379  1968 825  906  632  785  1676 650  552  316  432  125  1671 1068 625  1411 639  310  643  778  345  
Spaces Moved               8369  | 45   36   213  863  275  454  358  392  1033 381  233  192  253  78   784  425  322  731  322  155  344  349  131  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8362  | 38   36   213  863  275  454  358  392  1033 381  233  192  253  78   784  425  322  731  322  155  344  349  131  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  176  162  162  187  162  162  186  
  Average Speed            168   | 142  160  160  171  179  160  160  174  160  160  160  160  160  160  160  182  177  181  172  187  162  175  186  
  Slowest Speed            187   | 160  160  160  180  180  160  160  180  160  160  160  160  160  160  160  185  182  182  187  187  162  186  186  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 4    12   52   69   25   17   48   60   89   57   9    48   43   69   67   42   79   93   47   35   13   12   23   
  Regions Visited          22
    Branch Regions         14
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    .    3    .    .    1    .    1    1    .    1    .    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    .    .    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             28    | .    .    2    .    .    .    2    11   3    1    .    .    .    .    1    .    3    4    .    1    .    .    .    
Spaces Dug                 174   | .    .    .    .    .    4    31   17   .    2    6    .    .    .    .    15   57   8    3    1    3    1    26   
Terrain Destroyed          371   | .    .    .    .    .    13   58   17   .    18   6    .    33   .    16   67   67   8    3    1    3    1    60   
  Melee                    38    | .    .    .    .    .    .    .    17   .    2    6    .    .    .    .    3    .    1    3    1    3    1    1    
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    1    
  AOE                      329   | .    .    .    .    .    13   58   .    .    16   .    .    33   .    16   63   65   7    .    .    .    .    58   

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Tes  
Total                      10410 | 58   36   237  1209 497  561  396  455  1065 407  400  196  273  78   1119 639  368  783  396  164  413  478  182  
  Wait                     949   | .    .    4    175  99   27   12   .    6    8    153  1    6    .    204  96   17   .    38   .    18   85   .    
  Move                     8347  | 44   35   212  862  274  453  357  391  1032 380  232  191  252  77   783  424  321  730  321  154  343  348  131  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  163   | 4    .    5    33   20   15   1    7    9    .    3    .    2    .    12   21   5    5    4    .    9    8    .    
  Fast Attach              44    | 6    1    .    8    4    .    1    4    2    2    .    .    .    .    2    3    .    1    5    .    3    1    1    
  Attach                   34    | .    .    1    3    7    6    .    2    .    .    3    .    .    .    1    5    2    .    .    .    2    2    .    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     187   | .    .    1    15   14   6    8    14   3    8    2    2    3    1    29   18   10   11   12   3    9    7    11   
  Drop                     176   | .    .    3    30   21   10   4    12   13   2    1    .    2    .    19   15   6    7    12   .    12   6    1    
  Fire                     415   | 4    .    7    80   56   40   13   8    .    3    .    .    8    .    48   46   7    24   .    5    14   16   36   
  Melee                    44    | .    .    .    .    .    .    .    17   .    2    6    2    .    .    .    3    .    1    4    2    3    2    2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    20    | .    .    4    3    2    4    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    2    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    4    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x2 / *Upp / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research
-3/Testing

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
    89 | -11/Scrapyard      | Entered Materials
   121 | -10/Materials      | Discovered new exit (range 7)
   147 | -10/Materials      | Entered Mines
   309 | -10/Mines          | Build established: Mutant
   330 | -10/Mines          | Learned Materials interactive machine intel
   352 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   477 | -10/Mines          | Discovered new exit (range 9)
   526 | -10/Mines          | Entered Materials
   526 | -9/Materials       | Accompanied by 3 allies
   526 | -9/Materials       | Evolved 2 slots: Utility x2
   527 | -9/Materials       | Loaded intel: 18 interactive machine locations
   674 | -9/Materials       | Discovered new exit (range 14)
   817 | -9/Materials       | Discovered new exit (range 15)
   819 | -9/Materials       | Central database locked down
  1217 | -9/Materials       | Discovered new exit (range 12)
