Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.29 @ 01:20:51

Player: c2t

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (120)     600
Value Destroyed (4852)     4852
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (34)                 34
              TOTAL SCORE: 11646

 Bonus
-------
High Alert Combat Kills    34

 Cogmind 
---------
Core Integrity             0/1450
Matter                     550/550
Energy                     32/100
System Corruption          31%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
           Centrium Leg
>          --- UTILITY (10) -----
  Advanced Heat Sink
  Advanced Heat Sink
           Matter Compressor
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Core Analyzer
  Improved Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
  Improved Quantum Reactor
>          --- PROPULSION -------
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
  Improved Q-thruster
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Core Analyzer
  Improved Armor Integrity Analyzer
           Point Defense Array
>          --- WEAPON -----------
           Gamma Rifle
           Quantum Rifle
           KE Penetrator
           Linear Accelerator
>          --- INVENTORY --------
           Particle Reactor
  Improved Antigrav System
  Improved Antigrav System
           Matter Compressor
           Gamma Rifle
     Heavy Laser
           Phase Gun
     Heavy Machine Gun
[Rating: 155]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Protection               Hardened Medium Armor Plating
Weapon                     Hypervelocity Gauss Rifle
  Energy Gun               Gamma Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   .   1   1   1   .   .   
  Utility                  8    | .   .   1   1   1   .   1   1   1   2   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   .   
Parts Attached             232  | .   7   19  34  9   6   38  17  7   95  
  Power                    29   | .   1   .   2   3   .   5   2   .   16  
    Engine                 7    | .   1   .   1   3   .   2   .   .   .   
    Core                   10   | .   .   .   1   .   .   2   2   .   5   
    Reactor                12   | .   .   .   .   .   .   1   .   .   11  
  Propulsion               85   | .   2   7   20  1   1   15  7   2   30  
    Treads                 11   | .   .   1   2   .   1   3   .   2   2   
    Leg                    32   | .   2   3   7   1   .   .   6   .   13  
    Wheel                  14   | .   .   .   1   .   .   11  1   .   1   
    Hover                  21   | .   .   3   4   .   .   1   .   .   13  
    Flight                 7    | .   .   .   6   .   .   .   .   .   1   
  Utility                  60   | .   3   6   5   3   1   12  6   1   23  
    Device                 28   | .   1   3   3   1   1   8   .   1   10  
    Storage                10   | .   1   1   .   1   .   1   2   .   4   
    Processor              8    | .   1   1   .   1   .   .   .   .   5   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             14   | .   .   1   2   .   .   3   4   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | .   1   6   7   2   4   6   2   4   26  
    Energy Gun             21   | .   .   2   .   .   1   .   .   3   15  
    Energy Cannon          6    | .   .   .   .   .   1   2   1   1   1   
    Ballistic Gun          21   | .   1   3   6   .   1   3   1   .   6   
    Ballistic Cannon       7    | .   .   .   .   2   1   1   .   .   3   
    Launcher               3    | .   .   1   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   1   3   1   .   5   
Parts Lost                 108  | .   2   4   10  2   1   12  5   .   72  
  Power                    13   | .   1   .   1   1   .   1   1   .   8   
  Propulsion               43   | .   .   2   6   1   .   6   2   .   26  
  Utility                  27   | .   1   1   3   .   .   3   1   .   18  
  Weapon                   25   | .   .   1   .   .   1   2   1   .   20  
  Highest Loss Streak      33   | .   1   2   7   2   1   5   2   .   33  
Average Slot Usage (%)     89   | .   96  89  83  98  98  89  87  97  84  
  Engine                   5    | .   13  11  8   7   13  5   .   .   .   
  Core                     2    | .   .   .   .   6   .   2   6   9   3   
  Reactor                  1    | .   .   .   .   .   .   1   1   .   4   
  Treads                   2    | .   .   3   5   .   4   4   .   2   1   
  Leg                      17   | .   27  23  17  29  26  7   16  28  15  
  Wheel                    5    | .   .   .   2   .   .   15  19  .   .   
