Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.29 @ 01:20:51 Player: c2t Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (4852) 4852 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 11646 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/1450 Matter 550/550 Energy 32/100 System Corruption 31% Temperature Cool (0) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Centrium Leg > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Matter Compressor Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Point Defense Array > --- WEAPON ----------- Gamma Rifle Quantum Rifle KE Penetrator Linear Accelerator > --- INVENTORY -------- Particle Reactor Improved Antigrav System Improved Antigrav System Matter Compressor Gamma Rifle Heavy Laser Phase Gun Heavy Machine Gun [Rating: 155] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Gamma Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 5 | . . 1 1 . 1 1 1 . . Utility 8 | . . 1 1 1 . 1 1 1 2 Weapon 2 | . . . . . 1 . . 1 . Parts Attached 232 | . 7 19 34 9 6 38 17 7 95 Power 29 | . 1 . 2 3 . 5 2 . 16 Engine 7 | . 1 . 1 3 . 2 . . . Core 10 | . . . 1 . . 2 2 . 5 Reactor 12 | . . . . . . 1 . . 11 Propulsion 85 | . 2 7 20 1 1 15 7 2 30 Treads 11 | . . 1 2 . 1 3 . 2 2 Leg 32 | . 2 3 7 1 . . 6 . 13 Wheel 14 | . . . 1 . . 11 1 . 1 Hover 21 | . . 3 4 . . 1 . . 13 Flight 7 | . . . 6 . . . . . 1 Utility 60 | . 3 6 5 3 1 12 6 1 23 Device 28 | . 1 3 3 1 1 8 . 1 10 Storage 10 | . 1 1 . 1 . 1 2 . 4 Processor 8 | . 1 1 . 1 . . . . 5 Hackware . | . . . . . . . . . . Protection 14 | . . 1 2 . . 3 4 . 4 Artifact . | . . . . . . . . . . Weapon 58 | . 1 6 7 2 4 6 2 4 26 Energy Gun 21 | . . 2 . . 1 . . 3 15 Energy Cannon 6 | . . . . . 1 2 1 1 1 Ballistic Gun 21 | . 1 3 6 . 1 3 1 . 6 Ballistic Cannon 7 | . . . . 2 1 1 . . 3 Launcher 3 | . . 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 1 3 1 . 5 Parts Lost 108 | . 2 4 10 2 1 12 5 . 72 Power 13 | . 1 . 1 1 . 1 1 . 8 Propulsion 43 | . . 2 6 1 . 6 2 . 26 Utility 27 | . 1 1 3 . . 3 1 . 18 Weapon 25 | . . 1 . . 1 2 1 . 20 Highest Loss Streak 33 | . 1 2 7 2 1 5 2 . 33 Average Slot Usage (%) 89 | . 96 89 83 98 98 89 87 97 84 Engine 5 | . 13 11 8 7 13 5 . . . Core 2 | . . . . 6 . 2 6 9 3 Reactor 1 | . . . . . . 1 1 . 4 Treads 2 | . . 3 5 . 4 4 . 2 1 Leg 17 | . 27 23 17 29 26 7 16 28 15 Wheel 5 | . . . 2 . . 15 19 . . Hover 2 | . . 3 4 . . . . . 6 Device 11 | . 7 5 13 18 13 14 10 13 10 Storage 9 | . 15 11 9 15 13 9 6 9 7 Processor 6 | . 2 8 . 3 6 5 5 4 15 Protection 3 | . . 3 4 . . 2 9 9 3 Energy Gun 3 | . 8 5 1 . 2 . . 13 6 Energy Cannon 1 | . . . . . 3 3 2 4 . Ballistic Gun 7 | . 18 14 13 5 1 6 4 . 2 Ballistic Cannon 2 | . . . . 9 11 2 2 . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 99 | 9 11 22 23 45 49 68 76 69 99 Greatest Support 176 | 20 20 30 43 53 53 99 133 133 176 Greatest Overweight (x) 3 | . 1 2 3 1 . 2 1 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | . 6 8 8 8 8 8 8 8 12 Average Capacity 7 | . 6 6 8 8 8 8 8 8 8 Most Carried 9 | . 6 8 8 8 8 8 8 8 9 Average Carried 6 | . 5 5 6 5 6 7 7 6 6 Final Capacity 8 | 6 6 8 8 8 8 8 8 8 4 Final Carried 8 | 6 6 8 7 7 8 8 8 8 . Class Distribution -------------------- 28% | Scavenger-Tank 25% | Scavenger-Mutant 20% | Mutant 16% | Scavenger-Skirmisher 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 5196 | 200 273 281 926 145 116 1037 446 100 1672 Remotely 387 | . 105 . 282 . . . . . . Salvage Created 6104 | . 276 373 1013 133 123 1405 631 194 1956 Parts 297 | . 22 21 63 10 5 57 26 6 87 Haulers Intercepted 8 | . 1 2 4 . . 1 . . . Recyclers Shooed 4 | . 1 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 96 | . 9 7 18 3 2 18 11 2 26 Guns 61 | . 9 7 18 . . 9 3 2 13 Cannons 34 | . . . . 3 2 9 8 . 12 Classes Destroyed 12 | . 3 2 4 1 . . . . 2 Worker 3 | . . . 1 . . 1 . . 1 Builder 3 | . . . 