Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 21:37:08 Player: Skysub Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (5) 25 Value Destroyed (90) 90 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (27334) 27334 TOTAL SCORE: 34689 Bonus ------- Pacifist 1325 Entered Garrisons 200 Entered DSFs 1000 Win 3000 Win Speed 21809 Cogmind --------- Core Integrity 1573/1600 Matter 136/300 Energy 217/330 System Corruption 0% Temperature Warm (138) Movement Flying (13) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (10) -- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Nuclear Pulse Thruster Field Propulsion Drive Impulse Thruster Advanced Surge Thruster Diametric Drive Q-thruster > --- UTILITY (9) ------ Advanced Power Amplifier Advanced Power Amplifier Improved Cooling System Structural Scanner Enhanced Optical Array Improved Transmission Jammer Advanced Cloaking Device Advanced Hacking Suite Experimental System Shield > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (5) ---- Field Propulsion Array Scythe Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Nuclear Pulse Thruster Field Propulsion Drive Impulse Thruster Advanced Surge Thruster Advanced Surge Thruster Diametric Drive Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Improved Coolant Injector Structural Scanner Enhanced Optical Array Experimental Actuator Array Improved Transmission Jammer Advanced Cloaking Device Experimental System Shield > --- WEAPON ----------- Plasma Lance > --- INVENTORY -------- Scythe [Rating: 150] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Propulsion Shielding Device Reaction Control System Processor Enhanced Optical Array Hackware Experimental System Shield Protection Propulsion Shielding Weapon Plasma Lance Slashing Weapon Scythe Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Slots Evolved 18 | . . 2 2 2 2 2 . 2 2 2 . . 2 Power 3 | . . . . 1 . . . 1 . . . . 1 Propulsion 8 | . . 1 1 1 2 . . . 1 1 . . 1 Utility 7 | . . 1 1 . . 2 . 1 1 1 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 50 | . 1 4 3 4 6 4 3 5 6 3 4 1 6 Power 10 | . . . 1 1 2 1 . . 2 1 1 . 1 Engine 2 | . . . 1 . . . . . 1 . . . . Core 5 | . . . . 1 2 1 . . . 1 . . . Reactor 3 | . . . . . . . . . 1 . 1 . 1 Propulsion 16 | . 1 3 1 . 2 . 1 2 2 1 2 . 1 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 16 | . 1 3 1 . 2 . 1 2 2 1 2 . 1 Utility 21 | . . 1 1 2 2 2 1 3 2 1 1 1 4 Device 10 | . . . 1 . 1 1 . 2 1 . . 1 3 Storage . | . . . . . . . . . . . . . . Processor 2 | . . . . . 1 . . 1 . . . . . Hackware 3 | . . . . . . . . . 1 . 1 . 1 Protection 6 | . . 1 . 2 . 1 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 3 | . . . . 1 . 1 1 . . . . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 1 . 1 1 1 . 1 . 1 Parts Lost 13 | . . 1 . 1 2 . . . 1 . . 2 6 Power 4 | . . . . 1 1 . . . . . . . 2 Propulsion 3 | . . 1 . . . . . . . . . . 2 Utility 5 | . . . . . . . . . 1 . . 2 2 Weapon 1 | . . . . . 1 . . . . . . . . Highest Loss Streak 7 | . . 1 . 1 2 . . . 1 . . 2 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 3 | 1 2 2 1 4 4 2 3 5 4 3 4 5 2 Power 1 | 1 2 2 1 2 1 2 2 1 1 1 2 2 . Propulsion . | . . . . . . . 1 2 1 1 1 1 . Utility . | . . . . 1 2 . . 1 1 . . 1 . Weapon . | . . . . . 1 . . . 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 3 | . . . . 2 . . . . . . . . 1 Power 1 | . . . . 1 . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 Utility . | . . . . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 7 18 58 70 75 85 92 88 92 93 95 94 87 Engine 1 | . . . 9 4 . . . . 1 . . . . Core 5 | . . . . 6 9 11 11 10 9 8 5 4 1 Reactor 2 | . . . . . . . . . 1 4 6 8 10 Flight 32 | . 7 14 34 30 32 35 37 36 38 39 39 39 38 Device 12 | . . . 6 7 12 17 17 19 20 17 17 17 22 Processor 2 | . . . . . 2 5 5 5 4 4 4 4 4 Hackware 1 | . . . . . . . . . . 4 4 8 6 Protection 9 | . . 4 9 17 10 9 11 10 9 10 13 7 . Slashing Weapon 1 | . . . . 2 5 3 5 1 . . . . . Piercing Weapon 1 | . . . . . . . 1 5 4 4 4 4 4 Peak Build Rating 150 | . 1 11 18 27 50 57 70 76 100 109 125 133 150 Average Rating 59 | . . 3 17 24 39 56 61 71 89 108 115 132 136 On Entrance 54 | . . 