Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 23:14:42

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (1073)     1073
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2933

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             438/550
Matter                     258/300
Energy                     160/160
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
           Aluminum Leg
>          --- UTILITY (4) ------
           Heat Sink
     Large Storage Unit
  Improved Targeting Computer
     Light Armor Plating
>          --- WEAPON (2) -------
  Improved Medium Laser
  Improved Assault Rifle
>          --- INVENTORY (15) ---
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Cooling System
           Hardlight Generator
  Improved EM Shotgun
  Improved EM Shotgun
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
  Improved Targeting Computer
           Hacking Suite
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
     Light Nuclear Core
           Wheel
           Cooling System
  Improved EM Shotgun
  Improved EM Shotgun
           Beam Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Heavy Particle Cannon
     Light Assault Rifle
     Light Assault Rifle
     Light Assault Rifle
           Autogun
      Mini Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 7   11  6   14  
  Power                    4    | 1   .   1   2   
    Engine                 2    | 1   .   1   .   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   3   6   
    Treads                 5    | 2   .   .   3   
    Leg                    6    | .   .   3   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 2   3   2   2   
    Device                 3    | 1   1   1   .   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   1   .   
    Hackware               1    | .   .   .   1   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   8   .   4   
    Energy Gun             8    | 1   6   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   2   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   2   .   1   
Parts Lost                 5    | .   .   .   5   
  Power                    2    | .   .   .   2   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   99  89  92  
  Engine                   9    | .   14  11  2   
  Core                     1    | .   .   .   5   
  Treads                   19   | .   28  16  7   
  Leg                      9    | .   .   8   23  
  Device                   7    | .   5   11  9   
  Storage                  11   | .   14  11  9   
  Processor                8    | .   8   9   9   
  Hackware                 1    | .   .   .   3   
  Protection               1    | .   .   .   4   
  Energy Gun               14   | .   12  22  11  
  Ballistic Gun            9    | .   14  .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 12  30  34  35  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 6   9   15  15  
  Most Carried             15   | 4   9   15  15  
  Average Carried          10   | 2   7   12  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 4   9   15  15  