2 . . . . . 1 Tunneler 1 | . . 1 . . . . . . . Hauler 8 | . 1 2 4 . . 1 . . . Recycler 8 | . . . 3 . . 3 1 . 1 Watcher 1 | . . . 1 . . . . . . Swarmer 31 | . 6 3 10 . . 8 4 . . Grunt 28 | . 3 . 5 . . 7 4 . 9 Duelist 2 | . . . . . . . . . 2 Sentry 16 | . . 4 3 2 2 1 1 2 1 Hunter 5 | . . . . . . . . . 5 Programmer 14 | . . . . 1 . 2 2 . 9 Best Kill Streak 10 | . 6 5 6 1 1 6 10 1 5 Combat Bots Only 9 | . 5 4 5 1 1 6 9 1 5 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 16225 | . 371 488 1235 195 165 2021 1664 327 9759 Core 2323 | . 62 44 232 7 13 173 284 52 1456 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 75 89 57 99 98 82 75 96 . Volleys Fired 343 | . 32 25 92 5 4 51 33 6 95 Largest 4 | . 2 2 2 2 3 3 2 4 4 Hottest 344 | . 60 79 48 96 171 219 143 330 344 Shots Fired 737 | . 64 41 148 10 12 139 64 24 235 Gun 536 | . 64 39 148 . 4 77 33 18 153 Cannon 199 | . . . . 10 8 62 31 6 82 Launcher 2 | . . 2 . . . . . . . Special . | . . . . . . . . . . Kinetic 527 | . 59 29 146 10 8 96 55 . 124 Thermal 133 | . 5 9 . . 2 20 . 18 79 Explosive 2 | . . 2 . . . . . . . Electromagnetic 75 | . . 1 2 . 2 23 9 6 32 Robot Hit Streak 18 | . 8 16 18 7 4 18 9 10 16 Robot Miss Streak 5 | . 2 1 4 3 2 5 2 1 3 Penetration Max 2 | . . . . . . 2 2 . 1 Secondary Targets 6 | . . 3 3 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 513 | . 41 34 100 7 8 95 50 18 160 Core Hits 248 | . 15 14 44 5 5 50 30 8 77 Critical Hits 41 | . 2 2 3 . . 14 11 . 9 Critical Kills 14 | . . 1 1 . . 5 4 . 3 Critical Parts Destroyed 24 | . 2 1 2 . . 9 4 . 6 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11759 | . 425 563 1518 188 182 2081 1171 512 5119 Guns 7094 | . 425 492 1474 . 27 989 218 357 3112 Cannons 4514 | . . . . 188 155 1092 953 155 1971 Explosions 115 | . . 71 44 . . . . . . Melee . | . . . . . . . . . . Ramming 36 | . . . . . . . . . 36 Kinetic 7646 | . 381 362 1457 188 107 1436 1136 . 2579 Thermal 3061 | . 44 115 44 . 55 414 . 385 2004 Explosive 71 | . . 71 . . . . . . . Electromagnetic 945 | . . 15 17 . 20 231 35 127 500 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . 2 . . 6 2 . 30 Average Corruption 8 | . . . 2 . . 5 1 . 13 Corruption Purged . | . . . . . . . . . . Effects 119 | . . . 9 . . 18 . . 92 Message Errors 27 | . . . 5 . . 7 . . 15 Matter Fused 14 | . . . . . . 3 . . 11 Heat Flow Errors 8 | . . . 1 . . 1 . . 6 Energy Discharges 12 | . . . . . . 2 . . 10 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 . . 1 Data Loss (major) 2 | . . . . . . 1 . . 1 Misfires 3 | . . . . . . 1 . . 2 Alerts 2 | . . . . . . . . . 2 Misdirections 14 | . . . . . . . . . 14 Targeting Errors 30 | . . . 3 . . 2 . . 25 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 117 | . . . . . . . 9 . 108 Projectiles 117 | . . . . . . . 9 . 108 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 35 | . . . . . 2 6 5 . 22 Impact . | . . . . . . . . . . Kinetic 30 | . . . . . 1 6 5 . 18 Secondary 5 | . . . . . 1 . . . 4 Self-Inflicted Damage 39 | . . . 33 . . . . . 6 Shots 1 | . . . 1 . . . . . . Rammed 9 | . . . . . . . . . 9 Targets Rammed 20 | . . . . . . . . . 20 Kicked 11 | . . . . . . . . . 11 Crushed . | . . . . . . . . . . Highest Temperature 759 | . 32 135 183 8 101 304 132 601 759 Average Temperature 128 | . 12 67 27 5 42 72 47 287 174 Received Heat Transfer 1872 | . 117 135 342 60 54 312 150 54 648 Effects 33 | . . . . . . . . 10 23 Shutdowns 10 | . . . . . . . . 3 7 Energy Bleed 2 | . . . . . . . . . 2 Interference 3 | . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . 3 . Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . 1 1 Damage (major) 9 | . . . . . . . . 3 6 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . 1 3 Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . . . . 1 . . 6 Heat Transferred 3752 | . 100 296 . . 74 555 . 