  1348 | -9/Materials       | Discovered new exit (range 10)
  1799 | -9/Materials       | Repaired Lgt. Treads
  1827 | -9/Materials       | Repaired Lgt. Treads
  1854 | -9/Materials       | Repaired Lgt. Armor Plating
  1907 | -9/Materials       | Repaired Adv. Beam Cannon
  1934 | -9/Materials       | Repaired Lgt. Treads
  2494 | -9/Materials       | Entered another Materials area
  2494 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2516 | -8/Materials       | Build established: Hauler-Mutant
  2569 | -8/Materials       | Repaired Lgt. Treads
  2608 | -8/Materials       | Repaired Lgt. Treads
  2635 | -8/Materials       | Repaired Lgt. Treads
  2857 | -8/Materials       | Destroyed 9 combat bots
  3313 | -8/Materials       | Discovered new exit (range 4)
  3319 | -8/Materials       | Entered Factory
  3319 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  3341 | -7/Factory         | Build established: Scavenger-Mutant
  3761 | -7/Factory         | Identified exit to Storage
  3761 | -7/Factory         | Identified exit to Lower Caves
  4011 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  4225 | -7/Factory         | Entered Lower Caves
  4225 | -7/Lower Caves     | Accompanied by 2 allies
  4403 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4447 | -7/Lower Caves     | Identified exit to Lower Caves
  4706 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4819 | -7/Lower Caves     | Learned 4 Factory zone layouts
  4857 | -7/Lower Caves     | Entered another Lower Caves area
  5483 | -7/Lower Caves     | Spotted B-75 Beast
  5507 | -7/Lower Caves     | Destroyed B-75 Beast
  5636 | -7/Lower Caves     | Discovered new exit (range 5)
  5642 | -7/Lower Caves     | Entered Zion
  5783 | -7/Zion            | Discovered new exit (range 16)
  6068 | -7/Zion            | Learned location of Recycling (-7)
  6308 | -7/Zion            | Found Prototype Launcher
  6308 | -7/Zion            | Identified Rocket Array
  6312 | -7/Zion            | Found Rocket Array
  6410 | -7/Zion            | Learned location of Data Miner (-6)
  6437 | -7/Zion            | Learned location of Warlord (-5)
  6549 | -7/Zion            | Given A8's code to call for help
  6997 | -7/Zion            | Imprinted
  6999 | -7/Zion            | Declared Zion's savior
  7299 | -7/Zion            | Build established: Messiah-Mutant
  7318 | -7/Zion            | Entered Proximity Caves
  7318 | -6/Proximity Caves | Accompanied by 4 allies
  7811 | -6/Proximity Caves | Learned Factory stockpile data
  7875 | -6/Proximity Caves | Learned location of 1 exit from Factory
  7954 | -6/Proximity Caves | Discovered new exit (range 3)
  7957 | -6/Proximity Caves | Identified exit to Factory
  7968 | -6/Proximity Caves | Entered Factory
  7968 | -6/Factory         | Accompanied by 3 allies
  7968 | -6/Factory         | Evolved 2 slots: Utility x2
  7969 | -6/Factory         | Identified exit to Lower Caves
  8291 | -6/Factory         | Discovered new exit (range 15)
  8325 | -6/Factory         | Identified exit to Factory
  8520 | -6/Factory         | Entered Lower Caves
  8520 | -6/Lower Caves     | Accompanied by 3 allies
  8829 | -6/Lower Caves     | Discovered new exit (range 3)
  8832 | -6/Lower Caves     | Identified exit to Lower Caves
  8836 | -6/Lower Caves     | Entered another Lower Caves area
  8836 | -6/Lower Caves     | Accompanied by 2 allies
  9115 | -6/Lower Caves     | Identified exit to Data Miner
  9172 | -6/Lower Caves     | Learned 12 Factory zone layouts
  9268 | -6/Lower Caves     | Entered Data Miner
  9268 | -6/Data Miner      | Discovered new exit (range 6)
  9299 | -6/Data Miner      | Met Data Miner
  9326 | -6/Data Miner      | Learned location of Section 7 (-2)
  9326 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9352 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9390 | -6/Data Miner      | Identified exit to Proximity Caves
  9393 | -6/Data Miner      | Entered Proximity Caves
 10181 | -5/Proximity Caves | Spotted B-75 Beast
 10243 | -5/Proximity Caves | Destroyed B-75 Beast
 10835 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 11064 | -5/Proximity Caves | Entered Factory
 11064 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 11065 | -5/Factory         | Identified exit to Extension
 11238 | -5/Factory         | Discovered new exit (range 51)
 11248 | -5/Factory         | Discovered new exit (range 69)
 11264 | -5/Factory         | Discovered new exit (range 94)
 11312 | -5/Factory         | Repaired Lrg. Storage Unit
 11716 | -5/Factory         | Zion Fire squad teleported in
 11824 | -5/Factory         | Zion Recon squad teleported in
 11912 | -5/Factory         | Identified exit to Factory
 12007 | -5/Factory         | Lost 3 parts (1p1n1w)
 12054 | -5/Factory         | Identified exit to Upper Caves
 12103 | -5/Factory         | Zion Fire squad teleported in
 12132 | -5/Factory         | Entered Upper Caves
 12132 | -5/Upper Caves     | Accompanied by 5 allies
