Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.06 @ 15:35:14 Player: Decinym Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (760) 760 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (455) 455 TOTAL SCORE: 3895 Bonus ------- Follower Combat Kills 299 Aligned with FarCom 300 Friendly Fire -144 Cogmind --------- Core Integrity 300/400 Matter 292/300 Energy 280/280 System Corruption 17% Temperature Cool (0) Movement Walking (280) Ox2 Location -8/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Makeshift Leg Makeshift Leg > --- UTILITY (4) ------ Huge Storage Unit Core Shielding Medium Armor Plating Medium Armor Plating > --- WEAPON (2) ------- Shock Rifle Assault Rifle > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Makeshift Leg High-capacity Storage Unit Medium Battery (150) Large Matter Pod (105) Large Matter Pod (0) Transport Network Coupler Targeting Computer Advanced Weapon Cycler Improved Weapon Shielding Medium Armor Plating Shield Generator Improved System Guard Sensor Drone Bay (20/20) Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating Shield Generator Sensor Drone Bay > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Aluminum Leg Large Storage Unit Huge Storage Unit Targeting Computer Improved Weapon Shielding Medium Armor Plating Medium Armor Plating Medium Armor Plating Shield Generator Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Utility Medium Armor Plating Device Shield Generator Storage Huge Storage Unit Protection Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 44 | . 4 5 10 8 17 . Power 3 | . 1 1 1 . . . Engine 3 | . 1 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | . . 2 . 1 4 . Treads 5 | . . 2 . 1 2 . Leg 2 | . . . . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 2 1 6 5 5 . Device 3 | . . 1 1 1 . . Storage 5 | . 1 . 1 1 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 11 | . 1 . 4 3 3 . Artifact . | . . . . . . . Weapon 15 | . 1 1 3 2 8 . Energy Gun 8 | . 1 1 3 . 3 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . . 1 3 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . 1 1 . . Corrupted Parts 2 | . . . . . 2 . System Corruption 17 | . . . . . 17 . Parts Lost 9 | . . 1 1 1 6 . Power 1 | . . 1 . . . . Propulsion 4 | . . . . 1 3 . Utility 3 | . . . 1 . 2 . Weapon 1 | . . . . . 1 . Highest Loss Streak 4 | . . 1 1 1 4 . To Critical Strikes 4 | . . . . . 4 . Average Slot Usage (%) 98 | . 94 99 99 99 97 100 Engine 11 | . 14 13 11 11 11 11 Treads 19 | . . 26 22 21 16 . Leg 2 | . 28 1 . . 3 22 Device 9 | . . 13 16 11 6 . Storage 11 | . 14 14 11 11 11 11 Protection 19 | . 8 . 16 21 26 33 Energy Gun 11 | . 8 14 19 19 6 11 Ballistic Gun 9 | . 19 14 2 2 12 11 Naked Turns . | . . . . . . . Heaviest Build 108 | 13 39 33 48 64 108 108 Greatest Support 40 | 20 20 40 40 40 40 40 Greatest Overweight (x) 5 | . 1 . 1 1 5 2 Average Overweight (x) 1 | . . . . 1 2 2 Largest Inventory Capacity 25 | . 15 15 15 20 25 25 Average Capacity 20 | . 10 15 15 18 24 25 Most Carried 24 | . 9 9 15 20 24 24 Average Carried 16 | . 6 7 12 17 19 24 Final Capacity 25 | 8 15 15 15 20 25 25 Final Carried 24 | 6 9 8 15 20 24 24 Class Distribution -------------------- 92% | Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 1340 | 200 57 183 103 44 753 . Remotely . | . . . . . . . Salvage Created 1188 | . 104 278 166 387 253 . Parts 77 | . 7 23 10 22 15 . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 27 | . 2 7 3 14 1 . Guns 21 | . 2 7 3 8 1 . AOE 6 | . . . . 6 . . Classes Destroyed 11 | . 3 5 1 1 1 . Worker 2 | . . 1 . 1 . . Builder 1 | . . 1 . . . . Tunneler 2 | . . 2 . . . . Hauler 2 | . 1 . 1 . . . Recycler 1 | . . 1 . . . . Operator 1 | . 1 . . . . . Swarmer 11 | . . 3 . 8 . . Grunt 14 | . 2 4 2 6 . . Brawler 1 | . . . . 1 . . Sentry 1 | . . . 1 . . . Zionite 3 | . . . . . 3 . Best Kill Streak 4 | . 2 3 2 4 2 . Combat Bots Only 4 | . 2 3 2 4 1 . Max Kills in Single Turn 3 | . 1 2 1 3 1 . Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . 4 . EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) 8R-AWN (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 1914 | . 34 751 111 312 706 . Core 215 | . . 115 10 20 70 . Absorbed by Shields 325 | . . . 19 129 177 . Redirected to Shielding 16 | . . . . 3 13 . Regen/Repaired (Parts) 174 | . . . 174 . . . Core Remaining (%) 77 | 100 . 54 . . . . Volleys Fired 161 | . 9 42 13 27 70 . Largest 2 | . 2 2 2 2 2 . Hottest 121 | . 85 85 121 100 100 . Shots Fired 301 | . 18 71 26 52 134 . Gun 299 | . 18 71 26 50 134 . Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special . | . . . . . . . Kinetic 171 | . 11 42 1 . 