1 11 18 27 47 57 70 71 100 109 125 127 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . 2 Naked Turns 21 | . 21 . . . . . . . . . . . . Heaviest Build 55 | . . 5 9 17 25 29 33 33 42 54 55 48 53 Greatest Support 61 | 3 4 15 20 20 34 34 38 38 49 56 56 54 61 Greatest Overweight (x) . | . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 3 2 5 5 4 5 5 5 4 5 5 4 Average Carried 3 | 1 2 2 1 4 4 2 3 5 4 3 4 5 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 3 2 5 5 2 5 5 5 3 5 5 3 Class Distribution -------------------- 51% | Sprinter 16% | Hacker-Sprinter 11% | Generator-Sprinter 8% | Scavenger-Sprinter 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/DSF Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/DSF Hacker-Sprinter | -2/Garrison Generator-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Matter Collected 584 | 200 . . 75 . 77 . 110 28 . . 32 62 . Remotely . | . . . . . . . . . . . . . . Salvage Created 126 | . . . . . 81 . . 45 . . . . . Parts 15 | . . . . . 7 . . 8 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Combat Hostiles Destroyed 1 | . . . . . 1 . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . Classes Destroyed 2 | . . . . . 2 . . . . . . . . Builder 4 | . . . . . 2 . . 2 . . . . . Programmer 1 | . . . . . 1 . . . . . . . . Best Kill Streak 2 | . . . . . 2 . . 1 . . . . . Combat Bots Only 1 | . . . . . 1 . . . . . . . . Max Kills in Single Turn 1 | . . . . . 1 . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Hostile Shots Fired 259 | . 3 10 14 31 90 . 6 5 12 . 20 48 20 Missed 155 | . 2 6 10 16 62 . 6 2 8 . 13 19 11 Hits 104 | . 1 4 4 15 28 . . 3 4 . 7 29 9 Melee 1 | . . . . . . . . . . . 1 . . Projectile 103 | . 1 4 4 15 28 . . 3 4 . 6 29 9 AOE 1 | . . . . . . . . . . . 1 . . Critical Strikes 3 | . . . . . . . . . . . . 3 . Actively Blocked 1 | . . . . . . . . . . . . 1 . Damage Taken 2014 | . 12 46 45 214 317 . 30 40 102 . 290 580 338 Core 335 | . 12 22 17 42 66 . 30 19 . . 7 93 27 Absorbed by Shields 106 | . . . . . . . . . . . . 106 . Redirected to Shielding 127 | . . . . 4 11 . . 13 . . 5 94 . Core Remaining (%) 96 | 100 95 94 96 94 92 . 97 98 100 . . 93 98 Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 10 | . . . . . 8 . . 2 . . . . . Core Hits 4 | . . . . . 2 . . 2 . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . 1 . . . . . . . . Sever 1 | . . . . . 1 . . . . . . . . Melee Attacks 46 | . . . . 4 14 . . 10 8 . . . 10 Impact . | . . . . . . . . . . . . . . Slashing 18 | . . . . 4 14 . . . . . . . . Piercing 28 | . . . . . . . . 10 8 . . . 10 Sneak Attacks 5 | . . . . . 3 . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 585 | . . . . . 396 . . 189 . . . . . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 585 | . . . . . 396 . . 189 . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 396 | . . . . . 396 . . . . . . . . Piercing 189 | . . . . . . . . 189 . . . . . Highest Corruption 5 | . . . . . 2 . . 3 . . . 5 . Average Corruption 2 | . . . . . 1 . . 3 . . . 3 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 3 | . . . . . 2 . . . . . . 1 . Message Errors 2 | . . . . . 1 . . . . . . 1 . Matter Fused 1 | . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 140 | . . . . . 124 . . . . . . . 16 Projectiles . | . . . . . . . . . . . . . . Explosions 16 | . . . . . . . . . . . . . 16 Melee 124 | . . . . . 124 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . . . . . . . . . . . 114 Shots 1 | . . . . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 468 | . . . 8 17 160 . . . 192 192 76 197 468 Average Temperature 76 | . . . 5 2 40 . . . 62 105 29 118 154 Received Heat Transfer 192 | . 6 12 9 63 57 . . . 9 . . . 36 Effects 5 | . . . . . . . . . . . . . 5 Shutdowns 2 | . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Maximum Alert Level 1 | . . . . 1 . . . . . . . . . Low Security (%) 98 | 100 100 100 100 91 100 100 100 100 100 100 100 100 100 Level 1 1 | . . . . 8 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 235 | . 9 32 12 235 159 63 40 45 40 13 24 178 168 Initial 109 | . . . 12 . 109 63 40 10 21 13 9 18 100 Average 66 | . . 13 5 75 102 60 38 23 20 13 16 94 128 Influence Increases 1036 | . 