  Hover                    2    | .   .   3   4   .   .   .   .   .   6   
  Device                   11   | .   7   5   13  18  13  14  10  13  10  
  Storage                  9    | .   15  11  9   15  13  9   6   9   7   
  Processor                6    | .   2   8   .   3   6   5   5   4   15  
  Protection               3    | .   .   3   4   .   .   2   9   9   3   
  Energy Gun               3    | .   8   5   1   .   2   .   .   13  6   
  Energy Cannon            1    | .   .   .   .   .   3   3   2   4   .   
  Ballistic Gun            7    | .   18  14  13  5   1   6   4   .   2   
  Ballistic Cannon         2    | .   .   .   .   9   11  2   2   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 9   11  22  23  45  49  68  76  69  99  
  Greatest Support         176  | 20  20  30  43  53  53  99  133 133 176 
  Greatest Overweight (x)  3    | .   1   2   3   1   .   2   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | .   6   8   8   8   8   8   8   8   12  
  Average Capacity         7    | .   6   6   8   8   8   8   8   8   8   
  Most Carried             9    | .   6   8   8   8   8   8   8   8   9   
  Average Carried          6    | .   5   5   6   5   6   7   7   6   6   
  Final Capacity           8    | 6   6   8   8   8   8   8   8   8   4   
  Final Carried            8    | 6   6   8   7   7   8   8   8   8   .   

 Class Distribution 
--------------------
 28% | Scavenger-Tank
 25% | Scavenger-Mutant
 20% | Mutant
 16% | Scavenger-Skirmisher
  9% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -3/Research
     Scavenger-Gunner | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Matter Collected           5196 | 200  273  281  926  145  116  1037 446  100  1672 
  Remotely                 387  | .    105  .    282  .    .    .    .    .    .    
Salvage Created            6104 | .    276  373  1013 133  123  1405 631  194  1956 
  Parts                    297  | .    22   21   63   10   5    57   26   6    87   
Haulers Intercepted        8    | .    1    2    4    .    .    1    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  96   | .   9   7   18  3   2   18  11  2   26  
  Guns                     61   | .   9   7   18  .   .   9   3   2   13  
  Cannons                  34   | .   .   .   .   3   2   9   8   .   12  
Classes Destroyed          12   | .   3   2   4   1   .   .   .   .   2   
  Worker                   3    | .   .   .   1   .   .   1   .   .   1   
  Builder                  3    | .   .   .   2   .   .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   2   4   .   .   1   .   .   .   
  Recycler                 8    | .   .   .   3   .   .   3   1   .   1   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   
  Swarmer                  31   | .   6   3   10  .   .   8   4   .   .   
  Grunt                    28   | .   3   .   5   .   .   7   4   .   9   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   
  Sentry                   16   | .   .   4   3   2   2   1   1   2   1   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   5   
  Programmer               14   | .   .   .   .   1   .   2   2   .   9   
Best Kill Streak           10   | .   6   5   6   1   1   6   10  1   5   
  Combat Bots Only         9    | .   5   4   5   1   1   6   9   1   5   
Max Kills in Single Turn   2    | .   1   2   2   1   1   1   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               16225 | .    371  488  1235 195  165  2021 1664 327  9759 
  Core                     2323  | .    62   44   232  7    13   173  284  52   1456 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  75   89   57   99   98   82   75   96   .    
Volleys Fired              343   | .    32   25   92   5    4    51   33   6    95   
  Largest                  4     | .    2    2    2    2    3    3    2    4    4    
  Hottest                  344   | .    60   79   48   96   171  219  143  330  344  
Shots Fired                737   | .    64   41   148  10   12   139  64   24   235  
  Gun                      536   | .    64   39   148  .    4    77   33   18   153  
  Cannon                   199   | .    .    .    .    10   8    62   31   6    82   
  Launcher                 2     | .    .    2    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  527   | .    59   29   146  10   8    96   55   .    124  
  Thermal                  133   | .    5    9    .    .    2    20   .    18   79   
  Explosive                2     | .    .    2    .    .    .    .    .    .    .    