117 . Thermal 53 | . 7 29 17 . . . Explosive 2 | . . . . 2 . . Electromagnetic 75 | . . . 8 50 17 . Robot Hit Streak 14 | . 5 9 8 8 14 . Robot Miss Streak 9 | . 2 6 5 9 6 . Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 203 | . 15 54 21 23 90 . Core Hits 111 | . 13 43 13 17 25 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 3 | . . 1 1 1 . . Burn 1 | . . . 1 . . . Destroy 1 | . . 1 . . . . Corrupt 1 | . . . . 1 . . Melee Attacks 4 | . . . . . 4 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . . 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3245 | . 194 773 346 837 1095 . Guns 2760 | . 194 773 342 356 1095 . Cannons . | . . . . . . . Explosions 481 | . . . . 481 . . Melee . | . . . . . . . Ramming 4 | . . . 4 . . . Kinetic 1455 | . 94 338 13 . 1010 . Thermal 1007 | . 100 435 202 270 . . Explosive 211 | . . . . 211 . . Electromagnetic 568 | . . . 127 356 85 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . . 17 17 Average Corruption 16 | . . . . . 16 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 69 | . . . . . 69 . Message Errors 15 | . . . . . 15 . Matter Fused 19 | . . . . . 19 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 10 | . . . . . 10 . Data Loss (minor) 10 | . . . . . 10 . Data Loss (major) 6 | . . . . . 6 . Misfires 2 | . . . . . 2 . Alerts 2 | . . . . . 2 . Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . . 8 . . Projectiles . | . . . . . . . Explosions 8 | . . . . 8 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 64 | . . . . 64 . . Shots 3 | . . . . 3 . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 402 | . 144 402 93 286 190 . Average Temperature 101 | . 73 174 30 106 70 . Received Heat Transfer 478 | . 18 348 38 74 . . Effects 6 | . . 5 . 1 . . Shutdowns 1 | . . 1 . . . . Energy Bleed 2 | . . 1 . 1 . . Short Circuit 2 | . . 2 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1421 | . 120 560 441 300 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 364 | . 92 130 233 364 . . Initial 39 | . . 35 3 39 . . Average 122 | . 41 49 102 195 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 73 | . 100 100 73 50 . 100 Level 1 26 | . . . 26 49 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 7 7 20 21 19 . Peak Tracking Total 9 | . 4 3 2 5 9 . Tactical Retreats 10 | . . . . . 10 . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Exploded 3 | . . . . . 3 . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 7 | . . . . 1 6 . Max in Single Turn 1 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 7 | . . . 4 1 2 . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 14 | . . . 11 1 2 . Successful 8 | . . . 5 1 2 . Failed 6 | . . . 6 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 5 | . . . 4 . 1 . Terminals 6 | . . . 6 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 1 1 2 . Record 1 | . . . . . 1 . Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 4 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 58 | . . . 58 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . . 4 . Non-combat 3 | . . . . . 3 . Combat 1 | . . . . . 1 . Robot Hacks Applied 4 | . . . . . 4 . parse_system 4 | . . . . . 4 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 . . Highest-Rated Group 40 | . . 40 40 40 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders . | . . . . . . . Ally Attacks 118 | . . . 46 29 43 . Total Damage 2850 | . . . 513 273 2064 . Kills 33 | . . . 12 9 12 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Turrets Deployed 3 | . . . . . 3 . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 7394 | . 181 1152 876 1571 3605 9 Spaces Moved 2626 | 1 89 631 315 612 975 3 Core . | . . . . . . . Treads 2348 | . . 631 315 612 790 . Legs 278 | 1 89 . . . 185 3 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 160 240 240 280 Average Speed 254 | 120 153 160 239 240 337 280 Slowest Speed 560 | 120 190 160 240 240 560 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . 4 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 2 19 99 40 82 82 7 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 31 | . . . . 31 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 31 | . . . . 31 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 3050 | . 120 705 410 663 1149 3 Wait 138 | . 4 20 57 3 54 . Move 2612 | . 88 630 314 611 966 3 Hop 4 | . . . . . 4 . Pick Up 51 | . 8 4 10 9 20 . Fast Attach 11 | . 1 . 4 2 4 . Attach 16 | . 1 5 3 2 5 . Detach . | . . . . . . . Swap 17 | . 2 . 3 4 8 . Drop 35 | . 7 4 5 5 14 . Fire 161 | . 9 42 13 27 70 . Melee 4 | . . . . . 