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           650  | 273 163 30  184 
  Remotely                 157  | 157 .   .   .   
Salvage Created            1497 | 83  377 357 680 
  Parts                    88   | 4   17  28  39  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           6    | .   3   2   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  31   | .   9   11  11  
  Guns                     31   | .   9   11  11  
Classes Destroyed          9    | 1   2   3   3   
  Builder                  2    | .   .   1   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 3    | 1   1   1   .   
  Operator                 2    | .   .   1   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  10   | .   3   7   .   
  Grunt                    15   | .   6   3   6   
  Duelist                  1    | .   .   .   1   
  Sentry                   5    | .   .   1   4   
Best Kill Streak           6    | 1   5   6   6   
  Combat Bots Only         5    | .   4   4   5   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1246 | .    206  269  771  
  Core                     164  | .    34   18   112  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         93   | 100  86   95   .    
Volleys Fired              87   | 1    18   24   44   
  Largest                  2    | 2    2    2    2    
  Hottest                  112  | 60   112  112  112  
Shots Fired                176  | 2    40   48   86   
  Gun                      176  | 2    40   48   86   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  49   | 1    18   .    30   
  Thermal                  127  | 1    22   48   56   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | 2    8    13   13   
  Robot Miss Streak        4    | .    3    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        6    | .    2    3    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           127  | 2    29   32   64   
  Core Hits                60   | 1    15   14   30   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         12   | .    2    3    7    
    Burn                   12   | .    2    3    7    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2235 | 27   491  608  1109 
  Guns                     2195 | 27   491  597  1080 
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  40   | .    .    11   29   
  Kinetic                  582  | 15   205  .    362  
  Thermal                  1613 | 12   286  597  718  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    4    .    1    
  Average Corruption       2    | .    2    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  7    | .    7    .    .    
    Message Errors         1    | .    1    .    .    
    Heat Flow Errors       1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
    Misfires               4    | .    4    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    .    2    2    
Targets Rammed             7    | .    .    3    4    
  Kicked                   2    | .    .    .    2    
  Crushed                  1    | .    .    1    .    
Highest Temperature        263  | .    263  114  81   
  Average Temperature      57   | .    125  42   22   
  Received Heat Transfer   450  | .    81   63   306  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    1    4    2    
  Heat Transferred         4280 | 25   740  1480 2035 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             388  | 5   157 388 265 
  Initial                  163  | .   3   50  163 
  Average                  137  | 1   83  274 149 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         75   | 100 100 33  63  
  Level 1                  24   | .   .   66  36  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   1   5   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           5    | .   .   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   12  18  21  
  Peak Tracking Total      8    | .   3   7   8   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          6    | .   2   2   2   
  Terminals                5    | .   2   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                13   | .   3   4   6   
  Successful               6    | .   3   1   2   
  Failed                   7    | .   .   3   4   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   5   2   4   
  Terminals                11   | .   3   4   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          2    | .   .   .   2   
Terminal Hacks             6    | .   3   1   2   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           4    | .   2   1   1   
  Unreport Threat          1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     1    | .   .   .   1   
Hacking Detections         5    | .   1   2   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       4    | .   2   1   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1663 | 84  754 337 488 
Spaces Moved               775  | 45  406 138 186 
  Core                     4    | 4   .   .   .   
  Treads                   611  | 41  406 97  67  
  Legs                     160  | .   .   41  119 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 
  Average Speed            160  | 150 160 168 156 
  Slowest Speed            190  | 160 160 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 6   50  21  16  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1033 | 56  478 194 305 
  Wait                     57   | .   13  9   35  
  Move                     772  | 44  405 137 186 
  Hop                      .    | .   .   .   .   
  Pick Up                  41   | 4   16  10  11  
  Fast Attach              18   | 7   4   1   6   
  Attach                   4    | .   .   1   3   
  Detach                   .    | .   .   .   .   
  Swap                     16   | .   7   4   5   
  Drop                     31   | .   15  5   11  
  Fire                     87   | 1   18  24  44  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   .   2   
  Crush                    5    | .   .   3   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 9)
  435 | -10/Materials | Discovered new exit (range 7)
  839 | -10/Materials | Entered another Materials area
  839 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1104 | -9/Materials  | Discovered new exit (range 8)
 1176 | -9/Materials  | Entered another Materials area
 1176 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1356 | -8/Materials  | Garrison activated, responded to threat
 1380 | -8/Materials  | Lost 3 parts (1p2w)
 1398 | -8/Materials  | Build established: Scavenger-Mutant
 1664 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01585_ G-47 Trooper destroyed.
01586_ K-01 Serf collects debris. <x2>
01589_ Dropped Aluminum Leg.
01589_ Acquired Aluminum Leg.
01589_ K-01 Serf collects debris.
01591_ Acquired Aluminum Leg.
01591_ K-01 Serf collects debris.
01592_ Slammed into K-01 Serf.
01593_ K-01 Serf collects debris.
01595_ Slammed into O-16 Technician.
01622_ K-01 Serf collects debris. <x2>
01638_ Dropped Mni. Grenade Launcher.
01638_ Acquired Imp. Grenade Launcher.
01643_ Connecting with Garrison Access...
Feedback: System corruption (+1%).
01643_ ALERT: Suspicious activity at Garrison Access M001. Dispatching
  Investigation squad.
01644_ K-01 Serf collects debris. <x2>
01654_ T-07 Excavator is excavating. <x2>
01661_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ??????    ##  #      #???????????????????????????? |
| ??????    ##  # ?    #???????????????????????????? |
| #######  #?#  #? ??  #???????????????????????????? |
|       #  #?#  #?##???#???????????????????????????? |
|      [+  #?#  #?? ???????????????????????????????? |
|      %#  #?# %#?? ???????????????????????????????? |
|   "T"!#= ###  #?? ???????????????????????????????? |
|   "" %+       #?? ???????????????????????????????? |
|   =   #       #?] ???????????????????????????????? |
| ############  #?  ???????????????????????????????? |
| #####??????#  #?  ??????##+##????????????????????? |
|     ########  ##/#######    #????????????????????? |
|                             #????????????????????? |
|                             #????????????????????? |
|     ############+#####      #????????????????????? |
| #  ###########      ##     ##????????????????????? |
| #  #!        #!    !##     #?????????????????????? |
| # %/     """ #  ""  ##     #?????????????????????? |
| #  #     """ #=  G" ##     #?????????????????????? |
| #  #     """ #] ""  ##     #?????????????????????? |
| ####""       #      ##     ###???????????????????? |
| ???#"Y  [ *  ######+##     # #???????????????????? |
| ???#""       ##!!            #???????????????????? |
| ???#   !     ##!!          #?????????????????????? |
| ???############!!          #?????????????????????? |
| ??????????????#!! #######@##?????????????????????? |
| ??????????????#[[ ?????     ?????????????????????? |
| ??????????????#[[ ??? /       ???????????????????? |
| ??????????????###??# k          ?????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????# """T"""   !#????????????????? |
| ???????????????????##############????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssembledChipPurifier
  Manual?         0
Play Time         00:12:14
  Cumulative      724.2 hours
  Start           2022.04.13 @ 23:04:17
  End             2022.04.13 @ 23:14:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1100
  Rogue           1100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           69
  Types           41/1/10/13/4/0/0/0/0
Lore%             90
Gallery%          90
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc559309-e935-423e-8ff2-c0fffd8b52b4