 12307 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12727 | -5/Upper Caves     | Discovered new exit (range 7)
 12747 | -5/Upper Caves     | Identified exit to Upper Caves
 12757 | -5/Upper Caves     | Entered another Upper Caves area
 12757 | -5/Upper Caves     | Accompanied by 1 ally
 12774 | -5/Upper Caves     | Discovered exit to Factory (range 13)
 12775 | -5/Upper Caves     | Learned 12 Factory zone layouts
 12799 | -5/Upper Caves     | Learned Factory security intel
 14155 | -5/Upper Caves     | Discovered new exit (range 10)
 14166 | -5/Upper Caves     | Identified exit to Warlord
 14168 | -5/Upper Caves     | Entered Warlord
 14229 | -5/Warlord         | System corruption cleaned by Quarantine Array
 14464 | -5/Warlord         | Rebuked by Warlord
 14479 | -5/Warlord         | Opened Warlord's prototype stash
 14482 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14485 | -5/Warlord         | Found Prototype Reactor
 14485 | -5/Warlord         | Identified Vortex Chain Reactor
 14499 | -5/Warlord         | Found Prototype Processor
 14499 | -5/Warlord         | Identified Exp. Targeting Computer
 14698 | -5/Warlord         | Warlord forces counterattacked
 14783 | -5/Warlord         | P-70 Sage assimilated allied SC-EOK(g)
 14783 | -5/Warlord         | Discovered new exit (range 14)
 14783 | -5/Warlord         | Spotted Striker
 14783 | -5/Warlord         | Spotted Striker
 14804 | -5/Warlord         | Identified exit to Proximity Caves
 14807 | -5/Warlord         | Entered Proximity Caves
 14809 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15067 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 15104 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 15117 | -4/Proximity Caves | Entered Factory
 15117 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15118 | -4/Factory         | Identified exit to Research
 15305 | -4/Factory         | Zion Light squad teleported in
 15547 | -4/Factory         | Found Prototype Protection
 15547 | -4/Factory         | Identified Zio. Weapon Casing
 15627 | -4/Factory         | Zion Infowar Resupply teleported in
 15760 | -4/Factory         | Entered Research
 15760 | -3/Research        | Accompanied by 2 allies
 15760 | -3/Research        | Evolved 2 slots: Utility x2
 15923 | -3/Research        | Found Zio. Weapon Casing
 16037 | -3/Research        | P-80 Master assimilated allied EB-MXC(z)
 16321 | -3/Research        | Zion Experimental squad teleported in
 16393 | -3/Research        | Discovered new exit (range 8)
 16406 | -3/Research        | Identified exit to Testing
 16458 | -3/Research        | Zion Defense Resupply teleported in
 16538 | -3/Research        | Entered Testing
 16538 | -3/Testing         | Accompanied by 1 ally
 16588 | -3/Testing         | Found Prototype Energy Cannon
 16588 | -3/Testing         | Identified Cld. Nova Cannon
 16761 | -3/Testing         | Retrieved Zion intel report: Active Garrisons
 16883 | -3/Testing         | Self-destructed

 Last Messages 
---------------
16873_ Slug penetrates U-05 Engineer.
16873_ Penetrated by Slug.
16873_ Slug penetrates Wall. <x2>
16873_ U-05 Engineer lays Concrete. <x3>
16877_ H-77 Assassin misfires.
16877_ Slug penetrates Wall.
16877_ U-05 Engineer lays Concrete.
16877_ P-80 Master resets H-77 Assassin, system corruption cleaned.
16878_ Penetrated by Slug.
16878_ Slug penetrates R-10 Processor.
16878_ Critical hit.
16878_ R-10 Processor collects Hcp. Matter Pod.
16879_ U-05 Engineer lays Concrete.
16879_ W-44 Eye sends out distress signal.
16880_ U-05 Engineer lays Concrete.
16880_ Penetrated by Slug.
16881_ R-10 Processor collects Com. Wheel.
16882_ P-80 Master resets U-05 Engineer, system corruption cleaned.
16883_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  T001.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          50
Energy Generation          68
Energy Capacity            1770
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             25
Resistance: TH             30
Power Shielding            66
Weapon Shielding           100
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           5
Particle Charging          25

 Item Schematics 
-----------------
         Hcp. Storage Unit | -9/Materials  | Hacked
          Adv. Beam Cannon | -8/Materials  | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Exp. Flexi-carbon Leg | -6/Data Miner | Free
      Exp. Terrain Scanner | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingNullReplicator
  Manual?         0
Play Time         01:37:28
  Cumulative      559.0 hours
  Start           2020.06.06 @ 11:02:38
  End             2020.06.06 @ 12:37:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          891
  Rogue           891
  Adventurer      0
  Explorer        0
Win Type          -
  Total           52
  Types           33/1/7/8/3/0/0
Lore%             94
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 47c43dea-f9f6-4901-8a32-622c1fa730b5