4 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 16) 182 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 568 | -10/Mines | Discovered new exit (range 9) 623 | -10/Mines | Discovered new exit (range 9) 909 | -10/Mines | Learned location of 1 exit from Materials 1219 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1334 | -10/Mines | Entered Materials 1334 | -9/Materials | Accompanied by 3 allies 1334 | -9/Materials | Evolved 2 slots: Utility x2 1335 | -9/Materials | Identified exit to Materials 1529 | -9/Materials | Repaired Med. Armor Plating 1557 | -9/Materials | Repaired Assault Rifle 1958 | -9/Materials | Discovered exit to Materials (range 16) 2172 | -9/Materials | Discovered new exit (range 13) 2177 | -9/Materials | Identified exit to Mines 2210 | -9/Materials | Entered Mines 2210 | -9/Mines | Accompanied by 3 allies 2300 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2352 | -9/Mines | Discovered exit to Materials (range 11) 2429 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3175 | -9/Mines | Found the Drone Emporium 3186 | -9/Mines | Found Prototype Device 3186 | -9/Mines | Identified Sensor Drone Bay 3215 | -9/Mines | Discovered exit to Materials (range 7) 3726 | -9/Mines | Learned Materials terminal intel 3769 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3771 | -9/Mines | Discovered new exit (range 5) 3781 | -9/Mines | Entered Exiles 3820 | -9/Exiles | Discovered new exit (range 15) 3841 | -9/Exiles | Met 8R-AWN 3880 | -9/Exiles | Met EX-HEX 3954 | -9/Exiles | Met EX-BIN 3983 | -9/Exiles | Aligned with FarCom system 3985 | -9/Exiles | Given EX-Vault access code 4050 | -9/Exiles | Opened EX-Vault 4082 | -9/Exiles | Found Deploy-a-Sentry 4086 | -9/Exiles | Found Deploy-a-Sentry 4090 | -9/Exiles | Found Deploy-a-Sentry 4168 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4257 | -9/Exiles | Met EX-DEC 4280 | -9/Exiles | Learned location of Zion (-7) 4588 | -9/Exiles | DAS Turret deployed 4592 | -9/Exiles | DAS Turret deployed 4605 | -9/Exiles | DAS Turret deployed 5759 | -9/Exiles | Attacked by the Exiles 5770 | -9/Exiles | Allies destroyed EX-HEX 5775 | -9/Exiles | Allies destroyed EX-DEC 5783 | -9/Exiles | Allies destroyed EX-BIN 5906 | -9/Exiles | System corruption reached 10% 5935 | -9/Exiles | Lost 4 parts (2n1u1w) 6000 | -9/Exiles | Destroyed 8R-AWN 7155 | -9/Exiles | Build established: Derelict-Mutant 7355 | -9/Exiles | Discovered new exit (range 14) 7386 | -9/Exiles | Entered Mines 7395 | -8/Mines | Self-destructed Last Messages --------------- 07174_ System corrupted: Matter fused (-5). 07190_ Acquired 7 matter. 07191_ System corrupted: Component data lost. 07192_ Acquired 1 matter. 07209_ System corrupted: Energy discharge (-92). 07209_ Acquired 13 matter. 07218_ Acquired 10 matter. 07220_ Acquired 27 matter. 07225_ System corrupted: Component data lost. 07229_ Acquired 8 matter. 07244_ System corrupted: Matter fused (-9). 07268_ Acquired 4 matter. 07271_ Acquired 10 matter. 07276_ Acquired 4 matter. 07294_ System corrupted: Substantial component data lost. 07313_ System corrupted: Energy discharge (-89). 07355_ EXIT=FOUND 07381_ System corrupted: Matter fused (-8). LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????#?????????????????????????? | | ??????????????????# ??????#?????????????????? | | ??????????????????# ????## ???????????????? | | ??????????????????# ??## ##????????????? | | ??????????????????# ### ##???????????? | | ??????????????????# """ #???????????? | | ??????????????????# """ #???????????? | | ???????????????????# """ #????????????? | | ????????????????????# ??????????????? | | ?????????????????????# #???????????????? | | ??????????????????????# #######??????????? | | ??????????????????????## #??????????? | | ??????????????????????## #??????????? | | ??????????????????????# @ ##### #??????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ???????????????????? #???????????????? | | ???????????????????#### #???????????????? | | ??????????????????????# ## #???????????????? | | ??????????????????????# ?? #???????????????? | | ??????????????????????# ?? #???????????????? | | ?????????????????????? ?? #???????????????? | | ?????????????????????? ?? #???????????????? | | ??????????????????????##??###???????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthMyomerInitializer Manual? 0 Play Time 00:22:16 Cumulative 329.4 hours Start 2022.05.06 @ 15:12:28 End 2022.05.06 @ 15:35:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 366 Rogue 366 Adventurer 0 Explorer 0 Win Type - Total 28 Types 17/3/2/1/2/0/3/0/0 Lore% 86 Gallery% 84 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b83ed23-af6c-473c-b95d-d0a4d00470c3