  Electromagnetic          75    | .    .    1    2    .    2    23   9    6    32   
  Robot Hit Streak         18    | .    8    16   18   7    4    18   9    10   16   
  Robot Miss Streak        5     | .    2    1    4    3    2    5    2    1    3    
  Penetration Max          2     | .    .    .    .    .    .    2    2    .    1    
  Secondary Targets        6     | .    .    3    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    
Shots Hit Robots           513   | .    41   34   100  7    8    95   50   18   160  
  Core Hits                248   | .    15   14   44   5    5    50   30   8    77   
  Critical Hits            41    | .    2    2    3    .    .    14   11   .    9    
  Critical Kills           14    | .    .    1    1    .    .    5    4    .    3    
  Critical Parts Destroyed 24    | .    2    1    2    .    .    9    4    .    6    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11759 | .    425  563  1518 188  182  2081 1171 512  5119 
  Guns                     7094  | .    425  492  1474 .    27   989  218  357  3112 
  Cannons                  4514  | .    .    .    .    188  155  1092 953  155  1971 
  Explosions               115   | .    .    71   44   .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  36    | .    .    .    .    .    .    .    .    .    36   
  Kinetic                  7646  | .    381  362  1457 188  107  1436 1136 .    2579 
  Thermal                  3061  | .    44   115  44   .    55   414  .    385  2004 
  Explosive                71    | .    .    71   .    .    .    .    .    .    .    
  Electromagnetic          945   | .    .    15   17   .    20   231  35   127  500  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    .    .    2    .    .    6    2    .    30   
  Average Corruption       8     | .    .    .    2    .    .    5    1    .    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  119   | .    .    .    9    .    .    18   .    .    92   
    Message Errors         27    | .    .    .    5    .    .    7    .    .    15   
    Matter Fused           14    | .    .    .    .    .    .    3    .    .    11   
    Heat Flow Errors       8     | .    .    .    1    .    .    1    .    .    6    
    Energy Discharges      12    | .    .    .    .    .    .    2    .    .    10   
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    1    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    .    1    
    Misfires               3     | .    .    .    .    .    .    1    .    .    2    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    2    
    Misdirections          14    | .    .    .    .    .    .    .    .    .    14   
    Targeting Errors       30    | .    .    .    3    .    .    2    .    .    25   
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            117   | .    .    .    .    .    .    .    9    .    108  
  Projectiles              117   | .    .    .    .    .    .    .    9    .    108  
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 35    | .    .    .    .    .    2    6    5    .    22   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30    | .    .    .    .    .    1    6    5    .    18   
  Secondary                5     | .    .    .    .    .    1    .    .    .    4    
Self-Inflicted Damage      39    | .    .    .    33   .    .    .    .    .    6    
  Shots                    1     | .    .    .    1    .    .    .    .    .    .    
  Rammed                   9     | .    .    .    .    .    .    .    .    .    9    
Targets Rammed             20    | .    .    .    .    .    .    .    .    .    20   
  Kicked                   11    | .    .    .    .    .    .    .    .    .    11   
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        759   | .    32   135  183  8    101  304  132  601  759  
  Average Temperature      128   | .    12   67   27   5    42   72   47   287  174  
  Received Heat Transfer   1872  | .    117  135  342  60   54   312  150  54   648  
  Effects                  33    | .    .    .    .    .    .    .    .    10   23   
    Shutdowns              10    | .    .    .    .    .    .    .    .    3    7    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    
    Interference           3     | .    .    .    .    .    .    .    .    .    3    
    Matter Decay           3     | .    .    .    .    .    .    .    .    3    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    1    1    
    Damage (major)         9     | .    .    .    .    .    .    .    .    3    6    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    
  Parts Fried              4     | .    .    .    .    .    .    .    .    1    3    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    1    .    .    6    
  Heat Transferred         3752  | .    100  296  .    .    74   555  .    433  2294 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Peak Influence             439  | .   217 298 274 268 255 313 439 210 280 
  Average Influence        135  | .   69  148 162 168 179 104 301 155 100 
Maximum Alert Level        2    | .   1   1   1   1   1   1   2   1   1   
  Low Security (%)         77   | .   86  87  65  78  74  89  26  77  82  
  Level 1                  21   | .   13  12  34  21  25  10  50  22  17  
  Level 2                  1    | .   .   .   .   .   .   .   23  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   2   .   3   4   2   .   7   
  Investigation            8    | .   1   .   .   .   3   2   1   .   1   
  Extermination            5    | .   .   .   .   .   .   1   1   .   3   
  Reinforcement            6    | .   .   .   2   .   .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Distress Signals           7    | .   .   .   3   .   .   2   .   .   2   
Communications Jammed      73   | .   .   .   46  .   .   25  2   .   .   