9 70 . 330 140 5 . 92 43 . 15 170 162 Destroy 0b10 Robot/C 20 | . . . . . 20 . . . . . . . . Destroy 0b10 Robot/NC 20 | . . . . . 10 . . 10 . . . . . Destroy Leader 10 | . . . . . 10 . . . . . . . . Successful Hack 137 | . 9 10 . 26 52 5 . 21 14 . . . . Disable Machine 15 | . . . . . . . . . . . . . 15 Anti-Garrison Action 50 | . . . . . . . . . . . . 50 . Destroy Structure 124 | . . . . 4 3 . . 16 14 . . . 87 Partial Spotted 165 | . . 30 . . 30 . . 15 15 . 15 45 15 Lose Combat Pursuer 495 | . . 30 . 300 15 . . 30 . . . 75 45 Influence Decreases 904 | . 9 40 30 105 236 76 38 70 61 11 4 26 198 Entered New Map 338 | . . . 18 . 116 66 18 10 21 11 4 6 68 Time Decay 396 | . 9 30 12 95 100 10 . 40 30 . . . 70 Lost Part 130 | . . 10 . 10 20 . . . 10 . . 20 60 Lost Ally 40 | . . . . . . . 20 20 . . . . . Squads Dispatched 27 | . 1 1 1 4 11 . . 2 1 1 1 . 4 Investigation 16 | . . . 1 3 7 . . 1 1 1 . . 2 Extermination 2 | . . . . . 1 . . . . . . . 1 Reinforcement 9 | . 1 1 . 1 3 . . 1 . . 1 . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Distress Signals 2 | . . . . 1 . . . 1 . . . . . Communications Jammed 2 | . . . . . . . . . 2 . . . . Distress Signals 2 | . . . . . . . . . 2 . . . . Times Spotted 124 | . 3 8 4 26 17 . 14 6 16 1 3 16 10 Peak Tracking Total 16 | . 3 7 6 9 12 . 9 5 16 1 2 11 7 Tactical Retreats 14 | . . 1 . 7 1 . . 2 . . . 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Traps Triggered 7 | . . . . 1 1 . . 1 . . . 4 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Machines Disabled 1 | . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Machines Accessed 29 | . 1 2 1 4 9 1 . 3 3 2 . 1 2 Terminals 17 | . 1 1 1 1 4 1 . 2 2 2 . 1 1 Fabricators 4 | . . . . 1 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . . . Scanalyzers 4 | . . 1 . 1 1 . . . . . . . 1 Garrison Access 2 | . . . . . . . . 1 1 . . . . Total Hacks 67 | . 2 3 3 13 21 1 . 5 8 3 . 2 6 Successful 23 | . 1 3 . 5 6 1 . 3 2 1 . . 1 Failed 44 | . 1 . 3 8 15 . . 2 6 2 . 2 5 Catastrophic 25 | . 1 . 2 3 8 . . 1 3 2 . 2 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 31 | . 2 . . 6 15 . . 2 4 2 . . . Terminals 37 | . 2 1 3 2 10 1 . 4 7 3 . 2 2 Fabricators 9 | . . . . 4 5 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . . . . 4 3 . . . . . . . . Scanalyzers 12 | . . 2 . 3 3 . . . . . . . 4 Garrison Access 2 | . . . . . . . . 1 1 . . . . Terminal Hacks 7 | . 1 1 . . 1 1 . 1 1 1 . . . Open DSF 2 | . . . . . . 1 . . . 1 . . . Level Access Points 5 | . 1 1 . . 1 . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 3 1 . . . . . . . . Process 1 | . . . . 1 . . . . . . . . . Report Inventory 2 | . . . . 1 1 . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . Scanalyzer 5 | . . 2 . 1 1 . . . . . . . 1 Retrieve Study 5 | . . 2 . 1 1 . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 6 | . . . . 1 3 . . 1 1 . . . . Terminals 4 | . . . . 1 1 . . 1 1 . . . . Botnet 4 | . . . . 1 1 . . 1 1 . . . . Fabricators 2 | . . . . . 2 . . . . . . . . Fabnet 2 | . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . 1 3 7 . . 2 3 1 . 1 2 Full Trace Events 18 | . 1 . 1 3 7 . . 1 1 1 . 1 2 Feedback Events 1 | . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 2 . 1 1 . . . . . . . 1 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 3 | . . . . 3 . . . . . . . . . Retrieved Matter 3 | . . . . 3 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . 1 1 . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 2 | . . . . . . . 1 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . 6 6 2 . . . . . Autooverrided 2 | . . . . . . . 1 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Total Allies 2 | . . . . . . . 1 1 . . . . . Largest Group 1 | . . . . . . . 1 1 . . . . . Highest-Rated Group 54 | . . . . . . . 29 54 . . . . . Highest-Rated Ally 54 | . . . . . . . 29 54 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . 7 5 . . . . . Total Damage 183 | . . . . . . . 110 73 . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Active Infowar (turns) 561 | . . . . . 85 27 23 89 79 11 21 85 141 Optics 561 | . . . . . 