433 2294 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 439 | . 217 298 274 268 255 313 439 210 280 Average Influence 135 | . 69 148 162 168 179 104 301 155 100 Maximum Alert Level 2 | . 1 1 1 1 1 1 2 1 1 Low Security (%) 77 | . 86 87 65 78 74 89 26 77 82 Level 1 21 | . 13 12 34 21 25 10 50 22 17 Level 2 1 | . . . . . . . 23 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . 1 . 2 . 3 4 2 . 7 Investigation 8 | . 1 . . . 3 2 1 . 1 Extermination 5 | . . . . . . 1 1 . 3 Reinforcement 6 | . . . 2 . . 1 . . 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 7 | . . . 3 . . 2 . . 2 Communications Jammed 73 | . . . 46 . . 25 2 . . Distress Signals 69 | . . . 46 . . 21 2 . . Times Spotted 168 | . 14 8 32 5 6 48 17 2 36 Peak Tracking Total 8 | . 6 6 7 2 2 7 8 1 5 Tactical Retreats 18 | . . 2 4 . 1 7 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 5 | . 1 . 1 . . 1 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 4 | . . . 1 . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 17 | . 3 . 3 1 3 3 1 . 3 Terminals 16 | . 3 . 3 1 3 3 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 50 | . 8 . 9 3 11 9 4 . 6 Successful 22 | . 4 . 4 2 5 5 1 . 1 Failed 28 | . 4 . 5 1 6 4 3 . 5 Catastrophic 8 | . 1 . 2 1 1 1 . . 2 Database Lockouts . | . . . . . . . . . . Manual 24 | . 7 . 3 1 7 3 1 . 2 Terminals 49 | . 8 . 9 3 11 9 4 . 5 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 22 | . 4 . 4 2 5 5 1 . 1 Record 8 | . 1 . . . 3 2 1 . 1 Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 3 | . 1 . . . 1 1 . . . Level Access Points 3 | . . . . 1 1 1 . . . Alert Level 2 | . 1 . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 4 | . . . 2 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 . 3 1 3 2 1 . 3 Full Trace Events 8 | . 1 . . . 3 2 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 6811 | . 603 502 1071 373 420 1481 456 227 1678 Spaces Moved 4645 | 1 401 348 628 267 302 999 272 132 1295 Core . | . . . . . . . . . . Treads 74 | . . . 42 . . 4 . . 28 Legs 2856 | 1 401 273 356 267 302 335 138 132 651 Wheels 874 | . . . 80 . . 660 134 . . Hover 833 | . . 75 142 . . . . . 616 Flight 8 | . . . 8 . . . . . . Fastest Speed 31 | 120 120 52 31 120 122 95 98 120 36 Average Speed 105 | 120 120 107 105 120 122 112 109 120 85 Slowest Speed 280 | 120 150 180 280 150 122 180 150 120 176 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 18 | 2 51 18 44 6 12 22 8 4 19 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 86 | . . 21 3 2 2 11 14 2 31 Melee . | . . . . . . . . . . Projectile 62 | . . . . 2 2 11 14 2 31 AOE 24 | . . 21 3 . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 5921 | . 466 440 888 311 348 1250 367 186 1665 Wait 400 | . 13 10 98 13 17 115 22 32 80 Move 4636 | . 400 347 627 266 301 998 271 131 1295 Hop . | . . . . . . . . . . Pick Up 119 | . 7 14 13 8 11 15 8 5 38 Fast Attach 120 | . 3 12 13 2 . 25 12 3 50 Attach 74 | . 2 4 11 6 4 9 3 4 31 Detach 34 | . . 7 9 4 1 5 1 1 6 Swap 38 | . 2 3 10 1 2 4 2 . 14 Drop 137 | . 7 18 15 6 8 28 15 4 36 Fire 343 | . 32 25 92 5 4 51 33 6 95 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 20 | . . . . . . . . . 20 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 9) 604 | -10/Materials | Entered another Materials area 604 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1024 | -9/Materials | Discovered new exit (range 8) 1106 | -9/Materials | Entered another Materials area 1106 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1334 | -8/Materials | Lost 7 parts (1p4n2u) 1594 | -8/Materials | Build established: Scavenger-Mutant 2115 | -8/Materials | Discovered new exit (range 11) 2177 | -8/Materials | Entered Factory 2177 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2281 | -7/Factory | Identified exit to Factory 2550 | -7/Factory | Entered another