Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 23:14:42 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1073) 1073 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2933 Bonus ------- None Cogmind --------- Core Integrity 438/550 Matter 258/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Aluminum Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Aluminum Leg Cooling System Hardlight Generator Improved EM Shotgun Improved EM Shotgun Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Nuclear Core Wheel Cooling System Improved EM Shotgun Improved EM Shotgun Beam Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 38 | 7 11 6 14 Power 4 | 1 . 1 2 Engine 2 | 1 . 1 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 11 | 2 . 3 6 Treads 5 | 2 . . 3 Leg 6 | . . 3 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 3 2 2 Device 3 | 1 1 1 . Storage 2 | 1 1 . . Processor 2 | . 1 1 . Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 2 8 . 4 Energy Gun 8 | 1 6 . 1 Energy Cannon . | . . . . Ballistic Gun 6 | 1 2 . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 2 . 1 Parts Lost 5 | . . . 5 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 99 89 92 Engine 9 | . 14 11 2 Core 1 | . . . 5 Treads 19 | . 28 16 7 Leg 9 | . . 8 23 Device 7 | . 5 11 9 Storage 11 | . 14 11 9 Processor 8 | . 8 9 9 Hackware 1 | . . . 3 Protection 1 | . . . 4 Energy Gun 14 | . 12 22 11 Ballistic Gun 9 | . 14 . 6 Naked Turns . | . . . . Heaviest Build 35 | 12 30 34 35 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 6 9 15 15 Most Carried 15 | 4 9 15 15 Average Carried 10 | 2 7 12 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 9 15 15 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 650 | 273 163 30 184 Remotely 157 | 157 . . . Salvage Created 1497 | 83 377 357 680 Parts 88 | 4 17 28 39 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 6 | . 3 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 9 11 11 Guns 31 | . 9 11 11 Classes Destroyed 9 | 1 2 3 3 Builder 2 | . . 1 1 Hauler 1 | . . . 1 Recycler 3 | 1 1 1 . Operator 2 | . . 1 1 Watcher 1 | . . . 1 Swarmer 10 | . 3 7 . Grunt 15 | . 6 3 6 Duelist 1 | . . . 1 Sentry 5 | . . 1 4 Best Kill Streak 6 | 1 5 6 6 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1246 | . 206 269 771 Core 164 | . 34 18 112 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 86 95 . Volleys Fired 87 | 1 18 24 44 Largest 2 | 2 2 2 2 Hottest 112 | 60 112 112 112 Shots Fired 176 | 2 40 48 86 Gun 176 | 2 40 48 86 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 49 | 1 18 . 30 Thermal 127 | 1 22 48 56 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 2 8 13 13 Robot Miss Streak 4 | . 3 2 4 Penetration Max . | . . . . Secondary Targets 6 | . 2 3 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 127 | 2 29 32 64 Core Hits 60 | 1 15 14 30 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 12 | . 2 3 7 Burn 12 | . 2 3 7 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2235 | 27 491 608 1109 Guns 2195 | 27 491 597 1080 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 40 | . . 11 29 Kinetic 582 | 15 205 . 362 Thermal 1613 | 12 286 597 718 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 . 1 Average Corruption 2 | . 2 . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . 7 . . Message Errors 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Misfires 4 | . 4 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . . 2 2 Targets Rammed 7 | . . 3 4 Kicked 2 | . . . 2 Crushed 1 | . . 1 . Highest Temperature 263 | . 263 114 81 Average Temperature 57 | . 125 42 22 Received Heat Transfer 450 | . 81 63 306 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 1 4 2 Heat Transferred 4280 | 25 740 1480 2035 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 388 | 5 157 388 265 Initial 163 | . 3 50 163 Average 137 | 1 83 274 149 Maximum Alert Level 1 | . . 1 1 Low Security (%) 75 | 100 100 33 63 Level 1 24 | . . 66 36 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 1 5 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 12 18 21 Peak Tracking Total 8 | . 3 7 8 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 2 2 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 13 | . 3 4 6 Successful 6 | . 3 1 2 Failed 7 | . . 3 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 11 | . 5 2 4 Terminals 11 | . 3 4 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 2 | . . . 2 Terminal Hacks 6 | . 3 1 2 Part Schematic 1 | . 1 . . Robot Analysis 4 | . 2 1 1 Unreport Threat 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 5 | . 1 2 2 Full Trace Events 1 | . . . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . 1 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 4 | . 2 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1663 | 84 754 337 488 Spaces Moved 775 | 45 406 138 186 Core 4 | 4 . . . Treads 611 | 41 406 97 67 Legs 160 | . . 41 119 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 120 Average Speed 160 | 150 160 168 156 Slowest Speed 190 | 160 160 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 6 50 21 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1033 | 56 478 194 305 Wait 57 | . 13 9 35 Move 772 | 44 405 137 186 Hop . | . . . . Pick Up 41 | 4 16 10 11 Fast Attach 18 | 7 4 1 6 Attach 4 | . . 1 3 Detach . | . . . . Swap 16 | . 7 4 5 Drop 31 | . 15 5 11 Fire 87 | 1 18 24 44 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush 5 | . . 3 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 9) 435 | -10/Materials | Discovered new exit (range 7) 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1104 | -9/Materials | Discovered new exit (range 8) 1176 | -9/Materials | Entered another Materials area 1176 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1356 | -8/Materials | Garrison activated, responded to threat 1380 | -8/Materials | Lost 3 parts (1p2w) 1398 | -8/Materials | Build established: Scavenger-Mutant 1664 | -8/Materials | Self-destructed Last Messages --------------- 01585_ G-47 Trooper destroyed. 01586_ K-01 Serf collects debris. 01589_ Dropped Aluminum Leg. 01589_ Acquired Aluminum Leg. 01589_ K-01 Serf collects debris. 01591_ Acquired Aluminum Leg. 01591_ K-01 Serf collects debris. 01592_ Slammed into K-01 Serf. 01593_ K-01 Serf collects debris. 01595_ Slammed into O-16 Technician. 01622_ K-01 Serf collects debris. 01638_ Dropped Mni. Grenade Launcher. 01638_ Acquired Imp. Grenade Launcher. 01643_ Connecting with Garrison Access... Feedback: System corruption (+1%). 01643_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. 01644_ K-01 Serf collects debris. 01654_ T-07 Excavator is excavating. 01661_ K-01 Serf collects debris. 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledChipPurifier Manual? 0 Play Time 00:12:14 Cumulative 724.2 hours Start 2022.04.13 @ 23:04:17 End 2022.04.13 @ 23:14:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1100 Rogue 1100 Adventurer 0 Explorer 0 Win Type - Total 69 Types 41/1/10/13/4/0/0/0/0 Lore% 90 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc559309-e935-423e-8ff2-c0fffd8b52b4