  Distress Signals         69   | .   .   .   46  .   .   21  2   .   .   
Times Spotted              168  | .   14  8   32  5   6   48  17  2   36  
  Peak Tracking Total      8    | .   6   6   7   2   2   7   8   1   5   
  Tactical Retreats        18   | .   .   2   4   .   1   7   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Traps Triggered            5    | .   1   .   1   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Disabled          4    | .   .   .   1   .   .   2   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Accessed          17   | .   3   .   3   1   3   3   1   .   3   
  Terminals                16   | .   3   .   3   1   3   3   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   8   .   9   3   11  9   4   .   6   
  Successful               22   | .   4   .   4   2   5   5   1   .   1   
  Failed                   28   | .   4   .   5   1   6   4   3   .   5   
    Catastrophic           8    | .   1   .   2   1   1   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   7   .   3   1   7   3   1   .   2   
  Terminals                49   | .   8   .   9   3   11  9   4   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   4   .   4   2   5   5   1   .   1   
  Record                   8    | .   1   .   .   .   3   2   1   .   1   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   1   1   .   .   .   
  Level Access Points      3    | .   .   .   .   1   1   1   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   2   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   3   1   3   2   1   .   3   
  Full Trace Events        8    | .   1   .   .   .   3   2   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               6811 | .    603  502  1071 373  420  1481 456  227  1678 
Spaces Moved               4645 | 1    401  348  628  267  302  999  272  132  1295 
  Core                     .    | .    .    .    .    .    .    .    .    .    .    
  Treads                   74   | .    .    .    42   .    .    4    .    .    28   
  Legs                     2856 | 1    401  273  356  267  302  335  138  132  651  
  Wheels                   874  | .    .    .    80   .    .    660  134  .    .    
  Hover                    833  | .    .    75   142  .    .    .    .    .    616  
  Flight                   8    | .    .    .    8    .    .    .    .    .    .    
  Fastest Speed            31   | 120  120  52   31   120  122  95   98   120  36   
  Average Speed            105  | 120  120  107  105  120  122  112  109  120  85   
  Slowest Speed            280  | 120  150  180  280  150  122  180  150  120  176  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       18   | 2    51   18   44   6    12   22   8    4    19   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          86   | .    .    21   3    2    2    11   14   2    31   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               62   | .    .    .    .    2    2    11   14   2    31   
  AOE                      24   | .    .    21   3    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Total                      5921 | .    466  440  888  311  348  1250 367  186  1665 
  Wait                     400  | .    13   10   98   13   17   115  22   32   80   
  Move                     4636 | .    400  347  627  266  301  998  271  131  1295 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  119  | .    7    14   13   8    11   15   8    5    38   
  Fast Attach              120  | .    3    12   13   2    .    25   12   3    50   
  Attach                   74   | .    2    4    11   6    4    9    3    4    31   
  Detach                   34   | .    .    7    9    4    1    5    1    1    6    
  Swap                     38   | .    2    3    10   1    2    4    2    .    14   
  Drop                     137  | .    7    18   15   6    8    28   15   4    36   
  Fire                     343  | .    32   25   92   5    4    51   33   6    95   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     20   | .    .    .    .    .    .    .    .    .    20   
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  577 | -10/Materials | Discovered new exit (range 9)
  604 | -10/Materials | Entered another Materials area
  604 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1024 | -9/Materials  | Discovered new exit (range 8)
 1106 | -9/Materials  | Entered another Materials area
 1106 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1334 | -8/Materials  | Lost 7 parts (1p4n2u)
 1594 | -8/Materials  | Build established: Scavenger-Mutant
 2115 | -8/Materials  | Discovered new exit (range 11)
 2177 | -8/Materials  | Entered Factory
 2177 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2281 | -7/Factory    | Identified exit to Factory