Factory area 2550 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2729 | -6/Factory | Found Powered Armor 2793 | -6/Factory | Build established: Scavenger-Skirmisher 2841 | -6/Factory | Identified exit to Factory 2970 | -6/Factory | Entered another Factory area 2970 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2995 | -5/Factory | Found Launcher Loader 3091 | -5/Factory | Identified exit to Factory 3307 | -5/Factory | Lost 4 parts (4n) 3498 | -5/Factory | Lost 3 parts (1n1u1w) 3902 | -5/Factory | Lost 5 parts (1p1n2u1w) 4346 | -5/Factory | Build established: Scavenger-Tank 4451 | -5/Factory | Entered another Factory area 4451 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4652 | -4/Factory | Destroyed 9 combat bots 4888 | -4/Factory | Discovered new exit (range 10) 4907 | -4/Factory | Entered Research 4907 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4960 | -3/Research | Discovered new exit (range 20) 5134 | -3/Research | Entered another Research area 5134 | -2/Research | Evolved 2 slots: Utility x2 5642 | -2/Research | Found Prototype Launcher 5643 | -2/Research | Identified Enh. Gamma Bomb Array 5736 | -2/Research | System corruption reached 10% 5759 | -2/Research | Lost 4 parts (1n3u) 5855 | -2/Research | Spotted B-90 Cyclops 6028 | -2/Research | Lost 18 parts (7n4u7w) 6131 | -2/Research | Lost 9 parts (2p5n2w) 6165 | -2/Research | Core integrity fell below 50% 6194 | -2/Research | Lost 3 parts (2n1u) 6483 | -2/Research | Build established: Scavenger-Gunner 6760 | -2/Research | Core integrity fell below 20% 6804 | -2/Research | System corruption reached 30% 6812 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06788_ Acquired Adv. Heat Sink. 06789_ B6F4F4PF >1VFIRDWZJX=AC|C 06797_ Hvy. Laser destroyed. 06798_ Slammed into P-80 Master. 06799_ Kicked P-80 Master out of the way. 06801_ Slammed into P-80 Master. 06804_ Kicked P-80 Master out of the way. 06805_ System corrupted: Matter fused (-7). 06805_ Acquired 7 matter. 06805_ Slammed into P-80 Master. 06805_ Destabilizing: Short circuit. 06805_ Broken Adv. Heat Sink permanently disabled. 06806_ Broken Adv. Heat Sink destroyed. 06809_ Critical hit. 06809_ Myomer Leg destroyed. 06811_ Kicked P-80 Master out of the way. 06812_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ??????????????????????????????????# + | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????# # | | ??????????????????????????????????############## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????###+########?### | | ?????????????????????????????????# | | ????????????????????????????????? | | ?????????????????????????????????# ?? | | ???????????????????????########### ??? | | ???????????????????????# p"""" # #??????##### | | ???????????????????????#%@"""" # #??????????? | | ???????????????????????#%%"""" # #??????????? | | ???????????????????????#%%"""" + +??????????? | | ???????????????????????# %! # #??????????? | | ???????????????????????#% s # #??????????? | | ???????????????????????#% % # #??????????? | | ???????????????????????#%%%% # #??????????? | | ???????????????????????########### ##?????????? | | ?????????????????????????? #?????# ############ | | ??????????????????????????##?????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????################# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 49 Energy Capacity 920 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 1050 Resistance: KI 25 Point Defense Rating 160 Evasion (%) 57 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed WarpCentriumWheel Manual? 0 Play Time 02:22:15 Cumulative 42.4 hours Start 2020.03.28 @ 22:53:45 End 2020.03.29 @ 01:20:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 43 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7939a7c1-d4dd-423c-8aff-ddde265a6815