85 27 23 89 79 11 21 85 141 Structural 313 | . . . . . . . . 62 79 11 21 1 139 Cloaking 219 | . . . . . . . . . . . . 79 140 Jamming 262 | . . . . . . . . . 44 11 21 80 106 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Turns Passed 1118 | 17 51 69 50 240 215 27 23 89 79 11 21 85 141 Spaces Moved 3515 | 30 113 159 146 653 584 90 70 276 269 53 81 344 647 Core 71 | 30 41 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3444 | . 72 159 146 653 584 90 70 276 269 53 81 344 647 Fastest Speed 9 | 50 40 34 31 31 25 25 21 19 16 14 9 11 9 Average Speed 22 | 50 43 38 31 31 28 25 22 19 16 14 12 11 10 Slowest Speed 50 | 50 50 40 31 31 31 25 25 21 17 14 14 11 13 Overloaded Moves 46 | . . . . . . . . . . . 24 . 22 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 61 | . 3 . 2 26 9 . . . 3 . 2 9 7 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 31 26 17 17 27 6 70 13 20 3 92 49 26 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 . . 1 1 . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 31 | . . . . 4 3 . . 8 7 . . . 9 Terrain Destroyed 51 | . . . . 4 3 . . 8 7 . . . 29 Melee 31 | . . . . 4 3 . . 8 7 . . . 9 Projectile . | . . . . . . . . . . . . . . AOE 20 | . . . . . . . . . . . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Res DSF Gar Acc Total 3675 | 31 110 163 147 656 601 93 76 295 288 55 90 378 692 Wait 39 | . . . . . . . . . 1 . . 6 32 Move 3390 | 29 106 158 141 608 566 89 69 275 262 52 77 325 633 Hop 49 | . 3 . 2 18 8 . . . 3 . 2 7 6 Pick Up 22 | 2 . 1 1 5 2 . 3 1 3 . 3 . 1 Fast Attach 28 | . 1 4 1 4 7 . 2 2 3 . . . 4 Attach 14 | . . . 2 . 1 3 . . 2 2 . . 4 Detach . | . . . . . . . . . . . . . . Swap 19 | . . . . . 1 1 1 4 3 1 5 1 2 Drop 14 | . . . . 2 2 . 1 3 3 . 3 . . Fire . | . . . . . . . . . . . . . . Melee 46 | . . . . 4 14 . . 10 8 . . . 10 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 54 | . . . . 15 . . . . . . . 39 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/DSF -2/Garrison (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 18 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Identified exit to Materials 58 | -10/Materials | Discovered new exit (range 16) 69 | -10/Materials | Entered another Materials area 69 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 124 | -9/Materials | Discovered new exit (range 14) 128 | -9/Materials | Identified exit to Materials 138 | -9/Materials | Entered another Materials area 138 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 187 | -8/Materials | Discovered new exit (range 4) 188 | -8/Materials | Entered Factory 188 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 400 | -7/Factory | Build established: Sprinter 423 | -7/Factory | Discovered new exit (range 15) 428 | -7/Factory | Entered another Factory area 428 | -6/Factory | Evolved 2 slots: Propulsion x2 624 | -6/Factory | Identified exit to Factory 643 | -6/Factory | Entered another Factory area 643 | -5/Factory | Evolved 2 slots: Utility x2 670 | -5/Factory | Identified exit to DSF 670 | -5/Factory | Entered DSF 670 | -5/DSF | Encountered a pitched battle between 0b10 and Warlord forces 672 | -5/DSF | Local machine network offline 673 | -5/DSF | Discovered new exit (range 20) 674 | -5/DSF | Spotted B-75 Beast 693 | -5/DSF | Entered Factory 693 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 722 | -4/Factory | Lost 8 allies 725 | -4/Factory | Found Prototype Processor 725 | -4/Factory | Identified Exp. Targeting Computer 745 | -4/Factory | Spotted B-86 Titan 764 | -4/Factory | Identified exit to Research 782 | -4/Factory | Entered Research 782 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 837 | -3/Research | Identified exit to Research 861 | -3/Research | Entered another Research area 861 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 872 | -2/Research | Identified exit to DSF 872 | -2/Research | Entered DSF 887 | -2/DSF | Discovered new exit (range 14) 889 | -2/DSF | Additional patrols routed to DSF 891 | -2/DSF | Found Prototype Hackware 891 | -2/DSF | Identified Exp. System Shield 893 | -2/DSF | Entered Garrison 903 | -2/Garrison | Triggered checkpoint 915 | -2/Garrison | Spotted B-90 Cyclops 917 | -2/Garrison | Triggered checkpoint 938 | -2/Garrison | Discovered new exit (range 10) 939 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 948 | -2/Garrison | Discovered new exit (range 12) 950 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 976 | -2/Garrison | Discovered new exit (range 11) 978 | -2/Garrison | Entered Access 978 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 987 | -1/Access | Energy Cycler disabled 992 | -1/Access | Spotted B-99 Colossus 993 | -1/Access | Imp. Hacking Suite fried by hacking feedback 1029 | -1/Access | Found Prototype Device 1029 | -1/Access | Identified Exp. Actuator Array 1075 | -1/Access | Lost 7 parts (2p1n4u) 1085 | -1/Access | Spotted B-99 Colossus 1119 | -1/Access | Discovered new exit (range 6) 1119 | *** | Escaped! Last Messages --------------- 01063_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9D. 01063_ Acquired Adv. Hacking Suite. 01071_ Power failure, Lgt. Quantum Reactor shutdown. 01071_ Overheating: System interference. 01071_ Imp. Cooling System temporarily disabled. 01071_ Imp. Transmission Jammer temporarily disabled. 01098_ C-30 ARC bursts open, deploying its payload. 01098_ H-88 Terminator unfolds itself. 01098_ Slug penetrates Wall. 01099_ Penetrated by Slug. 01099_ Adv. Surge Thruster+ destroyed. 01100_ K-01 Serf collects debris. 01102_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01105_ Power failure, Lgt. Quantum Reactor shutdown. 01105_ Overheating: Lgt. Quantum Reactor damaged (-16). 01119_ The Access Shell folds into the floor. 01119_ EXIT=FOUND 01119_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ????????? # # ??????????????????????????????????? | | ????????? # # ??????????????????????????????????? | | ????????? # # ??????????????????????????????????? | | ?????????## ##??????????????????????????????????? | | ?????????## # ??????????????????????????????????? | | ?????????## # ??????????????????????????????????? | | #### ###### # ??????????????????????????????????? | | ####+###### + ??????????????????????????????????? | | ## [ # # ??????????????????????????????????? | | ## ] # # ??????????????????????????????????? | | ## # # ??????????????????????????????????? | | ## # # ??????????????????????????????????? | | ## # ##??????????????????????????????????? | | ## # ##??????????????????????????????????? | | # + ##??????????????????????????????????? | | " # ##??????????????????????????????????? | | # # ##??????????????????????????????????? | | ########## ##???#####??????????????????????????? | | ########## ###################?????????????????? | | ##??????## ####### ###########?????????????????? | | ##??????## """T""" ""?????????????????? | | ##??????## """ """ "??????????????????? | | ##??????## "??????????????????? | | ###??????## "??????????????????? | | ###??????## "" "??????????????????? | | ?????????## @" "??????????????????? | | ?????????## "??????????????????? | | ?????????## "??????????????????? | | ?????????## "??????????????????? | | ?????????## o ""?????????????????? | | ?????????## ####### ###########?????????????????? | | ?????????## ###################?????????????????? | | ?????????## ##???#####??????????????????????????? | | ?????????## # ??????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ?????????## ????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? #???????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Coolant Potential 80 Energy Generation 91 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Power Amplification 60 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 76 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Deuterium Engine | -7/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Adv. Surge Thruster | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyZioniteInterface Manual? 0 Play Time 00:44:31 Cumulative 285.5 hours Start 2025.11.25 @ 17:58:28 End 2025.11.25 @ 21:37:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 309 Adventurer 0 Explorer 0 Win Type 0 Total 14 Types 7/0/3/1/1/0/0/1/0/1 Lore% 77 Gallery% 75 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67cddd2a-4f4b-4e6a-99ba-964fce918d5e