 2550 | -7/Factory    | Entered another Factory area
 2550 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2729 | -6/Factory    | Found Powered Armor
 2793 | -6/Factory    | Build established: Scavenger-Skirmisher
 2841 | -6/Factory    | Identified exit to Factory
 2970 | -6/Factory    | Entered another Factory area
 2970 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2995 | -5/Factory    | Found Launcher Loader
 3091 | -5/Factory    | Identified exit to Factory
 3307 | -5/Factory    | Lost 4 parts (4n)
 3498 | -5/Factory    | Lost 3 parts (1n1u1w)
 3902 | -5/Factory    | Lost 5 parts (1p1n2u1w)
 4346 | -5/Factory    | Build established: Scavenger-Tank
 4451 | -5/Factory    | Entered another Factory area
 4451 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4652 | -4/Factory    | Destroyed 9 combat bots
 4888 | -4/Factory    | Discovered new exit (range 10)
 4907 | -4/Factory    | Entered Research
 4907 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 4960 | -3/Research   | Discovered new exit (range 20)
 5134 | -3/Research   | Entered another Research area
 5134 | -2/Research   | Evolved 2 slots: Utility x2
 5642 | -2/Research   | Found Prototype Launcher
 5643 | -2/Research   | Identified Enh. Gamma Bomb Array
 5736 | -2/Research   | System corruption reached 10%
 5759 | -2/Research   | Lost 4 parts (1n3u)
 5855 | -2/Research   | Spotted B-90 Cyclops
 6028 | -2/Research   | Lost 18 parts (7n4u7w)
 6131 | -2/Research   | Lost 9 parts (2p5n2w)
 6165 | -2/Research   | Core integrity fell below 50%
 6194 | -2/Research   | Lost 3 parts (2n1u)
 6483 | -2/Research   | Build established: Scavenger-Gunner
 6760 | -2/Research   | Core integrity fell below 20%
 6804 | -2/Research   | System corruption reached 30%
 6812 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
06788_ Acquired Adv. Heat Sink.
06789_ B6F4F4PF >1VFIRDWZJX=AC|C<VY5LJKOEDY6AI 
06791_ Acquired Hvy. Laser.
06794_ Acquired Adv. Heat Sink.
06795_ Kicked P-80 Master out of the way. <x2>
06797_ Hvy. Laser destroyed.
06798_ Slammed into P-80 Master.
06799_ Kicked P-80 Master out of the way. <x2>
06801_ Slammed into P-80 Master. <x2>
06804_ Kicked P-80 Master out of the way.
06805_ System corrupted: Matter fused (-7).
06805_ Acquired 7 matter.
06805_ Slammed into P-80 Master.
06805_ Destabilizing: Short circuit.
06805_ Broken Adv. Heat Sink permanently disabled.
06806_ Broken Adv. Heat Sink destroyed.
06809_ Critical hit.
06809_ Myomer Leg destroyed.
06811_ Kicked P-80 Master out of the way.
06812_ Slammed into P-80 Master.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????#            +   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????#            #   |
| ??????????????????????????????????##############   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????##  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
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| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ?????????????????????????????????###+########?###  |
| ?????????????????????????????????#                 |
| ?????????????????????????????????                  |
| ?????????????????????????????????#       ??        |
| ???????????????????????###########      ???        |
| ???????????????????????# p""""   #    #??????##### |
| ???????????????????????#%@""""   #    #??????????? |
| ???????????????????????#%%""""   #    #??????????? |
| ???????????????????????#%%""""   +    +??????????? |
| ???????????????????????# %!      #    #??????????? |
| ???????????????????????#% s      #    #??????????? |
| ???????????????????????#%  %     #    #??????????? |
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| ???????????????????????###########    ##?????????? |
| ?????????????????????????? #?????#    ############ |
| ??????????????????????????##?????#                 |
| ?????????????????????????????????#                 |
| ?????????????????????????????????#                 |
| ?????????????????????????????????#                 |
| ?????????????????????????????????################# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          49
Energy Capacity            920
Matter Stores              550
Matter Capacity            550
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             1050
Resistance: KI             25
Point Defense Rating       160
Evasion (%)                57
Targeting Accuracy         16
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              WarpCentriumWheel
  Manual?         0
Play Time         02:22:15
  Cumulative      42.4 hours
  Start           2020.03.28 @ 22:53:45
  End             2020.03.29 @ 01:20:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          43
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7939a7c1-d4dd-423c-8aff-ddde265a6815